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https://universe.leagueoflegends.com/en_US/story/champion/aatrox/ https://leagueoflegends.fandom.com/wiki/The_Cage https://leagueoflegends.fandom.com/wiki/The_Legend_of_the_Darkin https://leagueoflegends.fandom.com/wiki/Where_Icathia_Once_Stood https://leagueoflegends.fandom.com/wiki/Twilight_of_the_Gods

Contents

Aatrox

Aatrox OriginalSkin.jpg
I must destroy even hope...

Summary

Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Aatrox OdysseySkin.jpg
Primitives worship me, hoping for mercy. I shall give them death.

Summary

Aatrox is a violent and notorious crime lord whose name is feared throughout the criminal underworld. He is also disfigured by Ora abuse. Seeking to purge the substance from his body, he abducts Templars to extract it—and kills them when they are unable to do so. He has seized a number of high ranking Templar priests in order to draw out Karma, who he believes will finally heal him.

Aatrox BloodMoonSkin.jpg
I am your reckoner, mortals.

Summary

Ancient manuscripts tracking the orbit of the Blood Moon describe it not as celestial phenomenon, but as a cosmic womb. As the seasons grow shorter and the cult's activity continues to increase, some worry it will give birth to a new kind of demon—a creature helping to bring about its own dark ascendance.

Aatrox PrestigeBloodMoonSkin.jpg
Now, hear the silence of annihilation!

Summary

Aatrox has been loosed upon the mortal plane. A creature born in the heart of the Blood Moon, he is the progenitor of all demons, and a malignant darkness that will consume the entire world.

Powers and Stats

Tier: Varies from Low 6-B to 4-B | 5-C | Low 2-C

Name: Aatrox, The Darkin Blade, Deathbringer, World Ender, God Killer

Origin: League of Legends

Gender: Male

Age: 4396 – 5996

Classification: Darkin Avatar of War | Galactic Crime Boss | Progenitor Blood Moon Demon

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1, 3, 5 [Darkin are incapable of dying as their concept no longer exists, and as a result they will survive even after the universe ends], 6 [Can take control of anyone who touches his true sword body], and 8[),

Large Size (Type 1 to Type 2, Varies from this large to this large),




Regeneration (Low-Mid), Possession, Life Manipulation (Drains the life of those he uses as a host), Soul Manipulation, Matter Manipulation, Master Swordsman, Non-Physical Interaction (Able to attack and kill abstract, conceptual beings), Dimensional Travel (His attacks are capable of reaching Celestials in the Celestial Realm), Conceptual Manipulation (Type 1, Can destroy Type 2 concepts), Power Nullification (By killing the concept of something a power is tied to the user will lose the ability to use their powers.),

, Flight


, Limited Spatial Manipulation (Able to sear rifts in reality shut[1]), Damage Boost (Via Deathbringer Stance, The Darkin Blade, and Umbral Dash), Self-Healing (Via Deathbringer Stance and Umbral Dash), Chain Manipulation (Via Infernal Chains), Statistics Reduction (Speed Reduction Via Infernal Chains), Transformation, Limited Fear Manipulation (Via World Ender), Statistics Amplification (Speed Amplification Via World Ender), Size Manipulation (Can change size at will Via World Ender and increase his size by absorbing his victims bodies[2]), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), Soul Manipulation (Able to resist the full effects of The Void), and Conceptual Manipulation (Type 2, All Darkin lack true concepts due to them being erased from existence throughout space-time by the Aspect of Twilight[3])

All abilities as base plus Spatial Manipulation (Able to tear holes in space with his weapon[4]), Absorption (Able to absorb Ora[4], a force which serves as life energy and normal [[Energy Manipulation|energy)

All abilities as base plus


Fusionism

Attack Potency: Varies from Small Country level (Even before his imprisonment Aatrox was a very powerful Ascended and fought and killed spirit gods (avatars like Ornn), other celestial empowered beings, and possibly other Darkin.[5][6]. Extremly casually oneshot Tryndamere[7].) to Solar System level (Fought and killed Pantheon, carving a constellation from the sky in the process[7]. A fight between him at his strongest and current Xerath would be very close with both having the potential to win given certain conditions.[6])

Speed: Massively FTL+ (Kept up with Pantheon on multiple occasions. His attacks are capable of reaching constellations instantly. Superior to newborn Voidborn that are capable of tagging Ascendants, Targonian Aspects, and Iceborn.)

Lifting Strength: Class K, possibly higher (Should be no physically weaker than Poppy and comparable to Galio. Able to wield a skyscraper-sized sword with no issue.)

Striking Strength: Varies from Small Country Class to Solar System Class

Durability: Varies from Small Country level to Solar System level

Stamina: Superhuman (Has singlehandedly defeated several armies over his lifetime)

Range: Hundreds of meters to interstellar

Standard Equipment: Aatrox (Darkin Sword)

Intelligence: High but relatively insane. (Has been alive for hundreds of years and is extremely good at combat. Being imprisoned inside his own weapon has damaged him mentally, making him obsessed with the destruction of everything in the hopes of finally being released from his prison and dying once and for all.)

Weaknesses: Weaker hosts can be drained of their life force too quickly. Needs to constantly get new hosts and bodies to maintain a body strong enough to not decay too quickly.

Notable Attacks/Techniques:

  • Deathbringer Stance: Periodically, Aatrox's next basic attack gains bonus range, deals bonus physical damage, and heals him, based on the target's max health.
  • The Darkin Blade: Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect. Each cast deals physical damage, increasing with each cast. Hitting enemies at the far end of the first two casts and the center of the third deals bonus damage and knocks up enemies.
  • Infernal Chains: Aatrox smashes the ground, creating a chain that stops on the first enemy hit, dealing physical damage and slowing them. Champions and large monsters have to leave the impact area within 1.5 seconds or they will be dragged to the center and take the damage again.
  • Umbral Dash: Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction, gaining bonus attack damage.
  • World Ender: Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining bonus attack damage, increased healing, increasd size, and bonus movement speed. If he gets a kill, this effect is extended.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:









Akali

If you look dangerous, you better be dangerous.

The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.

Summary

Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.

Forget balance, this is a reckoning.





Summary

Priestesses of the Blood Moon walk their own path, traveling far from the cult to pursue the whispers of their demons. A meditative figure living deep in the snow-dusted wood, Akali was the first woman to embrace her inner darkness, and speak directly with the Blood Moon itself.

Forget balance, this is a reckoning.

Summary

A djinn summoned from the world below, the Infernal known as Akali will burn her patron’s enemies to cinders… though the cost for such service is always dire.

Powers and Stats

Tier: Low 7-C | 7-A

Name: Akali Jhomen Tethi, the Rogue Assassin

Origin: League of Legends

Gender: Female

Age: 19

Classification: Human, Ninja, Former Member of the Kinkou Order Triumvirate (The Fist of Shadow) | Priestesses of the Blood Moon | Infernal

Powers and Abilities:

Superhuman Physical Characteristics, Master in the art of ninjutsu, Pressure Points (Has knowledge of over 300 pressure points on the human body and how to exploit all of them), Skilled kama, kunai, and shuriken wielder, Ki Manipulation, Instinctive Reaction, Statistics Amplification (Speed Amplification Via Assassin's Mark and Twilight Shroud), Damage Boost (Via Swinging Kama and Perfect Execution), Self-Healing (Via Five Point Strike), Statistics Reduction (Speed Reduction Via Five Point Strike), Smoke Manipulation (Via Twilight Shroud), Fire Manipulation (Via Paper Tags)

All powers as base plus Large Size (Type 3), Fire Manipulation, Magma Manipulation, and Heat Manipulation

Attack Potency: Small Town level+ (Comparable to Shen and Kennen) | Mountain level (This strong by virtue of sheer size, Comparable to Volcanic Wukong and Firefang Warwick. When the Ashen Lord was first summoned, the Infernals ripped great mountains from their foundations.)

Speed: Subsonic reactions and combat speed (Was personally trained by both Shen and Kennen and is consistently able to keep up with them. Able to fight at speeds comparable to Irelia, Karma, and Yasuo.) | Hypersonic+ (Able to move this fast)

Lifting Strength: At least Peak Human | Class T (Capable of lifting mountains)

Striking Strength: Small Town Class+ | Mountain Class

Durability: Small Town level+ | Mountain level

Stamina: Superhuman

Range: Extended melee range with kamas, several meters with other abilities | Several kilometers

Standard Equipment: Kama, Shuriken, Kunai, Smoke Shroud, Paper Tags

Intelligence: High (Akali is a highly proficient assassin, having been trained to kill since the moment she was able to walk. Having been personally trained to use shurikens by Kennen, personally trained in the ninja arts, stealth, and subterfuge by Shen, as well as developing her own fighting style of emphasizing speed and agility over strength and becoming a master of the kama and kunai. Her skill is so great that she succeeded her mother as the Fist of Shadow when she was only a teenager, and despite not possessing any innate supernatural abilities like Shen and Kennen she was considered just as deadly as them.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Assassin's Mark: Akali's ability damage against enemy champions creates a ring around them, granting her bonus movement speed while moving towards it. When Akali breaks through the ring, she regains the bonus movement speed toward enemy champions and gains Swinging Kama.
  • Swinging Kama: Akali's next basic attack gains double range and deals bonus magic damage.
  • Five Point Strike: Akali throws a flurry of kunais in the target direction, dealing magic damage to enemies hit and healing herself. Enemies at maximum range are also slowed.
  • Twilight Shroud: Akali drops a circle of smoke for a few seconds that expands until it stops against terrain. After the first second, the smoke's center dissipates, lingering as a ring. While inside the smoke, Akali is obscured and gains bonus movement speed. Entering or exiting obscured extends Twilight Shroud's duration. The section of Twilight's Shroud where the Shuriken lands will linger over the mark's duration.
  • Shuriken Flip: Akali flips backward and fires a shuriken forward, dealing physical damage to the first enemy hit. If Shuriken Flip hits an enemy or her Twilight Shroud, they are marked, and she can recast Shuriken Flip. Akali then darts towards the marked target, dealing the same initial damage.
  • Perfect Execution: Akali dashes in the target direction, dealing physical damage and stunning enemies hit. Akali then dashes in the target direction, dealing magic damage to enemies hit. The base damage and bonus magic damage is increased.

Key: Base | Infernal

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:


Diana

Diana.png
The moon is our queen, the night her kingdom!
~ Diana

Summary

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to divine her power and purpose in this world.



The moon is our queen, the night her kingdom!
~ Diana

Summary

A child chosen by the Blood Moon itself, Diana's mind has been opened to the lost ways of the cult—unknown to its leaders, and even the slavering demons beyond. Hers is a truth no one can know, and a fated metamorphosis beyond men and the gods.

Powers and Stats

Tier: Low 6-B

Name: Diana, Scorn of the Moon

Origin: League of Legends

Gender: Female

Age: Unknown (Likely late 20s to early 30s)

Classification: Magically Altered Human, Celestial Aspect of the Moon, Lunari | Blood Moon Cultist

Powers and Abilities: Superhuman Physical Characteristics, Expert Swordsman, Lunar Magic, Soul Manipulation (Lunar Magic has connections with the Spirit Realm. As the host of the Aspect of the Moon, should be able to affect the Spirit Realm), Energy ProjectionForcefield GenerationLight Manipulation, Can hit intangible and incorporeal enemies, Reactive Power Level, Conceptual Manipulation (Type 1), Power Nullification and Existence Erasure (Moonfall can erase Aspects to the point that they are wiped entirely from all history, reality, and memory as though they never existed in the first place. Moonfall burns the power within its targets, rendering them powerless as it erases them, and gets more powerfull the more targets it hits), possibly Precognition, Weapon Creation, Healing, Extrasensory Perception, Statistics Amplification, Statistics Reduction, Gravity Manipulation, Black Hole Creation, Fire Manipulation and Status Effect Inducement (As the host of the Aspect of the Moon, Diana should have the same powers as Aphelios and Alune, who derive their powers from the blessings of the Moon), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 1), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

Attack Potency: Small Country level (Comparable to Taric and Aspect Pantheon, Nearly killed Leona upon receiving her powers. As an Ascended, should be comparable to Aatrox, who is capable of fighting and killing Freljordian Demi-gods at his weakest.)

Speed: Subsonic Reactions and Combat Speed (Comparable to Leona, able to keep up with Voidborn that can tag other Aspects, Ascendants, and Iceborn. Speedblitzed multiple Solari.) and Massively FTL Attack Speed (Her attacks should be comparable in speed to Leona's)

Lifting Strength: Class K (Can swing a giant sword in one arm while wearing full plate armor, roughly equal to Leona)

Striking Strength: Small Country Class

Durability: Small Country level

Stamina: Superhuman

Range: Interstellar

Standard Equipment: Moonsilver Blade

Intelligence: High (Was the only person on Mt. Targon to discover the truth behind the Lunari faith. The Aspect of the Moon gifted her with hidden knowledge about the world and the war between the Celestials and the Void.)

Weaknesses: None notable.

Notable Attacks/Techniques:

  • Moonsilver Blade: Diana permanently has bonus attack speed, and cleaves nearby enemies for bonus magic damage on every third basic attack within 3.5 seconds. Using abilities will triple the attack speed bonus for 3 seconds.
  • Crescent Strike: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to all enemies hit and afflicting them with Moonlight for 3 seconds, granting sight of them for the duration.
  • Pale Cascade: Diana shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to all nearby enemies upon detonation. If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.
  • Lunar Rush: Diana dashes to the target enemy and deals them magic damage. If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset.
  • Moonfall: Diana reveals and draws in all nearby enemies to her location, slowing them for 2 seconds. If at least one enemy champion has been pulled, a beam of moonlight will hit the surrounding area, dealing magic damage. The more enemies the initial activation pulled, the more damage Moonfall will deal.


Others

Notable Victories:

Notable Losses:

Inconclusive Matches:





Nagakabouros

There can be no rest. We are the motion.
~ from 'The Twenty Wisdoms of Nagakabouros'

Summary

Nagakabouros is the Serpent Isles' god of life, ocean storms, and motion (the literal translation of its name is 'the unending monster that drives the sea and sky'). Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. The religion of Nagakabouros focuses on three main concepts: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires.

Powers and Stats

Tier: Low 2-C

Name: Nagakabouros, The Mother Serpent, The Great Kraken, The Bearded Lady, The Unending Monster that Drives the Sea and Sky, The Mother Below

Origin: League of Legends

Gender: Genderless, but referred to as Female

Age: Unknown, presumably as old as the universe

Classification: Elder God, God of life, chaos, the ocean, storms and motion.

Powers and Abilities: Superhuman Physical Characteristics, Can rip people's souls out of their bodies, Creation, Purification (Can purify evil and undead beings, destroying them in the process), Power Nullification (Can sever off a target's power), Transmutation, Matter Manipulation, Energy Manipulation, Cosmic Awareness (Nagakabouros knows all within her universe and is described to be on a level that would make her the theory of relativity and Aurelion Sol a dung beetle), Dimensional Travel (Her influence breaks into alternate realities), Incorporeality, Life Manipulation (Can drain and create life), Time Manipulation (Capable of bending time to her will, as well as reaching through time to attack her target's previous incarnations and lives), Existence Erasure (Should one prove unworthy of existence, Nagakabouros removes that exists, annihilating body, mind, and soul to recycle the target's energy back into the universe), Perception Manipulation, Reality Warping (Her mere presence can distort reality and one's perception of it)


[8]

It's possible Illaoi's god could free/kill Aatrox's human soul and allow that soul to return to the cosmos. But it's complicated because the celestial concept Aatrox merged with and gained his ascended power from—has been trapped/deleted. Literally the ideal/idea he represented ceased to exist when he was trapped. Humans no longer could even have the thought/idea of what he was the avatar of.




Attack Potency: Universe level+ (Nagakabouros is the universe itself and thus when referring to Nagakabouros, "the universe" can be used interchangeably)

Speed: Omnipresent within her universe (Illaoi has described Nagakabouros as everywhere and in all things, and in everything we do that moves us along our path)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Universe level+ (Nagakabouros encompasses all within the primary League of Legends universe and to defeat Nagakabouros one would need to end it)

Stamina: Likely limitless

Range: Universal+ physically with Low Multiversal influence (Although Nagakabouros encompasses the universe, her influence is not bound to just one universe, as although Aurelion Sol is limited to a single universe, Nagakabouros is not)

Standard Equipment: None

Intelligence: Likely Nigh-Omniscient (Nagakabouros is everywhere within her universe and drives all sentient life toward their goals)

Weaknesses: None notable

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:


Dark Star Thingwwhrohn350in0wbhtih03niwt-9n3-5

https://web.archive.org/web/20200309233704/https://boards.na.leagueoflegends.com/en/c/story-art/8wEL6vrT-what-are-garen-darius-in-relation-to-riven-yasuo-in-the-vs-universe?comment=00080000

Blood Moon Zilean is still accessing linear time. The Dark Star and its corruptants don't understand time as a linear thing, but rather as an outmoded tool of measurement for living organisms that must be destroyed.



Fiora

64px I have come to kill you for the sake of honor. And though you possess none, you will die just the same.
~ Fiora

Summary

The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the Kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

Weaves, unweaves; unraveled defense, dashing forward, blade gleaming. Caught orbiting one vision, dashing, striking, blade dancing... everything is optimized for the duel.

Summary

Augmented for speed, Fiora uses her zero-pulse sword to fight alongside Ashe and the other members of G/NETIC. The full-length energy blade allows for flawless attack precision and maximum repel strength, while the spatially controlled atomic tip coating is most suited for single-target combat.

Submit! You have already lost.

Summary

Fiora joined the Chrono-Enforcers at a young age under the tutelage of her father. When a conflict with a temporal fugitive left him disgraced, her future was thrown into doubt, but Fiora endured. Now, despite having reclaimed her family's reputation, and forged herself into an utter paragon of the Chrono-Enforcers, recent revelations have cast her into doubt once more, but this time about the Remembrancer's true purpose...

Powers and Stats

Tier: Low 7-C | 7-C | Low 7-C, Low 2-C via Hax

Name: Fiora Laurent, The Grand Duelist

Origin: League of Legends

Gender: Female

Age: 25-30

Classification: Human, Head of House Laurent | PROJECT Initiate, Member of the G/NETIC Rebellion | Chrono-Enforcer

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Master swordsman), Enhanced Senses (Heightened perception), Power Nullification (Her armor passively nullifies magic), Information Analysis (Able to identify weak points and vital spots on opponents just by looking at them), Analytical Prediction (Able to read the attacks her opponent is going to use before they even make a move to use them), Damage Boost (Via Duelist's Dance and Bladework), Healing (Via Duelist's Dance and Grand Challenge), Statistics Amplification (Speed Amplification Via Duelist's Dance, Bladework, and Grand Challenge), Temporary Invulnerability (Via Riposte), Statistics Reduction (Speed Reduction Via Riposte and Bladework), Paralysis Inducement (Via Riposte)

All powers as base plus Inorganic Physiology, Cyborgization (Full, PROJECT initiates are the essences of former people channeled into physical mechanical bodies), Self-Sustenance (Types 1, 2, and 3)

All powers as base plus Portal Creation, Dimensional Travel, Time Travel (Able to create portals to other realms and universes as well as portals that allow her to travel through time), Causality Manipulation (Able to directly alter future events through time travel), Extrasensory Perception (Her technology can detect temporal anomalies anywhere and any time in the multiverse), Precognition (Through use of time travel, Chrono-Enforcers are able to learn the outcomes of events by experiencing them in the future and returning to the past to prevent them), Existence Erasure (Pulsefire technology is able to erase people and entire timelines from existence, as well as causing the erasure of things in the future by destroying them in the past), Energy Manipulation and Energy Projection (Chrono Suits are able to manipulate and project chrono-energy), Spatial Manipulation (Chrono Suits are able to bend space)

Attack Potency: Small Town level+ (Comparable to Garen in power and fought a dragon that could take hits from him as well as stating that if the two of them were to fight against each other in single combat the outcome of the duel would obviously be in her favor), Duelist's Dance ignores conventional durability | Town level (PROJECT initiates are considered physically superior to their former selves. Comparable to other members of G/NETIC such as Master Yi, Lucian, Yasuo, and Ashe. Traded blows with Zed.), Duelist Dance and her 1.0.0 Pulse Sabre ignores conventional durability (Its blade is sharpened on an atomic level and can adapt to the molecular structure of whatever Fiora is cutting) | Small Town level+ (Traded blows with Thresh. Stated that she is entirely capable of killing Ezreal and would do so easily if given the opportunity. All Chrono-Enforcers are able to fight Praetorians such as Fiddlesticks and Graves), Universe level+ via hax (Her technology is comparable to that of Pulsefire Ezreal and Pulsefire Caitlyn), Duelist's Dance and Temporal Plasma Rapier ignores conventional durability

Speed: Subsonic Reactions and Combat Speed (Capable of blitzing Demacian soldiers which should be comparable to Garen Crownguard, and later kept up with Garen in combat), higher with Duelist's Dance, Bladework, and Grand Challenge | Subsonic Reactions and Combat Speed (Capable of blitzing Demacian soldiers which should be comparable to Garen Crownguard, and later kept up with Garen in combat), higher with Duelist's Dance, Bladework, and Grand Challenge | Subsonic Reactions and Combat Speed (Kept up with Thresh), higher with Duelist's Dance, Bladework, and Grand Challenge

Lifting Strength: At least Peak Human | At least Peak Human | At least Peak Human

Striking Strength: Small Town Class+ | Town Class | Small Town Class+

Durability: Small Town level+ | Town level | Small Town level+

Stamina: Superhuman

Range: Extended melee range with rapier | Extended melee range with sabre | Extended melee range with rapier, Multiversal+ with Dimensional Travel

Standard Equipment: Laurent Bluesteel Rapier, Parrying Blade | 1.0.0 Pulse Sabre "Scarlet" | Temporal Plasma Rapier

Intelligence: Gifted (Having trained since childhood in swordsmanship, Fiora is considered one of the most skilled duelists in all of Valoran, to the point of being recognized by Jax as a rival in skill and being acknowledged by Katarina as being exceedingly skilled with a blade. She has spent years honing her skills alongside her extended family, many members of which are renowned swordmasters in their own right, and quickly made a name for House Laurent through their dedication to the refinement of bladecraft within Demacia. Fiora is skilled to the point that she is able to read the attacks her opponent is going to use before they even make a move to use them, and she was personally selected to be the swordsmanship mentor for the Dauntless Vanguard, all of whom become world-class swordsmen under her teaching.)

Weaknesses: Can be prideful at times

Notable Attacks/Techniques:

  • Duelist's Dance: Fiora identifies the Vitals of nearby visible enemy champions. After a Vital is triggered or times out, Fiora identifies a new one on her target. Fiora's successful basic attacks and damaging abilities against a Vital trigger it to deal bonus true damage, heal Fiora and grant her bonus movement speed.
  • Lunge: Fiora dashes a short distance in the target direction then stabs a nearby enemy if one is present.
  • Riposte: Fiora poises to strike in the target direction for a split second, during which she's unable to act but becomes invulnerable as well as gains crowd control immunity and debuff immunity. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line. The first enemy champion struck is also slowed and crippled. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead.
  • Bladework: Fiora's next two basic attacks on-attack gain bonus range and attack speed. The first attack slows the target. The second attack will critically strike for reduced critical damage.
  • Grand Challenge: Fiora challenges the target enemy, highlighting four Vitals. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target. While near the target, Fiora gains Duelist's Dance's bonus movement speed. If she triggers at least one Vital before her target dies, or triggers all four, she creates a Victory Zone that heals all allied units within it.
  • 1.0.0 Pulse Sabre "Scarlet": PROJECT Fiora's weapon which is made out of a zero pulse blade and a blade casing. The Zero Pulse Blade is a Full-length energy blade that allows for flawless attack precision and maximum repel strength, while its spatially controlled atom tip coating is most compatible with single-target combat. The Black RR "Solid Smoke" blade casing is forged out of 2250R-100 Aero-Carbon compound that provides lightweight fitting for Zero Pulse Blade and is adaptable to unique molecular states.

Key: Base | PROJECT | Pulsefire

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Galio

Get behind me, Demacian! You may not have noticed, but I'm very large.

Summary

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again.

I'd like to apologize in advance for ruining this place.

Summary

A black-hearted monstrosity leading the hellish Infernal hordes, Galio is titanic even by the standards of his fiery kin. His steps melt the very bedrock beneath him, swallowing entire armies without so much as a second thought.

Powers and Stats

Tier: 7-C, Low 6-B against Magic | 7-A, Low 6-B against Magic

Name: Galio, Galio Justice Justice, The Colossus, The Titan Who Ate Magic

Origin: League of Legends

Gender: Male

Age: 667-704 | At least several thousand years old

Classification: Petricite Golem, Guardian | Infernal

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 1), Inorganic Physiology, Large Size (Type 1), Martial Arts (Skilled in hand-to-hand combat), Absorption, Power Nullification, and Power Absorption (His Petricite physiology nullifies and absorbs any magic-based attack up to and including the power of a World Rune), Flight, Magic (Able to imbue his physical attacks with magic), Empowerment, Damage Boost (Via Colossal Smash), Air Manipulation (Via Winds of War), Damage Reduction (Via Shield of Durand), Forcefield Creation (Via Anti-Magic Bulwark), Mind Manipulation (Able to taunt enemies into attacking him Via Shield of Durand), Statistics Reduction (Speed Reduction Via Shield of Durand), Reactive Power Level (Shield of Durand's power increases the longer it charges), Power Bestowal (Can grant allies an anti-magic shield Via Hero's Entrance), Resistance to Magic and Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region)

All powers as base plus Large Size (Type 3), Fire Manipulation, Magma Manipulation, and Heat Manipulation

Attack Potency: Town level (Should be much stronger than the likes of Garen, Fiora Laurent, Xin Zhao, and Quinn. Fought against Sion when the latter was still alive.), Small Country level against Magic (Able to nullify magic comparable in power to that of a World Rune) | Mountain level (Comparable to Volcanic Wukong, Firefang Warwick, Infernal Nasus, Infernal Akali, and Infernal Varus. When the Ashen Lord was first summoned, the Infernals ripped great mountains from their foundations.), Small Country level against Magic (Able to nullify magic comparable in power to that of a World Rune)

Speed: Subsonic reactions and combat speed (Capable of keeping up with fodder Demacian soldiers who should be comparable to Garen Crownguard as ell ad fodder Noxian soldiers who are capable of reacting to attacks from Kled), Supersonic with Hero's Entrance (Capable of causing a sonicboom) | Hypersonic+ (Able to move this fast), Higher with Hero's Entrance

Lifting Strength: Class K (His size alone warrants this as he weighs 300 tons, should be far superior to the likes of Garen and Poppy) | Class T (Capable of lifting mountains)

Striking Strength: Town Class | Mountain Class

Durability: Town level, Small Country level against magic (Stated to be capable of nullifying the power of a World Rune) | Mountain level, Small Country level against magic

Stamina: Superhuman

Range: Several meters due to size, Hundreds of meters with spells | Several kilometers

Standard Equipment: None notable

Intelligence: Average

Weaknesses: Galio is only capable of functioning and moving while magic is in the area, if there is none he will go into dormancy and be unable to take any form of action.

Notable Attacks/Techniques:

  • Colossal Smash: Galio's next basic attack deals bonus magic damage to its target and all enemies around it.
  • Winds of War: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through. When the blasts meet, the gusts form a tornado, dealing magic damage to every enemy within.
  • Shield of Durand: Galio charges for up to 3 seconds, slowing himself and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration. Shield of Durand can be recast at any time within its duration. Upon recasting or reaching the end of the charge, Galio refreshes the damage reduction for 2 seconds, taunts nearby enemies and lowers their movement speed. Affected enemies take magic damage, increased based on charge time.
    • Anti-Magic Bulwark: Galio passively gains a shield that exclusively blocks magic damage.
  • Justice Punch: Galio dashes forward, dealing magic damage to the first opponent struck and all enemies along the way, while also knocking them up.
  • Hero's Entrance: Galio designates the target ally's location at the time of cast as his landing spot, granting Shield of Durand's passive magic damage shield to all allies in the area he cast it at. Galio then dashes to them, dealing magic damage to all nearby enemies on impact and knocking them up.

Key: Base | Infernal

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Garen

64px This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?
~ Garen

Summary

A proud and noble soldier, Garen fights at the head of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.

I will fight as long as I stand!

Summary

Brave guardian of Azir's ancient fortress, Garen is a mighty warrior who charges fearlessly into even the most hopeless battles. He fights for the glory of his ruler and the safety of his people, a powerful, if headstrong, force for justice.

We fight for those who cannot.

Summary

Once a ruthless warlord, Garen led his armies to victory after victory, laying the foundations for the Vercentia Kingdom. When the leviathans appeared out of nowhere, he opted to put aside his dream of uniting all the Great Kingdoms under his rule, and instead to march his newly-fashioned Avalon alongside his former enemies for the sake of humanity.

No matter your numbers, I will not yield.

Summary

Having been elected the leader of the United Great Kingdoms, Garen will stop at nothing until the safety of his people is ensured. Armed with an Avalon upgraded to the teeth, he stands at the forefront of the mightiest warriors from across the land, determined to lead them into battle until the leviathans are no more.

File:Garen God-KingSkin.jpg

400px

The heart of a lion, the might of a god!

Summary

God-King Garen stands as the last descendant of a primordial race of divinities, and the final bulwark against the end of civilization. He rules his vast kingdom of Demacia with an iron fist, jealousy protecting his people as a self-styled messiah, while rooting out and destroying all who would oppose him.

Powers and Stats

Tier: Low 7-C, Low 6-B with Demacian Justice | At least Low 7-C, possibly 7-A | At least Low 6-B | 4-A

Name: Garen Crownguard, The Might of Demacia

Origin: League of Legends

Gender: Male

Age: 25 | Several thousand years (Described as being Untold Millennia in age)

Classification: Human, Sword-Captain of the Dauntless Vanguard | Guardian of Azir | Warlord, Leader of the United Great Kingdoms, Avalon Pilot | God King, Descendant of Dawnbringer Riven

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Master Swordsman, skilled with a variety of other melee weapons), Magic (His sword is imbued with a portion of Kayle's magic, though he is unaware of this), Regeneration (Mid-Low with Perseverance), Non-Physical Interaction (His Sunsteel Broadsword can hit intangible and incorporeal enemies), Power Nullification (Due to being made of Demacian Steel, his armor passively nullifies Magic. Actively Via Decisive Strike, grants the effects of Cleanse, nullifying all forms of crowd control including Empathic Manipulation, Fear Manipulation, Paralysis Inducement, Power Nullification, Statistics Reduction, and Sleep Manipulation, and also Silences the opponent on contact), Statistics Amplification (Speed Amplification Via Decisive Strike, Durability and Magic Resistance Via Courage), Damage Boost (Via Decisive Strike), Forcefield Creation (Via Courage), Damage Reduction (Via Courage), Reactive Power Level (Gains increasing Durability and Magic Resistance proportional to how many enemies he kills Via Courage), Statistics Reduction (Durability Reduction Via Judgement), Extrasensory Perception (Via Demacian Justice), Summoning (Can summon Kayle's power Via Demacian Justice), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region), His armor grants him Resistance to Magic, Mind Manipulation/Memory Manipulation (Due to his armor his mind and memories were described as being extremely difficult to probe), Life Manipulation/Soul Manipulation (Due to his armor he was able to resist Nocturne's life and soul draining effects, which killed normal people instantly), Likely resistance to Empathic Manipulation, Madness Manipulation, and Death Manipulation (As the leader of the Dauntless Vanguard, whose duty is in part to fight against the Shadow Isles and the armies of the Harrowing, he likely has these resistances)

All abilities as base plus Vehicular Mastery (Master Avalon pilot), Large Size (Type 3), Inorganic Physiology

All abilities as base plus Immortality (Types 1 and 3), Regeneration (Low-Godly), Transformation (Into a Divine Lion), Light Manipulation, Flight, Soul Manipulation (Able to summon his soul as a manifestation of his power), Afterimage Creation, Weapon Creation (Able to create a second sword), Holy Manipulation (Able to make any weapon he holds consecrated), Reactive Power Level (His powers grow the more that people believe in and worship him), Limited Telekinesis (Able to telekinetically control his armor), and Limited Regeneration Nullification (Was able to scar Darius with a wound he was unable to heal as a reminder of his defeat)

Attack Potency: Small Town level+ (Comparable to Fiora Laurent. Fought Sylas multiple times. Fought and defeated a dragon, which should be somewhat comparable to Shyvana, alongside Fiora. Regularly spars with Jarvan IV though both he and Jarvan admit that Jarvan is stronger. Fought off Nocturne alongside members of the Dauntless Vanguard but was ultimately inferior.), Small Country level with Demacian Justice (Summons the power of Kayle as an attack), Demacian Justice ignores conventional durability | At least Small Town level+, possibly Mountain level (Stated to be capable of cleaving mountains), Demacian Justice ignores conventional durability | At least Small Country level (Comparable to Leona and Jax) | Multi-Solar System level (Has fought and killed gods on the level of the God Fist and the God Staff and sees them as lesser beings, Defeated God-King Darius), Demacian Justice ignores conventional durability

Speed: Subsonic reactions and combat speed (Casually reacted to an arrow, Speedblitzed a mage from across a room, with said mage acknowledging that he could have easily killed her before she could lift a finger to stop him, Has kept up with Katarina Du Couteau on multiple occasions) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Massively FTL+ (Gomparable to God Fist Lee Sin, and God Staff Jax)

Lifting Strength: Class K (Should be no weaker physically than Poppy and comparable to Galio, As a trainee one of his strength-building exercises involved a massive marble pillar around on a chain) | Class K | Class G (His size alone warrants this) | Unknown, likely Multi-Stellar

Striking Strength: Small Town Class+ | At least Small Town Class+, possibly Mountain Class | At least Small Country Class | Multi-Solar System Class

Durability: Small Town level+ (Has repeatedly survived battles with Katarina) | At least Small Town level+, possibly Mountain level | At least Small Country level | Multi-Solar System level

Stamina: Superhuman (Able to continue fighting even after having nearly all of his life force drained away, Should be comparable to other Vanguard members such as Diador, who was able to fight nearly non-stop for several days against the Trifarian Legion, and Cithria, who even as a recruit had to go through near constant exertion for two weeks before beginning to feel the effects of exhaustion. Even normal Demacian soldiers are taught to withstand tremendous amounts of injury, not showing any outward signs of pain even when their body is crushed and their eyes are impaled with shards of glass.)

Range: Extended melee range with sword, potentially hundreds of kilometers with Demacian Justice (vertically) | Extended melee range with sword, potentially hundreds of kilometers with Demacian Justice (vertically) | Several Kilometers | Likely Interstellar

Standard Equipment: Demacian Steel Armor, Sunsteel Broadsword | Pride's Greatblade, Divine Lion

Intelligence: Gifted (Garen is a highly skilled combatant and strategist, widely considered to be one of the greatest swordsmen in Demacia, having trained non-stop from the age of twelve in the art of combat and war and quickly gaining a fearsome reputation on the battlefield. By the time he turned eighteen he had already served in multiple campaigns, fighting off Freljordian barbarians, mages, and the Noxian military, which granted him a nomination as a member of the Dauntless Vanguard, a position he won with ease through his sheer courage and skill. His skill was so well recognized by the rest of the Vanguard that of the over two thousand members [each being a legendary hero in their own right, the most skilled and well trained soldiers in Demacia, masters of multiple weapons, and boasting extensive knowledge of battle tactics and warfare on top of having accomplished extraordinary feats such as singlehandedly slaying dragons and wyrms, outmatching entire hosts of the Trifarian Legion, and being able to take on entire armies on their own and emerge victorious] he was chosen to be the new Sword-Captain after the previous leader had died, a decision that was unopposed by any member of the Vanguard. As a member of the Dauntless Vanguard, Garen is a master of battlefield strategy, able to communicate entire combat plans to other members of the Vanguard through nothing but subtle eye and facial movements, as well as perceive other members' strategies given in the same manner through just peripheral vision, and doing so at a speed described as blindingly fast by people less trained than them. He is also hyper-observant, as all members of the Vanguard are required to master the art of observation of every aspect of the battlefield as well as potential changes that could be made both within and outside of their line of sight at any given moment and identify what their enemy is observing and how they can potentially advance.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Perseverance: Garen regenerates health every second if he has not been hit with an enemy ability or taken non-minion damage in a few seconds.
  • Decisive Strike: Garen cleanses himself of all slows and gains bonus movement speed for a few seconds. Additionally, Garen's next basic attack lunges him towards the target, dealing bonus physical damage and silencing the target.
  • Courage: Garen reduces incoming damage for a few seconds. For the first second, Garen additionally gains a shield and Tenacity. Garen also permanently gains bonus armor and bonus magic resistance every time he kills an enemy. After reaching maximum stacks, this bonus is increased.
  • Judgment: Garen rapidly spins his sword around his body several times, dealing physical damage with each spin to nearby enemies. The nearest enemy is dealt bonus damage per spin. Enemy champions hit 6 times have their armor reduced. Hits after the 6th refresh the duration of the debuff.
  • Demacian Justice: Garen calls upon the might of Demacia onto the target enemy, dealing them true damage. The target is revealed for 1 second starting from the beginning of the cast time.

