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Known to most as only the Luminary Sovereign, or, simply God, the being truly named Yaldabaoth is the creator and founder of Heaven. Originating in a long-gone universe and born to two ancient seraphic heroes, Yaldabaoth far surpassed her creators' expectations in the worst of ways. Now convinced of her own divinity, and equipped with vast power and knowledge, Yaldabaoth once used her inner world to shape Heaven into the kingdom of her dreams, but she's a mere shadow of what she once used to be, living in a world of shadows.

Backstory

Yaldabaoth was born with a great destiny hoisted upon her. Born to Logos, the Reunifier of Pleroma, and his wife Sophia, she was spiritually engineered even before her birth to properly carry on their legacy and aid in their goals of establishing as long-lasting a peace in Pleroma as they could possibly manage. She was many projects, rolled up into one; an attempt at creating an inner world that could manage very long-distance communication and travel, an attempt at the creation of a Unified World Operator made through the combination of a World Operator and an Inner World Operator’s souls, an attempt at creating an inner world strong enough to break the final limit, and most innocently, a simple attempt to bear a child.

Born with a phenomenally powerful inner world, one that could potentially threaten the entire universe, Yaldabaoth was spiritually restrained and shackled from the very start, with limits installed into her own soul to prevent her inner world from being too negative a influence. She had a semblance of a normal upbringing, growing much more quickly than any ordinary child but going through all the same stages. Her father, ever soft-hearted with family even at the peak of his power and influence, adored and pampered her, leaving her mother with little choice but to be the stricter of the pair. Yaldabaoth, of course, preferred her father, and in no time at all, became quite the spoiled brat.

Due to the immense responsibility she was born burdening, Yaldabaoth didn’t get to live the same sort of life of most children. She was educated, but mostly privately, and though she had opportunity to mingle and socialize with children her own age, Yaldabaoth spent most of her time around her family and their associates, concerning herself a lot with aiding in their work - hence the rapid growth compared to most children. Logos insisted on giving her a lot of freedom and opportunity for other things, of course, but Yaldabaoth always gravitated back towards the family duty. She admired her father, looked up to him - she wanted to be ready to one day take his place if necessary, and to do that, it meant she had to put the world first and her life second, just as he had.

It wasn’t easy, though, especially for someone as bratty and self-centered as Yaldabaoth, and she was often forced to mingle anyways, which was a bit difficult for her. Though she was friendly and could be quite charming, often finding a lot of fun socializing, Yaldabaoth was a little tyrant even when she was young, and she struggled to handle the emotions of other kids her age. However, thanks to her position, a nasty clever streak, and her father’s adoration, Yaldabaoth escaped much of the consequence for her self-absorbed behavior, despite her mother’s efforts. Punishment did nothing to dissuade her - after all, at this point Yaldabaoth knew she was right, and she knew she was important.

Still, something was missing in her life. Even though she was born with power and influence, even though she had plenty of connections and friends, Yaldabaoth could feel that there was much she was missing. She could feel that the people around her, perhaps everyone with very few exceptions, just looked at her differently. Was it out of disgust for something so artificial, or fear for something so powerful? Yaldabaoth couldn’t know, but for whatever reason, she could just feel that the people around her were false, and that all her connections were predicated on these falsehoods. Perhaps the only person who looked at her for her, the only person who knew what she was really like, was her father.

One day, though, perhaps that changed. During an insurrection in Kerth, Yaldabaoth assisted using her inner world, but was kept away from much of the conflict by her father, who refused to allow her to involve herself in such fights. Still, Yaldabaoth saw enough, and she came to wonder what sort of paradise this world was supposed to be, if so many people still fought against it? She’d sneak away to spend some time in Kerth, later on, and there, she met a young seraph who had participated in earlier demonstrations and then riots.

Her name was Leviathan, and even before she realized who Yaldabaoth was, she cursed her out and voiced so much venom about the state of her people and the world she had grown up in. She despised Yaldabaoth’s parents and had nothing good to say about their regime, and when she finally processed who Yaldabaoth was, she treated her just as poorly, even breaking her own hand when she punched her in the face. But something about her was fascinating to Yaldabaoth - this was one of the only times she had ever talked to someone so low in the social hierarchy, one of the only times someone had voiced so much venom and disrespect for her to her face.

It hurt, yes, and Yaldabaoth knew she deserved more. But it was different - unlike so many people, Leviathan seemed to regard her neither with disgust or fear, at least not for what she was rather than what she represented. It was honest, and Yaldabaoth wanted more of that honesty. She wanted to see more truth in the world for herself, and she wanted to understand what it was that bothered Leviathan so much about the world she lived in. And yes, she wanted Leviathan to like her. So Yaldabaoth kept at it, and, eventually, formed some sort of awkward friendship and learned so much about the world beyond what she had initially been taught.

All the while, when Yaldabaoth returned home, she often found herself dealing with one of her parents’ associates, and an old friend of her father’s specifically. Sige Lenore, a strange and spacey but deeply religious woman who was endlessly fond of her. All her life, Sige had doted on her and played with her and told her just how special and amazing she was - and as she grew older, Sige’s fascination with her grew even stronger. And one day, Sige told Yaldabaoth that her destiny was so much greater than that of her parents - that they had done their best, but that Yaldabaoth would do so much more, and would take what they had made a step further. That she would make paradise.

The two experiences, things Yaldabaoth revisited and expanded upon and learned more of the world and of her supposed destiny, really went together well, didn’t they? Leviathan was miserable, unsatisfied and unfulfilled and dispossessed in the world her father had made. Yaldabaoth wanted to help her, wanted to make the world better - and Sige told her that she could, that she should, that she would. It’s the sort of thing that would go to many people’s heads, and Yaldabaoth was the sort of person who had everything go to her head sooner or later.

So she decided that she’d do all she could in pursuit of this. That she’d live up to her father’s legacy, surpass him, and make the world everything it should be. Yaldabaoth would go further and create a paradise where everyone had a place and a purpose. At first, she thought her parents would understand - she’d just have to show them she could do it first, that she could get everything right. But when she mustered up the courage to try, it didn’t go well - in fact, it went perhaps more poorly than anything else in her life ever had gone, and for the first time, her father well and truly lost his temper with her, issuing a harsh rebuke for an idea that he described as ‘delusional’ and ‘naive’.

It was infuriating, and even worse, it hurt to have her father turn on her like that, but Yaldabaoth swallowed down her anger and hurt and struggled to accept the circumstances. She tried to do what she could, tried to move on, tried to accomplish something… but nothing went where she wanted it to, and in the end, conflict broke out in Pleroma once more, this time the consequence of yet another series of revolts. Everything was proving Yaldabaoth right, Sige just kept whispering in her ear, and Leviathan was surely in danger, whether from the revolts themselves or the ensuing crackdowns.

So Yaldabaoth involved herself, and did what she could to help her parents while enacting her own beliefs. She fought - not for the first time, but never before had she been surrounded by such violence. Even when her father tried to shield her from it, it was still apparent. The revolts, led by an ex-secret police member from Kerth who had been a stubborn rebel for years, lasted a couple years, and ultimately were quashed in time, and throughout it all, Yaldabaoth thought about the dissatisfaction all around her. Before it all finished, though, one day, while Yaldabaoth’s inner world was active, she looked in the direction of Kerth and saw that perhaps her one real friend, Leviathan, was in danger as another wave of crackdowns rolled out. Unavoidable danger - if no one intervened, she would die.

Naturally, Yaldabaoth intervened, driving off Leviathan’s attackers before turning her attention to her. It had been a bit since they last talked, really - Yaldabaoth checked in now and then, and so long as Leviathan was okay, she was pleased. But something had changed in the time since, and when Yaldabaoth came to rescue her, Leviathan ultimately just lashed out and spat venom at her. She ranted about all the good Yaldabaoth had done for her and her people, how they were still in the same position despite her efforts - how everything she did wouldn’t be enough to fix it, and how she was wrong anyways.

Despite all of Yaldabaoth’s efforts and care, Leviathan rejected her and stormed off, and when Yaldabaoth pursued her, dreaming up scenes of forgiveness and salvation, Leviathan’s anger only got worse. In the end, it just became a screaming match, and Yaldabaoth told her the truth of the forces that she was working with - that her own hero and leader was himself a war criminal and part of the old Kerth dictatorship. In the end, Yaldabaoth returned home in tears. And when she did, it all came together for her. The world would never be pleased with her efforts - the people around her would never understand or appreciate what she did. It would never cooperate, not as it did now.

