|“||'"Ok big boy, I don't know why all of a sudden you wanted to attack that man ... and maybe I can understand why,but it's not what we're here for! We came here to investigate and help ... and kill a whistleblower ... even if he seems pretty asshole it's not a good way to do it! We have to be better or at least look better ... than that guy! "'||„|
|“||'"So ... please calm down and use some common sense ... I know you have big boy"'||„|
|~ Valayar while persuading Fluffy under Charm Person to stop attacking a man.|
Valayar Fireborn is a Half-Elf Divine Soul Sorcerer, son of a human merchant and a High Elf Sorcerer from a cult who worshiped a Fire Primordial known as Kossuth and of whom she was also one of the descendants, as is Valayar himself .
Valayar begins his adventure by waking up in a cell in the city of Vanastre together with three other adventurers. Ondrea an Aasimar Cleric, Fluffy a Half-Orc Barbarian and Keya, an Elf Wood Monk. The group will take the opportunity to exit the prison in exchange for helping the guards of the city of Vanastre by solving the crimes that are happening.
As a half-elf, he inherited the traits from both of his parents. The color of the hair, the body and the facial features from his father and the color of the skin, the eyes and ears from his mother. He wears a light gray-brown sleeveless jacket, long pants of the same color and a light leather vest with bracelets, belt and boots of the same material.
Valayar has an affable but also sarcastic personality, he will occasionally make pungent and slightly racist comments even if he does not realize it. As the son of a merchant, he learned the arts of bargaining and haggling, from which he derives his fondness for money and proceed in situations that require it with persuasion rather than force.
Alignment: Chaotic Good
Name: Valayar Fireborn,"Val" for his friends
Origin: D&D Homebrew
Classification: Half-Elf, 1/12 Primordial, Divine Soul Sorcerer
Date of Birth: Unknown
Birthplace: Vanastre, near the city of Sharan
Likes: Money,precious and/or magical objects, adventure
Dislikes: Assassins and traitors
Eye Color: Golden
Hair Color: Black
Hobbies: To play dice
Values: Freedom,Friendship and Work
Marital Status: Single
Affiliation: Vanastre's City Guards
Previous Affiliation: Nones
Tier: 9-B | 9-A
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Darkvision allows him to see in the dark up to a distance of 60ft), Magic/Reality Warping, Non-Physical Interaction (Magic in D&D can interact with conceptual demons, abstract devils, incorporeal spirits, intangible elementals, and even nonexistent deities), Fire Manipulation (Via Firebolt, Control Flames and Burning Hands), Soul Manipulation (Via Sacred Flame and Guiding Bolt), Telekinesis (Via Mage Hand), Healing (Via Cure Wounds), Status Effect Inducement (Can blind or deafen peoples via Blindness/Deafness and Guiding Bolt), Probability Manipulation (Via Favoured by the Gods), Statistics Amplification (Via Enhance Ability and Mage Armor), Forcefield Creation (Via Mage Armor), Resistance to Sleep Manipulation, Empathic Manipulation and Standard D&D Resistances | The same as before plus Light Manipulation (Via Light of Heavens and Lantern of Revealing), Time Manipulation/Statistics Reduction/Limited Power Nullification (Via Slow), Invisibility Negation (Via Lantern of Revealing), Extrasensory Perception (Can cast Detect Magic via Wand of Magic Detection), Damage Reduction (Against Projectiles via Gloves of Missile Snaring), Paralysis Inducement (Via Large Spectator Eye), Summoning and Limited Telepathy (Via Find Familiar, can summon a Fire Newt with shares a telepathic bond), Information Analysis (Via Glasses of Identification, can cast the spell Identify, capable of identifying the property of magical items)
Attack Potency: Wall Level (He can use Burning Hands) | Small Building level (Comparable to users of Fireball and Incineration, which vaporizes people)
Speed: Subsonic (Comparable to those who can dodge point blank arrows) | At least Hypersonic+, with High Hypersonic+ reactions (far above people who can avoid the spell Call Lightning and can tag individuals with the evasion feat).
Lifting Strength: Athletic Human (Can lift up to 330lb)
Striking Strength: Wall Level Class | Small Building Class
Durability: Wall Level | Small Building Level
Range: Tens of meters with spells and ranged weapons
Standard Equipment: Darts, an orb, standard adventurer kit, Wand of Magic Detection, Lantern of Revealing, Gloves of Missile Snaring, Large Spectator Eye, Glasses of Identification
Weaknesses: None notables
- Burning Hands (No longer at Level 5)
- Guiding Bolt (No longer at Level 6)
Key: Level 1-4 | Level 5-8