A Zombie is a mindless undead being who roams about looking for fresh meat to consume. Some zombies have mutated due to being in specific environments, allowing them to use unique abilities. A Beserker is a nightmare for any weakly armed foe to come across. They will not relent till they gorge in your flesh.
Powers and Stats
Tier: 9-B | 8-C | 5-A | 4-C
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2 and 6), Can summon lightning, Adaptation (Can adapt to Hot, Cold, Swampy, Wet, and Electrical environments, which can allow the zombie to mutate to gain unique abilities). Flight in Eternal presence | Superhuman Physical Characteristics, Bloodlust, Immortality (Type 6), Flight in Eternal presence.
Attack Potency: Wall level (Can easily tear apart bones) | Building level (Can easily tear through a Phase 1 F.E.Z Trooper like a hot knife through butter) | Large Planet level (Comparable to Imps) | Star level (Can casually bust stars with strength)
Speed: Below Average Human (Move at a shamble pace), Peak Human at night (Can casually outpace normal humans) | Superhuman (Can keep up with slow moving cars) | Massively FTL+ (via powerscaling to Parasite Bombers) | Massively FTL+ (via powerscaling to Parasite Bombers)
Lifting Strength: Unknown | Class 1 (Can toss around small vehicles and piles of debris) | Unknown | Unknown
Striking Strength: Wall Class | Building Class | Large Planet Class | Star Class
Durability: Wall level (Zombies can fall of tall buildings and not be injured) | Building level possibly higher when enraged (Takes incredible amount of firepower from a Phase 1 F.E.Z Trooper to put it down for good) | Large Planet level (Scaling from AP) | Star level ((Scaling from AP)
Stamina: Unlimited to do being undead
Range: Melee Range. Unknown range for zombies with mutations.
Weaknesses: Weak to ranged attacks
Key: Base Zombie | Base Beserker | Eternal Presence Zombie | Eternal Presence Beserker