Leviathan was right - simply trying to work with the system, and with her parents, wasn’t enough. But Leviathan didn’t appreciate her either. No one did. Incensed, Yaldabaoth told herself that she’d had enough of this all - that she’d had enough of this stagnant world and all the misery in it. She’d have to rebuild it all, from the ground up, to create the paradise she knew could exist. Sige agreed. That’s all the approval Yaldabaoth needed, as she went to confront her father, in the wake of all the revolts and the death of the Kerthic leader.

In the ensuing argument, father and daughter both lost their tempers and, in the end, Yaldabaoth refused to just keep sitting around obediently. She declared her intent unambiguously, and as she said the words, she felt them, and as the emotions ran over her, she realized something she had always denied herself before. Her father had never really known her either, had he? Perhaps he had always looked at her with disgust or fear or something else, just like everyone else. And all the fury and all the righteousness and all the grief and confusion came together, and for a moment, Yaldabaoth’s exterior matched her interior more than ever before.

And in a trance, Yaldabaoth shattered her restraints and activated her true inner world of her own power. Even if the necessary sacrifices would make her weep, Yaldabaoth would bring the world salvation, and finally, she’d be appreciated for what she really was, for what she could do. She nearly killed her own mother, and left with no other choice, Logos moved to put an end to her plans before they could ever start, while Sige fought his other associates. And father and daughter clashed, pitching a battle that broke the final limit and nearly destroyed Pleroma itself.

In the end, Yaldabaoth was the victor, an accomplishment she found no real joy in. She killed her own father, finally surpassing him, yet her mother had escaped death. Most were less lucky. With a heavy heart, swimming with grief and sorrow, Yaldabaoth allowed Pleroma to fall apart, and she created a new world from what remained, shaping soul and energy and space and time to make her paradise and give all this loss meaning. She made the world and civilization Heaven, and in the image of those she knew and lost, she made seven archangels. Mastema, Abaddon, Uriel, Sariel, Jophiel, Gabriel, and Raphael. The world where everyone had a place and purpose finally existed, and Yaldabaoth set out to expand it and bring salvation to everyone, as the Luminary Sovereign.

Years of growth and conquest followed, and throughout it all, Yaldabaoth’s already gargantuan ego only swelled. Even though she had enough self-awareness to restrain her own inner world, bit by bit, her self-control slipped, and all the propaganda and lies she had predicated her kingdom on began even to get to her. Sige had said she was more than a destined hero - she was like an embodiment of God. It was a nice thing to believe - a nicer, sweeter reality than that of a science project who killed her own father. So Yaldabaoth believed it, and cast aside all reality in favor of delusion, becoming everything she wasn’t meant to be.

It was in this state that Yaldabaoth reunited with Leviathan, who had, among many others, escaped the collapse of Pleroma and ended up in the universe cluster of Hell. Leviathan, like Yaldabaoth, had scaled up the ladder and grown more powerful than ever as a leader of her new people. Yaldabaoth, who had never forgotten her truest friend, was overjoyed to see her again - but she was not oblivious as to the reality of the situation. They met as enemies, not friends, and after years of war between Heaven and Hell, they had little choice. Leviathan couldn't accept who she had become, anyways.

And Leviathan did the impossible. She prevailed, even against the force of the entire universe itself, and for a second, Yaldabaoth felt so small and so mortal as death and failure reared their heads. But Leviathan couldn’t do it. For all that anger, Leviathan couldn’t finish it. So she wept, and begged Yaldabaoth to change. To listen to her, and see reason. Enraged and more offended than ever, Yaldabaoth ran off and dedicated herself to a rematch - to finally putting an end to this complicated rivalry.

But Leviathan died before she ever could finish it. Yaldabaoth never understood how - internal conflicts? That’s what she was told, but she couldn’t fathom it at all. But what could it possibly be? Who existed that could possibly kill Leviathan, the only rival possible for God? Yaldabaoth never got her answer, and in the end, she just stopped trying. It didn’t really matter, did it? Without that rivalry to motivate her, to ground her, reality and momentum just kept slipping from Yaldabaoth’s hand in the wake of that moment. One day, she just stopped bothering to rule - Mastema did it fine, after all.

More convinced than ever of her own divinity, and yet deeper in apathy and misery than ever before, Yaldabaoth idles her days away in her own personal palace, dreaming of past heroes and attempting to relive the happiness she once felt. It all continues to elude her, though. Living in a world full of just shadows of what once was, Yaldabaoth grieves.

Appearance

As with any other angel, Yaldabaoth's true nature allows her to take whatever form she pleases, something that she takes advantage of as her moods constantly shift and swing around. In the most human of said forms, Yaldabaoth takes after her father’s side of the family in that she is incredibly short, at just under 5 feet. Despite this, she stands tall and conducts herself with the confidence of someone much taller, always composed and in control. The elder Yaldabaoth's height can be inconsistent, however, with Yaldabaoth sometimes snapping from her typical height to so tall that she dwarfs Mastema, depending on her mood. Her build is slight, and she’s quite thin and slender, with fairly long legs for someone so short. She’s not exactly muscular, either, though she's far from being just skin and bones.

Pale skin is warmed by a glow to her, something that makes her seem less small and pale, and long, bright tangerine orange hair cascades down from her shoulders and nearly reaches her waist, with long sidelocks and evenly cut bangs. For much of her life, she painstakingly maintained this, straightening it out and ensuring it kept a beautiful, glimmering lustre - but now, Yaldabaoth’s hair is a dulling mess of curls and knots, and she puts little effort into it. She has brilliant, beautiful brown-gold eyes, at times resembling the softer, dark brown of her fathers and at times delving into the brighter, more piercing stare of her mother, though just like her hair, they've lost much of the light lately. Finally, Yaldabaoth has a large pair of beautiful golden wings, the form of which can vary, but they’re typically feathered affairs, something suiting a seraph like her, and in older age, she often tacks on an extra two pairs. The whole ensemble is capped off by the largest, brightest, and most ornate halo in all of Heaven, a radiant gold affair that crowns her as Heaven's one and only ruler.

In her youth, during her time as Pleroma, Yaldabaoth dressed rather femininely most of the time, usually in fashionable, flowy dresses - often colorful and flowery, and typically paired with similarly fashionable, tall boots or high heels. Otherwise, she tended to dress in a rather proper, even quite preppy way; dress shirts, nice pants or skirts, often with ties. She took after her mother a bit at times, wearing things like sweatervests, though she tended to prefer skirts to pants, generally speaking. At other times, she tried to channel her father’s less formal, more casual style of outfit - the casual military jacket, clothing stripped down to just the (expensive) essentials… but she didn’t like it much. At least at first. Slowly, it grew on her, and now, as the Luminary Sovereign, it's the only look she has left. Nowadays, Yaldabaoth’s standard outfit is a padded, highly decorated military uniform with a double-breasted jacket, covered in Heavenly symbolism. It’s white with a gold trim, and despite her generally disastrous state, this is meticulously fitted and clean. She wears simple, stark white dress pants, kept tight with a black belt, and though she doesn’t always wear shoes or socks these days, when she does, she wears nice, gleaming black dress shoes that go with her outfit. Underneath the clothing, she just wears white bodystocking that covers everything from the neck down. Her military uniform is completed by a ridiculously long, billowing cape with a gold trim. Normally just gold and white, the underside of it glimmers with beautiful visions of space when she uses her inner world. Besides this, the only other thing Yaldabaoth would wear is a knee-length white tabard with wide, loose sleeves. Underneath, she still wears her white bodysuit.

When Yaldabaoth burns away all the illusions, her guises, her body burns away, crumbling to motes of light and ash, revealing it only to be a puppet, a container. Her true form spreads out from the remains, following the style of her true wings, a skeletal, serpentine being of endless branching lights. This being stretches out so far that it's hard to see where she begins or ends. It lacks all definition, and has only Yaldabaoth's six pair of wings, as skeletal as ever, and a halo, scaled up to her new immense size. This body sinks itself into everything it touches, spreading Yaldabaoth’s influence all across her surroundings, like a gigantic tree of light setting down its roots, or like the circuits of some great work of technology.