Key: Base | Warring Kingdoms | Mecha Kingdoms | God-King

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: Template:Discussions


Jarvan IV

64px Words may make a ruler, but only actions make history.
~ Jarvan IV

Summary

As the king’s only son, Prince Jarvan IV is the heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his desire to prove himself on the battlefield. An exceptional warrior in his own right, Jarvan also inspires his troops with fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.

Meet me in battle... and hold nothing back.

Summary

A fabled warrior of peerless might, Jarvan IV strides across the Warring Kingdoms seeking only the worthiest opponents. All others careless enough to face him are crushed without mercy, the earth erupting beneath his immeasurable strength.

Stand with me, brothers and sisters.

Summary

All are accepted into the ranks of the dragonslayers, from the lowliest peasant to the mightiest king, for dragons would devour all equally. Jarvan IV willingly gave up the throne to join his doomed countrymen and stand against the fury of monsters reborn.

By my will, this shall be finished.

Summary

A mortal emperor unbound by the destruction of his world, Jarvan's essence has since been reforged by the ageless energies of deep space. His humanity and his people now lost forever, he stands ready to welcome the Dark Star incursion, in the final subjugation of all existence.

Powers and Stats

Tier: 7-C | At least 7-C, possibly 7-A | 7-C | Low 2-C

Name: King Jarvan Lightshield IV, The Exemplar of Demacia

Origin: League of Legends

Gender: Male

Age: 26

Classification: Human, King of Demacia | Warring Prince | Dragonslayer | Dark Star

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Skilled lance, spear, and sword wielder), Damage Boost (Via Martial Cadence), Statistics Reduction (Durability Reduction Via Dragon Strike, Speed Reduction Via Golden Aegis), Forcefield Creation, Statistics Amplification (Speed Amplification Via Demacian Standard), Aura (Via Demacian Standard), Extrasensory Perception (Via Demacian Standard and Cataclysm), Power Nullification (Due to being made of Demacian Steel, his armor and spear passively nullify Magic), His armor grants him Resistance to Magic, Mind Manipulation, Memory Manipulation, Life Manipulation, Soul Manipulation, Empathic Manipulation, Madness Manipulation, and Death Manipulation (Scaling to Garen Crownguard), and Intangibility/Incorporeality (Due to his armor having an outer layer of Sunsteel, it blocks intangible and incorporeal opponents and attacks)

All abilities as base plus Resistance to Heat Manipulation and Fire Manipulation (All Dragonslayers wear armor made from dragon scales, which are immune to heat and flame that can turn stone to liquid instantly)

Attack Potency: Town level (Casually sparred with Garen on a regular basis. Nearly broke Xin Zhao's bones with nothing but a dull training sword, the blows from Xin deflecting Jarvan's strikes causing his entire arm to ring with pain. Physically overpowered Sylas, forcing him to use Morgana's durability negating magic to beat him.) | At least Town level, possibly Mountain level (Comparable to Warring Kingdoms Garen) | Town level (Comparable to Xin Zhao and Braum) | Universe level+ (Should be comparable to Dark Star Karma, who can devour entire galactic systems passively, and Dark Cosmic Jhin, who can destroy galaxies with a flick of his wrist. Capable of fighting Cosmics such as Master Yi, Xin Zhao, and Kassadin.)

Speed: Subsonic reactions and combat speed (Has kept up with Garen Crownguard on several occasions, Kept up with Xin Zhao) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Massively FTL+ (Comparable to Cosmic Queen Ashe, Cosmic Lux, Cosmic Blade Master Yi, Cosmic Defender Xin Zhao, and Cosmic Reaver Kassadin.)

Lifting Strength: Class K (Should be physically comparable to Garen, physically grappled with Sylas) | Class K | Class K | At least Galactic (should not be incomparable to Dark Star Thresh)

Striking Strength: Town Class (Can knock champions as heavy as Malphite and Nautilus into the air with Dragon Strike) | At least Town Class, possibly Mountain Class | Town Class | Universal+

Durability: Town level (Can take hits from Garen) | At least Town level, possibly Mountain level | Town level | Universe level+

Stamina: Superhuman | Limitless

Range: Extended melee to tens of meters with Drakebane | Extended melee to tens of meters with Drakebane | Extended melee to tens of meters with Drakebane | Galactic

Standard Equipment: Drakebane

Intelligence: Gifted (Jarvan is a highly intelligent individual, having been given the finest Demacian education available since he was a child, learning from Demacia's finest historical scholars and tutored in the ways of ruling a kingdom, as well as being personally tutored in the history and politics of Valoran by Xin Zhao, who also taught him about the world’s more spiritual philosophies, as well as the myriad arts of war. He is skilled with a variety of weapons, though his preferred is his lance Drakebane, an ancient lance so lethal to wield that in unskilled hands it was as deadly to its wielder as to the enemy, which he wields with the skill of a master, with even Xin Zhao, his mentor who taught him everything he knew about how to wield the lance in the first place and who had been training in the use of pole-arms and other similar weaponry and who learned how to wield Drakebane from scratch, acknowledging that Jarvan's skill with the weapon far exceeded his own. At the age of 18 Jarvan was awarded the honorary rank of general, leading him to pursue a career on the battlefield, securing numerous victories and quickly growing a respectable reputation as a general, leading from the front lines and able to rally his troops even against impossible odds, such as his small, exhausted, and injured battalion which had barely survived a Noxian ambush going on to help Shyvana kill her mother, a fire elemental dragon.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Martial Cadence: Jarvan IV's basic attacks deal part of the target's current health as physical damage. This effect cannot occur on the same target more than once every few seconds.
  • Dragon Strike: Jarvan IV extends his lance in the target direction, dealing physical damage to all enemies and reducing their armor. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies along his path and at the destination.
  • Golden Aegis: Jarvan IV slows all nearby enemies. Jarvan IV also shields himself, increased for each enemy hit by Golden Aegis.
  • Demacian Standard: Jarvan IV passively gains permanent bonus attack speed. Jarvan IV throws a Demacian flag to the target location, dealing magic damage to all nearby enemies. The flag then remains, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to Jarvan IV and all nearby allied champions.
  • Cataclysm: Jarvan IV leaps to an enemy and deals physical damage to them and all nearby enemies upon arrival. Upon impact, he creates a circle of terrain that grants sight of the inside and surrounding area.

Key: Base | Warring Kingdoms | Dragonslayer | Dark Star

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:


Lucian

Wield the light, endure the pain, and cleanse all shadow from this world.

Summary

Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.

Devils live among us. Sometimes, within us. When you’re damned either way...give ‘em hell.

Summary

A former federal marshal and gunslinger for hire, Lucian's soul was corrupted when he made a deal with the devil in order to spare the life of his one true love. Double-crossed, and cursed with the powers of hell, he now hunts this devil across the high frontier, seeking revenge.

Piercing flame, he, cast in light. I see his vision, free from shadow, a blazing melody. Beyond the light, nothing, purity bound in fury...his aim remains true.

Summary

Once a sentinel within the Command Line, Lucian has seen PROJECT for what they truly are. His dual ion-core Lightcaster pistols now serve G/NETIC and the human rebellion, bringing down their technological oppressors with brutal efficiency.

No place for feelings in this line of work. A full heart's an easy target.

Summary

A dedicated chrono-enforcer, Lucian joined the Remembrancers when he lost his wife, Senna, in an errant Praetorian attack. Now, he searches for her while bringing justice to the reckless time travelers who would cavalierly tear holes in space-time.

Time's up.

Summary

Through his work in bringing their opponents to justice, Lucian earned the personal attention and gratitude of Thresh, leader of the Remembrancers. Armed with special modifications to his Pulsefire suit, Lucian embarks on his relentless pursuit across timelines. Through it all, however, he can't shake the feeling that this upgrade isn't all it seems...

Powers and Stats

Tier: Low 7-C | 7-C | 7-C | Low 7-C, Low 2-C via Hax

Name: Lucian, the Purifier, Sentinel of Light, Shadow Hunter, The Man with the Grinning Shadow (High Noon Lucian)

Origin: League of Legends

Gender: Male

Age: 30-35

Classification: Human, Undead Hunter, Sentinel of Light | Half Demon | PROJECT Initiate, Member of the G/NETIC Rebellion | Chrono-Enforcer

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Expert marksman), Acrobatics, Empowerment (Lightslingers are passively empowered by the wielder's emotions and will, and can be empowered with the same energy even when broken into pieces), Limited Soul Manipulation (Wielding Sentinel weapons such as the Lightslingers and Relic Cannon requires the user to be able to channel their soul into their weapon in order to control it), Light Manipulation (Can fire light-based projectiles from his Lightslingers), Heat Manipulation (The shots from his Lightslingers are described as burning with the intensity of the sun), Holy Manipulation/Purification (Lightslingers are holy in nature and purify spirits and the undead), Non-Physical Interaction (Can hit intangible and incorporeal enemies), Existence Erasure (Lightslingers light can erase spirits and the undead from existence), Damage Boost (Via Lightslinger), Explosion Manipulation (Via Ardent Blaze and Silver Dust Grenades), Extrasensory Perception (Via Ardent Blaze), Statistics Amplification (Speed Amplification Via Ardent Blaze), Teleportation (Via Relentless Pursuit), Intangibility (Via Relentless Pursuit), Danmaku (Via The Culling), Resistance to Soul Manipulation, Mind Manipulation, Empathic Manipulation, Madness Manipulation, Life Manipulation, and Death Manipulation (Has spent an extensive amount of time in the Shadow Isles, which has all of these effects passively. Resisted Thresh trying to steal his soul multiple times. Unfazed by the attacks of ghouls which can damage souls and drain life with their attacks.)

All powers as base plus Magic, Heat Manipulation (Passively gives off heat intense enough to cause tumbleweeds to burn), Hellfire Manipulation, Flight, Transformation (Able to transform into a full Devil), Dimensional Travel, Portal Creation (Can create portals to Hell), Darkness Manipulation/Intangibility (Able to become intangible by entering and turning into shadows), Weapon Creation (Can turn his arms into cannons), Resistance to Mind Manipulation (Resisted Karthus' attempt to control his mind) and Corruption (Type 1) (Is in a constant state of resisting the corruption of his body and soul caused by his demon transformation)

All powers as base plus Inorganic Physiology, Cyborgization (Full, PROJECT initiates are the essences of former people channeled into physical mechanical bodies), Self-Sustenance (Types 1, 2, and 3)

All powers as base plus Portal Creation, Dimensional Travel, Time Travel (Able to create portals to other realms and universes as well as portals that allow him to travel through time), Causality Manipulation (Able to directly alter future events through time travel), Extrasensory Perception/Cosmic Awareness (Pulsefire technology can detect temporal anomalies anywhere and any time in the multiverse), Precognition (Through use of time travel, Chrono-Enforcers are able to learn the outcomes of events by experiencing them in the future and returning to the past to prevent them), Existence Erasure (Pulsefire technology is able to erase people and entire timelines from existence, as well as causing the erasure of things in the future by destroying them in the past), Energy Manipulation and Energy Projection (Chrono Suits are able to manipulate and project chrono-energy), Spatial Manipulation (Chrono Suits are able to bend space), Flight (His Pulsefire Suit is equipped with boosters that allow flight), Time Manipulation/Statistics Amplification (Lucian's enhanced Pulsefire Suit allows him to passively distort time around himself to enhance his speed)

Attack Potency: Small Town level+ (Comparable to Senna, Miss Fortune, and Olaf. Has fought Thresh multiple times but was stated to be ultimately weaker than him. The damage caused by his guns was described by Miss Fortune as putting the destruction of the Dead Pool to shame and were powerful enough to drive off Hecarim.), Lightslingers ignore conventional durability against evil beings | Town level (Oneshot Karthus, Fought Hecarim, implied to have fought Yasuo and Jhin, Comparable to Senna), Hellfire Pistols ignore conventional durability (His pistols project durability-negating hellfire as well as holy light that ignores the durability of evil beings) | Town level (PROJECT initiates are considered physically superior to their former selves. Comparable to other members of G/NETIC such as Master Yi, Fiora, Yasuo, and Ashe. Traded blows with Zed.), Lightslingers ignore conventional durability (Their projections cause a deionizing effect in matter they come in contact with) | Small Town level+ (Broke Ezreal's nose and nearly killed him. All Chrono-Enforcers are able to fight Praetorians such as Fiddlesticks and Graves), Universe level+ via hax (His technology is comparable to that of Pulsefire Ezreal and Pulsefire Caitlyn), Temporal Plasma Casters ignore conventional durability

Speed: Subsonic Reactions and Combat Speed (Vastly superior to fodder ghouls that can tag Olaf and are described as moving as a blur, stated to be able to effortlessly outmanuver and avoid their attacks. Able to fight at speeds comparable to Thresh, Olaf, and Miss Fortune), Speed of Light Attack Speed with Lightslingers (Lightslingers project beams of true light) | Supersonic Reactions and Combat Speed (Comparable to Senna who could dodge a bullet at extremely close range), Speed of Light Attack Speed with Hellfire Pistols (Able to project beams of true light) | Subsonic Reactions and Combat Speed (Comparable to Master Yi and Fiora, kept up with Zed and intercepted his attacks at close range), Speed of Light Attack Speed with Lightcasters (Lightcasters project beams of true light) | Subsonic Reactions and Combat Speed (Stated by Ezreal to be faster than him), higher with Chrono-Enhancement, Speed of Light Attack Speed with Temporal Plasma Casters (Temporal Plasma Casters project beams of true light)

Lifting Strength: At least Peak Human | At least Peak Human | At least Peak Human | At least Peak Human

Striking Strength: Small Town Class+ | Town Class | Town Class | Small Town Class+

Durability: Small Town level+ | Town level | Town level | Small Town level+

Stamina: Superhuman

Range: Tens of meters with Lightslingers | Several meters with Heat Manipulation, Tens of meters with Hellfire Pistols | Tens of meters with Lightcasters | Tens of meters with Pistols, Multiversal+ with Dimensional Travel

Standard Equipment: Lightslingers, Carved Silver Awl, Silver Dust Grenades | Hellfire Pistols | S-10 and L-20 Lightcasters | Temporal Plasma Pistols

Intelligence: Gifted (Lucian is a highly experienced marksman and undead hunter, having spent decade training and hunting the creatures of the Black Mist as a Sentinel of Light, both alongside Senna and on his own. Even before his training he showed great capacity for being a Sentinel of Light, being the first ever uninitiated person to show the ability to wield a Lightslinger. Ever since he joined the Sentinels of Light he has been in a near constant state of conflict, fighting off hordes of spirits and undead on, as both he and Senna begrudgingly admit, a daily basis. He is skilled to the point that taking on small armies of ghouls is considered an effortless feat, regularly dispatching them while doing complex acrobatic feats while also ensuring that every shot he takes will be a killing shot.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Lightslinger: After using an ability, Lucian's next basic attack shoots twice, the second shot dealing bonus physical damage. If Lucian's primary target is killed before the second shot can go off, he instead shoots another enemy in range.
  • Piercing Light: Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line.
  • Ardent Blaze: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage and revealing the area. Enemies hit are marked. Lucian gains bonus movement speed if he or ally damages a marked target.
  • Relentless Pursuit: Lucian teleports a short distance in a target direction.
  • The Culling: Lucian rapidly fires shots in a target direction, dealing physical damage to the first enemy they collide with.
  • S-10 Lightcaster A pistol with an Ion Caster Core that fires light beams charged via a secondary focusing chamber. Ions channeled through the primary chamber yield additional charges.
  • L-20 Lightcaster An activated Heavy Light Amplifier that fires tracking flares capable of long range target acquisition. Compatible with an Ion Caster Core.
    • L-21 Cluster Chamber: PROJECT Lucian's version of Ardent Blaze. Accessible from the L-20 Lightcaster, the Cluster Chamber fires a cross like beam towards the selected target that temporarily incapacitates a target.
  • Fixed Energy Rails: PROJECT Lucian's version of Piercing Light. Accessible from both the S-10 and L-20 Lightcasters, the pistols when synced fire a fixed beam towards a targeted location.
  • MC-X Firing Piston: A device used by PROJECT Lucian that gives the user additional movement on a battlefield.

Key: Base | High Noon | PROJECT | Pulsefire

Others

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Notable Losses:

Inconclusive Matches:


Lux

64px The light inside is what makes me different, and I’m always careful where I shine it.
~ Lux

Summary

Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.

Let's light it up!

Summary

A 1st year at the Durandal God-Weapon Academy, Lux maintains an upbeat attitude no matter the odds. Despite her freshman position in the Sorcery Club, Lux wields a tremendous amount of magical power that even the Academy's senior staff can't quite explain.

The world can turn its back on you when you're different. People say your differences make you weak--but they make us strong, compassionate. Even in the darkest times, I'll protect you!

Summary

Now in her second year at Durandal Academy, Lux has been hardened by the harrowing trials, losses, and betrayals that punctuated her freshman experience. Following the climactic clash with a certain Rogue God-Weapon, Lux has mastered her powers and risen to take her place as head of the Sorcery Club, as well as the new class president.

The elements beckon. My destiny lies before me.

I will protect the light until my last breath.

Summary

Cheerful, courageous, and just a bit clumsy, Lux shines the brightest among her Star Guardian team as its captain. While young and inexperienced compared to teammates like Janna, the pink-haired teen’s optimism inspires others in the face of an unkind—but in her eyes, noble—destiny. Protecting the universe is a responsibility that Lux is committed to, even if she doesn’t fully realize the gravity of it just yet. There are many challenges ahead on her journey to becoming a strong leader worthy of the First Star’s call. For now, Lux truly believes that as long as they fight together, there is no darkness they can’t overcome.

If you can smile, you can be the light.

Summary

As captain of her Star Guardian team, Lux knows the importance of a little R&R. As host of the party, though, she's still working on the relaxation part. It's hard to cut loose—especially when a certain handsome blond Guardian keeps flashing that charming grin!—but Lux's boundless optimism still lights up any room.

I cannot deny the darkness in my heart, but I will not let it control me.

Summary

The right hand of Queen Ashe, Lux weaves celestial constellations, bringing order to a universe drifting towards entropy. When the Dark Star began corrupting members of the Cosmic Court, Lux stepped forward to confront Thresh. Yet she harbors a terrible secret—a shard of darkness that has always lived within her heart, whispering temptations...

The self-righteous fools of the Celestial Court remain blinded by their own light. Here in the darkness...I can finally see.

Summary

Once the right hand of Queen Ashe, Lux embraced the darkness in her heart, answering the mad call of the Dark Star. Finally seeing the truth, she rejects the Cosmic Court, instead serving her own dark ambition to quiet the banal noise of creation. For she now knows her true fate—to reign as Queen of a Dark Court, and rightful master of the Dark Star.

Powers and Stats

Tier: Low 7-C | Low 7-C | At least Low 7-C, likely much higher | 4-B | Low 2-C, higher with Final Spark | At least Low 2-C

Name: Luxanna "Lux" Crownguard, the Lady of Luminosity

Origin: League of Legends

Gender: Female

Age: 20

Classification: Human, Member of the Illuminators | Elementalist Warrior Queen | Durandal God-Weapon Academy Sophomore, President of the Sorcery Club | Star Guardian | Cosmic Entity | Corrupted Cosmic Entity, The Dark Star, Silent God

Powers and Abilities:

Superhuman Physical Characteristics, Enhanced Senses (Able to see and sense the magic of others), Martial Arts (Adept at hand to hand combat), Stealth Mastery, Magic, Light Manipulation, Levitation, Telekinesis, Invisibility (Can bend light around herself to become invisible), Illusion Creation (Can bend light to create extremely realistic illusions), Power Mimicry (Can copy spells by seeing them once), Statistics Amplification (Able to amplify the speed and senses of both herself and allies with her magic), Damage Boost (Via Illumination), Status Effect Inducement (Root Via Light Binding), Forcefield Creation (Via Prismatic Barrier), Statistics Reduction (Speed Reduction Via Lucent Singularity), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region)

All powers as base plus Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Large Size (Type 7), Flight/Spaceflight, Acausality (Type 4, the cosmic court and the dark star corruptants see time as an illusion, and are dispensed from it), Higher-Dimensional Existence, Higher-Dimensional Manipulation, Space-Time Manipulation, Creation (Creates constellations as a byproduct of her attacks), Cosmic Awareness (Cosmics are able to sense the birth and death of stars throughout the universe as well as the presence and deaths of each other), Gravity Manipulation (Cosmics are able to create gravitational waves with their breath alone), Sealing (Capable of sealing opponents within constellations), Purification (Was able to partially purify Thresh of the Dark Star's corruption), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

All powers as base plus Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Large Size (Types 6 to 7), Flight/Spaceflight, Corruption (Types 1 and 2) (As the Dark Star she is able to corrupt things into Dark Stars both by killing them and remaking them and by physically spreading the corruption into them), Telepathy, Power Nullification (The Dark Star passively causes the powers of those near it to wane), Portal Creation, Creation (Creates constellations as a byproduct of her attacks), Acausality (Type 4, the cosmic court and the dark star corruptants see time as an illusion, and are dispensed from it), Higher-Dimensional Existence, Higher-Dimensional Manipulation, Time Manipulation, Gravity Manipulation, Size Manipulation, Spatial Manipulation, Black Hole Creation, Existence Erasure (The black holes of Dark Stars are capable of erasing matter, time, and thought), Dimensional Travel, Non-Physical Interaction (Can kill Nonexistent beings), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

Attack Potency: Small Town level+ (Comparable to if not superior to other members of the Illuminators that regularly fight Shadow Isles monsters. Destroyed Nocturne's body. Her magic was described by Sylas as the strongest he'd ever seen.) | Small Town level+ (Comparable to Ezreal, Jayce, and Katarina) | At least Small Town level+, likely much higher (Fought an army of elemental beasts bent on wiping out all of humanity) | Solar System level (All Star Guardians are imbued with the light of the First Star, which created the universe, Comparable to Star Guardian Zoe and Star Guardian Xayah) | Universe level+ (Creates constellations and nebulae just by moving and was described as being capable of crafting entire galaxies. Capable of fighting Dark Star corruptants such as Thresh, Orianna, Cho'Gath, and Jarvan IV.), higher with Final Spark (Reduced Thresh to a tattered shell of his former self and the Dark Star to a splinter of its former power) | At least Universe level+ (Became the Dark Star)

Speed: Subsonic reactions and combat speed (Kept up with Nocturne in combat), Speed of Light attack speed with Final Spark (Is an actual beam of instantaneous light) | Subsonic reactions and combat speed, Speed of Light attack speed with Final Spark | Subsonic reactions and combat speed, Speed of Light attack speed with Final Spark | Massively FTL+ (Capable of crossing galactic and universal distances in short periods of time, Comparable to Zoe) | Massively FTL+ (Capable of creating entire galaxies by moving. Comparable to Cosmic Queen Ashe, Cosmic Blade Master Yi, Cosmic Defender Xin Zhao, and Cosmic Reaver Kassadin.) | Massively FTL+

Lifting Strength: Unknown | Unknown | Unknown | Unknown | At least Galactic (Her size alone warrants this. Should be comparable to the Dark Stars) | At least Galactic

Striking Strength: Small Town Class+ | Small Town Class+ | At least Small Town Class+, likely much higher | Solar System Class | Universal+ | At least Universal+

Durability: Small Town level+ | Small Town level+ | At least Small Town level+, likely much higher | Solar System level | Universe level+ | At least Universe level+

Stamina: Superhuman

Range: Hundreds of meters with magic | Hundreds of meters with magic | Hundreds of meters with magic | Interplanetary | Galactic | Galactic

Standard Equipment: Radiant Staff

Intelligence: Gifted (Lux is a highly skilled light mage, having created a vast number of applications of light magic solely through trial and error, including projecting it as a beam, bending it into solid form, and creating illusions so realistic people could not tell the difference. Her skill with magic is such that she is able to reverse engineer arcane magical spells after seeing them cast only once, and even as an early inductee as a member of the Illuminators she quickly gained a reputation as someone who could always get a job done, no matter how difficult. Despite not utilizing physical combat much, Lux is also adept at martial combat, having been personally trained by knights of the Illuminators.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Illumination: Damaging enemies with abilities marks them with light. Lux's basic attacks and Final Spark consume the mark, dealing bonus magic damage.
  • Light Binding: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them.
  • Prismatic Barrier: Lux launches her wand in the target direction which returns to her after reaching maximum range. The outgoing wand shields Lux and all allied champions it touches. The returning wand also shields, while also stacking with the outgoing shield.
  • Lucent Singularity: Lux sends an anomaly of twisted light to a target area, slowing enemies inside and granting vision around it. At the end of the duration or if Lucent Singularity is reactivated, the area detonates, dealing magic damage.
  • Final Spark: Lux fires a massive laser of light in a line that deals magic damage, briefly revealing enemies as well as the surrounding area.

Key: Base | Battle Academia | Elementalist | Star Guardian | Cosmic | Dark Cosmic

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Poppy

I’m no hero. Just a yordle with a hammer.

Summary

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.

I'm a soldier, not a savior. Now get out of my way - I have a job to do.

Summary

No one takes their Star Guardian responsibilities more seriously than Poppy. A fierce warrior with an even fiercer personality, Poppy wields her hammer judiciously and frowns heavily upon any Star Guardian who is doubtful (or in Jinx’s case, flippant) about the call of the First Star. While she doesn’t see herself as a hero, she is often the first Guardian on the battle lines, ready to put her duty before everything else. Her no-nonsense attitude carries her team along, especially at times of indecision. To Poppy, the universe is black and white: you’re either here to smash anything that threatens the sanctity of the cosmos, or you’re getting smashed.

Powers and Stats

Tier: Low 7-C | 4-B

Name: Poppy, Keeper of the Hammer, Hero of Demacia

Origin: League of Legends

Gender: Female

Age: Over 1000 (Existed during the Rune Wars and is older than Demacia)

Classification: Yordle, Hero Seeker | Star Guardian

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Skilled hammer and shield wielder), Martial Arts (Skilled in hand-to-hand combat), Small Size (Type 0), Enhanced Senses (Highly enhanced sense of hearing and sight, All Yordles have hearing that is far superior to any human and can see the infrared spectrum of light), Perception Manipulation (Yordles passively alter their appearance so they do not appear as a Yordle to anyone besides another Yordle), Longevity, Spatial Manipulation (All Yordles are able to open portals to Bandle City, which resides in the Spirit Realm), Portal Creation, Dimensional Travel, Incorporeality (All Yordles are natural denizens of the Spirit Realm, and as such their true forms are incorporeal), Damage Boost (Via Iron Ambassador), Forcefield Creation (Via Iron Ambassador), Statistics Reduction (Speed Reduction Via Hammer Shock and Steadfast Presence), Explosion Manipulation (Via Hammer Shock), Statistics Amplification (Speed Amplification Via Steadfast Presence, Durability and Magic Resistance Via Steadfast Presence), Power Nullification (Able to nullify dashes, jumps, Flight, and short range Teleportation Via Steadfast Presence), Reactive Power Level (Durability and Magic Resistance passively double if she is severely injured Via Steadfast Presence), Paralysis Inducement (Via Heroic Charge), Resistance to Magic

Attack Potency: Small Town level+ (Comparable to Tristana, Has singlehandedly killed Dragons and a Crag Beast, the latter of which was stated to be a match for Master Yi or Wukong. Orlon's Hammer is described as having the power to level mountains, but the size of these is unknown.) | Solar System level (All Star Guardians are imbued with the light of the First Star, which created the universe, Comparable to Star Guardian Zoe and Star Guardian Xayah)

Speed: Subsonic reactions and combat speed (All Yordles are stated to be much faster than normal humans, Was able to keep up with Orlon in combat, who should be at least comparable to the likes of Garen Crownguard in speed due to his status as a legendary Demacian hero, Should be comparable to other combat-oriented Yordles such as Teemo, Tristana, and Kled) | Massively FTL+ (Capable of crossing galactic and universal distances in short periods of time, Comparable to Zoe)

Lifting Strength: Class K (Can dual wield a hammer and a shield while wearing body armor without being slowed down, Overpowered a monster larger than a house and threw it off of her when it pinned her under its weight)

Striking Strength: Small Town Class+ (Smashed through a gigantic monster hundreds of times her size in one hit) | Solar System Class

Durability: Small Town level+ | Solar System level

Stamina: Superhuman

Range: Extended melee range, Tens of meters with Iron Ambassador, Hammer Shock, and Keeper's Verdict

Standard Equipment: Orlon's Hammer, 'Iron Ambassador' Buckler | Light's Hammer

Intelligence: Above average (Poppy is a skilled combatant, having spent decades training with Orlon and shown time and time again to be capable of wielding Orlon's Hammer, a weapon twice her size and several times her weight, with casual ease, regularly taking down giant monsters where trained Demacian soldiers failed to. However, she is somewhat naive, being completely unaware that the hero she is looking for is in fact herself, even when presented with depictions of herself as the hero by others.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Iron Ambassador: Poppy periodically throws her buckler, dealing bonus magic damage. The buckler then falls near her target. When Poppy picks up the buckler, she shields herself. If the buckler kills its target, it bounces back to Poppy automatically.
  • Hammer Shock: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies standing on it before erupting, dealing the same physical damage to all enemies hit.
  • Steadfast Presence: Poppy gains bonus movement speed and generates a barrier around herself, causing all enemies who attempt to dash through it to be knocked up, dealt magic damage, and are both grounded and slowed.
    • Stubborn to a Fault: Poppy's total armor and total magic resistance are both increased, and doubled when she is severely damaged.
  • Heroic Charge: Poppy dashes towards the target enemy's direction, and if they are in range of her, she deals physical damage and carries them along with her. If the target collides with terrain, she deals them the same physical damage again and stuns them.
  • Keeper's Verdict: Poppy smashes the ground, sending out a shockwave that travels in the target direction. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Enemies struck by the hammer are knocked back an incredible distance. Poppy has sight of enemies she knocks airborne and they are rendered untargetable for the duration, with their displacement distance increasing based on how long Keeper's Verdict was charged.

Key: Base | Star Guardian

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: Template:Discussions

Quinn

Most soldiers only rely on their weapons. Few truly rely on each other.

Rule One: Always assume someone's after you.

Rule Two: Survival never takes second place to dignity.

Rule Three: Stay silent.

Rule Four: Don't let stupid people drag you down to their level.

Rule Five: When it's time to act, do it decisively.

Rule Six: If you have to fight, kill quickly.

Rule Seven: Trust you can rely on your partner.''

~ Quinn's personal rules of conduct

Summary

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Powers and Stats

Tier: Low 7-C

Name: Quinn and Valor, Demacia's Wings

Origin: League of Legends

Gender: Female (Valor is male)

Age: 25-30

Classification: Human and Azurite Eagle, Demacian Elite Ranger-Knight Team, Ambassadors

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled crossbow marksman), Martial Arts (Skilled in hand to hand combat), Acrobatics, Stealth Mastery, Enhanced Senses (Quinn has the ability to sense when someone is following or watching her even if she cannot see them, and Valor has the ability to see for several kilometers), Natural Weaponry (Valor has razor sharp talons and an extremely sharp beak), Damage Boost (Via Harrier), Extrasensory Perception (Via Harrier and Heightened Senses), Flight (Via Valor), Status Effect Inducement (Nearsight Via Blinding Assault), Statistics Amplification (Speed Amplification Via Heightened Senses), Statistics Reduction (Speed Reduction Via Vault), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region. Quinn in particular was able to withstand the cold of Lissandra's presence, which is nearly cold enough to stop a person's heart.)

Attack Potency: Small Town level+ (Implied to have fought Talon. Regularly fights Noxian soldiers and Freljordians. Likely comparable to Garen Crownguard)

Speed: Subsonic reactions and combat speed (Capable of speedblitzing multiple Noxian soldiers, Should be comparable to Garen Crownguard)

Lifting Strength: Athletic Human (Quinn can perform multiple acrobatic feats while wearing armor, and Valor can carry Quinn)

Striking Strength: Small Town Class+

Durability: Small Town level+

Stamina: Superhuman (Able to run uphill through rocky terrain and thick forest for hours straight without tiring and described herself as being able to sustain a mile-eating pace for hours on end)

Range: Tens of meters with crossbow

Standard Equipment: Repeater Crossbow, Hunting Knife

Intelligence: Gifted (Quinn and Valor are two of the most skilled reconnaissance operatives and scouts in Demacia. Having trained in archery and acrobatics since childhood, as well as the art of hunting and tracking, and becoming so skilled that she easily passed every test required to become a ranger-knight despite normal soldiers requiring years of formal training to join. In addition she spent numerous years training in tandem with Valor, becoming to in-tune with him in combat that they can communicate file apart using nothing but slight gestures, with Quinn being able to read Valor so well that she can essentially read his thoughts. Though the rest of the soldiers in her unit recognized her skill and brilliance on the battlefield as matching or exceeding their own, as a result of disliking the rigid structure of the traditional military, Quinn and Valor instead operate as a wild card, performing solo missions that take them deep into enemy territory, as well as tracking and reconnaissance, with only the fact that she is so successful in uncovering nascent threats and rooting out hidden enemies allowing her such a degree of leeway unheard of in Demacian ranks. Her skill in tracking and strategy is so great that one of her earliest missions involved tracking down and killing an assassin that had successfully evaded entire battalions of knights dispatched to capture him, one of which was lead by Garen Crownguard, and successfully did so after a night of lethal traps, counterattacks, and ambushes, an act that earned her the title of 'Demacia's Wings'.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Harrier: Valor periodically marks a nearby visible enemy as Vulnerable, revealing them. Enemies hit by Blinding Assault, Vault and Skystrike will also be marked as Vulnerable. Quinn's next basic attack against a Vulnerable target deals bonus physical damage.
  • Blinding Assault: Quinn signals Valor to fly forward in a line, stopping upon colliding with an enemy, dealing physical damage to all nearby enemies and applying nearsight to the target.
  • Heightened Senses: Quinn orders Valor to reveal the area around her. Additionally, attacking a Vulnerable target grants Quinn bonus attack speed and bonus movement speed.
  • Vault: Quinn dashes to the target enemy, knocking them back, dealing them physical damage, and slowing them, before leaping back away from them.
  • Behind Enemy Lines: Quinn calls upon Valor, who picks her up and they unite, increasing her movement speed, granting flight, and gaining the ability to use Skystrike.
    • Skystrike: Quinn detaches from Valor and fires a volley of bolts that deals physical damage to all units around her.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Senna

As shadows embrace the light, I will embrace them...

Summary

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

The angels are gone and the devils are everywhere. I swear, I can't leave y'all alone for ten minutes.

Summary

Once the greatest gunslinger on the continent, Senna's life would have ended when her heart was torn out by the devil—save for the intervention of a higher authority. Mysteriously resurrected with the heart of an angel and a demonic steed, she has returned to the west to restore the balance of Heaven and Hell... however she sees fit.

