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Jerry Orden, Weatherboy
My friend the teleporting sex offender could explain it better
~ Jerry, seconds after reuniting with his aunt

Summary[]

Jerry Orden was one of the capes appearing in A City They Call Ploland under the supervillain team GAS. After being embroiled in a checkpoint bombing while attempting to retrieve his aunt from a Simurgh zone, he joined Precedence, Justice Man and Armory under the vague promise of saving his family.

While a mostly normal and pacifistic man Jerry was somehow convinced to go along with the gang’s numerous bloody endeavours; even getting his own hands bloodstained proceeding events that gave him a severe concussion.

His time with the party ended after Coin caused the creation of the 2nd power storm, leading to the aspiring zoologist being ejected out of the zone alongside his aunt.

Personality[]

TBA

Personal Statistics:[]

Alignment: Neutral Good

Name: Jerry Orden, Thunderbird, CreatureMaster, Weatherboy

Origin: Wokistan's Weaverdice Game

Gender: Male

Age: Early 20s

Likes: Family, animals, friends, nice weather

Dislikes: Violence, corpses, scary weather

Eye Colour: Hazel

Hair Colour: Brown

Hobbies: Animal rearing, murdering cartel members (unintentional)

Values: Protection of animals and auntie

Martial Status: Single

Status: Alive

Affiliation: Mire’s faction, GAS (Gargonak Appreciation Society [This title is considered greatly contentious among the other members of the team])

Kill Count: 1 (Taurus)

Powers and Stats[]

Tier: 10-B, Varies from 10-C to 9-A with animals, Varies from 10-A to 9-A with Air Manipulation, Varies up to 8-C with Electricity Manipulation | At most 10-B, 10-C with animals, At least 9-A with Air Manipulation, higher with Reactive Evolution, Varies up to 8-C with Electricity Manipulation

Powers and Abilities:

Animal Manipulation (Capable of taming and training animals such as squirrels, wren, hummingbirds and even moose into becoming completely obedient and following extremely complex commands with limited instruction in less than an hour), Atmosphere Manipulation (Capable of altering localised atmospheric conditions around a vertebrate he has touched within the last 24 hours. These include humidity, charge and pressure), Reactive Evolution (Gets stronger the longer he fights), Limited Teleportation (When not observed and inattentive of his surroundings Jerry can accidentally shift to another environment), Limited Clairvoyance (Has a vague sense of where people he’s used his power on within the last 24 hours are), Limited Resistance to Mind Manipulation (Can take a large morale hit to to remove the effect of any master power he is conscious of), Precognition (Hint's power can not be directly used to predict the future of any member of GAS, though the reason why in Jerry's case in unknown), and Light Manipulation (With protective goggles)

Superhuman Physical Characteristics, Large Size (Type 0), Enhanced Senses, Natural Weaponry (With Tolstoy), Surface Scaling, Small Size (Type 1), Limited Disease Manipulation (With squirrels), Flight (With birds)

All powers enhanced to a far greater degree, Durability Negation/ Biological Manipulation (His powers now bypass the Manton limit and can alter atmospheric conditions inside people as long as he has touched them or if they are in his critters’ range), Blood Manipulation (Via super desiccator)

Attack Potency: Human level, Varies from Below Average Human level (Possesses small critters like birds and squirrels) to Wall level (Has access to Tolstoy, a moose) with animals, Varies (The power of his air pressure gets stronger the longer he fights) from Athlete level (Can easily knock down multiple grown men) to Small Building level (Expanded a hole Coin made in the Tinker Tank, a feat which Justice Man would have had great difficulty accomplishing) with Air Manipulation, Varies (Dependent on a source of electricity and in some cases the state of Jerry’s variable power) up to Building level (At the peak of his power, was capable of using natural lightning bolts against the Gargoyle) with Electricity Manipulation | At most Human level (As a result of his mutilation during the Blender fight Jerry finds it hard to exert physical force, though he shouldn't be much weaker than base Connor), Below Average Human level with animals (Only has access to 2 squirrels, 1 wren and 4 hummingbirds by this point), At least Small Building level (Stronger than before, could restrain wolves easily and break Taurus' barrier; which could endure impacts capable of destroying Tier 1 Coin Lesser's armour) with Air Manipulation, higher with Reactive Evolution (Gets stronger the longer he fights), Varies up to Building Level with Electricity Manipulation

Speed: Athletic Human (Far faster than a normal human, could traverse large distances in shardspace relatively easy), up to Superhuman with animals (Has access to a moose and several hummingbirds), Varies from Superhuman (Even without Reactive Evolution his wind moves at 50 mph), to Massively Hypersonic+ (Can control cloud-to-ground lightning strikes) attack speed with Atmosphere Manipulation

Lifting Strength: Average Human, Varies from Below Average Human to Class 1, possibly Class 5 with animals, up to Class 25 (His vacuums have annoyed Mountain and The Gargoyle, both of whom are comparable to tier 1 Coin; who was capable of using a bus as a melee weapon. Could lift the hover tank) with Air Manipulation | Below Average Human, Below Average Human with animals, at least Class 25 with Air Manipulation

