|“||There's no getting out of here. There's no escape. And there will be no reprieve. You can't hide anything from me. Not your thoughts. Not your fears. Not your friends. And certainly not yourselves.||„|
Uriel, the Archangel of Light, is the third of the archangels and the younger twin to Abaddon, the Archangel of War. She was created with the singular purpose of acting as a weapon to enforce Heaven's draconian laws, and is thus the leader of the Shepherds, Heaven's police force, as well as its intelligence agency and prison systems. Unfathomably cruel in nature, Uriel is feared across both Heaven and Hell, and as the original Nightmare Reader, she thrives on this fear.
Uriel is the third archangel, formed from Yaldabaoth's magic and will, and instilled with the power of a dying star. She was created with a single purpose, to be a weapon that would enforce the laws formulated by her mother and eldest sister, to come down on any angel who turned their back on Heaven with harsh punishments, and to watch over all of Heaven with her keen eyes.
As with her siblings, at this stage, Uriel was essentially a newborn, lacking any developed emotions or desires that were really her own. She lived only to enforce the law, and went about doing so robotically, setting up Heaven’s policing system and cooperating with her sisters to ensure Heaven’s status quo would never be threatened. She was given more direction than some of her younger sisters, and treated strictly and harshly by Yaldabaoth in the same manner that she was expected to treat those beneath her when they failed her or turned against her.
Learning from example, Uriel turned this cruel treatment against those beneath her, becoming increasingly harsh and unforgiving over time, as Yaldabaoth praised her for her improvements. This praise went to her head, and Uriel, who had always thought that the punishments she gave had been just, believed this with a greater and greater conviction. The cruelty she subjected her victims to was righteous and just, as her mother, the highest good in the world, had encouraged it, so why hold back?
When Heaven went to war, though Uriel was meant to remain in Heaven watching over internal affairs, her desire to be useful as a weapon drove her to participate in many battles, as many as Abaddon. She was able to exploit her sight to observe Heaven even in the midst of combat, and so little escaped her notice. Over the course of these gruesome battles and her actions back home, Uriel’s dedication to her own cruelty grew into genuine sadism, for why wouldn’t she find glee in killing and torturing the unjust?
For Uriel, life was simple, and always has been. All there is to do in her life is oversee the hunt for lawbreakers, something that she has excelled at, taking many steps on her own even after Yaldabaoth’s withdrawal. The duty she had as a weapon was all there was for Uriel, and in Yaldabaoth’s absence she simply turned herself over to Mastema, expecting to be wielded just as efficiently, if not more. Under Mastema’s direct control, Uriel was responsible for the creation of Angelic Intelligence, and oversees it as the leader of all Shepherds. She also discovered the true nature of her own inner world, Tartarus, and began to use it as a high-security prison for the worst of Heaven’s opponents. This was encouraged by Mastema, and so Tartarus grew in scope, becoming a pocket dimension that transcended even Uriel, an inner world that completely grew out of her.
When Lucifer launched her rebellion, Uriel blamed herself for letting such a dangerous angel escape harsher punishment, and pushed herself to her limits in opposition to her, fighting her on several occasions, winning some and losing others. Much to her own shame, she lost their final battle, and the one to ultimately defeat Lucifer was not herself, but Abaddon, cleaning up after her mess. Ashamed, Uriel threw herself at self-improvement when the idea was brought up by Mastema, obsessively aiming to better herself and jumping into combat whenever possible. These experiences quickly gave her more practical experience in combat than any other archangel, becoming a masterful duelist.
Lucifer was sealed deep within Tartarus by Mastema, in a seal far too complex for Uriel to understand, but it was Uriel’s duty to make sure she would never break out all the same. She did what she could to push through the seal and torture Lucifer whenever she could, subjecting her to horrific nightmares and torturous illusions day after day, entertaining herself with such petty vengeance, while patiently fantasizing about the day that she’d finally escape. The day Uriel could finally show her how much she’s improved. The day Uriel could finally correct her mistake and kill the King of Demons.
To most, Uriel is a towering figure that radiates divine light and authority, standing over six feet tall to make her authority and confidence clear. She's somewhat slender in build, almost lanky, but this shouldn't be taken to mean that she's lacking in muscle, it's just that it's subtly defined and obscured by her clothing. Uriel's arms and back are particularly toned, the result of millennia spent fighting in Heaven's name, along with more than a bit of training. Her skin is a warm brown in color, seemingly tinged with a slight aura of gold that illuminates Uriel's every movement, and while she may be covered in scars, these are all covered by her clothing, with her face remaining spotless and perpetually unharmed. She swears that's the case, at least. You have no proof that her face has been injured before.
Uriel's hair is coarse and straight, colored a dark, bloody red, with her sidelocks left to fall over her shoulders. Choppy bangs are parted to the left, and her hair hangs only a bit lower than her shoulders, glittering a more vibrant shade in bright light. These bangs frame Uriel's eyes, which are an intense slate grey, opened wide in constant vigilance. Her mouth is filled with the razor-sharp teeth of a brutal, animalistic predator, and can open up terrifyingly wide, much wider than she be possible given the shape of her face. Similarly, her hands are scaled like the feet of a bird of prey, equipped with long, dangerously curved claws painted a gold that reddens at the tip. Uriel only has three fingers, with a hallux talon as a thumb. Her feet aren't the same by default, besides the claws, though they can transform into raptor feet if she so pleases. Something that only serves to deepen this similarity is Uriel's massive, powerful golden wings, in which silver eyes hide between the feathers all over, always watching. Her distinctive radiant halo has a slight red tint, and is one of the brightest among all the archangels.
Unsurprisingly for an angel, Uriel has a limited wardrobe, only really wearing two separate outfits for separate occasions. For formal events in Heaven, such as meetings and ceremonies, she wears a more traditional black tabard, with Heaven's insignia emblazoned over the front in gold, and long, wide, loose black sleeves. Over this, she wears an open, sleeveless white coat that's ornamented in a subtle gold. This formal wear is wrapped up with a simple pair of black pants. While Uriel has no problems with this outfit, her favored wear is her slightly modified Shepherd uniform, which she wears while "on the job". To start, she wears a white blazer, resembling a military coat, decorated in gold and ornamented with several badges. On the back is Heaven's insignia, and on the right shoulder, the symbol for the Shepherds. The jacket won't last long in a serious fight, and underneath, Uriel wears a red, short-sleeved dress shirt with a black necktie. She covers her wrists and parts of her hands with tightly wrapped bandages, concealing where her arms become scaled hands. Uriel's uniform is touched off by plain, serviceable white pants with a black belt, to which the sheath for her law is connected, and a pair of tall military boots.
