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FC/OC VS Battles Wiki
FC/OC VS Battles Wiki

Various feats that happen in the battles of DEATH BATTLE! get calculated.

Retro Rivals[]

This is going to include the original 2011 version, the 2018 one, Luigi VS Tails and Donkey Kong VS Knuckles because... why not?

I'm going to list notable feats that are already calced as common feats here for easier viewing while I calculate actual interesting feats.

and yeah, that's the boring stuff outta the way! Let's get to calcing!

Mario and Sonic survive Bob Ombs[]

First, I'll calc it using the trees as the reference point. Then I'll calculate it using the Mountain itself, which should be 609.6m tall.

DD DeathBattle MarioSonic 01a

Tree: 82px = 10m (minimum height of trees)

Explosion Height: 510px = 62.195m

Explosion Width: 626px = 76.34m

Both of these values are the diameter to the explosion, so we need to divide them by 2 to get the radius, which will be necessary for the calc.

Low Radius (Tree): 62.195m / 2 = 31.0975m

High Radius (Tree): 76.34m / 2 = 38.17m

Formula for Ground Explosions: W = R^3*((27136*P+8649)^(1/2)/13568-93/13568)^2, where W is the yield in tons of TNT, R is the radius in meters, and P is the shockwave pressure in bars, where we generally use 1.37895 bars or 20 psi of pressure.

Low End Yield: 31.0975^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 2.42 Tons of TNT (High 8-C)

High End Yield: 38.17^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 4.47 Tons of TNT (High 8-C)

Now to using the Mountain for reference!

DD DeathBattle MarioSonic 01b

Mountain: 649px = 609.6m

Explosion Height: 510px = 479m

Explosion Width: 626px = 588m

Now to divide these by 2x for the radius.

Low Radius: 479m / 2 = 239.5m

High Radius: 588m / 2 = 294m

and now... for the Yield!

Low End (Mountain): 239.5^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 1104 Tons of TNT or 1.104 Kilotons (Low 7-C)

High End (Mountain): 294^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 2042 Tons of TNT or 2.042 Kilotons (Low 7-C)

Sonic climbs the Mountain[]

Yeah, this happend before the whole Bob Omb Thing...

DD DeathBattle MarioSonic 02

Tree: 130px = 10m = 0.076923 m/px

Mountain: 1049px = 609.6m = 0.5811248 m/px

Sonic's Distance: 97.9+111.9+220.8+170.9+203.1+191.7+141.9 = 1138.2px

Low Distance (Trees): 1138.2px = 87.55m

High Distance (Mountain): 1138.2px = 661.44m

I was going to use FrameByFrame, but video is age-restricted so I got absolutely nothing. Guess I'll have to count... manually.

After counting, I got 65 frames, which (in a 30fps video) is equal to 2.167s

Low Speed: 87.55m / 2.167s = 40.4 m/s (Subsonic)

High Speed: 661.44m / 2.167s = 305.233 m/s or Mach 0.89 (Subsonic+)

Suprisingly, not that impressive... huh

Swinging Hammers[]

Yeah, Mario swings a massive hammer over his head. This would give some impressive LS (and energy, i guess).

First, we need to get all the required measurements.

DD DeathBattle MarioSonic 03

Mario: 320px = ~1.55m

Arm Length: 163.6px = 0.79m

Handle Length: 276.2px = 1.34m

Handle Diameter: 45.3px = 0.22m

Head Diameter: 182px = 0.88m

Head Length: 190.8px = 0.92m

First let's get the mass of the Hammer!

The Hammer's handle is 0.05m^3 is appears to be made of wood. The wiki uses White Oak for generic wood, which has a density of 770 kg/m^3 (listed as Oak, American White)

The Hammer's head is 0.56m^3 and appears to be made of some metal. I'll use Cast Iron, which has a density of 6800-7800 kg/m^3 (average of 7300)

Handle Weight: 770kg * 0.05m^3 = 38.5kg

Head Weight: 7300kg * 0.56m^3 = 4088kg

Combined Weight: 38.5kg + 4088kg = 4126.5kg or 4.13 Metric Tons (Class 5)

Now for the Force, we need the distance moved and timeframe, and with that the Acceleration, and the mass of the hammer which we just calculated.

First, combining the length of the arm (0.79m) and the handle (1.34m) we get a radius of 2.13m, with which we can get a circumference of 13.38m

Of course, the swing doesn't 360 degrees as it only goes over the head of Mario, so we only need half the circumference. This gives us a distance travelled of 6.69m

Now for Timeframe. It takes Mario roughly 7 frames to swing it 180 degrees or, with a framerate of 30fps, a timeframe of 0.23s

Velocity: 6.69m * 0.23s = 29 m/s

Putting all that into an Acceleration Calculator, we either get 252.93 m/s^2 or 966.7 m/s^2 (with a velocity of 29 m/s and reaching that speed in a single frame)

Now using F = MA where M is mass in kg, A is Accceleration in m/s^2 and F is force in Newtons, we can get a result of:

Low Force: 4126.5kg * 252.93 m/s^2 = 1043715.645 Newtons, 106429kg or 106.43 Metric Tons (Class K)

High Force: 4126.5kg * 966.7 m/s^2 = 3989087.55 Newtons, 406773kg or 406.77 Metric Tons (Class K)

While we're here, might as well get the KE of the Hammer as well.

Kinetic Energy: 1735193 Joules or 1.735 Megajoules (Wall)

Yeah what did you expect?

Sonic gets Bowsered[]

So Mario throws Sonic with one hand and enough force to part the clouds and that Sonic's impact makes a literal mushroom cloud.

For this calc I'll assume that the clouds are "cumulus clouds", which are on average 1300m thick (ranging 0.6km-2km) and hang 914m off the ground.

First, let's get the speed that Sonic was thrown at and the LS for Mario to do so.

Using FrameByFrame, I found two things:

  • Mario holds his hand back for the throw on frame 31415 and releases Sonic on frame 31417, difference of 2 frames. Within an animation that runs on 30fps, this gives a timeframe of 0.067s
  • Sonic makes impact with the water on frame 31467, giving a difference of 50 frames (1.67s) compared to when he was released.