Powers and Stats

Tier: Low 7-C | 7-C

Name: Senna, the Redeemer

Origin: League of Legends

Gender: Female

Age: 30-35

Classification: Wraith, Sentinel of Light, Undead Hunter | Half Angel, Demon hunter

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 4, 7, and 8), Resurrection (Due to being infected with the Life Curse she is able to constantly resurrect immediately after death), Weapon Mastery (Skilled marksman), Magic, Light Manipulation, Darkness Manipulation, Non-Physical Interaction (Blasts from her Relic Cannon can hit intangible and incorporeal enemies), Holy Manipulation, Existence Erasure (The Light from her Relic Cannon can erase undead, spirits, souls, wraiths and beings of a similar nature from existence), Purification (Able to purify corrupted souls), Mist Manipulation (Able to channel and manipulate the Black Mist), Mind Manipulation, Madness Manipulation, Empathic Manipulation, and Death Manipulation (Can infect others with the Black Mist which has these properties), Soul Manipulation (Wielding Sentinel weapons such as the Lightslingers and Relic Cannon requires the user to be able to channel their soul into their weapon in order to control it. Able to absorb souls of opponents. Can infect others with the Black Mist which removes and drains souls.), Life Manipulation (Able to absorb life force, as well as infect others with the Black Mist which drains life force), Transformation (Able to transform into a Wraith), Intangibility (In Wraith form), Healing (Via Piercing Darkness), Forcefield Creation (Via Dawning Shadow), Attack Reflection (Via Dawning Shadow), Reactive Power Level (Via Absolution), Statistics Amplification (Speed Amplification Via Relic Cannon and Wraith Form), Damage Boost (Via Relic Cannon), Status Effect Inducement (Rooting Via Last Embrace), Aura (Via Curse of the Black Mist), Illusion Creation (Can make anyone who enters her projection of the Black Mist appear as Wraiths), Extrasensory Perception (Via Dawning Shadow), Resistance to Death Manipulation (Due to being infected with the Life Curse she is able to resist the death curse of the Black Mist, which turns any life it comes in contact with into wraiths trapped between life and death), Corruption, Deconstruction, Empathic Manipulation, Life Manipulation, Empathic Manipulation, Madness Manipulation, Mind Manipulation (Constantly resisted the influence of the Black Mist for almost a decade, even learning how to draw it into herself to free the thousands of souls trapped within Thresh's lantern, with the Black Mist being capable of driving people such as the Brethren of the Dusk mad and making them destroy their Waters of Life so the Mist could affect them), and Soul Manipulation (Withstood her soul being constantly tortured by Thresh non-stop for almost a decade)

All powers as base plus Hellfire Manipulation, Chain Manipulation, and Transformation (Able to transform her cannon into a horse)

Attack Potency: Small Town level+ (Comparable to Lucian, Damaged Thresh), Her Relic Cannon ignores durability against evil beings | Town level (Comparable to High Noon Lucian and regularly fights devils on par with Hecarim and Thresh)

Speed: Subsonic Reactions and Combat Speed (Able to react to Thresh's attacks), Speed of Light Attack Speed with Relic Cannon (Her cannon, like Lucian's Lightslingers, projects beams of true light) | Supersonic Reactions and Combat Speed (Faster than herself as a mortal when she was able to dodge a bullet at close range and hit Hecarim, who was described as being too fast to hit with a bullet), Speed of Light Attack Speed with Sentinel

Lifting Strength: Class 1 (Casually wields her Relic Cannon, which is this heavy) | Class 1

Striking Strength: Small Town Class+ | Town Class

Durability: Small Town level+ | Town level

Stamina: Superhuman

Range: Tens to Hundreds of meters with Relic Cannon | Tens to Hundreds of meters with Sentinel

Standard Equipment: Relic Cannon | Sentinel

Intelligence: Gifted (Senna is highly skilled in combat, having been trained since she was a child and going on to teach Lucian everything he knows and being in a near constant state of conflict ever since joining the Sentinels of Light, fighting off hordes of spirits and undead on, as she begrudgingly admits, a daily basis. During her decade trapped in Thresh's lantern she only grew more skilled, learning firsthand the skills of numerous Sentinels that were imprisoned by Thresh and ending up wielding the Relic Cannon, the composite weapon of every Sentinel of Light that Thresh had killed, a weapon which requires an immense amount of control and focus to utilize and is much more difficult to wield than both of Lucian's Lightslingers.)

Weaknesses: Due to her curse she is attracts undead to her

Notable Attacks/Techniques:

  • Absolution: Each stack of Mist grants Senna bonus attack damage. For every 20 stacks, Senna also gains bonus range and critical strike chance. Upon exceeding 100% critical strike chance, Senna converts the excess into life steal.
    • Weakened Soul: Senna's basic attacks on-hit and damaging abilities on enemy champions apply Mist. If Senna applies Mist to the same target twice, she collects it, dealing bonus physical damage. Enemy units that die near Senna have a chance to spawn a Mist Wraith. Senna can basic attack a Mist Wraith to destroy it, collecting its Mist.
    • Relic Cannon: Senna's basic attacks deal bonus physical damage on-hit and grant bonus movement speed on-hit.
  • Piercing Darkness: Senna fires a spectral laser in the direction of the target unit, healing herself and allies in a line, and dealing physical damage to enemies in a thinner line.
  • Last Embrace: Senna throws a globule of Black Mist in a target direction, dealing physical damage and sticking onto the first enemy hit. After a 1 second delay or when the target dies, the Black Mist spreads out of the target, rooting them and nearby enemies for a few seconds.
  • Curse of the Black Mist: Senna surrounds herself with an aura of mist and gains camouflage for a duration. Senna's basic attacks and abilities briefly remove the effects of camouflage. Allies who enter the mist gain Wraith Form.
    • Wraith Form: Senna and allies gain camouflage. Enemies will gain obscured vision of Wraiths moving outside of the mist. Senna and allies camouflaged by Curse of the Black Mist also gain bonus movement speed.
  • Dawning Shadow: Senna fires two beams of spectral light in a target direction, granting sight of the area briefly along its path. The center beam deals physical damage to enemies hit and afflicts them with Mist. The broad beam shields Senna and allies hit.

Key: Base | High Noon

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Shyvana

I am of two worlds, yet I belong to neither.

Summary

Shyvana is a creature with pure elemental magic blazing in her heart. Though she most often appears humanoid, she can take her true form when necessary—that of a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Powers and Stats

Tier: 7-C

Name: Shyvana, the Half-Dragon

Origin: League of Legends

Gender: Female

Age: 25-30

Classification: Human-Dragon Hybrid, Member of the Demacian Elite Guard

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Skilled in hand-to-hand combat), Enhanced Senses (Enhanced senses of hearing and smell), Natural Weaponry (Claws and teeth), Magic, Fire Manipulation, Transformation (Can transform into her Dragon Form at will), Large Size (Type 1 in Dragon Form), Rage Power, Berserk Mode, Flight (In Dragon Form), Breath Attack, Damage Boost (Passively deals increased damage against dragons. Actively Via Twin Bite and Flame Breath), Reactive Power Level (Passively gains increasing defensive power upon killing dragons), Statistics Amplification (Speed Amplification Via Burnout), Explosion Manipulation (Via Dragon Form Flame Breath), Resistance to Pain (Unfazed by having scorching venom sprayed in her eyes, receiving dozens of deep gashes in the fight against her mother) and Magic (Has a natural resistance to magic as)

Attack Potency: Town level (Superior to Jarvan IV)

Speed: Subsonic reactions and combat speed (Able to fight at speeds comparable to Jarvan IV. Can move fast enough that the rest of the world appears as a blur.)

Lifting Strength: Class K (Stronger than Jarvan, should not be much weaker than Poppy and Galio. In her dragon form she was able to grapple her mother, who was larger than herself, into submission.)

Striking Strength: Town Class

Durability: Town level

Stamina: Superhuman

Range: Standard melee range, Extended melee range in Dragon Dorm due to her size, Dozens of meters with fire

Standard Equipment: None notable

Intelligence: Above average (Highly skilled in combat, though her rage can get the better of her at times)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Fury of the Dragonborn: Shyvana deals bonus physical and magic damage to Dragons. Additionally, Shyvana has natural armor and magic resistance, which is permanently increased for every dragon she slays.
  • Twin Bite: Shyvana's next basic attack causes her to strike twice, dealing bonus physical damage.
    • Dragon Form: Shyvana instantly strikes all enemies in a cone in front of her twice.
  • Burnout: Shyvana surrounds herself in flames, gaining bonus movement speed and dealing magic damage to surrounding enemies each second. Basic attacking an enemy while Burnout is active deals part of Burnout's damage to all enemies surrounding Shyvana.
    • Dragon Form: Burnout has increased effect radius.
  • Flame Breath: Shyvana unleashes a fireball in the target direction, dealing magic damage to all enemies hit. The fireball stops upon colliding with an enemy champion, marking them for 5 seconds. Shyvana's basic attacks against marked enemies deal bonus magic damage.
    • Dragon Form: Flame Breath explodes upon hitting a champion or reaching the target location, dealing increased magic damage to them and surrounding enemies and scorching the earth. Enemies standing on scorched earth take magic damage per second and are persistently marked.
  • Dragon's Descent: Shyvana transforms into a ferocious dragon and dashes to a target location, carrying and dealing magic damage to all enemies she runs through. Shyvana's dragon form grants her bonus health, bonus attack range, and empowers her basic abilities.
    • Fury: Dragon's Descent can only be activated when Shyvana has Fury. Shyvana passively generates Fury while she is alive and in human form.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Sona

Her melody moves the soul, her silence sunders the body.

Summary

Sona is Demacia’s foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.

Shall we resolve this dissonance?

Summary

Being forcefully transported from the real world to fight an army of evil video game bosses is no sweat for Sona. She was the first person to beat Keyboard Solo 4's ultra solo mode on nightmare difficulty—a feat that, by the developers' own admission, should not have been possible.

...!

Summary

Never tell Sona of PENTAKILL that keyboards aren't metal. Her instrument is filled with living barbed wire and a sonic scream loud enough to bring other, lesser musical genres crashing to their knees.

A symphony of justice.

Summary

Once a member of the Templar Order, Sona was born with the ability to commune directly with ora, and the creatures from which it is harvested. More recently, she has sought out Yasuo, troubled captain of the Morning Star, and joined his ragtag crew—hoping to avert a disaster that could destroy the entire galaxy.

Powers and Stats

Tier: Low 7-C | Low 6-B | High 6-A | 5-C

Name: Sona Buvelle, Maven of the Strings, Demacian Virtuoso

Origin: League of Legends

Gender: Female

Age: 20

Classification: Human, Musician | Arcade Warrior | Keyboardist for Pentakill | Former Seer of the Templar Order

Powers and Abilities:

Superhuman Physical Characteristics, Enhanced Senses (Has an enhanced sense of hearing), Magic, Telepathy, Flight, Telekinesis, Sound Manipulation, Vibration Manipulation, Empathic Manipulation (Her music is able to manipulate people's emotions), Psychometry, Illusion Creation, Mind Manipulation, and Memory Manipulation (Her Etwahl is able to read the minds and memories of those who hear it and can create illusory projections of their memories through its sound), Sleep Manipulation (Can utilize a chord capable of instantly rendering opponents unconscious), Damage Boost (Via Power Chord and Hymn of Valor), Empowerment (Via Power Chord), Aura, Healing (Low-Mid Via Aria of Perseverance, Healed Ryze from being stabbed in the stomach), Forcefield Creation (Via Aria of Perseverance), Statistics Amplification (Speed Amplification Via Song of Celerity), Size Manipulation (Via Diminuendo), Statistics Reduction (AP Reduction Via Diminuendo, Speed Reduction Via Tempo), Body Puppetry (Via Crescendo)

All powers as base plus Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)

All powers as base plus Chain Manipulation, Broadway Force, Intangibility, Dimensional Travel (Able to travel from the physical realm to the spirit realm), and Non-Physical Interaction (Able to affect Yordles and destroy Bandle City which, due to existing solely in the Spirit Realm, are both inherently non-corporeal)

All powers as base plus Life Manipulation/Energy Manipulation (Able to freely manipulate Ora), Clairvoyance (Able to receive visions of the suture from the Ora Megafauna), Teleportation (Via Warp), Intangibility (Via Warp), Statistics Reduction (Speed Reduction Via Retrograde), Transmutation (Can turn projectile attacks used against her into healing sound waves)

Attack Potency: Small Town level+ (Her magic was able to incapacitate people that could physically contend with Ryze and affected Mageseekers beyond their capacity to nullify magic.) | Small Country level (Can fight on par with the Battle Bosses, Comparable to Arcade Miss Fortune) | Multi-Continent level (Capable of sinking multiple continents with her sound waves) | Moon level (Comparable to the rest of the Odyssey Crew, Capable of harming Odyssey Kayn)

Speed: Subsonic reactions and combat speed, Higher with Song of Celerity, (Able to fight a comparable speed to Ryze), Supersonic Attack Speed (Uses sound waves as attacks) | Subsonic reactions and combat speed, Higher with Song of Celerity, Supersonic Attack Speed | Subsonic reactions and combat speed, Higher with Song of Celerity, Massively FTL+ Attack Speed (Her sound waves are capable of traveling to other life-bearing planets in a short period of time) | Subsonic reactions and combat speed, Higher with Song of Celerity, Supersonic Attack Speed

Lifting Strength: Unknown

Striking Strength: Unknown | Small Country Class | Multi-Continent Class | Moon Class

Durability: Unknown, Small Town level+ with Barriers | Small Country level | Multi-Continent level | Moon level

Stamina: Superhuman

Range: Tens of meters | Tens of meters | Interstellar | Planetary

Standard Equipment: Etwahl

Intelligence: Gifted (Sona is a veritable master in regards to music, having gone from never playing an instrument to headlining for sold out audiences in concert halls and performing for royalty in the span of a few months, as well as mastering multiple genres of music with little to no prior practice or preparation beforehand, and doing all of this without ever reading or writing a single note. She also developed a method of using her signature instrument, the Etwahl, as a lethal weapon, using the vibrations given off by the instrument to slice objects from a distance, as well as creating multiple combat applications of her music including healing, physical augmentation, magical augmentation, and several offensive debuffs.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Power Chord: After casting 3 basic abilities, Sona's next basic attack deals bonus magic damage, with an additional effect depending on the last basic ability cast.
    • Aura: Sona's basic abilities each generate a unique aura that empowers her and all allied champions who enter its radius.
  • Hymn of Valor: Sona sends out bolts of sound that deal magic damage to the two nearest visible enemies.
    • Aura: Sona and tagged allied champions deal bonus magic damage on their next basic attack.
    • Power Chord – Staccato: Power Chord deals increased magic damage.
  • Aria of Perseverance: Sona heals herself and the most wounded nearby allied champion.
    • Aura: Sona and tagged allied champions receive a shield.
    • Power Chord – Diminuendo: Power Chord reduces its target's size and damage output.
  • Song of Celerity: Sona gains bonus movement speed.
    • Aura: Tagged allied champions gain bonus movement speed.
    • Power Chord – Tempo: Power Chord slows its target.
  • Crescendo: Sona plays an irresistible chord in the target direction, dealing magic damage to all enemy champions struck and forcing them to dance. As shown in her lore, this ability is extremely painful to those affected, causing their bodies to twist and contort against their will, often breaking bones and snapping joints in the process.

  • Ora Manipulation: Sona has the ability to freely manipulate Ora, the divine, golden lifeblood of all civilization, allowing her to use it as a weapon, shield, and personal confidant. The substance, like liquid gold, is a source of vast, almost mythical power. The most gifted child in a generation, she has the rare ability to commune directly with the ora-producing megafauna that drift peacefully through the cold depths of space. More importantly, Sona does not utilize ora the same way most sentient beings do. She doesn’t have to implant herself with augments or undergo expensive body modifications with potentially hazardous technology—she simply wills Ora to do as she wishes.
  • Warp: Allows the user to dash towards the target location while being intangible and invulnerable.
  • The Seer: Staccato gains bonus damage, Tempo stuns its target, Sona passively receives bonus healing for all damage dealt and bonus healing and shielding.
  • Harsh: Sona gains her total magical power as base attack damage.
  • Drop: Sona gains a percent of healing and shielding as Ora charges. At 500 charges, her next basic attack deals magic damage to all enemies in a line. Heal and Shield Power increase the damage of this ability.
  • Power Chord: After casting 3 basic abilities, Sona's next basic attack deals bonus magic damage, with an additional effect depending on the last basic ability cast.
    • Aura: Sona's basic abilities each generate a unique aura that empowers her and all allied champions who enter its radius.
  • Hymn of Valor: Sona sends out bolts of sound that deal magic damage to the two nearest visible enemies.
    • Aura: Sona and tagged allied champions deal bonus magic damage on their next basic attack.
      • Rouse: Allies buffed by Hymn of Valor's aura deal increased damage with their next basic attack.
    • Power Chord – Staccato: Power Chord deals increased magic damage.
      • Cadence: Sona gains Power Chord after casting 2 basic abilities.
      • Boisterous: Power Chord now affects all enemies in an area around its target.
      • Rhythm: Hymn of Valor's can be used instantly when Sona casts another ability.
      • Rowdy: If Hymn of Valor's active damages its maximum number of targets, its next cast hits an additional target and gains bonus damage.
  • Aria of Perseverance: Sona heals herself and the most wounded nearby allied champion.
    • Aura: Sona and tagged allied champions receive a shield.
      • Oasis: Aria of Perseverance's aura continually pulses to heal all allies inside.
      • Clutch: Aria of Perseverance's shield is increased based on the target's missing health.
    • Power Chord – Diminuendo: Power Chord reduces its target's size and damage output.
      • Benediction: Aria of Perseverance's active heals one additional ally.
  • Song of Celerity: Sona gains bonus movement speed.
    • Aura: Tagged allied champions gain bonus movement speed.
      • Hyped: Song of Celerity's aura cleanses allies of crowd-control, and its bonus movement speed is tripled.
      • Retrograde: Song of Celerity's aura additionally pulses to slow nearby and deal magic damage per second.
    • Power Chord – Tempo: Power Chord slows its target.
      • Flurry: Song of Celerity's active blocks all nearby projectiles, turning them into healing missiles that seek out nearby allies.
  • Crescendo: Sona plays an irresistible chord in the target direction, dealing magic damage to all enemy champions struck and forcing them to dance.
    • Cascade: Hitting an enemy with Crescendo recasts the ability behind them.
    • Concerto: Crescendo now fires in 8 directions around Sona. Multiple hits on a target deal reduced damage.

  • Key: Base | Arcade Sona | Pentakill Sona | Odyssey Sona

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Sylas

    Demacia was not built on a dream. Demacia was built on a lie. All these noble ideals and promises of a brighter future - they were never meant for the likes of us. We have been stripped of our freedom, out dignity, our very lives! I say no more! Mages of Demacia, the day has come! Its time we fight back!
    ~ Sylas
    No more kings! No more queens! No more mage-seekers! It all ends now!
    ~ Sylas

    I am no traitor. I am the true Demacia.
    ~ Sylas

    Summary

    Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served...and his band of outcast mage followers seems to grow by the day.

    Powers and Stats

    Tier: Low 7-C, potentially higher via Power Mimicry

    Name: Sylas of Dregbourne, The Unshackled, The Most Dangerous Mage in the Land

    Origin: League of Legends

    Gender: Male

    Age: 25-30

    Classification: Human, Revolutionary, Former Mageseeker

    Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Skilled chain user), Magic (Able to utilize the magic he steals with his gauntlets), Enhanced Senses (Able to see and sense the magic of others as well as see how powerful their magic is and what it can do and can sense when magic is nearby even if he cannot see it), Information Analysis (Able to determine the mechanics and applications of a source of magic just by looking at it), Absorption, Power Nullification, and Power Absorption (Due to being made of petricite Sylas' gauntlets are able to nullify, absorb, and store magic within them, as well as grant Sylas the ability to utilize the same magic. The chains he wields were originally designed to be able to nullify and restrain True Demons), Power Mimicry (Can copy magic and resistances through physical contact or by absorbing it with his gauntlets), Resistance Negation (Able to absorb resistances, removing the resistances of the person he absorbed them from in the process), Chain Manipulation, Social Influencing (Sylas manipulated Lux into giving him forbidden knowledge. Started a revolution with charisma and speeches), Statistics Amplification (Speed Amplification Via Petricite Burst), Statistics Reduction (Speed Reduction Via Chain Lash), Explosion Manipulation (Via Chain Lash), Healing (Via Kingslayer and magic absorption. Recovered from a near death state after absorbing a small amount of magic), Paralysis Inducement (Via Abduct), Ice Manipulation, Resistance to Extreme Cold (After absorbing the magic from an Iceborn, Sylas was able to freely manipulate True Ice and completely resist the cold temperatures of the Freljord, which shatters metal from just entering in contact with the cold air of the region) and Pain (Sylas possesses incredible willpower, having survived in the hostile conditions of the Freljord for weeks through sheer force of will and withstood the pain of his body slowly being frozen through by True Ice. Resisted the pain of using petricite chains for 15 years, which ripped the magic from his very being and caused immense pain the entire time)

    Attack Potency: Small Town level+ (Traded blows with Garen, Fought Jarvan IV though was shown to be weaker overall as he was forced to use Morgana's magic to defeat him, Knocked Lux to the ground with a single strike), potentially higher via Power Mimicry (Able to mimic powers far stronger than his own including power that can overwhelm the limits to which Petricite can absorb magic, Has stolen and wielded the magic of Morgana and Kayle, as well as the power of True Ice)

    Speed: Subsonic reactions and combat speed (Kept up with Garen Crownguard and Jarvan IV), potentially higher via Power Mimicry

    Lifting Strength: Class 5 (Can casually wield two massive golden chains attached to stone gauntlets as weapons. Said gauntlets were stated to be immensely heavy even to a warmother), potentially higher via Power Mimicry

    Striking Strength: Small Town Class+, potentially higher via Power Mimicry

    Durability: Small Town level+ (Took hits from Jarvan IV, though was shown to be weaker overall. Took hits from Brokvar, an Iceborn described as being capable of physically cutting an ice troll in half), potentially higher via Power Mimicry

    Stamina: Superhuman (Was still moving even after not drinking nor eating for weeks, and while his limbs were freezing and turning black from the cold)

    Range: Several meters with chains, Varies with copied abilities

    Standard Equipment: Petricite Gauntlets and Chains

    Intelligence: Gifted (Sylas is highly knowledgeable regarding the mechanics of magic, able to in a few days teach Lux to control her powers better than she was able to do on her own with some guidance from the Illuminators and her own studies, as well as figuring out how to counteract the effects of True Ice quickly killing him by using the body of an Iceborn as a conduit to reverse the effect. He is a highly skilled manipulator, having tricked Lux into bringing him books and forbidden documents that he would later use to formulate an escape plan and using her magic to do so, quickly sowing seeds of rebellion among the oppressed mages of Demacia while planting distrust throughout the Demacian populace, and managing to not only integrate into a warband of the Winters Claw but convincing them to help him in his quest to overthrow Demacia after just a short conversation. He is a capable leader, having quickly amassed a large following of outcast mages with more and more joining his cause on a daily basis, and is also highly skilled in combat, both from his training in the Demacian military and of his own self-teaching, allowing him to turn the very chains that bound him into lethal weapons to strike down his enemies and being able to match people as skilled as Garen in single combat)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Petricite Burst: Casting an ability grants an Unshackled stack, up to maximum of 3. While Sylas has stacks of Unshackled, he gains bonus attack speed.
      • Unshackled: Sylas' next basic attack is modified to whirl his chains around him, dealing magic damage to his primary target and nearby secondary targets.
    • Chain Lash: Sylas lashes out two lines that converge to the target location and extend beyond it up to a maximum range, dealing magic damage and slowing enemies hit. The chains' intersection then detonates, dealing magic damage.
    • Kingslayer: Sylas lunges at a target enemy with a powerful strike, dealing magic damage. If Kingslayer damaged an enemy champion, Sylas is also healed, increased based on Sylas' missing health.
    • Abscond: Sylas dashes forward to a target location. Sylas may then cast Abduct.
      • Abduct: Sylas whips out his chains in the target direction, dealing magic damage and stunning the first enemy hit, pulling himself towards them, and knocking them up upon arrival. Sylas may still move, basic attack and cast Kingslayer or Hijack before the chains reach his target.
    • Hijack: Sylas launches his chains towards the target enemy champion to gain a copy of their ultimate ability.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Vayne

    I don’t kill creatures like you because it’s the right thing to do. I kill you because I enjoy it.

    Summary

    Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.

    I hear the innocent cry out.

    Summary

    Many heeded the call of the dragonslayers as they mustered their forces, from common cutpurses to fabled monster hunters. Vayne was one such legendary recruit—for what is a dragon, if not the deadliest beast of all?

    The hunt is the same, only the weapons have changed.

    Summary

    Augmented with classified tech, Vayne was once a member of PROJECT's counter-espionage unit. After she was betrayed by the corporation she served, she now stalks the shadows as a vigilante, searching for ways to break PROJECT and the technology that haunts her soul.

    Powers and Stats

    Tier: Low 7-C | 7-C | 7-C

    Name: Shauna Vayne, the Night Hunter

    Origin: League of Legends

    Gender: Female

    Age: 25-30

    Classification: Human, Vigilante, Monster Hunter, Head of House Vayne | Dragonslayer | PROJECT Initiate, Vigilante

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Skilled crossbow marksman), Martial Arts (Skilled in hand to hand combat), Enhanced Senses (Night Vision Via Nightseeker Goggles), Stealth Mastery, Acrobatics, Power Nullification (Silver Bolts nullify Magic), Non-Physical Interaction (Her Silver Bolts can hit intangible and incorporeal enemies), Statistics Amplification (Speed Amplification Via Night Hunter, AP Amplification Via Final Hour), Damage Boost (Via Tumble and Silver Bolts), Paralysis Inducement (Via Condemn), Invisibility (Via Final Hour), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region)

    All powers as base plus Resistance to Heat Manipulation and Fire Manipulation (All Dragonslayers wear armor made from dragon scales, which are immune to heat and flame that can turn stone to liquid instantly)

    All powers as base plus Inorganic Physiology, Cyborgization (Full, PROJECT initiates are the essences of former people channeled into physical mechanical bodies), Self-Sustenance (Types 1, 2, and 3), Plasma Manipulation, Vehicular Mastery (Skilled motorcycle driver), and Invisibility (Can turn her bike invisible)

    Attack Potency: Small Town level+ (Easily killed Frey, who had spent her entire life fighting trolls, which should be comparable to Trundle, and other minions of Lissandra. Regularly fights monsters capable of harming her. Considered a thread by LeBlanc.), Silver Bolts ignore conventional durability | Town level (Comparable to Xin Zhao and Braum), Silver Bolts ignore conventional durability | Town level (PROJECT initiates are considered physically superior to their former selves. Destroyed Jhin's body. Vi acknowledged that if Vayne wanted she could have easily killed her.), Plasma Bolts ignore conventional durability (Their projections cause a deionizing effect in matter they come in contact with)

    Speed: Subsonic reactions and combat speed (Seen as a threat by LeBlanc, Kept up with Frey and other creatures comparable to her) | Subsonic reactions and combat speed | Subsonic reactions and combat speed

    Lifting Strength: Superhuman (Can easily wield a giant crossbow with the same efficiency as her wrist crossbow. Casually snapped the jaw of a monster like a wishbone.) | Superhuman | Superhuman

    Striking Strength: Small Town Class+ | Town Class | Town Class

    Durability: Small Town level+ | Town level | Town level

    Stamina: Superhuman

    Range: Tens of meters with crossbows

    Standard Equipment: Wristbolt Launcher, Heavy Crossbow, Silver Bolts, Nightseeker Goggles, Knives

    Intelligence: Gifted (Having trained almost non-stop since her early teens and spending over a decade hunting monsters, Vayne is an expert in the art of tracking and killing the practitioners of dark magic, having a vast amount of knowledge on the fundamentals of magic, conjuration, monsters, demons, and the supernatural in general. Vayne is also skilled at analyzing dire situations, being able to formulate entire plans with multiple outcomes and contingencies at a moment's notice, as well as an accomplished investigator and detective, able to determine the nature of a murder just by looking at the number of and location of wounds on a person's body. Her skill at uncovering dark magic is such that LeBlanc fears that she could potentially discover and cause the downfall of the Black Rose.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Night Hunter: Vayne gains bonus movement speed when moving towards a nearby visible enemy champion.
      • Final Hour: Night Hunter's bonus movement speed is tripled.
    • Tumble: Vayne dashes forward and her next basic attack deals bonus physical damage.
    • Silver Bolts: Vayne's basic attacks and Condemn apply a stack of Silver Bolts, up to 3 times. The third stack consumes them all to deal bonus true damage.
    • Condemn: Vayne fires a heavy bolt at the target unit, dealing physical damage, knocking them back, and applying a Silver Bolts stack. If the target collides with terrain, they take bonus physical damage and are stunned.
    • Final Hour: For a duration, Vayne gains bonus attack damage and triples Night Hunter's bonus. Additionally, Tumble grants invisibility. While active, whenever an enemy champion damaged by Vayne dies, Final Hour's duration is extended.

    Key: Base | Dragonslayer | PROJECT

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Xin Zhao

    Death is inevitable, one can only avoid defeat.

    I may be outnumbered, but not even the odds can stand against me!

    Summary

    Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.

    True warriors are born on the battlefield!

    Summary

    Legendary warrior and a proud general both, Xin Zhao fights across the Warring Kingdoms to preserve peace for the common man. His spear is said to be sharp enough to pierce the sky, striking with the force of thunder.

    Press the assault!

    Summary

    The sorceress called a great mountain her home, and from it, reborn dragons poured endlessly into the sky. Though dragonslayers fell all around him, Xin Zhao struck into the monster's lair, determined to end her evil once and for all.

    The warrior's spirit is never broken.

    Summary

    Great horrors are attracted to the light of newborn stars-from the corruptants of the Dark Star, to squirming, ancient things yet unknown. Xin Zhao is the steadfast protector of these cosmic cradles, driving off any that would devour them.

    Powers and Stats

    Tier: Low 7-C | At least Low 7-C, possibly 7-A | 7-C | Low 2-C

    Name: Xin Zhao, the Seneschal of Demacia, The Reckoner, Viscero

    Origin: League of Legends

    Gender: Male

    Age: 40-50 | Eons

    Classification: Human, Steward of the Lightshield Dynasty, Former Gladiator | Warring General | Dragonslayer | Cosmic Entity

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Master spear wielder), Martial Arts, Healing (Via Determination), Damage Boost (Via Determination and Three Talon Strike), Statistics Reduction (Speed Reduction Via Wind Becomes Lightning and Audacious Charge), Statistics Amplification (Speed Amplification Via Audacious Charge), Invulnerability (Via Awareness), Power Nullification (Due to being made of Demacian Steel, his armor and spear passively nullify Magic), His armor grants him Resistance to Magic, Mind Manipulation, Memory Manipulation, Life Manipulation, Soul Manipulation, Empathic Manipulation, Madness Manipulation, and Death Manipulation (Scaling to Garen Crownguard)

    All powers as base plus Electricity Manipulation (His spear passively generates electricity)

    All powers as base plus Fire Manipulation (His spear passively generates fire) and Resistance to Heat Manipulation and Fire Manipulation (All Dragonslayers wear armor made from dragon scales, which are immune to heat and flame that can turn stone to liquid instantly)

    All powers as base plus Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Large Size (Type 7), Flight/Spaceflight, Light Manipulation, Acausality (type 4) (the cosmic court and the dark star corruptants see time as an illusion, and are dispensed from it), Higher-Dimensional Existence, Higher-Dimensional Manipulation, Space-Time Manipulation, Creation (Creates constellations as a byproduct of his attacks), Gravity Manipulation (Cosmics are able to create gravitational waves with their breath alone), Cosmic Awareness (Cosmics are able to sense the birth and death of stars throughout the universe as well as the presence and deaths of each other), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Small Town level+ (Singlehandedly took on and defeated 50 armed gladiators during his time in The Fleshing and defeated Bone Grinder, another gladiator who accomplished a similar feat, barehanded. Traded blows with a bloodlusted Jarvan IV, though trying to meet Jarvan's blows with his own hurt himself slightly and he acknowledged that Jarvan was much stronger than himself. As a former champion Reckoner he should be somewhat comparable to Draven and Alistar.) | At least Small Town level+, possibly Mountain level (Comparable to Warring Kindgoms Garen) | Town level (Fought Dragon Sorceress Zyra and Dragon Oracle Udyr) | Universe level+ (Creates constellations and nebulae just by moving and was described as being capable of crafting entire galaxies. Capable of fighting Dark Star corruptants such as Thresh, Orianna, Cho'Gath, and Jarvan IV.)

    Speed: Subsonic reactions and combat speed (Kept up with Jarvan IV in combat, as well as caught his father, Jarvan III, off guard from close range before any of the guards around him could react. Capable of fighting so fast that his spear appears as a blur. Able to intercept arrows in mid-flight with his spear.) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Massively FTL+ (Capable of creating entire galaxies by moving. Comparable to Cosmic Queen Ashe, Cosmic Lux, Cosmic Blade Master Yi, Cosmic Defender Xin Zhao, and Cosmic Reaver Kassadin.)

    Lifting Strength: Unknown, likely at least Peak human | Unknown, likely at least Peak human | Unknown, likely at least Peak human | At least Galactic (His size alone warrants this. Should be comparable to the Dark Stars)

    Striking Strength: Small Town Class+ (His Three Talon Strike can send champions as heavy as Malphite and Nautilus several meters in the air, Crescent Sweep can send the same champions several meters backwards) | At least Small Town Class+, possibly Mountain Class | Town Class | Universal+

    Durability: Small Town level+ | At least Small Town level+, possibly Mountain level | Town level | Universe level+

    Stamina: Superhuman | Limitless

    Range: Extended melee range with spear | Extended melee range with spear | Extended melee range with spear | Galactic

    Standard Equipment: Demacian Steel Armor, Three-Talon Spear | Cosmic Spear

    Intelligence: Gifted (Xin Zhao is a highly skilled spear wielder, world renowned for having never lost a one-on-one fight in his life. Hyper-analytical and hyper-observant, even at an early age his skill with a spear was quickly noticed by the Noxian commander who owned him, earning him a spot as a Reckoner due to his martial prowess and rapidly elevating him to fame in gladiatorial combat. On the battlefield Xin Zhao's skill only shined brighter, having singlehandedly killed several hundred Demacian soldiers and only being halted by an entire battalion of the Dauntless Vanguard engaging him all at once, with many of the members of the Vanguard were silently impressed by his skill. He is also highly skilled in hand to hand combat, having disarmed and incapacitated two of King Jarvan III's personal guard, who by his own admission had undergone decades of brutal training to reach their positions, as well as Sword Captain Tianna Crownguard, the leader of the Dauntless Vanguard, as a demonstration of his skill. After becoming Jarvan III's seneschal he achieved feats such as fighting through an army of Freljordian warriors several hundred strong with only Jarvan III as backup and mastering wielding Drakebane, an ancient lance so lethal to wield that in unskilled hands it was as deadly to its wielder as to the enemy, with no prior knowledge of how to wield it as the secrets of how to fight with it had been lost for centuries, and later going on to train Jarvan IV to wield it at a master level. He has also shown a high level of proficiency in dual wielding, able to casually avoid and parry the attacks of an enraged Jarvan IV while wielding a spear and a dulled training sword.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Determination: Xin Zhao gains a Determination I and Determination II stack for every Wind Becomes Lightning strike or basic attack on-hit, up to a maximum of two. At two Determination I stacks, Xin Zhao's next Wind Becomes Lightning strike or basic attack on-hit consumes the stacks to heal him. At two Determination II stacks, Xin Zhao's next Wind Becomes Lightning strike or basic attack on-attack consumes the stacks to deal bonus physical damage.
    • Three Talon Strike: Xin Zhao's next 3 basic attacks on-attack become unstoppable basic attacks, dealing bonus physical damage. The third basic attack knocks up the target.
    • Wind Becomes Lightning: Xin Zhao performs two high speed strikes. The first deals physical damage to all enemies in an arc, and the second deals physical damage in a line, slowing all enemies hit.
    • Audacious Charge: Xin Zhao Dash dashes to the target enemy, dealing magic damage to all enemies around it and slowing them. Xin Zhao then gains bonus attack speed.
    • Crescent Guard: Xin Zhao sweeps around himself, dealing physical damage to enemies hit, while also knocking back all non-Challenged enemies hit. For the next 3 seconds, Xin Zhao is invulnerable against enemy champions more than a few meters away from him.
      • Challenge: The last enemy champion hit by Xin Zhao's basic attacks or Audacious Charge is Challenged for 3 seconds.

    Key: Base | Warring Kingdoms | Dragonslayer | Cosmic Defender

    Others

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    Notable Losses:

    Inconclusive Matches: Template:Discussions

    Annie

    Ashes, ashes, they all fall down.

    Summary

    Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyrokinetic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these tricks. Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery beast hellbent on destruction. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.

    Powers and Stats

    Tier: 10-C, 7-C with Magic

    Name: Annie Hastur, the Dark Child, Firefly

    Origin: League of Legends

    Gender: Female

    Age: 8

    Classification: Human

    Powers and Abilities: Superhuman Physical Characteristics, Magic, Fire Manipulation, Heat Manipulation (Able to generate blistering levels of heat, as well as make her body hot enough that a person cant touch her without burning themselves), Explosion Manipulation, Life Manipulation (Able to bring Tibbers to life as a giant bear), Rage Power, Paralysis Inducement (Via Pyromania), Aura (Via Molten Shield), Damage Reduction (Via Molten Shield), Attack Reflection (Via Molten Shield), Statistics Amplification (Speed Amplification Via Molten Shield), Tibbers has Berserk Mode, Regeneration (Mid-Low), Statistics Amplification (Speed Amplification Via Recovery and Enrage), Resistance to Fire Manipulation and Heat Manipulation (Both Annie and Tibbers are physically unfazed by being covered in fire)

    Attack Potency: Below Average Human level (Physically Annie is just an 8 year old girl), Town level with Magic (Despite having yet to reach her full potential and master her powers, Annie is considered one of the most powerful mages in the world, so much so that she is considered a magical outlier among other mages, which would put her above the likes of Lulu and Lux)

    Speed: Unknown

    Lifting Strength: Unknown

    Striking Strength: Below Average Human Class, Town Class with Tibbers

    Durability: Below Average Human level, Town level with Molten Shield

    Stamina: Superhuman

    Range: Hundreds of meters with fire magic

    Standard Equipment: Tibbers

    Intelligence: Gifted (Despite her age and childlike naïvety, Annie is a surprisingly skilled fire mage, having learned how to control and properly wield her powers at a young age [something that even mages as learned as Lux were unable to do even into her 20s]. In addition, Annie can be rather clever, using her disarmingly adorable exterior to lull people into a false sense of security.)