Of course, as an angel, this is only a facade, and her true form is something altogether more monstrous and unfathomable. Rather than some tall human, the truest Uriel can only be described as a serpentine shape burning a searing hole in space, radiating heat and light, with only a dangling tail in place of legs. She can grow many pairs of arms at once, each bony and almost exoskeletal, while her featureless, smooth face impossibly turns to meet all directions at once, with her halo hovering right above. Three pairs of branching golden wings flank her, and her blindingly bright body is covered all over by glaring eyes. At the same time, three intersecting rings, looking kind of like larger halos, rotate around her in different directions, and the law that she wields shows its true form, a distortion in space that is turning at all angles and blazing as if set alight.
Moreso than anything else, what Uriel values and prides herself on is absolute, unflinching loyalty. As a weapon, she carries out Heaven's will without the slightest hesitation or complaint, devoting her entire life to being the blade she was created to be. All across Heaven, she is regarded with equal adoration and fear by angels, who witness the kindness with which she treats the righteous and only hear of the cruelty with which she treats lawbreakers. Truthfully, Uriel is a monstrous sadist who exploits her high position to enact atrocities on a grand scale, but never without purpose, working in Heaven’s best interests and obeying her orders to the letter. So long as it does not cause trouble for Heaven, there is no torment too vile for its opponents and nothing wrong in enjoying these tortures. Her duty is all the fulfillment she needs, and her life as a weapon is the only reality she will ever face - so she may as well enjoy it. A sword will only ever be a sword, and will only ever kill. That's the way it is.
To the righteous angels, Uriel is friendly, loving, and at times even doting, speaking to them with a casual familiarity, luring many into dropping their guards and making the mistake of trusting her. She’s just really approachable, thanks to her strangely informal, and often even crude mannerisms, a rarity among the archangels. Widely known to be exceptionally foul-mouthed, Uriel speaks roughly and bluntly, peppering her speech with curses, strange innuendo, and gruesome metaphors. In addition, she's constantly smirking, and radiates a cheery optimism. These unusual traits of hers have attracted quite a lot of fans among her subordinates, many of whom are suicidally loyal to her. This isn't a front, or anything - she really does adore pure-hearted and well-behaved angels, the members of her flock, the sheep she must herd and protect. However, it is rather easy to lose this adoration, and Uriel is quick to view angels guilty of repeated incompetency and/or stupidity as expendable liabilities. And with those she views as scum, Uriel is quick to flip from one extreme to another - from a crude but kind superior to a terrifying, sadistic monster who wants only to extract pain from her victims.
Vigilant to a fault, Uriel is constantly on the lookout for troublemakers and is quick to suspect even well-behaved angels when they act irregularly, acting immediately to punish such behavior. Her view of reality, and of all life, is incredibly black and white, dividing all people into two categories - good, loyal angels, or complete and utter trash no different from feral animals. With the latter group, Uriel reveals the nastiest, most infamous side of her personality - her sadism. Such bastard animals and lawbreakers are immediately subject to horrific torture and punishment in Uriel's presence, meant at best to 'rehabilitate' them, and at worst, drive them into suicidal insanity, providing plenty of pain and fear for her to exploit using her inner world. Even worse treatment is reserved for demons and those that Uriel suspects or finds to be harboring secrets. As far as she's concerned, cruelty is just when executed against the animals and traitors that infest the world, vital to the true nature of the Reaping. She indulges her omnipresent sadistic urges freely and shamelessly, and it is so central to who she is that it colors her perception of the entire world. There are only those who deserve pain, and those who don't. And everyone deserves at least a little pain - besides Mastema and Raphael, at least.
Headstrong, brash, and reckless regardless of the circumstance, Uriel is prone to banter in fights, screwing with her opponents and exploiting what is usually an absolute advantage to extend their suffering. She finds that fighting is the truest pleasure of all, the ultimate fulfillment of her duty as a weapon, the chance to hurt others while simultaneously incurring risk something that leaves her breathless. But, just as her own underlings are devoted to her, Uriel is suicidally loyal to Mastema and her Heaven. She is an efficient worker, and though she may hate bureaucratic work, does it without complaint. As much as she enjoys indulging her cruelty, Uriel never does so when it goes against her duty, as her own desires are transient and wholly unimportant compared to the infinitely vast and timeless Heaven. All the same, she struggles with her impulses, and often slips into violent, uncontrollable rages, an imprecise weapon that often causes trouble for Mastema. She understands that this makes her similar to the animals she compares her opponents to, and often uses similar metaphors to refer to herself, just of the more flattering variety.
Though arrogant and, at times, self-obsessed and unbearably self-righteous, Uriel knows that, at the end of the day, she is only a weapon, and nothing more. A weapon prone to failure, even. Her self-sacrificing nature stems from this origin, and she encourages the same approach in all her subordinates. After all, like her, they are nothing more than weapons. She has little interest in anything that does not fulfill a purpose to Heaven - she was made to oversee, torture, and kill, and that's all that matters to her. All she wants is to be wielded efficiently and lethally before she is ultimately discarded, finally earning the chance to rest after a long life of service. Mastema's desired future is a blissful one for her, and she dreams of the day when she can finally die.
She has a specific end in mind, too. Uriel wants to die executing one of Heaven's highest values. Sacrifice - the death of a great hero, a martyr, a saint. More than anything else, the chance to die in glorious combat with some worthy foe, dragging them down with her, and dying alongside them... she hopes that such a death would finally complete the Reaping, allowing her to be the one to finally earn Heaven its salvation, redeeming herself for her failure against Lucifer. And Lucifer, Lucifer, Lucifer... that's the worthy foe Uriel wants to die killing, proving her worth as a weapon, and making the world a better place.
One of Uriel's least favorite people in the world. Uriel had once been quite fond of her younger sister, finding her meekness endearing, and as Jophiel began to grow, Uriel found much to appreciate and respect in her ambition and penchant for hard work. Sure, Uriel may have picked on and even bullied her but, to Uriel, this was harmless. It was equal parts simple sibling ribbing and a necessary service to ensure Jophiel wouldn't repeat her failures, and thus would grow and grow. Never had the simple possibility that she had gone too far and genuinely hurt Jophiel crossed her mind, but even if it had, Uriel wouldn't have seen that as anything wrong. Sympathy isn't something that comes easily to Uriel, not even for her sisters. Of course, things between them would only get worse.
Lucifer, Lucifer, Lucifer... Uriel may hate quite a lot of people for desecrating and forsaking Heaven, but she despises Lucifer on an entirely different level, in an entirely different way. To Uriel, Lucifer is a person of great significance, a very personal enemy she loathes above all others. It's not just because Lucifer gave up a promising future as a loyal, empty-headed but industrious angel, though this does infuriate Uriel, who deeply adores each and every loyal, empty-headed little idiot of an angel. It's because Lucifer almost succeeded, and in the process, defeated Uriel several times over and nearly killed her more than once. And in doing so, Lucifer set an example for angels of the future to follow, even Uriel's own sister, Jophiel, and has thus only made Uriel's life harder. This makes Lucifer no ordinary troublemaker, and much more than just another enemy. Lucifer is Uriel's obsession, her nemesis, and surely the conflict between them is the product of destiny, one final test for Uriel to undertake before she can reach paradise.