Personality

Yaldabaoth is a complicated person - once merely an egotistical and spoiled brat, she’s now become a phenomenally self-obsessed, delusional woman with perhaps the world’s biggest god complex. So, rather than dwell on the pitiful shadow that used to be a person, let's talk about her younger self. Bossy, outspoken, and unbearably proud, Yaldabaoth knew from the start of her life that she was a big deal, that she was destined to do great things. Despite this immense arrogant streak, she was friendly, charismatic, and outgoing, with a certain knack for navigating social situations and establishing connections - though, in the end, she tended just to brute force her way through many problems, one way or another. She was still a brat, though, and a temperamental one, constantly dwelling on failures and rejections and always desiring more from the world around her. In the end, this desire for more, her desire to live up to her father’s legacy, and her genuine desire to help the world came together and led to what remains.

Let’s just get to the point - young Yaldabaoth was a brat. Lovely, preferential treatment from her father and from the world as a whole made for a pampered upbringing and a self-centered kid. She had no problem demanding the things she wanted, and when she didn’t get them, one of two things would occur; a tantrum, followed by trying to get it herself anyways, or just immediately skipping to the latter. As she grew older, she grew out of the former a bit, but definitely not the latter, and definitely not enough to avoid the occasional meltdown anyways. Most shamelessly, Yaldabaoth desired respect, and even as a child, she demanded it from those around her. Being denied it distressed her, and as a child, she often got very upset over not being treated like an adult. After all, from an early age, Yaldabaoth knew she was important, and she’s always acted with the confidence of someone who treats this as an immutable fact of the world. Arrogant and proud, Yaldabaoth had no issue speaking loudly and making herself the center of attention. She was a bit full of herself, and it wasn’t exactly a mystery that she was, either. She could be incredibly immature and petty, overreacting to slights and throwing angry little tantrums. Even when she got more mature, she was still pretty temperamental and unpredictable. As self-absorbed as she was, however, Yaldabaoth was not completely self-centered and unbearable - she was friendly and charming, happily reaching out to others and taking them under her wing. She still looked down on them, though, as less than herself - less intelligent, less capable, and less important. That just means she’s responsible for them, though!

Yaldabaoth could be extremely controlling, working to push those around her to get better and meet her standards, but she could also be incredibly calm, gentle, and polite. It's just that she was a passionate, and at times brutally honest young girl, with no hesitation to tell others what she thought of them and what they should do about it. But Yaldabaoth was sensible enough to know that she had to behave herself and reign herself in, at least now and then, to act more normally and charmingly and navigate the world around her. Oh, but it was hard, and painful, to hold her tongue. She wanted so badly for everything to just fall in line with her and what she wanted, what she deserved. She just had to be good at playing many different roles socially, a consequence of constant hard work, spent striving to meet the heavy expectations she felt on her shoulders. She was typically constantly busy with something, and could never be comfortable with moments of leisure and rest. Unwilling to accept anything but the best from herself, Yaldabaoth was also extraordinarily competitive and hard-headed in general. She took failure extremely badly and tended to obsess over it and do everything she could to rectify her problems and improve, so as to avoid ever losing again. Inheriting both her father’s fixation on rivalries and her mother’s tendency to get attached, Yaldabaoth had a massive desire for competition and rivalry, wanting nothing more than to find a true equal and rival, someone who could give her everything she wanted, someone she could surpass to prove herself the absolute best. Despite this often selfish behavior, Yaldabaoth held a strong desire to help others and improve upon the world - a strong desire to be a hero, a hero who everyone would love.

Yaldabaoth knew she was important from an early age, and though she reveled in it, she was also haunted by what it meant for her and how people treated her because of it. She could feel that people looked at her differently and treated her differently, and she knew that it wasn’t because she was better. It was because she was weird and wrong, an artificial thing. This knowledge plagued her, and she clung to the few people (mostly just her father and Leviathan) that she felt saw her for who she was, for the person she was. As a result, she struggled to connect with the people around her as a result, and suffered from constant loneliness and ennui. At times, she wanted freedom from these things, the freedom to just do whatever she wanted… but she could never allow herself to give up her duties. All she wanted was to be loved and respected for who she really was; she wanted to find an equal, someone she could confide in and compete with - a person who would complete her. This resulted in a lot of often attention-seeking behavior; not just romantically, but in general, as Yaldabaoth sought out approval and support and love from everyone around her, particularly her mother. But it was difficult for her, despite all her efforts, because, at the end of the day, Yaldabaoth struggled to understand others and wasn’t particularly good with people’s emotions. Just look at her - she was highly critical, insensitive, and rude, and had a lot of difficulty with admitting she was wrong, backing down, and apologizing. Typically, she managed to weasel out of doing any of those things.

Created to burden such a great duty, Yaldabaoth was desperate to meet the expectations placed on her and desired so very greatly to live up to her parents’ legacy - particularly her father’s. Of course, though Logos was kind and encouraged Yaldabaoth to live for herself, she wanted to be more than herself. She wanted to be like him, and being like him meant living for the people, not herself. Yet, she never could quite manage it, not in her youth - which tormented her so greatly, because she wanted it all now. Of course, such immaturity and impatience are why she could never manage it. Her father was a grown man - Yaldabaoth was hardly past childhood, and much of the time, she acted like it. She was pretty bad with handling her own emotions, too - obviously. She was never particularly good at it, even as a child, resulting in all those temper tantrums. Yaldabaoth just wasn’t very good at regulating or understanding her own emotions, and tended not to look inwards very often - besides when she did it self-destructively, in pursuit of superiority. Vulnerability was particularly difficult for her. All these various flaws only grew worse as her inner world’s influence got stronger and stronger. In the end, Yaldabaoth's own fixation on her superiority and the great duty she upheld developed into a god complex. She ultimately simply convinced herself that she was never a person at all - that she was a God, unjustly shackled and used, but that she ultimately freed herself and regained her divine glory. If no one would treat her like a person, they may as well treat her like a god.

Even before reaching that level of delusion, Yaldabaoth was more self-assured than anyone should ever be, completely convinced that her judgment was the greatest of all, that only she had what it took to save the universe. She told herself that she surpassed her father, that she knew better than he did, and that her efforts would make the world a better place, the paradise it could be. Everyone would fall in line, everyone would do as they’re told, and everything would finally be right. And yet, despite telling herself that she’s achieved everything she ever wanted and needed to do, Yaldabaoth is a husk of her former self now, haunted by the same feelings of loneliness and ennui that bothered her so much before. An apathetic, lazy wreck, Yaldabaoth entertains herself with dreams of her past, discarding reality in favor of what she once had and lost. Even though she tells herself all the heroes of her past were no heroes at all, even though she tells herself that the man who raised her was never her father and was an enemy from the start… Yaldabaoth grieves. Perhaps it was all a mistake after all. Maybe he was right - not that Yaldabaoth knows. She just keeps telling herself she knows better. Reflection never was her strong suit.

Powers and Statistics

Tier: 4-A, High 3-A, possibly Low 2-C with Sefirot and Sefirot Demiurge. Low 2-C with Genesis Install, up to Low 2-C with Fantasy Suppression | 3-B, High 3-A, possibly Low 2-C with Sefirot and Sefirot Demiurge. Low 2-C with Genesis Install, up to Low 2-C with Fantasy Suppression

Powers and Abilities:

Genius Intelligence (Magically-speaking), Skilled Martial Artist, Cosmic Awareness, Black Hole Manipulation, Conceptual Manipulation (Type 3; Yaldabaoth can affect, destroy, and reprogram inner worlds, which form the conceptual, abstract basis of an agent's soul and self. She can also create and impose concepts), Gravity Manipulation (Yaldabaoth has her own immensely powerful gravitational field, which she can control, and Almagest allows her to exert control over gravity on a very precise scale), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Information Manipulation (Type 2; she can freely manipulate and alter raw information, and Israphel converts anything it strikes into information) and Analysis (Yaldabaoth automatically models her surroundings mathematically in extreme detail), Law Manipulation (Yaldabaoth can create and alter laws as she pleases, creating laws as powerful as the laws of physics, and Almagest's dances can set up rules that other participants have to play by), Life Manipulation, Magnetism Manipulation (Yaldabaoth has her own immensely powerful magnetic field, which she can control), Mathematics Manipulation (Yaldabaoth can alter mathematics and how math affects the world through World Operation), Mind Manipulation, Pain Manipulation (Her attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Perception Manipulation (With Eight Ends, Yaldabaoth can nullify and erase senses), Physics Manipulation (Yaldabaoth can alter and control the laws of physics), Pocket Reality Manipulation, Probability Manipulation, Quantum Manipulation, Size Manipulation (Yaldabaoth can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Soul Manipulation (All her attacks, physical or magical, affect the soul just as they do the body, and through Inner World Operation, she can control and reprogram souls, even inner worlds), Spatial Manipulation, Time Manipulation, Absorption (Angels can use their wings to absorb magic and energy), Attack Reflection (Using Zadkiel, Yaldabaoth can redirect the force of attacks, turning her opponents' strength against them), Dimensional Travel, Duplication, Incorporeality/Intangibility (Immaterial; Yaldabaoth is made out of magic and immune to conventional physical harm. Spatial with Phase Shift; Yaldabaoth can slip into other dimensions and alter her own dimensionality, to some degree, to avoid attacks), Portal Creation, Power Mimicry (Using Israphel, Yaldabaoth can copy spells from others), Power Modification (Inner World Operators can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself), Power Nullification (Yaldabaoth can cause and control reality pressure, and then use it to negate magic, and Zadkiel disbars the idea of combat and hostility, preventing attacks from functioning properly when they pass through. Israphel can also be used to counter spells, and Limit Install can prevent inner world activations, healing, and amplification of any sort, among other things. Inside inner worlds, ego pressure takes reality pressure's place, fighting against and eventually reversing the effects of opposing magic), Precognition (Thanks to her experience with Logos, Yaldabaoth can react to multitudes of attacks delivered through its use before any of them happen. In addition, by mathematically modeling her surroundings, she can near-perfectly predict physical motion), Sealing, Shapeshifting, Statistics Amplification (Yaldabaoth can boost her spells' offensive power with Offensive Permutation. Upon activation, Sefirot Demiurge massively boosts all of Yaldabaoth's capabilities as a side-effect of fusing with the universe), Telekinesis, Telepathy, Teleportation, Transmutation (Can break things down into information using Israphel), Immortality (Types 1 and 3), Regeneration (Mid-Godly; can regenerate from just her inner world, the abstract, conceptual basis of her soul)

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for angels), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (Training, Battle, Other; Physical Stats, Abilities. In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Pseudo-Intangibility (Skilled agents can use desynchronized movement to move their body, soul, and inner world out of sync with one another, allowing them to dodge attacks that seemingly hit them and those that can't be avoided normally, even dodging attacks aimed at the very idea of their being) and Invisibility (Using desynchronized movement, an agent can briefly move outside of the perception of other agents, avoiding their sensory abilities to do so), Reactive Evolution (A spiritual filter automatically adapts to attacks to become more resistant. In addition, Mutation programs run in the background of Yaldabaoth's soul, causing beneficial mutations in her attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even spiritual filters, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Yaldabaoth is typically in a light ego trance by default, boosting all of her abilities for as long as the state lasts, even moreso during particularly intense moments, when she acts in a manner true to her inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Spiritual filters protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Attack Potency: Multi-Solar System level (Comparable to her father, Logos Prime, albeit a bit weaker), High Universe level with Sefirot (Capable of rewriting an entire universe's laws, and the foundation of Yaldabaoth's inner world) and Sefirot Demiurge (With her inner world, Yaldabaoth fuses with Sefirot and transforms the universe around her into her inner world, gaining full control of it and essentially becoming one with it. She used this to create Yesod, a universal cloud of data, and to codify all Heaven's laws), possibly Universe level+ (Her fight with Logos ultimately caused severe damage to Pleroma, leaving the universe barely recognizable afterwards and necessitating its reboot via Reality pressure). Universe level+ with Genesis Install (By instantly returning the universe she's fused with to a previous point, Yaldabaoth can recreate the Big Bang), up to Universe level+ with Fantasy Suppression (By using Reality pressure, the natural anti-magical force, Yaldabaoth can nullify and reverse the effects of magic. Given time, Reality pressure can reverse effects as powerful as Logos' Reaper Elysium, Yaldabaoth's own Sefirot Demiurge, and Lucifer's Thaumiel Rex, though its exact power can vary depending on the target and the circumstances. At its most powerful, it ultimately destroyed and rebirthed the universe of Pleroma after Logos' fight with Yaldabaoth) | Multi-Galaxy level (Quite a bit superior to Mastema in her base form in terms of raw power, but not completely incomparable), High Universe level, possibly Universe level+ with Sefirot (Stronger than before, and the strongest natural law) and Sefirot Demiurge (Stronger than before, with greater control of the universe). Universe level+ with Genesis Install, up to Universe level+ with Fantasy Suppression.

Speed: Massively FTL+ (Comparable to her father, who traveled to the edge of the universe in about 6 hours without going at his top speed and without spending the entire time moving when he was considerably younger and slower, and she was present during the Planck epoch along with a newborn Mastema, who perceived it as hours long, though this may have been because Yaldabaoth was interfering with time using her inner world), higher with Sefirot Demiurge (Provides an extreme speed boost, enough so that she could outspeed Gabriel's Hyperspace Shadow). Infinite attack speed with Bit Contraction (Yaldabaoth can erase the time it takes for her attacks to occur, causing them to happen instantly). Omnipresent within Sefirot Demiurge (Inside her inner world, Yaldabaoth is the universe and is dispersed throughout all of it) | Massively FTL+ (Even faster than before and faster than the likes of Mastema), higher with Sefirot Demiurge. Infinite attack speed with Bit Contraction, Omnipresent within Sefirot Demiurge.

Lifting Strength: At least Stellar (Much stronger than the likes of EQUINOX and SOLSTICE, who can easily burden the weight of stars), likely Multi-Stellar (Closer to Observer in power than she is to EQUINOX and SOLSTICE, and her magical mass is equivalent to that of many star systems and is enough to create a supermassive black hole). Universal with Sefirot Demiurge (Can compress universal mass into Sefirot and swing it around without issue) | Multi-Stellar (Superior to Remnant, who can fit multiple stars in their orbit), Universal with Sefirot Demiurge.

Striking Strength: Multi-Solar System Class, High Universal, possibly Universal+ with Sefirot and Sefirot Demiurge | Multi-Galactic, High Universal, possibly Universal+ with Sefirot and Sefirot Demiurge.

Durability: Multi-Solar System level, High Universe level, possibly Universe level+ with Sefirot Demiurge | Multi-Galaxy level, High Universe level, possibly Universe level+ with Sefirot Demiurge.

Stamina: Infinite. Due to her Fruit of Life, Yaldabaoth is supplied with what is an infinite source of magical energy, allowing her to fight indefinitely, though her stamina may suffer if her soul is extremely badly wounded. Though once much more resilient and stubborn, the years have caught up with Yaldabaoth and she's let herself go, making her a much easier opponent to take down, though her last throes of persistence may complicate things.

Range: Standard melee range with normal melee attacks, Extended melee range with Sefirot's physical component (Sefirot is a horribly oversized broadsword and over a meter long). Universal (Yaldabaoth can magically attack any point in Heaven from anywhere else in Heaven, even manipulating Yesod across such distances, and she can easily obliterate galaxies and cover intergalactic distances with her attacks) and Interdimensional with magic (Yaldabaoth can reach into other universes, interacting with and attacking things inside them without leaving Heaven, and she can also telepathically communicate or teleport such distances). Universal+ with Genesis Install (By returning to the Big Bang, Yaldabaoth can trigger it again to recreate the entire space-time continuum).

Standard Equipment: Her law, Sefirot.

