Your lives are my birthright, so I'll be taking them! I'll take what belongs to me, and more! I'll take everything from all of you!
~ Uriel

The third archangel, Uriel was created with a single purpose, to act as a weapon that would enforce Heaven's laws as the Archangel of Light. The leader of Heaven's police forces, intelligence agencies, and prison systems, Uriel is feared across both Heaven and Hell due to the countless atrocities she has committed.


Uriel is the third archangel, formed from Yaldabaoth's magic and will, and instilled with the power of a dying star. She was created with a single purpose, to be a weapon that would enforce the laws formulated by her mother and eldest sister, to come down on any angel who turned their back on Heaven with harsh punishments, and to watch over all of Heaven with her keen eyes.

As with her siblings, at this stage, Uriel was essentially a newborn, lacking any developed emotions or desires that were really her own. She lived only to enforce the law, and went about doing so robotically, setting up Heaven’s policing system and cooperating with her sisters to ensure Heaven’s status quo would never be threatened. She was given more direction than some of her younger sisters, and treated strictly and harshly by Yaldabaoth in the same manner that she was expected to treat those beneath her when they failed her or turned against her.

Learning from example, Uriel turned this cruel treatment against those beneath her, becoming increasingly harsh and unforgiving over time, as Yaldabaoth praised her for her improvements. This praise went to her head, and Uriel, who had always thought that the punishments she given had been just, believed this with a greater and greater conviction. The cruelty she subjected her victims to was righteous and just, as her mother, the highest good in the world, had encouraged it, so why hold back?

When Heaven went to war, though Uriel was meant to remain in Heaven watching over internal affairs, her desire to be useful as a weapon drove her to participate in many battles, as many as Abaddon. She was able to exploit her sight to observe Heaven even in the midst of combat, and so little escaped her notice. Over the course of these gruesome battles and her actions back home, Uriel’s dedication to her own cruelty grew into genuine sadism, for why wouldn’t she find glee in killing and torturing the unjust?

For Uriel, life was simple, and always has been. All there is to do in her life is oversee the hunt for lawbreakers, something that she has excelled at, taking many steps on her own even after Yaldabaoth’s withdrawal. The duty she had as a weapon was all there was for Uriel, and in Yaldabaoth’s absence she simply turned herself over to Mastema, expecting to be wielded just as efficiently, if not more. Under Mastema’s direct control, Uriel was responsible for the creation of Angelic Intelligence, and oversees it as the leader of all Shepherds. She also discovered the true nature of her own inner world, Tartarus, and began to use it as a high-security prison for the worst of Heaven’s opponents. This was encouraged by Mastema, and so Tartarus grew in scope, becoming a pocket dimension that transcended even Uriel, an inner world that completely grew out of her.

When Lucifer launched her rebellion, Uriel blamed herself for letting such a dangerous angel escape harsher punishment, and pushed herself to her limits in opposition to her, fighting her on several occasions, winning some and losing others. Much to her own shame, she lost their final battle, and the one to ultimately defeat Lucifer was not herself, but Abaddon, cleaning up after her mess. Ashamed, Uriel threw herself at self-improvement when the idea was brought up by Mastema, obsessively aiming to better herself and jumping into combat whenever possible. These experiences quickly gave her more practical experience in combat than any other archangel, becoming a masterful duelist.

Lucifer was sealed deep within Tartarus by Mastema, in a seal far too complex for Uriel to understand, but it was Uriel’s duty to make sure she would never break out all the same. She did what she could to push through the seal and torture Lucifer whenever she could, subjecting her to horrific nightmares and torturous illusions day after day, entertaining herself with such petty vengeance, while patiently fantasizing about the day that she’d finally escape. The day Uriel could finally show her how much she’s improved. The day Uriel could finally correct her mistake and kill the King of Demons.


When it comes to her siblings, Archangel Uriel is about average in height, but for most, she is still a towering individual, standing tall to make her authority and confidence clear. Though she may be tall, Uriel often appears to be shorter and smaller than she is thanks to a slender and even lanky figure. Even so, she is muscled from millennia spent waging wars and fighting for Heaven, but such things are never clear, as well-dressed as she is. Uriel's skin is a pale but warm brown, seemingly tinged with a hint of gold, and while she may be covered in scars, these are all left obscured by her clothing, with her face remaining spotless and perpetually unharmed.

Her hair is coarse and straight, a dark, bloody red with sidelocks left to fall over her shoulders. Choppy bangs are parted to the left, and her hair hangs only a bit lower than her shoulders, glittering a more vibrant shade in bright light. These bangs frame Uriel's eyes, which are an intense slate grey, opened wide in constant vigilance. Her mouth is filled with the razor-sharp teeth of a brutal, animalistic predator, and can open up terrifyingly wide, much wider than she be possible given the shape of her face. Similarly, her hands are like the feet of a bird of prey, equipped with long, dangerously curved claws painted a gold that reddens at the tip. Her feet aren't the same by default, besides the claws, though they can transform into raptor feet if she so pleases. Something that only serves to deepen this similarity is Uriel's massive, powerful golden wings, in which silver eyes hide between the feathers all over, always watching. Her distinctive radiant halo has a slight red tint.

Unsurprisingly for an angel, Uriel has a limited wardrobe, only really wearing two separate outfits for separate occasions. For formal events in Heaven, such as meetings and ceremonies, she wears a more traditional black tabard, with Heaven's insignia emblazoned over the front in gold, and long, wide, loose black sleeves. Over this, she wears an open, sleeveless white coat that's ornamented in a subtle gold. This formal wear is wrapped up with a simple pair of black pants. While Uriel has no problems with this outfit, her favored wear is her military outfit, which she wears while "on the job". To start, she wears a buttoned up white blazer with golden ornamentation, something that she will ultimately pull off when in a serious fight. Underneath this, Uriel wears a simple black waistcoat, and a red dress shirt with a black tie, tucked underneath her waistcoat. Though they may never be seen, as a swordswoman, she wears sturdy black wrist protectors. Her outfit is touched off by plain and serviceable white pants with a black belt, to which the sheath for her law is connected. Going against the formal air she's given off up to this point, for footwear, Uriel wears nothing more than simple red sneakers.

Of course, as an angel, this is only a facade, and her true form is something altogether more monstrous and unfathomable. Rather than some tall human, the truest Uriel can only be described as a serpentine shape burning a searing hole in space, radiating heat and light, with only a dangling tail in place of legs. She can grow many pairs of arms at once, each bony and almost exoskeletal, while her featureless, smooth face impossibly turns to meet all directions at once, with her halo hovering right above. Three pairs of branching golden wings flank her, and her blindingly bright body is covered all over by glaring eyes. At the same time, three intersecting rings, looking kind of like larger halos, rotate around her in different directions, and the law that she wields shows its true form, a distortion in space that is turning at all angles and blazing as if set alight.