This disgusts Uriel, as does the fact that she enjoyed the time she spent with Lucifer. The moments they shared after that first were full of bloodshed, and no amount of loyalty and self-loathing could stop Uriel from reveling it and relishing more and more opportunities to fight against Lucifer. Hurting people is her jurisdiction, and she enjoys it as she should, but with Lucifer, it was about more than pain. It was a conversation, a rivalry that stretched beyond the blows they exchanged with their sister swords, and Uriel misses it more than anything. Worst of all, there are things in Lucifer that Uriel likes, and even worse, that she sometimes respects. What she sees in Lucifer is a perversion of the Heavenly ideal, someone who is sometimes ditzy and reckless, but who compensates with a burning ambition and passion. It's wrong, it's disgusting, and it's unnatural. And Uriel couldn't get enough of it. She enjoyed every moment with Lucifer, and the memories of the fights she had with her are among the sharpest and most meaningful in Uriel's entire life.
Now, unfortunately, Lucifer can't really fight back. She was defeated and declawed, not by Uriel, but by Abaddon, an achievement that Uriel envies. But it's not like this is bad. Just worse. After all, when Lucifer clung to life stubbornly, even at the feet of Death herself, she was turned over to Uriel, for punishment. It may not be in a fight, but Uriel's gotten to communicate quite a lot to her this way, and Lucifer, trapped in her inner world with her soul exposed, has no choice but to humor her. She's avenged her many previous losses in the form of torture, unending torture, subjecting Lucifer to her every fear many times over, to break her, because Uriel still, more than anything, despises her, and the fact that there are things she is perhaps attracted to in her personality only intensifies this feeling. The only thing Lucifer deserves is fear and pain and suffering and death, and Uriel has strived to make sure that that's all she knows. And Uriel likes to think that she's suceeded - that she's taken a step towards breaking Lucifer, forever. But Uriel knows Lucifer's not at her breaking point, not yet.And that's how she likes it. That's how she wants it. After all, if, when Lucifer manages to rip herself out of her prison, she is too weak to fight, there won't be anything notable about her anymore. But if she pries herself out, ready to keep on fighting, ready to retaliate against Uriel for what she's done, then Uriel's life can be great again. Then Uriel can truly live again. So Uriel awaits her return, taunting and tormenting Lucifer at every opportunity, waiting for the day that she can taste the truest adrenaline one last time. And it will be the last time. After her last defeat, Uriel has worked harder than ever before, in all of her life, to prepare for that fight, and she's fantasized about it more times than she count. She's ready, and if Lucifer thinks it'll be anything like last time, she'll have another thing coming. And, in her victory, Uriel hopes with all her heart that she will complete the Reaping and redeem herself, that the death of Heaven's greatest foe will be enough to earn the flock's return to paradise. Even if she dies in the process, so long as she can drag Lucifer down with her, everything would be worth it. And... maybe, just maybe... it wouldn't be so bad to die alongside Lucifer, of all people.
A relationship that is, to say the least, difficult to describe. Around Mastema, the normally eccentric, crude, and talkative Uriel becomes awkward, reverent, and polite. It's not something she can really control - Uriel simply respects her eldest sister that much, and with Heaven's hierarchy controlling her, she agonizes over appearances, doing her best to treat someone who is simply her superior just as she deserves. Uriel just seems to be programmed to awkwardly stumble over all her words around Mastema, to prostrate herself and constantly offer her services, her loyalty. But that's only natural. Mastema knows best and is best. And, of course, Uriel loves and respects her like no one else - Mastema is her oldest sister, after all, and Uriel fondly remembers the days when Mastema ruffled her hair and told her she was doing a good job.
Uriel's younger sister and, without a doubt, her best friend in the world. (Work in progress.)
Powers and Statistics
Tier: At least 3-C, possibly 3-B. 3-B with Feeding Fear and Hysteria Star. High 3-A with Cassiel
Powers and Abilities:
Genius Intelligence, Master Martial Artist and Swordswoman, Cosmic Awareness, Instinctive Reaction, Causality Manipulation, Conceptual Manipulation (Type 4; Uriel's attacks damage opponents on not just a physical level, but a conceptual one as well, and she can control and reprogram inner worlds), Curse Manipulation, Death Manipulation, Dream Manipulation, Fate Manipulation (Her magic affects fate, causing the worst outcomes to materialize for her victims), Fear Manipulation (Can induce fear, panic, and anxiety on a galactic scale and constantly intensify these feelings in her opponents to the point of causing death), Fire Manipulation, Gravity Manipulation (Uriel has her own immensely powerful gravitational field, which she can control), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Illusion Manipulation (Can create perfect illusions and even use the most powerful form of illusion, Paracosm Phantasmagoria, which inverts the inner world of a victim to trap them within), Information Manipulation and Analysis (She can easily analyze others with a glance thanks to her Eagle Eye), Law Manipulation (Uriel can affect, alter, and destroy laws, even Tabris, and she wields her own), Light Manipulation, Magnetism Manipulation (Uriel has her own immensely powerful magnetic field, which she can control), Mathematics Manipulation (Uriel can alter mathematics and how math affects the world through World Operation), Mind Manipulation, Pain Manipulation (Her attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally, often very disproportionately, thanks to Uriel's sadistic nature), Perception Manipulation (With Eight Ends, Uriel can nullify and erase senses), Physics Manipulation (Uriel can alter and control the laws of physics), Pocket Reality Manipulation (She can materialize and control her inner world as a pocket dimension), Probability Manipulation, Quantum Manipulation, Size Manipulation (Uriel can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Sleep Manipulation, Soul Manipulation (All her attacks, physical or magical, affect the soul just as they do the body, and through Inner World Operation, she can control and reprogram souls, even inner worlds), Spatial Manipulation, Time Manipulation, Absorption (Angels can use their wings to absorb magic and energy, and she can energize and heal herself by absorbing the fear and negative emotions of others), Attack Reflection (Uriel can redirect the force of attacks used against her, turning her opponents' strength against them), Clairvoyance, Danmaku, Dimensional Travel, Duplication, Incorporeality/Intangibility (Immaterial; Uriel is made out of magic and is immune to conventional physical harm), Invisibility, Portal Creation, Power Mimicry (Can analyze and copy the combat styles of others), Power Modification (Inner World Operators can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself), Power Nullification (Can negate the abilities of others with Cassiel, weakening them and forcing them onto a lower level of existence, and her inner world cuts off all attempts at escape, rendering teleportation and other transdimensional attempts at movement useless. Paracosm Phantasmagoria can also prevent the use of magic. Inside inner worlds, ego pressure takes reality pressure's place, fighting against and eventually reversing the effects of opposing magic), Limited Precognition (Thanks to her own exceptional instincts and experience with Logos, Uriel can react to billions of attacks delivered through its use before any of them happen), Sealing (She can seal others within her inner world as information, or in their own inner worlds by inverting their souls), Shapeshifting, Statistics Amplification (By using Feeding Fear to draw energy from Tartarus, Uriel can multiply her own power several times over), Summoning, Telekinesis, Telepathy, Teleportation, Transmutation (Uriel can transform others into encrypted sets of information, leaving them helpless), Immortality (Types 1 and 3), Regeneration (Mid-Godly; can regenerate from just her inner world, the abstract, conceptual basis of her soul)
Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic; Uriel's senses are unmatched among angels and the best in Heaven, better even than Raphael, who can follow movements on a smaller than Planck scale from across galactic distances, as if they were happening right in front of her at a normal size), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for angels), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (An Absolute Barrier automatically adapts to attacks to become more resistant. In addition, Mutation programs run in the background of Uriel's soul, causing beneficial mutations in her attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even absolute barriers, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Uriel is typically in a light ego trance by default, boosting all of her abilities for as long as the state lasts, even moreso during particularly intense moments, when she acts in a manner true to her inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Absolute Barriers protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)
Attack Potency: At least Galaxy level+ (Comparable to her fellow archangels - Abaddon, Jophiel, Raphael, and Sariel. Superior to Gabriel and a recently unsealed Lucifer, who are themselves much stronger than the likes of Beelzebub and Logos), possibly Multi-Galaxy level (To reach Uriel's level of power, Lucifer had to use Judecca Rex, multiplying her power several times over. Uriel could also potentially destroy the entirety of Tartarus' physical structure, when someone on Logos' level would struggle to cause damage visible from its surface). Multi-Galaxy level with Feeding Fear (Boosts Uriel's power significantly, multiplying it several times over thanks to her link to Tartarus, ultimately putting her on Mastema's level of power, although still a bit weaker) and Hysteria Star (One of Uriel's Hysteria Stars carries similar power to a Feeding Fear boost when thrown, and even more when she's boosted by Feeding Fear already). High Universe level with Cassiel (While not as strong as Yaldabaoth's Sefirot, Cassiel is on a similar level of power due to its status as a natural law, though its effects are more hax than straightforwardly destructive).
Speed: Massively FTL+ (Faster than Abaddon, Jophiel, and Sariel, and slower only than Raphael, though her attacks, especially her quick draw with Cassiel, are quite a bit faster than any of theirs normally, crossing galactic distances nearly instantly. Even when she's playing around, Beelzebub can't track her movements with the Goetic Eye, which slows her perception of time to 25%), higher with Feeding Fear (Multiplies her speed several times over).
Striking Strength: At least Galactic Class+, possibly Multi-Galactic (Can casually beat around Lucifer with a sheathed Cassiel and match her strength when she's using Judecca Rex). Multi-Galactic with Feeding Fear. High Universal with Cassiel
Durability: At least Galaxy level+, possibly Multi-Galaxy level (Can tank blows from Lucifer and survive extensive punishment from her while in Judecca Rex). Multi-Galaxy level with Feeding Fear.
Stamina: Limitless. Due to her Fruit of Life, Uriel is supplied with what is an infinite source of magical energy, allowing her to fight indefinitely, though her stamina may suffer if her soul is extremely badly wounded, though this is something that is extremely difficult to accomplish. Thanks to her immense willpower and slavish devotion to Heaven, Uriel is incredibly hard to put down, showing the will and endurance to fight on for long stretches of time, even as she is badly injured by Lucifer again and again, taking blows that would've been lethal for nearly anyone else without much issue.
Range: Standard melee range with normal melee attacks, Several meters with Cassiel (Cassiel is a massive sword over two meters long, longer than Uriel is tall). Universal (Uriel can magically attack any point in Heaven from anywhere else in Heaven, even manipulating Yesod across such distances, and she can easily obliterate galaxies and cover intergalactic distances with her attacks) to Interdimensional with magic (Uriel can reach into other universes, interacting with and attacking things inside them without leaving Heaven, and she can also telepathically communicate or teleport such distances. She can also control Tartarus no matter where she goes).
Standard Equipment: Her law, Cassiel.
Intelligence: Extraordinary Genius. Like the rest of the archangels, Uriel is a terrifyingly competent and intelligent individual gifted with the ability to surpass any other from the first moment of her life. Left in charge of the Shepherds, Heaven's police forces, Uriel excels at perception, observation, and analysis, her greatest areas of skill, with her eyesight being so absolute and so powerful that she can cast her awareness across all of Heaven at once, peering into even the souls of angels to see their secrets. The knowledge she gains through this is put to good use in her work, with few lawbreakers escaping instant and brutal punishment, and she uses it extremely effectively in combat. Such an understanding of psychology makes Uriel an incredibly dangerous opponent who makes good use of her analytical skills to psychologically dissect, manipulate, and attack whoever is unfortunate enough to face her, pairing this with her mastery over illusionary magic to crush their minds, souls, and willpower, rendering them incapable of fighting back in the slightest. Even without these skills, however, Uriel is an exceptional duelist with an unconventional combat style, using Logos in an unusual but practical manner to disorient and annihilate anyone who faces her. While she may lack precision, she fights with a trademark animalistic brutality, easily overpowering and overwhelming opponents thanks to her experience, sheer force, and adaptability. Compared to her more skilled siblings, she may lack in technical ability, but in practice, Uriel is a match for the best of them, and can match and outperform even Lucifer, Hell's greatest duelist, in single combat.
Weaknesses: Uriel is arrogant and sadistic, and may take it easy on an opponent just to drag out their suffering as punishment for their sins. With most opponents, she is unlikely to get serious off the bat and will keep Cassiel sheathed, unless her Eagle Eye helps her realize they present an actual threat. Feeding Fear's use is generally reserved as a trump card, or to "skip the foreplay" with other amplifiers, as Uriel likes to use it to destroy the hopes of opponents by turning things around at what should've been the end.
Standard Tactics: Nothing if not sadistic, Uriel is the sort of person to toy with her prey, using a sheathed Cassiel and a casual approach to torture enemies that she's deemed helpless. Uriel is not a stupid person, however, and with the immense perceptive power granted by her Eagle Eye, she can quickly determine who presents a potential threat and who does not. Against these actual issues, Uriel is crueler than ever, using her keen sight to pick out gaps in their styles and target vulnerable parts of their soul to cause critical damage and dredge up traumatic memories. Her killing power is complemented by her unrivaled use of illusions, using them to distract, weaken, and overwhelm foes, along with her subjugating law, disabling them if possible. With more stubborn prey, Uriel is sure to attempt to open up their soul enough to use Heartbreak Trigger, followed up by Traumatic Aggravation, and in the event that she is actually critically injured herself, she will use Feeding Fear to heal, gaining a massive boost in the process. She is unlikely to use Feeding Fear instantly unless her sight deems it necessary, instead preferring to keep it as a trump card; one last hope-dashing technique.
Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.
- Absolute Barrier: A magical barrier that protects the user from external manipulation and attack, on every level of existence. An Absolute Barrier protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.
It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. An Absolute Barrier is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.
An Absolute Barrier is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.
- Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.
Sacred Program: Uriel is an angel, a fluctuation devised by Yaldabaoth to carry out her will, fashioned from stardust and a fraction of her willpower. Similar in nature to star spirits, angels are essentially magical consciousnesses, simply a soul, a halo, and nothing else. Any body they may manifest is composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by not just their own thoughts, but those of others as well. This unique composition means that angels do not interact normally with ordinary physical matter.
Of course, Uriel is no mere angel. She is an archangel, the third, created to bring salvation to the world. The Archangel of Light, Uriel has her own host of gifts, having been created to carry out a certain holy task. In fact, she is this holy task - a sacred program meant to execute a certain function, a duty she cannot stray from. This digital determinism is the root of her whole self, the source of everything she is and everything she has.
- Fruit of Life: Like the rest of her siblings, Uriel possesses the magical organ known as a Fruit of Life, a magical core created by Yaldabaoth for her own use. For the archangels and their creator, the Fruit of Life acts as a stellar core, a mass of magic and plasma smaller and denser than a neutron star, the size of a fist. It supplies Uriel with an infinite amount of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven, along with an extremely powerful magnetic and gravitational field subject to her own control.
Granting not only raw energy, a Fruit of Life also provides a substantial boost to computation. More than a mere mass of energy, it is a high-power, multi-dimensional processing unit that calculates and transfers information through higher dimensions. While Fruits of Life are certainly important, as the pinnacles of Heavenly magic, science, and power, losing one is no issue for any archangel, and Uriel can regenerate her Fruit of Life easily.
- Halo: The halo of an angel is actually a complex Override Sigil, passively maintained without draining any energy. A halo has multiple functions in maintaining an angel’s existence and safety.
- Angelic Data: A halo contains the magical information that makes up an angel’s existence (typically referred to as just “data”). Through this, an angel can regenerate from any scale of physical wounds through their halo, even complete physical destruction. As a halo is a magical construct, no amount of conventional physical harm can damage it, and even directly attacking it with magic can be difficult. If an angel’s halo is shattered, it will immediately and passively reconstruct itself; when an angel is actually killed, the halo will shatter and finally disappear.
- Fear Not: An angel’s true nature and form is obscured by magic under normal circumstances, so an angel normally seems to be an individual of the viewer’s species, though their exact appearance is still up to them. In addition, they are normally clearly angelic, with the halo and wings representative of angels.
- Messenger: Angels can communicate telepathically regardless of language barriers and transmit information across transdimensional distances, partly through their connection to Yesod. They can also teleport such distances and open portals to other worlds. This allows them to leave Heaven and travel across other universes.
- Protection from Harm: A halo protects its bearer from offensive magic of all varieties, including those that seek to warp or manipulate them through other means. It is particularly effective in protecting against the corrupting influence of demons.
- Wings: The wings of an angel are special, unique constructs formed out of magic, and are used to direct and manipulate magical energies as limbs. They can even absorb magic and other energy with ease. The wings are the most sensitive and important part of an angel’s body, and they are carefully maintained at all times.
Eagle Eye: In Heaven, there exists no being with greater eyesight than Uriel, the sharpest-sighted spirit, whose silver eyes see all. This surpasses the basic, limited physical concept of sight, so Uriel’s gaze can operate even without light, past the confines of space, and in all directions, as if she were facing all sides at once. It operates independently of her radar, but can function in sequence with it to give Uriel a perfect omnidirectional awareness and making her a sensor of unparalleled skill and power.
Uriel’s vision reaches every single corner of Heaven and is so precise that she can track phenomena smaller than the Planck scale. Her influence also spreads to all things in her sight, and her blade can cut down all things in her mind’s eye as if they stood right in front of her, striking into their soul. Uriel’s sight can even reach inner worlds, and so she sees into the hearts of all angels. For most, there is no way to hide the truths at one’s core from Uriel, making lying impossible. Eluding her is similarly difficult, as even the most advanced forms of stealth magic will, at best, only trip her up for a moment, before she focuses her vision and sees straight through it.
The truth is simple. Nothing escapes Uriel’s perception. All sins and all secrets are laid bare in the light. Escape is particularly difficult when she’s involved, as she can easily track anyone who’s made themselves the subject of her bloodlust across even transdimensional distances. The sheer power of her sight is even enough to easily, instantly, and accurately judge the power and capabilities of others with a glance, potentially even giving Uriel knowledge of their abilities with nothing more than a cursory examination. These powers of perception can be used to easily analyze the combat styles of others, and then copy and capitalize on everything she’s seen.
- Galgal: Should the power of her own sight alone prove to be not enough (which is very unlikely), Uriel can open up these ambulatory eyes within other spaces, using them to observe and track her opponents at all times. There is no feasible limit to the amount of Galgal Uriel can open up at once.
- Spiritual Profiling: Thanks to a familiarity with the soul, Uriel can come up with a detailed and generally accurate profile of another individual’s soul and its composition just by spending time around them and analyzing their actions. It’s even more effective in combat, during which Uriel can come to conclusions on her opponent’s inner world based on their magic, how it functions, and how it’s used. This is far from foolproof, but any profile will be refined over time, becoming more and more accurate and laying the foundation for future analysis and attack.
As a result of her own talents, Uriel has a disturbing knack for instantly determining the fears and weaknesses of others based on their actions and missteps. A single mistake can trigger Uriel’s intuition and give her insight as to a critical weakness in a victim’s soul, making any fight against her an extremely dangerous prospect.
Nightmare Reader: A magic that can be used to manifest the fears of a target as reality, the magic that the sadistic Uriel uses most, to torment her victims and drive them to their breaking points. It is her signature magic - Uriel is not just any ordinary Nightmare Reader, she is the Nightmare Reader, the creator of magic, which is derived from her monstrous soul and all the cruelty that lies within. For Uriel, this is a magic that manifests itself through her very existence and through her every action, with every nightmare and every fear acting as an extension of her soul. These extreme accurate replications are created using the information Uriel sees within her opponent’s souls with her unparalleled power of sight.
While anyone would feel some measure of fear when confronted with their worst nightmares, the nature of Uriel’s magic, combined with her skill in manipulation, supernaturally magnifies this fear. Within these constructs, negative futures and undesired outcomes are visible, seeming more and more real the more someone looks at them. The deeper they fall into fear, the more monstrous and powerful these nightmares become, ultimately growing so powerful that they can kill from shock alone. In Uriel’s case, her magic can compel a victim to simply will themself to death in an attempt to escape their fears, resulting in the collapse of their inner world.