Intelligence: Though now a shadow of what she used to be, Yaldabaoth was a prodigy in her youth, an agent born with natural knowledge of both Inner World Operation and World Operation, both of which she was able to use incredibly well. Better suited for magic than combat, Yaldabaoth was a natural when it came to managing physical systems and natural laws, even innovating on the old Astaphe conceptual weapons to create the first of Heaven's laws, Sefirot. She did this by combining physical and spiritual principles, at least in a way. She created Heaven's infrastructure and laws, which still stand strong today, and created both the Archangels and regular angels herself, devising their complex design with ease. She was, simply, a brilliant agent and also quite adept in combat and strategy, thanks to learning from her much more experienced father. However, she never quite reached his level in either of the latter two categories, preferring to rely on brute force, and as she aged, she stopped bothering to maintain her abilities. As a result, she's incredibly rusty nowadays, as well as completely delusional and in denial about it.

Weaknesses: In her youth, Yaldabaoth physically couldn't activate her true inner world without external permission, at least not until she broke her own limits. Thanks to her phenomenally strong inner world, Yaldabaoth's typical approach to combat is brute force. Even at her best, Yaldabaoth was extremely vain and arrogant, and it's only gotten worse since then, to the point that she barely tries much of the time and expects little from all opponents. As her drive has melted away into apathy, she's lost much of her old skills and brilliance.

Key: Pleroma (Unrestricted) | Present Day

Abilities

Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.
  • Spiritual Filter: A magical barrier that protects the user from external manipulation and attack, on every level of existence. A spiritual filter protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. A spiritual filter is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    A spiritual filter is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.

Burning One: Yaldabaoth is a seraph, a fluctuation born from the dying moments of a star, fashioned from stardust. Similar in nature to star spirits, and the ancestors of both angels and demons, seraphs are essentially magical consciousnesses bound to bodies composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by their own thoughts and wills, and this unique composition means that seraphs do not interact normally with ordinary physical matter.

While naturally a seraph, Yaldabaoth has altered and upgraded herself quite a bit, gaining all the traits of the lesser angels she herself created, without being burdened by any digital determinism she herself designed.

  • Fruit of Life: Yaldabaoth possesses the magical organ known as a Fruit of Life, a magical core she created for her own use. For the archangels and their creator, the Fruit of Life acts as a stellar core, a mass of magic and plasma smaller and denser than a neutron star, the size of a fist. It supplies Yaldabaoth with an infinite amount of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven, along with an extremely powerful magnetic and gravitational field subject to her own control.

    Granting not only raw energy, a Fruit of Life also provides a substantial boost to computation. More than a mere mass of energy, it is a high-power, multi-dimensional processing unit that calculates and transfers information through higher dimensions. While Fruits of Life are certainly important, as the pinnacles of Heavenly magic, science, and power, losing hers is only a minor issue for Yaldabaoth, who can regenerate it, given time.
  • Halo: The halo of an angel is actually a complex Override Sigil, passively maintained without draining any energy. A halo has multiple functions in maintaining an angel’s existence and safety.
    • Angelic Data: A halo contains the magical information that makes up an angel’s existence (typically referred to as just “data”). Through this, an angel can regenerate from any scale of physical wounds through their halo, even complete physical destruction.As a halo is a magical construct, no amount of conventional physical harm can damage it, and even directly attacking it with magic can be difficult. If an angel’s halo is shattered, it will immediately and passively reconstruct itself; when an angel is actually killed, the halo will shatter and finally disappear.
    • Fear Not: An angel’s true nature and form is obscured by magic under normal circumstances, so an angel normally seems to be an individual of the viewer’s species, though their exact appearance is still up to them. In addition, they are normally clearly angelic, with the halo and wings representative of angels.
    • Messenger: Angels can communicate telepathically regardless of language barriers and transmit information across transdimensional distances, partly through their connection to Yesod. They can also teleport such distances and open portals to other worlds. This allows them to leave Heaven and travel across other universes.
    • Protection from Harm: A halo protects its bearer from offensive magic of all varieties, including those that seek to warp or manipulate them through other means. It is particularly effective in protecting against the corrupting influence of demons.
    • Keter: The crown, a law wielded by whoever has ascended to the top of Heaven. Created and wielded by Yaldabaoth, it was a part of her being and had fused with her halo, manifesting itself as an ornate crown whenever Yaldabaoth wished. While she was its first wielder, it moved to Mastema in the past as a result of Yaldabaoth’s mental collapse, so she no longer has access to it.

      The law of providence, Keter’s very presence basks Yaldabaoth’s surroundings in seemingly infinite light. This unfathomable light is one that no angel can oppose, and it compels them to fall in line. It affects laws in the same manner, snatching them away from their wielders and putting them under Yaldabaoth’s control.
  • Wings: The wings of an angel are special, unique constructs formed out of magic, and are used to direct and manipulate magical energies as limbs. They can even absorb magic and other energy with ease. The wings are the most sensitive and important part of an angel’s body, and they are carefully maintained at all times.

Almagest: A magical combat art that derives its power from moving in concert with the grander universe, as another element of creation. Favored by starspawn and widely utilized, there are many variations of Almagest developed by the inhabitants of different universes, though many of the differences are rather subtle and determined by the specifics of different worlds. In Yaldabaoth’s case, she utilizes a Seraphic Almagest developed in her home universe of Pleroma and taught to her by her father. Its use connects her to the structure of the surrounding universe, granting her a heightened cosmic awareness and the ability to properly make use of its techniques.

All forms of Almagest feature the usage of one’s motions as the vectors for magic itself - by moving in concert with the physical universe, Yaldabaoth essentially calls upon a force greater than herself, most often weaponizing gravity through careful, precise motion. Often, this involves channeling the rotational and gravitational force of other cosmic bodies for manual gravity assists, allowing for bursts of significantly greater power and speed, or simply in manipulating gravity directly, with enough force and precision to even tear apart matter on an atomic scale and reshape the cosmos.

  • Cosmic Matrix: An Almagest user’s connection to the universe allows them to essentially map out spatial and temporal movement, as if casting out a vast web that will clue them in on motion on any connected axis. Even subtle movements have their reverberations, which Yaldabaoth’s Cosmic Matrix will pick up on, giving her an intuitive grasp of the movement of others through space and time.

    Yesod, as well as similar systems, are among the things Yaldabaoth’s Cosmic Matrix taps into, allowing her to easily follow information systems and react to information transfers swiftly. She can even follow spiritual activity if she’s able to catch souls in her matrix, intuitively reacting to slight spiritual tells thanks to her spiritual knowledge.
  • Spatial Extension: By using Almagest to manipulate the space her strikes pass through, Yaldabaoth can greatly extend the range of her attacks. Simply put, she manually extends the area they cover, essentially stretching the attacks across a far greater area. This allows Yaldabaoth to make simple attacks cover large areas and hit many opponents at once, as well as extend melee attacks to such a degree that she can strike far distant opponents with them.
  • Subspace Genesis: Using Almagest, Yaldabaoth can create pocket dimensions separate from the rest of the reality she’s within, using them for multiple different purposes, such as avoiding attacks by moving into them, redirecting attacks into them, and trapping opponents in unfavorable circumstances. This includes information spaces and simulated spaces she can proceed to weaponize through other aspects of Almagest.
  • Cosmic Dance: The most iconic of all Almagest techniques. Cosmic Dances are complex acts of magic executed through precise, often dance-like motions that work to replicate and represent different cosmic phenomena in abstract ways. These dances typically have their participants play out different roles with different rules, benefiting or struggling depending on the hand they’re dealt.

    Most Cosmic Dances require multiple people, with one agent initiating and the other following along to kick it into action - typically, the initiating movements force this response by inviting specific motions, but the dances are also often ensured through slight alterations to space. In fights between Almagest users, the initiation of a Cosmic Dance is a challenge, and will often result in a complex give-and-take of layered dances and constant role reversals.

    Each dance has a complex and specific counter dance, as well as countless slight variations based on positioning as well as the specific form of Almagest in use. However, all forms of Almagest feature a number of similar dances due to the universality of cosmic phenomena.
    • Center of the Universe: A cosmic dance that replicates the orbit of planets around a star, with the leading agent playing out the role of the star. The star holds precedence and power, naturally, providing Yaldabaoth with a natural increase in speed and strength, at least when engaging with other participants in the dance.

