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I live life the way I do in wartime, so all men can live life the way I do in peacetime.
~ Vayla

Summary

On this page, you will find the stories of two very different characters, trillions of different people, and a single, unified, Collective.

Their story is one of frequent danger and thrill-seeking, running along the most lethal the world has to offer, and coming out alive - or dead, for that matter. The jaws of mortality never hinder the lives of the Valevian race, built to further the lives of the entire Collective as a whole. They're on a quest, which they know they can never fail, one of ecstasy and heightened euphoria for battle. A battle for survival and fun in a misery-driven world.

First, you have Valev. The one, the only, the original, he goes by many names... Dad Valev, Chad Valev, so on so forth. This was the first, the survivor of Noviaa, the Torn Soul, the wretched one. A man of high arcane, holder of the Boon of Time, Valev first arrived on the shores of a new world with nothing more than a gun by his side, and grew to be possibly the most influential and impactful individual on Consortium history, rivaled by few. Unrelenting charisma, a daunting demeanor, and a passion for war, the very first Valev use to very much resemble the children molded from the outline of his very soul.

That didn't last forever, though.

On the other hand, you have The Children of Valev, entities carved and birthed from the legendary Soul Splice spell, mastered and crafted by Russel Raleigh and Valev together. This solution to the mana-loss of a Torn Soul retired Valev himself into the depths of The Consortium, while soul-clones of Valev acted on the physical plane, harvesting mana and acting out his will. Fresh and of short life span, they may lack the eternal wisdom and critical eye of the original, but they have that youthful passion, eternalized in this mold.

Together, they will forever warp The Consortium - for better, or for worse.

Analysis

Valev 'Valev' Valev of the Valev Family is the leading protagonist of The Infinite Consortium, a symbol of freedom and purpose in life, and a bombastic motherfucker with a flair for dramatics and over-the-top insanity in what would otherwise be a grim and unforgiving world. Remove Valev from the world, and everything is so dramatically, so monumentally different, that judging a Consortium without him is a task in on it's own.

He toppled nations, built empires, and watched everything he crafted fall to the ground in burning fire. He inspired happiness to the downtrodden, and revolutionized how the world viewed freedom and personal liberties. With his legacy, he brought upon an era of personal achievement and rising up against the oppressors, helping out your friends and countrymen, and an overall, Consortium identity of life, liberty, and the pursuit of happiness.

Valev is an Old Age God, Co-Founder of The Blanket Lovers Club, The Grand Revolutionary, and a skilled chronomancer who warps the flow of time with their Boon of Time, an Aspect-Type Boon that allows him to combine his melee skill and prowess with a variety of temporal tricks to screw with the opponent and provide him an upper hand. He's known as a highly dangerous, hyper-aggressive duelist of extremely high mobility and incredibly potent magical capabilities. While not as academically gifted as some of his peers such as Russel Raleigh and Iona Riveras, he still has a quick and cunning mind, a knack for strategy, and a tendency to learn just about anything thrown at him quite swiftly, as an idiot savant of sorts.

An experienced war veteran and ancient of the past, Valev is quick to adopt new theories and has never confined himself to conventional standards of definitions and categories, going as far to dismiss the ideal of 'martial arts' entirely - his claim being that, confining yourself to one set of stances and rhythm is only limiting the freedom of movement in battle. This no-boundaries thinking has lead to some of the most absurd solutions to just about any problem possible, with a fair few failures, but a surprisingly high number of successes.

Though, perhaps this roundabout, incredibly asinine way of thinking is a result of Valev's status as a Torn Soul, an individual whose soul was ravaged and devoured by The Consortium and can no longer store mana properly. Mental ailments and conditions are very common among Torn Souls, and to some extent, Valev is an outlier even by them. In fact, the full extent of the consequences The Consortium had on his mind are still not yet fully known - though, this will be explored in detail in Backstory & Anachronism down below.

What's notable about his status as a Torn Soul is how he reacts to this curse of his - and how he makes the best of it. As one of the older recorded individuals in The Consortium, Valev serves as one of the earliest well-known Torn Soul cases across the multiverse. It is unknown if he came from a Conflux of sorts, though he claims he did not. To his word, he simply spawned forth onto the plane of Jade and feasted upon nearby animals to stay alive, very, very slowly climbing in power. But, even as he stabilized and the years dragged on, he came to learn that his increasingly-weakening soul just wasn't sustainable, and something had to be done. Together, Russel Raleigh and Valev did research and delved right into the condition his soul, and both identified and labeled the condition of a Torn Soul.

But, how does Valev survive this?

The Boon of Souls, and The Collective.

Personality

We will start with the first and prime Valev that served as the mold for all future Valevs, the idealistic, flamboyant freedom fighter with firm beliefs in doing what's best for the populace and minorities. He's a proud man with a firm stance in anarchist beliefs, that any form of absolute rule will inevitably lead to corruption and ruin to those within. This isn't to say he dislikes the idea of a ruling government, but rather, he simply finds himself discontent with how it is often set up and managed. Simply put, Valev values freedom of the individual to determine their path in life, and wishes to bring down any authority that attempts to deny it. The intentions are noble, and he's reasonable in his judgement, though a flaw in his thinking is the lack of ability to truly think out and assess if toppling down the establishment is really for the best.

Simply put, the world is a complicated place. Many groups may commit great atrocities, but bring many benefits that continue with their existence, or simply be too large and strong to be dismantled. Valev, on the other hand, has always had the passion, power, and dedication to absolutely tear down injustice - though, these campaigns are often paved with blood and destruction with no end in sight. Wars and rebellions are dangerous businesses, and it's often never pretty in the end.

But, that's not to say he likes it. The thrill of battle may set him into a euphoria, but the loss of life and aftermath never fails to pain his heart. In an ideal world, he'd be able to unlock a fair life for all without shedding blood, but it simply doesn't work like that. And so, he has brought forth a widespread idea of personal retribution and advancement, alongside communal interactions with those around you - a culture so prominent due to his great impacts on the world that, for several thousand years, anti-jingoism and adamant demand of personal liberty and rights became an expected constant within The Consortium. While the more selfish extremes of this culture often go against what Valev truly believes in, being the widespread unity and welfare of all, it still maintains the same spirit within him.

Of course, that's just his ideology. As a human person, Valev is an energetic, charismatic, and suave fellow of exceptional social abilities and improvisation. Culturally accepting and diverse, he is quite known for making friends with just about anyone of any different social status, with a quick wit and receptiveness to new ideas that makes him a good friend to anyone who would like to get close to him. If you don't stand as one of the oppressors he despises, he'll forgive, forget, and get along with you.

Though, even if adaptable, he has a fair bit of traits that near-always remain constant. He's a workaholic with an obsession for any task he has set in front of him, refusing to let go of a job until it's done. And when he does it, it's done incredibly well and in perhaps an even excessive fashion - it is said that Valev is in part responsible for the craze among many high-powered Consortium gods to create the most elaborate, over-the-top, and monstrous personal dungeons and labyrinths to "protect your personal belongings", after creating The Super-Death Palace, a grand, twenty-seven floor meat grinder of traps, summoned creatures, and spells of antimagic. It's still unknown why he decided to take up such a venture, but it's suspected that a guild member jokingly challenged him to it.

As well, he's an incredibly bombastic and quirky individual of eccentric mannerisms and a tendency for ridiculous behavior, taking enjoyment in his great life through making every experience a new one. No matter how absurd the idea, if he can make it work, he will make it work, and he'll have quite a time doing it.

Though, while he makes friends easily, love is a much tougher bout to handle. Both due to his age and varied experiences, as well as his difficulty settling down in a single location, he often has difficulty relating to and treating a lover well. He may love them, yes, but the way he confronts most scenarios and the way he personally wants to live his life - that being, dangerous and valiant - often conflicts with the life he has with a boy or girlfriend. He wants to help people, but at heart, he's a free spirit - and the responsibility of being there for but a single person, no matter what, is just not something he is set to handle.

Valev tries, though. His revolutions are bloody and often faulty, but he tries to bring good change because of it. He may unnerve his friends with odd behaviors and off-the-wall tactics, but he tries to make use of them, using out-of-the-box thinking and unhinged moves to advance their goals. He may not be a perfect lover, but in the end, he really tries.

His soul-clones and children are similar to this. Enacting his will, they all go out for typical "save-the-world" quests and government-toppling revolutions, or perhaps simply helping out a small village and granting them a better life. Yet, these lives are often dangerous and lethal - it is said that the expected life span for any child of Valev is around five years, as a generous estimate. Simply put, they spawn in at adulthood, live their life, and die - live, fight, die, repeat. And when they pass, they simply are taken back into The Collective for a forever retirement. It's a bit of a somber life, in a sense, knowing that you have little time to act. But, you have to make the best of it...

The Children of Valev do vary slightly - namely, smaller preferences such as "cats vs. dogs" and similar vary between the Valev one might face. But, another thing that impacts their lives is their interaction with The Collective as a whole. The Collective acts as an ever-whispering patron and advisor that will never leave... Or, in modern terms, an eternal Twitch Chat that will literally never leave your brain. Yes, they may help, but they are fickle, bored, and judgmental. In a sense, it's an ever-lasting popularity contest to appease The Collective in return for advice and assistance from it's millions within. Act within it's morals and culture, and you may get a wave of support - failure, however, is often met by the ire of millions of petty souls. The stress is often overwhelming, but they must deal with it.

... succeed in your goals, and the afterlife will welcome you with perfect arms, a perfect heaven of people similar to you, shaped differently through small, unique experiences.

All of this, however, simply applies to the early life of Valev, not to the person he was to become.

Old Age

Time was not kind to Valev. While he may have started as an idealistic young man, it was not to be. With each day, and with each new horror or challenge, he slowly came accustomed to the cruel underside of his very ideals. Yes, he may liberate the masses, but the path was bloody, and oftentimes, the lack of structure left those within worse off than before. One by one, people he called his friends and family dropped to rampant warfare and destruction. Even if he adamantly rejected any manner of mortality, the wear on his mental state was slowly becoming evident over time.

Valev stopped hanging out with The Collective. He was more withdrawn from Blanket Lovers affairs. The only person he really talked to with the same youth and enthusiasm was Russel Raleigh himself, his best friend and closest ally for thousands of years. Sure, he still had some Valevian flair, but it was as if the edges were smoothed out a bit, and he was a fair bit more sober and controlled than before. A man, discontent with his ideals, questioning his place in the world.

Then, he met Iona Riveras.

She was intelligent, crafty, and softspoken. He was zealous, charming, and quick to learn. She impressed him with a quick wit and a more neutral point of view unlike many of the extremists he knew, alongside a great understanding of him as a person, while he thoroughly amused her with his wild spirit and restless thirst for knowledge. They bounced off of each other immediately after The Bellard War, and in a sense, a new friend was exactly what he needed after such a conflict that left so many he knew dead.

Frankly, they were inseparable. Kind of. They had plenty of arguments, usually over radical ideological differences, but it was never enough to really break them apart. She had the reason to challenge his way of thinking, but additionally, sparked the fire inside him by envisioning a perfect utopia, just like his beloved Noviaa. And frankly, they both found solace in their childish moments together, rambling off to each other about their dreams and goals for the future, but more important, achieving them together.

This brought forth the inner fire within his soul, and reignited it after a long, dull rest. Iona helped at mellowing out his spirit, but at the same time, renewed it from the long absence of drive inside. He was tempered, but he was alive. After several years, Valev proposed to her in front of the most grand natural arcane phenomena and a choir of millions, no expense unpaid.

The marriage was the truest testament to the reborn Valevian spirit. Valev managed to rent out quite literally an entire Angelican continent for the occasion, and made sure that just about everyone, ever, knew of it. Everything had to be perfect, and y'know what? It was perfect. Friends, friends of friends, friends of friends of friends - a festival that lasted an entire three days.

It wasn't to be.

Russel and Iona drove a wedge in the guild, and before Valev knew it, his best and first friend was gone. Slowly, the guild dissipated. The Blanket Lovers were old and it's members were tired. Eventually, Iona and Valev were the only ones left.

So when Valev came aware of Iona's solution for her status as a Torn Soul, his world came apart.

...

A lot had changed, since then. Reformation, the start of a new age, came across The Consortium. The old gods were dead, the ancient empires had fallen, and the calendar was set anew. The only one left, was Valev. His ideals had failed him - everything he had set out to do was, inevitably, erased. The culture of freedom he inspired was twisted and contorted into bloodshed and torment. Each step towards liberty compelled him further and further to make choices that he didn't want, that took him away from his original intentions, yet he always felt pushed towards making them. As if he didn't have any other choice.

So where did that leave him? Alone, sad, and at the end of his wits. Everything he lived for was proved pointless. The Collective was still active, though the scope of it's activities was far reduced. For thousands of years, he had lived, but now, he simply wanted to pass away, and meet all his friends and family in the afterlife that may or may not exist. He just wanted to join them.

But, he can't.

The Collective, and the trillions within, rely on him. If he dies, they die. It's based on his very soul and lifeblood, after all, and a collapse of his existence and consciousness would mean the destruction of every last Valev he has created. Even if Valev was tired, worn, and exhausted, he could never do that. He can't. They're his children, and the last remnant of the work he and his friends had performed.

So, he lives on. Alone. Forever awake within The Collective, living out the unfulfilling dreams without ever having a chance to return to what was. Everything he wanted is now gone, and he has to accept that. He's disillusioned to the past, aware of his mistakes, but nothing is going to change.

Ever.

So, as the story drags on, who is Valev?

Valev is but a single man, and the least 'Valev' of every Valev within The Collective. His good will and love for all those around him was jaded away, and now, he's simply a man of drained hope, empty promises, and broken friendships. He tried so hard to make something great, and nothing became of it. Valev's refusal to accept responsibility and change, so adamant in his righteous beliefs, lead straight to his downfall, and now it's too late to fix it.

He doesn't talk much. Occasionally, a visitor will come by. Where before, Valev was a charismatic man loved by all, now he is a bitter, sarcastic old man of few mannerisms and lack of interest. Nothing is new to him, and he has nobody to relate to. And there's no use complaining about it - he has accepted it, himself. He has accepted that, for the forever future, he will sleep with the fishes, floating in solidarity so that others can live. One last, defiant hurrah against a world that took everything from him.

Backstory & Anachronism

One of the absolute weirdest things about Valev as a person is, fundamentally, his status as a Torn Soul. As said, to be a Torn Soul is to suffer immense mental torment that, usually, radically changes perception and thought. Oftentimes, Torn Souls will have difficulty integrating into normal society due to warped moral perceptions, only able to reside among their own kind. Even the more diplomatic and normal ones tend to hide dark secrets, such as Alri's Menagerie of a million souls and enslaved labor, or Iona's grand factories of torturous design meant to fuel her rising existence. They will often have foggy memories and frequent amnesia, unable to remember key aspects of their past, even if they are subconsciously influenced by them. It's a sad fate, but it's one they must endure.

Then you have Valev.

Valev is perhaps the greatest oddity and confusing outlier among Torn Souls to have ever existed. Unlike many, Valev never participated in a Confluence, and directly spawned forth on physical land. He materialized with a magitech gun, despite there being no such technology in existence, or developed for thousands of years after the fact. Furthermore, he even had a small pool of mana already on him, and was able to survive off of scavenging and hunting woodland animals. Yet, his soul was undeniably torn to shreds and had suffered an immense amount of abuse, potentially one of the most drastic afflictions known to recent history.

Much of those olden days is but left to speculation, though Russel Raleigh, having known him early in his life, has a lot to say on the matter. Russel knows him better than just about anyone, and has had quite the front row seat to his entire life. Russel testifies that, as a Torn Soul, Valev undeniably does not have a clean and composite record of his past that can easily be compiled. However, he also notes that Valev is distinctly memorable of his past, at the same time. He describes a home world called Noviaa, of grand sky rises, great advancements in magic and technology everywhere, an overruling government, and a rich history stretching several thousand years. A utopia of love and passion, so he says, with patriotism and nationalistic spirit running higher than all.

The problem with that being, Noviaa did not exist, never had existed, none of the cultures or styles he mentioned had existed, the very past of Noviaa Valev recalled also never existed, and normalization of magic among the populace was just beginning to rise.

Frankly, nobody knows what Noviaa is. Some debate that it's an extreme far-off world in The Consortium that hasn't been found yet, that has an immensely higher technological development than the current cluster of worlds known to those within. Some say it never existed in the first place, and was simply created out of his damaged mind and dreams. Several other theories exist, but the problem is, nobody knows for sure. Valev is absolutely adamant about Noviaa, and believes thoroughly in it's existence - in fact, his very ideology is rooted in recreating the kind of society he claims to have lived in.

There's an absolute obsession in that ideology. More than anything, he wants to make a Noviaan society a reality, through the heroism and greatness he loves so much. Personal liberties and riches for all, with everyone getting an equal chance to succeed. He will never quit, and will do absolutely anything to achieve his perfect 'lil world of his dreams. Each step may pull him away from his morals, but it's the only way to make Noviaa as he knows it - so, he has no choice but to do it. This flaw, this hamartia and love for Noviaa, would inevitably lead to his downfall.