Uriel can even shroud herself in her opponent’s fears, allowing them to seep into her soul so that she can best embody them and become a living nightmare. With this level of skill, even abstract fears can be manifested as conceptual curses that aim to realize them, dooming those that fear death to have it creep up on them. In Uriel’s case, fate obediently bends itself in accordance with what her prey fears most.
- Feeding Fear: Uriel can draw upon the fear felt by her opponents and all others around her, friend or foe, to increase her own power, replenish her stamina, and heal severe wounds, feeding upon these negative emotions and using them to sustain her own existence. This is always a useful tool, but it becomes increasingly dangerous as Uriel’s victim slips deeper and deeper into complete horror, causing their anxieties to intensify the more Uriel feeds. The magic leaves opponents weaker and weaker, and can even potentially kill them, allowing Uriel to completely consume their soul.In Tartarus and Heaven, Feeding Fear’s power is unprecedented, providing an immense boost to Uriel’s power without necessitating the loss of a single life. The fear that those in Heaven and Tartarus live with is constant, a simple fact of existence - in fact, it may as well be a law itself. The power it grants Uriel is thus unmatched there, allowing her to easily multiply her power several times over with just a change of scenery. Of course, Tartarus is Uriel’s inner world, and she always has access to it, meaning that she can draw upon its power at any time and making Feeding Fear her ultimate trump card.
- Hysteria Star: Making use of Feeding Fear to harvest energy on a massive scale, typically Tartarus, Uriel manifests an immense sphere made up of compounded anxieties and fears. Like a sun, this malicious star hangs over the battlefield, awakening uncontrollable panic and terror in all touched by its crimson light, an influence that can throw entire worlds into complete madness and chaos.Uriel, along with all her fellow Nightmare Readers, instead benefit from the presence of a Hysteria Star, bathing in its rays, which amplify their abilities. Rather than simply let one linger, Uriel can choose to launch it at an opponent as if it were a bomb, leaving anything in its path to be eaten up by anxiety and completely erased. Alternatively, she can use Feeding Fear to consume her own Hysteria Star, greatly boosting her own capabilities and bringing herself back from the brink of death in a pinch.However, for Uriel, there is little difference between consuming a Hysteria Star and using Feeding Fear normally. At the core of her soul is the original Hysteria Star, one so dense it can pass for a gravitational singularity, which provides no end of power for its wielder. As a result, though other Nightmare Readers may need some time to create a Hysteria Star, Uriel can do so extremely quickly.
- Hunting Horror: Uriel forces the laws of nature back onto her victim, causing the limitations of their body to catch up with them - the need to breathe, the weakness of their original eyes, and all the other shortcomings of their body. Meanwhile, her illusions continue to harass them, and more are birthed from the anxieties triggered by their target’s failing, inconsistent body, growing stronger and stronger the worse it gets.
- Myriad Nightmare: After using Nightmare Reader to inspire terror in her victims, Uriel can use it to manifest what they fear - that is, herself, in more and more bodies than before. These are among the strongest nightmares Uriel can summon up and can injure her opponents just as easily as she can, allowing her to butcher and completely eviscerate prey with the use of multiple bodies. While they’re highly effective tools, Uriel’s duplicates are not perfect clones, only materializations of herself manifested through the exploitation of her own signature magic.Like the rest of her illusions, they will become more real and gain more power the more someone focuses on them, gaining much more of both than her normal illusions. They will never become truly real or perfect, however, only deadlier. Uriel can, however, “pass” her reality between duplicates, abandoning her original form and taking control of another, which becomes the true Uriel, something useful for the disorienting and cruel tactics she favors.
- Paranoia Agent: Using her magic, Uriel can blend into her surroundings and disappear from both sight and sense, becoming impossible to properly process as present by her victims. Instead, they will only see her in glimpses out of the corner of their eyes before she vanishes once more, causing steadily heightening fear - and then attacking from another, unexpected angle, or simply withdrawing and waiting for another opening, taking the opportunity to cause even more anxiety. In Uriel’s case, it’s usually the former.
- Phobic Parasite: Uriel can implant parasitic fears into an opponent’s soul, manifesting them as personal illusions that prey on their host’s traumas and shortcomings. They appear only to their victim, constantly tormenting them over the course of much longer than a single fight, all while draining their life and their very will to live. An individual can host many of these fears at once, but, eventually, if not properly dealt with, the parasites will reduce them to a husk and kill them.
- Traumatic Aggravation: Using Nightmare Reader, Uriel sinks her claws into her opponent and worsens every affliction they’re currently suffering. Fresh wounds are torn open deeper and wider, setting back attempts to heal them, and even what only remains as faded scars can suddenly split back open. Other issues, such as curses, will also get worse, as well any mental issues, making Uriel’s torturous illusions even more effective and potentially throwing a victim into a fatal state of disarray. Following up Heartbreak Trigger's use with this is a particularly potent application that generally makes for a killing blow.
- Grotesque Premonition: Thanks to her unfathomably cruel nature, Uriel’s inner world shows through in any form she may take, providing a sort of weaponized forecast of what anyone nearby is gonna have to deal with. As soon as Uriel appears, anyone who isn’t prepared is sure to flinch and reel back in terror, the sheer force of killing intent and personality that Uriel brings to the table washing over them. In the face of someone so sadistic and violent, rational thought fails, overwhelmed by an impression of the endless suffering taking place within Uriel’s inner world, and the promise of that same fate.Uriel’s future victims are unlikely to even be able to process any thoughts of opposition. Most will flee in horror, while others will go catatonic, or even die of shock, and almost all will be left with traumatic phobias centering around Uriel. Those able to stand their ground will still be left on edge, and the effects will only intensify over the course of combat, as Uriel uses her magic and gets more and more into the fight. So as to avoid traumatizing her subordinates, Uriel mutes this effect when not fighting or torturing, though some of said lackeys have gotten used to it through exposure.
- Hysteria Flare: If need be, Uriel can manually aggravate the Hysteria Star within her own soul to trigger a brief, but powerful burst of pure terror. Radiating off of her in a pulse, this wave of panic can disorient and distract even those who can deal with the effects of her presence, resulting in a blinding moment of alarm that can cause one to flinch back or freeze up, creating an opportunity for Uriel to exploit. Victims who can’t handle Uriel’s presence are likely to be instantly killed by the flare instead, their souls and fears harvested by her Hysteria Star.