      More significantly, however, this position inherently influences and controls the movements of Yaldabaoth’s “satellites”, forcing them into certain positions, with each motion corresponding to a different reaction. This primarily controls positioning, but certain steps result in more extreme reactions, forcing or disbarring attacks or more dramatic actions. It’s a dance that acts to ensure the star’s victory as the center of the world.
    • Dead End Galaxy: A complex cosmic dance that mimics galactic interactions, a dance where participants themselves represent galaxies - where the galaxy they’re within itself is part of the dance. Such a role provides great power and precedence to Yaldabaoth, the result of being backed by galactic forces. Mimicking a galaxy, Yaldabaoth undergoes her own form of accretion, accumulating energy and extra, external mass as the process goes on.

      This galactic mantle provides protection and contributes to the increase in power, and Yaldabaoth’s light body can extend through it to strike in a manner resembling the arms of a galaxy. These impacts shear off bits of opponents and add them to the mantle, increasing its power further and ultimately leading to the end of the dance in one final, cataclysmic blow, representing the collision of galaxies.
    • World-Ending Entropy: A cosmic dance that represents the end of the universe through entropy in the form of heat death. This slow-paced dance isolates its participants and the space they’re within from the outside world, resulting in a completely closed system that prevents any exchange of energy or matter. The entropy of this system then gradually increases, faster and faster, resulting in an escalating disorder that collapses systems and eats up all available energy.

      All participants in the dance are affected equally (though Yaldabaoth has ways to rig things), and the conditions prevent agents from making full use of their personal stores of energy while significantly hampering many forms of magic. Wounds can’t heal normally under these circumstances, either. As the dance picks up, the effects get worse and worse, and eventually, agents will start being injured by the inevitable escalation of entropy. Inevitably, someone will run out of energy, and the dance will kill them by dissolving even their inner world in a small-scale recreation of the end of time, ending once only one remains.

World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

Yaldabaoth was born with significant knowledge on the art of World Operation, knowledge that she inherited from her father, who had, at the time, been Pleroma’s greatest World Operator. Even as a child, Yaldabaoth was very skilled in its use, and she ultimately surpassed her own father, mastering the laws of the physical world and gaining unparalleled control of the world around her.

  • Bit Contraction / Expansion: Yaldabaoth can change the length of actions, either increasing or decreasing the amount of time it takes to perform a certain action. For example, she can make instant attacks take a quantifiable amount of time, or do the opposite to have one of her attacks occur instantly. Or she can infinitely extend the amount of time it takes for an opponent to move or think, leaving them helpless.

    This can be used to extend the amount of time it would take a dying person to pass on and truly die, and Yaldabaoth can use it on herself in such a situation, but not to such a degree that death could be staved off through that alone. It will inevitably catch up, faster and faster, without medical attention. She could also do the opposite to ensure someone dies faster.
  • Decompression Bomb: A malicious, subtle curse program that, when analyzed or decompressed, reveals itself to be containing a ridiculous amount of useless information. So much, in fact, that the sheer amount of processing power needed can cause the soul to freeze up. Even worse, when injected into a soul, the bomb’s ‘detonation’ can completely overwrite its host’s inner world, killing them.

    While perfectly usable as attacks, these bombs are best utilized as traps meant to catch anyone who tries to analyze Yaldabaoth’s inner world or spells, causing their software to hang and leaving them vulnerable to counterattack. Yaldabaoth’s decompression bombs are incredibly sophisticated, built to foil attempts at detecting and avoiding them before it’s too late. At which point they mentally compel victims to try and complete the process anyways, rather than try and back out to avoid the consequences.
  • Dimensional Sequester: Yaldabaoth lashes out at the universe around her with stunning precision, severing spatiotemporal bonds to separate a chunk of reality from the rest. This is all to trap an opponent and force a fight, as escape through physical means is impossible, and Yaldabaoth can adjust things to prevent transdimensional teleportation as well.
  • Fall: As the Luminary Sovereign and the creator of angels, Yaldabaoth can, with the utmost of ease, strip an angel of their halo and wings, resulting in their Fall from Heaven, into the form of a fallen angel. Her deep knowledge on angels once allowed her to reverse the effects if she pleases, allowing her to regrow her own wings and halo if she somehow Fell - but she’s grown rusty.
  • History Falsification: By altering world lines, Yaldabaoth can insert actions and events into the past and future of the universe, or even inner worlds if given the chance. This is most often used to manifest successful maneuvers on her part, introducing them as an immutable fate from either the past or future, or to retcon certain unpreferable events after they’ve already happened.

    Though it takes significant effort on her part due to her less refined spiritual knowledge, Yaldabaoth can significantly change even inner worlds through the manipulation of their complete individual concept. Of course, that same lack of knowledge means it’s impossible for her to do anything besides horribly mangle them through severe spiritual inconsistency.
  • Hyper Singularity: Through World Operation, Yaldabaoth can deform both space and time to create a black hole, an area with such great gravity that even light cannot escape. Once someone is past its event horizon, thanks to this gravity, escape is extremely difficult through any means. Space itself curves so that every path leads back to its center, the singularity, and not even time escapes its influence.

    A victim can potentially escape through magical means, but it is much easier said than done, especially as a black hole’s crushing tidal forces are enough to overwhelm and cancel out magic. If one hasn’t been torn to ribbons by this, the singularity itself will almost certainly end things, exposing victims to a crushing dose of Reality and compressing them into a single, infinitely small point.
  • Multiplicative Onslaught: By manipulating arithmetic, Yaldabaoth can literally multiply her own attacks, turning a single strike into two, or ten, or even a hundred, all of which happen simultaneously. This allows her to push her offense further and further, while overwhelming any defenses through sheer volume of attacks.
  • Phase Shift: Yaldabaoth operates on surrounding space to compact, introduce, and/or remove dimensions, allowing her to vastly expand her field of movement while limiting her opponents’. Through this, Yaldabaoth can control her own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation. She can even control temporal dimensions in this way.

    This also inhibits her opponents, as Yaldabaoth can divert their attacks to other dimensions, and she can even collapse these dimensions to shrink things down to the Planck scale. Or she could simply erase them and leave nothing behind.
  • World Modeling: Relying on her own analytical power and understanding of the physical world, Yaldabaoth can develop and utilize a mathematical model of her surroundings and those within. Focusing on the physical world, all the way down to the Planck scale, this model charts out the precise numerical specifics of what lies within, allowing Yaldabaoth to follow the math behind all action and magic that lies in her perception.

    Yaldabaoth can then act based on this knowledge to extremely accurately predict the future, determining the precise positioning and timing needed to dodge all sorts of attacks and exploit all sorts of openings. This also serves to make her an exceptional shot and even more dangerous in hand-to-hand combat, maximizing her ability to deal damage and use leverage, but thanks to the nature of magic, other agents can often break away from what the model predicts or deceive it. Desynchronized movement is particularly effective at this, and souls can’t really be modeled through these means.

  • Judicator: As the Luminary Sovereign, Yaldabaoth can control and create laws, applying them over a wide area, as wide as all of Heaven, even, if she so pleases. By law, this both means conventional physical laws and magical ones, including the conceptual weapons utilized by Heaven. To do so, Yaldabaoth typically uses her own law, Sefirot, but she can also do so of her own power.

    Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics. Even with magic, due to Yaldabaoth’s immense power, doing so is highly difficult. She can use her laws to prevent movement, bar others from speaking or looking at her, or even just entertaining thoughts of opposition, let alone actually opposing her, and deny any advantages they may have. Laws of this scale cannot be layered over as wide an area as Heaven, however.
  • System Administrator: As its creator, and Heaven’s Luminary Sovereign, Yaldabaoth can easily interface with and even control the universal cloud of data, information, and angelic thoughts that is Yesod. In Heaven, Yesod connects to all computers and angels and acts as the foundation for their communications system, almost like a hive mind that all angels instinctively use to communicate and share information. It functions on a multi-dimensional scale, with higher-ranking, more secretive channels existing on different frequencies and dimensions.

    Due to her authority, Yaldabaoth should have access to all of Yesod’s communication channels, but the truth is that Yesod has advanced so far that she’d have difficulty with a lot of the higher, more secretive channels. Her own private channel on Araboth remains, but nothing of much note happens there. Still, she can use it in a number of ways, such as for transportation, transmitting herself across its multiple dimensions and controlling her own dimensional structure.

    Yesod can also be used as a foundation for World Operation, as it is integrated into Heaven’s base reality and can thus be programmed to manipulate parts of Heaven. While Yaldabaoth can use Yesod as a medium for many of her powers, she does not need it to do so and can easily manipulate similar networks and clouds in the same way. Though Yaldabaoth could’ve once easily recreated Yesod, the degradation of her knowledge has left this lost to her.