But, the weird oddities of Valev don't end there. The man's erratic memories extend past just Noviaa - Valev is recorded to make a plethora of references, historical notes, and allusions to past events he has participated in. Not only have none of these events ever actually happened, but oftentimes, he'll claim he has done them recently, even if eye witnesses and friends directly record that he was somewhere else, doing something else, at that exact time. Wars, battles, people - so many records of the past, disconnected from reality, and completely nonsensical in nature. Yet, he's steadfast in his thoughts, and thoroughly believes that they're true. Even evidence disproving him is often shrugged off with some excuse or another, with him rarely, if ever, recognizing just how little sense his words make.

The truth behind Valev's past is, in the sense, completely unknown. He's one of the first recorded Torn Souls, but also one of the weirdest. His beliefs are based off of a land that has never existed. His history is intertwined with fake events of elaborate detail and length, that couldn't have ever been alive in the first place. Whatever the reality of the circumstance is, it's likely to remain a secret for the foreseeable future.

Appearance

Valevs, as a whole, are individuals of dashing style and good looks. Temporal magic gives them an ageless, young-20s look that never changes and never weakens as the days go by, a pristine symbolism for their youthful energy despite immense wisdom and knowledge. The original Valev notes that the flaming red hair he is known for was, in fact, simply dyed that way, and only became truly red later, when he could create his own body whenever he wanted. But now, the red and white motif lingers on them, a shining star of community and good will, and unrelenting passion that never ends. Their hair, somewhat well-kept but also with a bit of energetic frazzle, provides a parallel between their thirst for riches and high class, as well as their humane and humble beginnings. There's a duality to it, where while Valev deeply enjoys the riches and highness of society they enjoy, with their fine clothes and endless wealth, they can't forget the very beginnings, fighting and improving life for the common man. As such, they are able to seamlessly integrate and mingle with both sides of society - their flashy clothes have a price and antique nature that makes them a fine fit to royal, high-class parties, but also an edge and roughness that relates to the working class.

This is further assisted by a hands-on approach to scenarios, and a natural talent for quick, manual work. Yes, Valev is a cunning thinker who will always attempt a faster, pragmatic solution, but this will often lead to Valev simply doing it on their own. This often has quite a connection to the people of society that lack the overwhelming magical power of the gods above, and really cements them as a speaker for the populace. Among so many rich and unique origins and backgrounds, diplomats and cunning overlords of great control, Valev is direct, to-the-point, and honest. Their appearance represents it, with a simple style and an open, never-zippered coat that leaves little to hide. Mildly toned and athletic, they have fine physique that, while beautiful, isn't superhuman - it is but a perfectly preserved but realistically human look. Aside from the hair.

Furthermore with the connections to the lower class, Valevs are expressive and real with their moods. They show passion with every word, but don't act to deceive - no, they maintain a blunt attitude with a sharp, clever mind. When you talk to a Valev, they will make large hand motions, and often get quite close and personal to who they are talking to. They'll speak their mind, and speak with a smooth, literate, and well-spoken tone, diverse in words but always knowing how to speak to anyone from just about any background. Overall, they have great experience with commonwealth work and environments, allowing them to relate to those struggles on a personal level, alongside possessing a bombastic and emotionally open demeanor that sets them apart from the many gods and goddesses of The Consortium.

On the other hand, Valev has this relation to the highest to ever know this world, connecting with the most unique and powerful individuals across the very infinite multiverse, no matter the gaps in culture and background. The original, Chad Valev managed to get into the heart of the antisocial, introverted Russel Raleigh through a broad understanding of human emotion and passions. Their appearance also reflects this well, with fluffiness to the coat and neatness in style representing a more expensive and royal feel, while their assortment of weapons and high magic usage showcasing a wondrous scale of curiosity, inventiveness, creativity, and splendor on a level matching the gods of society. Their tall height elevates them to the scale of those around them - human, but also an imposing and intimidating figure not to be trifled with.

More than that, their good looks symbolizes an understanding of human emotions and feelings, a deeper connection with how they know to relate and interact with others. They look presentable, and therefore, can interact with just about anyone from any slice of life, including the radically different ideologies and personalities of the strongest magicians in the land. This embrace of their humanity brings out the same in others, allowing for them to get to know each other on a thoroughly real and personal level, beyond what would normally be expected of such hierarchs of society. But, besides being kind and charismatic, they have the brutality and strong in their blades and weapons of times past, earning them a respectable spot among even the rulers of society.

... But, this dueling style of relation to all, perhaps, represents their worst weakness. Other people may be able to relate to them, but it's quite difficult for them to develop a true, loving relationship with another past that of protecting them, or helping them. They are there to serve, but the more personal nuances are much harder - they can make friends with everyone, but once you really pry past the surface, you see an individual who, while other people may share a lot in common with them, they share little in common with others. An oddity, a duality, with so few others similar to them in this multi-faceted appeal, that making new, true allies is quite a difficult. So, when Reformation rolls around, Valevian life slows to a crawl - making new allies and friends is virtually impossible, as their aged perspectives holds them back from the up and rising magicians of the age, leaving them lonely for the centuries to come.

Relationships

Russel Raleigh

The closest friend to Valev for the longest time. Someone who vibed with Valev from the very beginning, and stuck with him as a counterbalance to his behaviors. Russel Raleigh appealed to Valev as a man of immense intelligence and pride in his work, but also a vulnerable humanity that let the two of them and connect and relate over more immature obsessions and habits, while also being able to challenge each other and bring out the best in each other.

Russel Raleigh is the only reason Valev is alive as he is. Without him, The Collective would've never become a thing, nor even a concept. None of the children of Valev would've ever been born, and Valev likely would've perished. But instead, Valev got a true chance at life, and got to aspire and thrive in a new age. They were an inseparable duo - Russel kept the two focused on what mattered, while Valev maintained the social interactions. Russel's immense magical understanding grew their power, while Valev's unorthodox thinking allowed them to apply it in different ways. And rather than trying to mature, they both took pride in their silly desires and likes. Valev and Russel could talk about R.R.'s rock collection for hours, bouncing words back and forth over the smallest of details that anyone else would thing are silly. Russel was more timid and reserved, but Valev's true appreciation for the most random of things let them bond over things in an honest and loving manner that felt like true friendship.

This isn't to say things were perfect between them. Russel's feelings regarding Valev in particular have been twisted and convoluted for quite a long amount of time - Russel, as much as he keeps it to himself, holds a romantic love for his duo partner. Valev inspired him to become something better, and rise as a more successful person. Without Valev, he may have just rotted away unsuccessfully. Not to mention, Valev just has that wonderful charm to him, and is always willing to learn from Valev, giving Russel time to flex his book smarts on occasion. However, Russel feels immense jealousy and resentment towards Valev's appeal and charisma - the fact that Valev can so easily make friends is something Russel can never understand, and it drives Russel to be somewhat possessive and protective of his friend, both out of a desire to not lose what he has, as well as make sure Valev doesn't forget or abandon him. That ever-lingering fear and thought plagues Russel, and no words can ever truly clear his mind of the infinite doubts.

Themes:

The incidents of the main Consortium Timeline, marked down in history.

Powers and Stats

Tier: 9-B | 5-C | High 5-A | At least High 5-A | At least Low 1-C, likely much higher with Expunge | 8-A

Name: Valev, Valev 'Valev' Valev, Daddy V, Big V, The First Valev

Origin: The Infinite Consortium

Gender: Male

Age: Early 20s

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical CharacteristicsFire ManipulationExplosion ManipulationExistence Erasure, and other other basic Consortium Traveler abilities (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with), Resistance to Existence Erasure and Soul Manipulation. (Survived a cataclysmic event that erased his entire home planet from existence and destroyed the souls of everyone on it)

Attack Potency: Wall Level (Could damage beings capable of being tossed through walls.)

Speed: Peak Human (Could keep up with homeworld riot officers) with Supersonic+ reactions (Could dodge constant gunfire while fighting)

Lifting Strength: Peak Human

Striking Strength: Wall Class

Durability: Wall Level (Could survive being thrown through a wall)

Stamina: High (Valev was able to party for 12 hours, fight in the local militia against revolutionaries, then party again for 12 more hours.)

Range: Standard Melee Range, Several Meters with The Flames of The Consortium, up to Hundreds of Meters with weaponry

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns

Intelligence: Average.

Weaknesses: Valev, while skilled with a gun, is needlessly reckless and over-the-top in battle.

Notable Attacks/Techniques: 

The Consortium's Blessing

As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.

At this point in time, however, his full knowledge of The Consortium is limited.

Name: Valev, Valev 'Valev' Valev, Vayla ‘Vayla’ Vayla, The Host

Origin: The Infinite Consortium

Gender: Varies

Age: Early 20s physically

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Stealth Mastery, All Consortium and Obligatory Abilities on a very high scale (The First Valev worked with Russel Raleigh on The Obligatory. Additionally, due to The Collective’s mass of billions of souls, the soul’s protective shielding from magic leaves any Valev host well-off in enduring magical effects), Time Manipulation (The Boon of Time allows any Valev a seamless control over the flow on time itself, although it’s effects are weaker on other sentient beings with souls. With Sacrament, they can warp attacks out of time, stop time temporarily, and more, though their Time Stop is limited to 10 seconds), Duplication (Benediction allows a Valev to recall clones from various other times long since erased. They can use this for various effects, such as multiple arms for nigh-unbeatable melee, swarming the opponent with clones, or even teleporting to different possibilities), Enhanced Senses and Statistics Amplification (With Vigil, Valevs maintained honed senses to the point where they can sense the slightest Oratorio disturbance within The Consortium, allowing him to keep track of even the imperceptible. Additionally, Valevs draw upon energy from the past, overlapping them for immensely amplified attacks and speed), Soul Manipulation (Possessing The Boon of Souls, Valevs are natural artisans of the soul. They can read it’s types of abilities and general strength, read emotions, and more. Valevs are skilled in soul splicing, capable of maneuvering and understanding the most esoteric of souls and magical matters in no time at all), Absorption (Valevs absorb the souls of the weak, with it’s ability amplified against battered and torn apart mortal coils. He can learn some of their magical abilities after the fact, but they are always weaker), Fire Manipulation (As a basic attacking spell for range, and because fire looks cool), Extrasensory Perception (Skilled in Oratorio perception, allowing them to spot and sense the slightest disturbance of magic and soul on this level), Power Nullification (Simply by gazing at a magic or attack, they can imbue and shatter it into pieces), Illusion Manipulation (Interregnum allows the use of temporal illusions potent enough to fool Aria users with ease. Even Oratorio senses are often fooled, due to being unable to tell between their magical signatures), Regeneration (High-Mid; With Anamnesis, their body constantly reforms back to a ‘perfect’ state, able of regenerating from just a walking skeleton), Teleportation (Valevs are skilled with fast, Consortium-based travel), Higher-Dimensional Manipulation (Valev attacks can intersect and hit Aria and Oratorio Leviathans when infused with Caelum), Damage Transferal (With Evangelization, Valevs can transfer damage across time to other clones), Immortality (Types 1, 2, 3, 4, and 9; Valevs do not physically age with Anamnesis, and can survive terrible blows to the body and head with regeneration. Upon death, a new Valev will be born somewhere else. The First Valev rests within The Collective and acts as a source for a Valev’s powers and immortality), Reality Warping, Matter Manipulation, Physics Manipulation, and more with Caelum (While not the most skilled in it, Valevs know how to warp the fabric of Aria to casually warp space and time alongside the fundamentals that make up existence, to warp the battlefield to their will), Creation and Summoning, (Valevs can recreate items they have erased from The Consortium), Self-Sustenance (Types 1, 2, and 3; Anamnesis passively refreshes the body), Homing Attack and Statistics Reduction with Kiri (Kiri blades home in on the enemy and shred their durability, weakening them for a few seconds).

Attack Potency: Moon Level+ (One of the physically strongest members of The Blanket Lovers Club. Could break Russel Raleigh’s Flood Barriers)

Speed:  Massively FTL+, higher with Vigil (Performed The Planck Dance), Limited Immeasurable reaction speed with Manas Viññāṇa.

Lifting Strength: Class Z (Deadlifted an Angelica Shard, because why not?)

Striking Strength: Moon Class+

Durability: Moon Level+ (Can take hits from beings comparable to theirselves)

Stamina: Nigh-Infinite (Can regenerate lower-class mana at an astonishing rate, and Anamnesis permanently prevents physical tire)

Range: Standard Melee Range, up to Planetary with Caelum

Standard Equipment: Kiri

Intelligence: Varies, usually Genius to Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. She has bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, she is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. She is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Her brutality earned her the name “The Accursed One” among Jury soldiers. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. She puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

Weaknesses: The Hosts of Valev are incredibly brash and nigh-suicidal in attitudes, with little sense of self-preservation and tossing themselves at just about any threat that may come their way with utter vigor. They aren't one for surrender or diplomacy, and the more emotional or angry they are, the more likely they are to fight until the absolute death. The intelligence of a Valev, while high, depends heavily on The Collective's minds and opinions of a battle - if they see it as a worthy endeavor, or are lusted for blood, the intelligence of a Host will run high. On the other hand, oftentimes The Collective will take a backseat role and watch it like a T.V. show. Valevs have a critical lack of great, offensive spells, unlike most members of The Blanket Lovers, relying instead on an unbreakable defense and a reliable method of stabby-stab-stab.

Notable Attacks/Techniques: 

The Consortium's Blessing

A misery-driven world may be expected to be one of horrible notions and depressing hopelessness, but quite the opposite is true - The Consortium holds endless potential and infinite aspirations into the heights of Oratorio and above, which Valev thoroughly revels in with every step into the void he makes. As a premier Old One and God of The Consortium, his excellence and mastery is matched by few - having worked with some of the greatest minds around, and using his potential as a Torn Soul, he has reached heights of arcane capabilities that are rarely contested absolutely. These manifest in two ways- The Boon of Souls, and The Boon of Time.

The Boon of Time, foremost, is an esoteric Aspect-type Boon revolving around the very concept of time itself within the temporal walls of The Consortium, often used for trickery capabilities such as slowing, speeding, stopping, or combining aspects of time for any capability or effect one could imagine. This acts as a compliment to his physical capabilities, and is passed down to each Child of Valev, brought forth to secure each slash upon enemies, and to avoid every last attack.

The Boon of Souls is a different, faux Boon, man-made and created in ways that technically does not make it a Boon, but has such importance to Valev and The Collective that it can't help but be counted as one. This Boon represents his absolute control and dominion over souls and the inner workings of the mind, deep understanding of the connection between self, essence, and existence, and changing them to his will. This allowed for the creation of each and every Child of Valev, rising from the ashes of nothingness as Essence-created entities to fuel and assist The Collective's every last efforts.

Overall, these aspects of magic both flow together in absolute harmony to create one of the trickiest and complex fighters of The Consortium, relying primarily on but two techniques that expand into infinite possibilities - each one taking them closer and closer to victory.