- Heartbreak Trigger: One of Uriel's most powerful abilities, a spell that, in most situations, will net a certain kill in the most horrific of ways, but one that can only be used under certain conditions. Uriel must reach deep into her opponent’s soul to use this magic, and forcibly dredge up the deep, buried memories within them, to remind them how low they once were.Each injury and all trauma that remains recorded by their soul is materialized on Uriel's opponent at once. Even something as little as a papercut returns to split the skin, slicing even the soul, and even if the victim may have forgotten or repressed some wounds, the soul remembers unless they have completely wiped it away. While all these physical and spiritual wounds can be crippling, the real kicker is the trauma itself. Any injury associated with trauma brings with it the memories, in pristine detail, every sensation and feeling. For those who have lived hard lives, every traumatic experience seems to happen at once.Most opponents would die instantly just from the shock and harm of their wounds returning, but the resurgence of trauma digs it in deeper, with all but the strongest-willed buckling under the weight, driven into a suicidal despair and horror so intense that their injuries are irrelevant. After all, they simply will themselves to death.
- Paracosm Phantasmagoria: The pinnacle of hallucinatory magic, an illusion that inverts the inner world rather than merely fool around with any of its target’s conventional senses. This draws them into their own consciousness and traps them within, a combination of an illusion and seal, allowing Uriel to peruse their memories, put them out of their misery, or throw them into Tartarus. As long as the spell is active, the victim is subject to a perfect illusion that can draw upon all their thoughts, memories, wishes, and fears to replicate the outside world.Uriel has complete control of the specifics; her illusions can be complex, realistic, and subtle, acting over the course of what feels like lifetimes, or nightmarish, seemingly impossible fever dreams. She can make victims relive parts of their lives, or potentially the whole thing, show other possible outcomes, create completely false scenarios, control their actions and force them to follow an unpleasant “script”, or concoct various scenes that acknowledge their unreality but subject the victim to perfectly lifelike torture anyways. She can alter their perception of time during this illusion as well, making them experience what is just moments in reality as years upon years of falsehoods.Even if her victim knows it’s an illusion, breaking out without outside help is so difficult that it’s nearly impossible. Magic can be barred by Uriel with ease, and she can control any magic that she lets through anyways. Analyzing the spell while under its effects is extremely challenging, and Uriel can stomp out such thoughts anyways. If her opponent does escape the illusion, they are likely to unknowingly be caught in another layer, of which there are millions in Uriel’s case.As these illusions are realized within the inner world of a victim, the fundamental, conceptual basis of their existence, their effects are reflected in full force on both their body and soul. While normal illusions can harm the victim through shock or suggestion, Paracosm Phantasmagoria can do so outright and can kill them with ease. All the energy needed for the illusion is derived from the victim themself, and the strain of this alone can be lethal.
Inner World Operation: The pinnacle of spiritual magic — the art of inner world programming, and the manipulation of the soul itself, in all its constituents. Rather than a cohesive, established system, Inner World Operation is spiritual magic of the highest caliber, and encompasses all lesser disciplines and systems.
Information processing, the manifestation of dreams and illusions, the growth of a person and their soul, the art of psychic manipulation, psychological analysis, and either repairing or reaping the soul alike are all available to a true Inner World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the psychic laws we know. An Inner World Operator can quickly adapt to alien souls and the unfamiliar ideas they abide by, or even those souls that don't exist, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.
Uriel is by no means an expert in the proper use of spiritual surgery, instead putting it to use only in combat and torture. Though she may be rather unimpressive when it comes to ordinary operations, there are very few as good at ruining souls as she is. She lays every weakness bare, takes every opening she gets, and twists and warps the soul into something broken and unrecognizable.
- Array Realignment: Uriel can perform rapid, minute changes to an opponent's soul to interfere with the flow of magical energy and emotion, making magic more difficult to use and control. With a bit more focus, she can perform more extensive modifications, surgically realigning an opponent's spiritual network to interfere with its functions as much as possible. This can make magic nearly impossible to use, and may have deadly side effects if the pathways are altered to lead to vulnerable parts of the soul.
- Ego Compress: Uriel can intensify the ego pressure her soul emits, allowing it to reassert her personal reality more easily, heal faster, and prevent attempts at soul manipulation. It can also more violently counter such attempts if Uriel suddenly ramps up the pressure just as an opponent reaches inside. This will likely sever, if not completely annihilate, a portion of the invader’s consciousness, whichever bit got cut off inside. It can potentially even destroy physical things, such as limbs and weapons, if it catches them.
- Identity Corrosion: Uriel can sabotage her target’s inner world to make it just a bit more unhealthy. In mild cases, this can just make things less efficient, not as powerful, and/or more difficult. If given a chance, though, Uriel can produce more severe complications, such as a self-destructive streak that leads to spiritual backlash from spell use. Of course, this negatively impacts the victim’s mentality no matter what, which can in itself be the deciding factor of a fight.
World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.
Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.
As an archangel, Uriel was programmed with a wealth of knowledge on the physical universe and how it functions, making her a natural World Operator. Her skills in this department have only been refined by the nature of her inner world, which has given Uriel plenty of opportunity to exercise and build upon this base.
- Dimensional Sequester: Uriel lashes out at the universe around her with stunning precision, severing spatiotemporal bonds to separate a chunk of reality from the rest. This is all to trap an opponent and force a fight, as escape through physical means is impossible, and Uriel can adjust things to prevent transdimensional teleportation as well.
- Fall: As the Archangel of Light, Uriel can, with the utmost of ease, strip an angel of their halo and wings, resulting in their Fall from Heaven, into the form of a fallen angel.
- Phase Shift: Uriel operates on surrounding space to compact, introduce, and/or remove dimensions, allowing her to vastly expand her field of movement while limiting her opponents’. Through this, Uriel can control her own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation.
This also inhibits her opponents, as Uriel can divert their attacks to other dimensions, and she can even collapse these dimensions to shrink things down to the Planck scale. Or she could simply erase them and leave nothing behind.
- System Administrator: Uriel’s position as an archangel allows her to easily interface with and even control the universal cloud of data, information, and angelic thoughts that is Yesod. In Heaven, Yesod connects to all computers and angels and acts as the foundation for their communications system, almost like a hive mind that all angels instinctively use to communicate and share information. It functions on a multi-dimensional scale, with higher-ranking, more secretive channels existing on different frequencies and dimensions.
Due to her intelligence, authority, and knowledge of Yesod’s systems, Uriel has access to most of Yesod’s communication channels, and can use them to enter into and read the minds of nearly any angel in Heaven, to gather information and keep tabs on her underlings. Uriel can even move through Yesod, transmitting herself across its multiple dimensions and controlling her own dimensional structure.
Yesod can also be used as a foundation for World Operation, as it is integrated into Heaven’s base reality and can thus be programmed to reprogram and manipulate parts of Heaven. While Uriel can use Yesod as a medium for many of her powers, she does not need it to do so and can easily manipulate similar networks and clouds in the same way.
Cassiel: Uriel’s primary weapon, a massive, blazing golden longsword over two meters long. While to the untrained eye, it may just appear to be a sword, it is in truth much more, an incarnated law, the sister blade of the law of free will that Lucifer stole from Heaven. It exists in opposition to Tabris as the law of oppression, subjugation, and domination. As large as it is, Uriel wields Cassiel skillfully and can swing it around easily with only a single hand. Its information is contained in Uriel’s soul, so even if the sword is destroyed or misplaced, Uriel can simply rematerialize it in her hand or in its sheath.
