A lot of FOG characters cannot keep up with the higher level characters, and do not scale to them. This is the scaling for Otto, XRed and all the other punching bag-like characters.
Kinetic Energy[]
I will use the average speed for FOG characters in battle, 1602 M/S with the average weight of a human, 180 LBS to get… 1.02 Megajoules of energy, or around Wall Level+. Good, but it should probably be higher. Let’s go to Calc 2.
Kinetic Energy 2[]
In High Five, Cucumber Otter runs around the planet to give Otto a high five. Let’s get to his speed at the low end to get a accurate strength. It took him 0.56 seconds to run 24091 miles. That’s 13490 Miles Per Second, or 48567456 Miles per hour. Massively Hypersonic. Thats 8742142080 joules in Kinetic Energy that was hitting Otto with no harm, or 2.08 Tons of TNT or Large Building Level. I believe this should be used for the Low Level characters in FOG.
Speed[]
Most Low Level FOG characters can react to Golden Orbs, and should scale to Avin in reaction speed. But for movement speed, Let’s take a page from the originals. In the early days of Cucumber Otter’s channel in A Good-ish animation, Otto ran 780 pixels in 4 frames of animation. Seeing as our pixel average on Cucumber Otter in all their animations is 0.9 feet per pixel in this zoom out, we get around 702 Feet per second, Subsonic+ level.