Moreso than anything else, what Uriel values and prides herself on is absolute, unflinching loyalty. As a weapon, she carries out Heaven's will without the slightest hesitation or complaint, devoting her entire life to being the blade she was created to be. All across Heaven, she is regarded with equal adoration and fear by angels, who witness the kindness with which she treats the righteous and only hear of the cruelty with which she treats lawbreakers. Truthfully, Uriel is a monstrous sadist who exploits her high position to enact atrocities on a grand scale, but never unnecessarily, working in Heaven’s best interests and obeying her orders to the letter. So long as it does not cause trouble for Heaven, there is no torment too vile for its opponents and nothing wrong in enjoying these tortures. As much as she may enjoy this, the only fulfillment Uriel really needs is her duty. A sword will only ever be a sword, and will only ever kill. That's the way it is.

To the righteous angels, Uriel is friendly, respectful, loving, and at times even doting, speaking to them with a casual familiarity, luring many into dropping their guards as they make the mistake of trusting her. The kindness and love she treats these angels with is entirely genuine, as Uriel sees them as the purest and greatest things in existence, bright lights that nothing else could ever compare to. However, it is easy to lose this adoration, as Uriel will grow to see any angel who exhibits repeated incompetence or stupidity as expendable liabilities. And as kind as she can be, Uriel is incredibly quick to suspicion, always keeping an eye out for irregularities and moving quickly when she has reason to intervene. Uriel's look on reality is incredibly black and white; there are only the pure, perfect angels, and the rest of what lives; scum. This scum is unfortunate enough to be subject to Uriel's nastier side, as a violent sadist who puts them through hellish tortures to 'rehabilitate' them, or, more often, drive them insane and kill them. Even worse treatment is regarded for those who she suspects of harboring secrets, and demons, who Uriel sees as wild animals. Truly, she is an unpredictable and terrifyingly two-faced person who can swing between gruesome extremes.

To Uriel, even the greatest extremes of cruelty and sadism are righteous when used against Heaven's enemies, the front that she uses to indulge her horrific impulses freely. Her practical experience and casual charisma command respect from her underlings, many of which are suicidally loyal to her. For these, it helps that she speaks in a rough, impolite manner, quite unlike the other archangels, who are known to be strict and serious at all times. Indeed, Uriel goes against this with what seems to be unflinching optimism and cheeriness, just as she does with her habit for brash, reckless behavior and impulsive nature. Though Uriel loves the simple pleasure of torturing others, she loves life-or-death combat even more, finding it exhilarating, but more importantly, the only way a weapon of mass destruction such as herself can truly live.

Just as her own underlings are suicidally loyal to her, Uriel is suicidally loyal to Mastema and Heaven as a whole; though, as far as Uriel is concerned, Mastema’s will is the will of all Heaven. There are many things she enjoys, her own sadism above all, but her loyalty to Heaven means she never indulges when it would go against her duty. Such things as her own values and desires are transient and wholly unimportant compared to the infinity that is Heaven. Despite this, her struggles with her own impulsive nature means that she often slips into violent, uncontrollable rages, an imprecise weapon that, while lethal, often causes trouble for Mastema. She is closer to the wild animal that she paints demons as than they are, an untamed, wild dog that lives to kill and nothing more.

Uriel is perpetually haunted by her own failings, the greatest of all being her own failure to stop Lucifer in her tracks before she became as powerful and influential as she did. Now, she's much, much more vigilant than she was then, aiming to avoid giving any other angels the same opportunity. Though she may find the bureaucratic work that she has to stumble through boring and annoying, she works efficiently, is organized, and never complains. While Uriel is certainly obnoxiously arrogant, she has little to no self-worth, seeing herself as a weapon, and seeing all other angels in the same light, expecting the same blind willingness to die in each and every one of them. For Uriel, life is simple. She was born to torture, to kill, and to eventually die.

Nothing else holds Uriel's interest. Her duty is all that she has, all that she cares for. Her fate as a weapon is something she accepted long ago, having had it hammered deep into her head by Yaldabaoth. Perhaps she once complained, but now there is only acceptance, and happiness that Mastema wields her as skillfully and efficiently as she does. She has no issues with the end that Mastema seeks, having long ago resigned herself to her fate as a weapon, to be discarded once her role is complete, and finally achieve release.



"If you like Satanael so much, why don't you come visit her over in Tartarus? Come on, I'll let you stay a while. A long while. Just you two lovebirds, all cozied up. Doesn't that sound nice...?"

One of Uriel's least favorite people in the world. Uriel had once been quite fond of her younger sister, finding her meekness endearing, and as Jophiel began to grow, Uriel found much to appreciate and respect in her ambition and penchant for hard work. Sure, Uriel may have picked on and even bullied her but, to Uriel, this was harmless. It was equal parts simple sibling ribbing and a necessary service to ensure Jophiel wouldn't repeat her failures, and thus would grow and grow. Never had the simple possibility that she had gone too far and genuinely hurt Jophiel crossed her mind, but even if it had, Uriel wouldn't have seen that as anything wrong. Sympathy isn't something that comes easily to Uriel, not even for her sisters. Of course, things between them would only get worse.

With Jophiel's rejection of Raziel, her sisters, and all of Heaven, Uriel's opinion of her plummeted. No longer was Jophiel a cute, endearing little thing, simply trying her best in all she did. Now, Jophiel is a danger, a threat, a disgrace. To Uriel, there is nothing less forgivable than betrayal and disloyalty, and it disgusts and horrifies her to see that Jophiel, one of her own sisters, could give in to evil like that. It's worse than unforgivable, and such a sin has marked Jophiel as worse than worthless. Not only that, but Jophiel buckled under virtually nothing, as far as Uriel's concerned. She threw not just her duty away, but all her loved ones, for her own worthless and fleeting ambitions. Uriel wants to see her break as her plans fall through. Uriel wants to see her break as she realizes she'll never be better than Mastema. Uriel wants to see her break, crash and burn, and then die, in simple agony. No positive emotions are left - Uriel's worldview is simply too black and white to support such a thing.


"Be a good little bitch and neck yourself for me, pwetty pwease!"