  • Boon of Souls
An experiment brought on by Russel Raleigh, to test the utterly confusing state of Valev’s torn soul. Trauma and esoteric demise had brought the soul to the brink of collapse, yet it remained. Through extensive magical testing, Russel invoked The Boon of Souls, named after Valev’s unparalleled mastery with the soul and all associated with it. This Anomaly-type Boon granted Valev the ability to shape his spiritual-mental landscape, which would otherwise remain chaotic and defined by subconscious thoughts. This micro-management, while incredibly specific in capabilities for a Boon, is remarkably precise and possesses micro-management and finesse over a realm that is near-impossible to control. The resistances of a Valev soul increase monstrously high, as their very soul can adapt to counter threats to it. With The Boon, Valev could not only absorb, but easily give life to the souls devoured, allowing them to live on in the eternal afterlife of Valev. This mental landscape soon manifested as a Hellscape, or a significantly large collection of deceased souls, and was then called The Collective. Given his nigh-full control over his bleeding mind, Valev was able to host trillions of souls to forever nurture his mana and keep the Valev ideals alive.
  • The Collective
The Collective is a mass of each and every soul The Lord Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering each other and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, and it exalts it's power in Hosts to supply it with powerful, living souls to further it's growth and conquest. In return, they support and push The Host towards victory, giving them tactical advice and help.
The sleeping giant is a monster of much life, however. The people inside live true lives, building cities and expanding upon the infinite world they were given. Valev’s imaginary landscape is vast, and the men inside have but one job: tend to The Host of Valev. While many pick and choose when to step in, the moment every Collective Valev steps in to assist, a Host will achieve intelligence and potency beyond anything seen before.
The First Valev himself rests within The Collective, his tasks and thoughts unknown, all within The Tidal Pantheon, a structure none may enter, in order to leave their Lord to peace.
  • Consecration - Absorption
Upon taking in a soul into The Collective, a Valev gains remnants of the original owner's capabilities and strengths. They find it hard to take a soul from a still living target, but upon death, most of the resistance fade away and they are free to take their pickings as an eternal tribute to The Collective.
In a similar vein of soul magic, a Valev may forcefully insert their soul into another - however, this is an incredibly difficult process, as a full take-over is a direct challenge of soul versus soul, and the home field advantage is a massive one.
  • Consecration - Immortality
Valevs die. A lot. Their soul, when it perishes, falls into The Consortium - and is lapped up by the maw of The Collective to become one with the legacy. Then, a process comes forth where a Valev is created and birthed from the soul to become a new Host of The Collective, sent into the world to fight another day.
  • Boon of Time
The innate, original Boon of Valevs, an Aspect-type Boon focused on manipulating the very fabric of The Consortium's time and warping it for his very own use. This ability is noted for it's horrific lack of offensive abilities, as attacks and tendencies that target living matter suffer massively and are weakened in effect, but otherwise, this Boon has endless potency for warping the Oratorio state of time - a very 'concept' of time above time. Oratorio's level of time is, well, quite impossible to describe by Valev's own words - to put it simply, it is "Pretty similar to time, but bigger." It acts as a step up on the Temporal Chain, a total dictation of every last step under it.
  • Anamnesis
One of the strongest techniques a Valev has is the capabilities of Anamnesis. This ability to warp the fabric of a Host's personal time has created one of the most indestructible defenses across the entirety of The Consortium, their bodies invincible to nearly all forms of harm. On the most basic level, it constantly rewinds a Host's body back to homeostasis and perfection, rewinding their physical state back to an ideal medium. This both allows for regeneration, but also rids the body of curses, poisons, and other interference. However, the worse the injury, the more Anamnesis has to work - while normally, it uses less Caelum than a Valev naturally regenerates, if put into overdrive, it can be incredibly taxing.
Even more, The Host's Anamnesis allows for a passive shielding to outside magical interference - if a vectorless force is targeted directly at their physical shell, it will be forced off and away from her. However, this only works if the mana in Anamnesis is larger than the Caelum being spent on the opposing force.
  • Anamnesis - Vigil
Vigil is the Scripture's capability of taking the best of the past and amplifying the present, greatly stepping up a Host's capabilities by granting them the strength and speed of Valevs from days long ago. This use of Vigil crowned Hosts as incredibly physically potent among Old Deities of the Early Age, allowing Hosts to force through any manner of barriers and forces to deliver a finishing blow.
  • Anamnesis - Requiem
The Host warps the past to draw upon loose phantoms, limbs and attacks not directly that of a clone, but with speed and strength temporary yet frightening. These phantoms of the past exist only for seconds, but massively overwhelm all those at the other end of their assault. These techniques allow for both innumerable amounts of offensive attacks, as well as self-correction, time modifying a host's stance and abilities to poise themselves perfectly for whatever attack may be coming their way, at speeds faster than what they could otherwise manage.
  • Anamnesis - Interregnum
One of Valev’s most recent abilities, Hosts have learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Hosts use temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. They can this in many tricky ways, and the potential is limitless - it's potency is enough to fool even low-level Oratorio users

Other Magics

Due to a lack of offensive capabilities, Valevs have had to supplement their Boon with additional support to further enhance their combat strength. While not a Boon, Valev's incredibly high understanding of the arcane allows for quite powerful effects, usually forged from the inner workings of the soul itself, and modified for maximum potential. Each spell unleashes the full, unbridled passion and emotion of the Valev within.

  • Terminus
Through combining anti-magic spells, the fundamental abilities of Caelum, and The Boon of Time, a Valev may utilize Terminus to wipe away all in their path. Through focusing temporal magic on any point, they can wipe away any spell or entity through The Second Chain of Time, draining it into nothingness. This spell is mana-consuming, and often costs about equal to the opposing Caelum to temporally reduce a spell.
  • Genesis
The art of destruction comes difficult - the art of creation is just as complex. Through utilizing the Caelum in the air, a Valev may spawn forth weapons from the abyss of Valevian legend, allowing for a consistent stream of endless arsenal impossible to shut down. Weapons such as Kiri, The Runic Blade, and more are regular assets to be summoned at Valev hands. Furthermore, Genesis allows for the fundamental creation and weaving of matter, physics bent to a Valev’s will in order to twist and turn the battlefield in their advantage. While not exceptionally skilled with Aria creations, temporal abilities allow Valevs to undo or repeat incidents of the past with little concentration.
  • Ablaze
This more basic magic, while quite repetitive given their control over the Flames of the Consortium, acts more like actual fire. They can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that they can absorb actual flames not made by himself to regenerate and boost their mana. While, in theory, a Valev could easily achieve other manners of elemental manipulation using Aria or Oratorio warping, they seem to vastly prefer fire and find it the most mana-efficient.
  • Manas Viññāṇa
An incredible ability available only to the strongest of Torn Souls, Manas Viññāṇa is the state of the mind and soul reaching such an incredible strength and consciousness that it can live and even act upon it's own Caelum level, however limited. The consciousness of the Manas Viññāṇa, or mind, is an acute organ of capability to sense upon the axis of Caelum, which for a Child of Valev, would be at least on the level of Oratorio. This sight allows for immense sensory sensitivity in regards to magic, being able to even sense the smallest of inter-dimensional travels or the slightest of magical abilities. Manas Viññāṇa and it's magical sensory is regarded as so potent to Valevs, that it is actually their primary sense, in lieu of sight or smell.
Furthermore, through subconscious bursts of mana, the Manas Viññāṇa may burst into action and react to attacks or abilities that would otherwise be instant on a lower axis through hitting said attack or ability on a higher Caelum axis. What would be a thought-based ability may suddenly turn into a slow-moving projectile through the Aria sky, ready to be hit out of the air. However, repeated use of this feature of a Valev's Manas Viññāṇa very heavily drains upon their mana. Additionally, if a projectile is too fast on an Oratorio axis, it may be impossible to block or deflect.

Torn Soul

Valev stands as a Torn Soul, an individual of ravaged origins that leaves him with but the shambles and outlines of what was once a fully functioning lifeblood and essence. A critical flaw in his code and concept of self, this prevents him from properly storing and regenerating mana, as it simply seeps away from the broken balloon that is his soul. A horrid condition that nearly always leads to death, Valev has had to combat this for thousands of years - and where many have fallen, he has thrived with The Collective.

With The Boon of Souls, comes The Children of Valev - not Torn Souls, but creations of the soul, crafted from essence and relying on it predominantly. Essence-reliant individuals are considerably rare in The Consortium, especially outside of Torn Souls, but provide lopsided benefits compared to the normal status of existence. Being reliant on the soul rather than the body, usually, their physical strength is weaker than what could otherwise be achieved by humans of Existence. As well, their resistances are usually weaker, as the body is relied upon to shield and protect the soul. And, for the most part, this is true - Valevs are not especially known for their durability. However, this downside is made up for by the sheer strength of the soul and it's potency allows it to maintain high physical strength and powerful resistances.

Furthermore, there are benefits to being a man or woman of Essence - heightened magical potency allows for incredibly potent casting and unrestricted connection to the arcane. Additionally, due to not relying on the body as heavily, normally lethal strikes to biological weak points is oftentimes of little concern, and it takes immense amount of damage and trauma to truly kill a Valev, allowing them to box it out in melee far more than most could. Finally, their physical stamina is just about infinite, between their lack of reliance on it, and their Anamnesis technique.

Most of all is the capability to meld into The Consortium and transform into the soul, a capability not often used, but extremely relevant in a pinch. A swift transmutation reduces the physical form to naught, and instead capitalizes on the purely spiritual, transcending physicality and becoming a purest expression of the soul. This can be cast to avoid important attacks, but not for long - this will very swiftly drain a Valev's mana, as a physical body is key to maintaining bodily mana and not losing it to the drain of the world.

Valevs serve to fuel The Collective, and their essence reflects it well. Their purpose is to come down and claim mana, bring goodness and success to the populace, live, fight, and then die - and once the hands of The Collective have claimed a soul, there is no escaping the Valevian fate.

Fighting Style of the Valev

Fast. Unpredictable. Wild. Absurd. All of these can be used to described the seemingly nonsensical mayhem that makes up a Valevian battle. And, really, all are true - Valev is swift and nimble, and relies on little durability-negating abilities, preferring to simply stab the opponent to death very, very well. And at that simple task, they are the absolute kings. Their speed and strength rise above most, amplified further by high arcane abilities, while their lower defense matters little due to the amount of damage they can take before going down. Furthermore, the key lies in the magic itself - The Boon of Time is perhaps one of the best magical capabilities for strictly melee battling, allowing for unparalleled transitions of strike to strike, a near-invulnerable stance and positioning, and leaving zero opportunity to counterattack.

To elaborate, The Boon of Time is but a support ability of melee combat. Slowing and stopping time all help land hits, and more importantly, change up the battlefield to make it harder to land hits on a Valev. Cloning capabilities and swapping of stances leaves them with zero weak points or openings to be exploited, resulting in an indomitable approach where no answer will be a correct one against them. One of the best mixes of defensive abilities, time magic allows Valev to keep on fighting forever, and to escape nearly unscathed. Illusions, teleportation, temporal warping - all mix into the strategy of spellblade combat, mixing magic with fist for the ultimate form of battle.

Furthermore, their skill is nothing to laugh at, either. Valevian combat falls into no specific category of martial arts, except for the absence of such - Valevs simply do not believe in categorization of combat, because to box the mind into a specific 'style' is to simply lock down into a certain subsection of abilities. In theory, Valevs have mastered just about all known martial arts, but that's really not even true, as they've simply gained such a tactical processing that they can integrate any style they want that gets the job done at that specific moment. And in the end, it works. Unbound and unhinged, they can act in any which way, utilizing The Collective's intellect to seamlessly connect and formulate strategies at a whim, always thinking and always preying on any opportunity.

However, their strategy can have some weaknesses. As much as they try, enemies with extremely powerful physical resistances can stop a Valev approach quite easily, and higher-durability foes can quite easily halt them where other Consortium Travelers can trudge on.

Overall, Valevian combat style is an aggressive, balls-to-the-walls focus of killing the opponent dead in the most efficient and tactical way possible, always tossing new plans into the air and conducting them in the heat of battle, never giving the opponent even a second to rest.

Name: Valev, Valev 'Valev' Valev, Vayla ‘Vayla’ Vayla, The Host

Origin: The Infinite Consortium

Gender: Varies

Age: Early 20s physically

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Stealth Mastery, All Consortium and Obligatory Abilities on a very high scale (The First Valev worked with Russel Raleigh on The Obligatory. Additionally, due to The Collective’s mass of billions of souls, the soul’s protective shielding from magic leaves any Valev host well-off in enduring magical effects), Time Manipulation (The Boon of Time allows any Valev a seamless control over the flow on time itself, although it’s effects are weaker on other sentient beings with souls. With Sacrament, they can warp attacks out of time, stop time temporarily, and more, though their Time Stop is limited to 10 seconds), Duplication (Benediction allows a Valev to recall clones from various other times long since erased. They can use this for various effects, such as multiple arms for nigh-unbeatable melee, swarming the opponent with clones, or even teleporting to different possibilities), Enhanced Senses and Statistics Amplification (With Vigil, Valevs maintained honed senses to the point where they can sense the slightest Oratorio disturbance within The Consortium, allowing him to keep track of even the imperceptible. Additionally, Valevs draw upon energy from the past, overlapping them for immensely amplified attacks and speed), Soul Manipulation (Possessing The Boon of Souls, Valevs are natural artisans of the soul. They can read it’s types of abilities and general strength, read emotions, and more. Valevs are skilled in soul splicing, capable of maneuvering and understanding the most esoteric of souls and magical matters in no time at all), Absorption (Valevs absorb the souls of the weak, with it’s ability amplified against battered and torn apart mortal coils. He can learn some of their magical abilities after the fact, but they are always weaker), Fire Manipulation (As a basic attacking spell for range, and because fire looks cool), Extrasensory Perception (Skilled in Oratorio perception, allowing them to spot and sense the slightest disturbance of magic and soul on this level), Power Nullification (Simply by gazing at a magic or attack, they can imbue and shatter it into pieces), Illusion Manipulation (Interregnum allows the use of temporal illusions potent enough to fool Aria users with ease. Even Oratorio senses are often fooled, due to being unable to tell between their magical signatures), Regeneration (High-Mid; With Anamnesis, their body constantly reforms back to a ‘perfect’ state, able of regenerating from just a walking skeleton), Teleportation (Valevs are skilled with fast, Consortium-based travel), Higher-Dimensional Manipulation (Valev attacks can intersect and hit Aria and Oratorio Leviathans when infused with Caelum), Damage Transferal (With Evangelization, Valevs can transfer damage across time to other clones), Immortality (Types 1, 2, 3, 4, and 9; Valevs do not physically age with Anamnesis, and can survive terrible blows to the body and head with regeneration. Upon death, a new Valev will be born somewhere else. The First Valev rests within The Collective and acts as a source for a Valev’s powers and immortality), Reality Warping, Matter Manipulation, Physics Manipulation, and more with Caelum (While not the most skilled in it, Valevs know how to warp the fabric of Aria to casually warp space and time alongside the fundamentals that make up existence, to warp the battlefield to their will), Creation and Summoning, (Valevs can recreate items they have erased from The Consortium), Self-Sustenance (Types 1, 2, and 3; Anamnesis passively refreshes the body), Homing Attack and Statistics Reduction with Kiri (Kiri blades home in on the enemy and shred their durability, weakening them for a few seconds).

Attack Potency: Dwarf Star Level (Comparable to some of the best Oratorio warpers in The Consortium, who can transform the entirety of a moon into pure energy to strike enemies with raw force)

Speed:  Massively FTL+, higher with Vigil (Performed The Planck Dance), Limited Immeasurable reaction speed with Manas Viññāṇa.

Lifting Strength: Class Z (Deadlifted an Angelica Shard, because why not?)

Striking Strength: Dwarf Star Class+

Durability: Dwarf Star Level+ (Can take hits from beings comparable to theirselves)

Stamina: Nigh-Infinite (Can regenerate lower-class mana at an astonishing rate, and Anamnesis permanently prevents physical tire)

Range: Standard Melee Range, up to Planetary with Caelum

Standard Equipment: Kiri

Intelligence: Varies, usually Genius to Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. She has bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, she is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. She is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Her brutality earned her the name “The Accursed One” among Jury soldiers. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. She puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

Weaknesses: The Hosts of Valev are incredibly brash and nigh-suicidal in attitudes, with little sense of self-preservation and tossing themselves at just about any threat that may come their way with utter vigor. They aren't one for surrender or diplomacy, and the more emotional or angry they are, the more likely they are to fight until the absolute death. The intelligence of a Valev, while high, depends heavily on The Collective's minds and opinions of a battle - if they see it as a worthy endeavor, or are lusted for blood, the intelligence of a Host will run high. On the other hand, oftentimes The Collective will take a backseat role and watch it like a T.V. show. Valevs have a critical lack of great, offensive spells, unlike most members of The Blanket Lovers, relying instead on an unbreakable defense and a reliable method of stabby-stab-stab.

Notable Attacks/Techniques: 

The Consortium's Blessing

A misery-driven world may be expected to be one of horrible notions and depressing hopelessness, but quite the opposite is true - The Consortium holds endless potential and infinite aspirations into the heights of Oratorio and above, which Valev thoroughly revels in with every step into the void he makes. As a premier Old One and God of The Consortium, his excellence and mastery is matched by few - having worked with some of the greatest minds around, and using his potential as a Torn Soul, he has reached heights of arcane capabilities that are rarely contested absolutely. These manifest in two ways- The Boon of Souls, and The Boon of Time.

The Boon of Time, foremost, is an esoteric Aspect-type Boon revolving around the very concept of time itself within the temporal walls of The Consortium, often used for trickery capabilities such as slowing, speeding, stopping, or combining aspects of time for any capability or effect one could imagine. This acts as a compliment to his physical capabilities, and is passed down to each Child of Valev, brought forth to secure each slash upon enemies, and to avoid every last attack.

The Boon of Souls is a different, faux Boon, man-made and created in ways that technically does not make it a Boon, but has such importance to Valev and The Collective that it can't help but be counted as one. This Boon represents his absolute control and dominion over souls and the inner workings of the mind, deep understanding of the connection between self, essence, and existence, and changing them to his will. This allowed for the creation of each and every Child of Valev, rising from the ashes of nothingness as Essence-created entities to fuel and assist The Collective's every last efforts.

Overall, these aspects of magic both flow together in absolute harmony to create one of the trickiest and complex fighters of The Consortium, relying primarily on but two techniques that expand into infinite possibilities - each one taking them closer and closer to victory.