    Weaknesses: Has yet to fully master her powers

    Notable Attacks/Techniques:

    • Pyromania: Annie gains a stack of Pyromania when she casts a ability, up to a maximum of 4, at which she gains Energized.
      • Energized: When Annie succeeds in her next cast damaging ability, she consumes all Pyromania stacks and stuns enemies hit.
    • Disintegrate: Annie hurls a fireball at the target enemy, dealing magic damage.
    • Incinerate: Annie releases a cone of fire in the target direction, dealing magic damage to all enemies in the area.
    • Molten Shield: Annie wraps herself and Tibbers in a fiery aura, gaining bonus movement speed and reducing damage taken. Enemies that damage Annie or Tibbers with basic attacks during this time are dealt magic damage.
    • Summon: Tibbers: Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to surrounding enemies. He then remains on the field as a controllable pet.
      • Flame Aura: Tibbers deals magic damage to all enemies near him every second.
      • Recovery: While out of combat for at least 5 seconds Tibbers heals himself per second and gains bonus movement speed when moving towards Annie's location.
      • Enrage: Tibbers enrages on summon and when Pyromania stuns an enemy champion. During this time, Tibbers gains bonus movement speed. His attack speed is also increased while enraged, but decreases with each attack until returning at his normal attack speed.
      • Revenge: If Annie dies while Tibbers is active, he instantly heals himself, becomes enraged for 10 seconds, and will target Annie's killer.

    Others

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    Notable Losses:

    Inconclusive Matches:

    Cassiopeia

    Secrets are sharper than blades...

    Summary

    Cassiopeia is a deadly creature bent on manipulating others to her sinister will. The youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.

    She waited for her favorite sound. Not the screams, piercing through the crumbling city. Not even the silence after, smoldering under the stars. But for the soft clinking of newly-formed killing blades as her newest recruits rose in obedience. She wouldn’t wait long to hear it again.

    Summary

    In a world overrun by alien machines, this one seems especially intrigued by your presence. Its lithe, metal form slides toward you, begging for your attention. You take one look, and—

    Powers and Stats

    Tier: Low 7-C | At least 7-C, possibly 7-B

    Name: Cassiopeia Du Couteau, The Serpent's Embrace

    Origin: League of Legends

    Gender: Female

    Age: 25-31

    Classification: Lamia (Formerly human, cursed by Shuriman magic), Noxian Noblewoman, Member of the Black Rose | Eternum

    Powers and Abilities:

    Superhuman Physical Characteristics, Enhanced Senses, Large Size (Type 0), Stealth Mastery, Surface Scaling, Magic, Poison Manipulation, Acid Manipulation, Statistics Amplification (Speed Amplification Via Noxious Blast), Statistics Reduction (Speed Reduction Via Miasma and Petrifying Gaze), Healing (Via Twin Fang), Damage Boost (Via Twin Fang), Petrification

    Attack Potency: Small Town level+ (Nearly killed Sivir, Should be comparable to Katarina. Describes crushing stone as being as easy as breaking glass). | At least Town level (Stronger than her previous form by a significant amount, Should be comparable to Eternum Rek'Sai), possibly City level (Capable of causing cities to crumble)

    Speed: Subsonic reactions and combat speed (Capable of casually crossing a courtyard in the time it took a soldier to look up. Caught Sivir off guard. Comparable to Katarina) | Likely Infinite (Comparable to Eternum Nocturne)

    Lifting Strength: Superhuman (Effortlessly lifted a full grown man off the ground with one hand) | Class 100 (Her size alone warrants this)

    Striking Strength: Small Town Class+ | At least Town Class, possibly City Class

    Durability: Small Town level+ | At least Town level, possibly City level

    Stamina: Superhuman

    Range: Tens of meters with magic | Tens of meters physically, Kilometers with powers

    Standard Equipment: None notable

    Intelligence: Gifted (Though not terribly skilled in direct combat, Cassiopeia is a master of manipulation, having honed her keen mind and sharp wit from an early age under the guidance of her mother, learning the inner workings of politics, diplomacy, and subtle influence. Her skill in manipulation is such that even though she was just a young teenager she was initiated into the Black Rose, surprising even her mother with her speed and efficiency, leaving no traces of her activities—or her proxies—behind.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Serpentine Grace: Cassiopeia passively gains bonus movement speed.
    • Noxious Blast: Cassiopeia blasts the target area with Noxious Poison, dealing magic damage every second to all enemies it hits. Cassiopeia gains bonus movement speed if Noxious Blast hits an enemy champion.
    • Miasma: Cassiopeia spits forth eight bolts of venom in an arc, leaving toxic clouds of Debilitating Poison where they hit the ground. Debilitating Poison deals magic damage to enemies standing upon it every second, also grounding them and applying a slow.
    • Twin Fang: Cassiopeia launches her fangs at the target enemy, dealing magic damage. If the target is poisoned, Twin Fang deals bonus magic damage and heals Cassiopeia.
    • Petrifying Gaze: Cassiopeia blasts enemies in a cone in the target direction, dealing magic damage to all enemies hit. Enemies facing Cassiopeia are petrified, and all other affected enemies are instead slowed.

    Key: Base | Eternum

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Darius

    History only remembers the victors. Stand with Noxus, and be remembered forever. Stand against us, and you will be crushed and forgotten.

    Kings demand you kneel before their heirlooms and unearned titles. Noxus wants you to stand, so you can be reforged in the glory shared by all.

    Summary

    There is no greater symbol of Noxian might than Darius, the nation’s most feared and battle-hardened leader. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the commander of the Trifarian Legion can expect no mercy.

    They will regret opposing me.

    Summary

    Formerly a frontline general in the now-disbanded Confederate Alliance, Darius once scoured the surfaces of entire planets in bitter campaigns against the RSM. Left devoid of purpose at the close of the war, the Dreadnova Corps offered him a chance to lead—and fight—again.

    The dunk prophecies are true. Darius has arrived.

    Summary

    Sporting over a hundred different endorsement deals and tens of millions of fans the world over, Darius has transformed himself from a showy basketball prodigy to the world's leading authority on dunking. He has recently perfected the Dunktown Express, where he dunks so hard that all public transit on the planet simultaneously explodes.

    Demons give you what you want. Devils give you what you need.

    Summary

    The once-human Darius was a terrifying manhunter, feared throughout the West for his cunning and brutality. Famously defeated by his brother in a widely publicized duel, his wounded pride eventually twisted into obsession, leading him to strike a deal with the devil Hecarim...

    Burn the city! Devour one another! And from our bones, a new world will rise!

    Summary

    God-King Darius is an ancient bringer of carnage; a descendant of primordial deities long forgotten in the shadow of Demacia. Slaughtering monarchs and gods alike, he seeks to end the false world of unity and peace, ushering in an age of endless war only the strongest will survive.

    Powers and Stats

    Tier: 7-C | At least 7-C | At least 7-C | 7-C | 4-A

    Name: Darius, The Hand of Noxus

    Origin: League of Legends

    Gender: Male

    Age: 35-40 | Several thousand years (Described as being Untold Millenia in age)

    Classification: Human, Trifarix Leader of Might, Commander General of The Trifarian Legion | Basketball Player | Dreadnova General, Former Confederate Alliance General | Devil, Bounty Hunter | God King, Descendant of Nightbringer Yasuo

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Skilled axe wielder), Martial Arts (Skilled in hand-to-hand combat), Rage Power, Damage Boost (Via Noxian Might and Crippling Strike), Self-Healing (Via Decimate), Statistics Reduction (Speed Reduction Via Crippling Strike and Apprehend), Extrasensory Perception (Via Apprehend), Fear Manipulation (Actively Via Noxian Guillotine, Passively via fear aura), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region)

    All powers as base plus Immortality (Type 2, Able to fight even after being shot through the heart twice), Magic, Heat Manipulation (Passively gives off intense heat), Hellfire Manipulation, Summoning (Able to summon an army of demonic centaurs)

    All previous powers plus Immortality (Types 1 and 3), Regeneration (Low-Godly), Transformation (Into a Forsaken Wolf), Darkness Manipulation, Soul Manipulation (Able to summon his soul as a manifestation of his untamed might), and Limited Telekinesis (Able to telekinetically control his armor)

    Attack Potency: Town level (As a member of the Trifarix he should be comparable to the other two members Swain and LeBlanc. Stronger that Draven and described as being able to easily beat him if he fought him seriously.), His attacks partially ignores conventional durability, Noxian Guillotine fully ignores conventional durability | At least Town level (Increased greatly in overall power, to an unknown extent), His attacks partially ignores conventional durability, Noxian Guillotine fully ignores conventional durability | At least Town level+ (Able to match people who can harm him), His attacks partially ignores conventional durability, Noxian Guillotine fully ignores conventional durability | Town level (Comparable to High Noon Ashe and Hecarim. Ashe implies she would need Lucian to stand a chance against him), His attacks partially ignores conventional durability, Noxian Guillotine fully ignores conventional durability | Multi-Solar System level (Has fought and killed gods on the level of the God Fist and the God Staff, Fought God-King Garen), His attacks partially ignores conventional durability, Noxian Guillotine fully ignores conventional durability

    Speed: Subsonic reactions and combat speed (Able to fight at a comparable speed to Draven and Swain. Comparable to soldiers who are able to keep up with Kled. Able to intercept arrows with his axe.) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Supersonic reactions and combat speed (Comparable to Lucian and Hecarim) | Massively FTL+ (Comparable to God King Garen, God Fist Lee Sin, and God Staff Jax)

    Lifting Strength: Class K (Unhindered by massive bulky armor and an axe larger than himself, can leap several meters in the air with said equipment, at least as strong as Poppy and comparable to Galio) | Class K | Class K | Class K | Unknown, likely Multi-Stellar

    Striking Strength: Town Class | Town Class | At least Town Class+ | Town Class | Multi-Solar System Class

    Durability: Town level | At least Town level | At least Town level+ (Casually tanked a basketball meteor this powerful with little issue) | Town level | Multi-Solar System level

    Stamina: Superhuman (Was able to fight non-stop against an army of Winter's Claw from sunset to sunrise after just having walked non-stop from sunrise to sundown)

    Range: Extended melee range to tens of meters with Greataxe | Likely Interstellar

    Standard Equipment: Greataxe | Greataxe | Basketball Hoop | Greataxe | Lupine Battleaxe, Forsaken Wolf

    Intelligence: Gifted (As the Commander General of The Trifarian Legion, Darius is a highly skilled military strategist and combatant, his fearsome notoriety being so widely recognized even in the lands beyond Noxus that it is not uncommon for entire cities to surrender at the first sight of his banners. Having served in the Noxian warhost since he was 12, Darius has spent most of his life fighting in numerous grueling campaigns of conquest from one end of the known world to the other, as well as crushing a number of rebellions against the throne. As he rose steadily through the ranks he garnered a great respect for his aggression, discipline, and refusal to ever take a backward step, even going so far as beheading a Noxian general after he ordered a retreat, rallying the scattered warbands and winning a great and unexpected victory against a far more numerous foe. As a result of this he was rewarded with a senior command of his own, attracting many thousands of eager recruits from across the empire, of which he accepted only the strongest, the most disciplined, and iron-willed. With the establishment of the Trifarix, Darius raised a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and leads the armies of Noxus into a glorious new age of conquest. These soldiers, personally trained by Darius, hold a reputation known throughout Valoran—even among those who had never fought beside or against them—and are so feared that just two legionaries could take over an entire city. In combat Darius is a cold-blooded killer, moving through the battlefield with powerful, precise movements and striking with deadly force where it matters most.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Hemorrhage: Dealing damage with basic attacks on-attack or abilities causes opponents to bleed, dealing physical damage over the duration. This can stack up to 5 times. Upon applying full Hemorrhage stacks to an enemy champion or killing one with Noxian Guillotine, Darius gains Noxian Might.
      • Noxian Might: Darius gains bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.
    • Decimate: Darius hefts his axe, then swings it around himself, dealing physical damage to nearby enemies. Against champions and large monsters, Darius heals, but will not heal or apply Hemorrhage if the opponent is hit by the handle of his axe.
    • Crippling Strike: Darius' next basic attack gains bonus range, deals bonus physical damage and slows the target.
    • Apprehend: Darius pulls in all enemies in front of him, slowing them, and briefly gains sight of the area around the pull. Darius also passively gains armor penetration.
    • Noxian Guillotine: Darius attempts to execute the targeted enemy champion, leaping towards them to deal true damage, increased based on Hemorrhage stacks. If the target dies after being hit by Noxian Guillotine, Darius causes all nearby minions and monsters to flee during which they are slowed.

    Key: Base | Dreadnova | Dunkmaster | High Noon | God-King

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Draven

    The 'best' is wherever I decide to set the bar each day.

    Summary

    In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

    Seems to be blood everywhere I go.

    Summary

    Once a promising general of Vercentia, Draven no longer wished to fight for someone else's glory. Now living his best life as an independent mercenary, he has made a name for himself and his showmanship in battle. To this day, how he managed to acquire the resources necessary to craft an Avalon remains a mystery...

    Powers and Stats

    Tier: Low 7-C | At least Low 6-B

    Name: Draven, The Glorious Executioner

    Origin: League of Legends

    Gender: Male

    Age: 32

    Classification: Human, Executioner, Reckoner | Mercenary, Avalon Pilot

    Powers and Abilities:

    Superhuman Physical Characteristics, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Master axe thrower), Fourth wall awareness, Damage Boost (Via Spinning Axe), Statistics Amplification (Speed Amplification Via Blood Rush), Statistics Reduction (Speed Reduction Via Stand Aside)

    All abilities as base plus Vehicular Mastery (Master Avalon pilot), Large Size (Type 3), Inorganic Physiology

    Attack Potency: Small Town level+ (Has fought and harmed Darius numerous times in the past, but is overall weaker. Overpowered Tristana. Fought on par with Riven.) | At least Small Country level (Comparable to Leona and Jax)

    Speed: Subsonic reactions and combat speed (Casually dodged and cut an arrow. Kept up with Riven in combat. Caught Tristana off guard.) | Subsonic reactions and combat speed

    Lifting Strength: At least Class 1, possibly higher (Can throw two gigantic axes long distances simultaneously) | Class G (His size alone warrants this)

    Striking Strength: Small Town Class+ | At least Small Country Class

    Durability: Small Town level+ | At least Small Country level

    Stamina: Superhuman

    Range: Kilometers with Spinning Axes | Several kilometers, Tens of kilometers with Spinning Axes

    Standard Equipment: Spinning Axes | Spinning Axes, Avalon

    Intelligence: Gifted (Despite his egotistical and seemingly overconfident personality, Draven's ability in combat more than justifies his constant boasts of skill. Having served in the Noxian warhost since he was 11, Draven has spent most of his life fighting in numerous grueling campaigns of conquest from one end of the known world to the other, as well as crushing a number of rebellions against the throne, to the point that he grew bored of fighting people who were unable to give him the opportunity to properly display his technique. His martial skill being proven beyond question on the battlefield, when Draven eventually left the military to pursuit his own goals his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits. Though he eventually fell out of being a Reckoner due to its decrease in popularity, his reputation still preceded him to the point that Swain personally tracked him down in order to recruit him for his coup to overthrow Boram Darkwill. After Swain rose to power Draven gained an even greater reputation as a gladiatorial executioner, using his natural charm and ability to work a crowd combined with his flashy yet skillful axe mastery to transform the fighting pits of Noxus into a spectacle that would draw thousands and fill entire arenas to watch the bloodshed. In addition, due to his newfound status and fame he began making it a point to return to work with the warhost on occasion in order to challenge the champions and generals of opposing armies to single combat, and Draven is one of the few people Darius trusts to lead his troops in his stead, even going as far as to allow Draven to personally select who he leads into battle.)

    Weaknesses: Extremely egotistical (To the point where he is literally friends with himself)

    Notable Attacks/Techniques:

    • League of Draven: When Draven catches a Spinning Axe, kills a non-champion, or destroys a turret, he gains a stack of Adoration. In addition, killing a minion or destroying a ward or trap grants a Strike stack, up to a maximum of 6. If he drops an axe he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains bonus gold.
    • Spinning Axe: Draven starts spinning his axe, causing his next basic attack to deal bonus physical damage. The axe ricochets off the target high up into the air, landing at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied. Draven can hold up to two Spinning Axes in his hands at once.
    • Blood Rush: Draven gains bonus attack speed and bonus movement speed.
    • Stand Aside: Draven throws his axes in a line, dealing physical damage to all enemies hit, knocking them aside and slowing them.
    • Whirling Death: Draven hurls his axes in the target direction, dealing physical damage to all enemies struck. Upon reaching the edge of their range or striking an enemy champion, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.

    Key: Base | Mecha Kingdoms

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Katarina

    Never question my loyalty. You will never know what I endure for it.

    Summary

    Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.

    Violence solves everything!

    Summary

    Katarina is a rough-edged loner who stays far away from the politics of Durandal Academy. A 2nd year student with a chip on her shoulder, she is also a top member of the Assassin Club—the only club on campus allowed to kill opponents in school-sanctioned duels. Few other students ever dare approach her.

    We all bear the scars of our actions.

    Summary

    Once an ambitious lieutenant in the G/NETIC rebellion, Katarina returned to the Command Line after a confrontation with Ashe herself. Her hyper edge daggers now serve PROJECT once more, but those rebels who knew her still hold out hope that she fights for them from the inside.

    Let the bloodshed begin!

    Summary

    In open defiance of her clan, Katarina has left behind the life of a princess to hunt the greatest heroes of the Warring Kingdoms. Striking under shadow of night, she is slowly cutting her way through her foes...one general at a time.

    Powers and Stats

    Tier: Low 7-C | Low 7-C | 7-C | At least Low 7-C, possibly 7-A

    Name: Katarina Du Couteau, The Sinister Blade

    Origin: League of Legends

    Gender: Female

    Age: 25-30

    Classification: Human, Assassin, House Du Couteau's Headmistress | Durandal God-Weapon Academy Sophomore, President of the Assassin Club | PROJECT Initiate, Former Member of the G/NETIC Rebellion | Former Princess, Assassin

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Master knife wielder), Martial Arts (Skilled in hand to hand combat), Stealth Mastery, Acrobatics, Preparation, Enhanced Senses (Able to sense the location of her blades even if she cannot see them), Statistics Amplification (Speed Amplification Via Preparation), Teleportation, Power Nullification (Can partially nullify healing and regeneration Via Death Lotus), Resistance to Pain (Has an extremely high pain tolerance. Was unfazed by having a knife slash across her face and nearly cut out her eye.) and Poison (Has a borderline immunity to a large number of poisons)

    All powers as base plus Inorganic Physiology, Cyborgization (Full, PROJECT initiates are the essences of former people channeled into physical mechanical bodies), Self-Sustenance (Types 1, 2, and 3)

    Attack Potency: Small Town level+ (Has fought on par with Garen multiple times. Fought Talon and nearly killed him three times.) | Small Town level+ (Comparable to Ezreal, Jayce, and Lux) | At least Town level (PROJECT initiates are considered physically superior to their former selves. Comparable to other members of G/NETIC such as Master Yi, Fiora, Yasuo, and Ashe.), Her RWE7QDF Plasma Blades ignores conventional durability (Its blade can adapt to the molecular structure of whatever she is cutting.) | At least Small Town level+, possibly Mountain level (Comparable to Warring Kingdoms Garen)

    Speed: Subsonic reactions and combat speed (Killed an entire outpost in the time it took for a soldier to look up, with said soldier describing her as just a flash of red. Has kept up with Garen Crownguard on several occasions. Kept up with Talon, who described her fighting as a blur of red and silver. Should be comparable to Cassiopeia.) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Subsonic reactions and combat speed

    Lifting Strength: At least Superhuman | At least Superhuman | At least Superhuman | At least Superhuman

    Striking Strength: Small Town Class+ (Traded blows with Garen and Talon) | Small Town Class+ | Town Class | At least Small Town Class+, possibly Mountain Class

    Durability: Small Town level+ | Small Town level+ | Town level | At least Small Town level+, possibly Mountain level

    Stamina: Superhuman

    Range: Extended melee to tens of meters with daggers

    Standard Equipment: Daggers, Throwing Knives | Daggers | RWE7QDF Plasma Blades | Daggers

    Intelligence: Gifted (Katarina is a Noxian assassin of the highest caliber and widely credited as being one of the most skilled and deadliest blade masters in the entire world. Having trained virtually non-stop since her early childhood in the arts of the assassin, Katarina spent every waking moment honing herself into the ultimate weapon capable of using virtually anything as a tool to kill someone with. She is highly skilled in stealth, both for assassinations, with many of her missions involving sneaking into heavily fortified locations to kill high-ranking officials and military leaders, and in direct combat, able to kill entire rooms of soldiers before they can react and kill an entire squadron of guards using just their dull shadows in a dark room to know their position. Throughout her training she gained a mastery of battlefield and environmental control, able to use anything in the environment to catch enemies off guard and keep them off balance, such as knocking down chandeliers to simultaneously crush enemies and throw off the senses of those that were not hit by destroying light sources, allowing her to take advantage of their panic and the reduced efficiency of their reflexes. She has extensive knowledge of misdirection tactics, knowing how to lead her opponent's intuition astray and trick their instinct into betraying them, a tactic she commonly uses in conjunction with her Shunpo, tricking enemies into attacking where she is not or allowing them to see part of her method of teleportation involving teleporting to her knives to trick her opponent into thinking she will teleport, thus causing them to leave themselves open. She is also highly skilled with her teleportation in direct combat, constantly teleporting into blind spots to catch opponents off guard and using her own momentum carried through her teleportation to add force to her strikes, allowing her to cut through material that just throwing her knives couldnt accomplish. Her skill in direct combat is such that Talon, another assassin personally trained by Katarina's father, stated that, upon observing her, her combat style is brutally efficient, her killer instincts weaving each of her strikes into hidden patterns that allow her to seamlessly translate her thoughts into action, able to mask subtle movements with grand gestures and adapt to exploit every weakness presented to her. Katarina has even gone so far as to regularly match opponents as skilled as Garen and Talon in combat, with Talon acknowledging that during their fight she could have easily killed him on three separate occasions as opposed to him only having the potential to do so to her once. Even after she was excommunicated by her father she was hand-picked by Swain to be his personal assassin.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Sinister Steel: Whenever Katarina retrieves a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
    • Bouncing Blade: Katarina throws a Dagger at the target enemy that bounces to up to 2 nearby enemies, dealing magic damage to each target. The Dagger bounces to targets regardless of having sight of them or not, and lands on the ground after hitting its last target.
    • Preparation: Katarina tosses a Dagger into the air above her current location, gaining bonus movement speed until it lands.
    • Shunpo: Katarina teleports to the target location around the target unit or Dagger, dealing magic damage to the nearest enemy in range.
    • Death Lotus: Katarina rapidly spins in place for a few seconds, throwing numerous daggers at up to 3 nearby enemy champions, dealing magic damage and grievously wounding them. Katarina does not need to have vision of the target to hit them, and she will prioritize the closest ones.

    Key: Base | Battle Academia | PROJECT | Warring Kingdoms

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Kled

    A sane man would run...but I ain't the runnin' kind!

    Summary

    A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as "The Great Hussar", "The High General Marshal Sergeant", and "The Mountain Admiral" trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has "acquired" every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his untrusty steed, Skaarl, Kled fights to protect what's his...and to take whatever he can get.

    Powers and Stats

    Tier: Low 7-C

    Name: Kled, The Cantankerous Cavalier, The Great Hussar, The High General Marshal Sergeant, The Mountain Admiral, Sir Admiral Major Lord Colonel Major Centurion Rear Forward Brigadier Admiral Forward Admiral Major Lieutenant Sergeant Commodore Sergeant General Colonel Sergeant Double Admiral High Major Commodore of the First Legion Third Multiplication Double Admiral Artillery Vanguard Company and Lord Major Admiral of the Second Legion's Forward Artillery-Cavalry Multiplication

    Origin: League of Legends

    Gender: Male (Skaarl is female)

    Age: Over 1000

    Classification: Yordle (Skaarl is a Drakalops), Folk Hero, Pluridecorated Noxian Army Soldier

    Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled marksman and axe wielder), Martial Arts (Skilled in hand-to-hand combat), Small Size (Type 0), Enhanced Senses (Highly enhanced sense of hearing and sight, All Yordles have hearing that is far superior to any human and can see the infrared spectrum of light), Perception Manipulation (Yordles passively alter their appearance so they do not appear as a Yordle to anyone besides another Yordle), Longevity, Spatial Manipulation (All Yordles are able to open portals to Bandle City, which resides in the Spirit Realm), Portal Creation, Dimensional Travel, Incorporeality (All Yordles are natural denizens of the Spirit Realm, and as such their true forms are incorporeal), Social Influencing (Described as having infectious courage, even when beaten and bloodied his presence alone in the heat of combat inspires others to stand alongside him even against impossible odds.), Extrasensory Perception (Via Bear Trap on a Rope and Jousting), Power Nullification (Can partially nullify healing and regeneration Via Bear Trap on a Rope), Rage Power, Statistics Amplification (Speed Amplification Via Violent Tendencies, Jousting, and CHAAAAAAARGE!!!), Damage Boost (Via Violent Tendencies), Forcefield Creation (Via CHAAAAAAARGE!!!), Reactive Power Level (CHAAAAAAARGE!!! grants increasing damage, speed, and shield durability proportional to how long it is used), Air Manipulation (Via CHAAAAAAARGE!!!), Skaarl has Immortality (Types 1 and 8 [Drakalops are the physical embodiments of the desolation of the Noxian Plains].) and Invulnerability

    Attack Potency: Small Town level+ (Has singlehandedly defeated entire Freljordian, Demacian, Noxian, and Ionian armies. Should be comparable to Poppy. Somewhat comparable to Sion.)

    Speed: Subsonic reactions and combat speed (All Yordles are stated to be much faster than normal humans, Casually caught a crossbow bolt, Comparable to Sion, As a combat-oriented Yordle he should be comparable to the likes of Teemo, Tristana, and Poppy), Hypersonic+ with Skaarl (Skaarl can attain these speeds)

    Lifting Strength: Class K (Despite his size he is able to wield a long axe larger than himself with little difficulty, Should be comparable to Poppy)

    Striking Strength: Small Town Class+

    Durability: Small Town level+

    Stamina: Superhuman (Has on multiple occasions taken on entire armies on his own without tiring, even when wounded prior to it.)

    Range: Extended melee range with Long Axe, Several meters with Bear Trap on a Rope, Tens of meters with Pocket Pistol

    Standard Equipment: Skaarl, Long Axe, Pocket Pistol, Bear Trap on a Rope

    Intelligence: Gifted (Despite being almost completely insane, Kled is highly skilled in combat, described by veteran Noxian soldiers as a veritable whirlwind of death, ever-present in the heart of battle and cutting down so many enemies that they would begin piling up around him. Since his entry into the mortal world Kled has fought in every single Noxian campaign ever waged, acquiring every military title in the process, and has played crucial roles in multiple key battles for Noxus, singlehandedly turning the tides of what would have otherwise been horribly one-sided losses. Over the course of his career Kled has taken on entire armies of Freljordian, Demacian, Noxian, and Ionian warriors and emerged victorious.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Skaarl the Cowardly Lizard: Kled rides his semi-trusty mount, Skaarl. While mounted, all damage dealt to the duo is suffered by Skaarl. After taking enough damage Skaarl will flee, forcing Kled to dismount. While dismounted, Kled gains bonus attack range and bonus movement speed while moving towards enemy champions, but his base movement speed is reduced and his basic attacks deal slightly reduced damage. Additionally, Kled gains the ability to restore Skaarl's Courage on takedowns and for dealing damage to reunite again.
    • Beartrap on a Rope: While mounted Kled hurls a bear trap tied to a piece of rope in the target direction, dealing physical damage to all enemies it passes through. The bear trap stops at the first enemy champion or large monster hit, attaching to them. While attached, they are revealed. Kled then pulls them towards him, dealing physical damage, grievously wounding them, and slowing them.
    • Pocket Pistol: While dismounted Kled sprays a cone of five pellets in the target direction, dealing physical damage while recoiling himself in the opposite direction. Kled periodically stocks an ammo charge, up to a maximum of 2. Kled will store ammo even while mounted.
    • Violent Tendencies: Kled periodically enters a frenzy that grants him bonus attack speed on his next 4 basic attacks, with the final attack dealing bonus physical damage.
    • Jousting: While mounted Kled and Skaarl dash in the target direction, dealing physical damage to all enemies struck and pulling minions and small monsters towards him. Upon hitting an enemy champion or large monster Kled and Skaarl dash through them, marking them and revealing them. At the end of the dash Kled and Skaarl gain bonus movement speed. Kled and Skaarl can then dash through the marked target to apply the same effects again.
    • CHAAAAAAARGE!!!: While mounted Kled and Skaarl charge towards the target location, during which they're unable to issue move and attack commands or cast abilities, but they become immune to crowd control. The charge is interrupted instantly if Kled dismounts during it. While charging, the duo gain bonus movement speed and a shield proportional to the amount of time spent traveling. The duo trails a directional draft in their wake, granting allies within it bonus movement speed. Skaarl homes in on the first enemy champion in range, colliding with the first visible enemy champion on the way, or the main target, to knock them back and deal physical damage, increased based on the amount of time traveled.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    LeBlanc

    A rose cannot grow in darkness. It dies, and the darkness grows...

    Summary

    Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc’s true motives are as inscrutable as her shifting identity.

    There's no escape.

    Summary

    Marketed as a diplomat-software avatar, LeBlanc is in fact a duplicitous intelligence that can interact seamlessly with human users. Created only to deceive, she has infiltrated a number of the most powerful corporations on the planet, and quietly awaits her final orders.

    Looks can be deceiving.

    Summary

    When the Coven first rose to power, they craved the living enchantments of the Elderwood—a tool, they believed for the resurrection of their dark patrons. Thus did they fall upon the great forest, and slaughter its children...until a lone sylvan stood against them, stealing the witches’ lives, their magic, and even their name.

    It's all smoke and mirrors.

    Summary

    They came to LeBlanc as if in some forgotten melody -- songs of the Black Crane, and its titanic heart long-imprisoned within the deepest reaches of the Elderwood. Her sisters fell before the forest's defenders, but LeBlanc did find her prize... and now her patron has begun to wake, stirring itself from a dreamless slumber of unhallowed centuries.

    Powers and Stats

    Tier: 7-C | 7-C | Low 6-B

    Name: LeBlanc, the Deceiver, The Pale Woman, The Faceless

    Origin: League of Legends

    Gender: Female

    Age: At least 1100

    Classification: Human, Matron of The Black Rose | Program AI | Sylvan

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Types 1, 6, and 8. So long as one of the people she has under control lives, she can take over their body to survive), Enhanced Senses (Can sense magic), Magic, Illusion Creation, Duplication, Invisibility, Teleportation, Telekinesis, Chain Manipulation (Can create magic chains to ensnare her opponents), Necromancy, Flight, Empowerment (Empowered Riven's Runic Blade with magic, and empowered Boram Darkwill with an extended lifespan), Power Bestowal (Gave Boram Darkwill longevity), Air Manipulation (Should be capable of replicating the wind technique of Riven's Runic Blade as she empowered it with the ability to do so), Energy Projection, Paralysis Inducement (Should be capable of replicating the paralyzing technique of Riven's Runic Blade as she empowered it with the ability to do so), Damage Boost (As she empowered Riven's Runic blade with the ability to boost its damage, LeBlanc should be capable of the same), Extrasensory Perception (Via Ethereal Chains), Power Nullification (Nullified Mordekaiser's connection to the Immortal Bastion), Soul Manipulation (Cut off Mordekaiser's soul from the physical world), Possession (Able to possess people by inducting them into the Black Rose with her Sigils), Perception Manipulation (Able to alter the appearance of physical objects, such as making a massive and intricate gate appear as nothing but a wall), Mind Manipulation (Poisoned Darkwill's mind, and manipulated the mind of Sion), Madness Manipulation (Drove Sion mad), Resistance to Soul Manipulation and Death Manipulation (Able to resist being near the Well of Souls which kills normal people seconds after exposure)

    All powers as her base plus Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, and 3), Data Manipulation, Non-Physical Interaction, and Shapeshifting (Able to alter her facial appearance)

    All powers as her base plus Plant Manipulation, Power Absorption (Stole the magic of the Coven Witches), limited Conceptual Manipulation (Type 2, Stole the very names of the Coven Witches when she absorbed their power), Ice Manipulation, Shapeshifting, Enhanced Senses (Can sense her surroundings through ice and sound), Non-Physical Interaction (Able to affect the Watchers in their nonexistent state), Sealing, Heat Manipulation (Can drastically lower the temperature of the surrounding area), Corruption (Type 1, Can corrupt ice just by being near it), Dream Manipulation (Able to freely travel through the dreams of those around her), Dimensional Travel (Able to travel to other dimensions and alternate universes by dreamwalking) Astral Projection (Able to project part of her mind into the Void), Resurrection (Can bring the dead back to life), Statistics Reduction (Speed Reduction Via Iceborn Subjugation, Ice Shard, and Frozen Tomb), Self-Healing, Temporary Invulnerability (Via Frozen Tomb), Weapon Creation, Chain Manipulation (Able to create weapons and chains out of ice), Information Analysis, Forcefield Creation, Adaptation, Damage Boost (Via Precision Protocol), Statistics Amplification (Speed Amplification Via Precision Protocol and Hookshot, Damage Amplification Via The Hextech Ultimatum), Statistics Reduction (Speed Reduction Via Tactical Sweep), Power Nullification (Can nullify abilities that would allow enemies to move more than a few meters away from her including Flight, Teleportation, Spatial Manipulation, Time Travel, Portal Creation and similar abilities Via Hextech Ultimatum), Resistance to Ice Manipulation/Extreme Cold (Can survive being in contact with True Ice, which is cold enough to stop ones heart) and Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Town level (Her magic should be at least comparable to if not stronger than the magic she empowered Riven's Runic Blade with. Her magic was strong enough to break Mordekaiser's connection to the Immortal Bastion when the mages who brought him into the physical world were powerless to do anything to him.) | Town level (Programs are capable of fighting on equal footing with PROJECT members such as Ashe, Master Yi, Lucian, Yasuo, Fiora, and Ekko) | Small Country level (Stole the magic of Coven Lissandra, should be comparable to Emerald Taric)

    Speed: Subsonic reactions and combat speed (Able to fight at speeds comparable to Swain and Darius, Seen as an equal by Vladimir) | Subsonic Reactions and Combat Speed | Subsonic Reactions and Combat Speed

    Lifting Strength: Unknown

    Striking Strength: Town Class | Town Class | Small Country Class

    Durability: Town level | Town level | Small Country level

    Stamina: Superhuman | Limitless | Superhuman

    Range: Dozens of meters with magic, Planetary with clones | Dozens of meters with magic, Planetary with clones | Hundreds of kilometers with magic, Planetary with clones

    Standard Equipment: Staff

    Intelligence: Gifted (LeBlanc is an extraordinarily skilled mage, having been recognized as the most skilled magic user in Mordekaiser's court and seen as an equal by Vladimir. She is a master of deception, illusion, and redirection, having lead the secret underground society of the Black Rose without revealing its existence for hundreds of years, and using this to manipulate many events across Valoran including the betrayal of Mordekaiser and creation of Noxus, many military campaigns and Boram Darkwill's eventual downfall, numerous expeditions to the Shadow Isles, and the resurrection of the Shuriman Empire.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Mirror Image: When LeBlanc reaches below 40% maximum health, she creates a controllable clone of herself with the same items, statistics, health and mana, after which they both instantly become invisible for 1 second. The clone can basic attack but deals no damage, lasts for 8 seconds, and starts running towards a random place in front of LeBlanc decided the moment it spawns.
    • Sigil of Malice: LeBlanc projects an orb towards the target enemy, dealing magic damage and marking them for 3.5 seconds. The mark will be consumed once LeBlanc damages the marked target with an ability, dealing the same magic damage again.
    • Distortion: LeBlanc dashes to the target location, damaging all nearby enemies upon arrival and leaving a return pad at the cast location for 4 seconds. After 0.2 seconds she can recast Distortion at no additional cost. LeBlanc blinks to Distortion's return pad.
    • Ethereal Chains: LeBlanc flings an illusory chain in the target direction, dealing magic damage to the first enemy it hits and tethering herself to them for 1.5 seconds. The target is revealed while the tether is attached, and if it is not broken the target will be rooted for 1.5 seconds and dealt additional magic damage.
    • Mimic: LeBlanc casts a mimicked version of her most recently used basic ability, applying the same effects and dealing modified magic damage.
      • Mimic Sigil of Malice: Deals modified damage and double damage upon triggering the mark.
      • Mimic Distortion: Deals modified damage.
      • Mimic Ethereal Chains: Deals modified damage and double damage upon rooting.
    • Runic Blade: A power LeBlanc granted to Riven, every time she casts an ability she gains a charge, stacking up to 3 times. Each of her basic attacks consumes an available charge to deal bonus physical damage.
    • Ki Burst: A power LeBlanc granted to Riven, allowing her weapon to emit a burst of runic energy that shocks nearby enemies, dealing physical damage and stunning them.
    • Valor: A power LeBlanc granted to Riven, allowing her to create a shield that absorbs incoming damage.
    • Wind Slash: A power LeBlanc granted to Riven, allowing her to unleash a wave of energy in a cone, dealing physical damage to all enemies hit, increased proportional to how injured the target is.