With this, we can get the velocity of Sonic and the Acceleration that Mario put into throwing Sonic

Velocity: 914m / 1.67s = 547.3 m/s or Mach 1.6 (Supersonic)

Accelaration: 8169 m/s^2 (Result)

Now using F = MA, where Mass is the weight of Sonic equaling 35kg, we can get: 285915 Newtons, 29155kg or 29.15 Metric Tons (Class 50)

Ehh, not that impressive, but we didn't get to the fun stuff yet

Now let's get to the primary showcase of the feat: teh clouds!

First, let's get the sizes for everything.

DD DeathBattle MarioSonic 04

Cloud: 372px = 1300m

Initial Cloud Diameter: 1920px = 6709.67m or 6.7km

Dispersion Radius: 975.5px = 3409m

Given that this feat is a KE feat, we have to get the mass using this calculator. Inputting 1300m for the thickness, 914m for the height and 35358367 m^2 for the area, we get a mass of: 48,352,393,690 kg

For the Kinetic Energy of dispersing clouds, we have to use this formula: "kinetic energy = 1/12 * cloud mass * (Speed of cloud movement)^2", where I presume the speed is in m/s, the mass is in kilograms and energy is in joules.

Using FrameByFrame again, The clouds start to disperse on frame 31418 and finish moving at frame 31450, a difference of 32 frames and a timeframe of 1.067s

Dispersion Speed: 3409m / 1.067s = 3194.939 m/s or Mach 9.38

Dispersion Energy: 1/12 * 48352393690kg * (3194.939 m/s)^2 = 41130299708145423 Joules or 9.83 Megatons (7-B)

Yeah that matches with Mario being able to create a nuclear blast with Sonic's body.

Hyper Sonic and Super Star[]

Yeah I'll be covering the "travel to the moon" feat and the "shatter the moon" feat. Finally.

First, let's get the Distance. I've already done a few "travel to the moon" feats so I know the distance needed immediately.

In my Portal 2 calc, I got a a distance of 376291.6km or 376291600m from the earths surface to the moons surface. However, Sonic & Mario are parallel to the moon so we need to add an additional 1737.4km to account for the moons radius.

Corrected Distance: 376291.6km + 1737.4km = 378029km or 378029000 metres

Using FrameByFrame, they start flying upward on frame 30094 and stop moving (vertically) on frame 30361, a difference of 267 frames. In a video that runs at 30fps, this gives a timeframe of 8.9 seconds.

Flight Speed: 378029000m / 8.9s = 42475168.54 m/s or 14.2% the speed of light (0.14168c, Relativistic)

Well that's pretty fast.

Yeah it splits in half quite quickly. How quickly, you may ask? well while counting when getting the screenshots ready I got 5 frames, which is about 0.167 seconds in a 30fps video.

Now let's get the distance each half of the moon moved.

DD DeathBattle MarioSonic 05a

First, let's correct the diameter of the moon with the formula: Corrected planet diameter = sqrt(1-(tan(35)*(planet diameter in pixels/panel height in pixels))^2/((tan(35)*(planet diameter in pixels/panel height in pixels))^2+1))*planet diameter

The Moon's diameter is normally 3474.8km, so...

Correct Diameter: sqrt(1-(tan(35)*(1538/1080))^2/((tan(35)*(1538/1080))^2+1))*3474.8km = 2460.56km

DD DeathBattle MarioSonic 05b

Moon: 1538px = 2460.56km

Diameter Moved: 1043px = 1668.63km

Now we need to divide this in half to get 834.315km or 834315 metres, now we need to get the speed and the kinetic energy of the moon is finally be here!

Seperation Speed: 834315m / 0.167s = 4995898.2 m/s or 1.7% the speed of light (0.016665c, Sub-Relativistic)

The moon's mass is 7.342*10^22 kg, but we need half of that. That's about 3.671*10^22 kg or... a really big number in Metric Tons.

Relativistic Kinetic Energy: 4.58218*10^35 Joules or 109.52 Yottatons of TNT (5-A)

Huh... neat.

Okay so Sonic and Mario's shockwave thingy managed to hit the moon from far away to make split like that, so let's figure out the distance the moon has from the two fighters as that happens.

To do that, we need to use Angular Size Scaling! We've already got all the values from the Attack Potency tabber so...

Angle Size: 2atan(tan(35deg)*(1538/1080)) = 89.83 degrees

Distance from Moon (Low End): 2460.56km size + 89.83deg angle = 1233.93km or 1233930m (Thousands of Kilometers)

Distance from Moon (High End): 3474.8km size + 89.83deg angle = 1742.56km or 1742560m (Thousands of Kilometers)

Yeah, makes sense. I prefer the lower end because it uses the corrected diameter of the moon (due to it being VERY close to the camera), though this does make curious what the potency of this attack would be with Inverse Square Law?

I'm just gonna calculate this the low end distance, which should give a sphere with an area of 19133345346627m^2 if given a radius of 1233.93km. Meanwhile the moon, with it's diameter of 3474800m or 3474.8km, would give a crosssectional area of 9483082024845m^2

The power required to split the moon that fast was calculated to be 4.58218e+35 Joules so...

Power from Distance: 4.58218e+35 J / 9483082024845m^2 * 19133345346627m^2 = 9.2451412e+35 Joules or 220.964 Yottatons (5-A)

Surprisingly, it's only twice as strong than the previous result, but if we account for both fighters it returns to 110.482 Yottatons (roughly an 0.88% increase). Don't know how I feel about Shockwave scaling for a feat that takes place in space where there is no air, but it was sure interesting.

Bombs in the Sky[]

So Luigi manages to launch several bombs into the sky, nearly reaching Tails, before they all fall and land on Luigi. They also explode, I guess.

So first I wanted to figure out the force that the Poltergust launches the bombs with but for that we need the weight and the speed.

I'm gonna borrow some numbers from MatPat here. Cast Iron Bombs are usually 25.4cm in diameter and weigh around 39.69kg. Now we just need to get the size of the bombs compared to Luigi, count the number of bombs and we can get the weight!

DD DeathBattle LuigiTails 01a

Luigi: 490px = 165cm

Bomb: 306px = 103cm

That's about 4x bigger than regular bombs. Using the equation for larger objects, we can deduce that one bomb weighs 2646kg or 2.65 Metric Tons!