  • Boon of Souls
An experiment brought on by Russel Raleigh, to test the utterly confusing state of Valev’s torn soul. Trauma and esoteric demise had brought the soul to the brink of collapse, yet it remained. Through extensive magical testing, Russel invoked The Boon of Souls, named after Valev’s unparalleled mastery with the soul and all associated with it. This Anomaly-type Boon granted Valev the ability to shape his spiritual-mental landscape, which would otherwise remain chaotic and defined by subconscious thoughts. This micro-management, while incredibly specific in capabilities for a Boon, is remarkably precise and possesses micro-management and finesse over a realm that is near-impossible to control. The resistances of a Valev soul increase monstrously high, as their very soul can adapt to counter threats to it. With The Boon, Valev could not only absorb, but easily give life to the souls devoured, allowing them to live on in the eternal afterlife of Valev. This mental landscape soon manifested as a Hellscape, or a significantly large collection of deceased souls, and was then called The Collective. Given his nigh-full control over his bleeding mind, Valev was able to host trillions of souls to forever nurture his mana and keep the Valev ideals alive.
  • The Collective
The Collective is a mass of each and every soul The Lord Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering each other and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, and it exalts it's power in Hosts to supply it with powerful, living souls to further it's growth and conquest. In return, they support and push The Host towards victory, giving them tactical advice and help.
The sleeping giant is a monster of much life, however. The people inside live true lives, building cities and expanding upon the infinite world they were given. Valev’s imaginary landscape is vast, and the men inside have but one job: tend to The Host of Valev. While many pick and choose when to step in, the moment every Collective Valev steps in to assist, a Host will achieve intelligence and potency beyond anything seen before.
The First Valev himself rests within The Collective, his tasks and thoughts unknown, all within The Tidal Pantheon, a structure none may enter, in order to leave their Lord to peace.
  • Consecration - Absorption
Upon taking in a soul into The Collective, a Valev gains remnants of the original owner's capabilities and strengths. They find it hard to take a soul from a still living target, but upon death, most of the resistance fade away and they are free to take their pickings as an eternal tribute to The Collective.
In a similar vein of soul magic, a Valev may forcefully insert their soul into another - however, this is an incredibly difficult process, as a full take-over is a direct challenge of soul versus soul, and the home field advantage is a massive one.
  • Consecration - Immortality
Valevs die. A lot. Their soul, when it perishes, falls into The Consortium - and is lapped up by the maw of The Collective to become one with the legacy. Then, a process comes forth where a Valev is created and birthed from the soul to become a new Host of The Collective, sent into the world to fight another day.
  • Boon of Time
The innate, original Boon of Valevs, an Aspect-type Boon focused on manipulating the very fabric of The Consortium's time and warping it for his very own use. This ability is noted for it's horrific lack of offensive abilities, as attacks and tendencies that target living matter suffer massively and are weakened in effect, but otherwise, this Boon has endless potency for warping the Oratorio state of time - a very 'concept' of time above time. Oratorio's level of time is, well, quite impossible to describe by Valev's own words - to put it simply, it is "Pretty similar to time, but bigger." It acts as a step up on the Temporal Chain, a total dictation of every last step under it.
  • Anamnesis
One of the strongest techniques a Valev has is the capabilities of Anamnesis. This ability to warp the fabric of a Host's personal time has created one of the most indestructible defenses across the entirety of The Consortium, their bodies invincible to nearly all forms of harm. On the most basic level, it constantly rewinds a Host's body back to homeostasis and perfection, rewinding their physical state back to an ideal medium. This both allows for regeneration, but also rids the body of curses, poisons, and other interference. However, the worse the injury, the more Anamnesis has to work - while normally, it uses less Caelum than a Valev naturally regenerates, if put into overdrive, it can be incredibly taxing.
Even more, The Host's Anamnesis allows for a passive shielding to outside magical interference - if a vectorless force is targeted directly at their physical shell, it will be forced off and away from her. However, this only works if the mana in Anamnesis is larger than the Caelum being spent on the opposing force.
  • Anamnesis - Vigil
Vigil is the Scripture's capability of taking the best of the past and amplifying the present, greatly stepping up a Host's capabilities by granting them the strength and speed of Valevs from days long ago. This use of Vigil crowned Hosts as incredibly physically potent among Old Deities of the Early Age, allowing Hosts to force through any manner of barriers and forces to deliver a finishing blow.
  • Anamnesis - Requiem
The Host warps the past to draw upon loose phantoms, limbs and attacks not directly that of a clone, but with speed and strength temporary yet frightening. These phantoms of the past exist only for seconds, but massively overwhelm all those at the other end of their assault. These techniques allow for both innumerable amounts of offensive attacks, as well as self-correction, time modifying a host's stance and abilities to poise themselves perfectly for whatever attack may be coming their way, at speeds faster than what they could otherwise manage.
  • Anamnesis - Interregnum
One of Valev’s most recent abilities, Hosts have learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Hosts use temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. They can this in many tricky ways, and the potential is limitless - it's potency is enough to fool even low-level Oratorio users
  • Anamnesis - Revelation
Possibly the strongest of the Anamnesis abilities, Revelation takes all the time within The Consortium Time Barrier of a few seconds, and flattens it into the same moment, combining all actions of the past and present into one, and stacking them on top of each other. The flattened time will grant the Valev the benefits and health of the best of those seconds, while granting the worst to the enemies. A single attack intersecting with the enemy at any point within those few seconds will apply and damage the enemy's current self constantly across the ~5 seconds of combined time, while the Valev will be near-invulnerable and able to shrug off anything that hits them, constantly refreshing to a past state. However, this ability takes a lot of stamina to use, and isn't conventional to use often.

Other Magics

Due to a lack of offensive capabilities, Valevs have had to supplement their Boon with additional support to further enhance their combat strength. While not a Boon, Valev's incredibly high understanding of the arcane allows for quite powerful effects, usually forged from the inner workings of the soul itself, and modified for maximum potential. Each spell unleashes the full, unbridled passion and emotion of the Valev within.

  • Terminus
Through combining anti-magic spells, the fundamental abilities of Caelum, and The Boon of Time, a Valev may utilize Terminus to wipe away all in their path. Through focusing temporal magic on any point, they can wipe away any spell or entity through The Second Chain of Time, draining it into nothingness. This spell is mana-consuming, and often costs about equal to the opposing Caelum to temporally reduce a spell.
  • Genesis
The art of destruction comes difficult - the art of creation is just as complex. Through utilizing the Caelum in the air, a Valev may spawn forth weapons from the abyss of Valevian legend, allowing for a consistent stream of endless arsenal impossible to shut down. Weapons such as Kiri, The Runic Blade, and more are regular assets to be summoned at Valev hands. Furthermore, Genesis allows for the fundamental creation and weaving of matter, physics bent to a Valev’s will in order to twist and turn the battlefield in their advantage. While not exceptionally skilled with Aria creations, temporal abilities allow Valevs to undo or repeat incidents of the past with little concentration.
  • Ablaze
This more basic magic, while quite repetitive given their control over the Flames of the Consortium, acts more like actual fire. They can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that they can absorb actual flames not made by himself to regenerate and boost their mana. While, in theory, a Valev could easily achieve other manners of elemental manipulation using Aria or Oratorio warping, they seem to vastly prefer fire and find it the most mana-efficient.
  • Manas Viññāṇa
An incredible ability available only to the strongest of Torn Souls, Manas Viññāṇa is the state of the mind and soul reaching such an incredible strength and consciousness that it can live and even act upon it's own Caelum level, however limited. The consciousness of the Manas Viññāṇa, or mind, is an acute organ of capability to sense upon the axis of Caelum, which for a Child of Valev, would be at least on the level of Oratorio. This sight allows for immense sensory sensitivity in regards to magic, being able to even sense the smallest of inter-dimensional travels or the slightest of magical abilities. Manas Viññāṇa and it's magical sensory is regarded as so potent to Valevs, that it is actually their primary sense, in lieu of sight or smell.
Furthermore, through subconscious bursts of mana, the Manas Viññāṇa may burst into action and react to attacks or abilities that would otherwise be instant on a lower axis through hitting said attack or ability on a higher Caelum axis. What would be a thought-based ability may suddenly turn into a slow-moving projectile through the Aria sky, ready to be hit out of the air. However, repeated use of this feature of a Valev's Manas Viññāṇa very heavily drains upon their mana. Additionally, if a projectile is too fast on an Oratorio axis, it may be impossible to block or deflect.

Torn Soul

Valev stands as a Torn Soul, an individual of ravaged origins that leaves him with but the shambles and outlines of what was once a fully functioning lifeblood and essence. A critical flaw in his code and concept of self, this prevents him from properly storing and regenerating mana, as it simply seeps away from the broken balloon that is his soul. A horrid condition that nearly always leads to death, Valev has had to combat this for thousands of years - and where many have fallen, he has thrived with The Collective.

With The Boon of Souls, comes The Children of Valev - not Torn Souls, but creations of the soul, crafted from essence and relying on it predominantly. Essence-reliant individuals are considerably rare in The Consortium, especially outside of Torn Souls, but provide lopsided benefits compared to the normal status of existence. Being reliant on the soul rather than the body, usually, their physical strength is weaker than what could otherwise be achieved by humans of Existence. As well, their resistances are usually weaker, as the body is relied upon to shield and protect the soul. And, for the most part, this is true - Valevs are not especially known for their durability. However, this downside is made up for by the sheer strength of the soul and it's potency allows it to maintain high physical strength and powerful resistances.

Furthermore, there are benefits to being a man or woman of Essence - heightened magical potency allows for incredibly potent casting and unrestricted connection to the arcane. Additionally, due to not relying on the body as heavily, normally lethal strikes to biological weak points is oftentimes of little concern, and it takes immense amount of damage and trauma to truly kill a Valev, allowing them to box it out in melee far more than most could. Finally, their physical stamina is just about infinite, between their lack of reliance on it, and their Anamnesis technique.

Most of all is the capability to meld into The Consortium and transform into the soul, a capability not often used, but extremely relevant in a pinch. A swift transmutation reduces the physical form to naught, and instead capitalizes on the purely spiritual, transcending physicality and becoming a purest expression of the soul. This can be cast to avoid important attacks, but not for long - this will very swiftly drain a Valev's mana, as a physical body is key to maintaining bodily mana and not losing it to the drain of the world.

Valevs serve to fuel The Collective, and their essence reflects it well. Their purpose is to come down and claim mana, bring goodness and success to the populace, live, fight, and then die - and once the hands of The Collective have claimed a soul, there is no escaping the Valevian fate.

Fighting Style of the Valev

Fast. Unpredictable. Wild. Absurd. All of these can be used to described the seemingly nonsensical mayhem that makes up a Valevian battle. And, really, all are true - Valev is swift and nimble, and relies on little durability-negating abilities, preferring to simply stab the opponent to death very, very well. And at that simple task, they are the absolute kings. Their speed and strength rise above most, amplified further by high arcane abilities, while their lower defense matters little due to the amount of damage they can take before going down. Furthermore, the key lies in the magic itself - The Boon of Time is perhaps one of the best magical capabilities for strictly melee battling, allowing for unparalleled transitions of strike to strike, a near-invulnerable stance and positioning, and leaving zero opportunity to counterattack.

To elaborate, The Boon of Time is but a support ability of melee combat. Slowing and stopping time all help land hits, and more importantly, change up the battlefield to make it harder to land hits on a Valev. Cloning capabilities and swapping of stances leaves them with zero weak points or openings to be exploited, resulting in an indomitable approach where no answer will be a correct one against them. One of the best mixes of defensive abilities, time magic allows Valev to keep on fighting forever, and to escape nearly unscathed. Illusions, teleportation, temporal warping - all mix into the strategy of spellblade combat, mixing magic with fist for the ultimate form of battle.

Furthermore, their skill is nothing to laugh at, either. Valevian combat falls into no specific category of martial arts, except for the absence of such - Valevs simply do not believe in categorization of combat, because to box the mind into a specific 'style' is to simply lock down into a certain subsection of abilities. In theory, Valevs have mastered just about all known martial arts, but that's really not even true, as they've simply gained such a tactical processing that they can integrate any style they want that gets the job done at that specific moment. And in the end, it works. Unbound and unhinged, they can act in any which way, utilizing The Collective's intellect to seamlessly connect and formulate strategies at a whim, always thinking and always preying on any opportunity.

However, their strategy can have some weaknesses. As much as they try, enemies with extremely powerful physical resistances can stop a Valev approach quite easily, and higher-durability foes can quite easily halt them where other Consortium Travelers can trudge on.

Overall, Valevian combat style is an aggressive, balls-to-the-walls focus of killing the opponent dead in the most efficient and tactical way possible, always tossing new plans into the air and conducting them in the heat of battle, never giving the opponent even a second to rest.


Name: Valev, Valev 'Valev' Valev, The Soul-Father, Chad Valev

Origin: The Infinite Consortium

Gender: Varies

Age: Over 3000

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Stealth Mastery, All Consortium and Obligatory Abilities on a very high scale (The First Valev worked with Russel Raleigh on The Obligatory. Additionally, due to The Collective’s mass of billions of souls, the soul’s protective shielding from magic leaves any Valev host well-off in enduring magical effects), Time Manipulation (The Boon of Time allows any Valev a seamless control over the flow on time itself, although it’s effects are weaker on other sentient beings with souls. With Sacrament, they can warp attacks out of time, stop time temporarily, and more, though their Time Stop is limited to 10 seconds), Duplication (Benediction allows a Valev to recall clones from various other times long since erased. They can use this for various effects, such as multiple arms for nigh-unbeatable melee, swarming the opponent with clones, or even teleporting to different possibilities), Enhanced Senses and Statistics Amplification (With Vigil, Valevs maintained honed senses to the point where they can sense the slightest Oratorio disturbance within The Consortium, allowing him to keep track of even the imperceptible. Additionally, Valevs draw upon energy from the past, overlapping them for immensely amplified attacks and speed), Soul Manipulation (Possessing The Boon of Souls, Valevs are natural artisans of the soul. They can read it’s types of abilities and general strength, read emotions, and more. Valevs are skilled in soul splicing, capable of maneuvering and understanding the most esoteric of souls and magical matters in no time at all), Absorption (Valevs absorb the souls of the weak, with it’s ability amplified against battered and torn apart mortal coils. He can learn some of their magical abilities after the fact, but they are always weaker), Fire Manipulation (As a basic attacking spell for range, and because fire looks cool), Extrasensory Perception (Skilled in Oratorio perception, allowing them to spot and sense the slightest disturbance of magic and soul on this level), Power Nullification (Simply by gazing at a magic or attack, they can imbue and shatter it into pieces), Illusion Manipulation (Interregnum allows the use of temporal illusions potent enough to fool Aria users with ease. Even Oratorio senses are often fooled, due to being unable to tell between their magical signatures), Regeneration (High-Mid; With Anamnesis, their body constantly reforms back to a ‘perfect’ state, able of regenerating from just a walking skeleton), Teleportation (Valevs are skilled with fast, Consortium-based travel), Higher-Dimensional Manipulation (Valev attacks can intersect and hit Aria and Oratorio Leviathans when infused with Caelum), Damage Transferal (With Evangelization, Valevs can transfer damage across time to other clones), Immortality (Types 1, 2, 3, 4, and 9; Valevs do not physically age with Anamnesis, and can survive terrible blows to the body and head with regeneration. Upon death, a new Valev will be born somewhere else. The First Valev rests within The Collective and acts as a source for a Valev’s powers and immortality), Reality Warping, Matter Manipulation, Physics Manipulation, and more with Caelum (While not the most skilled in it, Valevs know how to warp the fabric of Aria to casually warp space and time alongside the fundamentals that make up existence, to warp the battlefield to their will), Creation and Summoning, (Valevs can recreate items they have erased from The Consortium), Self-Sustenance (Types 1, 2, and 3; Anamnesis passively refreshes the body), Homing Attack and Statistics Reduction with Kiri (Kiri blades home in on the enemy and shred their durability, weakening them for a few seconds).

Attack Potency: At least Dwarf Star Level (Monstrously more powerful than any individual Valev)

Speed:  Massively FTL+, higher with Vigil (Performed The Planck Dance), Limited Immeasurable reaction speed with Manas Viññāṇa.

Lifting Strength: Class Z (Deadlifted an Angelica Shard, because why not?)

Striking Strength: At least Dwarf Star Class+

Durability: At least Dwarf Star Level+ (Can take hits from beings comparable to theirselves)

Stamina: Nigh-Infinite (Can regenerate lower-class mana at an astonishing rate, and Anamnesis permanently prevents physical tire)

Range: Standard Melee Range, up to Planetary with Caelum

Standard Equipment: Kiri

Intelligence: Varies, usually Genius to Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. She has bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, she is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. She is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Her brutality earned her the name “The Accursed One” among Jury soldiers. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. She puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

Weaknesses: The Hosts of Valev are incredibly brash and nigh-suicidal in attitudes, with little sense of self-preservation and tossing themselves at just about any threat that may come their way with utter vigor. They aren't one for surrender or diplomacy, and the more emotional or angry they are, the more likely they are to fight until the absolute death. The intelligence of a Valev, while high, depends heavily on The Collective's minds and opinions of a battle - if they see it as a worthy endeavor, or are lusted for blood, the intelligence of a Host will run high. On the other hand, oftentimes The Collective will take a backseat role and watch it like a T.V. show. Valevs have a critical lack of great, offensive spells, unlike most members of The Blanket Lovers, relying instead on an unbreakable defense and a reliable method of stabby-stab-stab.

Notable Attacks/Techniques: 

The Consortium's Blessing

A misery-driven world may be expected to be one of horrible notions and depressing hopelessness, but quite the opposite is true - The Consortium holds endless potential and infinite aspirations into the heights of Oratorio and above, which Valev thoroughly revels in with every step into the void he makes. As a premier Old One and God of The Consortium, his excellence and mastery is matched by few - having worked with some of the greatest minds around, and using his potential as a Torn Soul, he has reached heights of arcane capabilities that are rarely contested absolutely. These manifest in two ways- The Boon of Souls, and The Boon of Time.