  • Iceborn Subjugation: A power LeBlanc stole from Lissandra, whenever an enemy dies near her she spawns a Frozen Thrall from their corpse. Frozen Thralls chase nearby enemies, prioritizing champions, slowing nearby enemies and shattering after a few seconds, dealing magic damage.
  • Ice Shard: A power LeBlanc stole from Lissandra, allowing her to hurl a spear of ice in a line which deals magic damage to the first enemy it hits and slows them. If the spear damages an enemy, it then shatters, gaining increased range and dealing the same damage to other enemies hit, but applying no slow.
  • Ring of Frost: A power LeBlanc stole from Lissandra, allowing her to freeze all nearby enemies, dealing them magic damage and briefly rooting them.
  • Glacial Path: A power LeBlanc stole from Lissandra, allowing her to cast a claw of ice that moves forward in a line, dealing magic damage to all enemies it passes through, as well as instantly teleport to the position of the claw at will.
  • Frozen Tomb: A power LeBlanc stole from Lissandra which freezes the target enemy champion. Alternatively, LeBlanc can instantly entomb herself, placing herself in stasis while healing herself. Upon cast, Black Ice spreads from Frozen Tomb's target, dealing magic damage to all enemies entering the area and slowing them while they remain within.
  • Adaptive Defenses: A power LeBlanc stole from Camille, causing her next basic attack against enemy champions to be periodically enhanced to shield her from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target.
  • Precision Protocol: A power LeBlanc stole from Camille, causing her next basic attack to gain bonus range, deals bonus physical damage, and grant bonus movement speed. If recast after the first attack, Precision Protocol's damage is doubled and a portion of the damage is dealt as true damage.
  • Tactical Sweep: A power LeBlanc stole from Camille, allosing her to sweep her leg to deal physical damage to all enemies in a cone in front of her. Enemies hit by the outer half of the cone take bonus physical damage and are slowed, and LeBlanc is healed for the bonus damage dealt against enemy champions.
  • Hookshot: A power LeBlanc stole from Camille, allowing her to fire a grapple in the target direction. If the grapple collides with terrain, LeBlanc will dash toward and bind to the terrain. While bound to the terrain, she gains the ability to cast Wall Dive. LeBlanc then dashes in the target direction, stopping at the first enemy hit and stunning them. At maximum range or enemy collision, LeBlanc deals physical damage to nearby enemies. The range is doubled towards enemy champions. If she collides with an enemy champion, she is also granted bonus attack speed.
  • The Hextech Ultimatum: A power LeBlanc stole from Camille, causing her to become untargetable and leap toward the target enemy champion. When she lands, she creates a locked, hexagonal zone around the target for a duration, interrupting them and knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, LeBlanc's basic attacks deal bonus magic damage. The Hextech Ultimatum ends automatically if LeBlanc leaves the area or dies.

  • Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Mordekaiser

    Destiny. Domination. Deceit.

    Summary

    Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch, who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.

    I will silence the incessant thrum of mortal hearts.

    Summary

    An ancient, Infernal general who attacks without feeling or remorse, Mordekaiser raises the incinerated corpses of his victims as soldiers for his own vast armies. They sweep across the world like a burning plague, annihilating all life.

    My rig doesn't just hit eleven. It melts eleven.

    Summary

    PENTAKILL's gigantic lead guitarist—and a titan of the old world—Mordekaiser rocks with the fury of an epoch lost to time. Bigger than a two-story house, his guitar overflows with heavy metal licks rebuking the gods themselves.

    The world has tried to forget my existence, time to remind them why they fear.

    Summary

    The ancient dragons first rose to the call of Mordekaiser, the self-proclaimed Dragon Knight. Through his evil, the world was ravaged by flame, until a newly-formed order of Dragonslayers finally defeated him. His story would become rumor, then myth, then legend... at least, for now.

    None can escape me.

    Summary

    Once a member of the Cosmic Court, Mordekaiser vanished from known space for an epoch—until now. Reborn and returned from an unknown destruction, Mordekaiser seems bent on unmaking the kingdoms of stars and light he once built. Though he still bears his Cosmic armor, the mind and figure within has been twisted and reforged to know only hatred and destruction.

    Powers and Stats

    Tier: Low 6-B | 7-A | High 6-A | 4-B | Low 2-C

    Name: Mordekaiser, Sahn-Uzal, The Iron Revenant, The Lord of Death, The Dread Lord

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely over 4000 years old, "countless centuries" older than the Shadow Isles)

    Classification: Wraith, Revenant, Warlord | Infernal General | Pentakill Guitarist | Dragon Knight | Corrupted Cosmic Entity, Dark Star

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Types 1, 4 [Though this is not combat applicable], 7, 8 [Will exist in the physical realm so long as his armor exists], and 9 [Mordekaiser's Armor is nothing but a shell, as his true self exists as a disembodied soul within the Realm of Death]), Resurrection, Large Size (Type 0), Inorganic Physiology, Self-Sustenance (Types 1, 2, and 3), Weapon Mastery (Skilled mace wielder), Incorporeality (Mordekaiser's true form exists as a disembodied soul), Magic, Metal Manipulation, Necromancy, Soul Manipulation and Absorption (Able to manipulate, remove, absorb, and control souls, as well as turn them into any physical object he chooses so long as it is made of iron. The function of Thresh's lantern is based on Nightfall), Weapon Creation (Able to create weapons from the souls of his victims), Madness Manipulation and Existence Erasure (Should someone glance under his helm they will be driven mad and dissolve into lifeforce), Dimensional Travel and BFR (Able to travel to and from the Realm of Death and can forcibly send others there. Can also speak across realms), Summoning, Corruption, and Empowerment (The thousands of souls of those who he kills are trapped in the Realm of Death, corrupted and empowered by his magic, unable to be erased in death, and able to be summoned at his will. The Realm of Death itself is part of the Spirit Realm that has been corrupted by his influence.), Power Nullification (Bound Veigar to the physical plane to prevent him from escaping to Bandle City), Intangibility (Can become intangible in the real world by entering his spirit form), Damage Boost (Via Darkness Rise), Statistics Amplification (Speed Amplification Via Darkness Rise), Reactive Power Level (Obliterate deals more damage if it hits only a single opponent), Forcefield Creation (Via Indestructible), Self-Healing (Via Indestructible), Extrasensory Perception (Via Death's Grasp), Resistance Negation (Passively ignores magic resistance), Power Absorption (Able to steal part of his opponent's size, armor, magic resistance, health, attack damage, ability power and attack speed Via Realm of Death), Size Manipulation, Statistics Reduction (Size, armor, magic resistance, health, attack damage, ability power and attack speed reduction via Realm of Death), Resistance to Mind Manipulation and Madness Manipulation (Able to resist the influence of the Black Mist), Soul Manipulation (Has several million souls within him), Fire Manipulation (Was unfazed by flames that can met humans just by being near it), and Existence Erasure (Was unable to be erased despite being within the Realm of Death for several hundred to several thousand years)

    All abilities as base plus Large Size (Type 3), Fire Manipulation, Magma Manipulation, and Heat Manipulation

    All abilities as base plus Large Size (Type 1), Broadway Force, Dimensional Travel (Able to travel from the physical realm to the spirit realm), and Non-Physical Interaction (Able to affect Yordles and destroy Bandle City which, due to existing solely in the Spirit Realm, are both inherently non-corporeal)

    All abilities as base plus Animal Manipulation (Able to control dragons)

    Attack Potency: Small Country level (Stated to be comparable to Aspects in power. More powerful than the whole of the Black Mist, a force capable of potentially destroying the island nation of Bilgewater, including those bound to it such as Hecarim, Kalista, and Thresh. Veigar at his strongest was powerless against Mordekaiser. His magic enchanted the Immortal Bastion to the point that not even a World Rune could damage it despite leveling everything around it.) | Mountain level (Comparable to Infernal Akali who is this strong, as well as Volcanic Wukong and Firefang Warwick. When the Ashen Lord was first summoned, the Infernals ripped great mountains from their foundations.) | Multi-Continent level (Comparable to Pentakill Sona) | Solar System level (Fought on par with Dragonslayer Pantheon) | Universe level+ (Should be comparable to Dark Star Karma, who can devour entire galactic systems passively, and Dark Cosmic Jhin, who can destroy galaxies with a flick of his wrist. Capable of fighting Cosmics such as Master Yi, Xin Zhao, and Kassadin.)

    Speed: Subsonic Reactions and Combat Speed (At least comparable to if not superior to fodder ghouls that can tag Olaf, Comparable to Hecarim and Thresh) | Hypersonic+ (Able to move this fast) | Subsonic Reactions and Combat Speed | Massively FTL+ (Kept up with Pantheon) | Massively FTL+ (Comparable to Cosmic Queen Ashe, Cosmic Lux, Cosmic Blade Master Yi, Cosmic Defender Xin Zhao, and Cosmic Reaver Kassadin.)

    Lifting Strength: At least Class K (Should be superior to Poppy and comparable to Galio) | Class T (Capable of lifting mountains) | At least Class K | At least Class K | At least Galactic (should not be incomparable to Dark Star Thresh)

    Striking Strength: Small Country Class | Mountain Class | Multi-Continent Class | Solar System Class | Universal+

    Durability: Small Country level | Mountain level | Multi-Continent level | Solar System level | Universe level+

    Stamina: Limitless

    Range: Extended melee range with Nightfall, Kilometers with magic | Tens of kilometers | Extended melee range with Nightfall, Kilometers with magic | Planetary | Galactic

    Standard Equipment: Nightfall (Mace) | Nightfall (Mace) | "Numero Uno" (Indestructible axe guitar) | Nightfall (Mace) | Dark Star Mace

    Intelligence: Gifted (In life, Mordekaiser was a ruthless but highly efficient and powerful warlord, having lead his army to conquer so much of the north that he carved out one of the first empires on Valoran. After his death and while residing in the Realm of Death he learned Ochnun, a profane tongue unspoken by any among the living, and learned how to use this ability to speak across realms and tempt the living into creating a new body for him. After his reincarnation, he continued in his previous conquest, creating an even larger empire and acquiring significant and forbidden knowledge of spirits and death, while also planning for an inevitable betrayal by amassing a powerful army of all those he had killed in his conquest.)

    Weaknesses: Powerful enough magic can separate his soul from his armor, and if his armor is destroyed he cannot return to the mortal realm.

    Notable Attacks/Techniques:

    • Darkness Rise: Mordekaiser's basic attacks deal bonus magic damage on-hit. Damaging abilities or basic attacks on-attack grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. At 3 stacks, Mordekaiser gains Darkness Rise. Further basic attacks and abilities against enemy champions and large monsters refresh the duration. When activated, Mordekaiser projects a maelstrom of metal around himself, dealing magic damage per second to all nearby enemies, and gains bonus movement speed.
    • Obliterate: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, increased if it hits only one enemy.
    • Indestructible: Mordekaiser passively stores part of the damage he deals and takes as Potential Shield. Mordekaiser can activate his Potential Shield shield himself. Indestructible can be recast after. Upon recast, Mordekaiser absorbs the remaining shield, healing for a percentage of the amount.
    • Death's Grasp: Mordekaiser grants sight of the targeted area briefly and pulls all enemies within, dealing them magic damage. Additionally, Mordekaiser passively gains magic penetration.
    • Realm of Death: Mordekaiser slows the targeted enemy champion. If the target is still in range they're banished together with Mordekaiser to the Death Realm. Only the target and Mordekaiser will enter the realm; other champions cannot follow them. For the same duration, Mordekaiser also reduces the target's current attack damage, ability power, total attack speed, maximum health, armor, magic resist, and size, in addition to gaining them for himself. If Mordekaiser kills his target while inside, he keeps their partial stats. If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.

    Key: Base | Infernal | Pentakill | Dragon Knight | Dark Star

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Rin Tohsaka (Fate/Extra Last Encore) Rin's Profile (7-A Mordekaiser was used. Speed was Equalized) Template:Discussions

    Rell

    Samira

    Sion

    War is eternal...as am I.

    Summary

    A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

    No...pain...no...feeling...but hunger...

    Summary

    A once towering fortress toppled during the last annihilation, the thing called Sion was given consciousness by Malzahar, and raised up to become the purest titan of death and destruction. Now, imbued with ravenous hatred, he blasts the terrain with every step, hellbent on culling any instance of life.

    Powers and Stats

    Tier: 7-C | High 6-A

    Name: Sion, the Undead Juggernaut

    Origin: League of Legends

    Gender: Male

    Age: ~120

    Classification: Zombie, Undead Weapon, Former Hand of Noxus | Worldbreaker Titan

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Types 2, 4, and 7), Self-Sustenance (Types 1 and 3), Large Size (Type 0), Rage Power, Berserk Mode, Life Manipulation (Can absorb life force through physical strikes), Statistics Amplification (Speed Amplification Via Death Surge and Roar of the Slayer), Statistics Reduction (Speed Reduction Via Decimating Smash and Unstoppable Onslaught, Durability Reduction Via Roar of the Slayer), Paralysis Inducement (Via Decimating Smash and Unstoppable Onslaught), Soul Manipulation and Absorption (Via Soul Furnace), Forcefield Creation (Via Soul Furnace), Explosion Manipulation (Via Soul Furnace), Sound Manipulation (Via Roar of the Slayer), Reactive Power Level (Unstoppable Onslaught deals more damage the longer Sion charges for), Resistance to Pain (Sion is physically incapable of feeling pain)

    All powers as base plus Large Size (Type 3)

    Attack Potency: Town level (Casually overpowered and nearly killed Irelia. Has fought Galio numerous times. Should be at least as strong as if not stronger than Darius. Even before he was resurrected and empowered he was able to singlehandedly cut down an army of Demacian soldiers and kill Jarvan I, who should be somewhat comparable to Jarvan IV.) | Multi-Continent level (Comparable to the other Worldbreaker Titans; Nasus, Nautilus, Trundle, and Hecarim)

    Speed: Subsonic reactions and combat speed (Fought Galio hundreds of times, Able to fight at speeds comparable to Kled, Able to tag Irelia) | Subsonic reactions and combat speed

    Lifting Strength: Class K (Comparable to Galio. It took several hundred Noxian soldiers just to restrain him in a fit of rage.) | Class G (His sheer size alone warrants this, he dwarfs pyramids)

    Striking Strength: Town Class | Multi-Continent Class

    Durability: Town level | Multi-Continent level

    Stamina: Immense (Able to continue fighting after being pierced by a dozen swords and a score of crossbow bolts, being delivered a lethal blow from a giant lance, and being stabbed numerous times by spears)

    Range: Extended melee range with his axe, Tens of meters with spells | Hundreds of meters via size, Planetary with spells

    Standard Equipment: Chopper (His Greataxe)

    Intelligence: Low (As a side effect of his resurrection Sion suffers from severe memory loss, both short-term and long-term, to the point that any time spent between battles is perceived as a pointless blur that bleeds together and anyone he encounters is instantly forgotten, even Swain being considered an unfamiliar figure who he simply follows out of his desire for bloodshed. In battle Sion tends to be in a constant state of bloodlust, blindly destroying anything and anyone directed as a threat, often turning on his own allies should his thirst for destruction not be sated as without slaughter the blood magic that sustains him quickly engulfs his mind in an all-consuming rage, with Swain himself describing Sion as a mindless beast with a single instinct: to devour life.)

    Weaknesses: Easily blinded by rage and bloodlust to the point where he will attack and kill his allies

    Notable Attacks/Techniques:

    • Glory in Death: Upon taking fatal damage, Sion reanimates and enters a frenzy. Sion can freely move and use basic attacks during this time, gaining life steal and attacking at a slightly increased speed.
      • Death Surge: Sion gains bonus movement speed.
    • Decimating Smash: Sion charges an axe swing in the target direction, gradually increasing Decimating Smash's damage. If swung early, Sion flails his axe, dealing physical damage to all enemies in the target area, and slowing them. If charged fully, Sion instead slams his axe down, knocking up all enemies hit and stunning them.
    • Soul Furnace: Sion shields himself, which can be detonated as long as the shield is not destroyed to deal magic damage to enemies around Sion. Additionally, Sion passively gains bonus health whenever he kills an enemy.
    • Roar of the Slayer: Sion bellows in the target direction, dealing magic damage to the first enemy hit, slowing them as well as reducing their armor. If the target is a minion or non-epic monster, it is knocked back in the same line, dealing the same damage and applying the same effects to all enemies it passes through as well as briefly revealing the area it goes through.
    • Unstoppable Onslaught: Sion charges forward in a target direction. Upon reaching the desired destination, Sion leaps forward, slamming the ground around him. Colliding with an enemy champion or terrain will stop Unstoppable Onslaught prematurely. Both the charge and slam deal physical damage to all enemies and turrets struck, with the damage increasing depending on how long Sion charged for, and slows them. When colliding with at least one enemy champion, Sion will additionally stun them.

    Key: Base | Worldbreaker

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Swain

    I have learned enough to detest all men. Only nations may be revered.

    Summary

    Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination...and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

    No sacrifice is too great to see my vision for Noxus fulfilled.

    A power beyond mortal understanding gave me the vision to see what most cannot. I peer through the darkness others fear.

    Summary

    Swain, though a mighty leader of men, was no match for the ancient demon slumbering beneath Noxus. As dark energies flowed through his once-human body, the new Grand General gave his first decree: "Kneel before me or die."

    To end the world with fire. To rule with flame.

    Summary

    Seeking to turn the very essence of dragons against them, the great Dragonslayer Swain battled beneath the earth for the souls of ancient, long-dead wyrms. In his hubris, he was consumed by their power, emerging a corrupted thrall of the monsters he once swore to destroy.

    Powers and Stats

    Tier: 7-C | 7-C

    Name: Jericho Swain, the Noxian Grand General, The Master Tactician

    Origin: League of Legends

    Gender: Male

    Age: 45-50

    Classification: Human (Magically altered by a Demon), Noxian Grand General, Trifarix Leader of Vision, Warlock | Half-Dragon, Dragon Master, Former Dragonslayer

    Powers and Abilities:

    Superhuman Physical Characteristics, Martial Arts (Skilled in Hand-to-Hand combat), Genius Intelligence, Analytical Prediction (Able to determine the future of a battle just by reading the battle lines), Magic, Energy Projection, Soul Manipulation and Absorption (Can rip out and absorb souls, as well as absorb the souls of those who have recently died), Mind Manipulation/Memory Manipulation (Able to read and drain the thoughts, memories, and secrets of those he comes in contact with or kills), Fire Manipulation, Darkness Manipulation, Telekinesis, Summoning (Can both passively and actively summon ravens), Healing, Extrasensory Perception (Via Visions of Empire), Statistics Reduction (Speed Reduction Via Visions of Empire), Status Effect Inducement (Rooting Via Nevermove), Flight (Via Demonic Ascension), Life Manipulation and Absorption (Able to absorb life force from nearby enemies), Reactive Power Level (Demonflare becomes more powerful the more life force Swain absorbs), Teleportation, Portal Creation, Resistance to Mind Manipulation, Soul Manipulation, and Soul Manipulation (Swain is in a constant state of resisting Raum taking control of his mind, driving him mad, and corrupting his soul, and even before mrging with Raum he was able to resist its power while on the brink of death), Illusion Creation/Perception Manipulation (Has honed his ability to see through illusions and altered perception that he can see through LeBlanc's magic), and Pain (Has an extremely high pain tolerance, showing no discomfort at his arm being cut off and his leg being crippled)

    All powers as base plus Breath Attack (Can breath fire), Animal Manipulation (Can control dragons), and Resistance to Heat Manipulation and Fire Manipulation (Wears a cloak made from dragon scales, which are immune to heat and flame that can turn stone to liquid instantly)

    Attack Potency: Town level (Comparable to Darius. Killed LeBlanc. Should be superior to the rest of the Noxian champions, such as Sion and Kled.) | Town level (Comparable to Dragon Sorceress Zyra)

    Speed: Subsonic reactions and combat speed (Able to fight a comparable speed to LeBlanc and Darius, Able to speedblitz Noxian soldiers) | Subsonic reactions and combat speed

    Lifting Strength: At least Superhuman (Casually lifted a grown man above his head with one hand) | At least Superhuman

    Striking Strength: Town Class | Town Class

    Durability: Town level | Town level

    Stamina: Superhuman

    Range: Extended melee range with staff, at least hundreds of meters with spells, possibly up to several kilometers with teleportation

    Standard Equipment: His cane, His raven Beatrice

    Intelligence: Genius (Swain is a veritable genius both on and off the battlefield. Even before his days in the Noxian military Swain was able to uncover a cabal fronted by the Black Rose, which has previously remained completely undetected by anyone in the world for millennia despite directly manipulating the major governments of the world and directly causing multiple all-out wars, his brilliance even causing LeBlanc to consider him a worthy rival. He possesses vast military knowledge and is a master tactician and strategist, famed for being able to remain ten steps ahead of his opponent at any given time and gain multiple advantages over opponents if presented with even the most minor of new vintages, with opposing armies comparing their strategies to his own as though they were playing two different games in which Swain's tactics had always won from the start. Over the course of his military career he leads numerous victories that were thought to be impossible, including battles won in Shurima and Ionia, and his military skill is so great that despite being at a heavy numbers disadvantage, he was able to devise a plan for just himself and a small group of his remaining allies to invade Noxus and seize control of it in a single night. After becoming the Grand General, Swain was able to not only discover the secret of Raum, but devised a way to wield its power that not even the demon itself knew was possible, and as a result, Swain is able to absorb knowledge, memories, and secrets from anyone, currently possessing information stolen from the thousands upon thousands of people who have died both for and at the hands of Noxus.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Ravenous Flock:
      • Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing magic damage and pulling them towards him. If the target would be brought past Swain, they are instead knocked back the excess distance. Enemy champions also leave behind a Soul Fragment upon death, which can be harvested if Swain is near them.
      • Flock: Swain's ravens bring nearby Soul Fragments to him, healing him. Each Soul Fragment collected permanently increases his maximum health by a small amount.
    • Death's Hand: Swain unleashes five bolts of eldritch power in the target direction, dealing magic damage to all enemies in a cone. Enemies can be hit by multiple bolts, taking bonus damage.
    • Vision of Empire: Swain summons a demonic eye at the target location, revealing it, which then explodes, dealing magic damage to all enemies hit and slowing them. Enemy champions are revealed for an additional duration and have a Soul Fragment ripped from them.
    • Nevermove: Swain launches a demonic wave in the target direction, dealing magic damage to enemies it passes through. Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing magic damage to all nearby enemies and rooting them.
    • Demonic Ascension: Swain frees the demon within, taking flight, gaining bonus health, and doubling the health gained from Soul Fragments. While Demonic Ascension is active, Swain drains all nearby enemies, dealing magic damage each second and healing himself for each enemy hit. After draining any amount of health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration. Demonic Ascension drains enemies regardless of having sight of them or not.
      • Demonflare: Swain releases a nova of energy, dealing magic damage to all nearby enemies, increased proportional to the health drained during Demonic Ascension.
    • Teleportation: As demonstrated in his duel against Kieram Darkwill, Swain can teleport short distances, vanishing into raven feathers in doing so. He can also teleport far greater distances via red glowing portals, though this seems to take a few seconds and likely isn't applicable in combat.

    Key: Base | Dragon Master

    Others

    Notable Victories:

    Dragoniak (The Gamer) Dragoniak's Profile (Speed was equalized)

    Notable Losses:

    Inconclusive Matches:

    Talon

    The three deadliest blade masters in all of Valoran are bound to the house of Du Couteau. Challenge us, if you dare.
    ~ Katarina Du Couteau

    Summary

    Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes...as well as any Noxian foolish enough to earn the scorn of their masters.

    Powers and Stats

    Tier: Low 7-C

    Name: Talon Du Couteau, the Blade's Shadow

    Origin: League of Legends

    Gender: Male

    Age: 25-30s

    Classification: Human, Assassin

    Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Master knife wielder), Martial Arts (Skilled in hand to hand combat), Acrobatics, Stealth Mastery, Analytical Prediction, Preparation, Enhanced Senses (Heightened perception), Damage Boost (Via Noxian Diplomacy), Healing (Via Noxian Diplomacy), Statistics Reduction (Speed Reduction Via Rake), Invisibility (Via Shadow Assault), Statistics Amplification (Speed Amplification Via Shadow Assault), Resistance to Extreme Cold (Able to withstand the cold of the Freljord, which is so cold that steel instant shatters upon contact with the air of the region)

    Attack Potency: Small Town level+ (Traded blows with a bloodlusted Katarina and is entirely capable of killing her)

    Speed: Subsonic reactions and combat speed (Capable of fighting at speeds comparable to Katarina)

    Lifting Strength: Unknown, likely at least Peak Human

    Striking Strength: Small Town Class+

    Durability: Small Town level+

    Stamina: Superhuman

    Range: Extended melee range with his arm blades, Tens of meters with throwing daggers

    Standard Equipment: Arm Blade, Circular Daggers, Double-Edged Blades

    Intelligence: Gifted (Talon is a master bladesman, widely considered the third greatest knife wielder in the entire world only after Katarina and her father. Talon possesses a natural affinity for blades, having wielded them since his early childhood out of necessity for survival and demonstrating such a level of skill that even as a child his mastery of the blade quickly marked him as a threat, causing Noxian guilds to send assassins after him to either recruit him or kill him, an act which always ended in the assassins being killed despite the assassination attempts becoming more and more deadly. After finally being recruited by General Du Couteau, Talon became the General's personal prodigy, training with him on a daily basis when he wasnt on assassination missions for the empire. As an assassin, Talon holds a reputation as a merciless killer able to strike without warning and escape before any alarm is raised, seamlessly blending into shadows at a moments notice, making no noise when he moves, able to control the muscles in his body to the point that he can remain physically motionless for hours without so much as a muscle twitch, and being able to stalk his targets for extended periods of time without ever being detected, even if those targets are master assassins themselves. When preparing to assassinate someone he is able to in moments formulate perfect plans that account for all possible factors that could cause even the slightest chance of failure, including things such as small changes in the slope of the ground, the strength and direction of the wind, so as to ensure he kills his opponent with a single cut. In combat Talon is hyper-observant, able to easily pick out an opponent's attack patterns, identify the smallest of weaknesses or openings the instant they appear, and predict their attacks by reading the subtle moves they make when they are fighting, even when their opponent is constantly adapting and changing their fighting style mid-combat.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Blade's End: Talon's abilities wound enemy champions and monsters every time they deal damage, stacking up to 3 times. Talon's next basic attack against a target with 3 wounds will consume them, causing the target to bleed for additional damage.
    • Noxian Diplomacy: Talon dashes towards a target enemy, dealing physical damage on arrival. Casting the ability close to the target causes Talon to instead stab it for bonus physical damage. If Noxian Diplomacy kills the target, Talon heals.
    • Rake: Talon sends out a volley of daggers, dealing physical damage to all enemies they pass through. The daggers linger before flying back to Talon, dealing physical damage to all enemies they pass through and slowing them.
    • Assassin's Path: Talon dashes over a target structure or piece of terrain.
    • Shadow Assault: Talon disperses a ring of blades, dealing physical damage to all enemies hit, while gaining invisibility and bonus movement speed. When Talon emerges from invisibility, the blades converge to his location, dealing the same physical damage to all enemies they pass through. Breaking invisibility with a basic attack or Noxian Diplomacy causes the blades to converge to his target instead.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Vladimir

    That which runs through you will run you through.

    Summary

    A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire’s earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.

    I love a warrior with heart, never a stale moment.

    Summary

    The chaotic king of the night, Vladimir exists as the personification of uncertainty and revelry. He thrives in the unknown shadows, feeding on the life essence and darkness found in mortal hearts.

    Powers and Stats

    Tier: Low 6-B | 4-A | Low 2-C

    Name: Vladimir, the Crimson Reaper

    Origin: League of Legends

    Gender: Male

    Age: 30s physically, 1700 chronologically | As old as the Universe

    Classification: Human, Hemomancer, Member of the Black Rose | Being of Chaos, Physical Embodiment of Uncertainty and Revelry | Cosmic Entity

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Types 1 and 3), Regeneration (Low-High), Magic, Flight, Social Influencing (Even without his hemomancy Vladimir is known for his ability to charm and lull people into obedient trances with just the sound of his voice and even convince those who listen to him speak that the atrocities he committed over his lifetime were completely acceptable, with even old paintings of him being able to instantly captivate those who look at it), Non-Physical Interaction (Can hit intangible and incorporeal enemies), Blood Manipulation (Can freely control blood and use it for a variety of purposes), Duplication (Can make copies of other people using their blood), Chain Manipulation (Able to create extremely durable chains of blood), Matter Manipulation (Able to freely shape the flesh of his targets at will as well as deconstruct and fuse people together), Biological Manipulation (Able to freely shape the flesh of his targets to his will), Bone Manipulation (Able to freely manipulate the bones of his targets at will), Shapeshifting (Can freely change his physical appearance), Mind Manipulation (Able to mind control his opponents by controlling the blood in their brains), Memory Manipulation (Made a girl forget the directions to a mansion in a city she had lived in all her life, and those who have gone to Vladimir's mansion can never remember going there), Possession/Body Puppetry (Able to physically possess people by controlling the blood in their body, as well as enter their body to control them from the inside), Limited Animal Manipulation (Able to freely control his Crimson Butterflies), Resurrection (Able to bring people back to life even after they have been dead for an extended period of time), Healing (Via Transfusion, Sanguine Pool, and Hemoplague), Absorption (Able to absorb blood to heal himself), Statistics Amplification (Speed Amplification Via Transfusion and Sanguine Pool), Damage Boost (Via Crimson Rush and Hemoplague), Statistics Reduction (Speed Reduction Via Sanguine Pool and Tides of Blood), Intangibility (Can freely disperse into blood and reform at will), Reactive Power Level (Tides of Blood deals increased damage proportional to how long it is charged), Disease Manipulation (Able to infect all opponents around him with a hemoplague), Resistance to Empathic Manipulation, Life Manipulation, Death Manipulation, Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), Soul Manipulation (Able to resist the full effects of The Void. Has spent an extensive amount of time in the Shadow Isles, which has all of these effects passively. Resisted Kalista's soul destroying spears.)

    All powers as base plus Immortality (Type 8 [Reliant on the Concepts of Chaos, Uncertainty, and Revelry]), Regeneration (Mid-Godly), Conceptual Embodiment (Type 2), Abstract Existence (Type 1), Reality Warping, Darkness Manipulation, Life Manipulation and Absorption (Able to absorb life force), and Chaos Manipulation

    Attack Potency: Small Country level (Killed and absorbed the power of a Darkin, which should make him comparable to the likes of Aatrox, Rhaast, and Varus. Was able to fight equally with a heavily amplified Kalista, their fight rupturing the bedrock below the Shadow Isles.), Can ignore conventional durability with hemomancy | Multi-Solar System level (Comparable to God King Garen and God King Darius) | Universe level+ (should be comparable to other Cosmic Court members)

    Speed: Subsonic reactions and combat speed (Kept up with Kalista. Comparable in speed to LeBlanc. Due to having the abilities of a Darkin he should be comparable in speed to Aatrox, Rhaast, and Varus.) | Massively FTL+ (Comparable to God King Garen and God King Darius) | Massively FTL+ (Comparable to ashe)

    Lifting Strength: Class K (Should be comparable to Aatrox) | Unknown, likely Multi-Stellar | At least Galactic

    Striking Strength: Small Country Class | Multi-Solar System Class | Universal+

    Durability: Small Country level | Multi-Solar System level | Universe level+

    Stamina: Superhuman | Limitless

    Range: Standard melee range, Dozens of meters with magic | Multi-Stellar | Galactic

    Standard Equipment: None notable

    Intelligence: Gifted (Vladimir is an extremely cunning and manipulative man, having influenced the affairs of Noxus since the empire's earliest days, playing major roles throughout the history of the world in turn and influencing several key events and many of the campaigns that brought Noxus to the power it now holds, but always managing to remain almost completely unknown when doing so. Unlike the other leaders of the Black Rose, Vladimir rarely limits himself to scheming from the shadows, and due to his ability to keep his past history and his true nature a secret from most of the world he willingly chooses to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—remaining a well-kept secret. Vladimir is also a highly proficient mage, being considered a prodigy of magic even before becoming a hemomancer and, after absorbing his former master's power, being able to wield Darkin magic as easily as breathing, a feat which previously took all of his intellect and will just to learn the simplest of spells, with even LeBlanc considering him an equal in magical skill. Coupled with his innate charm, Vladimir has gradually been able to integrate hemomancy into parts of the military of Noxus as well as establish the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself. Vladimir is also highly intelligent in biology, botany, and evolution, having recreated extinct species of plants and created entirely new species insects unique solely to his mansion through selective reproduction.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Crimson Pact: Vladimir gains bonus ability power and bonus health. These two bonuses do not stack recursively.
    • Transfusion: Vladimir drains blood from the target enemy, dealing magic damage and healing himself. Each cast of Transfusion generates a stack of Bloodthirst. At 2 stacks, Vladimir gains Crimson Rush and bonus movement speed.
      • Crimson Rush: The next Transfusion deals increased damage and heals for an additional amount.
    • Sanguine Pool: Vladimir sinks into a pool of blood, gaining bonus movement speed and becoming untargetable. Enemies who stand upon the pool are slowed and dealt magic damage every half second. Vladimir heals himself for part of the damage dealt by Sanguine Pool. Vladimir cannot use basic attacks or abilities during Sanguine Pool, but is still able to move.
    • Tides of Blood: Vladimir charges for up to 1.5 seconds. Tides of Blood can be recast at any time within its duration. If Vladimir finishes charging or is interrupted, he automatically initiates the recast. Upon recast Vladimir unleashes a nova of blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased based on how long Tides of Blood was charged, up to the first second. If Tides of Blood was charged for at least 1 second, enemies hit are also slowed.
    • Hemoplague: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources, after which all infected enemies take magic damage. The detonation brings the blood from enemy champions hit to Vladimir, healing him for the damage dealt against them once the blood reaches him.
    • Blood for Blood: Vladimir takes the blood from an ally and uses it to make a duplicate of them. This is a basic ability possessed by all Hemomancers.

    Key: Base | Nightbringer | Cosmic Devourer

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:


    Irelia

    There was a time when I danced only for myself. Now, I dance for the First Lands.

    Summary

    The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practiced movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.

    Powers and Stats

    Tier: Low 7-C

    Name: Xan Irelia, the Blade Dancer, The Defiant Blade, the Will of the Blades, Blade-witch

    Origin: League of Legends

    Gender: Female

    Age: Unknown (Likely in her 20s)

    Classification: Human, Captain of the Ionian Guard, Defender of the First Lands

    Powers and Abilities: Superhuman Physical Characteristics, Master of the Hiten Style, Master of the Transcendent Blades, Limited Telekinesis (Can control her Transcendent Blades telekinetically), Enhanced Senses (Via Transcendent Blades), Flight (Via the Transcendent Blades), Statistics Amplification (Speed Amplification Via Ionian Fervor), Damage Boost (Via Ionian Fervor), Self-Healing (Via Bladesurge, Hiten Style, and Transcendent Blades), Statistics Reduction (Can Slow enemies Via Equilibrium Strike), Status Effect Inducement (Can Stun enemies Via Equilibrium Strike)

    Attack Potency: Small Town level+ (Was able to kill a dozen veteran Noxian soldiers, Cut off Swain's arm, Comparable to Karma), Hiten Style ignores conventional durability

    Speed: Subsonic reactions and combat speed (Blitzed human Jericho Swain, Able to fight at speeds comparable to Yasuo, Karma, and Akali.)

    Lifting Strength: At least Peak human

    Striking Strength: Small Town Class+

    Durability: Small Town level+

    Stamina: Superhuman

    Range: Extended melee to dozens of meters with Transcendent Blades

    Standard Equipment: Transcendent Blades, Mantle of Decorum

    Intelligence: Relatively high

    Weaknesses: If her blades are destroyed she will die

    Notable Attacks/Techniques:

    • Ionian Fervor: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one minion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration. Irelia's basic attacks deal bonus magic damage per stack. At maximum stacks, Irelia gains bonus attack speed.
    • Bladesurge: Irelia dashes to the target enemy, dealing physical damage, applying on-hit effects and healing herself.
    • Defiant Dance: Irelia aligns her blades around her, gaining 1 Ionian Fervor Ionian Fervor stack and channelling, during which she reduces incoming damage. Defiant Dance cannot be interrupted. Irelia then swipes with her blades in the target direction, dealing physical damage to all enemies around her and in a line.
    • Flawless Duet: Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location. Once both blades have been placed, they fly toward each other, dealing magic damage and stunning enemies caught in the crossfire. If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by Crowd Control.
    • Vanguard's Edge: Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing magic damage to all enemies struck. The blades form into a spade-shaped perimeter for a few seconds. Enemies that pass the blades are dealt magic damage, and are slowed.
    • Telekinesis: She is able to keep her Mantle of Decorum floating behind her at all times, and it falls to the ground when she is defeated.