It's hard to count to the exact number of bombs, the most I could count was 10 in this scene. This gives a total weight of 26460kg or 26.46 Metric Tons (Class 50)

And now for the Force to launch it into the sky using F=MA! It gets close to tails, who is parallel to the clouds in the sky. They seem to resemble cirrus clouds which are... 4572m at minimum.

Now for the Timeframe, this is another age-restricted and old video, so get ready to count manually! I got 60 frames from counting when they first launched and when they were just under Tails. The video runs at 30fps so that's 2 seconds

Velocity: 4572m / 2s = 2286 m/s or Mach 6.7 (Hypersonic)

It would have to accelerate to that speed in a single frame or 1/30th of a second, which gets us 76200 m/s^2

Force: 26460kg * 76200 m/s^2 = 2016252000 Newtons, 205600485 kgf or 205600.485 Metric Tons (Class M)

Now let's find out how much energy Luigi is surviving from point-blank explosions!

DD DeathBattle LuigiTails 01b

Luigi: 335px = 1.65m

Explosion Diameter: 1814.9px = 8.939m

Radius: 8.939m / 2 = 4.4695m

For explosions that happen on the ground, we use this formula:

  • W = R^3*((27136*P+8649)^(1/2)/13568-93/13568)^2, where W is the yield in tons of TNT, R is the radius in meters, and P is the shockwave pressure in bars, where we generally use 1.37895 bars or 20 psi of pressure. For this specific formula, there is no need to divide the result by 2.
Explosion Yield: 4.4695m^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 0.00717 Tons of TNT (9-A)

Launching a Fox into the sky[]

Oh yeah, this happened. How could I forget?

Let's count frames manually. Starting from when the explosion effect happens to when the camera reaches Tails in the sky I got 124 frames which, given the videos framerate of 30fps, gives us the timeframe of 4.13s

As I mentioned above, the clouds are cirrus clouds that are at minimum 4572m from the ground.

Speed: 4572m / 4.13s = 1107 m/s or Mach 3.25 (Supersonic+)

We can get kinetic energy with this. Given Tails has a mass of 20kg, we get kinetic energy of 12254490 Joules or 0.00293 Tons of TNT (9-B+)

Alright, that's not as impressive.

Knuckles spins a hole[]

Knuckles runs fast enough to pulverize the ground Donkey Kong was standing on... somehow, whatever funny calc.

DD DeathBattle KnucklesKong 01a

Donkey Kong: 70px = 185cm

Hole Depth: 766px = 2024cm

DD DeathBattle KnucklesKong 01b

Knuckles: 304px = 110cm

Hole Radius: 1379px = 498.98cm

Using this calculator, I got a volume of 1583166742.99cc

Pulverization of rock is 214 J/cc

Energy: 1583166742.99cc * 214 J = 338797682999.86 Joules or 81 Tons of TNT (8-B+)

Knuckles goes Splat[]

Here comes Knuckles, rougher than the rest of- oh he's dead.

DD DeathBattle KnucklesKong 02

Tree: 140px = 18m (Banana Trees can grow that tall)

Hole Diameter: 1284px = 165m

Hole Depth: 282px = 36.26m

Using the same calculator as above, I got a volume of 775328180845.45cc

Pulverization of rock is 214 J/cc

Energy: 775328180845.45cc * 214 J = 165920230700926.3 Joules or 39.656 Kilotons (7-C)

Omnilander[]

There is only one common feat of note here, i think...?

That being that Homelander slams Omni-Man with enough to catch on fire, which also vaporizes nearby humans! This means that Homelander here scales to the higher value originating from the source for this "common feat", that being 6000 km/h or Mach 5 (Hypersonic)

Into the Stratosphere[]

...like literally, they reach the altitude of aircraft which is in the Stratosphere.

Typical altitude for aircraft is about 9-12 km, avg. 10.5km or 10500m

Using FrameByFrame, I estimate that they begin ascending on frame 22122 with them finishing on frame 22256, a difference of 134 frames. With a framerate of 24fps, this gives a timeframe of 5.583s (This isn't perfect, given that Homelander gets punched to that height, but it's close enough)

Calculation: 10500m / 5.583s = 1880.7 m/s or Mach 5.5 (Hypersonic)

This... matches perfectly with the common feat I mentioned... wow...

Omni-Man sweeps the clouds[]

Omni-Man is not going to sugarcoat it that he's going to win and does possibly the most impressive feat in this episode!

First, let's figure out how big the hole is based on Homelander's size in the last frame he is visible in the shot!

DD DeathBattle Omnilander 02

Homelander: 19px = 1.8m

Hole Width: 640px = 60.63m

Hole Length: 710px = 67.26m

Using this calculator, we can get an area of 3203m^2

Now for the depth, we need to figure out what type of cloud it is. In the beginning, it appears to resemble closer to cirrus clouds, however at the moment of the feat it resembles closer to stratocumulus.

Stratocumulus has a thickness of "less than 1000m, of the order of 100m", have no idea what that means but I'll assume it means 900m. It also hangs around at a height of 761.9m on average.

Using this calculator and inputting all the values correctly, we get a mass of 3139163.9kg

Now for KE we need to use this formula: "kinetic energy = 1/12 * cloud mass * (Speed of cloud movement)^2", where I presume the speed is in m/s, the mass is in kilograms and energy is in joules.

It takes roughly 7 frames to disperse the clouds. Given the framerate of 24fps, this gives us a timeframe of 0.2916s

Dispersion Speed: (67.26m / 2x) / 0.2916s = 115.33 m/s or Mach 0.34

Dispersion Energy: 1/12 * 3139163.9kg * (115.33 m/s)^2 = 3479503914.37 Joules or 0.832 Tons of TNT (8-C)

Wait what. Maybe there's another method we can use?

Well, we don't see the rest of the cloud morph in any way aside from having a hole in the center, so maybe it's just vaporized?

First, let's get the volume.