Lucifer, Lucifer, Lucifer... Uriel may hate quite a lot of people for desecrating and forsaking Heaven, but she despises Lucifer on an entirely different level, in an entirely different way. It's not just because Lucifer gave up a promising future as a loyal, empty-headed but industrious angel, though this does infuriate Uriel, who deeply adores each and every loyal, empty-headed little idiot of an angel. It's because Lucifer almost succeeded. It's because Lucifer got so far. It's because Lucifer has set an example that many angels end up following, whether they fully realize it or not, something that has only made Uriel's job more difficult. Not that it's all that bad - this way, Uriel gets to torture a bunch of stupid, wannabee rebels. But Lucifer is to blame, and Lucifer has done nothing but make Uriel's life harder.

Nowdays, Uriel looks back on that first, distant encounter with Lucifer with nothing but regret. Had she known what Lucifer would become, she wouldn't have merely ruffled her hair and told her to be a good girl and get back to work. She would've cut off her head, crushed her skull, torn off her wings, impaled her on Cassiel, and thrown her into Tartarus forever. And more. Uriel definitely wouldn't have been able to stop herself from doing more, and worse. Not that she'd have had any reason to exercse even the smallest flicker of self-control. But Uriel didn't do any of that back then, and because of this critical failure of hers, Lucifer became who she is today. And Uriel will never be able to forgive herself for allowing this to happen. At least she had the chance to fight and torment Lucifer many times over during the course of her vendetta against Heaven, and at least now she can do whatever she wants to her, but still.

Those many fights with Lucifer are some of Uriel's sharpest, most meaningful memories. Despite her own loyalty and self-loathing, Uriel loved fighting Lucifer, and she misses it. She misses it a lot, more than she could ever articulate, and it only makes her loathe herself more. Still, Uriel sees in Lucifer aspects of harmless traits she likes in angels, but perverted, turned away from Heaven. Like the empty-headed angels Uriel loves, Lucifer can be ditzy and reckless, but she tries so hard and makes up for her own failings with such intense ambition and passion. And it disgusts Uriel to see these traits in a "bitch" - a wild animal that she has to put down. She hates Lucifer, and yet she craves another chance to talk to her - not a normal conversation, of course, but a true conversation - a fight. She wants to torment Lucifer more, she wants to feel Tabris cut into her skin, and she wants to feel Cassiel strain against its sister law. In those moments, fighting against the person Uriel thinks might just be the greatest hurdle her destiny has in store for her, Uriel felt more alive, more happy, and more right than ever. And she was addicted to it.

But now, Uriel gets to communicate things to Lucifer in an entirely new way. Lucifer is inside her inner world now, and completely at her mercy, her every sense subject to Uriel's whims, and her every memory open for her to peruse. She's avenged her many previous losses in the form of torture, unending torture, subjecting Lucifer to her every fear many times over, to break her, because Uriel still, more than anything, despises her. The only thing Lucifer deserves is fear and pain and suffering and death, and Uriel has strived to make sure that that's all she knows. And Uriel likes to think that she's suceeded - that she's taken a step towards breaking Lucifer, forever. But Uriel knows Lucifer's not at her breaking point, not yet. She prefers it that way, because, if Lucifer truly broke, she would never be able to fight back again. And at that point, she'd be truly worthless, devoid of what makes her interesting and what makes her useful. So Uriel waits for Lucifer to come back to her, patiently, so that she can fight her one last time. So that she can win, one last time. So that she can finally kill her, in a rush of animalistic bloodlust and adrenaline, and erase her greatest failure.


"Don't worry, sis! I'll make sure everything runs smoothly, so you don't have to stress yourself out so bad! N-not that you can't handle it, I just wanna help out, y'know... Haha, sorry...!"

A relationship that is, to say the least, difficult to describe. Around Mastema, the normally eccentric, crude, and talkative Uriel becomes awkward, reverent, and polite. It's not something she can really control - Uriel simply respects her eldest sister that much, and with Heaven's hierarchy controlling her, she agonizes over appearances, doing her best to treat someone who is simply her superior just as she deserves. Uriel just seems to be programmed to awkwardly stumble over all her words around Mastema, to prostrate herself and constantly offer her services, her loyalty. But that's only natural. Mastema knows best and is best. And, of course, Uriel loves and respects her like no one else - Mastema is her oldest sister, after all, and Uriel fondly remembers the days when Mastema ruffled her hair and told her she was doing a good job.

But that doesn't happen anymore. Mastema is bitter and cantankerous on the best of days, and her and Uriel's interactions are typically short. Mastema offers commands, and Uriel obeys them, loyally and without question, because that is what she was born to do. It doesn't matter that Mastema has gotten more and more miserable to be around - if anything, this is all the more reason to follow her. Because you stick by your family, and you help them, through thick and thin. Uriel's loyalty towards Mastema far eclipses whatever she once had for her mother, as Uriel simply understands that Mastema is better, and that Mastema, on some level, truly cares, even though the only thing anyone can feel from her is hate. Raphael's told her as much, after all, and she must be right. So Uriel works hard and loyally, because she wants to, because she needs to, because she can't do anything else - and because she wants to get her hair ruffled by her big sister again.

Powers and Statistics

Tier: At least 3-C, higher with Feeding Fear. High 3-A with Cassiel

Powers and Abilities:

Genius Intelligence, Master Martial Artist and Swordswoman, Cosmic Awareness, Instinctive Reaction, Causality Manipulation, Conceptual Manipulation (Type 4; Uriel's attacks damage opponents on not just a physical level, but a conceptual one as well, and she can control and reprogram inner worlds), Death Manipulation, Dream Manipulation, Fate Manipulation (Her magic affects fate, causing the worst outcomes to materialize for her victims), Fear Manipulation (Can induce fear, panic, and anxiety on a galactic scale and constantly intensify these feelings in her opponents to the point of causing death), Fire Manipulation, Gravity Manipulation (Uriel has her own immensely powerful gravitational field, which she can control), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Illusion Manipulation (Can create perfect illusions and even use the most powerful form of illusion, Paracosm Phantasmagoria, which inverts the inner world of a victim to trap them within), Information Manipulation and Analysis (She can easily analyze others with a glance thanks to her Eagle Eye), Law Manipulation (Uriel can affect, alter, and destroy laws, even Tabris, and she wields her own), Light Manipulation, Magnetism Manipulation (Uriel has her own immensely powerful magnetic field, which she can control), Mathematics Manipulation (Uriel can alter mathematics and how math affects the world using World Operator), Mind Manipulation, Physics Manipulation (Uriel can alter and control the laws of physics), Pocket Reality Manipulation (She can materialize and control her inner world as a pocket dimension), Probability Manipulation, Quantum Manipulation, Sense Manipulation, Size Manipulation (Uriel can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Soul Manipulation (All her attacks, physical or magical, affect the soul just as they do the body, and using Inner World Operator, she can control and reprogram souls, even inner worlds), Spatial Manipulation, Time Manipulation, Absorption (Angels can use their wings to absorb magic and energy, and she can energize and heal herself by absorbing the fear and negative emotions of others), Attack Reflection (Uriel can redirect the force of attacks used against her, turning her opponents' strength against them), Clairvoyance, Danmaku, Dimensional Travel, Duplication, Incorporeality/Intangibility (Immaterial; Uriel is made out of magic and is immune to conventional physical harm), Invisibility, Portal Creation, Power Mimicry (Can analyze and copy the combat styles of others), Power Nullification (Can negate the abilities of others with Cassiel, weakening them and forcing them onto a lower level of existence, and her inner world cuts off all attempts at escape, rendering teleportation and other transdimensional attempts at movement useless. Paracosm Phantasmagoria can also prevent the use of magic), Limited Precognition (Thanks to her own exceptional instincts and experience with Logos, Uriel can react to billions of attacks delivered through its use before any of them happen), Sealing (She can seal others within her inner world as information, or in their own inner worlds by inverting their souls), Shapeshifting, Statistics Amplification (By using Feeding Fear to draw energy from Tartarus, Uriel can multiply her own power several times over), Summoning, Telekinesis, Telepathy, Teleportation, Transmutation (Uriel can transform others into encrypted sets of information, leaving them helpless), Immortality (Types 1 and 3), Regeneration (Low-Godly; can regenerate from nothing but the data of her soul and can exist independently from her body)

Magic, Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic; Uriel's senses are unmatched among angels and the best in Heaven, better even than Raphael, who can follow movements on a smaller than Planck scale from across galactic distances, as if they were happening right in front of her at a normal size), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for angels), Superhuman Physical Characteristics, Flight, Forcefield Creation, Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (An Absolute Barrier automatically adapts to attacks to become more resistant), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Absolute Barriers protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Attack Potency: At least Galaxy level (Can toy with base Lucifer and match her while she's under the effects of Judecca Rex. Comparable to base Jophiel and Raphael), higher with Feeding Fear (Boosts Uriel's power significantly, multiplying it several times over thanks to her link to Tartarus). High Universe level with Cassiel (While not as strong as Yaldabaoth's Sefirot, Cassiel is on a similar level of power due to its status as a natural law, though its effects are more hax than straightforwardly destructive).

Speed: Massively FTL+ (Can casually keep up with Lucifer, and her attacks can cover galactic distances at high speeds. Her movements can't be tracked by Beelzebub when she's using her Goetic Eye to slow her perception of time to 25%), higher with Feeding Fear (Multiples her speed several times over).

Lifting Strength: Multi-Stellar (Stronger than Remnant, who can fit multiple stars in their orbit).

Striking Strength: At least Galactic (Can casually beat around Lucifer with a sheathed Cassiel and match her strength when she's using Judecca Rex), higher with Feeding Fear. High Universal with Cassiel

Durability: At least Galaxy level (Can tank blows from base Lucifer and survive extensive punishment from her while in Judecca Rex), higher with Feeding Fear.

Stamina: Limitless. Due to her Fruit of Life, Uriel is supplied with what is an infinite source of magical energy, allowing her to fight indefinitely, though her stamina may suffer if her soul is extremely badly wounded, though this is something that is extremely difficult to accomplish. Thanks to her immense willpower and slavish devotion to Heaven, Uriel is incredibly hard to put down, showing the will and endurance to fight on for long stretches of time, even as she is badly injured by Lucifer again and again, taking blows that would've been lethal for nearly anyone else without much issue.

Range: Standard melee range with normal melee attacks, Several meters with Cassiel (Cassiel is a massive sword over two meters long, longer than Uriel is tall). Universal (Uriel can magically attack any point in Heaven from anywhere else in Heaven, even manipulating Yesod across such distances, and she can easily obliterate galaxies and cover intergalactic distances with her attacks) to Interdimensional with magic (Uriel can reach into other universes, interacting with and attacking things inside them without leaving Heaven, and she can also telepathically communicate or teleport such distances. She can also control Tartarus no matter where she goes).

Standard Equipment: Her law, Cassiel.

Intelligence: Supergenius. Like the rest of the archangels, Uriel is a terrifyingly competent and intelligent individual gifted with the ability to surpass any other from the first moment of her life. Left in charge of the Shepherds, Heaven's police forces, Uriel excels at perception, observation, and analysis, her greatest areas of skill, with her eyesight being so absolute and so powerful that she can cast her awareness across all of Heaven at once, peering into even the souls of angels to see their secrets. The knowledge she gains through this is put to good use in her work, with few lawbreakers escaping instant and brutal punishment, and she uses it extremely effectively in combat. Such an understanding of psychology makes Uriel an incredibly dangerous opponent who makes good use of her analytical skills to psychologically dissect, manipulate, and attack whoever is unfortunate enough to face her, pairing this with her mastery over illusionary magic to crush their minds, souls, and willpower, rendering them incapable of fighting back in the slightest. Even without these skills, however, Uriel is an exceptional duelist with an unconventional combat style, using Logos in an unusual but practical manner to disorient and annihilate anyone who faces her. While she may lack precision, she fights with a trademark animalistic brutality, easily overpowering and overwhelming opponents thanks to her experience, sheer force, and adaptability. Compared to her more skilled siblings, she may lack in technical ability, but in practice, Uriel is a match for the best of them, and can match and outperform even Lucifer, Hell's greatest duelist, in single combat.

Weaknesses: Uriel is prone to arrogance, often fighting with Cassiel sheathed and its effects suppressed because of this, and sadism. Her unconventional style of combat is one that often incurs great risk to herself due to its self-destructive nature.


Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the universe, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Absolute Barrier: A magical barrier that protects the user from external manipulation and attack, on every level of existence. An Absolute Barrier protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. An Absolute Barrier is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    An Absolute Barrier is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.
  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.

Sacred Program: Uriel is an angel, a fluctuation devised by Yaldabaoth to carry out her will, fashioned from stardust and a fraction of her willpower. Similar in nature to star spirits, angels are essentially magical consciousnesses, simply a soul, a halo, and nothing else. Any body they may manifest is composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by not just their own thoughts, but those of others as well. This unique composition means that angels do not interact normally with ordinary physical matter.

Of course, Uriel is no mere angel. She is an archangel, the third, created to bring salvation to the world. The Archangel of Light, Uriel has her own host of gifts, having been created to carry out a certain holy task. In fact, she is this holy task - a sacred program meant to execute a certain function, a duty she cannot stray from. This digital determinism is the root of her whole self, the source of everything she is and everything she has.