Inner World Operation: The pinnacle of spiritual magic — the art of inner world programming, and the manipulation of the soul itself, in all its constituents. Rather than a cohesive, established system, Inner World Operation is spiritual magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, the manifestation of dreams and illusions, the growth of a person and their soul, the art of psychic manipulation, psychological analysis, and either repairing or reaping the soul alike are all available to a true Inner World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the psychic laws we know. An Inner World Operator can quickly adapt to alien souls and the unfamiliar ideas they abide by, or even those souls that don't exist, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

Though World Operation is her specialty, Yaldabaoth was also born with knowledge of the soul, this time inherited from her mother. Given her origins as an attempt to create a Unified World Operator, it’s not surprising that she has some degree of natural skill for World Operation - indeed, she’s made use of both cardinal magic systems quite well, having created all angels and the archangels through spiritual means. That being said, she’s still not a Unified World Operator, and is better with physical magic.

  • Array Realignment: Yaldabaoth can perform rapid, minute changes to an opponent's soul to interfere with the flow of magical energy and emotion, making magic more difficult to use and control. With a bit more focus, she can perform more extensive modifications, surgically realigning an opponent's spiritual network to interfere with its functions as much as possible. This can make magic nearly impossible to use, and may have deadly side effects if the pathways are altered to lead to vulnerable parts of the soul.
  • Defensive Permutation: By rapidly rearranging the contents of her soul, Yaldabaoth modifies vital spiritual components to avoid incoming attacks and minimize the damage taken. While Yaldabaoth can do this very swiftly, different attacks will require different defensive measures and permutations depending on their properties and where they're coming from, and she can thus be overwhelmed or caught by surprise.
  • Ego Compress: Yaldabaoth can intensify the ego pressure her soul emits, allowing it to reassert her personal reality more easily, heal faster, and prevent attempts at soul manipulation.

    It can also more violently counter such attempts if Yaldabaoth suddenly ramps up the pressure just as an opponent reaches inside. This will likely sever, if not completely annihilate, a portion of the invader’s consciousness, whichever bit got cut off inside. It can potentially even destroy physical things, such as limbs and weapons, if it catches them.
  • Limit Install: Yaldabaoth can forcibly install spiritual restraints inside the souls of other beings, reaching all the way down to the inner world and heavily restricting their ability to properly access its powers. This can force different, weaker activations and even prevent activation entirely, and typically causes minor to major personality changes based on how much of their inner world is cut off.

    Less restrictive Limit Installs are possible, of course, and can focus specifically on interfering with energy circulation, the proper processing of ego pressure, and attempts at healing or amplification. The most dramatic applications of it simply aren’t always necessary.
  • Offensive Permutation: By rapidly rearranging the contents of her soul, Yaldabaoth modifies spiritual components to optimize the potency of her next attack or series of attacks. While this new offensive configuration can be sustained for longer periods of time, it comes at the expense of defenses and other processes, and is thus best activated when needed and deactivated when not for the sake of versatility.

Sefirot: Yaldabaoth’s primary weapon, the instrument that conducts her divine will and realizes her vision, the first law of all. It takes many forms, but, when Yaldabaoth herself touches down to dirty her hands, it often takes the form of a very large longsword with a blade of gleaming, untarnished silver. Despite such a pedestrian appearance, however, Sefirot is, of course, an incarnated law - the law of creation, the first of Heaven's laws, which was used to shape Yaldabaoth's kingdom as it came into existence.

The law is the strongest out of the original nine laws Yaldabaoth created, and was first manifested properly during her final fight with her father. Compared to the conceptual weapons that came before it, its strength is unfathomable and even begins to eclipse that of the laws of physics. This power is used to bend and alter physical laws as Yaldabaoth pleases, making it an exceptional tool for World Operation, and it can of course create and impose new laws. These laws will come down on Yaldabaoth’s opponents with the force of a natural physical law, making magic necessary to even stand a chance at breaking through her will.

However, Sefirot’s most dangerous application is its ability to manifest concepts as incarnated laws, powerful magical weapons. With just a small, casual swing of Sefirot, Yaldabaoth can create any law she’s created before, incarnate physical laws as weapons, and if necessary, create new laws from scratch, though this is less likely in her current condition. This is what makes Sefirot such a deadly weapon, as Yaldabaoth can summon countless laws, using them as projectiles to pin down and eviscerate her victims.

Sefirot itself can also be used to modify the laws of others, and even change how things like mathematics and physics apply to other individuals. After being stabbed by Sefirot, another angel may find that their law has become a completely harmless twig, for example, incapable of doing anything no matter how many times they try to manifest it. As a result, though Sefirot itself is more a tool than a weapon with a clearly destructive purpose, it is incredibly powerful.

The laws Sefirot can manifest are many, including each of the other natural laws.

  • Cassiel: The law of oppression, created for Uriel. The sister blade of the future law of free will, Cassiel’s power revolves around forcing the idea of Heavenly hierarchy and oppression onto others, forcing them onto a lower level of existence and making them follow Yaldabaoth’s commands.
  • Asaradel: The law of induction, created for Sariel. Asaradel can transmit a special frequency that resonates with a victim’s inner world, rendering them more susceptible to suggestion and putting them under Yaldabaoth’s spell. Its basic frequency prevents inner worlds from properly developing.
  • Raziel: The law of secrets, created for Jophiel. Raziel is focused on the development of existing technologies and magic together with the creation of new ones. While centering around more creative applications, Raziel can be used for more destructive ends effectively. Unlike the original Raziel, Yaldabaoth’s copies are not self-aware.
  • Israphel: The law of echoes, created for Gabriel. Israphel’s effects break targets down into information, which it then absorbs and utilizes for various processes, including counterspells and spell replication in the form of short-lived duplicates.
  • Zadkiel: The law of peace, created for Raphael. It can be used to redirect all sorts of motion, from regular movements to attacks, disbarring the idea of hostility and nullifying any attempt at violence.
  • Tabris: The law of free will, created for Camael, a now dead Heavenly judge, and now wielded by Lucifer. Tabris has the power to repeal and destroy laws, removing their effects on the world.

Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven, revolving around the act of self-sacrifice in pursuit of mastery of the self. By accepting their own irrelevance, the user clears their mind and soul of all distractions, letting go of emotion and identity for a time to allow for better focus on the tasks at hand. This makes it difficult for angels to form stable identities and properly process emotions, and as they generally lack strong identities and emotions by default, angels are naturally well-suited to the use of Logos, the foundation of which is programmed into their souls, acting as an instinctive fallback.

This dismissal of the self allows for the use of a variety of techniques, many of them relevant in their own ways to the self-destructive intricacies of Heavenly philosophy. This includes utilizing one's supernaturally amplified focus to make use of pure magic more easily, one of the most characteristic applications of Logos, as well as various techniques useful in things like assassination, awareness, instinctual movement, and stealth. Its use is universal among angels, but it's most associated with and typically best utilized by the missionaries and monks of the Heavenly Mercy, who treat its use as a form of prayer.

While certainly very skilled, Yaldabaoth was never the greatest of Logos’ users, and she’s grown even rustier in her old age. Rather than martial combat, her focus was always more in magic. She named the art after her father.

  • Eight Ends: A technique that uses Logos’ harmful effects to disable an opponent’s senses and leave them helpless, channeled through Yaldabaoth’s attacks. The senses it deactivates are not limited to the five senses of the body, and include a target’s memories and self-awareness, even their ideation, their very consciousness itself. After all, agents rely on magical sensing and their own thoughts more than their conventional five senses, so a magic limited to these things would be useless on this level.