Volume: 3203m^2 * 900m = 2882700m^3

For this type of cloud, we need a seperate calc for the mass of the liquid water content in the cloud. Stratocumulus has a density of 0.45 g/m^3

Mass: 2882700m^3 * 0.45 g = 1297215g or 1297.215kg

We simple have to multiply the mass with the latent heat of vaporization for water, which is 2264705 J/kg

Condensation Energy: 1297.215kg * 2264705 J = 2937809296.575 Joules or 0.702 Tons of TNT (8-C)

Even less? It truly is unremarkable...

Homelander vaporizes several people[]

After stunning Omni-Man with a shout, Homelander proceeds to slam Omni into the street, vaporizing some people nearby.

DD DeathBattle Omnilander 01a

Omni-Man: 50+61.6+42.9+88.6+97.2 = 340.3px = 1.88m

Street Width: 1291px = 7.132m

For the next step, we'll need Angular Size.

DD DeathBattle Omnilander 01b

The Street is 568px or 7.132m wide, the panel is 1920px wide.

Degrees: 2atan(tan(35deg)*(568/1920)) = 23.4 degrees

Distance: 17.21m

A Sphere of that size would have a surface area of 3722m^2, divide that by 2x (given that it was on the ground) and we get 1861m^2

It takes 0.068 to 0.073 Tons of TNT to vaporizing a single person with a crossectional area of 0.68m^2

Low End: 284855 Kilojoules / 0.68m^2 * 1861m^2 = 779581110 Kilojoules or 186.3 Tons of TNT (8-A)

High End: 305118 Kilojoules / 0.68m^2 * 1861m^2 = 835036173.5 Kilojoules or 199.6 Tons of TNT (8-A)

A lot higher than 9-A to 8-C, huh?

We can also figure out the temperature of the attack by... doing the exact same calculation. The Temperature required to vaporize someone is 1800°F

Epicenter Heat: 1800°F / 0.68m^2 * 1861m^2 = 4926176.47°F or 2736746.93°C

Huh... for comparison, the photosphere has a temperature of 5772 K or 5500°C, making this attack about 497.59 times hotter than the surface of the sun!

Across the Pavement[]

Homelander must've put in a LOT of force to drag Omni-Man across the floor that it basically pulverizes upon contact. Especially with how fast he's going!

Thankfully I can use the pixelscaling from my previous calc where everyone gets vaporized!

DD DeathBattle Omnilander 03

Omni-Man: 340.3px = 1.88m

Crater Width: 131px = 0.723m or 72.3cm

Crater Length: 990.3px = 5.47m or 547cm

That feels... awfully small for a street with big houses... well, Homelander helps with that by dragging Omni-Man in a mere flash! (that lasts 2 frames or 0.083 seconds)

Homelander Speed: 5.47m / 0.083s = 65.9 m/s

Welp that's quite fast, but that means he can also destroys 6590cm of concrete in terms of length in a SINGLE SECOND. As for volume and actual energy (cement requires 40 J/cc to pulverize), that would be...

Cement Volume (Low End): 2245710.67cc / 2x = 1122855.335cc

Cement Volume (High End): 27055271.13cc / 2x = 13527635.565cc

Cement Destruction (Low End): 1122855.335cc * 40J = 44914213.4 Joules or 0.01 Tons of TNT (9-A)

Cement Destruction (High End): 13527635.565cc * 40J = 541105422.6 Joules or 0.129 Tons of TNT (9-A+)

But you didn't look at this calc for how much energy this guys can deal (like I mentioned before, they are way above 9-A anyway), you're here for THE FORCE of it.

For Acceleration, I got 794 m/s^2 using Speed Difference and 1588 m/s^2 using Distance Travelled. Using Omni-Man's weight of 114kg, we can get the following using F=MA!

Low Force: 114kg * 794 m/s^2 = 90516 Newtons, 9230kgf or 9.23 Metric Tons (Class 10)

High Force: 114kg * 1588 m/s^2 = 181032 Newtons, 18460kgf or 18.46 Metric Tons (Class 25)

Yeah, that's pretty decent!

SuperSponge AquaBob[]

There are two feats of note in this episode.

Spongebob absorbs the water of Bikini Bottom[]

First, let's find the mass of water that Spongebob absorbed.

With the battle taking place in Bikini Bottom, which is inspired (and acknowledged in the episode) by Bikini Atoll, it has to have an area of 6 km^2 (6,000,000 m^2)

With it also being a bright blue, it has to take place in the epipelagic zone, which is only 200m deep. This gives us a volume of 1,200,000,000 m^3

Water has a density of 1000 kg/m^3, giving us a weight of 1200000000000 kilograms or 1,200,000,000 Metric Tons (1.2*10^9 Metric Tons, Class T)

Now that we have the weight, we can now get it's potency via KE! Low End is when Spongebob is absorbing it and High End is when Aquaman pokes Bob (completely tanking it).

First, the radius that the water travels. We can get it via the area that was absorbed, which gives us a radius of 1381.977m

and now, we get the timeframes (using FrameByFrame and 24fps) and finally the energy!

Sponge Timeframe: starts at frame 24387 and ends on frame 24577, difference of 190 frames or 7.916s

Aqua Timeframe: starts at frame 25644 and ends on frame 25692, difference of 48 frames or 2s

And now, Kinetic Energy!

Sponge Speed: 1381.977m / 7.916s = 174.58 m/s or Mach 0.5 (Subsonic+)

Aqua Speed: 1381.977m / 2s = 690.9885 m/s or Mach 2 (Supersonic)

Sponge Energy: 18286905840000000 Joules or 4.37 Megatons (Low 7-B+)

Aqua Energy: 286479064279350000 Joules or 68.47 Megatons (7-B+)

Welp thats strong, but not as strong as...

Aquaman moves the ocean[]

No really, the weakest Aquaman does that.

The weight of the Hydrosphere, which is the combined mass of water on, under and above the surface of earth, has a combined mass of 1.4*10^18 Metric Tons which is... a really big number with a lot of zeroes. The Ocean is 97% of that, which gives us 1.358*10^18 Metric Tons to use (Class Z).