  • Fruit of Life: Like the rest of her siblings, Uriel possesses the magical organ known as a Fruit of Life, a magical core created by Yaldabaoth for her own use. For the archangels and their creator, the Fruit of Life acts as a stellar core, a mass of magic and plasma smaller and denser than a neutron star, the size of a fist. It supplies Uriel with an infinite amount of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven, along with an extremely powerful magnetic and gravitational field subject to her own control.

    Granting not only raw energy, a Fruit of Life also provides a substantial boost to computation. More than a mere mass of energy, it is a high-power, multi-dimensional processing unit that calculates and transfers information through higher dimensions. While Fruits of Life are certainly important, as the pinnacles of Heavenly magic, science, and power, losing one is no issue for any archangel, and Uriel can regenerate her Fruit of Life easily.
  • Halo: The halo of an angel is actually a complex Override Sigil, passively maintained without draining any energy. A halo has multiple functions in maintaining an angel’s existence and safety.
    • Angelic Data: A halo contains the magical information that makes up an angel’s existence (typically referred to as just “data”). Through this, an angel can regenerate from any scale of physical wounds through their halo, even complete physical destruction. As a halo is a magical construct, no amount of conventional physical harm can damage it, and even directly attacking it with magic can be difficult. If an angel’s halo is shattered, it will immediately and passively reconstruct itself; when an angel is actually killed, the halo will shatter and finally disappear.
    • Fear Not: An angel’s true nature and form is obscured by magic under normal circumstances, so an angel normally seems to be an individual of the viewer’s species, though their exact appearance is still up to them. In addition, they are normally clearly angelic, with the halo and wings representative of angels.
    • Messenger: Angels can communicate telepathically regardless of language barriers and transmit information across transdimensional distances, partly through their connection to Yesod. They can also teleport such distances and open portals to other worlds. This allows them to leave Heaven and travel across other universes.
    • Protection from Harm: A halo protects its bearer from offensive magic of all varieties, including those that seek to warp or manipulate them through other means. It is particularly effective in protecting against the corrupting influence of demons.
  • Wings: The wings of an angel are special, unique constructs formed out of magic, and are used to direct and manipulate magical energies as limbs. They can even absorb magic and other energy with ease. The wings are the most sensitive and important part of an angel’s body, and they are carefully maintained at all times.

Eagle Eye: In Heaven, there exists no being with greater eyesight than Uriel, the sharpest-sighted spirit, whose silver eyes see all. This surpasses the basic, limited physical concept of sight, so Uriel’s gaze can operate even without light, past the confines of space, and in all directions, as if she were facing all sides at once. It operates independently of her radar, but can function in sequence with it to give Uriel a perfect omnidirectional awareness.

Uriel’s vision reaches every single corner of Heaven and is so precise that she can track phenomena on the quantum scale. Her influence also spreads to all things in her sight, and her blade can cut down all things in her mind’s eye as if they stood right in front of her, striking into their soul. Uriel’s sight pierces even the soul, and so she sees into the hearts of all angels. For most, there is no way to hide the truth in one’s soul from Uriel, making lying impossible.

The truth is simple. Nothing escapes Uriel’s perception. All sins and all secrets are laid bare in the light. The sheer power of her sight is even enough to easily, instantly, and accurately judge the power and capabilities of others with a glance, potentially even giving Uriel knowledge of their abilities with nothing more than a cursory examination. These powers of perception can be used to easily analyze the combat styles of others, and then copy and capitalize on everything she’s seen.

  • Galgal: Should the power of her own sight alone prove to be not enough, Uriel can open up these ambulatory eyes within other spaces, using them to observe and track her opponents at all times. There is no feasible limit to the amount of Galgal Uriel can open up at once.
  • Spiritual Profiling: Thanks to a familiarity with the soul, Uriel can come up with a detailed and generally accurate profile of another individual’s soul and its composition just by spending time around them and analyzing their actions. It’s even more effective in combat, during which Uriel can come to conclusions on her opponent’s inner world based on their magic, how it functions, and how it’s used. This is far from foolproof and prone to error, but any profile will be refined over time, becoming more and more accurate and laying the foundation of future analysis and attack.

    Thanks to her own talents, Uriel has a disturbing knack for instantly determining the fears and weaknesses of others based on their actions and missteps. A single mistake can trigger Uriel’s intuition and give her insight as to a critical weakness in a victim’s soul, making any fight against her an extremely dangerous prospect.

Nightmare Reader: A magic that can be used to manifest the fears of a target as reality, the magic that the sadistic Uriel uses most, to torment her victims and drive them to their breaking points. It is her signature magic - Uriel is not just any ordinary Nightmare Reader, she is the Nightmare Reader, the creator of magic, which is derived from her monstrous soul and all the cruelty that lies within. For Uriel, this is a magic that manifests itself through her very existence and through her every action, with every nightmare and every fear acting as an extension of her soul. These extreme accurate replications are created using the information Uriel sees within her opponent’s souls with her unparalleled power of sight.

While anyone would feel some measure of fear when confronted with their worst nightmares, the nature of Uriel’s magic, combined with her skill in manipulation, supernaturally magnifies this fear. Within these constructs, negative futures and undesired outcomes are visible, seeming more and more real the more someone looks at them. The deeper they fall into fear, the more monstrous and powerful these nightmares become, ultimately growing so powerful that they can kill from shock alone. In Uriel’s case, her magic can compel a victim to simply will themself to death in an attempt to escape their fears, resulting in the collapse of their inner world.

Uriel can even shroud herself in her opponent’s fears, allowing them to seep into her soul so that she can best embody them and become a living nightmare. With this level of skill, even abstract fears can be manifested as conceptual curses that aim to realize them, dooming those that fear death to have it creep up on them. In Uriel’s case, fate obediently bends itself in accordance with what her prey fears most.

  • Feeding Fear: Uriel can draw upon the fear felt by her opponents and all others around her, friend or foe, to increase her own power, replenish her stamina, and heal severe wounds, feeding upon these negative emotions and using them to sustain her own existence. This is always a useful tool, but it becomes increasingly dangerous as Uriel’s victim slips deeper and deeper into complete horror, causing their anxieties to intensify the more Uriel feeds. The magic leaves opponents weaker and weaker, and can even potentially kill them, allowing Uriel to completely consume their soul.