Striking Strength: Human Class, Varies from Below Average Human Class to Small Building Class with animals | At most Human Class, Below Average Human Class with animals

Durability: Human level (Has no notable feats, see notes), Street level with PRT helmet and shield, Varies from Below Average Human level to Wall level with animals | Human level, Below Average Human level with animals

Stamina: Superhuman (Could keep fighting in spite of life threatening injuries and chose to permanently repress a concussion caused by severe head trauma)

Range: Standard Melee Range, up to Extended Melee Range with animals, Extended Melee Range (The actual alteration of atmospheric conditions is limited to up to 3 feet from the affected vertebrate) to Tens of meters (Took up a large chunk of Crowd Pleaser’s forcefield with his clouds with his pressure alteration later having the same effect) with Atmosphere Manipulation | Standard Melee Range, Below Standard Melee Range with animals, Several meters (Could create a vacuum this large to restrain some wolves) to Tens of meters with Atmosphere Manipulation

Standard Equipment:
2 squirrels: Carlos (Team scouts), Sebastian (Hardened soldier)

1 Wren: Diogenes (Asshole)

4 Hummingbirds: Nobunaga, Roosevelt, Lancelot, Quetzalcoatl III

Fallen: Stan (The heart), Samantha (Team leader), Carlyle, Homer (Philosopher and scout), Tolstoy (Moose), Jhon Xina

  • Optional Equipment: Air tanks, PRT helmet and riot shield

Intelligence: Gifted. A multitalented aspiring zoologist and extremely competent animal tamer and trainer, capable of making animals like squirrels, wrens, hummingbirds and even moose follow extremely complex commands after less than an hour of work. While absent minded Jerry is no slouch in combat either, being able to piece together complex occurrences relatively well and could use his knowledge on animals to exploit Komodo’s physiology in their fight.

Standard Tactics: Sends his critters into battle while he assumes a place of cover where combat can be viewed

Weaknesses: Maintaining effects for longer than a set time period can become painful (though this is mitigated by Jerry’s high stamina), charge alteration can not be applied externally to the effected vertebrate, when countering master abilities he takes a blow to his morale, Jerry is surreally inattentive to his surroundings and has poor timing abilities (though this was less of an issue after he became Connor’s subordinate) | Jerry lacks many of the weaknesses he had before however now his striker effect lasts less than 24 hours and will continue to decrease the further a target of his ability moves from him

Feats:

  • Repressed a concussion
  • Continued fighting gargoyle
  • Failed to tag a regular cartel member with a charge (anti-feat)

  • Could tame a wild moose in half an hour
  • Could conduct wrens and squirrels to perfectly position themselves across a battlefield in the fight against the cartel’s army to block their line of fire using clouds. Said wrens and squirrels could not see during this encounter.
  • Sent a wren to perch on the ear of a telekinetic mercenary who was moving too fast and too high for the rest of the party to pinpoint

  • Could maintain passive pressure to stop Cropbuster from tagging him
  • Maintained a cloud effect during the entire standoff against the cartel across the entire arena
  • Without using Reactive Evolution his electricity manipulation overpowered Mountain’s technology
  • Broke a hole in the tinker tank and could move it around


  • Notable Attacks/Techniques:

    • Awareness: Jerry is practiced in perceiving information and can intuit where a character he was previously aware of went
    • Endure: Jerry is practiced in maintaining stamina, holding up against long term effect and staying in a fight despite severe injury.
      • Forge On: Once every minute Jerry can suppress the effects of a physical impairment or ambient environmental effect
        • Recovery: 1/day can suppress a potentially crippling or lethal injury
    • Investigate: Jerry is practiced in finding or searching for clues
      • Snapshot: Can use his memory to create a snapshot in time which can be later searched for clues
    • Animal Handling: Jerry is extremely practiced in taming and training animals

  • Air Blast: Quick release of maximum air pressure to fell targets while reducing the pain of keeping the effect up in the long term
  • Pressurised Cloud: Used to expand the range of a cloud and move it into areas the target does not wish to enter
  • Choke: Mostly unused technique prepared in advance of the tournament. Stacked with Coin’s power and tubes from vacuum cleaners to create air tanks which allow the user to breathe while the vacuum effect is present.
  • Super Dessicator: Vacuum stacked with 0% humidity to remove moisture from a target a la vacuum drying before erasing said water vapor as soon as it is considered by the power to be external to the target.

  • Hyper Dessicator: Same as First Trigger version but the removal of a Manton limit allows for Jerry to vaporise and subsequently erase a target’s blood.


  • Key: First Trigger | Second Trigger

    Note: While Jerry did survive an encounter with Taurus the effect of his cloud caused him to only be clipped by an attack already greatly reduced in potency.

    Trivia[]

    • Jerry is more normal than the rest of the group partially because his trigger event wasn’t that traumatising. In fact, against his shard's expecrations he possessed no lasting fear of wolves even though he had been attacked by them in his trigger.
    • Jerry was the first member of the group to leave the party. Out of game this was a result of scheduling issues with his player CreatureMaster.
    • Jerry’s aunt passed the Judaism check
    • Jerry’s aunt is an 8/10

    Others[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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