The Boon of Time, foremost, is an esoteric Aspect-type Boon revolving around the very concept of time itself within the temporal walls of The Consortium, often used for trickery capabilities such as slowing, speeding, stopping, or combining aspects of time for any capability or effect one could imagine. This acts as a compliment to his physical capabilities, and is passed down to each Child of Valev, brought forth to secure each slash upon enemies, and to avoid every last attack.

The Boon of Souls is a different, faux Boon, man-made and created in ways that technically does not make it a Boon, but has such importance to Valev and The Collective that it can't help but be counted as one. This Boon represents his absolute control and dominion over souls and the inner workings of the mind, deep understanding of the connection between self, essence, and existence, and changing them to his will. This allowed for the creation of each and every Child of Valev, rising from the ashes of nothingness as Essence-created entities to fuel and assist The Collective's every last efforts.

Overall, these aspects of magic both flow together in absolute harmony to create one of the trickiest and complex fighters of The Consortium, relying primarily on but two techniques that expand into infinite possibilities - each one taking them closer and closer to victory.

  • Boon of Souls
An experiment brought on by Russel Raleigh, to test the utterly confusing state of Valev’s torn soul. Trauma and esoteric demise had brought the soul to the brink of collapse, yet it remained. Through extensive magical testing, Russel invoked The Boon of Souls, named after Valev’s unparalleled mastery with the soul and all associated with it. This Anomaly-type Boon granted Valev the ability to shape his spiritual-mental landscape, which would otherwise remain chaotic and defined by subconscious thoughts. This micro-management, while incredibly specific in capabilities for a Boon, is remarkably precise and possesses micro-management and finesse over a realm that is near-impossible to control. The resistances of a Valev soul increase monstrously high, as their very soul can adapt to counter threats to it. With The Boon, Valev could not only absorb, but easily give life to the souls devoured, allowing them to live on in the eternal afterlife of Valev. This mental landscape soon manifested as a Hellscape, or a significantly large collection of deceased souls, and was then called The Collective. Given his nigh-full control over his bleeding mind, Valev was able to host trillions of souls to forever nurture his mana and keep the Valev ideals alive.
  • The Collective
The Collective is a mass of each and every soul The Lord Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering each other and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, and it exalts it's power in Hosts to supply it with powerful, living souls to further it's growth and conquest. In return, they support and push The Host towards victory, giving them tactical advice and help.
The sleeping giant is a monster of much life, however. The people inside live true lives, building cities and expanding upon the infinite world they were given. Valev’s imaginary landscape is vast, and the men inside have but one job: tend to The Host of Valev. While many pick and choose when to step in, the moment every Collective Valev steps in to assist, a Host will achieve intelligence and potency beyond anything seen before.
The First Valev himself rests within The Collective, his tasks and thoughts unknown, all within The Tidal Pantheon, a structure none may enter, in order to leave their Lord to peace.
  • Consecration - Absorption
Upon taking in a soul into The Collective, a Valev gains remnants of the original owner's capabilities and strengths. They find it hard to take a soul from a still living target, but upon death, most of the resistance fade away and they are free to take their pickings as an eternal tribute to The Collective.
In a similar vein of soul magic, a Valev may forcefully insert their soul into another - however, this is an incredibly difficult process, as a full take-over is a direct challenge of soul versus soul, and the home field advantage is a massive one.
  • Consecration - Immortality
Valevs die. A lot. Their soul, when it perishes, falls into The Consortium - and is lapped up by the maw of The Collective to become one with the legacy. Then, a process comes forth where a Valev is created and birthed from the soul to become a new Host of The Collective, sent into the world to fight another day.
  • Boon of Time
The innate, original Boon of Valevs, an Aspect-type Boon focused on manipulating the very fabric of The Consortium's time and warping it for his very own use. This ability is noted for it's horrific lack of offensive abilities, as attacks and tendencies that target living matter suffer massively and are weakened in effect, but otherwise, this Boon has endless potency for warping the Oratorio state of time - a very 'concept' of time above time. Oratorio's level of time is, well, quite impossible to describe by Valev's own words - to put it simply, it is "Pretty similar to time, but bigger." It acts as a step up on the Temporal Chain, a total dictation of every last step under it.
  • Anamnesis
One of the strongest techniques a Valev has is the capabilities of Anamnesis. This ability to warp the fabric of a Host's personal time has created one of the most indestructible defenses across the entirety of The Consortium, their bodies invincible to nearly all forms of harm. On the most basic level, it constantly rewinds a Host's body back to homeostasis and perfection, rewinding their physical state back to an ideal medium. This both allows for regeneration, but also rids the body of curses, poisons, and other interference. However, the worse the injury, the more Anamnesis has to work - while normally, it uses less Caelum than a Valev naturally regenerates, if put into overdrive, it can be incredibly taxing.
Even more, The Host's Anamnesis allows for a passive shielding to outside magical interference - if a vectorless force is targeted directly at their physical shell, it will be forced off and away from her. However, this only works if the mana in Anamnesis is larger than the Caelum being spent on the opposing force.
  • Anamnesis - Vigil
Vigil is the Scripture's capability of taking the best of the past and amplifying the present, greatly stepping up a Host's capabilities by granting them the strength and speed of Valevs from days long ago. This use of Vigil crowned Hosts as incredibly physically potent among Old Deities of the Early Age, allowing Hosts to force through any manner of barriers and forces to deliver a finishing blow.
  • Anamnesis - Requiem
The Host warps the past to draw upon loose phantoms, limbs and attacks not directly that of a clone, but with speed and strength temporary yet frightening. These phantoms of the past exist only for seconds, but massively overwhelm all those at the other end of their assault. These techniques allow for both innumerable amounts of offensive attacks, as well as self-correction, time modifying a host's stance and abilities to poise themselves perfectly for whatever attack may be coming their way, at speeds faster than what they could otherwise manage.
  • Anamnesis - Interregnum
One of Valev’s most recent abilities, Hosts have learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Hosts use temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. They can this in many tricky ways, and the potential is limitless - it's potency is enough to fool even low-level Oratorio users
  • Anamnesis - Revelation
Possibly the strongest of the Anamnesis abilities, Revelation takes all the time within The Consortium Time Barrier of a few seconds, and flattens it into the same moment, combining all actions of the past and present into one, and stacking them on top of each other. The flattened time will grant the Valev the benefits and health of the best of those seconds, while granting the worst to the enemies. A single attack intersecting with the enemy at any point within those few seconds will apply and damage the enemy's current self constantly across the ~5 seconds of combined time, while the Valev will be near-invulnerable and able to shrug off anything that hits them, constantly refreshing to a past state. However, this ability takes a lot of stamina to use, and isn't conventional to use often.

Other Magics

Due to a lack of offensive capabilities, Valevs have had to supplement their Boon with additional support to further enhance their combat strength. While not a Boon, Valev's incredibly high understanding of the arcane allows for quite powerful effects, usually forged from the inner workings of the soul itself, and modified for maximum potential. Each spell unleashes the full, unbridled passion and emotion of the Valev within.

  • Terminus
Through combining anti-magic spells, the fundamental abilities of Caelum, and The Boon of Time, a Valev may utilize Terminus to wipe away all in their path. Through focusing temporal magic on any point, they can wipe away any spell or entity through The Second Chain of Time, draining it into nothingness. This spell is mana-consuming, and often costs about equal to the opposing Caelum to temporally reduce a spell.
  • Genesis
The art of destruction comes difficult - the art of creation is just as complex. Through utilizing the Caelum in the air, a Valev may spawn forth weapons from the abyss of Valevian legend, allowing for a consistent stream of endless arsenal impossible to shut down. Weapons such as Kiri, The Runic Blade, and more are regular assets to be summoned at Valev hands. Furthermore, Genesis allows for the fundamental creation and weaving of matter, physics bent to a Valev’s will in order to twist and turn the battlefield in their advantage. While not exceptionally skilled with Aria creations, temporal abilities allow Valevs to undo or repeat incidents of the past with little concentration.
  • Ablaze
This more basic magic, while quite repetitive given their control over the Flames of the Consortium, acts more like actual fire. They can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that they can absorb actual flames not made by himself to regenerate and boost their mana. While, in theory, a Valev could easily achieve other manners of elemental manipulation using Aria or Oratorio warping, they seem to vastly prefer fire and find it the most mana-efficient.
  • Manas Viññāṇa
An incredible ability available only to the strongest of Torn Souls, Manas Viññāṇa is the state of the mind and soul reaching such an incredible strength and consciousness that it can live and even act upon it's own Caelum level, however limited. The consciousness of the Manas Viññāṇa, or mind, is an acute organ of capability to sense upon the axis of Caelum, which for a Child of Valev, would be at least on the level of Oratorio. This sight allows for immense sensory sensitivity in regards to magic, being able to even sense the smallest of inter-dimensional travels or the slightest of magical abilities. Manas Viññāṇa and it's magical sensory is regarded as so potent to Valevs, that it is actually their primary sense, in lieu of sight or smell.
Furthermore, through subconscious bursts of mana, the Manas Viññāṇa may burst into action and react to attacks or abilities that would otherwise be instant on a lower axis through hitting said attack or ability on a higher Caelum axis. What would be a thought-based ability may suddenly turn into a slow-moving projectile through the Aria sky, ready to be hit out of the air. However, repeated use of this feature of a Valev's Manas Viññāṇa very heavily drains upon their mana. Additionally, if a projectile is too fast on an Oratorio axis, it may be impossible to block or deflect.

Torn Soul

Valev stands as a Torn Soul, an individual of ravaged origins that leaves him with but the shambles and outlines of what was once a fully functioning lifeblood and essence. A critical flaw in his code and concept of self, this prevents him from properly storing and regenerating mana, as it simply seeps away from the broken balloon that is his soul. A horrid condition that nearly always leads to death, Valev has had to combat this for thousands of years - and where many have fallen, he has thrived with The Collective.

With The Boon of Souls, comes The Children of Valev - not Torn Souls, but creations of the soul, crafted from essence and relying on it predominantly. Essence-reliant individuals are considerably rare in The Consortium, especially outside of Torn Souls, but provide lopsided benefits compared to the normal status of existence. Being reliant on the soul rather than the body, usually, their physical strength is weaker than what could otherwise be achieved by humans of Existence. As well, their resistances are usually weaker, as the body is relied upon to shield and protect the soul. And, for the most part, this is true - Valevs are not especially known for their durability. However, this downside is made up for by the sheer strength of the soul and it's potency allows it to maintain high physical strength and powerful resistances.

Furthermore, there are benefits to being a man or woman of Essence - heightened magical potency allows for incredibly potent casting and unrestricted connection to the arcane. Additionally, due to not relying on the body as heavily, normally lethal strikes to biological weak points is oftentimes of little concern, and it takes immense amount of damage and trauma to truly kill a Valev, allowing them to box it out in melee far more than most could. Finally, their physical stamina is just about infinite, between their lack of reliance on it, and their Anamnesis technique.

Most of all is the capability to meld into The Consortium and transform into the soul, a capability not often used, but extremely relevant in a pinch. A swift transmutation reduces the physical form to naught, and instead capitalizes on the purely spiritual, transcending physicality and becoming a purest expression of the soul. This can be cast to avoid important attacks, but not for long - this will very swiftly drain a Valev's mana, as a physical body is key to maintaining bodily mana and not losing it to the drain of the world.

Valevs serve to fuel The Collective, and their essence reflects it well. Their purpose is to come down and claim mana, bring goodness and success to the populace, live, fight, and then die - and once the hands of The Collective have claimed a soul, there is no escaping the Valevian fate.

Fighting Style of the Valev

Fast. Unpredictable. Wild. Absurd. All of these can be used to described the seemingly nonsensical mayhem that makes up a Valevian battle. And, really, all are true - Valev is swift and nimble, and relies on little durability-negating abilities, preferring to simply stab the opponent to death very, very well. And at that simple task, they are the absolute kings. Their speed and strength rise above most, amplified further by high arcane abilities, while their lower defense matters little due to the amount of damage they can take before going down. Furthermore, the key lies in the magic itself - The Boon of Time is perhaps one of the best magical capabilities for strictly melee battling, allowing for unparalleled transitions of strike to strike, a near-invulnerable stance and positioning, and leaving zero opportunity to counterattack.

To elaborate, The Boon of Time is but a support ability of melee combat. Slowing and stopping time all help land hits, and more importantly, change up the battlefield to make it harder to land hits on a Valev. Cloning capabilities and swapping of stances leaves them with zero weak points or openings to be exploited, resulting in an indomitable approach where no answer will be a correct one against them. One of the best mixes of defensive abilities, time magic allows Valev to keep on fighting forever, and to escape nearly unscathed. Illusions, teleportation, temporal warping - all mix into the strategy of spellblade combat, mixing magic with fist for the ultimate form of battle.

Furthermore, their skill is nothing to laugh at, either. Valevian combat falls into no specific category of martial arts, except for the absence of such - Valevs simply do not believe in categorization of combat, because to box the mind into a specific 'style' is to simply lock down into a certain subsection of abilities. In theory, Valevs have mastered just about all known martial arts, but that's really not even true, as they've simply gained such a tactical processing that they can integrate any style they want that gets the job done at that specific moment. And in the end, it works. Unbound and unhinged, they can act in any which way, utilizing The Collective's intellect to seamlessly connect and formulate strategies at a whim, always thinking and always preying on any opportunity.

However, their strategy can have some weaknesses. As much as they try, enemies with extremely powerful physical resistances can stop a Valev approach quite easily, and higher-durability foes can quite easily halt them where other Consortium Travelers can trudge on.

Overall, Valevian combat style is an aggressive, balls-to-the-walls focus of killing the opponent dead in the most efficient and tactical way possible, always tossing new plans into the air and conducting them in the heat of battle, never giving the opponent even a second to rest.

Powers and Abilities: All previous abilities greatly amplified, Abstract Existence (Type 2; The Collective embodies Death. As long as death exists, so does Valev), All Consortium and Obligatory abilities on an Adagio level, Reality Warping (Having transcended The Infinite Consortium, The Collective controls the physics and laws of the universe on a four-dimensional scale, and can manipulate such to his will), Soul Manipulation (The soul power of The Collective can challenge that of a foe, all souls working in tandem to overpower the foe), Mind Manipulation (The Collective's control over the Consortium is absolute and unmatched), Absorption and Power Absorption (Once a soul has been claimed, the soul's owner is instantly taken into The Collective, both their powers and strength brought into Valev, albeit to a weaker extent), Resistance Negation, Possession, and Mind Manipulation (Upon killing an opponent even once, The Collective instantly absorbs the soul and concept of self and it’s powers with little regard to the protections of the body, attacking the undefended hide of the the soul. Once the soul is absorbed, it becomes one with The Collective forever), Power Nullification (Where The Collective once needed to exert equal energy to destroy an attack, now it has learned to attack a magical ability at it's very core. By shattering the very connection an unnatural, magical, or esoteric ability has with the world, he can dismiss nearly any attack without resistance to it. However, this does not work against passive abilities), Non-Physical Interaction (Valev can impact and harm those beyond normal physicality), Acausality (Types 1 and 2), Non-Corporeal, Regeneration (Mid-Godly; As long as the soul remains, Valev may come back, even through the destruction of his entire dimensional axis - the soul containing the very foundation that makes up who he is.), Statistics Amplification (Can amplify himself to the level of being able to travel on Adagio levels of existence, though his level of perception and interaction is limited), Invisibility (As a being of Adagio, Valev is completely imperceptible except to those who can perceive a higher plane of existence).

Attack Potency: At least Complex Multiverse level+, likely much higher with Expunge (Could temporarily expunge all of The Consortium on an Adagio and bring it back, although the fullest extent of his power is unknown. If he were to absorb the souls of the entire Consortium, the number of souls within The Collective would be uncountably higher, thus making it much more powerful)

Speed: Immeasurable (Could instantly travel anywhere within The Infinite Consortium. Can move outside of The Infinite Consortium, in a realm that lacks several layers of the concept of time. Due to The Infinite Consortium’s odd flow of time and The Collective’s control over it, it can casually move itself anytime, anywhere, anyhow merely with movements)

Lifting Strength: Immeasurable

Striking Strength: Complex Multiverse level.

Durability: At least Complex Multiverse level, likely much higher with Expunge and shielding (Has said he could have his own universe survive an attack that would otherwise wipe out all comparable realms on an infinite scale)

Stamina: Virtually infinite (Has over five trillion souls within The Collective, which all supply magic for the Anamnesis Technique)

Range: Complex Multiverse level

Standard Equipment: Anything Valev has accumulated over the years, although none are very relevant

Intelligence: Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. She has bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, she is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. She is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Her brutality earned her the name “The Accursed One” among Jury soldiers. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. She puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

As The Valev, he has The Collective's total power at his hand at all time, whenever he desires.

Weaknesses: The Collective is normally chained and restrained within The Infinite Consortium.

Notable Attacks/Techniques: 

The Consortium's Blessing

A misery-driven world may be expected to be one of horrible notions and depressing hopelessness, but quite the opposite is true - The Consortium holds endless potential and infinite aspirations into the heights of Oratorio and above, which Valev thoroughly revels in with every step into the void he makes. As a premier Old One and God of The Consortium, his excellence and mastery is matched by few - having worked with some of the greatest minds around, and using his potential as a Torn Soul, he has reached heights of arcane capabilities that are rarely contested absolutely. These manifest in two ways- The Boon of Souls, and The Boon of Time.