    In Tartarus and Heaven, Feeding Fear’s power is unprecedented, providing an immense boost to Uriel’s power without necessitating the loss of a single life. The fear that those in Heaven and Tartarus live with is constant, a simple fact of existence - in fact, it may as well be a law itself. The power it grants Uriel is thus unmatched there, allowing her to easily multiply her power several times over with just a change of scenery. Of course, Tartarus is Uriel’s inner world, and she always has access to it, meaning that she can draw upon its power at any time and making Feeding Fear her ultimate trump card.
    • Hysteria Star: Using Feeding Fear to amass magical energy from victims on a massive scale, typically using Tartarus for this purpose, Uriel manifests an immense sphere made up of compounded, compressed negativity. Like a sun, it hangs over the battlefield, awakening uncontrollable panic and fear in all those touched by its light, capable of throwing entire galaxies into complete madness and chaos. If that wasn’t enough, Uriel can launch this negative mass at an opponent as if it were a bomb, leaving anything in its path to be eaten up by anxiety and dissolve into nothingness, crushed by the weight of so much fear. Alternatively, she can use Feeding Fear to consume her own Hysteria Star, greatly boosting her own capabilities and bringing herself back from the brink of death in a pinch.
  • Hunting Horror: Uriel forces the laws of nature back onto her opponent, trapping them under such restrictions such as the need to breathe, and sets a nightmare upon them. Should they give in and breathe for even a second, or look upon Uriel and her illusions, these horrors will snap onto them with unparalleled, animalistic brutality.
  • Myriad Nightmare: After using Nightmare Reader to inspire terror in her victims, Uriel can use it to manifest what they fear - that is, herself, in more and more bodies than before. These are among the strongest nightmares Uriel can summon up and can injure her opponents just as easily as she can, allowing her to butcher and completely eviscerate prey with the use of multiple bodies. While they’re highly effective tools, Uriel’s duplicates are not perfect clones, only materializations of herself manifested through the exploitation of her own signature magic.

    Like the rest of her illusions, they will become more real and gain more power the more someone focuses on them, gaining much more of both than her normal illusions. They will never become truly real or perfect, however, only deadlier. Uriel can, however, “pass” her reality between duplicates, abandoning her original form and taking control of another, which becomes the true Uriel, something useful for the disorienting and cruel tactics she favors.
  • Paranoia Agent: Uriel can use her magic to blend into her surroundings, disappearing from sight and sense, becoming impossible to properly process as present by her victims. Those she stalks will only see her in glimpses out of the corner of their eyes before she vanishes once more, causing steadily heightening paranoia.
  • Phobic Parasite: Uriel can implant parasitic fears into an opponent’s soul, manifesting them as personal illusions that prey on their host’s traumas and shortcomings. They appear only to their victim, constantly tormenting them over the course of much longer than a single fight, all while draining their life and their very will to live. An individual can host many of these fears at once, but, eventually, if not properly dealt with, the parasites will reduce them to a husk and kill them.
  • Heartbreak Trigger: One of Uriel's most powerful abilities, a spell that, in most situations, will net a certain kill in the most horrific of ways, but one that can only be used under certain conditions. Uriel must reach deep into her opponent’s soul to use this magic, and forcibly dredge up the deep, buried memories within them, to remind them how low they once were.

    Each injury and all trauma that remains recorded by their soul is materialized on Uriel's opponent at once. Even something as little as a papercut returns to split the skin, slicing even the soul, and even if the victim may have forgotten or repressed some wounds, the soul remembers unless they have completely wiped it away. While all these physical and spiritual wounds can be crippling, the real kicker is the trauma itself. Any injury associated with trauma brings with it the memories, in pristine detail, every sensation and feeling. For those who have lived hard lives, every traumatic experience seems to happen at once.

    Most opponents would die instantly just from the shock and harm of their wounds returning, but the resurgence of trauma digs it in deeper, with all but the strongest-willed buckling under the weight, driven into a suicidal despair and horror so intense that their injuries are irrelevant. After all, they simply will themselves to death.
  • Paracosm Phantasmagoria: The pinnacle of hallucinatory magic, an illusion that inverts the inner world rather than merely fool around with any of its target’s conventional senses. This draws them into their own consciousness and traps them within, a combination of an illusion and seal, allowing Uriel to peruse their memories, put them out of their misery, or throw them into Tartarus. As long as the spell is active, the victim is subject to a perfect illusion that can draw upon all their thoughts, memories, wishes, and fears to replicate the outside world.

    Uriel has complete control of the specifics; her illusions can be complex, realistic, and subtle, acting over the course of what feels like lifetimes, or nightmarish, seemingly impossible fever dreams. She can make victims relive parts of their lives, or potentially the whole thing, show other possible outcomes, create completely false scenarios, control their actions and force them to follow an unpleasant “script”, or concoct various scenes that acknowledge their unreality but subject the victim to perfectly lifelike torture anyways. She can alter their perception of time during this illusion as well, making them experience what is just moments in reality as years upon years of falsehoods.

    Even if her victim knows it’s an illusion, breaking out without outside help is so difficult that it’s nearly impossible. Magic can be barred by Uriel with ease, and she can control any magic that she lets through anyways. Analyzing the spell while under its effects is extremely challenging, and Uriel can stomp out such thoughts anyways. If her opponent does escape the illusion, they are likely to unknowingly be caught in another layer, of which there are millions in Uriel’s case.

    As these illusions are realized within the inner world of a victim, the fundamental, conceptual basis of their existence, their effects are reflected in full force on both their body and soul. While normal illusions can harm the victim through shock or suggestion, Paracosm Phantasmagoria can do so outright and can kill them with ease. All the energy needed for the illusion is derived from the victim themself, and the strain of this alone can be lethal.

Inner World Operator: The inversion of World Operator. While World Operator is the magic of world programming, Inner World Operator is instead directed inwards, focusing on programming souls and, as implied by the name, inner worlds. It is a magic no less complex than World Operator, necessitating extensive knowledge of spiritual mechanics to utilize, but in turn, grants an immense amount of power over the soul.

Uriel is by no means an expert in the proper use of spiritual surgery, instead putting it to use only in combat and torture. Though she may be rather unimpressive when it comes to ordinary operations, there are very few as good at ruining souls as she is. She lays every weakness bare, takes every opening she gets, and twists and warps the soul into something broken and unrecognizable.

  • Ego Compress: Uriel can intensify the ego pressure her soul emits, allowing it to reassert her personal reality more easily, heal faster, and prevent attempts at soul manipulation. It can also more violently counter such attempts if Uriel suddenly ramps up the pressure just as an opponent reaches inside. This will likely sever, if not completely annihilate, a portion of the invader’s consciousness, whichever bit got cut off inside. It can potentially even destroy physical things, such as limbs and weapons, if it catches them.
  • Null Operation: The ability to spiritually operate on beings without souls. Such entities aren't exactly rare, but they unsurprisingly function differently, requiring any Inner World Operator to have a specialized set of knowledge and experience if they want to be able to dissect them normally. More than a few of Uriel’s enemies and victims have lacked souls, and though it threw her off at first, she quickly devised ways to harm them just as effectively as before.