And now, for the speed that the water moves at is also insane. Same as before, Aquaman starts channeling water at frame 26523 and see the finished spiral at around frame 26586, difference of 63 frames. With a framerate of 24fps, this gives us a timeframe of around 2.625s

The Water from the back of the earth gets to the front (where Aquaman is) in that time, meaning it travelled half the circumference of the planet. The Earth is roughly 6371km in radius, meaning it has a circumference of 40030174m. Dividing that by two, we get the travelled distance of 20015087m

Ocean Speed: 20015087m / 2.625s = 7624795 m/s or 2% the SoL (Sub-Relativistic)

Given it's speed, we have to use relativistic KE. Don't worry, it's still insane!

Ocean Energy: 9,439,417,659,740,862,017 Megatons or 9.44 Yottatons (5-A)

Yup, weakest Aquaman by the way.

One-Punch Popeye[]

There are three feats of note. There's also this, but I don't think that's calculable

Popeye knocks over a wall[]

This will be for the door's dimensions, but the first important information is that the door is 2m tall

DD DeathBattle SaitamaPopeye 01

Door: 300px = 2m

Wall Width: 1375px = 9.2m

Wall Height: 375px = 2.5m

Wall Thickness: 12px = 0.08m

This, by itself, gives a volume of 1.84m^3, however we still need to account for the door which isn't effected by the attack.

The Door is 2m tall, 0.91m wide and, instead of using the listed thickness, 0.08m thick (the same as the wall, due to replacing the entire area). This gives a volume of 0.1456m^3 to subtract, giving a final result of 1.6944m^3

For mass, let's assume it's concrete with a density of 2400 kg/m^3. This gives us a weight of 4066.56kg or 4 Metric Tons (Class 5)

Now to knock it down 90 degrees, it means it moved 1/4th of it's circumference. The Circumference of a 2.5m pivot is 15.7m, giving the distance moved of 3.925m

Using FrameByFrame, the wall seperates from the room at frame 22672 and finishes collapsing on frame 22686, difference of 14 frames. In a video that runs on 24fps, we get a timeframe of 0.583s

Falling Speed: 3.925m / 0.583s = 6.7324 m/s

Falling Energy: 92158.8 Joules or 92.16 Kilojoules (9-B)

Pretty alright, but now let's get to the serious stuff!

Saitama lifts the ocean[]

I'll try to get LS out of this and, if possible, SPEED and AP.

First, let's find the dimensions of what Saitama lifted.

DD DeathBattle SaitamaPopeye 02a

First we need to get the corrected Diameter of Earth, which has a diameter of 12742km (radius of 6371km)

For that we'll need this formula: Corrected planet diameter = sqrt(1-(tan(35)*(planet diameter in pixels/panel height in pixels))^2/((tan(35)*(planet diameter in pixels/panel height in pixels))^2+1))*planet diameter

Planet Diameter: sqrt(1-(tan(35)*(993/378))^2/((tan(35)*(993/378))^2+1))*12742km = 6085.92km

Now to the actual pixel scaling...

Earth: 993px = 6085.92km

Water Diameter: 147px = 900.9km

DD DeathBattle SaitamaPopeye 02b

Water Diameter: 485px = 900.9km

Water Height: 101px = 187.61km

Rock Diameter: 548px = 1017.9km

Using this, I can get the volume of each part and with densities of 1000 kg/m^3 (Water) and 2700 kg/m^3 (Rock), we can get the mass that needs to be lifted.

Water (Cylinder): 119591149044755909 m^3 with a mass of 119591149044755909000kg or 119,591,149,044,755,909 Metric Tons (1.2*10^17 Metric Tons, Class E)

Rock (Hemisphere): 276111165857736958 m^3 with a mass of 745500147815889786600kg or 745,500,147,815,889,786.6 Metric Tons (7.45*10^17 Metric Tons, Class E)

Combined: 395702314902492867 m^3 with a total mass of 865091296860645695600kg or 865,091,296,860,645,695.6 Metric Tons (8.65*10^17 Metric Tons, Class E)

That's a lot of mass, but now we come to potency part, because it moved a lot of distance in a short time.

First, let's find the distance moved with good ol' Pythagoras (a^2 + b^2 = c^2)

DD DeathBattle SaitamaPopeye 02c

Water Diameter: 590px = 900.9km

Verticle Distance: 450px = 687km

I am going to find horizontal distance it travelled via Angular Size. The Panel is 1920px wide and the object is 590px wide

Degrees: 2atan(tan(35deg)*(590/1920)) = 24.28 degrees

Horizontal Distance: 2094km

Pythagoras: 687km ^ 2 + 2094km ^ 2 = 4856805km

And after putting in the square root, we get the distance travelled of 2203.816km or 2203816m

Now for time! The Rock visibly seperates from Earth at frame 25573 and reaches it's at (roughly) frame 25715, difference of 142 frames. With the video being 24fps, this gets us a timeframe of 5.916s

Speed: 2203816m / 5.916s = 372517 m/s or Mach 1094 (Massively Hypersonic+)

Kinetic Energy: 6*10^31 Joules or 14.34 Zettatons (Low 5-B)

Welp... thats crazy...

Saitama partially destroys the earth[]

There's two ways that I wanna calc this, one will probably be much higher than the other, but first let's get all the necessary dimensions for the calculations

DD DeathBattle SaitamaPopeye 03

Let's first correct the diameter.

Planet Diameter: sqrt(1-(tan(35)*(1025/734))^2/((tan(35)*(1025/734))^2+1))*12742km = 9110.5km

Now to the main pixel scaling!

Earth: 1025px = 9110.5km

Hole Diameter: 411.8px = 3660.2km

Block Width: 227.2px = 2019.42km

Block Length: 274.6px = 2440.7km

Block Height: 114px = 1013.26km

The first method I wanna try is "What it takes to fragment a Cylinder that large?", a good ol' classic.

Crack Volume: 10661551602997043802939289cc (Result)

Fragmentation of Rock is 8 J/cc

Energy: around 8.5*10^25 Joules or 20.315 Petatons (High 6-A)

Next method is you should be familiar with this blog, Kinetic Energy!