    Others

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    Ivern

    The cleverness of mushrooms always surprises me.

    Summary

    Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

    Powers and Stats

    Tier: 7-B

    Name: Ivern Bramblefoot, the Green Father, Friend of the Forest

    Origin: League of Legends

    Gender: Male

    Age: Several hundred years old

    Classification: Treant, Nature spirit, Nature Guardian, God-Willow trainee

    Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Magic, Energy Projection, Body Control, Plant Manipulation, Earth Manipulation, Summoning (Daisy), Forcefield Creation, Animal Manipulation, Fungus Manipulation

    Attack Potency: City level (As the host of the God Willow instead of just a nature spirit, he should be at least comparable to if not superior to Maokai)

    Speed: Subsonic reactions and combat speed (As the host of the God Willow he should be at least comparable to if not superior to regular nature spirits like Maokai)

    Lifting Strength: Superhuman, Daisy is at least Class 10 by virtue of size

    Striking Strength: City Class (Daisy can move champions as heavy as Nautilus and Malphite)

    Durability: City level

    Stamina: High

    Range: Dozens of meters with magic

    Standard Equipment: "Daisy"

    Intelligence: Average (When concerning human matters), Extremely high (When concerning anything having to do with nature)

    Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

    Notable Attacks/Techniques:

    • Friend of the Forest: Ivern cannot attack nor damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. The grove matures over 6 seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away, to receive their full gold and experience bounty. Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health. Freeing the Red Brambleback or Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
    • Rootcaller: Ivern throws a vine in the target direction, dealing magic damage to the first enemy hit and rooting them for a short duration. Ivern and his allies can target enemies rooted by Rootcaller to dash to them, placing themselves at their attack range from the target. While Daisy is active, Daisy! Will rush towards target affected by Rootcaller and prioritize them.
    • Brushmaker: Ivern grows a patch of brush at the target location for 30 seconds, revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or other brush. While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush. Ivern stores a charge of Brushmaker periodically, up to a maximum of 3 stored at once.
    • Triggerseed: Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for 2 seconds. After the 2 seconds, Triggerseed bursts, dealing magic damage to all nearby enemies and slowing them by 70% for 3 seconds.
    • Daisy!: Ivern summons his sentinel friend Daisy.
      • Flower Power: Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends forward a shockwave that damages and Airborne icon knocks up up all enemies hit in a line for 1 second. Flower Power cannot happen again for 3 seconds.
      • Entering the Fray: Daisy gains 25% bonus movement speed for the first 5 seconds after spawning.
      • I am Root: Daisy prioritizes enemies rooted by Rootcaller and benefits from the ability's dash.

    Others

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    Jhin

    Art requires a certain...cruelty.

    In carnage, I bloom, like a flower in the dawn.

    The curtain rises on a young and vibrant universe. An audience worthy of my talent.

    Summary

    Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted theater, making him the best choice to send the most powerful of messages: terror.

    Jhin was an interstellar entity, consumed by the Dark Star and given new purpose. Now his ageless mind is infected by visions of omnipotence, and consumed by an insatiable hunger. He scours entire regions of space seemingly on a whim, using the remnants to create bizarre, silent objets d'art.

    Powers and Stats

    Tier: Low 7-C | Low 2-C

    Name: Khada Jhin, The Virtuoso, The Artisan Killer, Golden Demon

    Origin: League of Legends

    Gender: Male

    Age: Mid 20s to early thirties

    Classification: Human, Artist, Assassin, Serial Killer | Cosmic Corrupted by the Dark Star

    Powers and Abilities:

    Attack Potency: Small Town level+ (Can fight on-par with Garen, and similarly powerful champions) | Universe level+ (should be comparable to beings like Dark Cosmic Lux and Dark Star Thresh)

    Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna Reveck. Able to tag Sona Buvelle, Garen Crownguard, and Vi.) | Massively FTL+ (should not be incomparable to Cosmic Queen Ashe, who can create constellations by firing arrows, which should therefore be moving at this speed)

    Lifting Strength: Superhuman (Unaffected by the kickback of his shoulder mounted cannon) | At least Galactic (should not be incomparable to Dark Star Thresh)

    Striking Strength: Small Town Class+ | Universal+

    Durability: Small Town level+ | Universe level+

    Stamina: Superhuman | Limitless

    Range: Several kilometers with his rifle | Galactic

    Standard Equipment: Whisper (His Rifle), Dancing Grenades, Lotus Traps, Hextech Mass Accelerator Shoulder Cannon, Chi Blades

    Intelligence: Very High (Though he is insane he is also extremely intelligent, excelling in many subjects including mathematics, smithing, poetry, and dance, He is so skilled with his rifle that he is unhindered by a mask that both constricts his breathing and removes his depth perception, Managed to evade capture by the Ionian people for years, Outsmarted Wuju masters and the Grand Master of the Kinkou Order and avoided capture by them for four years after they were called to track him down)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Whisper
      • Death In 4 Acts: Jhin's basic attacks use ammunition and his attack speed cannot be improved except through growth by level-up. Jhin can attack 4 times before having to reload for 2.5 seconds, and automatically does so after 10 seconds of neither attacking or using an ability. The final shot is a guaranteed critical strike that also deals a percent of the target's missing health bonus physical damage.
      • Every Moment Matters: Jhin's critical strikes grant him bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%. Additionally, he gains bonus attack damage.
    • Dancing Grenade: Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.
    • Deadly Flourish: After a delay, Jhin fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage. Deadly Flourish deals 75% damage to non-champions along the way. Enemy champions damaged by Jhin's basic attacks, his allies, or inside a blooming Lotus Trap are marked as Caught Out for 4 seconds. Damaging a Caught Out champion with Deadly Flourish roots them and grants Every Moment Matters' bonus movement speed.
    • Captive Audience: Jhin places a Lotus Trap on the target location that arms and stealths after a brief delay, lasting up to 2 minutes. The Lotus Trap blooms if an enemy walks over it, revealing all enemies within for 4 seconds. Blooming Lotus Traps slow all enemies inside for 2 seconds by 35% before detonating, dealing magic damage to all enemies hit. Lotus Traps deal 65% damage against non-champions and champions recently damaged by one. Whenever Jhin scores a kill on an enemy champion, he summons a blooming Lotus Trap around their corpse. Jhin additionally stores a Lotus Trap periodically, up to a maximum of 2 stored at once. Beauty in Death does not consume these Lotus Traps.
    • Curtain Call: Jhin channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, revealing all Caught Out enemies in a huge area and gaining the ability to reactivate Curtain Call up to four times. Jhin fires a round in the target direction that stops at the first enemy champion it collides with, dealing physical damage to all enemies hit and slowing them by 80% for 0.75 seconds. Curtain Call's damage is increased proportional to the target's missing health, and the final shot critically strikes for bonus damage.
    • Chi Manipulation: Though he now prefers to use his gun Whisper in combat, Jhin has displayed the ability to empower bladed weapons with his own chi, a technique he learned from his father.

    Key: Base | Dark cosmic

    Others

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    Karma

    As Ionia changes, so must I.

    Always trust your spirit.

    File:Karma DarkStarSkin.jpg

    400px

    To conquer one's self is to conquer all.

    Summary

    No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

    An ageless being in whom the sun rises and sets, Karma is the key to an ancient prophecy spelling doom for the world. When she is overtaken by the moon, four titans will rise up from the depths of the earth, annihilating all life.

    Karma was a galaxy-spanning civilization dedicated to pacifism and personal enlightenment, unceremoniously erased from reality and reborn as a star-consuming horror. Devouring entire galactic systems, she enforces a dread order upon the cosmos, meditating in the vast oceans of emptiness where once there were stars.

    Powers and Stats

    Tier: Low 7-C | At least High 6-A, likely 4-C | Low 2-C

    Name: Karma Darha, The Enlightened One

    Origin: League of Legends

    Gender: Female

    Age: Unknown physically, Thousands of years old chronologically (Her soul has been reincarnated countless times), (Likely from late 20s to mid 30s) | Unknown (Described as ageless)

    Classification: Human, Ionian Elder, Spiritual Leader | Sun Goddess | Dark Star

    Powers and Abilities:

    All powers as base plus Matter Manipulation (Able to turn the sun into a spool of thread)

    Attack Potency: Small Town level+ (Can fight on-par with Garen and similarly powerful champions) | At least Multi-Continent level (Should be at least comparable to if not far superior to Worldbreaker Nasus, Hecarim, Nautilus, and Trundle), likely Star level (Can casually turn the sun into spools of thread, and can make the sun rise and set) | Universe level+ (Capable of devouring entire galactic systems. Should be comparable to Dark Cosmic Lux who can destroy galaxies with a thought and Dark Star Thresh who has a head the size of a galaxy)

    Speed: Subsonic reactions and combat speed (Able to fight at speeds comparable to Irelia, Yasuo, and Akali. Intercepted an attack from Sion.) | Massively FTL (Her magic is able to reach the sun in seconds) | Massively FTL+ (should not be incomparable to Cosmic Queen Ashe, who can create constellations by firing arrows, which should therefore be moving at this speed)

    Lifting Strength: At least Athletic Human | At least Class G (Should be comparable to the Worldbreakers) | At least Galactic (should not be incomparable to Dark Star Thresh)

    Striking Strength: Small Town Class | At least Multi-Continent Class, likely Star Class | Universal+

    Durability: Small Town level+ | At least Multi-Continent level, likely Star level | Universe level+

    Stamina: Superhuman

    Range: Tens of meters with magic | Interplanetary | Galactic

    Standard Equipment: War Fans, Mantle of Decorum

    Intelligence: Extremely high (Due to the sheer number of times her soul has reincarnated, Karma has accumulated the knowledge and memories of countless lives. Lead the Ionian resistance during the Noxian occupation of Ionia, devised a way for Ionia to remain strong while also returning to its former peaceful traditions)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Gathering Fire: Karma reduces Mantra's cooldown every time she damages an enemy champion with an ability, halved on every basic attack.
    • Inner Flame: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and slowing them by 25% for 1.5 seconds. If Inner Flame hits a stealthed enemy, the detonation effect still remains visible.
      • Mantra bonus - Soulflare: Inner Flame deals bonus magic damage and leave an area of effect that lasts 1.5 seconds, slowing enemies inside by 50%. The area detonates at the end of its duration, dealing magic damage to all enemies inside. If Soulflare does not hit a target, the area is created at maximum range.
    • Focused Resolve: Karma forms a tether between her and the target enemy champion or monster, dealing them magic damage over 2 seconds and granting true sight of them for the duration. If the target does not break the tether by moving out of range, they are rooted for a short time.
      • Mantra bonus - Renewal: Focused Resolve heals Karma for 20% missing health upon being cast and once more upon rooting its target, with the root duration increased.
    • Inspire: Karma shields the target ally or herself for 4 seconds and grants them bonus movement speed for 1.5 seconds.
      • Mantra Bonus - Defiance: Inspire's shield overflows with energy, increasing the target's shield and granting them 60% bonus movement speed for 1.5 seconds. Additionally, allied champions near the primary target are shielded for half the total amount for the same duration and gain the same movement speed bonus.
    • Mantra: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.
    • Telekinesis: The Mantle of Decorum is telekinetically controlled by Karma, and falls when Karma dies.

    Key: Base | Dark Star

    Others

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    Kennen

    The Heart of the Tempest beats eternal... and those beaten remember eternally.

    Summary

    More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies.

    Powers and Stats

    Tier: Low 7-C

    Name: Kennen, the Heart of the Tempest

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely in his late teens or early 20's)

    Classification: Yordle, Member of the Kinkou (Coursing the Sun)

    Powers and Abilities: Superhuman Physical Characteristics, Electricity Manipulation, Master of Ninjutsu and Karate, Skilled shuriken wielder, Can stun enemies (via Mark of the Storm), Can increase his speed and durability (via Lightning Rush), Highly enhanced sense of hearing and sight (All Yordles have hearing that is far superior to any human and can see the infrared spectrum of light), Can passively alter his appearance so he does not appear as a Yordle to anyone besides another Yordle, Longevity, Spatial Manipulation (All Yordles are able to open portals to Bandle City, which resides in the Spirit Realm), Incorporeality (All Yordles are natural denizens of the Spirit Realm, and as such their true forms are incorporeal), Dimensional Travel

    Attack Potency: Small Town level+ (Comparable to Shen and Akali, Can fight on-par with Garen and similarly powerful champions)

    Speed: Subsonic reactions and combat speed (All Yordles are stated to be much faster than normal humans, Comparable to Shen and Akali, As a combat-oriented Yordle he should be comparable to the likes of Teemo, Tristana, Kled, and Poppy), Higher with Lightning Rush, Massively Hypersonic Attack Speed (Utilizes natural lightning in combat)

    Lifting Strength: At least Peak Human

    Striking Strength: Small Town Class+

    Durability: Small Town level+

    Stamina: Superhuman

    Range: Several meters with Shurikens, Dozens of meters with lightning

    Standard Equipment: Lightning Shurikens

    Intelligence: Above average

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Mark of the Storm: Enemies hit by Kennen's abilities receive a Mark of the Storm for 6.25 seconds, stacking up to three times. At three stacks, the marks consume themselves to stun the target for 1.25 seconds and restore 25 energy. If the stun is applied more than once within 7 seconds, it has a diminished effect and only stuns for approximately 0.5 seconds.
    • Thundering Shuriken: Kennen throws a charged shuriken in a line in front of him, dealing magic damage to the first enemy it hits.
    • Electrical Surge: Kennen deals bonus magic damage and applies a Mark of the Storm once every 5 basic attacks. When activated, Kennen sends out a surge of lightning to all nearby enemies afflicted by Mark of the Storm or caught in Slicing Maelstrom, dealing magic damage.
    • Lightning Rush: Kennen transforms into a ball of electricity, losing the ability to use basic attacks but ignoring unit collision and doubling his movement speed for 2 seconds, while also gaining bonus armor and magic resistance for 4 seconds. Kennen deals magic damage to all enemies he passes through, doubled against champions, and restores 40 energy the first time he damages an enemy with Lightning Rush. Kennen can reactivate Lightning Rush to cancel the bonus movement speed, allowing him to use basic attacks again.
    • Slicing Maelstrom: Kennen summons a storm around himself for the next few seconds, dealing magic damage to a random nearby enemy champion within range every 0.25 seconds. Slicing Maelstrom cannot hit the same target more than once every 0.5 seconds, and can only hit each target up to 3 times.

    Others

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    Lee Sin

    Enlightenment is knowing the value of one's ignorance.

    Summary

    A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

    The arrogant wielder of the God Fist was once a mortal boy, tasked by his predecessor to defeat the master of each martial arts school while blindfolded, before facing him at the peak of a treacherous mountain. Emerging victorious, the boy assumed his title - as well as his immortal sight.

    Powers and Stats

    Tier: 7-C | 4-A

    Name: Lee Sin, the Blind Monk

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely in his 30's)

    Classification: Human, Ionian Monk | God

    Powers and Abilities: Superhuman Physical Characteristics, Greatly enhanced senses to compensate for his blindness, Trained in multiple martial art styles, Sound Manipulation (Can utilize blasts of sound and can track objects around him via sound pulses), Forcefield Creation, Life force absorption, Fire Manipulation, Healing Martial Arts, Energy Manipulation, Chi Manipulation, Resistance to heat, fire, and mental attacks, Can increase his speed with Flurry | All previous abilities but greatly enhanced plus Energy Projection, Flight, and borderline Precognition

    Attack Potency: Town level (Significantly stronger than Udyr) | Multi-Solar System level (Stated that not even a Star Dragon is a match for him, which was later confirmed by developers)

    Speed: Subsonic reactions and combat speed (Able to speedblitz people, Kept up with Udyr) | Massively FTL+ (Faster than Aurelion Sol)

    Lifting Strength: At least Superhuman | Unknown, likely Stellar

    Striking Strength: Town Class (Dragon's Rage can send champions as large as Malphite and Nautilus flying) | Multi-Solar System level

    Durability: Town level | Multi-Solar System level

    Stamina: Immense (Endured being lit on fire for two months straight without eating, sleeping, or even moving, with only his eyes remaining permanently damaged)

    Range: Standard melee range, Several meters with spells, At least dozens of meters with Sonar | Likely Interstellar

    Standard Equipment: None notable

    Intelligence: High (Highly skilled in combat, described as being a master of Ionia's martial arts. Just by listening to the movement and breathing of three men he was able to determine that one had lung disease, one had a weak heart that would give out in less than a year, and one had an injured spine that forced him to walk slightly more on his left side) | Nigh-Omniscient (Claims to be all-seeing, to the point where awareness is just a state of mind to him, states that he is aware of all things, and that his third eye sees all, allowing him to have eyes everywhere and allowing him to see endless potential opportunities)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Flurry: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed, returning 20 energy on the first attack and 10 energy on the second.
    • Sonic Wave: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
      • Resonating Strike: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage which is capped at 400 against minions and monsters.
    • Safeguard: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
      • Iron Will: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
    • Tempest: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
      • Cripple: Lee Sin slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
    • Dragon's Rage: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and knocking them back over 1 second. Enemies the target collides with take the same damage plus physical damage and are knocked up for 1 second.
    • Sonar: As shown in his Judgement, Lee Sin can "see" the world around him using sound waves. He has honed this to such a level that he can use it to read words on paper and analyze opponents down to the most minute detail.
    • Willpower: Lee Sin has demonstrated immense willpower and mental fortitude, as shown when he was able to completely resist the influence of the Inquisitor during his Judgement.

    Key: Base | God Fist Lee Sin

    Others

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    Lillia

    When the humans bloom, it's so beautiful...I can help them! Maybe. Possibly? Perhaps...

    Summary

    Intensely shy, the fae fawn Lillia skittishly wanders Ionia’s forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people’s unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!

    Powers and Stats

    Tier: Unknown

    Name: Lillia, The Bashful Bloom, The Dream Fawn

    Origin: League of Legends

    Gender: Female

    Age: Over 100

    Classification: Fae Fawn, Protector of The Dreaming Tree

    Powers and Abilities: Superhuman Physical Characteristics, Magic, Immortality (Type 1), Dream Manipulation (Can see, absorb, interact with, and manipulate dreams), Sleep Manipulation, Memory Manipulation (Able to absorb and erase memories), Plant Manipulation (Can cause Dream Blossoms to bloom), Statistics Amplification (Speed Amplification Via Prance), Damage Boost (Via Watch Out! Eep!), Explosion Manipulation (Via Swirlseed), Statistics Reduction (Speed Reduction Via Swirlseed and Lilting Lullaby), Extrasensory Perception (Via Swirlseed), Resistance to Time Manipulation, Reality Warping, Soul Manipulation, and Existence Erasure (Resists the effects of the Spirit Realm)

    Attack Potency: Unknown, Blooming Blows ignores conventional durability

    Speed: Unknown

    Lifting Strength: Unknown

    Striking Strength: Unknown

    Durability: Unknown

    Stamina: Superhuman

    Range: Extended melee range with Dream Blossom Censer, Tens of meters with spells

    Standard Equipment: Dream Blossom Censer

    Intelligence: Average

    Weaknesses: Extremely timid

    Notable Attacks/Techniques:

    • Dream-Laden Bough: Lillia's abilities apply Dream Dust, dealing part of the target's maximum health as magic damage over time.
    • Blooming Blows: Lillia swings her censer around her, dealing magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as bonus true damage.
      • Prance: Lillia gains a Prance stack whenever she hits at least 1 enemy with her abilities, refreshing up to 5 stacks. Stacks are lost by one every second. Each stack grants Lillia bonus movement speed.
    • Watch Out! Eep!: Lillia Dash rushes in front of the target area and winds up for a strike, dealing magic damage in an area. Enemies hit within the center are dealt increased damage.
    • Swirlseed: Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing magic damage to enemies in an cone, slowing them and revealing them.
    • Lilting Lullaby: Lillia casts a lullaby over all targetable enemy champions affected by Dream Dust, rendering them drowsy, which gradually slows them, after which they fall asleep for a few seconds. The next damage taken by the sleeping targets consumes the debuff to deal additional magic damage.

    Others

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    Master Yi

    The edge of the sharpest blade is no match for the calm of the peaceful mind.

    The focused mind can pierce through stone.

    Trace lost... my name... is Yi

    A true master is an eternal student.

    Summary

    Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.

    One of the first concepts, Yi was held by PROJECT for extensive experimentation, and then finally freed by the G/NETIC rebels. His psyche may still contain some glitches, but his experimental hyperlight “alpha” blade serves the resistance with its precision blade.

    Gliding effortlessly from star to star, Yi flashes through the night sky with celestial grace, his blade arcing with crystalline precision through the fabric of the universe itself.

    Powers and Stats

    Tier: Low 7-C | 7-C | Low 2-C

    Name: Master Yi, the Wuju Bladesman

    Origin: League of Legends

    Gender: Male

    Age: Appears in his 30s to early 40s | Unknown | Eons

    Classification: Human, Wuju Practitioner and Teacher | PROJECT Initiate, Member of the G/NETIC Rebellion | Cosmic Entity

    Powers and Abilities:

    Superhuman Physical Characteristics, Master Swordsman, Master of the Wuju style, Damage Boost (Via Double Strike and Alpha Strike), Teleportation, Afterimage Creation, Levitation, Healing, Damage Reduction, Statistics Amplification (Speed Amplification Via Highlander), Energy Manipulation, Enhanced Senses (Via Seven Lenses of Insight), Resistance to Statistics Reduction (Gains a resistance to speed reducing effects when amplified by Highlander)

    All powers as base plus Cyborgization

    Attack Potency: Small Town level+ (Has bested Wukong in combat hundreds of times), Wuju Style allows him to temporarily ignore conventional durability | Town level (Superior to his base form, Fought PROJECT Zed), Wuju Style and his 098X Fusion Edge ignores conventional durability (Its blade can adapt to the molecular structure of whatever Yi is cutting) | Universe level+ (Cosmics are the equal and opposite of the Dark Stars, such as Karma who is capable of consuming galaxies)

    Speed: Subsonic reactions and combat speed (Able to appear as a blur to and speeblitz an army of Noxian soldiers, Able to clear his entire village from being overrun by vines in an instant, Able to appears invisible even if you are looking right at him. Has outsped Wukong on numerous occasions.) | Subsonic reactions and combat speed (Kept up with PROJECT Zed, Comparable to PROJECT Lucian and PROJECT Fiora) | Massively FTL+ (should not be incomparable to Cosmic Queen Ashe, who can create constellations by firing arrows, which should therefore be moving at this speed)

    Lifting Strength: Superhuman (Was able to hold Warwick over his head) | At least Galactic (Comparable to Cosmic Dawn Rakan and the Dark Stars)

    Striking Strength: Small Town Class | Town Class | Universal+

    Durability: Small Town level+ | Town level | Universe level+

    Stamina: Superhuman

    Range: Extended melee range with sword, Dozens of meters with Alpha Strike | Extended melee range with sword, Dozens of meters with Alpha Strike | Likely Galactic

    Standard Equipment: Highlander Ring Sword, Backup twin short swords, Seven Lenses of Insight | Hyperlight "Alpha" Blade, Monarch SR 'Living Flame' Armor, Neural Sensory Amplifier | Cosmic Blade

    Intelligence: Gifted (Has dozens of years of experience in the art of Wuju, and even before Yi mastered Wuju he was considered one of the most skilled practitioners of the martial art. Wuju Style requires an immense amount of patience and strategy, centered around analyzing the opponent for any openings or weaknesses before killing them with a single cut. Yi has been described as never attacking until landing a strike on his opponent was absolutely guaranteed.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Double Strike: Master Yi gains a stack of Double Strike for every basic attack on-hit within 4 seconds of each other. At 3 stacks, Master Yi's next basic attack on-attack within 4 seconds consumes the stacks to strike twice, the second strike dealing bonus physical damage. The second strike applies on-attack and on-hit effects at full effect. If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within range.
    • Alpha Strike: Master Yi teleports to a target and then to the nearest visible un-marked enemy within a few meters, recurring up to 3 times. Upon completion, or if there're no other enemies in range, he re-appears in front of his target and deals physical damage to all marked enemies. If his target dies during the delay, he will reappear at the cast location instead. If there are no other un-marked enemies in range, he may strike the same enemies again, dealing bonus damage instantly.
    • Meditate: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds. While channeling, Master Yi reduces incoming damage pauses Wuju Style's and Highlander's duration, and grants one stack of Double Strike per second.
    • Wuju Style: Master Yi's basic attacks deal bonus true damage for 5 seconds.
    • Highlander: For 7 seconds Master Yi gains bonus attack speed and bonus movement speed and becomes immune to slows. While active, takedowns extend the duration of Highlander by 7 seconds.
    • Seven Lenses of Insight: A techmaturgical device gifted to Yi by the Wuju master craftsman Doran. Master Yi first used these goggles when defending his homeland from Noxian invaders. The goggles are fitted specifically for Master Yi; while someone else may wear them, they won't receive anywhere near the same benefit as he does himself. These one-of-a-kind goggles allow Master Yi to see across a wider range of the spectrum than normal people see, as well as view life forces and see into the Spirit World. They also give him abilities not dissimilar to that of real world binoculars and telescopes. The goggles are synced to Yi's own magical resonance, allowing him to adjust settings without the use of his hands. He simply thinks what he needs, and the goggles act accordingly.
    • Hyperlight "Alpha" Blade: PROJECT Master Yi's weapon, the 098X Fusion Edge Hyperlight core provides precision balance and lossless energy distribution, making it highly compatible with multi-target combat. The Black RR "Solid Smoke" Blade Casing is forged out of 2250R-100 Aero-Carbon compound that provides lightweight fitting for 098X Fusion Edge and is adaptable to unique molecular states.

    Key: Base | PROJECT | Cosmic Blade

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Riven

    There is a place between war and murder in which our demons lurk.

    A broken blade is more than enough for the likes of you!

    Choose your own path.

    We will defend time from these heretics.

    I light the way out of darkness.

    Summary

    Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and her brutal efficiency, and was rewarded with a legendary runic blade—however, on the Ionian front, Riven’s faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now wanders with her shattered sword, seeking to atone for a past she cannot fully recall.

    One tale of the kingdoms tells of Riven, her sword forged in dragonfire, descending into an enemy enclave in the aftermath of battle. Slaying her foes and freeing their captives, she rampaged across the countryside, crushing any who would enslave the innocent.

    Riven's part-time job at an arcade mostly involved playing dance simulators after her manager went home. Digitally transported to Arcade World by even scarier bosses, she's now using her moves (and some gear from her favorite RPG) to tear up Veigar's regime, one enemy at a time.

    Born from swirling energies at the dawn of creation, Riven is the living embodiment of order in the cosmos. Fated to clash against the Nightbringer for all time, she awaits a day when her light will finally break his darkness.

    Powers and Stats

    Tier: Low 7-C, 7-C with Wind Slash | At least 7-C, possibly 7-A | Low 6-B | Low 7-C, Low 2-C via hax | Low 2-C

    Name: Konte Riven, the Exile

    Origin: League of Legends

    Gender: Female

    Age: Unknown (Likely in her early 20s) | Unknown (Likely in her early 20s) | Unknown (Likely in her early 20s) | Older than the Universe

    Classification: Human, Wanderer (Former Noxian soldier) | Arcade Warrior | Dragonblade Warrior | Chrono Fixer | Physical Embodiment of Order

    Powers and Abilities:

    Superhuman Physical Characteristics, Skilled Swordsman, Martial Arts, Rune magic, Damage Boost (Via Runic Blade), Paralysis Inducement (Via Ki Burst), Forcefield Creation, Statistics Amplification (Damage amplification Via Blade of the Exile), Wind Manipulation, Energy Projection, Reactive Power Level (Wind Slash deals more damage the more the opponent is injured)

    All powers as her base plus Fire Manipulation

    All powers as her base plus Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)

    All powers as her base plus Time Travel, Portal Creation, Existence Erasure, and Dimensional Travel (Can travel to other universes)

    All powers as her base plus Immortality (Types 1, 3, and 8 [Reliant on the Concept of Order]), Regeneration (Mid-Godly), Abstract Existence (Type 1), Reality Warping (Her battle with Nightbringer Yasuo created and warped all of a reality), Light Manipulation, Flight, Transformation, Matter Manipulation (Can break down physical objects into light, turn intangible things such as light tangible, and can instantly restore broken objects such as her sword), Teleportation, Conceptual Manipulation (Type 1), Creation (Created everything in the universe as a byproduct of her fight with Yasuo, Can create an army of light soldiers to fight alongside her)

    Attack Potency: Small Town level+ (Fought on par with Yasuo), Town level with Wind Slash (Oneshot Yasuo's elder who was strong enough to destroy Riven's sword) | At least Town level, possibly Mountain level (Comparable to Warring Kingdoms Garen) | Small Country level (Can fight on par with the Battle Bosses, Comparable to Arcade Miss Fortune) | Small Town level+ (Comparable to her base form), Universe level+ via hax (Her technology is comparable to that of Pulsefire Ezreal and Pulsefire Caitlyn), Her sword ignores conventional durability | Universe level+ (Her clash with Nightbringer Yasuo created and shaped the universe)

    Speed: Subsonic reactions and combat speed (Kept up with Yasuo and Draven in combat) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Massively FTL+ (Should be as fast as Cosmic Reaver Kassadin, Little Devil Teemo, and Nightbringer Yasuo)

    Lifting Strength: At least Class 1 (Can casually swing around a sword that is larger and heavier than a kite shield with one hand. Said blade is so large and heavy that it required two warrior priests to be able to carry it and would break the wrist of a well-trained temple priest if they attempted to lift it, let alone wield it.) | Unknown

    Striking Strength: Small Town Class+ (Her Broken Wings attack can send champions as large as Nautilus and Malphite several meters in the air) | At least Town Class, possibly Mountain Class | Small Country Class | Small Town Class+ | Low Multiversal

    Durability: Small Town level+, Town level with her Sword (Her sword is much more durable than herself, and Riven herself was unable to break the weapon, relying on Yasuo's elder to do so), higher with shields (Her shields should be comparable in strength to the magic used in Wind Slash) | At least Town level, possibly Mountain level | Small Country level | Small Town level+ | Universe level+

    Stamina: Superhuman | Superhuman | Superhuman | Limitless

    Range: Extended melee range with her sword, higher with Ki Burst, Dozens of meters with Wind Slash | Low Multiversal

    Standard Equipment: Runic Blade | Runic Blade | Runic Blade | Dawnblade

    Intelligence: Gifted (Riven is a highly skilled swordswoman, having trained since childhood in swordsmanship and having the natural skill to quickly learn how to wield a blade larger than herself with deadly efficiency. Her skill is such that the Noxian High Command even recognized her as one of their most skilled soldiers, granting her a runic sword enchanted by the Pale Sorceress to wield in combat. Even years after her self-exile after the end of the Noxian occupation of Ionia she retained her skill, allowing her to keep up with a swordsman as skilled as Yasuo blow for blow in single combat.) | Presumably extremely high (Has existed since before the creation of the universe)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Runic Blade: Riven's blade gains a charge every time she casts an ability, stacking up to 3 times. Each of her basic attacks consumes an available charge to deal bonus physical damage.
    • Broken Wings: Riven dashes towards the target and lashes out at all enemies in front of her, dealing physical damage. Broken Wings can be cast twice more after this. The third damages all enemies around Riven in an expanded radius, knocks them up, and can also be used to pass over certain instances of terrain.
    • Ki Burst: Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing physical damage and stunning them.
    • Valor: Riven dashes and gains a shield that absorbs incoming damage.
    • Blade of the Exile: Riven reforms her sword, gaining bonus attack damage, increasing her attack range, and augmenting Broken Wings and Ki Burst's radii. For Blade of the Exile's duration, Riven can use Wind Slash once.
      • Wind Slash: Riven unleashes a wave of energy in a cone, dealing physical damage to all enemies hit, increased proportionally to how injured the target is.

    Key: Base | Dragonblade | Arcade | Pulsefire | Dawnbringer

    Others

    Notable Victories:

    Bill Cipher (Gravity Falls) Bill's Profile (Note: Speed equalized, Restricted Bill)

    Notable Losses:

    Riven of a Thousand Voices (Destiny) Riven's profile (Speed was equalized, Destiny Riven was 4-B and LoL Riven was Low 2-C)

    Master Yi (League of Legends) Yi's Profile  (Warring Kingdoms Riven was used.)

    Inconclusive Matches:

    Shen

    The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium.

    To build an army for the ages, you must search across time.

    Summary

    Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

    Powers and Stats

    Tier: Low 7-C | Low 7-C, Low 2-C via hax

    Name: Shen, Eye of Twilight

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely in his 30's)

    Classification: Human, Ninja, Eye of Twilight, Leader of the Kinkou, Interplanar Guardian | Chrono Fugitive

    Powers and Abilities: Superhuman Physical Characteristics, Skilled in the art of Ninjutsu, Chi Manipulation, Enhanced Senses, Healing and Self-Healing, Teleportation, Forcefield Creation, Empathic Manipulation, Limited Telekinesis (Can control his swords telekinetically), Instinctive Reaction, Statistics Reduction (Speed Reduction Via Twilight Assault), Damage Boost (Via Twilight Assault), Statistics Amplification (Speed Amplification Via Twilight Assault), Can enter the Spirit Realm, becoming intangible and invisible to those in the physical world, at will, His sword can damage intangible and incorporeal beings | All previous abilities plus Time Travel, Portal Creation, Causality Manipulation (Via Time Travel), Existence Erasure, and Cross-universal Travel

    Attack Potency: Small Town level+ (Can fight on-par with Garen, and similarly powerful champions) | Small Town level+ (Comparable to his base form), Universe level+ via hax (His technology is comparable to that of Pulsefire Ezreal and Pulsefire Caitlyn), His swords Ignore conventional durability

    Speed: Subsonic reactions and combat speed (Equal to Zed, comparable to Kennen and Akali) | Subsonic reactions and combat speed

    Lifting Strength: At least Athletic Human | At least Athletic Human

    Striking Strength: Small Town Class+ | Small Town Class

    Durability: Small Town level+ | Small Town level+

    Stamina: Superhuman

    Range: Extended melee to several meters with his saber and Spirit Blade, At least several kilometers with Stand United

    Standard Equipment: Ionian Steel Saber, Spirit Blade

    Intelligence: Genius (While in a crowded, busy ballroom, Shen was able to instantly deduce that Zed was half a finger length too far way for him to be able to attack the moment he saw him, despite the latter being in a disguise and attempting to avoid detection)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Ki Barrier: After using an ability, Shen shields himself. Shen's power manifests as a Spirit Blade that he can control with his abilities.
    • Twilight Assault: Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed when moving away from Shen. Once it arrives, Shen empowers his next 3 basic attacks to gain bonus range and deal bonus magic damage. If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing increased bonus magic damage and gaining attack speed.
    • Spirit's Refuge: Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter the area, or after 2 seconds, the Spirit Blade creates a protective zone around it, causing allies in the zone to dodge attacks.
    • Shadow Dash: Shen dashes in the target direction, dealing physical damage to all enemy champions and monsters he hits and taunting them.
    • Stand United: Shen channels for 3 seconds, shielding the target allied champion. Upon completing the channel, Shen and his Spirit Blade blink to the target ally's location.

    Key: Base | Pulsefire

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Syndra

    My potential is limitless. I will not be restrained.

    The difference between me and you? I know what I’m doing.

    Summary

    Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

    Feared and admired, Syndra is a formidable Star Guardian from an earlier era. Like Janna, her history is cloaked in shadow, but it’s clear as day that she is an ambitious warrior who is quick to dismiss those she deems unworthy of her time. Currently, she acts as an advisor on Ahri’s team, guiding them away from unforeseen dangers and toward a promising future. Despite Ahri’s trust in her, some members have questioned the veteran’s true motives and suspect there is no price that Syndra won’t pay to achieve her personal goals.