World Operator: The magic of world programming, which allows Uriel to reach into the fabric of space and time to bend reality and its laws to her will. This degree of magic allows for the strings of the universe itself to be used as a canvas for spellcasting, so that Uriel can twist even probability, quantum mechanics, and mathematics.

As an archangel, Uriel was programmed with a wealth of knowledge on the physical universe and how it functions, making her a natural World Operator. Her skills in this department have only been refined by the nature of her inner world, which has given Uriel plenty of opportunity to exercise and build upon this base.

  • Fall: As the Archangel of Light, Uriel can, with the utmost of ease, strip an angel of their halo and wings, resulting in their Fall from Heaven, into the form of a fallen angel.
  • Phase Shift: Uriel operates on surrounding space to compact, introduce, and/or remove dimensions, allowing her to vastly expand her field of movement while limiting her opponents’. Through this, Uriel can control her own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation.

    This also inhibits her opponents, as Uriel can divert their attacks to other dimensions, and she can even collapse these dimensions to shrink things down to the Planck scale. Or she could simply erase them and leave nothing behind.
  • System Administrator: Uriel’s position as an archangel allows her to easily interface with and even control the universal cloud of data, information, and angelic thoughts that is Yesod. In Heaven, Yesod connects to all computers and angels and acts as the foundation for their communications system, almost like a hive mind that all angels instinctively use to communicate and share information. It functions on a multi-dimensional scale, with higher-ranking, more secretive channels existing on different frequencies and dimensions.

    Due to her intelligence, authority, and knowledge of Yesod’s systems, Uriel has access to most of Yesod’s communication channels, and can use them to enter into and read the minds of nearly any angel in Heaven, to gather information and keep tabs on her underlings. Uriel can even move through Yesod, transmitting herself across its multiple dimensions and controlling her own dimensional structure.

    Yesod can also be used as a foundation for World Operator, as it is integrated into Heaven’s base reality and can thus be programmed to reprogram and manipulate parts of Heaven. While Uriel can use Yesod as a medium for many of her powers, she does not need it to do so and can easily manipulate similar networks and clouds in the same way.

Cassiel: Uriel’s primary weapon, a massive, blazing golden longsword over two meters long. While to the untrained eye, it may just appear to be a sword, it is in truth much more, an incarnated law, the sister blade of the law of free will that Lucifer stole from Heaven. It exists in opposition to Tabris as the law of oppression, subjugation, and domination. As large as it is, Uriel wields Cassiel skillfully and can swing it around easily with only a single hand. Its information is contained in Uriel’s soul, so even if the sword is destroyed or misplaced, Uriel can simply rematerialize it in her hand or in its sheath.

As a law, Cassiel is essentially a weaponized concept, a blade embodying the very idea of Heavenly oppression and its hierarchy. Any cut from this blade brings with it the idea of subjugation, forcing any affected opponent to their knees, to accept their place as inferior, lowering them to a position where they simply cannot oppose Uriel. They do not have the speed or strength to put up any meaningful struggle even if they can somehow move, having dropped down to what is simply a lower level of existence. Not only will they struggle to muster up even the slightest opposition, but they will have difficulty even making choices their own, compelled to follow Uriel’s orders and divulge all their secrets.

Every wound inflicted by Cassiel makes this effect more powerful, and its power increases even further to match its victim’s wills. The more a target strives and struggles for freedom and power, the harder Uriel’s law comes down on them, making it the ultimate counter for Tabris. Given Uriel’s animalistic brutality, she rarely uses this law with precision, wielding it as an instrument of destruction with which to punish her opponents, only occasionally using it to impose more specific orders.

  • Angled Edge: While it may appear to have only a single edge, Cassiel’s blade is perpetually turning to all directions, allowing it to cut along any angle and bend in seemingly impossible ways that go against any understanding of space. Thanks to a combination of her skill and this property, Uriel can make impossible turns in her attacks, snapping her blade in sudden movements to catch her opponents no matter where they dodge. Distance is irrelevant, as regardless of the range, Uriel can cut through any opponent, through all in her line of sight, and the very idea of her slashes follow her target, striking them within their soul even if their body may seem to be untouched. With focus, she can deliver a single slash that can cut through all she sees at once, showcasing the full scope of her sadism.
  • Detain: By hitting an opponent with the sheath of Cassiel, Uriel can transport them into a cell in Tartarus, breaking them down into encrypted information and instantly absorbing them, trapping them within her soul to face judgment.
  • Suppressor: Uriel usually keeps Cassiel sheathed within a highly advanced suppressor that completely inhibits its powers as a law, rendering it the equivalent of any other undrawn blade. While this may limit the power and utility at Uriel’s disposal, it does little to make her any less dangerous, as she has the strength and murderous intent to wield even this sheathed blade with masterful skill and the force to cut through her opponents as if it were just as sharp. When sheathed, Cassiel actually has no blade, as its size would make the sheath unwieldy and make it difficult to quickly draw. Its blade materializes only when Uriel has drawn it from its sheath, but Uriel can cut opponents with the blade before she even draws it thanks to her monstrous skill. As the sheath was built for only Uriel’s use, only she can unsheathe a law from it, and it can be used to forcibly lock down other laws by sheathing them inside of it.

Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven. Dedicated to controlling the totality of one’s being and using it in its entirety in combat, Logos is an instinctive fallback for angels, who have its foundation programmed into them. Logos works by clearing the user’s mind, sweeping away their emotions and identity for a time so that they can better focus on combat, making it difficult for angels to form stable identities and properly process emotions. As they generally lack any strong identities or emotions by default, angels are incredibly well-suited to the use of Logos.

With this supernatural concentration and the powerful will behind it, Logos revolves around transcending physical attacks and instead relying on pure magical attacks. The user simply wills that their target is struck, and they are, by an instantaneous force with no physical component. These cannot be responded to by normal means, instead requiring magical defenses and accurate predictions to counter them. In combat, a user utilizes both physical and pure magic, so an opponent must defend themselves on both a physical and magical level at once.

Among all those who make use of Logos, Uriel is one of the most skilled, excelling specifically in one-on-one combat as a master duelist. While skilled in hand-to-hand combat, she greatly prefers and specializes in swordsmanship, applying Logos to all of her sword techniques and other magical abilities and weaving them into combat with masterful skill. Her style is somewhat unconventional, but no less effective given her practical experience.