    The deactivation of all an opponent’s senses leads to a comatose state that leaves them incapable of acting and thinking, though agents with powerful defenses can resist these effects. Notably, those with great skill in Logos, highly developed souls, and/or extraordinary willpower can act unconsciously in such a state, relying on muscle memory and instinct alone. Few opponents are competent like this. In the end, however, the true power of Eight Ends is not deactivating senses, but destroying them, with the ultimate goal being to completely destroy an opponent by erasing their consciousness and sense of self.
  • Vigilant Aeon: A meditation art used by angelic leaders for the sake of observing and guiding large groups of angels, particularly during battles. By concentrating and entering a meditative state, Yaldabaoth can cast her awareness across a cosmic distance, even into other realms, observing events so accurately it’s as if she’s actually there.
  • Will Unclouded: The most famous and characteristic application of Logos. By attaining supernatural levels of focus through self-sacrifice, Yaldabaoth can make use of pure magic much more easily than most agents, simply willing results into existence. Thanks to this ability, Logos users can tap into pure magic more often and reliably than other agents, but it’s still not the easiest thing in the world.

    When combined with more typical magic, these purely magical attacks can be very difficult to account for and defend against in combat. However, as a result of dealing with this for so long, Yaldabaoth and other experienced Logos users have a sort of instinctive grasp of how it'll be used in fights, allowing them to predict and defend against these attacks much more reliably.

Systematize Sefirot: A false inner world, one created only through limitation and restriction. This is not the foundation of Yaldabaoth’s soul, not the embodiment of everything she is - it is what a young Yaldabaoth was allowed to siphon and utilize from her true inner world, which remained far out of her grasp, all for the sake of her own good. Protected from the more extreme negative personality traits that such a power-hungry inner world would cause, Yaldabaoth is left with this shadow more accurate to her more grounded, younger personality. Not that it’s a weak inner world by any means, however. Just like the real deal, it activates by integrating itself into reality to enact Yaldabaoth’s will.

Once activated, Systematize Sefirot essentially orders the universe around Yaldabaoth, at least in her head, flooding her mind with information from countless worlds, even if the control is both not as fine or overwhelming as her father’s may be. After all, this is an inner world based less around combat and more about judication, networking, and observation. It’s incredibly adept at gathering information, connecting it to others and sharing it, and then acting on it - after all, Yaldabaoth was created, in part, to deal with the issues of managing a people across intergalactic distances. As a result, Yaldabaoth’s inner world is extremely useful for long-distance communication and travel, often forming wormholes for instant and also incredibly precise movement.

Even without her inner world fully active, Yaldabaoth’s general skill with handling information and working with information systems shows through with the skeleton of what would one day be Yesod, a communication and travel network made using her inner world that doesn’t necessitate its constant use - just its existence, along with some checkups from its user. Also, while not made to focus on combat, Systematize Sefirot is still incredibly useful for it; the control it grants Yaldabaoth over her environment is still something she can easily use in a fight, and it has another key ability - the power to establish and manipulate physical laws, which is its user’s specialty. These laws aren’t quite what they will one day be, but can still be effectively weaponized and used to restrict the actions - particularly the movements and communications - of others.

Once Yaldabaoth fully broke her restraints and unlocked her true inner world, she started dramatically favoring its use over Systematize Sefirot. However, she was self-aware enough, at least at first, to hold herself back in normal situations, so it still did see active use. In the end, however, that last bastion of self-control vanished, and Systematize Sefirot was fully replaced both by Sefirot Demiurge and Yesod.

Sefirot Demiurge: Yaldabaoth’s real inner world, and the true form of her law, Sefirot, which has always existed inside of her in some form, branching through her and forming its own complex network within her soul. In her early life, Yaldabaoth couldn’t make use of Sefirot Demiurge herself, due to a complicated set of spiritual restraints; it was something she was only allowed to use under very rare circumstances, but the feeling of power it gave her was unrivaled - the feeling of being everything she was meant to be. Eventually, she broke her restraints and gained the ability to use it freely. Like Systematize Sefirot, this is a networking inner world that excels in forming connections; it just goes much, much further with it.

When activated, Yaldabaoth branches off into a million tendrils of light and integrates herself into the physical universe, sinking her claws into every last aspect of it and making use of wide-scale World Operation. It’s an inner world that makes the entire universe itself her inner world, putting her in the position of ultimate authority and giving her all the power and influence she’s ever wanted. With her willpower integrated into everything around her, Yaldabaoth can, well, control essentially every aspect of the physical universe. She can utilize both World Operation and Sefirot on a universal scale to alter the universe’s rules and shape the world however she pleases. This is how she shaped Heaven and created Yesod, and she can easily replicate anything Systematize Sefirot used to do, though her specialty of judication remains her focus. Now, it’s just exercised on the grandest possible scale, without any restriction at all.

In this state, it’s simple for her to rewrite physics, enforce new laws and concepts, such as fate, completely control space and time, and perform immense, impossible feats of magic, all on a whim. She exists throughout the universe in all its aspects, and can even manifest herself in all cosmic phenomena, appearing as stars and nebulae, as black holes and supernovae, and triggering these across the universe with ease. Though Yaldabaoth’s true form is dispersed all across the cosmos in this state, she generally manifests herself in one or more bodies to act more properly, finding this more comfortable and suffering no real consequences for doing so. Attacking and harming her is difficult due to the dispersal of her real body and soul, but certainly possible. Naturally, an inner world so powerful and ostentatious consumes massive amounts of energy.

Sefirot Demiurge was created to control both the physical and spiritual worlds, in the hopes of creating a Unified World Operator who could combine both. It didn’t succeed in this, and Yaldabaoth possesses no more spiritual control over others in this state than she does normally, besides gaining the opportunity to exercise Inner World Operation on an even grander scale.

  • Era Install: While fused with the universe, Yaldabaoth can instantly change the conditions of the universe to any other possible state in the past or future. In an instant, the universe may return to its first moments in the Planck Epoch, or speed forward all the way to heat death. It’s easy enough for Yaldabaoth to prepare for these various states, and adapt or move beforehand to avoid any danger to herself.
    • Genesis Install: Yaldabaoth creates and anchors herself to a pocket dimension that overlaps with the universe she’s fused with, and then rewinds the universe to the very beginning. The very, very beginning - the Big Bang. As Yaldabaoth ducks into the overlapping dimension for her own safety, the Big Bang recreates the formation of the universe, most likely annihilating anyone who was unfortunate enough to be within.
  • Fantasy Suppression: While integrated into the universe, Yaldabaoth can replicate and even control reality pressure, the anti-magical force exerted by Reality in response to Fantasy. Doing this through magic seems paradoxical, but without Fantasy, reality pressure would not exist - it is a symptom, not a natural function. Yaldabaoth achieves this feat primarily through sheer willpower, combined with some precise usage of World Operation, quickly reasserting Reality to cancel out magic used against her with the full, crushing force of possibility.

Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

  • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.

Gallery

Agency by Promestein
The World ApotheosisHeavenly LawsInner WorldsMagical AxesReality and Ego PressureSpiritual Filters
General AbilitiesGlossary
Starcross Central Protagonists: Minna YamaneEQUINOX • Kyarne
Invictus: Alice KangVenus Kang • Sabrina Trenchard
Zabaniya: Deleter • Fuse • Terror • Miracle • Observer • Instant • Warden • Mihr
Cosmos: Maple Kuna • Mariposa • Milky Way
Starcross: Killer Asp Central Protagonists: Alice Kang • Ángeles Reyes
Americans: Suzanne Kay • Toya Pastore • Venus Kang
Soviets: Anya Kimura • Enkh Khenbishiin • Verusha Matveyeva
Heavencross Central Protagonists: HarahelRaziel • Canace • BaphometBelphegor • Metatron • Lucifer
Hell: Asmodeus • Beelzebub • Hydra • Leviathan
Arista • Hexenn • Lamiet • L16661 • Murmur
Anopheles • Morsitans
Grigori: JophielSophia • Wormwood
Cerviel • Hanael • Lancer • Logos • Shamsiel
Heaven: YaldabaothMastema • Abaddon • UrielSarielGabrielRaphael
Azrael • Hasdiel • Menadel • Raguel • Sige • Temeluchus
Bardiel • Dumah • Orifiel
Fatecross Central Protagonists: ???? • ???? • SophiaLogos
Fatecross: Natural Sin Central Protagonists: LogosSophia Astaphe • Zoe Aima • Bythos • Sige Lenore • Yaldabaoth
Modern Pleroma: Adoni Kenoma • Asher Sark • Horos Astaphe • Iaon Kenoma
Opposing Forces: Dagon Ciamus • Leviathan I • The White Knight
Imperial Pleroma: Ain Koth • Sion Ariel • Sabal Sciène • Saklas Lenore
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