The Boon of Time, foremost, is an esoteric Aspect-type Boon revolving around the very concept of time itself within the temporal walls of The Consortium, often used for trickery capabilities such as slowing, speeding, stopping, or combining aspects of time for any capability or effect one could imagine. This acts as a compliment to his physical capabilities, and is passed down to each Child of Valev, brought forth to secure each slash upon enemies, and to avoid every last attack.

The Boon of Souls is a different, faux Boon, man-made and created in ways that technically does not make it a Boon, but has such importance to Valev and The Collective that it can't help but be counted as one. This Boon represents his absolute control and dominion over souls and the inner workings of the mind, deep understanding of the connection between self, essence, and existence, and changing them to his will. This allowed for the creation of each and every Child of Valev, rising from the ashes of nothingness as Essence-created entities to fuel and assist The Collective's every last efforts.

Overall, these aspects of magic both flow together in absolute harmony to create one of the trickiest and complex fighters of The Consortium, relying primarily on but two techniques that expand into infinite possibilities - each one taking them closer and closer to victory.

  • Boon of Souls
An experiment brought on by Russel Raleigh, to test the utterly confusing state of Valev’s torn soul. Trauma and esoteric demise had brought the soul to the brink of collapse, yet it remained. Through extensive magical testing, Russel invoked The Boon of Souls, named after Valev’s unparalleled mastery with the soul and all associated with it. This Anomaly-type Boon granted Valev the ability to shape his spiritual-mental landscape, which would otherwise remain chaotic and defined by subconscious thoughts. This micro-management, while incredibly specific in capabilities for a Boon, is remarkably precise and possesses micro-management and finesse over a realm that is near-impossible to control. The resistances of a Valev soul increase monstrously high, as their very soul can adapt to counter threats to it. With The Boon, Valev could not only absorb, but easily give life to the souls devoured, allowing them to live on in the eternal afterlife of Valev. This mental landscape soon manifested as a Hellscape, or a significantly large collection of deceased souls, and was then called The Collective. Given his nigh-full control over his bleeding mind, Valev was able to host trillions of souls to forever nurture his mana and keep the Valev ideals alive.
  • The Collective
The Collective is a mass of each and every soul The Lord Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering each other and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, and it exalts it's power in Hosts to supply it with powerful, living souls to further it's growth and conquest. In return, they support and push The Host towards victory, giving them tactical advice and help.
The sleeping giant is a monster of much life, however. The people inside live true lives, building cities and expanding upon the infinite world they were given. Valev’s imaginary landscape is vast, and the men inside have but one job: tend to The Host of Valev. While many pick and choose when to step in, the moment every Collective Valev steps in to assist, a Host will achieve intelligence and potency beyond anything seen before.
The First Valev himself rests within The Collective, his tasks and thoughts unknown, all within The Tidal Pantheon, a structure none may enter, in order to leave their Lord to peace.
  • Consecration - Absorption
Upon taking in a soul into The Collective, a Valev gains remnants of the original owner's capabilities and strengths. They find it hard to take a soul from a still living target, but upon death, most of the resistance fade away and they are free to take their pickings as an eternal tribute to The Collective.
In a similar vein of soul magic, a Valev may forcefully insert their soul into another - however, this is an incredibly difficult process, as a full take-over is a direct challenge of soul versus soul, and the home field advantage is a massive one.
  • Consecration - Immortality
Valevs die. A lot. Their soul, when it perishes, falls into The Consortium - and is lapped up by the maw of The Collective to become one with the legacy. Then, a process comes forth where a Valev is created and birthed from the soul to become a new Host of The Collective, sent into the world to fight another day.
  • Boon of Time
The innate, original Boon of Valevs, an Aspect-type Boon focused on manipulating the very fabric of The Consortium's time and warping it for his very own use. This ability is noted for it's horrific lack of offensive abilities, as attacks and tendencies that target living matter suffer massively and are weakened in effect, but otherwise, this Boon has endless potency for warping the Oratorio state of time - a very 'concept' of time above time. Oratorio's level of time is, well, quite impossible to describe by Valev's own words - to put it simply, it is "Pretty similar to time, but bigger." It acts as a step up on the Temporal Chain, a total dictation of every last step under it.
  • Anamnesis
One of the strongest techniques a Valev has is the capabilities of Anamnesis. This ability to warp the fabric of a Host's personal time has created one of the most indestructible defenses across the entirety of The Consortium, their bodies invincible to nearly all forms of harm. On the most basic level, it constantly rewinds a Host's body back to homeostasis and perfection, rewinding their physical state back to an ideal medium. This both allows for regeneration, but also rids the body of curses, poisons, and other interference. However, the worse the injury, the more Anamnesis has to work - while normally, it uses less Caelum than a Valev naturally regenerates, if put into overdrive, it can be incredibly taxing.
Even more, The Host's Anamnesis allows for a passive shielding to outside magical interference - if a vectorless force is targeted directly at their physical shell, it will be forced off and away from her. However, this only works if the mana in Anamnesis is larger than the Caelum being spent on the opposing force.
  • Anamnesis - Vigil
Vigil is the Scripture's capability of taking the best of the past and amplifying the present, greatly stepping up a Host's capabilities by granting them the strength and speed of Valevs from days long ago. This use of Vigil crowned Hosts as incredibly physically potent among Old Deities of the Early Age, allowing Hosts to force through any manner of barriers and forces to deliver a finishing blow.
  • Anamnesis - Requiem
The Host warps the past to draw upon loose phantoms, limbs and attacks not directly that of a clone, but with speed and strength temporary yet frightening. These phantoms of the past exist only for seconds, but massively overwhelm all those at the other end of their assault. These techniques allow for both innumerable amounts of offensive attacks, as well as self-correction, time modifying a host's stance and abilities to poise themselves perfectly for whatever attack may be coming their way, at speeds faster than what they could otherwise manage.
  • Anamnesis - Interregnum
One of Valev’s most recent abilities, Hosts have learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Hosts use temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. They can this in many tricky ways, and the potential is limitless - it's potency is enough to fool even low-level Oratorio users
  • Anamnesis - Revelation
Possibly the strongest of the Anamnesis abilities, Revelation takes all the time within The Consortium Time Barrier of a few seconds, and flattens it into the same moment, combining all actions of the past and present into one, and stacking them on top of each other. The flattened time will grant the Valev the benefits and health of the best of those seconds, while granting the worst to the enemies. A single attack intersecting with the enemy at any point within those few seconds will apply and damage the enemy's current self constantly across the ~5 seconds of combined time, while the Valev will be near-invulnerable and able to shrug off anything that hits them, constantly refreshing to a past state. However, this ability takes a lot of stamina to use, and isn't conventional to use often.

Other Magics

Due to a lack of offensive capabilities, Valevs have had to supplement their Boon with additional support to further enhance their combat strength. While not a Boon, Valev's incredibly high understanding of the arcane allows for quite powerful effects, usually forged from the inner workings of the soul itself, and modified for maximum potential. Each spell unleashes the full, unbridled passion and emotion of the Valev within.

  • Terminus
Through combining anti-magic spells, the fundamental abilities of Caelum, and The Boon of Time, a Valev may utilize Terminus to wipe away all in their path. Through focusing temporal magic on any point, they can wipe away any spell or entity through The Second Chain of Time, draining it into nothingness. This spell is mana-consuming, and often costs about equal to the opposing Caelum to temporally reduce a spell.
  • Genesis
The art of destruction comes difficult - the art of creation is just as complex. Through utilizing the Caelum in the air, a Valev may spawn forth weapons from the abyss of Valevian legend, allowing for a consistent stream of endless arsenal impossible to shut down. Weapons such as Kiri, The Runic Blade, and more are regular assets to be summoned at Valev hands. Furthermore, Genesis allows for the fundamental creation and weaving of matter, physics bent to a Valev’s will in order to twist and turn the battlefield in their advantage. While not exceptionally skilled with Aria creations, temporal abilities allow Valevs to undo or repeat incidents of the past with little concentration.
  • Ablaze
This more basic magic, while quite repetitive given their control over the Flames of the Consortium, acts more like actual fire. They can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that they can absorb actual flames not made by himself to regenerate and boost their mana. While, in theory, a Valev could easily achieve other manners of elemental manipulation using Aria or Oratorio warping, they seem to vastly prefer fire and find it the most mana-efficient.
  • Manas Viññāṇa
An incredible ability available only to the strongest of Torn Souls, Manas Viññāṇa is the state of the mind and soul reaching such an incredible strength and consciousness that it can live and even act upon it's own Caelum level, however limited. The consciousness of the Manas Viññāṇa, or mind, is an acute organ of capability to sense upon the axis of Caelum, which for a Child of Valev, would be at least on the level of Oratorio. This sight allows for immense sensory sensitivity in regards to magic, being able to even sense the smallest of inter-dimensional travels or the slightest of magical abilities. Manas Viññāṇa and it's magical sensory is regarded as so potent to Valevs, that it is actually their primary sense, in lieu of sight or smell.
Furthermore, through subconscious bursts of mana, the Manas Viññāṇa may burst into action and react to attacks or abilities that would otherwise be instant on a lower axis through hitting said attack or ability on a higher Caelum axis. What would be a thought-based ability may suddenly turn into a slow-moving projectile through the Aria sky, ready to be hit out of the air. However, repeated use of this feature of a Valev's Manas Viññāṇa very heavily drains upon their mana. Additionally, if a projectile is too fast on an Oratorio axis, it may be impossible to block or deflect.
  • Expunge
The Collective’s strongest and only technique. The Collective has no reason not to use every last one of it’s abilities at any given time. At the very beginning of any fight, The Collective will instantly Expunge the universe they are in. This rips away the entire four-dimensional space and all within it, absorbing the souls of every last entity inside into The Collective.
At the same time, The Collective erases the existence of all that exists within, even extending to five-dimensional beings with merely a fraction of themselves stretching into the four-dimensional realm. Reality is warped, concepts are destroyed, and resistances are torn apart. Every last ability Valev has ever obtained comes together to completely wipe away the opponent from every possible angle, leaving only The Nothingness behind.
And after victory, The Collective bestows upon the universe The Infinite Consortium, nothing having changed at all. Except for one thing; it’s opponent had never, does not, and will never exist.

Torn Soul

Valev stands as a Torn Soul, an individual of ravaged origins that leaves him with but the shambles and outlines of what was once a fully functioning lifeblood and essence. A critical flaw in his code and concept of self, this prevents him from properly storing and regenerating mana, as it simply seeps away from the broken balloon that is his soul. A horrid condition that nearly always leads to death, Valev has had to combat this for thousands of years - and where many have fallen, he has thrived with The Collective.

With The Boon of Souls, comes The Children of Valev - not Torn Souls, but creations of the soul, crafted from essence and relying on it predominantly. Essence-reliant individuals are considerably rare in The Consortium, especially outside of Torn Souls, but provide lopsided benefits compared to the normal status of existence. Being reliant on the soul rather than the body, usually, their physical strength is weaker than what could otherwise be achieved by humans of Existence. As well, their resistances are usually weaker, as the body is relied upon to shield and protect the soul. And, for the most part, this is true - Valevs are not especially known for their durability. However, this downside is made up for by the sheer strength of the soul and it's potency allows it to maintain high physical strength and powerful resistances.

Furthermore, there are benefits to being a man or woman of Essence - heightened magical potency allows for incredibly potent casting and unrestricted connection to the arcane. Additionally, due to not relying on the body as heavily, normally lethal strikes to biological weak points is oftentimes of little concern, and it takes immense amount of damage and trauma to truly kill a Valev, allowing them to box it out in melee far more than most could. Finally, their physical stamina is just about infinite, between their lack of reliance on it, and their Anamnesis technique.

Most of all is the capability to meld into The Consortium and transform into the soul, a capability not often used, but extremely relevant in a pinch. A swift transmutation reduces the physical form to naught, and instead capitalizes on the purely spiritual, transcending physicality and becoming a purest expression of the soul. This can be cast to avoid important attacks, but not for long - this will very swiftly drain a Valev's mana, as a physical body is key to maintaining bodily mana and not losing it to the drain of the world.

Valevs serve to fuel The Collective, and their essence reflects it well. Their purpose is to come down and claim mana, bring goodness and success to the populace, live, fight, and then die - and once the hands of The Collective have claimed a soul, there is no escaping the Valevian fate.

Fighting Style of the Valev

Fast. Unpredictable. Wild. Absurd. All of these can be used to described the seemingly nonsensical mayhem that makes up a Valevian battle. And, really, all are true - Valev is swift and nimble, and relies on little durability-negating abilities, preferring to simply stab the opponent to death very, very well. And at that simple task, they are the absolute kings. Their speed and strength rise above most, amplified further by high arcane abilities, while their lower defense matters little due to the amount of damage they can take before going down. Furthermore, the key lies in the magic itself - The Boon of Time is perhaps one of the best magical capabilities for strictly melee battling, allowing for unparalleled transitions of strike to strike, a near-invulnerable stance and positioning, and leaving zero opportunity to counterattack.

To elaborate, The Boon of Time is but a support ability of melee combat. Slowing and stopping time all help land hits, and more importantly, change up the battlefield to make it harder to land hits on a Valev. Cloning capabilities and swapping of stances leaves them with zero weak points or openings to be exploited, resulting in an indomitable approach where no answer will be a correct one against them. One of the best mixes of defensive abilities, time magic allows Valev to keep on fighting forever, and to escape nearly unscathed. Illusions, teleportation, temporal warping - all mix into the strategy of spellblade combat, mixing magic with fist for the ultimate form of battle.

Furthermore, their skill is nothing to laugh at, either. Valevian combat falls into no specific category of martial arts, except for the absence of such - Valevs simply do not believe in categorization of combat, because to box the mind into a specific 'style' is to simply lock down into a certain subsection of abilities. In theory, Valevs have mastered just about all known martial arts, but that's really not even true, as they've simply gained such a tactical processing that they can integrate any style they want that gets the job done at that specific moment. And in the end, it works. Unbound and unhinged, they can act in any which way, utilizing The Collective's intellect to seamlessly connect and formulate strategies at a whim, always thinking and always preying on any opportunity.

However, their strategy can have some weaknesses. As much as they try, enemies with extremely powerful physical resistances can stop a Valev approach quite easily, and higher-durability foes can quite easily halt them where other Consortium Travelers can trudge on.

Overall, Valevian combat style is an aggressive, balls-to-the-walls focus of killing the opponent dead in the most efficient and tactical way possible, always tossing new plans into the air and conducting them in the heat of battle, never giving the opponent even a second to rest.

Superhuman Physical Characteristics, Extrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire ManipulationExplosion ManipulationExistence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with), Weapon Mastery, Mastery in Martial ArtsEnhanced Senses (Valev has honed his body and mind to be more keen to outside disturbances), Stealth Mastery (Valev spent over 50 years as a hermit and a sniper following the destruction of his home planet), Time Manipulation (Can stop, speed, or slow time down at his will), Regeneration (Low-Mid, possibly Mid; Valev can restore his body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body), Space-Time Manipulation (Type 1; Valev uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Soul Manipulation (Absorbs the souls of the weak or dead to fuel his immortality and strength), Power Absorption (Valev can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Valev can take over the bodies of those whose souls he has claimed), Non-Physical Interaction (Vayla's attacks intersect on a four-dimensional scale, allowing her to contact ghosts, intangible, and occasionally abstract entities), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Immortality (Types 2, 4, and 6; Valev can survive with a large portion of his torso torn out. When Valev dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. His strength shifts depending on the body he possesses), Resistance to Probability ManipulationMind Manipulation,Soul ManipulationPrecognition, Reality Warping, Time Stop, Existence Erasure, and Causality Manipulation (The Collective secures Valev's fate, path, and existence from negative outside interference on a four-dimensional scale. Valev's mind is connected to The Collective, which consists of over a billion consciousnesses and soul. Time Stops have no effect on Valev), Self-Sustenance (Types 1, 2, and 3; Valev can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Valev's time is secured by The Collective, and his past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with his Kiri (His dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Valev after hitting anything). Resistance to most body-altering effects with Anamnesis.

Attack Potency: Multi-City Block Level+ (Could keep up with an ally who could generate an explosion of such magnitude)

Speed: Supersonic+, higher with Anamnesis (Faster than his previous form)

Lifting Strength: Class 5

Striking Strength: Multi-City Block Class+

Durability: Multi-City Block Level+ (Could take damage from enemies comparable to himself)

Stamina: Extremely High (With the Anamnesis Technique, Valev can continue fighting for as long as he has mana. He could continue a battle for days on end if he was conservative with his magic.)

Range: Standard Melee Range, Several Meters with Kiri and The Flames of The Consortium, up to Hundreds of Meters with weaponry

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri

Intelligence: Genius. Valev had built up his store of knowledge for over a hundred years, absorbing the memories of entire lifetimes of people. With his body not limited by the confines of human life, he was free to experience and learn so, so much more across his adventures. His combat experience is great, with him having the memories and experiences and skills of hundreds of experienced fighters.