    Powers and Stats

    Tier: At least Low 7-C, likely 7-C, likely higher, 7-C with her castle | 4-B

    Name: Syndra, the Dark Sovereign

    Origin: League of Legends

    Gender: Female

    Age: 20s physically, 40s/50s chronologically

    Classification: Human, Dark Mage | Star Guardian

    Powers and Abilities:

    Superhuman Physical Characteristics, Magic, Flight, Rage Power (The more rage and negativity she feels, the more powerful she becomes), Life Manipulation (Her magic passively drains the life force of everything around it and everything it makes contact with), Absorption (Her magic passively drains other magic around it), Power Nullification (Using her magic creates a "magical fallout" that permanently prevents magic it drains from being restored), Empathic Manipulation (Using her magic on others forces them to feel all of the emotions she is feeling), Intangible Attacks (Her magic is intangible, causing it to pass through her targets), Darkness Manipulation (Her magic passively consumes and destroys light), Telekinesis, Creation (Created her helm with a thought), Soul Manipulation (Can read souls and can pull at people's souls just by having her magic in the general vicinity), Resistance to Power Nullification (Konigen needed intense focus and secrecy to suppress her magic, and even then he was unable to do so fully, and the second he stopped focusing she instantly broke free. Was able to use her powers while completely submerged in the Dreaming Pool, which suppresses magic and is fueled by the Spirit of Ionia itself)

    Attack Potency: At least Small Town level+ (Can fight on-par with Garen, and similarly powerful champions), likely Town level, likely higher (She is able to keep her castle suspended casually, the full extent of her power is unknown), Town level+ with her telekinesis (Dropping her telekinetically suspended castle from it's location above the cloud layer would yield approximately 3.15e+14 Joules) | Solar System level (All Star Guardians are imbued with the light of the First Star, which created the universe, Comparable to Star Guardian Zoe and Star Guardian Xayah)

    Speed: Subsonic reactions and combat speed (Casually outsped multiple Vastaya, who should be at least as fast as Alistar, immediately after being imprisoned for decades) | Massively FTL+ (Capable of crossing galactic and universal distances in short periods of time, Comparable to Zoe)

    Lifting Strength: At least Class M with telekinesis (Casually ripped Fae’lor off the ground and lifted it above the cloud line and can keep it suspended midair indefinitely and fight unhindered by it, and casually lifted and threw around Noxian warships while doing so)

    Striking Strength: Small Town Class+, likely Town Class | Solar System Class

    Durability: At least Small Town level+, likely Town level, at least Town level+, likely higher when reinforced with telekinesis (The true extent of her power is unknown) | Solar System level

    Stamina: Superhuman

    Range: Hundreds of kilometers

    Standard Equipment: Dark Spheres (Always has three with her, can create more) | Multi (Her familiar)

    Intelligence: High (Even as a child she was so skilled with her power that she scared elder mages)

    Weaknesses: Has a limited supply of mana with which to cast spells, her spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

    Notable Attacks/Techniques:

    • Transcendent: Each of Syndra's abilities gain an additional effect at maximum rank.
    • Dark Sphere: Syndra conjures a Dark Sphere at the target location, dealing magic damage to all enemies hit, which then remains for 6 seconds.
      • Transcendent Bonus: Dark Sphere deals bonus magic damage against enemy champions.
    • Force of Will:
    • First Active: Syndra telekinetically grabs a Dark Sphere, enemy minion or monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it's put in stasis.
    • Second Active: Syndra throws the grasped Dark Sphere or enemy to the target area, granting sight of the projectile's surroundings as they fall. The projectile, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 seconds.
      • Transcendent Bonus: Force of Will's slow duration is increased to 2 seconds.
    • Scatter the Weak: Syndra knocks back all enemies and Dark Spheres in front of her, with the distance increased the closer they are to her at the time of cast, dealing magic damage to them and any enemies with which they collide. Dark Spheres also stun all enemies in their path for 1.5 seconds, dealing Scatter the Weak's damage to enemies who weren't affected by the initial cast.
      • Transcendent Bonus: Scatter the Weak's area of effect is 50% wider.
    • Unleashed Power: Syndra hurls all of her Dark Spheres at the target enemy champion, dealing magic damage per sphere. This also utilizes the three spheres orbiting her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
      • Transcendent Bonus: Unleashed Power's cast range is increased by 75.
    • Telekinesis: Syndra's main power alongside with Force Manifestation. With it she is able to keep her floating palace suspended in mid-air indefinitely, and she is potentially capable of throwing it.
    • Force Manifestation: Syndra's main ability is the power to manifest force just by willing it. She is also able to condense spheres of raw magic from the air.

    Key: Base | Star Guardian

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Yasuo

    File:Yasuo render.png

    400px

    Death is like the wind—always by my side.

    Summary

    An Ionian of deep resolve, Yasuo is an agile swordsman, trained to wield the air itself against his enemies. As a young man, pride led him down a path of loss, costing him his position, his mentor, and ultimately his own brother. Disgraced by false accusations and now hunted as little more than a criminal, Yasuo wanders his homeland seeking redemption for his past, with only the wind to guide his blade.

    File:Project yasuo2.png

    400px

    I will not die dishonored.

    Summary

    Yasuo returned from advanced combat only to be accused of a crime he did not commit. Knowing that PROJECT’s corporate leadership was somehow involved, Yasuo fights with the G/NETIC rebels, cutting away the lies of technology with his plasma coated blade.

    File:Yasuo BattleBossSkin.jpg

    400px

    The road to ruin is shorter than you think.

    Summary

    One-time protagonist of the 1979 cult classic “Hasagi,” Yasuo was infected with Veigar's malignant code after the Battle Boss takeover of Arcadia. He maintains his impossibly complex gameplay patterns and high-damage attacks, but now fights for the forces of evil.

    File:Yasuo OdysseySkin.jpg

    400px

    Kill me? You can try.

    Summary

    Yasuo never wanted to be a space pirate... until he was framed for his brother's murder, and had to flee his life of relative luxury. Now on the run from a dozen different military and paramilitary factions, he's putting together an eccentric crew to make a new life among the stars.

    File:Yasuo BloodMoonSkin.jpg

    400px

    One blade, one purpose.

    Summary

    Ceremonial executioner of the Blood Moon cult, Yasuo's blade is inhabited by an insidious, bloodthirsty demon whose hunger for death can never be satisfied. This suits Yasuo well, for he is possessed of an inner darkness even deeper than the creature whispering at his side.

    File:18880293 1432258356821124 1443557968160640453 o.jpg

    400px

    Darkness above, despair beneath, around it, flame, within it, death.

    Summary

    Born from festering echoes at the dawn of creation, Yasuo is the hellish embodiment of chaos in the cosmos. Fated to clash against the Dawnbringer for all time, he awaits a day when his darkness will finally cleave away her light.

    Powers and Stats

    Tier: Low 7-C | At least 7-C | Low 6-B | 5-C | Low 2-C

    Name: Yasuo, the Unforgiven

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely late 20s to early 30s)

    Classification: Human, Wanderer, Former Guard of an Ionian Elder | PROJECT Initiate | Battle Boss | Space Pirate, Captain of the Morning Star | Physical Embodiment of Chaos

    Powers and Abilities:

    All powers as his base plus Light Manipulation (Can create barriers and projections of hard light)

    All powers as his base plus Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)

    All powers as his base plus Energy Manipulation, Plasma Manipulation (Song can project plasma), Healing (Via The Captain and Infinity), Damage Boost (Via Honed and Windwalker), Statistics Amplification (AP Amplification Via Silvered and Burst, Speed Amplification Via The Captain, Skillful and Burst), Statistics Reduction (Speed Reduction Via Sunder), Forcefield Creation (Via Chivalrous), Teleportation (Via Warp and Flicker), Limited Intangibility (Via Warp), Invulnerability (Via Tempest)

    All powers as his base plus Immortality (Types 1, 3, and 8 [Reliant on the concept of Chaos]), Regeneration (Mid-Godly), Abstract Existence (Type 1), Darkness Manipulation, Flight, Fire Manipulation, Chaos Manipulation, Transformation, Reality Warping, Can grow spikes on his body, Conceptual Manipulation (Type 1), Creation (Created everything in the universe as a byproduct of his fight with Riven, Can create an army of shadow creatures to fight alongside him)

    Attack Potency: Small Town level+ (Can create and control tornadoes, Fought on par with Riven), Last Breath allows him to somewhat bypass conventional durability | At least Town level (Superior to his base form), his Plasma Forge Drop Blade ignores conventional durability (Its blade, like the blades of the other PROJECT initiates, can adapt to the molecular structure of whatever he is cutting) | Small Country level (Comparable to Battle Boss Brand) | Moon level (Comparable to Odyssey Jinx, Capable of harming Odyssey Kayn), Last Breath allows him to somewhat bypass conventional durability and Sunder allows him to fully bypass conventional durability | Universe level+ (His clash with Dawnbringer Riven created and shaped the universe)

    Speed: Subsonic reactions and combat speed (Able to casually intercept arrows and blitz multiple soldiers. Able to keep up with Riven in combat. Can swing his sword this fast, Able to fight at speeds comparable to Irelia, Karma, and Akali.) | Subsonic reactions and combat speed | Subsonic reactions and combat speed | Massively FTL+ (Should be as fast as Cosmic Reaver Kassadin, Little Devil Teemo, and Dawnbringer Riven)

    Lifting Strength: Unknown, likely at least Peak human | Unknown | Unknown | Unknown

    Striking Strength: Small Town Class+| At least Town Class | Small Country Class | Moon Class | Universal

    Durability: Small Town level+ | At least Town level | Small Country level | Moon level | Universe level+

    Stamina: Superhuman

    Range: Extended melee range with sword, Dozens of meters with wind techniques | Universal+

    Standard Equipment: "Last Breath" Sword, Cup of Sake, Shakuhachi Flute | Plasma Forge Drop Blade | Song | Nightbringer Blade

    Intelligence: High (Regarded as a brilliant pupil at a renowned Ionian sword school, was the only student in a generation to master the legendary wind technique) | Presumably extremely high (Has existed since before the creation of the universe)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Way of the Wanderer:
      • Intent: Yasuo doubles his total critical strike chance from all other sources, but his critical strike damage is reduced by 10%.
      • Resolve: Yasuo generates Flow when he travels by any means. Upon taking champion or monster damage, Yasuo consumes all Flow to shield himself.
    • Steel Tempest: Yasuo thrusts his sword to deal physical damage to all enemies in the target direction, applying on-hit effects to the first target hit. Casting Steel Tempest while dashing with Sweeping Blade affects enemies around Yasuo instead. Steel Tempest's ratio damage can critically strike, but it will be affected by Intent's damage reduction, dealing reduced damage. If Steel Tempest hits an enemy, he gains a Gathering Storm stack to which he's able to cast Steel Wind Rising.
      • Steel Wind Rising: Yasuo casts Steel Tempest. If it hits an enemy, Yasuo can gain another Gathering Storm stack to which he can cast Gathering Storm.
        • Gathering Storm: Yasuo unleashes a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking airborne all enemies hit. Gathering Storm's knockup does not gain increased range when cast during Sweeping Blade.
    • Wind Wall: Yasuo creates a gust of wind that travels in the target direction to form a wall in front of him. The wall slowly drifts forward, blocking all enemy projectiles.
    • Sweeping Blade: Yasuo Dash dashes toward an enemy dealing magic damage. Yasuo cannot dash to the same target more than once every few seconds. Each Sweeping Blade cast increases the next dash's base damage by and can increase its damage a maximum of two times.
    • Last Breath: Yasuo blinks to the nearest airborne enemy champion, instantly generating maximum Flow while resetting Steel Tempest. Upon arrival, he suspends all nearby airborne enemies, dealing physical damage thereafter. For the next 15 seconds, Yasuo's critical strikes gain bonus armor penetration.
    • Wind Manipulation: Yasuo can control his wind so precisely that he can use it to destroy the opponent's weapon, and he can control wind created just from the breath from a person's lungs.

  • Plasma Forge Drop Blade: PROJECT Yasuo's alternate weapon, a nodachi with a plasma coating that provides a low density blade suitable for advanced operator mobility. Designed and tested for short to mid-range combat.
    • Way of the Wanderer:
      • Intent: Yasuo doubles his total critical strike chance from all other sources, but his critical strike damage is reduced by 10%.
      • Resolve: Yasuo generates Flow when he travels by any means. Upon taking champion or monster damage, Yasuo consumes all Flow to shield himself.
    • Steel Tempest: Yasuo thrusts his sword to deal physical damage to all enemies in the target direction, applying on-hit effects to the first target hit. Casting Steel Tempest while dashing with Sweeping Blade affects enemies around Yasuo instead. Steel Tempest's ratio damage can critically strike, but it will be affected by Intent's damage reduction, dealing reduced damage. If Steel Tempest hits an enemy, he gains a Gathering Storm stack to which he's able to cast Steel Wind Rising.
      • Steel Wind Rising: Yasuo casts Steel Tempest. If it hits an enemy, Yasuo can gain another Gathering Storm stack to which he can cast Gathering Storm.
        • Gathering Storm: Yasuo unleashes a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking airborne all enemies hit. Gathering Storm's knockup does not gain increased range when cast during Sweeping Blade.
    • Wind Wall: Yasuo creates a gust of wind that travels in the target direction to form a wall in front of him. The wall slowly drifts forward, blocking all enemy projectiles.
      • XX-250 Environmental Barrier Unit: PROJECT Yasuo's version of Wind Wall, a barrier of hard light which provides protection against all types of projectiles.
    • Sweeping Blade: Yasuo Dash dashes toward an enemy dealing magic damage. Yasuo cannot dash to the same target more than once every few seconds. Each Sweeping Blade cast increases the next dash's base damage by and can increase its damage a maximum of two times.
      • MC-2 Firing Piston: A device used by PROJECT Yasuo which provides easy drifting between enemies.

  • Warp: Allows the user to dash towards the target location while being intangible and invulnerable. Can hold up to 3 charges.
    • Song: Odyssey Yasuo’s blade, Song, is a run of the mill, store-bought laser sword so heavily augmented with ora that it barely resembles its original model. Capable of creating pure energy barriers and bolts of plasma, Song is a powerful weapon even in unskilled hands. And Yasuo is exceptionally skilled.
    • Horizon: Gain bonus range on basic attacks and Steel Tempest.
    • Silvered: For every 2 bonus attack damage, Yasuo gains 1% bonus ability damage.
    • The Captain: Way of the Wanderer's shield strength and duration are doubled, grants bonus healing for all damage dealt, and grants bonus movement speed.
    • Way of the Wanderer:
      • Intent: Yasuo doubles his total critical strike chance from all other sources, but his critical strike damage is reduced by 10%.
      • Resolve: Yasuo generates Flow when he travels by any means. Upon taking champion or monster damage, Yasuo consumes all Flow to shield himself.
      • Skillful: Yasuo gains bonus critical strike damage, but cannot gain critical strike chance. Damage dealt by the last 33% range of his basic attacks and Steel Tempest always critically strike. Critical strikes grant a burst of movement speed.
      • Sunder: Yasuo's first critical strike against a target deal a percent of target's current health as bonus true damage and sharply slows them.
    • Steel Tempest: Yasuo thrusts his sword to deal physical damage to all enemies in the target direction, applying on-hit effects to the first target hit. Casting Steel Tempest while dashing with Sweeping Blade affects enemies around Yasuo instead. Steel Tempest's ratio damage can critically strike, but it will be affected by Intent's damage reduction, dealing reduced damage. If Steel Tempest hits an enemy, he gains a Gathering Storm stack to which he's able to cast Steel Wind Rising.
      • Steel Wind Rising: Yasuo casts Steel Tempest. If it hits an enemy, Yasuo can gain another Gathering Storm stack to which he can cast Gathering Storm.
        • Gathering Storm: Yasuo unleashes a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking airborne all enemies hit. Gathering Storm's knockup does not gain increased range when cast during Sweeping Blade.
      • Growing: Tornadoes grow in size as they travel.
      • Infinity: Hitting a unit with Steel Tempest clears Sweeping Blade's cooldown from that unit and heals Yasuo for a percent of his missing health.
      • Wandering: Tornadoes return to Yasuo and deal reduced damage.
    • Wind Wall: Yasuo creates a gust of wind that travels in the target direction to form a wall in front of him. The wall slowly drifts forward, blocking all enemy projectiles.
      • Burst: Yasuo and allied champions that pass through Wind Wall gain bonus critical strike chance, ability power, and bonus movement speed. Wind Wall now moves 6 times further.
      • Gust: Wind Wall's width is doubled.
        • Retribution: When Wind Wall blocks a projectile, it returns a tornado in the opposite direction.
    • Sweeping Blade: Yasuo Dash dashes toward an enemy dealing magic damage. Yasuo cannot dash to the same target more than once every few seconds. Each Sweeping Blade cast increases the next dash's base damage by and can increase its damage a maximum of two times.
      • Honed: Sweeping Blade's damage amplification stacks up to +350%, and stacks twice as fast. Damage amplification increases Sweeping Blade's total damage, instead of just the base damage.
      • Chivalrous: Sweeping Blade can be cast on allied champions. Doing so applies Way of the Wanderer's shield to each of you.
      • Flicker: Increases Sweeping Blade's range. It now blinks Yasuo to its target if he's father away. It also triggers on-hit effects.
    • Last Breath: Yasuo blinks to the nearest airborne enemy champion, instantly generating maximum Flow while resetting Steel Tempest. Upon arrival, he suspends all nearby airborne enemies, dealing physical damage thereafter. For the next 15 seconds, Yasuo's critical strikes gain bonus armor penetration.
      • Tempest: Yasuo is Unstoppable and Invulnerable during Last Breath. Upon landing, for each unit hit, Yasuo fires two tornadoes.
      • Windwalker: Last Breath gains bonus damage, duration, and range. During its channel, Yasuo can re-cast Last Breath on other knocked-up enemies.

    Key: Base | PROJECT | Battle Boss | Odyssey | Nightbringer

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Yone

    They look at me and see only the mask. I look at them and see only their fears.

    When I was a child, I asked my brother: 'Does the wind flee, or does it follow?' He followed me then for guidance. I follow him now for justice.

    Summary

    In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.

    Powers and Stats

    Tier: Low 7-C | 7-C

    Name: Yone, The Unforgotten, The Masked Assassin, Hunter, Windchaser

    Origin: League of Legends

    Gender: Male

    Age: 30-35

    Classification: Human, Apprentice of Elder Souma | Human/Demon Hybrid, Demon Hunter

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Master Swordsman), Martial Arts (Skilled in hand to hand combat), Acrobatics, Wind manipulation (Capable of using the Wind Technique, but not to the extent of Yasuo), Paralysis Inducement (Via Staggering Strikes)

    All previous abilities plus Immortality (Types 1 and 4, possibly type 5 [Stated to have fallen out of the cycle of Kindred]), Self-Sustenance (Types 2 and 3, Yone does not need to eat or sleep), Extrasensory Perception (Able to see both the human realm and the Spirit Realm simultaneously), Information Analysis (Able to see the true names of demons and spirits), Magic (Able to use Spirit Magic), Dimensional Travel (Able to travel to and from the Spirit Realm at will), Weapon Creation (Able to summon his Azakana Sword from thin air), Non-Physical Interaction (Can hit intangible and incorporeal enemies), Soul Manipulation (Able to directly manipulate souls with his magic. His presence alone exerts a palpable force that affects the souls of those around him.), Sealing (His Azakana Sword is able to seal demons and spirits), Smoke Manipulation (Able to manipulate smoke as well as transform into smoke), Astral Projection (Via Spirit Form), Intangibility (Via Spirit Form. His Azakana Sword is also intangible to mortals.), Flight (Via Spirit Form), Forcefield Creation (Via Spirit Cleave), Reactive Power Level (Spirit Cleave's shield becomes more durable the more enemies Yone hits), Statistics Amplification (Speed Amplification Via Spirit Form), Limited Power Nullification (Via Spirit Form, grants the effects of Cleanse, nullifying all forms of crowd control including Empathic Manipulation, Fear Manipulation, Paralysis Inducement, Power Nullification, Statistics Reduction, and Sleep Manipulation), Paralysis Inducement (Via Fate Sealed), Teleportation (Via Fate Sealed), Resistance to Time Manipulation, Reality Warping, Soul Manipulation, and Existence Erasure (Resists the effects of the Spirit Realm)

    Attack Potency: Small Town level+ (Fought Yasuo and nearly defeated him when he was human, only losing due to Yasuo's mastery of the Wind Technique. Fought his own Azakana which was stated to be equal to himself physically.) | Town level (Effortlessly overpowered Yasuo physically. Implied to be capable of fighting and killing Nocturne.), Spirit Form ignores conventional durability

    Speed: Subsonic reactions and combat speed (Kept up with Yasuo in combat.) | Subsonic reactions and combat speed (Kept up with Yasuo in combat. Described as moving so fast that normal people cannot see his movements.)

    Lifting Strength: Unknown, likely at least Peak human | Unknown, likely at least Peak human

    Striking Strength: Small Town Class+ | Town Class

    Durability: Small Town level+ | Town level

    Stamina: Superhuman | Limitless (Described as being physically unable to tire or rest and does not require food or sleep to function)

    Range: Extended melee range with swords | Extended melee range with swords, Dozens of meters with wind techniques and spirit magic

    Standard Equipment: Steel Swords | Steel Sword and Azakana Sword

    Intelligence: Gifted (Yone is a master of the sword, his skill with his dual blades being unmatched even by Yasuo, who was only able to match him in combat using his mastery of the Wind Technique, as well as allowing him to outmatch a magic wielding Azakana before his resurrection.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Way of the Hunter:
      • Intent: Yone doubles his total critical strike chance from all other sources, but his critical strikes deal reduced bonus physical damage.
      • Duality: Yone's basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. His Steel Sword deals completely physical damage while the Azakana Sword deals half physical damage and half magic damage.
    • Mortal Steel: Yone thrusts his Steel Sword in the target direction, dealing physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike. If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack. While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind traveling the same direction, both dealing the same damage and knocking up all enemies hit in their path.
    • Spirit Cleave: Yone cleaves with his Azakana Sword in the target direction, dealing equal parts physical and magic damage to enemies hit in a cone. Yone shields himself if Spirit Cleave hits an enemy, with increased durability based on the number of enemy champions hit.
    • Soul Unbound: Yone Dash dashes a fixed distance in the target direction, gaining Spirit Form as well as creating an intangible clone that is sent the same distance behind the cast location, though not through terrain.
      • Spirit Form: Yone gains bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores a percentage of the post-mitigation physical damage and magic damage that Yone deals to them with his basic attacks and abilities. Yone then dashes back to his body, detonating the marks on each champion to deal true damage equal to the amount stored against them. Yone cleanses himself from all blinds, cripples, and drowsy effects as well as any immobilizing effects that were applied to him during the cast time.
    • Fate Sealed: Yone marks all enemies in a line in the target direction and stuns them as well as blinking beyond the center of the last enemy champion struck. If no enemy champions are struck, Yone blinks to the maximum range instead. Wind then rushes along the same line, dealing marked enemies that are within the area equal parts physical and magic damage while pulling them towards Yone's blinking position and subsequently knocking them up.
    • Staggering Strikes: A technique used by Yone when he was alive and carried over after his resurrection, Yone strikes up to two opponents with his swords, stunning them.

    Key: Human | Demon

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Zed

    Balance is a fool's master.

    Summary

    Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia’s magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.

    Dark sight, shadows marked, death lives beside. Silencer, he follows. The shadow is within. Blood soaked, he stands. Vanish... the man light will never touch.

    Summary

    Rising from the Command Line, Zed is a leader within PROJECT's counter-espionage units. He seeks out the G/NETIC rebels with split high frequency blades and molecular "solid smoke" projectors, favoring close-proximity and multiple angle target laceration.

    We are life perfected.

    Summary

    Zed was a promising Templar before he became host to the hivemind of ora and imbued with its alien essence. Able to morph his body into living weapons, he now sees himself as the perfect life form, deserving of all ora and destined to cleanse the galaxy of the weak.

    Powers and Stats

    Tier: Low 7-C | At least Low 7-C

    Name: Zed, the Master of Shadows

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Likely in his 30's)

    Classification: Human, Ninja, Master of The Order of the Shadow, PROJECT Initiate

    Powers and Abilities: Superhuman Physical Characteristics, Master in the art of Ninjutsu, Shadow Manipulation, Ki Manipulation, Duplication, Darkness Manipulation, Intangibility (Via Shadow Manipulation), Body Control (Via Shadow Manipulation), Portal Creation

    Attack Potency: Small Town level+ (Traded blows with Shen, Can fight on-par with Garen, and similarly powerful champions) | At least Small Town level+ (Superior to his base form), His 1.0.0 Pulse Sabre ignores conventional durability (Its blade is sharpened on an atomic level and can adapt to the molecular structure of whatever he is cutting)

    Speed: Subsonic reactions and combat speed (Kept up with Xayah and reacted to her feather darts. As Kayn's mentor he should be somewhat comparable to him.)

    Lifting Strength Unknown, likely at least Peak human

    Striking Strength: Small Town Class+ | At least Small Town Class+

    Durability: Small Town level+ | At least Small Town level+

    Stamina: Superhuman

    Range: Extended melee range with shadow blades, Dozens of meters with shurikens

    Standard Equipment: Dual Shadow Blades/Plasma Cut 2250R Dual 'Strikers', Razor Shurikens

    Intelligence: Relatively high (Assisted Shen and his master in tracking down and capturing Khada Jhin)

    Weaknesses: Has a limited supply of energy with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

    Notable Attacks/Techniques:

    • Contempt for the Weak: Zed's basic attacks against targets below 50% of their maximum health deal a percent of their maximum health as bonus magic damage. This effect can only occur on the same target once every few seconds.
    • Razor Shuriken: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
      • Living Shadow: Active shadows also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.
    • Living Shadow: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow causes Zed to blink to its location, swapping places with it. His shadows also mimic his basic abilities. If a mimicked ability strikes a target affected by its primary effect, Zed restores energy.
    • Shadow Slash: Zed spins his blades, dealing physical damage to nearby enemies and reducing Living Shadow's cooldown by 2 seconds for every enemy champion hit.
      • Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash empower the slow by 50% and restore energy, but deal no additional damage.
    • Death Mark: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks them for death and ignores unit collision for 3 seconds, and spawns a shadow at the cast location that lasts for 6 seconds. After 0.5 seconds, Death Mark can be Death Mark 2 reactivated to make Zed swap places with this shadow. At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all physical and magic damage Zed dealt to the target while they were marked.
    • Plasma Cut 2250R Dual "Strikers": PROJECT Zed's weapon, it is made out of high frequency energy blades and blade casing. Split high frequency blades channeled via operator maximize close-proximity damage, while auxiliary side blades allow for target laceration from multiple angles. The Black RR "Solid Smoke" blade casing is forged out of 2250R-100 Aero-Carbon compound, which provides lightweight fitting for H.F.E.B and is adaptable to unique molecular states.

    Key: Base | PROJECT Zed

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Aphelios

    File:Aphelios OriginalSkin HD.jpg

    400px

    64px Our faith is proven fate each time we deny it.
    ~ Alune

    Summary

    Emerging from moonlight’s shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune in her distant temple sanctuary from where she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.

    File:Aphelios NightbringerSkin HD.jpg

    400px

    Order fights for light. Chaos fights for darkness. In the moon, we have found both: a way to survive.

    Summary

    Separated at primordial birth, Aphelios, a fiend of chaos, and Alune, an archoness of order, were created as enemies. Yet, drawn each night to wander by shared visions of the moon, they found each other. Abandoning their natures, they struggle to show creation that darkness can shine, even as other divinities endlessly war...

    Powers and Stats

    Tier: Unknown | 4-A

    Name: Aphelios and Alune, The Weapon of the Faithful, The Hitman, The Seer

    Origin: League of Legends

    Gender: Male (Aphelios), Female (Alune)

    Age: 20-25 | As old as the Universe

    Classification: Human, Lunari Warrior/Assassin (Aphelios), Seer (Alune) | Beings of Chaos and Order

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Type 4, Should Aphelios die Alune can resurrect him from the Spirit Realm), Weapon Mastery (Master of a variety of weapons), Martial Arts, Stealth Mastery, Acrobatics, Non-Physical Interaction (Due to his weapons being made of a mix of moonstone and moonsilver he can hit intangible and incorporeal enemies), Magic (Alune is able to utilize magic), Precognition (Alune is able to scry the future), Dimensional Travel (Alune is able to travel to and from the Spirit Realm), Telepathy (Alune is able to communicate with Aphelios telepathically), Light Manipulation, Flight, Telekinesis (Aphelios has limited telekinetic control over his weapons), Weapon Creation, Energy Projection (Via Calibrum, Moonshot, and Duskwave), Extrasensory Perception (Via Precision. Alune is also able to use her magic to reveal hidden pathways and truths), Damage Boost (Via Precision, Binding Eclipse, and Arcing), Healing (Via Resurgent), Forcefield Creation (Via Resurgent), Statistics Amplification (Speed Amplification Via Onslaught), Gravity Manipulation (Via Gravitum), Black Hole Creation (Via Gravitum), Statistics Reduction (Via Binding), Status Effect Inducement (Rooting Via Binding Eclipse), Fire Manipulation (Via Infernum), Homing Attack (Via Duskwave and Moonlight Vigil), Resistance to Pain Manipulation (Able to withstand the pain caused by drinking Noctum essence, which causes such intense, indescribable agony that every other sensation is completely numbed, with just ingesting the poison feeling like his entire body is burning away. The numbing effect caused by the Noctum is so strong that it completely numbed the feeling of being stabbed by a burning spear.)

    All powers as base plus Immortality (Types 1, 3, and 8 [Reliant on the Concept of Chaos and Order respectively]), Regeneration (Mid-Godly), Conceptual Embodiment (Type 2), Abstract Existence (Type 1), Reality Warping, Darkness Manipulation, and Chaos Manipulation

    Attack Potency: Unknown (Singlehandedly killed an entire army of Solari warriors) | Multi-Solar System level (Comparable to God King Garen and God King Darius)

    Speed: At least Subsonic (Was able to in seconds scale a large portion of Mount Targon, which was described as taking normal people several days to do. Casually outmanuvered the attacks of an army of Solari) | Massively FTL+ (Comparable to God King Garen and God King Darius)

    Lifting Strength: Unknown | Unknown, likely Multi-Stellar

    Striking Strength: Unknown | Multi-Solar System Class

    Durability: Unknown | Multi-Solar System level

    Stamina: Superhuman | Limitless

    Range: Standard melee range to kilometers with weapons | Multi-Stellar

    Standard Equipment: Moonstone Blade, Calibrum, Severum, Gravitum, Infernum, Crescendum

    Intelligence: Gifted (Having been gifted with physical strength in the event of his birth, Aphelios has been training since childhood with the weapons of the Lunari, often to the point of near self-destruction in pursuit of skill and mastery. His skill is such that he was personally chosen to run increasingly dangerous solo missions in the name of the Lunari faith, acting as a hitman against the Solari and any others who would threaten the Lunari, and upon merging his skill with Alune's magic he was able to singlehandedly defeat an entire army of Solari warriors. Aphelios is a master of five sacred Lunari weapons, when just one of which takes a normal person years to master, and is able to wield them with deadly efficiency even while wounded, blinded, and with poison coursing through his body causing so much pain than it numbs all other sensations and prevents him from feeling the world around himself. Alune in turn has been gifted with an immense amount of magical power since birth, having spent her entire life since childhood training to hone and master this power, and has done so to the point that she is able to phase things into and out of the Spirit Realm at will.)

    Weaknesses: Aphelios can only connect with Alune after drinking noctum, but because of its effects, he can't talk to her.

    Notable Attacks/Techniques:

    • The Hitman and the Seer: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
      • Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks. Once his main weapon is exhausted of Moonlight Aphelios equips the next available weapon from his reserve.
    • Weapons of the Faithful: Aphelios' arsenal of Moonstone Weapons, each with a unique active ability.
      • Calibrum, the Sniper Rifle:
        • Precision: Aphelios gains bonus range while Calibrum is his main weapon. Enemies damaged by Calibrum via an ability are marked, revealing them. Aphelios's next basic attack against a marked target uses the current off-hand weapon and has greatly increased range and bonus missile speed. This attack will consume the marks from all targets, dealing bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
        • Moonshot: Aphelios fires a bolt of energy in a line, dealing physical damage to the first enemy hit.
      • Severum, the Scythe Pistol:
        • Resurgent: Basic attacks with Severum don't use projectiles. Severum's attacks heal Aphelios for part of damage dealt. Healing from Severum in excess of Aphelios maximum health is converted into a shield.
        • Onslaught: Aphelios gains bonus movement speed and autonomously performs up to 9 attacks over the duration to the nearest enemy, prioritizing enemy champions. Attacks alternate between Severum and his current off-hand weapon, each dealing bonus physical damage.
      • Gravitum, the Gravity Cannon:
        • Binding: Gravitum applies a slow to opponents.
        • Binding Eclipse: Aphelios expunges all enemies with Gravitum's slow debuff, dealing bonus magic damage and rooting them. Binding Eclipse also empowers in-flight Gravitum projectiles to instantly affect their targets upon hitting them.
      • Infernum, the Flamethrower:
        • Incendiary: Infernum shoots a firebolt at the target enemy unit, dealing physical damage to all enemies it passes through. Upon reaching the primary target, the firebolt splits into a cone behind it that deals physical damage to enemies. The firebolt deals increased physical damage to the primary target.
        • Duskwave: Aphelios unleashes a wave of energy in a cone, dealing bonus physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of attacks from his current off-hand weapon, one at each locked-on enemy, applying on-hit effects.
      • Crescendum, the Chakram:
        • Arcing: Basic attacks with Crescendum hurl the blade at the target, which lingers before homing back to Aphelios. He is unable to declare basic attacks until he retrieves Crescendum, but can do so once caught. Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20. Attacks against champions will refresh the lifespan on Chakrams. Basic attacks with Crescendum are empowered to deal bonus physical damage.
        • Sentry: Aphelios deploys a lunar sentry which attacks if an enemy gets in range. The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios current off-hand weapon, dealing physical damage.
    • Moonlight Vigil: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil, applying on-hit effects.
      • Calibrum: Applies an empowered mark that deals additional physical damage per mark.
      • Severum: If at least one enemy is hit, Aphelios heals for an increased amount.
      • Gravitum: The initial slow is greatly increased.
      • Infernum: The initial blast deals an additional physical damage. Attacks splash in a circle instead of a cone, dealing a portion of that damage. Enemies will take damage from overlapping areas.
      • Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.

    Key: Base | Nightbringer

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Aurelion Sol

    Cower. Worship. Marvel. They are all appropriate responses.

    Summary

    Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

    Powers and Stats

    Tier: 4-A | At least 4-A, likely 3-B

    Name: Aurelion Sol, the Star Forger

    Origin: League of Legends

    Gender: Male

    Age: As old as the universe

    Classification: Celestial Dragon, Star Forger, Cosmic Overlord, Servant of the Aspects

    Powers and Abilities: Superhuman Physical Characteristics, Longevity, Energy Manipulation, Energy Projection, Flight and Spaceflight, Gravity Manipulation, Fire Manipulation, Light Manipulation, Creation (Can create stars, black holes, and galaxies), Telekinesis, Size Manipulation, Status Effect Inducement (Can Stun Via Starsurge), Statistics Amplification (Speed Amplification Via Comet of Legend), Statistics Reduction (Speed Reduction Via Voice of Light), Reality Warping (Closed a Void Rift, which is a tear in the fabric of reality), Non-Physical Interaction (Can harm Nonexistent Beings), Self-Sustenance (Types 1, 2, and 3; travels the vastness of space without rest or the need for outside energy consumption), Resistance to extreme temperatures, radiation, and gravity (Up to and including the gravitational pull of a black hole), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Multi-Solar System level (Created and sustains all stars in the universe; capable of creating and destroying stars and entire constellations with minimal effort, as well as rearranging constellations on a whim) | At least Multi-Solar System level (Should be no weaker than his normal self), likely Multi-Galaxy level (Capable of bringing fiery oblivion to entire galaxies, though if this is done over time or in a single attack is unknown)

    Speed: Massively FTL+ (Able to traverse through vast parts of the universe in a short amount of time, Can rearrange constellations with ease)

    Lifting Strength: At least Stellar (Able to effortlessly hold a star in the palm of his hand)

    Striking Strength: At least Star Class (Capable of casually crushing a star)

    Durability: Multi-Solar System level (His will alone is capable of sustaining all stars in the universe, and he himself should be no less durable) | At least Multi-Solar System level, likely Multi-Galaxy level (Should be capable of surviving his attacks capable of bringing fiery oblivion to galaxies)

    Stamina: Unknown, likely Limitless (Able to travel long distances in space, create stars, and fight with no sign of tiring)

    Range: Interstellar (Throws and creates stars across these distances) | Intergalactic (Capable of unleashing flames that can bring destruction to multiple galaxies)

    Standard Equipment: Three stars orbiting him

    Intelligence: Extremely high (Has existed since the beginning of the universe and has witnessed the rise and fall of countless worlds and civilizations)

    Weaknesses: Incredibly arrogant and egotistical in his abilities; while not to say that they aren't impressive, this is what led to him being imprisoned under the control of the Targonians. Immensely powerful magic can force him to comply to orders, such as the ones that the Targonians used to bind him to Targon.