  • Aeon: A meditation art used by angelic leaders for the sake of observing and guiding large groups of angels, particularly during battles. By concentrating and entering a meditative state, Uriel can cast her awareness across a cosmic distance, even into other realms, observing events so accurately it’s as if she’s actually there. On account of her rather bloodthirsty, violent personality, Uriel struggles to utilize Aeon to observe and direct forces while she’s in a fight herself.
  • Eight Ends: A technique that focuses on disabling an opponent’s senses to leave them helpless, channeled through Uriel’s attacks. The senses it deactivates are not limited to the five senses of the body, and include a target’s self-awareness, memories, and even their consciousness itself. As agents rely on magical sensing and their own thoughts more than their conventional five senses, a magic limited to these things would be useless, so Eight Ends targets the foundation of things and disables them as well.

    The deactivation of all an opponent’s senses leads to a comatose state that leaves them incapable of acting or thinking, though agents with powerful defenses can resist these effects, and those with highly developed souls and enough power can act unconsciously in such a state, relying on muscle memory and instinct alone. Few opponents are competent like this. The true power of Eight Ends does not aim to deactivate senses, however, but to destroy them, ultimately seeking to destroy an opponent by completely erasing their consciousness and sense of self.
  • Kinesis Circuit: A defensive technique popular among angels, which Uriel can use to transmit the energy of any attack directed at her through her soul and back to the sender with 100% efficiency. Doing so requires perfect precision and subtlety, and the technique can be thrown off entirely by the slightest miscalculation, allowing damage to slip through. It is also vulnerable to more subtle and abstract forms of attack, such as Inner World Operation.
  • Natural Reasoning: A deep understanding of Logos’ functions and a sense for its use, developed over the course of many years of experience. Thanks to this knowledge, Uriel can accurately predict how opponents will use it and react appropriately, even when it’s exercised on a massive scale and in huge quantities. Thanks to Luminous Fist, Uriel actually does so reflexively.
  • Luminous Fist: The existence of those who have truly mastered Logos and reached a level that not even Yaldabaoth reached in life - the transcendence of thought and action. At this level, Uriel does not stand on the level of other, lesser martial artists or agents, but stands above, with a pure, thoughtless consciousness that cannot be clouded by indecision, fear, or confusion. It is not something that has to be activated and automatically comes into play once she starts fighting.

    In combat, Uriel has no need for conscious thought or intentions as not just their body, but all of their existence, acts on their supernatural instinct. As opposed to thinking out her movements, Uriel subconsciously takes in all of her opponent’s actions and unconsciously reacts. This allows her to easily intuit the perfect way to dodge every attack and how to respond. At this level, thoughts are only an accessory to martial arts, and are unnecessary to show the full extent of one’s skill.

    Though this state can be described as “thoughtless”, Uriel is still thinking while using the ability, just extremely quickly and without being disturbed by any mental defilement. She remains fully capable of analyzing opponents and their abilities, processing large amounts of information, and performing complex calculations. These things actually become even easier than before due to her absolute unconscious focus. However, it does not make her consciousness superfluous, and can potentially be disturbed by a strong enough attack on her mind. Of course, this is very difficult due to Uriel’s powerful magical protections and willpower.

Tartarus: Uriel’s inner world, a world unlike most, as it does not need Uriel’s presence to maintain it any longer. This is because it has been given a more permanent, solid structure by Heavenly technology, and it serves Heaven’s purposes as its highest security prison, a top-secret level that exists as its own dimension, connected to Heaven and appearing within it at times. It is a world born from the same ideals as Cassiel, a world of oppression and subjugation where Heaven’s opponents are crushed and ground to dust.

For the sake of practicality, Tartarus’ size has been limited, pulled in to encompass an area around the size of a fairly large planet. It is a gargantuan space station of magical machinery separated with space and time, outfitted with its own planetary halo and Yesod network. These things can easily connect to Heaven’s when necessary, and they - along with the entirety of Tartarus - are under Uriel’s complete control. Its Yesod network contains stores of information on all of Tartarus’ prisoners, on top of on many other subjects of varying relevance to Tartarus’ function as a jail.

At the core of Tartarus lies a massive Hysteria Star, the original and the center of Uriel’s soul, which keeps its prisoners and any intruders in a constant state of anxious panic. This Hysteria Star also serves as the shell of Tartarus’ greatest prison. In Tartarus, the cells are not physical, but abstract spaces. Prisoners are trapped inside divisions in Yesod, forced into a new form as encrypted information and left to suffer as their inner worlds are inverted and their worst nightmares brought to reality in their sealed slumber. In their seals, these prisoners will see whatever Uriel and her underlings desire, suffering through agonizing illusions meant to break their spirits.

As it is her inner world, Uriel’s perception stretches across all of Tartarus, reaching every corner, every cell, and every scrap of Yesod. There are no secrets here, and there is no escape from Uriel’s eyes. Thousands of angels, all of the highest caliber, staff the station, acting as doctors, guards, researchers, and torturers. It is common to see high-ranking members of the Shepherds or Angelic Intelligence here, and it also acts as Uriel’s seat of power. Its corridors are labyrinthine, each resembling the last. While Uriel is not always present in Tartarus, she is always aware of everything going on within, and she can appear anywhere inside in an instant. Not even the slightest of changes escape her notice, and as a result, none have ever escaped Tartarus. It is just as much a tomb as it is a prison.

To fulfill her role, Uriel can control Tartarus however she pleases, manipulating its structure and laws to keep prisoners in and intruders out - or, if they do get inside, to make sure they die there. Tartarus is filled with countless traps, with illusionary rooms that drag victims back to their cells while they think they have escaped, rooms that seemingly loop infinitely, rooms where “direction” doesn’t exist, and rooms in which time is at a perpetual standstill. Transportation techniques such as teleportation are only possible for those with clearance, and every movement subjects prisoners to agony and terror, so great that they may simply keel over, dead.

Every aspect of Tartarus is under Uriel’s control, and it is her greatest weapon. Its technology and functions can be utilized by other high-ranking angels, but none have as masterful control over it as Uriel, who can do essentially anything she wants.

Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

  • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.


Start a Discussion Discussions about Uriel (Starcross)

  • Uriel vs Uriel

    3 messages
    • I believe Starcross Uriel should take this. Her attacks and abilities seem a lot more varied and deadlier than Bastard's Uriel. She will...
    • Bastard Uriel does have potential Mid-Godly regeneration.
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