First, the volume and weight of one of the pieces moved! Rock Density is 2700 kg/m^3

Block Mass: 4.994*10^18 m^3 (Result) * 2700kg = 1.34838*10^22 kg or 1.34838*10^19 Metric Tons (Class Z)

Similar with Popeye breaking the wall, it should've 1/4th of it's circumference. It's pivot should be similar to it's length of 2440.7km, so we get an entire Circumference of 15335.37km

Distance Travelled: 15335.37km / 4x = 3833.8425km or 3833842.5m

As for the Timeframe, it's a little bit diffucult. But if we assume it begins as the explosion covers the screen on frame 25905 and it ends when we first see the effect, which is frame 25932 or a difference of 27 frames. With a framerate of 24fps, we get a timeframe of 1.125s

Speed: 3833842.5m / 1.125s = 3407860 m/s or 1% the SoL (Sub-Relativistic)

Given it's speed, we have to use relativistic KE.

Energy: 7.83*10^34 Joules or 18.7 Yottatons (5-A)

Small Planet to Large Planet, this episode really is impressive. It's even stronger than Aquaman's weakest attack!

Lich King Sauron[]

There are two feats of note here, though I'll mention the Lich King's blizzard (which is done by Arthas slamming the sword into the ground, thus scaling to physicals) as well which can be based of this generic feat worth 15.73 to 15.95 Megatons (7-B)

Lich King Speed[]

First, I'll find the distance that Arthas travelled, where I'll assume that Sauron is average human size.

DD DeathBattle LichSauron 01a

Sauron: 106px = 1.7m

Distance: 746.3+299.1 = 1045.4px = 16.76585m

However, that's not all. Because that distance grows when Arthas starts dashing, since Sauron suddenly teleports farther away? I'll do Angular Sizing to include this distance as an additional thing.

DD DeathBattle LichSauron 01b

Degrees: 2atan(tan(35deg)*(183/1080)) = 13.53deg

Distance: Angle is 13.53 deg, Size is 1.7m, Distance is 7.165m

Maximum Distance: 16.76585m + 7.165m = 23.93085m

Using FrameByFrame, The Lich King starts dashing at frame 24006 and reaches Sauron at frame 24061, a difference of 55 frames. In a video with a framerate of 24fps, this gives us a timeframe of 2.2916s

Low Speed: 16.76585m / 2.2916s = 7.3 m/s (Average Human)

High Speed: 23.93085m / 2.2916s = 10.44 m/s (Peak Human)

Sauron blows up a mountain[]

I'll base it of this calc, though the result will be much lower than that.

I'll be using the Mountain height for cold climates, where the original calc used the Snow Line for Southern Scandinavia which was atleast 1200m

DD DeathBattle LichSauron 02

Mountain: 456px = 1200m

Mountain Tip: 95px = 250m

The Mountain Tip appears to be a Hemisphere and with a diameter of 250m (radius = 125m), we get a volume of 4090615434362cc

It appears to be fragmented, possibly violently. Rock has a fragmentation value of 8 J/cc and a v. frag. value of 69 J/cc

Low End: 4090615434362cc * 8 J = 32724923474896 Joules or 7821 Tons of TNT (7.8 Kilotons, 7-C)

High End: 4090615434362cc * 69 J = 282252464970978 Joules or 67460 Tons of TNT (67.46 Kilotons, 7-C+)

Yeah, this supports Artha's Snowstorm feat.

Miles is Static[]

Miles Morales VS Static Shock, the beginning of one of most weakest seasons of them all: Season 7

Good thing the episodes good though.

Miles reacts to electricity[]

Using this calc for reference.

Speed of Electricity: 556 m/s or Mach 1.634

DD DeathBattle MilesStatic 01

This is the frame where Miles reacts to the electricity combined with the previous frame.

Electricity: 454px

Miles (Blue): 270.7px

Miles (Green): 373.4px

Low Speed: (270.7px/454px)*556 m/s = 331.52 m/s or Mach 0.97 (Transonic)

High Speed: (373.4px/454px)*556 m/s = 457.3 m/s or Mach 1.34 (Supersonic)

Miles throws a Rock[]

Pretty big rock from a pretty big building.

DD DeathBattle MilesStatic 02a

Miles: 630px = 1.73m

Rock Height: 346px = 0.95m

Rock Width: 261.2px = 0.72m

Assuming the depth to be the same as the width, we can get a volume of 0.49248 m^3

Given that the rock came from a building, I'll assume it has the density of concrete which is 2400 kg/m^3

Weight: 0.49248 m^3 * 2400 kg = 1181kg or 1.181 Metric Tons (Class 5)

Miles lifts an even bigger rock[]

Thankfully this building can regenerate from these minor injuries (no really, where does the damage go?)

DD DeathBattle MilesStatic 02b

Static: 49+51.9+38.9+50.8 = 190.6px = 1.72m

Rock Diameter: 435.5px = 3.93m

Rock Depth: 170px = 1.53m

Dividing the diameter in half to get the radius (1.965m) and putting it in a cone volume calculator, we get a volume of 6.187 m^3

Given that this is still a building, I'll use the density of concrete again (2400 kg/m^3)

Weight: 6.187 m^3 * 2400kg = 14848.8kg or 14.85 Metric Tons (Class 25)

Miles also kicked it into the air, so he should scale to the KE of the rock he launched.

DD DeathBattle MilesStatic 02c

Static: 190.6px = 1.72m

Distance Moved: 1014px = 9.15m

Using FrameByFrame, The rock gets launched on Frame 20687 and reaches it's destination at Frame 20727

That is a difference of 40 Frames or, given the framerate of 24fps, a Timeframe of 1.67s

Speed: 9.15m / 1.67s = 5.48 m/s

Thats... surprisingly slow... Anyways!

Kinetic Energy: 222957.7 Joules or 222.96 Kilojoules (Wall)

Up the Building[]

There are three feats involving the building:

  1. Miles webs reach the top of the building.
  2. Static rides to the top with his saucer in just a few seconds.
  3. Static blows up Miles (with electricity, duh).

Let's calculate the basics

DD DeathBattle MilesStatic 03a

Small Building: 45px = 4.3m

Big Building Height: 910px = 86.95m

Big Building Width: 340px = 32.48m

Can you even shot web?

Using FrameByFrame, we see that Miles starts shooting a web at frame 20935 and it makes contact with the top of the building at frame 20981, difference of 46 frames. Given the framerate of 24fps, we get a timeframe of 1.9167s

Web Speed: 86.95m / 1.9167s = 45.36 m/s (Subsonic)

Pretty... slow.

