FANDOM


Righteous Side of Hell

Summary

Appearance

Personality

Personal Statistics

Alignment:

Name:

Origin: Jack of All Trades

Gender:

Age:

Classification: Rogue Spirit

Date of Birth:

  • Zodiac/Horoscope:

Birthplace:

Weight:

Height:

Likes:

Dislikes:

Eye Color:

Hair Color:

Hobbies:

Values:

Martial Status:

Status:

Affiliation:

Previous Affiliation:

Themes:

Combat Statistics

Tier:

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Rogue Spirits are able to see into the ethereal plane, and have their senses attuned to higher levels), Immortality (Type 3 and 7), Magic (As elaborated here), Life Manipulation (Passively drains life around them if they don't have a built up stockpile. Can actively drain life from whoever they touch, turning them to ash within seconds), Regeneration (Low-Godly. So long as their soul is intact, they can regenerate from any damage, or, if necessary, they can create entirely new tissue out of nothing), Soul Manipulation with magic (Conversely to resistance, if an opponent's soul isn't somehow defended against attack, they can easily destroy it.), Body Control (Has full Authority over their body, and can oppose those who wish to manipulate it by using their own magic), Soul Reading (Can read the opponent's souls, which contain all of their memories, even those they may have lost due to head trama. This also allows them to access their current thoughts as they have them.) Resistance to Soul Manipulation (In Jack of All Trades, it is nearly impossible to destroy the soul without first severing it's connection to the body, which means that their Soul is only vulnerable to standard attack after his body is killed in a conventional fashion. Not only that, but the attack must be strong enough to overpower their durability, which he shares with their physical body.), conventional Mind Manipulation (Their mind is one in the same as their soul, making it impossible to use psychic attacks without removing their soul), Soul Reading (Has a natural barrier around their soul that conceals it from attempts to read it), Pain Manipulation (The nervous system of a Rogue Spirit is nigh nullified, to the point that extreme pain would only induce a minor reaction, if any at all) Disease and Poison and Death Manipulation (Is dead, and cannot be effected by disease, poison or conventional methods of killing them)

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses: Healing, and magic in general, requires mana, which can easily run out and force the user to take a rest for a few moments before they regain the capacity to use magic. If they actively restrain their life draining, they will eventually decay into nothing.

Notable Attacks/Techniques:

Key:

Note:

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

War

Summary

Appearance

Personality

Personal Statistics

Alignment:

Name:

Origin: Jack of All Trades

Gender:

Age:

Classification: Human, Alsandair

Date of Birth:

  • Zodiac/Horoscope:

Birthplace:

Weight:

Height:

Likes:

Dislikes:

Eye Color:

Hair Color:

Hobbies:

Values:

Martial Status:

Status:

Affiliation:

Previous Affiliation:

Themes:

Combat Statistics

Tier: High 6-A

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (All Alsandairs are able to perceive at higher levels in comparison to normal humans. They can also see into the Ethereal Plane.), Longevity (All Alsandairs live much longer then humans, usually up to over 100 years old.), Immortality (Type 3), Magic (As elaborated here), Regeneration (Low-Godly. So long as their soul is in tact, they can regenerate from any damage, or, if necessary, they can create entirely new tissue out of nothing.), Soul Manipulation with weapons and magic (Conversely to resistance, if an opponent's soul isn't somehow defended against attack, they can easily destroy it.), Body Control (Has full Authority over their body, and can oppose those who wish to manipulate it), Intangibility and Flight via phasing (Is able to turn into Ethereal Matter and phase into the Ethereal Plane, making them untouchable by physical means, and allowing them to fly into the air), Soul Reading (Can read the opponent's souls, which contain all of their memories, even those they may have lost due to head trama. This also allows them to access their current thoughts as they have them.), Resistance to Soul Manipulation (In Jack of All Trades, it is nearly impossible to destroy the soul without first severing it's connection to the body, which means that their Soul is only vulnerable to standard attack after his body is killed in a conventional fashion. Not only that, but the attack must be strong enough to overpower their durability, which he shares with their physical body.), conventional Mind Manipulation (Their mind is one in the same as their soul, making it impossible to use psychic attacks without removing their soul), Soul Reading (Has a natural barrier around their soul that conceals it from attempts to read it), Life Manipulation (Rouge Spirits are unable to drain their life), Pain Manipulation (Due to their Ethereal Awareness, Alsandairs only receive pain as an alert to damage, rather then a crippling force), Disease and Poison Manipulation (Alsandairs are nigh immune to all natural assaults such as disease and poison)

Attack Potency: Multi-Continent level (Comparable to Earth, Wind and Fire, though they were outmatched)

Speed: Relativistic+ normally (Able to hit Phased opponents with extreme difficultly. Alsandairs on this level push the relativistic limit), FTL+ via phasing (Stated numerous times to exceed the speed of light in this state. Comparable to Nightingale, who did this)

Lifting Strength: Class E (Comparable to Earth, Wind and Fire)

Striking Strength: Multi-Continent Class

Durability: Multi-Continent level (Survived this, though they were heavily damaged, even with Rose catching the mountain) (Note: If your character didn't take the hit, you can say comparable to "X" character who took it, or just "Those who took this")

Stamina: Superhuman (Alsandairs possess much more stamina then normal humans. They cannot falter from physical blows due to their nature, allowing them to take numerous lethal attacks without trouble.)

Range: Up to Kilometers with Manipulation (Able to manipulate whatever they can sense in some way. Was able to see Earth and Wind picking up a mountain from Switzerland while the fight was outside London)

Standard Equipment:

Intelligence:

Weaknesses: Phasing leaves their soul vulnerable to damage, which takes some time to heal. Healing, and magic in general, requires mana, which can easily run out and force the user to take a rest for a few moments before they regain the capacity to use magic.

Notable Attacks/Techniques:

Key:

Note:

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Community content is available under CC-BY-SA unless otherwise noted.