Weaknesses: Valev is woefully overconfident and childish at points. If he doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himself

Notable Attacks/Techniques: 

The Consortium's Blessing

A misery-driven world may be expected to be one of horrible notions and depressing hopelessness, but quite the opposite is true - The Consortium holds endless potential and infinite aspirations into the heights of Oratorio and above, which Valev thoroughly revels in with every step into the void he makes. As a premier Old One and God of The Consortium, his excellence and mastery is matched by few - having worked with some of the greatest minds around, and using his potential as a Torn Soul, he has reached heights of arcane capabilities that are rarely contested absolutely. These manifest in two ways- The Boon of Souls, and The Boon of Time.

The Boon of Time, foremost, is an esoteric Aspect-type Boon revolving around the very concept of time itself within the temporal walls of The Consortium, often used for trickery capabilities such as slowing, speeding, stopping, or combining aspects of time for any capability or effect one could imagine. This acts as a compliment to his physical capabilities, and is passed down to each Child of Valev, brought forth to secure each slash upon enemies, and to avoid every last attack.

The Boon of Souls is a different, faux Boon, man-made and created in ways that technically does not make it a Boon, but has such importance to Valev and The Collective that it can't help but be counted as one. This Boon represents his absolute control and dominion over souls and the inner workings of the mind, deep understanding of the connection between self, essence, and existence, and changing them to his will. This allowed for the creation of each and every Child of Valev, rising from the ashes of nothingness as Essence-created entities to fuel and assist The Collective's every last efforts.

Overall, these aspects of magic both flow together in absolute harmony to create one of the trickiest and complex fighters of The Consortium, relying primarily on but two techniques that expand into infinite possibilities - each one taking them closer and closer to victory.

  • Boon of Souls
An experiment brought on by Russel Raleigh, to test the utterly confusing state of Valev’s torn soul. Trauma and esoteric demise had brought the soul to the brink of collapse, yet it remained. Through extensive magical testing, Russel invoked The Boon of Souls, named after Valev’s unparalleled mastery with the soul and all associated with it. This Anomaly-type Boon granted Valev the ability to shape his spiritual-mental landscape, which would otherwise remain chaotic and defined by subconscious thoughts. This micro-management, while incredibly specific in capabilities for a Boon, is remarkably precise and possesses micro-management and finesse over a realm that is near-impossible to control. The resistances of a Valev soul increase monstrously high, as their very soul can adapt to counter threats to it. With The Boon, Valev could not only absorb, but easily give life to the souls devoured, allowing them to live on in the eternal afterlife of Valev. This mental landscape soon manifested as a Hellscape, or a significantly large collection of deceased souls, and was then called The Collective. Given his nigh-full control over his bleeding mind, Valev was able to host trillions of souls to forever nurture his mana and keep the Valev ideals alive.
  • The Collective
The Collective is a mass of each and every soul The Lord Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering each other and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, and it exalts it's power in Hosts to supply it with powerful, living souls to further it's growth and conquest. In return, they support and push The Host towards victory, giving them tactical advice and help.
The sleeping giant is a monster of much life, however. The people inside live true lives, building cities and expanding upon the infinite world they were given. Valev’s imaginary landscape is vast, and the men inside have but one job: tend to The Host of Valev. While many pick and choose when to step in, the moment every Collective Valev steps in to assist, a Host will achieve intelligence and potency beyond anything seen before.
The First Valev himself rests within The Collective, his tasks and thoughts unknown, all within The Tidal Pantheon, a structure none may enter, in order to leave their Lord to peace.
  • Consecration - Absorption
Upon taking in a soul into The Collective, a Valev gains remnants of the original owner's capabilities and strengths. They find it hard to take a soul from a still living target, but upon death, most of the resistance fade away and they are free to take their pickings as an eternal tribute to The Collective.
In a similar vein of soul magic, a Valev may forcefully insert their soul into another - however, this is an incredibly difficult process, as a full take-over is a direct challenge of soul versus soul, and the home field advantage is a massive one.
  • Consecration - Immortality
Valevs die. A lot. Their soul, when it perishes, falls into The Consortium - and is lapped up by the maw of The Collective to become one with the legacy. Then, a process comes forth where a Valev is created and birthed from the soul to become a new Host of The Collective, sent into the world to fight another day.
  • Boon of Time
The innate, original Boon of Valevs, an Aspect-type Boon focused on manipulating the very fabric of The Consortium's time and warping it for his very own use. This ability is noted for it's horrific lack of offensive abilities, as attacks and tendencies that target living matter suffer massively and are weakened in effect, but otherwise, this Boon has endless potency for warping the Oratorio state of time - a very 'concept' of time above time. Oratorio's level of time is, well, quite impossible to describe by Valev's own words - to put it simply, it is "Pretty similar to time, but bigger." It acts as a step up on the Temporal Chain, a total dictation of every last step under it.
  • Anamnesis
One of the strongest techniques a Valev has is the capabilities of Anamnesis. This ability to warp the fabric of a Host's personal time has created one of the most indestructible defenses across the entirety of The Consortium, their bodies invincible to nearly all forms of harm. On the most basic level, it constantly rewinds a Host's body back to homeostasis and perfection, rewinding their physical state back to an ideal medium. This both allows for regeneration, but also rids the body of curses, poisons, and other interference. However, the worse the injury, the more Anamnesis has to work - while normally, it uses less Caelum than a Valev naturally regenerates, if put into overdrive, it can be incredibly taxing.
Even more, The Host's Anamnesis allows for a passive shielding to outside magical interference - if a vectorless force is targeted directly at their physical shell, it will be forced off and away from her. However, this only works if the mana in Anamnesis is larger than the Caelum being spent on the opposing force.
  • Anamnesis - Vigil
Vigil is the Scripture's capability of taking the best of the past and amplifying the present, greatly stepping up a Host's capabilities by granting them the strength and speed of Valevs from days long ago. This use of Vigil crowned Hosts as incredibly physically potent among Old Deities of the Early Age, allowing Hosts to force through any manner of barriers and forces to deliver a finishing blow.
  • Anamnesis - Requiem
The Host warps the past to draw upon loose phantoms, limbs and attacks not directly that of a clone, but with speed and strength temporary yet frightening. These phantoms of the past exist only for seconds, but massively overwhelm all those at the other end of their assault. These techniques allow for both innumerable amounts of offensive attacks, as well as self-correction, time modifying a host's stance and abilities to poise themselves perfectly for whatever attack may be coming their way, at speeds faster than what they could otherwise manage.
  • Anamnesis - Interregnum
One of Valev’s most recent abilities, Hosts have learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Hosts use temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. They can this in many tricky ways, and the potential is limitless - it's potency is enough to fool even low-level Oratorio users
  • Anamnesis - Revelation
Possibly the strongest of the Anamnesis abilities, Revelation takes all the time within The Consortium Time Barrier of a few seconds, and flattens it into the same moment, combining all actions of the past and present into one, and stacking them on top of each other. The flattened time will grant the Valev the benefits and health of the best of those seconds, while granting the worst to the enemies. A single attack intersecting with the enemy at any point within those few seconds will apply and damage the enemy's current self constantly across the ~5 seconds of combined time, while the Valev will be near-invulnerable and able to shrug off anything that hits them, constantly refreshing to a past state. However, this ability takes a lot of stamina to use, and isn't conventional to use often.

Other Magics

Due to a lack of offensive capabilities, Valevs have had to supplement their Boon with additional support to further enhance their combat strength. While not a Boon, Valev's incredibly high understanding of the arcane allows for quite powerful effects, usually forged from the inner workings of the soul itself, and modified for maximum potential. Each spell unleashes the full, unbridled passion and emotion of the Valev within.

  • Terminus
Through combining anti-magic spells, the fundamental abilities of Caelum, and The Boon of Time, a Valev may utilize Terminus to wipe away all in their path. Through focusing temporal magic on any point, they can wipe away any spell or entity through The Second Chain of Time, draining it into nothingness. This spell is mana-consuming, and often costs about equal to the opposing Caelum to temporally reduce a spell.
  • Genesis
The art of destruction comes difficult - the art of creation is just as complex. Through utilizing the Caelum in the air, a Valev may spawn forth weapons from the abyss of Valevian legend, allowing for a consistent stream of endless arsenal impossible to shut down. Weapons such as Kiri, The Runic Blade, and more are regular assets to be summoned at Valev hands. Furthermore, Genesis allows for the fundamental creation and weaving of matter, physics bent to a Valev’s will in order to twist and turn the battlefield in their advantage. While not exceptionally skilled with Aria creations, temporal abilities allow Valevs to undo or repeat incidents of the past with little concentration.
  • Ablaze
This more basic magic, while quite repetitive given their control over the Flames of the Consortium, acts more like actual fire. They can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that they can absorb actual flames not made by himself to regenerate and boost their mana. While, in theory, a Valev could easily achieve other manners of elemental manipulation using Aria or Oratorio warping, they seem to vastly prefer fire and find it the most mana-efficient.
  • Manas Viññāṇa
An incredible ability available only to the strongest of Torn Souls, Manas Viññāṇa is the state of the mind and soul reaching such an incredible strength and consciousness that it can live and even act upon it's own Caelum level, however limited. The consciousness of the Manas Viññāṇa, or mind, is an acute organ of capability to sense upon the axis of Caelum, which for a Child of Valev, would be at least on the level of Oratorio. This sight allows for immense sensory sensitivity in regards to magic, being able to even sense the smallest of inter-dimensional travels or the slightest of magical abilities. Manas Viññāṇa and it's magical sensory is regarded as so potent to Valevs, that it is actually their primary sense, in lieu of sight or smell.
Furthermore, through subconscious bursts of mana, the Manas Viññāṇa may burst into action and react to attacks or abilities that would otherwise be instant on a lower axis through hitting said attack or ability on a higher Caelum axis. What would be a thought-based ability may suddenly turn into a slow-moving projectile through the Aria sky, ready to be hit out of the air. However, repeated use of this feature of a Valev's Manas Viññāṇa very heavily drains upon their mana. Additionally, if a projectile is too fast on an Oratorio axis, it may be impossible to block or deflect.

Torn Soul

Valev stands as a Torn Soul, an individual of ravaged origins that leaves him with but the shambles and outlines of what was once a fully functioning lifeblood and essence. A critical flaw in his code and concept of self, this prevents him from properly storing and regenerating mana, as it simply seeps away from the broken balloon that is his soul. A horrid condition that nearly always leads to death, Valev has had to combat this for thousands of years - and where many have fallen, he has thrived with The Collective.

With The Boon of Souls, comes The Children of Valev - not Torn Souls, but creations of the soul, crafted from essence and relying on it predominantly. Essence-reliant individuals are considerably rare in The Consortium, especially outside of Torn Souls, but provide lopsided benefits compared to the normal status of existence. Being reliant on the soul rather than the body, usually, their physical strength is weaker than what could otherwise be achieved by humans of Existence. As well, their resistances are usually weaker, as the body is relied upon to shield and protect the soul. And, for the most part, this is true - Valevs are not especially known for their durability. However, this downside is made up for by the sheer strength of the soul and it's potency allows it to maintain high physical strength and powerful resistances.

Furthermore, there are benefits to being a man or woman of Essence - heightened magical potency allows for incredibly potent casting and unrestricted connection to the arcane. Additionally, due to not relying on the body as heavily, normally lethal strikes to biological weak points is oftentimes of little concern, and it takes immense amount of damage and trauma to truly kill a Valev, allowing them to box it out in melee far more than most could. Finally, their physical stamina is just about infinite, between their lack of reliance on it, and their Anamnesis technique.

Most of all is the capability to meld into The Consortium and transform into the soul, a capability not often used, but extremely relevant in a pinch. A swift transmutation reduces the physical form to naught, and instead capitalizes on the purely spiritual, transcending physicality and becoming a purest expression of the soul. This can be cast to avoid important attacks, but not for long - this will very swiftly drain a Valev's mana, as a physical body is key to maintaining bodily mana and not losing it to the drain of the world.

Valevs serve to fuel The Collective, and their essence reflects it well. Their purpose is to come down and claim mana, bring goodness and success to the populace, live, fight, and then die - and once the hands of The Collective have claimed a soul, there is no escaping the Valevian fate.

Fighting Style of the Valev

Fast. Unpredictable. Wild. Absurd. All of these can be used to described the seemingly nonsensical mayhem that makes up a Valevian battle. And, really, all are true - Valev is swift and nimble, and relies on little durability-negating abilities, preferring to simply stab the opponent to death very, very well. And at that simple task, they are the absolute kings. Their speed and strength rise above most, amplified further by high arcane abilities, while their lower defense matters little due to the amount of damage they can take before going down. Furthermore, the key lies in the magic itself - The Boon of Time is perhaps one of the best magical capabilities for strictly melee battling, allowing for unparalleled transitions of strike to strike, a near-invulnerable stance and positioning, and leaving zero opportunity to counterattack.

To elaborate, The Boon of Time is but a support ability of melee combat. Slowing and stopping time all help land hits, and more importantly, change up the battlefield to make it harder to land hits on a Valev. Cloning capabilities and swapping of stances leaves them with zero weak points or openings to be exploited, resulting in an indomitable approach where no answer will be a correct one against them. One of the best mixes of defensive abilities, time magic allows Valev to keep on fighting forever, and to escape nearly unscathed. Illusions, teleportation, temporal warping - all mix into the strategy of spellblade combat, mixing magic with fist for the ultimate form of battle.

Furthermore, their skill is nothing to laugh at, either. Valevian combat falls into no specific category of martial arts, except for the absence of such - Valevs simply do not believe in categorization of combat, because to box the mind into a specific 'style' is to simply lock down into a certain subsection of abilities. In theory, Valevs have mastered just about all known martial arts, but that's really not even true, as they've simply gained such a tactical processing that they can integrate any style they want that gets the job done at that specific moment. And in the end, it works. Unbound and unhinged, they can act in any which way, utilizing The Collective's intellect to seamlessly connect and formulate strategies at a whim, always thinking and always preying on any opportunity.

However, their strategy can have some weaknesses. As much as they try, enemies with extremely powerful physical resistances can stop a Valev approach quite easily, and higher-durability foes can quite easily halt them where other Consortium Travelers can trudge on.

Overall, Valevian combat style is an aggressive, balls-to-the-walls focus of killing the opponent dead in the most efficient and tactical way possible, always tossing new plans into the air and conducting them in the heat of battle, never giving the opponent even a second to rest.

Key: Origins | Children of Valev | Post-Bellard War | Ascension | The Collective | Post-Reformation

Incidents and versions of dubious canonicity.

Powers and Stats

Tier: High 6-C | At least High 6-B, possibly 6-A

Name: Valev, Valev 'Valev' Valev, Vayla, Death

Origin: The Infinite Consortium

Gender: First Valev was male (deceased), replacement was female

Age: Over 2000, physically around his early-mid 20s.