Using FrameByFrame, we see that Static starts racing up the building at frame 21155 and flies off at frame 21240, difference of 85 frames. Given the framerate of 24fps, this gives us a timeframe of 3.54167s

Given that Static starts at the complete bottom of the building instead of somewhere in the middle, I'll assume the distance travelled is a flat 100m

Flight Speed: 100m / 3.54167s = 28.235 m/s (Superhuman)

That's even lamer...

Welp, this won't be lame.

DD DeathBattle MilesStatic 03b

Building Width: 335px = 32.48m

Explosion (Purple): 394px = 38.2m

Explosion (Yellow): 421px = 40.82m

Let's get the radius by dividing these by 2.

Radius (Purple): 38.2m / 2 = 19.1m or 0.0191km

Radius (Yellow): 40.82m / 2 = 20.41m or 0.02041km

Given that this explosion happend mid-air we'll have to use the Airburst formula, which is: Y = ((x/0.28)^3)*1000 with Y in Tons of TNT and x the radius in km. It's also divided in half for non-nuclear explosions

Low Yield: ((0.0191km/0.28)^3)*1000/2 = 0.1587 Tons of TNT (9-A+)

High Yield: ((0.02041km/0.28)^3)*1000/2 = 0.193 Tons of TNT (9-A+)

Pretty Good!

Deku Asta[]

First ever calc from me to actual involve an anime series. This should tell you how much I know about the anime, which is not much.

Deku moves pretty fast[]

Deku moves pretty fast here and multiple times, so I'll calc two instances I think are notable enough. Starting with the first ever rush!

DD DeathBattle DekuAsta 01a

Asta: 323.9+337.1 = 661px = 155cm

Distance Travelled: 1847.1px = 433cm or 4.33m

There are so little frames I can just count it manually. It takes Deku 5 frames to leave the screen, given the framerate of 24fps this gives us a Timeframe of 0.2s

Speed: 4.33m / 0.2s = 21.65 m/s (Superhuman)

There's another one I believe will be faster, so let's calc that!

DD DeathBattle DekuAsta 01b

Asta: 336px = 155cm

Distance Travelled: 1061.9px = 489.86cm or 4.9m

It takes 3 frames for the "lightning" to hit Asta, however Deku instantly appears in 1 frame as the lightning hits Asta. This gives a Timeframe of 0.0416s to 0.125s

Lightning Speed: 4.9m / 0.125s = 39.2 m/s (Subsonic)

Deku Speed: 4.9m / 0.0416s = 117.78 m/s (Subsonic)

Interesting results, but this could be higher if we assumed that the "lightning effect" was comparable to actual electricity... That basically means we assume that the electricity to be 556 m/s and find how much faster Deku is compared to that, which gives us...

Deku Electric Speed: 556 m/s * (117.78 / 39.2) = 556 m/s * 3x = 1670.5 m/s or Mach 4.9 (Supersonic+)

Wow, that's nearly Hypersonic... cool!

Aren't Swords supposed to be sharp[]

Despite being ineffective due to Deku not using magic, Asta still manages to slam Deku into a building, pulverizing the wall. Also the buildings are solid concrete I guess?

DD DeathBattle DekuAsta 02

Asta: 440px = 155cm

Hole Width: 985px = 347cm

Hole Depth: 354px = 124.7cm

Using a Cylinder volume calculator, we get a volume of 11792755.23cc

Given that there is a big dust cloud and only a few tiny pebbles are left, I'll assume it's pulverized. Pulverization of Concrete is 40 J/cc

Asta Weakened AP: 11792755.23cc * 40 J = 471710209.2 Joules or 0.1127 Tons of TNT (9-A)

Detroit Smash[]

Pretty Big Hole, Gonna assume the depth is the width of the building. Taking some inspiration from this calc of mine

DD DeathBattle DekuAsta 03a

Floor: 121px = 3.1m

Area: 72.5m^2

Width: 455px = 11.65m

Multiplying the Area with the Depth, we get a volume of 844.625m^3 or 844625000cc

It seems to also be pulverized, the energy to pulverize Concrete is 40 J/cc

Detroit Smash Strength: 844625000cc * 40 J = 33785000000 Joules or 8.07 Tons of TNT (High 8-C+)

Pretty good!

What is Detroit[]

This qualifies as a strength feat and a speed feat!

DD DeathBattle DekuAsta 03b

Floor: 98px = 3.1m

Building Height: 278px = 8.79m

Distance Moved (Building): 108.3px = 3.425m

Slice Diameter: 1055.9px = 33.4m

Slice Radius: 527.95px = 16.7m

Let's begin with the speed feat, which is the sword swing! With a circumference of 104.93m and assuming a 180° swing (basically half), we get swing distance of 52.465m. It takes 3 frames for the swing or 0.125s

Attack Speed: 52.465m / 0.125s = 419.72 m/s or Mach 1.2 (Supersonic)

There's also the solid block of a building moving in a singular frame or 0.0416s.

Block Speed: 3.425m / 0.0416s = 82.33 m/s

With the Width (11.65m), Height (8.79m) and Depth, we get a volume of 1193m^3 and with a density of 2400 kg/m^3 for concrete, we get a mass of 2863200kg or 2863.2 Metric Tons. An insane amount of weight that sadly doesn't scale to LS due to it being a result of a Sword Swing. Still great for Kinetic Energy though!

Kinetic Energy: 9703712493 Joules or 2.32 Tons of TNT (High 8-C)

Huh, neat.

So 3 equally sized slices of the building explode at the same time, seemingly being fragmented.

1193m^3 is equal to 1193000000cc, so 3 of them is equal to 3579000000cc. Fragmentation of concrete is 6 J/cc

Building Boom: 3579000000cc * 6 J = 21474000000 Joules or 5.13 Tons of TNT (High 8-C)

Nearly the level of Detroit Smash... for a form meant to be stronger than that attack.

Shifting Gears[]

So Deku manages to throw a building and later destroys two buildings in his clash with Asta.

DD DeathBattle DekuAsta 05a

Floor: 211.6px = 3.1m

Height: 726.2px = 10.64m

Width: 592.3px = 8.67m

Assuming the depth to be the same as the width, we can get a volume of 799.8m^3. Using the density of concrete, which is 2400 kg/m^3, we can get the mass of the building of...

