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Xanalon.jpg

Heresy knows only the ashen grave and the withering force of my might.
~ Xanalon

Summary

Xanalon is a worshipper of Nerull, and a High Priest of Roona who attempted to manipulate the kingdom into becoming his undead kingdom. Xanalon achieved this by deceiving the king and causing a war with Rockholm, a nearby Dwarven kingdom- however, a party of adventurers stopped him, slaying him after many losses.

In truth, Xanalon was no cleric, but rather a Mage dedicated to furthering Nerull's will. He supported worship of power over the gods, and gave particularly loyal subjects potent artifacts of Nerull himself.

Personal Statistics

Alignment: Lawful Evil

Name: Xanalon

Origin: D&D Homebrew

Gender: Male

Age: 56

Classification: Human Mage

Birthplace: Roona

Weight: 79.83 kg

Height: 190.5 cm

Status: Deceased

Affiliation: Cult of Xanalon

Previous Affiliations: NA

Combat Statistics

Tier: At least High 8-C

Powers and Abilities: Superhuman Physical Characteristics, Magic, Creation, Explosion Manipulation, Fire Manipulation, Death Manipulation, Absorption, Forcefield Creation, Electricity Manipulation, Illusion Manipulation, Mind Manipulation, Morality Manipulation, Perception Manipulation, Transmutation, Enhanced Senses, Regeneration (Low-Mid), Homing Attack, Energy Projection, Telepathy, Telekinesis, Healing, Mace Mastery, Summoning, Soul Manipulation, Standard D&D Resistances, Non-Physical Interaction

Attack Potency: At least Large Building level+ (Vastly above Dervill, flattened his temple upon his death)

Speed: Supersonic+ (Comparable to those who can dodge Melf's Minute Meteors)

Lifting Strength: Class 5

Striking Strength: Large Building Class via Magic

Durability: Large Building level+ (Tanked spells of similar potency)

Stamina: High, managed to channel necrotic energies into fresh vessels for two days straight

Range: Dozens of meters

Standard Equipment: Staff of the Sable Son

Intelligence: Genius, outwitted the council of a sizeable city for months and instigated a war from behind the scenes

Weaknesses: None notable

Feats:

  • One-shot both Orric and Gruut, and severely wounded Mogar
  • Destroyed his temple upon his death
  • Developed the Husk spell, which causes a shriveling up of all life in the target

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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