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical CharacteristicsExtrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire ManipulationExplosion ManipulationExistence Erasure (Her flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with. She can also control actual flames), Weapon Mastery, Mastery in Martial ArtsStealth Mastery (Can become near-invisible at will, to such an extent that she can blend into broad daylight), Enhanced Senses (Vayla has honed her body and mind to be more keen to outside disturbances), Time Manipulation (Can stop, speed, or slow time down at her will. Can also manipulate other timelines, to both make more clones or alter fate further), Precognition with Queen (Can view similar versions of her timeline and conduct research on enemies, though it is not always reliable), Darkness Manipulation, Magnetism Manipulation, Space-Time Manipulation (Type 1; Vayla uses her Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Duplication via Time Manipulation (Vayla can make temporal copies of herself, all with their own minds and magic. She is limited to 10 fully powered clones of herself), Illusion Manipulation (Vayla can, with concentration, use her control over time to freeze or loop the photons and molecules in the air to create constant images or sounds that aren’t there anymore), Limited Forcefield Creation (Vayla can freeze her Consortium Fire in the air with Time Magic to make a virtually indestructible barrier for a few seconds), Regeneration (At least Mid; Vayla can restore her body to an original state using Time Manipulation, although it is rather draining. It does let her easily dismiss poisons and toxins from her body. She can recover from lethal wounds across the body with her various stacking forms of regeneration, including wounds to her head), Limited Invulnerability and Death Manipulation (When at a critical or even lethal state, Vayla can make herself near to impervious to damage and continue fighting for a few more seconds before succumbing to her wounds), Limited Flight (Vayla can temporarily manifest her flames around her to keep her floating for a short amount of time), Soul Manipulation (Vayla absorbs the souls of the weak or dead to fuel her immortality and strength), Power Absorption (Vayla can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Vayla can take over the bodies of those whose souls he has claimed), Power Nullification (Vayla can charge her body and weapons with an energy that can nullify and shatter magic even on a level similar to her), Non-Physical Interaction (Vayla's attacks intersect on a four-dimensional scale, allowing her to contact ghosts, intangible, and occasionally abstract entities), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using her magic, he can increase her speed and strength to much higher levels than normal), Creation (Vayla can make constructs with mass out of fire), Shapeshifting, HealingImmortality (Types 2, 4, and 6; Vayla can survive with a large portion of her torso torn out. When Vayla dies, he uses some of her soul power to either possess another predetermined body, or randomly reincarnate in one. Sher strength shifts depending on the body he possesses), Fate Manipulation and Conceptual Manipulation with The Blade of Envy (Vayla devoured Eowyn's soul and took her abilities, gaining the capability to lightly alter the timeline in Vayla's favor, alongside amplifying herself when the concept of Envy is in abundance), Power Mimicry (With the Blade of Envy, Vayla can steal weakened versions of abilities he sees. With Ruby Tuesday's Beggars Banquet, Vayla can take people's abilities via kiss, murder, of consensual blood transfusion). Life Manipulation, Matter Manipulation, Telepathy, Flight, Transformation and Heat Manipulation with Beggar's Banquet (After stealing Ruby Tuesday's abilities, she became capable of using Ruby's lipstick in order to spread rot via a kiss, harden and soften her body, corrode metals quickly, communicate via the mind, fly, manipulate heat around her, and more. She can also transform into her victims, such as Ruby and Skeletron), Resistance to Obligatory and Consortium Abilities (While it has been several hundred years since she obtained The Obligatory, and her power has dropped since, she still has The Obligatory within her soul, possessing all of it's resistances on an incredibly high Stage One Caelum, or Aria, level, immeasurably and infinitely above the potency of normal magic), Resistance to Fire Manipulation (Vayla can devour flames not made by herself to regenerate both mana and physical condition even faster than normal, as well as taking less damage from it), Self-Sustenance (Types 1, 2, and 3; Vayla can refuel and refresh her body with her Anamnesis Technique), Acausality (Type 1; Vayla's time is secured by The Collective, and her past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with her Kiri (Sher dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on her targets, before bouncing back to Vayla after hitting anything), Statistics Amplification with The Berserker (The Berserker, while unwieldy, can be amplified with magic to inflict an extremely high amount of damage), Summoning with Icon of The Kraken (When a weapon or item with the Icon on it hits an organic target, multiple ghostly tentacles rise from the area around them to attack and restrict that target), Ice Manipulation with Frostlorn (Frostlorn freezes the area around whatever it hits), Invisibility with Scythe of the Unseen (The Scythe can transform into an invisible, nigh insensible emblem that locks onto any item and allows Vayla to mentally track it perfectly), Information Analysis with Identification Daggers (When the daggers stab into an object, Vayla learns an extensive amount of information about the target. She can mentally search for more information at will. The longer they stay in, the more he knows), Statistics Amplification with Goliath Armor (While worn, whenever Vayla amplifies her speed, instead he amplifies the armor’s durability by a relative amount), Limited Pocket Reality Manipulation with Ringleader's Fists (When equipped, a circular ring around 15 meters in radius will appear around Vayla and anyone in it, trapping them in The Ringleader's Reality. Every time he hits an opponent, the ring shrinks, leaving them less and less space to escape). Resistance to most body-altering effects with Anamnesis, Resistance to Absorption (Vayla has a specific fire spell that combusts to cause massive damage to the absorbing party), D&D Resistances.

Attack Potency: At least Large Island Level, higher with various spells (Was able to summon a giant meteor and survive it’s impact point blank, could trade blows with Eowyn)

Speed:  At least Hypersonic, with Sub-Relativistic+ reaction speeds, higher with various spells (One of the faster members of the party)

Lifting Strength: Likely Class T (Shoved Eowyn into a portal)

Striking Strength: Large Island Level

Durability: Large Island Level (Could both damage and take hits from Eowyn, could casually withstand her own attacks)

Stamina: Extremely High (Even without Anamnesis, Vayla has survived an incredible amount of abuse and injury from enemies equipped to counter and defeat them. With Valev - The Gamer, Vayla is incredibly high in stamina of all aspects, able to last near months on end).

Range: Standard Melee Range, Several Meters with Kiri, Hundreds of Meters with The Flames of The Consortium

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri, The Berserker, Icon of The Kraken, Mana Emblem, Frostlorn, Scythe of the Unseen, Identification Daggers, Goliath Armor, Ringleader's Fists

Intelligence: Varies, usually Genius to Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. She has bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, she is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. She is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Her brutality earned her the name “The Accursed One” among Jury soldiers. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. She puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

Weaknesses: Valevs are incredibly overconfident and brazen, determined and high on willpower to take on things far out of their weight class. Valevs’ intelligence and planning, additionally, scale to how precarious the situation is; in operations The Collective disapproves or does not care for, The Collective’s members may choose not to contribute, or in some scenarios, actively screw with the host for shits and giggles. Valevs often have a pit feeling of being truly alone and rely on The Collective to keep them company- when things get out of hand, they often burst into violent mood swings and spiral into self-righteousness and egotism. Worst of all, Valevs are incredibly bad at recognizing the flaws and consequences of their own actions, even when on such tremendous scales such as irreversibly hindering development and growth due to wiping out all stable governments with their ruthless freedom fighting.

Notable Attacks/Techniques:

The Consortium's Blessing

As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, she has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, she controls the fabric of The Consortium, allowing her to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, she can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.

  • Boon of Souls
One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to her overall power.
  • The Collective
The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.
  • Absorption
Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.
  • Psuedo-Immortality
Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.
  • Boon of Time
A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
  • Anamnesis Technique
One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.
  • Illusionary Casting
One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.
  • Unused Capabilities
In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics

Over the years, Valev has learned quite a few different techniques unique from his original gift.

  • Destruction Magic
This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.
  • Fire Manipulation
This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.
  • Fire Absorption
While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.
  • Speed Amplification
By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes
  • Conjure Weapons
Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.
  • Embodiment of Death
In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
  • Death Prevention
Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style

Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Blade of Envy

From Eowyn himself, a title of great weight and power. After slaying Eowyn in battle, Valev became the new holder of the title. This allows him the ability to copy powers from those they see, amplify the body heavily, draw upon the envy of those around them for strength, manipulating fate, and an incredibly powerful transformation called Sin Trigger, greatly amplifying all above abilities at the cost of the psyche.

Beggars Banquet

An ability obtained from Ruby Tuesday after killing a clone of her. After applying the associated lipstick, she may use Ruby's ability to copy other abilities via killing or kissing, alongside Ruby's incredible analytical abilities.

  • Necrokinetic Kiss
Can rot people by kissing them.
  • Hardening/Softening
Can make their own body softer or harder at will.
  • Telepathy
Can send and receive messages via the mind.
  • Vampirism
Can amplify strength and speed, can fly, and can turn into a bat.
  • Rusting
Can quickly corrode and weaken metals.
  • Heat Absorption
Can drain the heat around them to greatly heat themself up while freezing the area around them.
  • Pocket Storage
Can store an unlimited number of items on her person in a pocket realm of sorts.
  • Teleportation Balls
Can create balls of magic that teleport anything within them to other locations.
  • Locking
Can 'lock' and 'unlock' things within a short radius.

Queen

As a result of killing Yvonne Park many, many times, Vayla unlocked her Abnormality as an ability to control. This allows the manipulation of parallel dimensions. While not as absolute and powerful as Yvonne's use of this ability, she used it to gain control of several abilities from her past and other dimensions.

  • Valev of the Fairy
Can fly and control incredible amounts of danmaku via cloning her Kiri.
  • Valev of the Dungeon
Can become innately incredibly stealthy, vanishing from the eye on a dime.
  • Valev of the Gamer
Can cast a variety of spells, along with having increased regeneration to health and mana.
  • Valev of the Past
Can control darkness with great finesse, using it to temporarily blind enemies and blend into the night.
  • Valev of the Academy
Can control magnetic fields via touch.
  • Valev of the World
Can amplify speed every time she hits an enemy by just a small amount, but with no cap on how fast she can get.
  • Valev of the Court
Can become an incredibly good lawyer.

Equipment

  • Kiri
Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.
  • The Berserker
A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.
  • Icon of The Kraken
The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.
  • Mana Emblem
While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.
  • Frostlorn
Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.
  • Scythe of The Unseen
A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.
  • Identification Daggers
Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.
  • Goliath Armor
One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.
  • Ringleader’s Fists
Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.

Name: Valev, Valev 'Valev' Valev, Vayla, Death

Origin: The Infinite Consortium

Gender: First Valev was male (deceased), reincarnated directly into female (by outside sources).

Age: Over 2000, physically around his early-mid 20s.

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities: Superhuman Physical CharacteristicsExtrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire ManipulationExplosion ManipulationExistence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with. He can also control actual flames), Weapon Mastery, Mastery in Martial ArtsEnhanced Senses (Valev has honed his body and mind to be more keen to outside disturbances), Stealth Mastery (Valev spent over 50 years as a hermit and a sniper following the destruction of his home planet), Time Manipulation (Can stop, speed, or slow time down at his will), Space-Time Manipulation (Type 1; Valev uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Duplication via Time Manipulation (Valev can make temporal copies of himself, all with their own minds and magic. He is limited to 10 fully powered clones of himself), Illusion Manipulation (Valev can, with concentration, use his control over time to freeze or loop the photons and moleculesin the air to create constant images or sounds that aren’t there anymore), Limited Forcefield Creation (Valev can freeze his Consortium Fire in the air with Time Magic to make a virtually indestructible barrier for a few seconds), Regeneration (Low-Mid, possibly Mid; Valev can restore his body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body), Limited Invulnerability and Death Manipulation (When at a critical or even lethal state, Valev can make himself near to impervious to damage and continue fighting for a few more seconds before succumbing to his wounds), Limited Flight (Valev can temporarily manifest his flames around him to keep him floating for a short amount of time), Soul Manipulation (Valev absorbs the souls of the weak or dead to fuel his immortality and strength), Power Absorption (Valev can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Valev can take over the bodies of those whose souls he has claimed), Power Nullification (Valev can charge his body and weapons with an energy that can nullify and shatter magic even on a level similar to his),  Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Creation (Valev can make constructs with mass out of fire), Shapeshifting, HealingImmortality (Types 2, 4, and 6; Valev can survive with a large portion of his torso torn out. When Valev dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. His strength shifts depending on the body he possesses), Resistance to Obligatory and Consortium Abilities (While it has been several hundred years since he obtained The Obligatory, and his power has dropped since, he still has The Obligatory within his soul, possessing all of it's resistances on an incredibly high Stage One Caelum, or Aria, level, immeasurably and infinitely above the potency of normal magic), Resistance to Fire Manipulation (Valev can devour flames not made by himself to regenerate both mana and physical condition even faster than normal, as well as taking less damage from it), Self-Sustenance (Types 1, 2, and 3; Valev can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Valev's time is secured by The Collective, and his past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with his Kiri (His dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Valev after hitting anything), Statistics Amplification with The Berserker (The Berserker, while unwieldy, can be amplified with magic to inflict an extremely high amount of damage), Summoning with Icon of The Kraken (When a weapon or item with the Icon on it hits an organic target, multiple ghostly tentacles rise from the area around them to attack and restrict that target), Ice Manipulation with Frostlorn (Frostlorn freezes the area around whatever it hits), Invisibility with Scythe of the Unseen (The Scythe can transform into an invisible, nigh insensible emblem that locks onto any item and allows Valev to mentally track it perfectly), Information Analysis with Identification Daggers (When the daggers stab into an object, Valev learns an extensive amount of information about the target. He can mentally search for more information at will. The longer they stay in, the more he knows), Statistics Amplification with Goliath Armor (While worn, whenever Valev amplifies his speed, instead he amplifies the armor’s durability by a relative amount), Limited Pocket Reality Manipulation with Ringleader's Fists (When equipped, a circular ring around 15 meters in radius will appear around Valev and anyone in it, trapping them in The Ringleader's Reality. Every time he hits an opponent, the ring shrinks, leaving them less and less space to escape). Resistance to most body-altering effects with Anamnesis, Resistance to Absorption (Valev has a specific fire spell that combusts to cause massive damage when absorbed).

Attack Potency: At least Large Country Level+, possibly Continent Level (Weaker than a guildmate who could keep up with Elene Aria, who was around half as strong as someone who could perform this at his peak.) 

Speed:  Massively FTL+higher with Anamnesis (Could casually keep up with light attacks from enemies. Became possibly the fastest member of the guild)

Lifting Strength: Class K

Striking Strength: At least Large Country Class+, possibly Continent Class

Durability: At least Large Country Level+, possibly Continent Class (Could survive damage from enemies comparable to himself)

Stamina: Extremely High (Superior to Arc 1 Valev)

Range: Standard Melee Range, Several Meters with Kiri, Hundreds of Meters with The Flames of The Consortium

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri, The Berserker, Icon of The Kraken, Mana Emblem, Frostlorn, Scythe of the Unseen, Identification Daggers, Goliath Armor, Ringleader's Fists

Intelligence: Varies, usually Genius to Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of herself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only herself. He had bested Death in combat, through exploiting his kindness to avoid his all-powerful soul manipulation. Outside of just one versus one combat, he is a descendant in a long line of incredibly skilled and adaptable revolutionaries, known for combining new and ancient magical tactics in the most ideal way possible to exploit enemy techniques. Her kind is considered one of the greatest threats to The Federation not because of raw power, but due to immense willpower, dedication, and brutal cunning that has brought down empires for millions of years, on such a scale that her crusades have permanently left areas scarred and lacking governance at all, while those with governments hope that she never comes knocking on their door. Despite her seemingly senseless bloodthirsty style of warfare, there is technique to the madness. He puts great thought into targeting and planning, and created many of the greatest theories of Consortium Warfare, such as One-Man-Army Combat. This immense knowledge and intelligence comes from every last mind in The Collective contributing their thoughts and ideas at once, leading to utterly absurd knowledge and processing power along with an incredible number of viewpoints.

As a military leader, Valev has proven to be one of the most accomplished and forthright generals of his time, leading entire armies while out-numbered, out-gunned, and out-disciplined, taking on worldwide empires such as The Jade Empire and striking them down when he was a young mortal. Having utilized every magical ability to his advantage, Valev managed to take down an army of 100,000 with a mere 100 men, not including himself, through the use of mobility, stealth, and mental warfare slowly breaking down the lines. As a political leader, he has shown care and knowledge for how to fully dismantle tyranny past the simple facets of their current emperor, usually through death and destruction, but occasionally with care and regard for political sensitivities. His unique view that gives no craps about what may happen as a result has left him able to do all the things many would be unable to do when it comes to toppling political institutions.

Valevs, as a Collective, have incredible processing power and potency in combat. When the situation demands it, many of the most qualified Valevs of the trillions in The Collective command 'battle stations', watching The Host's moves and giving them tips and analysis of the battle at hand. This results in an incredibly thorough view of battle, driven both by reason and emotion. It's been said that pissing off a Valev only makes them smarter, since they'll direct more resources into crushing the opponent as quickly as possible. Even without The Collective's help, Valevs are known for being some of the greatest war generals known to humanity, crusading through massive empires while low on trained manpower, weaponry, and money, taking every last advantage and succeeding in spades. Valevs have taken out empires varying from the multidimensional dictatorship of The Federation to The Bellard Dynasty, a master at creating advantages where there are none and use to never having a weakness to exploit, but instead, a weakness to create. Overall, both individually and with an army, Valevs have proven to be incredibly competent foes that think endlessly, with a thought process none but another Valev would understand.

Weaknesses: Valevs are incredibly overconfident and brazen, determined and high on willpower to take on things far out of their weight class. Valevs’ intelligence and planning, additionally, scale to how precarious the situation is; in operations The Collective disapproves or does not care for, The Collective’s members may choose not to contribute, or in some scenarios, actively screw with the host for shits and giggles. Valevs often have a pit feeling of being truly alone and rely on The Collective to keep them company- when things get out of hand, they often burst into violent mood swings and spiral into self-righteousness and egotism. Worst of all, Valevs are incredibly bad at recognizing the flaws and consequences of their own actions, even when on such tremendous scales such as irreversibly hindering development and growth due to wiping out all stable governments with their ruthless freedom fighting.

Notable Attacks/Techniques: 

The Consortium's Blessing

As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.

  • Boon of Souls
One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
  • The Collective
The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.
  • Absorption
Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.
  • Psuedo-Immortality
Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.
  • Boon of Time
A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
  • Anamnesis Technique
One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.
  • Illusionary Casting
One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.
  • Unused Capabilities
In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics

Over the years, Valev has learned quite a few different techniques unique from his original gift.

  • Destruction Magic
This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.
  • Fire Manipulation
This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.
  • Fire Absorption
While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.
  • Speed Amplification
By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes
  • Conjure Weapons
Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.
  • Embodiment of Death
In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
  • Death Prevention
Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style

Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Equipment

  • Kiri
Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.
  • The Berserker
A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.
  • Icon of The Kraken
The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.
  • Mana Emblem
While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.
  • Frostlorn
Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.
  • Scythe of The Unseen
A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.
  • Identification Daggers
Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.
  • Goliath Armor
One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.
  • Ringleader’s Fists
Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.

Key: Cataclysm | World of Myths

Gallery

Trivia

  • Valev was originally named V, but I disliked the name.
  • Valev’s Kiri were inspired by Draven’s axes, the Icon of The Kraken was taken from Illaoi, and Valev will often make references to Ekko when recalling back in time. In essence, a lot of his abilities are inspired by League of Legends. Blame the hosts of the RPs I was in.
  • The Valev race use to be an individual person who kept reviving. Now it's like, three trillion different people. Fun.
  • Valevs secretly have a guilty pleasure for bureaucracy.
  • Valev as a creation is about 7 years old, and has gone through more iterations than Ryze has reworks.

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