Weight Lifted: 799.8m^3 * 2400kg = 1919520kg or 1919.52 Metric Tons (Class M)

It also get's launched at Asta who is 84px in the screen while the panel is 1080px tall.

Angle: 2atan(tan(35deg)*(84px/1080px)) = 6.234 deg

Asta is 155cm tall or 1.55m tall.

Distance: 14.23m

After the scene transition, it takes the building 15 frames before it reaches Asta. Given the framerate of 24fps, we get a timeframe of 0.625s

Speed: 14.23m / 0.625s = 22.768 m/s (Superhuman)

Kinetic Energy: 497522139 Joules or 0.119 Tons of TNT (9-A)

Barely 9-A+, however it's unusable due to both already scaling to much more impressive things. LS is fine though.

Despite two buildings being destroyed, I'll only calculate the destruction of one building, as the 2x multiplier is nullified by 2x division from the effort of both combatants.

DD DeathBattle DekuAsta 05b

Floor: 117px = 3.1m

Height: 1034px = 27.4m

Width: 436px = 11.55m

Assuming the depth to be the same as the width, we can get a volume of 3655.23m^3 or 3655230000cc. Concrete has a fragmentation value of 6 J/cc

Gearshift Potency: 3655230000cc * 6 J = 21931380000 Joules or 5.24 Tons of TNT (High 8-C)

Yeah not that impressive given that both would likely be scaled to Detroit Smash by now.

Okay so I've learned how to calculate the Square Laws, so let's redo this this building destruction thing!

Okay so the height of a single storey (3.1m) in pixels was 117px. I was full-screened when I made the the previous version, so we can use the width of my moniter, which is 1920px wide, to get diameter of the boom (50.87m) and we can divide that in half to get the radius (25.435m)

This feat took place in the air, so we can use the full area of the sphere. The Building is also roughly 27x12 meters in area with the energy to destroy it being 5.24 Tons of TNT so...

Explosion Area: 4 * pi * ((25.435)^2) = 8129.678m^2

Building Area: 27.4m * 11.55m = 316.47m^2

Inverse Square Law: 21931380000 J / 316.47m^2 * 8129.678m^2 = 4.8025e+15 Joules or 1.1478 Megatons (Low 7-B)

Oh... well it took both of them to unleash such a powerful explosion so..!

Divided Effort: 4.8025e+15 J / 2x = 2.40125e+15 Joules or 573.9 Kilotons (High 7-C+)

Now that's uhhh... very... good? Kinda makes the Plus-Ultra calc pointless though...

Deku goes Plus Ultra[]

This is pretty complicated, because Deku isn't actually visible during the initial rock attacks. I'll assume that the "lightning" effects have the width that is calculated... now.

DD DeathBattle DekuAsta 04a

Deku: 72.2+60.2+121.2+54.2 = 307.8px = 166cm

Lightning Width: 504.7px = 272.19cm

Now let's calculate the rocks!

DD DeathBattle DekuAsta 04b

Deku Lightning: 59.4px = 272.19cm

Rock Width: 499.7px = 2289.78cm

Rock Height: 667.2px = 3057.33cm

Using a volume calculator and dividing the lengths in half for it, I got a volume of 8393217077cc

While there is one big piece left after the collision, most of it seems to be pulverized. Pulverization of rock is 214 J/cc

Rock Destruction: 8393217077cc * 214 J = 1796148454478 Joules or 429 Tons of TNT (8-A)

Of course, this happens before the primary punch that destroys the stadium itself (and seemingly vaporizes all of the spectators of the event with the exception of Hercule Satan). Which has two ways to calc it.

DD DeathBattle DekuAsta 04c

Building: 23px = 3.1m

Screen Width: 1920px = 258.78m

Given this is diameter, we just have to cut it in half to get the radius, which is 129.39m

For explosions that happen on the ground, this formula is used:

  • W = R^3*((27136*P+8649)^(1/2)/13568-93/13568)^2, where W is the yield in tons of TNT, R is the radius in meters, and P is the shockwave pressure in bars, where we generally use 1.37895 bars or 20 psi of pressure. For this specific formula, there is no need to divide the result by 2.

Yield: 129.39^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 174.1 Tons of TNT (8-A)

Haha funny. But now with a sphere calculator, I can find the area of this boom to be 105191.5m^2 (210383m^2 in air) and get the energy and temperature from vaporizing humans by using Inverse Square Law!

Vaporization Energy: (284855.074918 kJ + 305117.917122 kJ) / 2x / 0.68m^2 * 105191.5m^2 = 294986.49602 kJ / 0.68m^2 * 105191.5m^2 = 45632458817.7 Kilojoules or 10.9 Kilotons of TNT (7-C)

Vaporization Temperature: 1800°F / 0.68m^2 * 105191.5m^2 = 278448088.23°F or 154693364.57°C

Oh that is... a lot...

The man in the background is 7px tall, presumably an average 1.7m and the panel is 1080px. Now we can get the degrees and the distance from the man.

Angle: 2atan(tan(35deg)*(7px/1080px)) = 0.52 deg

Distance: 187.3m

Assuming this is the radius, we can get the energy of the grounded explosion with this formula:

  • W = R^3*((27136*P+8649)^(1/2)/13568-93/13568)^2, where W is the yield in tons of TNT, R is the radius in meters, and P is the shockwave pressure in bars, where we generally use 1.37895 bars or 20 psi of pressure. For this specific formula, there is no need to divide the result by 2.

Yield: R^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 528 Tons of TNT (8-A)

This is actually quite impressive, this is nearly enough to be 8-A+! Well with a surface area of 220422m^2 (440844m^2 in air) it's probably way beyond that, but let's calc it with the same method from the pixel scaling section!

Vaporization Energy: 294986.49602 kJ / 0.68m^2 * 220422m^2 = 95619872684.883 Kilojoules or 22.85 Kilotons of TNT (7-C)

Vaporization Temperature: 1800°F / 0.68m^2 * 220422m^2 = 583470000°F or 324149982°C

That is an insane jump in tiers. Hope the profiles are gonna be fun and not boring...