    Notable Attacks/Techniques:

    • Center of the Universe: Aurelion is constantly orbited by three stars, which he can manipulate at will and will strike targets.
    • Starsurge: Creates the core of a newborn star and throws it forward. It will continue to grow as it travels, and can be detonated in a supernova that increases with the star's size whenever Aurelion wishes.
    • Celestial Expansion: Aurelion Sol pushes his stars out to his outer ring, significantly increasing their power and speed.
    • Comet of Legend: Aurelion Sol will gain speed as he moves in one direction and is capable of taking off into the sky to become akin to a comet, bypassing all obstacles yet preventing his stars from orbiting.
    • Voice of Light: Speaking a mighty word of light, Aurelion exhales a massive gout of starfire in a line in front of him, obliterating all in its path while throwing everything not destroyed far away from Aurelion Sol, directly into the path of his orbital stars.

    Key: Base | Ashen Lord

    Others

    Notable Victories:

    Notable Losses:

    Ryu (Breath of Fire) Ryu's profile (Ashen Lord Aurelion was used, and speed was equalized)

    Inconclusive Matches:

    Bard

    File:Bard.png

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    The chimes of his footsteps are echoes of change.

    Summary

    A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

    Powers and Stats

    Tier: 4-B

    Name: Bard, The Wandering Caretaker, Cosmic Caretaker, Cosmic Vagabond, Great Caretaker

    Origin: League of Legends

    Gender: Male

    Age: Unknown (Described as an ageless entity from time outside of time)

    Classification: Celestial being, Guardian of Runeterra

    Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Low-Godly), Immortality (Types 1, 3, 4, 6, 8, and 9), Magic, Abstract Existence (Type 1, Celestials are inherently conceptual in nature, and should they die the concept they embody will be completely erased from the world), Conceptual Manipulation (Type 1), Avatar Creation (Celestials are capable of creating temporary avatars to interact with the physical world), Possession (Celestials are able to possess a mortal host, forcing their consciousness to a corner of the host's mind where they are able to perceive things that their body is doing through visions but unable to control their body in any way), Power Bestowal (Should a Celestial not completely possess their host they can bestow a portion of their powers to them), Cosmic Awareness, Clairvoyance (All Celestials are able to physically see the lives of mortals from birth to death and the threads of fate that bind them and the universe), Flight, Spaceflight, Energy Projection, Summoning (Meeps), Healing, Reality Warping, Portal Creation, Spatial Manipulation, Dimensional Travel, Incorporeality, Sealing, Transmutation, Resistance Negation, Anyone hit by Tempered Fate becomes invulnerable, immobile, and unable to attack or use abilities, Statistics Amplification (Speed Amplification Via Traveler's Call and Caretaker's Shrine), Damage Boost (Via Traveler's Call), Statistics Reduction (Via Traveler's Call and Cosmic Binding), Status Effect Inducement (Stun Via Cosmic Binding), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Solar System level (Created multiple constellations, including the Watcher Constellation, which is made of 11 stars. Comparable to the likes of Pantheon and Zoe, and is stated to be superior to Celestial Soraka)

    Speed: Massively FTL+ (Able to ascend into space and create entire constellations in seconds)

    Lifting Strength: Unknown (Bard is not known for his physicality)

    Striking Strength: Unknown (Bard does not use physical strikes to attack)

    Durability: Solar System level (Should be comparable to Zoe and Pantheon)

    Stamina: Limitless

    Range: Interstellar (Can create constellations over such distances), Cross-dimensional travel

    Standard Equipment: Spirit Horn, Meeps

    Intelligence: Extremely high, possibly Nigh Omniscient (Though the full extent of his knowledge is unknown, he had knowledge of the Frozen Watchers' return, the Fall of Shurima, and the Shadow Isles' Ruination long before they occurred, and knows events that will unfold hundreds of years in the future to the point where he knows exactly how they will unfold, who will be involved, and who those involved are descended from, and will protect the ancestors of those involved in order to keep the cosmic balance in the future)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Traveler's Call:
      • Chimes: Bard's presence causes sacred chimes to appear at random locations. Collecting a chime grants Bard bonus speed and increases the power of his Meeps.
      • Meeps: Bard's presence attracts small spirits known as Meeps to his side. Each of his basic attacks causes a Meep to throw itself at his target, dealing bonus damage before disappearing back to the spirit world. Depending on the number of Chimes he has, Meeps can have a variety of effects ranging from slowing enemies to dealing area of effect damage in a cone behind the main target.
    • Cosmic Binding: Bard fires out a burst of spirit energy in a line, dealing magic damage to the first enemy struck and slowing them. After Cosmic Binding hits an enemy, the burst of energy passes through them and searches for secondary targets. If it hits a wall or a second enemy, it stuns both targets for the same duration, dealing magic damage to the second target as well.
    • Caretaker's Shrine: Bard conjures a shrine at the target location. If someone steps on a shrine, they consume it instantly. If the champion was an ally or Bard himself, they are healed for an amount based on the shrine's power and gain bonus speed.
    • Magical Journey: Bard opens a one-way magical corridor through the first piece of terrain in front of him to the other side. Both allies and enemies can pass through the corridor, with allies and Bard traveling at increased speed.
    • Tempered Fate: Bard places the target(s) and their surrounding location into stasis, preventing them from taking any action, including moving, attacking, or using abilities, and renders them immune to damage.
    • Spirit Horn: Bard's Spirit Horn is a unique weapon containing a special harmonic key that splits layers of reality and taps directly into the magical friction that all worlds emit.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Kayle

    File:Kayle OriginalSkin.jpg

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    No human is perfect. But I am not human.

    File:Kayle TranscendedSkin.jpg

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    With the just hand of law I enter the fray, unbound by this mortal pettiness.

    File:Kayle PentakillSkin.jpg

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    Does molten lava, poured by the brazen gods of metal, flow through your veins? Only then are you worthy of my time.

    File:Kayle AetherWingSkin.jpg

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    Attention criminal element, I am Justicar Kayle of the Royal Space Military, you will not leave this planet alive.

    Summary

    Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother’s legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…

    A golden warrior goddess from a strife-torn world, Kayle arrived in Runeterra on the back of a glittering, serpentine dragon. She searches for allies to fight an epic war against the diabolical hordes of her faithless sister. Planet Earth had failed to produce warriors of mettle, so she traveled to Runeterra in search of warriors of metal. Communicating via grand, symphonic metal operas, the depthless sorrow of her arias pierce the hearts of all who hear them. Literally.

    Authorized pilot of the X07-Gevurah combat exosuit, Kayle is a justicar of the Royal Space Military operating deep in the heart of lawless space. Though her mission is to uphold the fragile postwar peace, years of violent conflict have radicalized her-- now she acts as heartless judge, jury, and executioner for anyone or anything that falls beneath her gaze.

    Powers and Stats

    Tier: Low 6-B | High 6-A | 4-B

    Name: Kayle, The Righteous, The Winged Protector

    Origin: League of Legends

    Gender: Female

    Age: Unknown (Over 10,000 years old)

    Classification: Ascendant | Backup Vocalist for Pentakill | Justicar of the Royal Space Military

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Type 1), Flight, Master swordsman, Dimensional Travel (Able to freely travel to and from the Celestial Realm), Enhanced Senses (Was able to sense when one of her closest followers had been killed), Holy Manipulation, Light Manipulation, Fire Manipulation, Statistics Amplification (Speed Amplification Via Divine Ascent, Celestial Blessing), Portal Creation, Weapon Creation (Can summon dozens of swords at once), Explosion Manipulation (Via Radiant Blast and Starfire Spellblade), Statistics Reduction (Speed, Durability and Magic Resistance Reduction Via Radiant Blast), Limited Resistance Negation (Able to lower an opponent's Magic Resistance Via Radiant Blast), Healing (Via Celestial Blessing), Damage Boost (Via Starfire Spellblade), Invulnerability (Via Divine Judgement), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    All abilities as base plus Broadway Force, Non-Physical Interaction (Able to affect Yordles and destroy Bandle City which, due to existing solely in the Spirit Realm, are both inherently non-corporeal), Death Manipulation (Those who listen to her music immediately die, though she can prevent them from dying if she so chooses), Resistance to Death Manipulation (Unaffected by the death effects of Pentakill's music)

    Superhuman Physical Characteristics, Immortality (Type 1), Flight, Spaceflight, Master swordsman, Dimensional Travel (Able to freely travel to and from the Celestial Realm), Enhanced Senses (Was able to sense when one of her closest followers had been killed), Holy Manipulation, Light Manipulation, Fire Manipulation, Energy Projection, Statistics Amplification (Speed Amplification Via Divine Ascent, Celestial Blessing), Portal Creation, Weapon Creation (Can summon dozens of swords at once), Explosion Manipulation (Via Radiant Blast and Starfire Spellblade), Statistics Reduction (Speed, Durability and Magic Resistance Reduction Via Radiant Blast), Limited Resistance Negation (Able to lower an opponent's Magic Resistance Via Radiant Blast), Healing (Via Celestial Blessing), Damage Boost (Via Starfire Spellblade), Invulnerability (Via Divine Judgement), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Small Country level (As an Ascended warrior she should be comparable to the likes of Nasus, Renekton, and Pantheon), Aflame ignores conventional durability | Multi-Continent level (Comparable to Pentakill Sona), Aflame ignores conventional durability | Solar System level (Comparable to Gun Goddess Miss Fortune and Bullet Angel Kai'Sa), Aflame ignores conventional durability

    Speed: Subsonic (Equal to Morgana and comparable to the other Ascendants and Aspects) | Massively FTL+ (Comparable to Aether Wing Kayle, Bullet Angel Kai'Sa, and Gun Goddess Miss fortune)

    Lifting Strength: At least Class K (As an Ascendant she should be superior to Poppy and Garen Crownguard) | At least Class K | At least Class K

    Striking Strength: Small Country Class | Multi-Continent Class | Solar System Class

    Durability: Small Country level | Multi-Continent level (Withstood Sona's sound waves at close range) | Solar System level

    Stamina: Superhuman

    Range: Extended melee range with holy sword, Hundreds of kilometers range with magic

    Standard Equipment: Starfire Spellblades

    Intelligence: Extremely high (Has over ten thousand years of combat experience and is an accomplished leader and tactician)

    Weaknesses: None Notable

    Notable Attacks/Techniques:

    • Divine Ascent:
      • Zealous: Kayle's basic attacks against non-structures grant bonus attack speed, stacking up to 5 times. At maximum stacks, Kayle becomes Exalted, gaining bonus movement speed when moving toward enemies.
      • Aflame: While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing magic damage to enemies hit. The waves can critically strike for bonus magic damage.
      • Arisen: Kayle becomes a ranged champion. Additionally, Zealous's bonus attack speed is increased per stack.
      • Transcendent: Zealous is permanently set to maximum stacks. Additionally, Aflame's fiery waves now deal true damage.
    • Radiant Blast: Kayle plants a portal at her initial location that faces the target direction, launching a celestial sword. The sword explodes into a cross upon collision with an enemy, dealing magic damage and slowing targets struck, while reducing their armor and magic resistance.
    • Celestial Blessing: Kayle and target allied champion are healed and gain bonus movement speed. If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range.
    • Starfire Spellblade: Kayle's next basic attack fires a projectile after that deals bonus magic damage but cannot critically strike. After unlocking Aflame, the attack explodes, damaging and applying on-hit effects to all enemies around the target. Prior to becoming Arisen, Starfire Spellblade also causes Kayle to become a Ranged role ranged champion. Kayle's basic attacks also passively deal bonus magic damage.
    • Divine Judgement: Kayle refreshes Zealous and grants the target allied champion or herself invulnerability for a few seconds. Kayle also begins Channeling swords around herself and highlights an area around her target. At the end of the channel, the swords rain down and deal magic damage to all enemies within the area around her target.

    Key: Base | Pentakill | Aether Wing

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:


    Leona

    If you would shine like a sun, first you must burn like one.

    Day breaks upon the battlefield!

    Brilliance in pieces, shrouded in ethereal flame. Protector, light bringer. Lone voice. Stand and fight. In death-heavy fields, now still she stands, light washes over... will sacrifice anything to protect.

    Hearken! We beseech thee, O Cruel Sun, and deign to bless with cleansing flame of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.

    Hearken! We beseech thee, O Savage Moon, and deign to bless with vermillion moon of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.

    Summary

    Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

    Powers and Stats

    Tier: Low 6-B | Low 6-B

    Name: Leona, the Radiant Dawn

    Origin: League of Legends

    Gender: Female

    Age: Unknown (Likely in her 30s)

    Classification: Magically Altered Human, Celestial Aspect of the Sun | PROJECT Initiative member

    Powers and Abilities: Superhuman Physical Characteristics, Skilled sword and shield wielder, Sunlight-based attacks, Forcefield Creation, Can augment her physical and magical defenses, Fire Manipulation, Non-Physical Interaction (Can hit intangible and incorporeal enemies, Was able to damage a Shadow Isles spirit), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Small Country level (Equal to Diana) | Small Country level (Stronger than her previous self), Her H-Impact CTL Cylinder ignores conventional durability (Its blade, like the blades of the other PROJECT initiates, can adapt to the molecular structure of whatever she is cutting)

    Speed: Subsonic Reactions and Combat Speed (Equal to Pantheon and fought him to a standstill, Kept up with and killed Ledros, who is able to keep up with Hecarim and Ryze), Massively FTL Attack Speed with Solar Flare (Her Solar Flare moves at least this fast)

    Lifting Strength: Class K (Should be no physically weaker than Poppy and comparable to Galio, Is unhindered by armor, a large sword, and a shield as large as herself, physically on par with Pantheon)

    Striking Strength: Small Country Class | Small Country Class

    Durability: Small Country level | Small Country level

    Stamina: Superhuman (Even before she obtained her Aspect powers she was able to fight for hours on end even after sustaining multiple deep wounds and was able to climb Mount Targon over the course of several days without eating, sleeping, or pausing to rest.)

    Range: Interstellar

    Standard Equipment: Zenith Blade, Shield of Daybreak, Locket of the Iron Solari | H-Impact CTL Cylinder, Mounted 9ND08 Energy Shield

    Intelligence: High (Like all Rakkor children, Leona was taught how to fight as soon as she was able to walk and spent her entire life training in combat. She mastered the sword and shield as a very young age and spend most of her childhood fighting monsters and supernatural beings that resided on Mount Targon. Her skill is great enough to match Pantheon, who had devoted even more time to mastering martial combat than her, to the point that no one on Mount Targon was sure who would win when they fought. After she was inducted into the Solari she spent year honing her already fearsome skill even further. Once she was chosen to become the Aspect of the Sun, she was granted insight from the minds of Celestials, being gifted knowledge from knowledge so great that mortal minds could never comprehend it.)

    Weaknesses: Has a limited supply of mana with which to cast spells, her spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

    Notable Attacks/Techniques:

    • Sunlight: Leona marks enemies with Sunlight for 3.5 seconds each time she damages them with an ability. Allied champions consume Sunlight on enemies they damage, dealing bonus magic damage.
    • Shield of Daybreak: Leona's next basic attack gains range, deals bonus magic damage to her target and stuns them for 1.25 seconds. Shield of Daybreak resets Leona's autoattack timer and accelerates her next basic attack.
      • Hyper-Pulse Driver PROJECT Leona's version of the Shield of Daybreak utilizes a system software program connected to the Mounted 9ND08 Energy Shield which incapacitates hostile targets when activated.
    • Eclipse: Leona charges herself with sunlight, gaining bonus armor and magic resistance for 3 seconds. She then erupts at the end of the duration, dealing magic damage to all nearby enemies and keeping Eclipse's bonuses for an additional 3 seconds if she damages at least one target.
      • Ion Charge Shield PROJECT Leona's version of Eclipse utilizes a system software program connected to the Mounted 9ND08 Energy Shield which incapacitates hostile targets when activated and protects the user from hostile fire with an Ion Charged matrix.
    • Zenith Blade: Leona projects a solar image of her sword, dealing magic damage to all enemies it passes through, dashing to the last enemy champion struck and rooting them as she travels.
      • H-Impact CTL Cylinder PROJECT Leona's version of Zenith Blade. The High Impact Control Cylinder is designed to target a hostile opponent and project the user towards it.
    • Solar Flare: Leona calls down a beam of solar energy to the target location after a 0.625-second delay, dealing magic damage to all enemies it hits and slowing them by 80% for 1.5 seconds. Enemies in the center of the flare are stunned instead for the same duration. Casting Solar Flare charges Leona's next basic attacks with Incandescence, increasing her attack range and dealing bonus magic damage.
    • Mounted 9ND08 Energy Shield PROJECT Leona's augmented shield is made out of energy plates and laser etched crux with retractable energy plate engineered with titanium fittings that provide maximum protection against burst attacks. It is capable of blocking and stunning targets with operator energy assistance, and the shield core is coated in lightweight polymer composite. Graphene latticework is designed for maximize mobility and weight distribution.

    Key: Base | PROJECT Leona

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Morgana

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    Only those you love can break your heart.

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    With each step I forge my fate in the fires of pain.

    Summary

    Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia—even as others seek to repress it—by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again.

    Morgana is a deadly combatant and former pilot of the X09-Xibalba combat exosuit, as well as one of the last half-aliens alive in the galaxy. She has surgically hidden her suit's forbidden, lost technologies beneath her skin, her goal being to evade her sister, the mad military justicar, Kayle.

    Powers and Stats

    Tier: Low 6-B | 4-B

    Name: Morgana, The Fallen, The Veiled One

    Origin: League of Legends

    Gender: Female

    Age: Unknown (Over 10,000 years old)

    Classification: Ascendant | Half-Alien

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Type 1), Regeneration (Mid-Low), Magic, Flight, Fire Manipulation, Darkness Manipulation, Empathic Manipulation/Pain Manipulation (Able to force people to feel all the pain and negative emotions they have inflicted upon others over their entire lives), Soul Manipulation, Self-Healing (Via Soul Siphon), Reactive Power Level (Tormented Shadow deals more damage the more the opponent is injured), Forcefield Creation, Chain Manipulation, Clairvoyance (Via Soul Shackles), Statistics Reduction (Speed Reduction Via Soul Shackles), Statistics Amplification (Speed Amplification Via Soul Shackles), Paralysis Inducement (Via Soul Shackles), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Everything in base plus Flight, Spaceflight and Cyborgization

    Attack Potency: Small Country level (As an Ascended warrior she should be comparable to the likes of Nasus, Renekton, and Pantheon, Equal to Kayle) | Solar System level (Comparable to Aether Wing Kayle, Gun Goddess Miss Fortune, and Bullet Angel Kai'Sa)

    Speed: Subsonic (Equal to Kayle and fought her to a standstill, Should be comparable to the other Aspects and Ascendants) | Massively FTL+ (Comparable to Aether Wing Kayle, Bullet Angel Kai'Sa, and Gun Goddess Miss fortune)

    Lifting Strength: At least Class K (As an Ascendant she should be superior to Poppy and Garen Crownguard) | At least Class K

    Striking Strength: Small Country Class | Solar System Class

    Durability: Small Country level | Solar System level

    Stamina: Superhuman

    Range: At least dozens of meters, likely Hundreds of kilometers with magic (Her magic should have range comparable to Kayle's) | Interplanetary

    Standard Equipment: None notable | X09-Xibalba Combat Exosuit

    Intelligence: High

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Soul Siphon: Morgana restores health equal to a portion of all damage she deals to enemies with her magic.
    • Dark Binding: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and rooting them.
    • Tormented Shadow: Morgana infects the target area, causing enemies who stand on the location to take magic damage every half second, increased based on target's missing health.
    • Black Shield: Morgana shields herself or an ally, absorbing magic damage and rendering her target immune to all crowd control while the shield holds.
    • Soul Shackles: Morgana latches chains of energy onto nearby enemy champions, dealing magic damage. The tethers last 3 seconds, granting true sight of affected enemies and slowing them. Additionally, Morgana gains bonus movement speed towards tethered enemies. When the tethers end, targets who did not leave the tether range are stunned and dealt the same magic damage again.

    Key: Base | Blade Mistress

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Pantheon

    The stars are beyond my reach, and so I grasp my spear and take aim.

    Summary

    Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

    We cry out to the heavens... and they answer in wing and flame.

    Summary

    When dragon fire consumed the world, heroes rose from the embers and cast down the beasts of legend. These warriors passed into history, then myth...until Pantheon alone remained, the last of the ancient dragonslayers, swearing upon the skies eternal revenge.

    You will answer for your crimes before the Remembrancers!

    Summary

    The sole survivor from a timeline devoured by Praetorians, Pantheon refused to succumb when the marauders ran him through and left him for dead. He now dons the Pulsefire suit to hunt down those who would dare risk creating the anomalies that unleash the robotic hordes upon time and space.

    Powers and Stats

    Tier: 4-B, Higher with Mortal Will | 4-B, Higher with Mortal Will | 4-B, Higher with Mortal Will, Low 2-C via Hax

    Name: Pantheon, Atreus, the Unbreakable Spear, the Artisan of War, Aspect of the Warrior, The Spear of Targon

    Origin: League of Legends

    Gender: Male

    Age: Mid to late 30's

    Classification: Magically Altered Human, Celestial Aspect of War | Dragonslayer | Chrono-Enforcer

    Powers and Abilities:

    Superhuman Physical Characteristics, Martial Arts (Master in hand to hand combat), Weapon Mastery (Master spear and shield wielder), Magic, Fire Manipulation (Able to create Celestial fire), Empowerment, Creation, Reality Warping, Conceptual Manipulation (Type 1), Supernatural Willpower (Able to empower himself through sheer will, as well as will his body to not die to otherwise fatal injuries, will his spear and shield to return to him if he is disarmed, create constellations, will entire concepts back into existence, and will himself to regain the powers of the Celestial of War after Aatrox removed his powers), Non-Physical Interaction (Was able to physically damage Xerath), Statistics Amplification (Speed Amplification Via Aegis Assault), Statistics Reduction (Speed Reduction Via Comet Spear), Paralysis Inducement (Via Shield Vault), Invulnerability (Via Aegis Assault), Resistance to Biological Manipulation (Fought Voidborn multiple times and should have a resistance comparable to Diana, who resisted being impaled by a Voidborn, which causes physically corruption in things they damage), Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    All abilities as base plus Resistance to Heat Manipulation and Fire Manipulation (All Dragonslayers wear armor made from dragon scales, which are immune to heat and flame that can turn stone to liquid instantly)

    All powers as base plus Portal Creation, Dimensional Travel, Time Travel (Able to create portals to other realms and universes as well as portals that allow him to travel through time), Causality Manipulation (Able to directly alter future events through time travel), Extrasensory Perception/Cosmic Awareness (Pulsefire technology can detect temporal anomalies anywhere and any time in the multiverse), Precognition (Through use of time travel, Chrono-Enforcers are able to learn the outcomes of events by experiencing them in the future and returning to the past to prevent them), Existence Erasure (Pulsefire technology is able to erase people and entire timelines from existence, as well as causing the erasure of things in the future by destroying them in the past), Energy Manipulation and Energy Projection (Chrono Suits are able to manipulate and project chrono-energy), Spatial Manipulation (Chrono Suits are able to bend space)

    Attack Potency: Solar System level (Wields the full power of the Celestial Pantheon, who has the power to destroy stars. Willing the Pantheon a constellation into existence upon restoring his Celestial power and willed a star in the Pantheon constellation to glow brighter than the sun in the sky. Has fought Aatrox multiple times. Due to possessing the full power of his Celestial he should be comparable to Zoe and Bard.), Higher with Mortal Will (Able to increase his strength significantly by empowering himself with humanity's will to live and fight), His attacks Ignore Conventional Durability | Solar System level, Higher with Mortal Will (Able to increase his strength significantly by empowering himself with humanity's will to live and fight), His attacks Ignore Conventional Durability | Solar System level(Nearly killed Pulsefire Ezreal. All Chrono-Enforcers are able to fight Praetorians such as Fiddlesticks and Graves), Higher with Mortal Will, Universe level+ via Hax (His technology is comparable to that of Pulsefire Ezreal and Pulsefire Caitlyn), His attacks ignores conventional durability

    Speed: Massively FTL+ (Able to move this fast, Can keep up with Leona who can attack at least this fast, Kept up with Aatrox who was able to physically destroy a constellation in seconds, Should be comparable to Bard and Zoe, Casually dodged a bullet at the last possible second and is described as being faster than any man should be, Able to travel from Mount Targon's peak to its base in seconds, Can cross a distance that would take normal people three weeks to cross in moments), Higher with Mortal Will | Massively FTL+, Higher with Mortal Will | Massively FTL+, Higher with Mortal Will

    Lifting Strength: Class K (Should be no physically weaker than Poppy or Garen Crownguard and comparable to Galio. Comparable to Aatrox. Is unhindered by a large spear and a shield as large as himself and can leap several kilometers in the air while carrying this equipment), Higher with Mortal Will | Class K, Higher with Mortal Will | Class K, Higher with Mortal Will

    Striking Strength: Solar System Class, Higher with Mortal Will | Solar System Class, Higher with Mortal Will | Solar System Class, Higher with Mortal Will

    Durability: Solar System level (Has fought against Aatrox multiple times and taken hits from him. Survived several attacks from Xerath), Higher with Mortal Will | Solar System level (Has fought against Aatrox multiple times and taken hits from him. Survived several attacks from Xerath), Higher with Mortal Will | Solar System level (Has fought against Aatrox multiple times and taken hits from him. Survived several attacks from Xerath), Higher with Mortal Will 

    Stamina: Superhuman (Even as a child, Atreus would refuse to back down after receiving severe wounds and being bruised and bloodied and, after receiving a grievous axe wound to the chest and several other wounds in a fight with an attacking group of warriors, he was able to travel for three days straight from a Rakkoran outpost to his village while carrying one of his comrades on his back before he gave in to exhaustion. He was the only surviving member of a large party that attempted to reach the peak of Mount Targon, being exhausted only after spending several months traversing the mountain. Through sheer will alone, survived being impaled through the chest by Aatrox and stood up afterwards, picking up the weapons of the deceased Celestial and survived in this state for months, coming back to fight Aatrox once again.)

    Range: Extended melee range, Interstellar with Skyfall | Extended melee range, Interstellar with Skyfall | Extended melee range, Interstellar with Skyfall, Multiversal+ with Dimensional Travel

    Standard Equipment: Nova (his helmet), Solstice (his cloak), Skyfall (his spear) and Aegis (his shield)

    Intelligence: Gifted (As a member of the Rakkor Tribe Atreus was trained since early childhood in combat, and though he was never recognized as the most skilled of the Rakkor nonetheless he achieved an exceedingly high level of combat skill, his every movement in combat flowing smoothly like liquid, each attack he makes done with the utmost efficiency and each meant as a killing blow. After taking the mantle of the Celestial Pantheon, an entity who embodies the abstract concept of war, Atreus' skill grew to the point that he was able to best beings such as Aatrox in single combat.)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Mortal Will: Pantheon gains a stack of Mortal Will when he lands a basic attack on-hit or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consumes the stacks to grant bonus effects.
    • Comet Spear: Pantheon hurls his spear, dealing increased damage against weakened enemies and traveling through all enemies in its path. Alternatively, Pantheon can instead thrust his spear, dealing the same physical damage to all enemies hit.
      • Mortal Will: Deals an additional physical damage to all enemies hit and slows them.
    • Shield Vault: Pantheon dashes to the target enemy, dealing them physical damage and stunning them.
      • Mortal Will: Pantheon's next attack strikes his target 3 times.
    • Aegis Assault: Pantheon braces his shield while striking in a cone. For the duration, Pantheon is invulnerable against damage dealt by enemies from the direction of his shield, and deals physical damage over the duration to all enemies struck. Pantheon then slams with his shield dealing physical damage.
      • Mortal Will: Aegis Assault's duration is increased and Pantheon gains bonus movement speed after slamming his shield.
    • Grand Starfall: Pantheon leaps high into the air, preparing for landing by marking his destination by throwing his spear, then crashes down and creates a shockwave alongside him that travels toward the target location dealing magic damage. In addition, Pantheon gains passive armor penetration.

    Key: Base | Dragonslayer | Pulsefire

    Others 

    Notable Victories:

    Wonder Woman (DC Comics) Wonder Woman's Profile (Base Pantheon and Post-Flashpoint Wonder Woman, Speed Equalized)

    Notable Losses:

    Inconclusive Matches: Template:Discussions


    Soraka

    Two paths lie before you, but you can only take one.

    By the power of the stars.

    The Light calls, and I will answer.

    Summary

    A wanderer from the celestial realm, Soraka gave up her immortal form to protect the mortal races from their own ignorance and violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—guiding the lost, and healing the wounded. For all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.

    A gentle soul with a mysterious origin among the stars, Soraka protects the team on their perilous missions from behind the frontlines. Despite her fragile appearance, the second-year carries immense healing power, unparalleled by any other Guardian the team has encountered. Her unprecedented command of the Starlight and willingness to put everyone else’s needs ahead of hers has earned the team’s trust and respect—the ever-humble warrior, Soraka only shyly accepts her responsibility. Like Lulu, she has a special connection to the stars, though she and her team do not fully understand it yet.

    Powers and Stats

    Tier: High 6-A | 4-B | 4-B

    Name: Soraka, the Starchild

    Origin: League of Legends

    Gender: Female

    Age: Almost as old as time

    Classification: Traveling Healer | Celestial | Star Guardian

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Type 1), Magic, Healing, Enhanced Senses (Able to sense people who are injured), Statistics Amplification (Speed Amplification Via Salvation and Starcall), Light Manipulation, Statistics Reduction (Speed reduction Via Starcall), Limited Power Nullification (Via Equinox), Precognition (Able to see how the entire lives of multiple people will play out as well as any potential way their lives can change based on the smallest decisions), Life Manipulation (Can bind a person's life force to a physical object that allows them to survive as long as that object remains intact), Weather Manipulation (Was able to casually rearrange the clouds in the sky with a wave of her hand), Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    All abilities as her base plus Abstract Existence (Type 1, Celestials are inherently conceptual in nature, and should they die the concept they embody will be completely erased from the world), Conceptual Manipulation (Type 1), Avatar Creation (Celestials are capable of creating temporary avatars to interact with the physical world), Possession (Celestials are able to possess a mortal host, forcing their consciousness to a corner of the host's mind where they are able to perceive things that their body is doing through visions but unable to control their body in any way), Power Bestowal (Should a Celestial not completely possess their host they can bestow a portion of their powers to them), Cosmic Awareness, Clairvoyance (All Celestials are able to physically see the lives of mortals from birth to death and the threads of fate that bind them and the universe)

    All powers as her base plus Flight, Spaceflight, and Energy Projection

    Attack Potency: Multi-Continent level (Made the Pantheon Constellation glow brighter with her magic) | Solar System level (Comparable to Pantheon and Zoe, though somewhat weaker than, Bard) | Solar System level (All Star Guardians are imbued with the light of the First Star, which created the universe, Comparable to Star Guardian Zoe and Star Guardian Xayah)

    Speed: Subsonic reactions and combat speed (As a Celestial she should be comparable to if not superior to the Targonian Aspects) | Massively FTL+ (Comparable to Bard) | Massively FTL+ (Capable of crossing galactic and universal distances in short periods of time, Comparable to Zoe)

    Lifting Strength: Unknown, likely at least Athletic Human

    Striking Strength: Unknown | Unknown | Solar System Class

    Durability: Multi-Continent level | Solar System level | Solar System level

    Stamina: Limitless | Superhuman

    Range: Interstellar | Several meters with basic healing, Several kilometers with Wish, Hundreds of kilometers with stars | Interplanetary

    Standard Equipment: Celestial Staff | Celestial Staff | Celestial Staff, Shisa (Her familiar)

    Intelligence: High (As a Celestial she should be fairly intelligent, Has a great deal of knowledge concerning magic and has existed since time was young)

    Weaknesses: Cannot heal those who do not want to be healed, Healing others harms her slightly

    Notable Attacks/Techniques:

    • Salvation: Soraka gains bonus movement speed when moving towards people who are injured.
    • Starcall: Soraka calls down a star at the target area, dealing magic damage and slowing enemies hit. Hitting at least one enemy champion grants Soraka Rejuvenation for 4 seconds, during which she can Rejuvenate allies healed by Astral Infusion. Rejuvenation heals over time and grants bonus movement speed.
    • Astral Infusion: Soraka heals the target ally champion. Astral Infusion cannot be self-cast, nor can it be cast if Soraka is near death.
    • Equinox: Soraka deals magic damage to all enemy champions in an area and creates a zone within that silences enemy champions standing on it. The zone then detonates, dealing the same magic damage to all enemy champions within and briefly rooting them.
    • Wish: Soraka calls upon the stars, healing all allied champions, including untargetable allies, and herself, which is increased the more injured the target is.
    • Life-Binding: Soraka can revive a person from the brink of death by binding their life force to a material object.

    Key: Fallen Soraka | Celestial | Star Guardian

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:


    Taric

    The best weapons are beautiful.
    ~ Taric

    Summary

    Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.

    Powers and Stats

    Tier: Low 6-B

    Name: Taric, the Shield of Valoran, the Protector, Oathbreaker

    Origin: League of Legends

    Gender: Male

    Age: Unknown

    Classification: Magically Altered Human, Celestial Aspect of Protection

    Powers and Abilities: Superhuman Physical Characteristics, Skilled mace user, Aura generation (Defense and offense augmenting), Gemcraft Magic, Healing, Able to manipulate gems and crystals, Energy Manipulation, Energy Projection, Levitation, Forcefield creation, Temporary Invulnerability, Resistance to Mind Manipulation, Memory Manipulation, Madness Manipulation, Perception Manipulation, Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption (Type 2), Absorption (Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void)

    Attack Potency: Small Country level (Comparable to Pantheon and Leona)

    Speed: Subsonic Reactions and Combat Speed (As a notable former Demacian Knight he should be comparable to Garen Crownguard, Should be comparable to other Aspects such as Pantheon and Leona as well as the Ascendants)

    Lifting Strength: Class K (As a Celestial Aspect he is comparable to the Ascendants, should be no physically weaker than Poppy and comparable to Galio)

    Striking Strength: Small Country Class

    Durability: Small Country level

    Stamina: Superhuman

    Range: Interstellar

    Standard Equipment: Bravado (His Gem Mace), Bastion

    Intelligence: Above average

    Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

    Notable Attacks/Techniques:

    • Bravado: Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal increased damage and reduce his cooldowns.
    • Starlight’s Touch: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he’s stored. Taric generates up to three charges over time.
    • Bastion: All of Taric’s abilities are simultaneously cast from both Taric and his linked ally. Taric links with an ally, shielding them from damage. Bastion remains on Taric’s ally until he recasts it onto another ally, or the two move far enough apart to break their link. Bastion also passively increases Taric’s armor.
    • Dazzle: After a brief delay, Taric fires out a short wave of celestial energy in a target direction that stuns all enemies struck. Can also be fired as a prismatic sphere which stuns target enemies and deals them magic damage, which increases with the target's proximity to him.
    • Cosmic Radiance: Taric calls on the stars themselves for protection. After a moderate delay, he and all nearby allies become invulnerable for a few seconds.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Zoe

    Nobody has to grow up if they don't want to. Or maybe they do. I don't though.

    I should figure out a new game. One that mortals can play without dying!

    Summary

    As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

    A member of the ancient, first group of Star Guardians, Zoe's heart desired not love, but chaos -- twisting her newfound power into a malignant expression of cosmic madness. After numberless eons of hunting the First Star's chosen, she has finally come to Valoran City, hoping to destroy the latest generation of Guardians as she has countless others.

    Powers and Stats

    Tier: 4-B | 4-B

    Name: Zoe, The Aspect of Twilight, The Everchild

    Origin: League of Legends

    Gender: Female

    Age: 12 physically, At least several thousand years old, likely much older chronologically (Has lived to see the end of at least several universes) | 12 physically, Unknown chronologically (Described as ancient and has lived for numberless eons)

    Classification: Magically Altered Human, Celestial Aspect of Twilight, Divine Messenger of Targon | Corrupted Star Guardian

    Powers and Abilities:

    Superhuman Physical Characteristics, Immortality (Types 1 and 3), Regeneration (High-Mid), Self-Sustenance (Type 1, Can survive in space), Magic, Reality Warping (Her presence alone warps reality), Dimensional Travel (Able to travel to alternate realities and universes as well as other planes of existence), Information Analysis (Able to see the past, present, future, and spirit of anything she looks at, as well as the entire lifespan of whatever she looks at instantly), Existence Erasure, Power Nullification, Sealing (Nullified and sealed the Darkin in their weapons, preventing them from ever returning to their true form as the concept of their original forms had been entirely erased, with it being unlikely that even Nagakabouros could properly undo this), Conceptual Manipulation (Type 1, able to completely erase entire Type 1 abstracts to the point that they are wiped entirely from all history, reality, and memory as though they never existed in the first place.), Flight, Spaceflight, Energy Projection, Energy Manipulation, Power Mimicry (Able to mimic spells, weapons, and devices used around her), Speed Amplification, Sleep Manipulation (Able to merge one's mental and spiritual state of consciousness with a previous state of sleep, overwhelming their consciousness instantly and forcing them into a deep sleep), Soul Manipulation, Portal Creation, Time Manipulation (Able to merge one's past with their present, as well as revers