As a law, Cassiel is essentially a weaponized concept, a blade embodying the very idea of Heavenly oppression and its hierarchy. Any cut from this blade brings with it the idea of subjugation, forcing any affected opponent to their knees, to accept their place as inferior, lowering them to a position where they simply cannot oppose Uriel. They do not have the speed or strength to put up any meaningful struggle even if they can somehow move, having dropped down to what is simply a lower level of existence. Not only will they struggle to muster up even the slightest opposition, but they will have difficulty even making choices their own, compelled to follow Uriel’s orders and divulge all their secrets.
Every wound inflicted by Cassiel makes this effect more powerful, and its power increases even further to match its victim’s wills. The more a target strives and struggles for freedom and power, the harder Uriel’s law comes down on them, making it the ultimate counter for Tabris. Given Uriel’s animalistic brutality, she rarely uses this law with precision, wielding it as an instrument of destruction with which to punish her opponents, only occasionally using it to impose more specific orders.
- Angled Edge: While it may appear to have only a single edge, Cassiel’s blade is perpetually turning in all directions, allowing it to cut along any angle and bend in seemingly impossible ways that go against any understanding of space. Thanks to a combination of her skill and this unusual property, Uriel can make sudden, impossible turns in her attacks to catch opponents no matter where they dodge, potentially cutting them several times over with one slash.
Distance is irrelevant, as regardless of the range, Uriel can cut through any opponent, through all in her line of sight, and the very idea of her slashes follow her targets, striking them within their soul even if their body may seem untouched. With a moment of focus spent preparing Cassiel, Uriel can deliver a single slash to cut through all she sees at once, showcasing the full scope of her sadism.
- Suppressor: Uriel usually keeps Cassiel sheathed within an advanced, complex suppressor that completely mutes its powers as a law, rendering it the equivalent of any other undrawn blade. While this may limit the power at Uriel’s disposal normally, it’s of little reassurance to most, as she has the strength and murderous intent to wield even a sheathed blade with masterful skill and the force to cut through victims as if it were no less sharp.
When sheathed, Cassiel actually has no blade, as its size would make the sheath unwieldy and impossible to use gracefully. The blade only materializes once Uriel has drawn it from its sheath, but she can cut an opponent with the blade without even having to draw it. As the sheath was built for only Uriel’s use, only she can unsheathe a law from it, and she can use it to forcibly lock down other laws by sheathing them inside.
- Detain: By hitting an opponent with Cassiel’s suppressor, or its pommel, Uriel can break them down into encrypted information, instantly absorbing them and locking them away in a Tartarus cell. Trapped within her soul, Uriel’s victims are left with no choice but to face her judgment.
Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven. Dedicated to controlling the totality of one’s being and using it in its entirety in combat, Logos is an instinctive fallback for angels, who have its foundation programmed into them. Logos works by clearing the user’s mind, sweeping away their emotions and identity for a time so that they can better focus on combat, making it difficult for angels to form stable identities and properly process emotions. As they generally lack any strong identities or emotions by default, angels are incredibly well-suited to the use of Logos.
With this supernatural concentration and the powerful will behind it, Logos revolves around transcending physical attacks and instead relying on pure magical attacks. The user simply wills that their target is struck, and they are, by an instantaneous force with no physical component. These cannot be responded to by normal means, instead requiring magical defenses and accurate predictions to counter them. In combat, a user utilizes both physical and pure magic, so an opponent must defend themselves on both a physical and magical level at once.
Among all those who make use of Logos, Uriel is one of the most skilled, excelling specifically in one-on-one combat as a master duelist. While skilled in hand-to-hand combat, she greatly prefers and specializes in swordsmanship, applying Logos to all of her sword techniques and other magical abilities and weaving them into combat with masterful skill. Her style is somewhat unconventional, but no less effective given her practical experience.
- Aeon: A meditation art used by angelic leaders for the sake of observing and guiding large groups of angels, particularly during battles. By concentrating and entering a meditative state, Uriel can cast her awareness across a cosmic distance, even into other realms, observing events so accurately it’s as if she’s actually there. On account of her rather bloodthirsty, violent personality, Uriel struggles to utilize Aeon to observe and direct forces while she’s in a fight herself.
- Eight Ends: A technique that focuses on disabling an opponent’s senses to leave them helpless, channeled through Uriel’s attacks. The senses it deactivates are not limited to the five senses of the body, and include a target’s self-awareness, memories, and even their consciousness itself. As agents rely on magical sensing and their own thoughts more than their conventional five senses, a magic limited to these things would be useless, so Eight Ends targets the foundation of things and disables them as well.
The deactivation of all an opponent’s senses leads to a comatose state that leaves them incapable of acting or thinking, though agents with powerful defenses can resist these effects, and those with highly developed souls and enough power can act unconsciously in such a state, relying on muscle memory and instinct alone. Few opponents are competent like this. The true power of Eight Ends does not aim to deactivate senses, however, but to destroy them, ultimately seeking to destroy an opponent by completely erasing their consciousness and sense of self.
- Kinesis Circuit: A defensive technique popular among angels, which Uriel can use to transmit the energy of any attack directed at her through her soul and back to the sender with 100% efficiency. Doing so requires perfect precision and subtlety, and the technique can be thrown off entirely by the slightest miscalculation, allowing damage to slip through. It is also vulnerable to more subtle and abstract forms of attack, such as Inner World Operation.
- Natural Reasoning: A deep understanding of Logos’ functions and a sense for its use, developed over the course of many years of experience. Thanks to this knowledge, Uriel can accurately predict how opponents will use it and react appropriately, even when it’s exercised on a massive scale and in huge quantities. Thanks to Luminous Fist, Uriel actually does so reflexively.
- Luminous Fist: The existence of those who have truly mastered Logos and reached a level that not even Yaldabaoth reached in life - the transcendence of thought and action. At this level, Uriel does not stand on the level of other, lesser martial artists or agents, but stands above, with a pure, thoughtless consciousness that cannot be clouded by indecision, fear, or confusion. It is not something that has to be activated and automatically comes into play once she starts fighting.
In combat, Uriel has no need for conscious thought or intentions as not just their body, but all of their existence, acts on their supernatural instinct. As opposed to thinking out her movements, Uriel subconsciously takes in all of her opponent’s actions and unconsciously reacts. This allows her to easily intuit the perfect way to dodge every attack and how to respond. At this level, thoughts are only an accessory to martial arts, and are unnecessary to show the full extent of one’s skill.
Though this state can be described as “thoughtless”, Uriel is still thinking while using the ability, just extremely quickly and without being disturbed by any mental defilement. She remains fully capable of analyzing opponents and their abilities, processing large amounts of information, and performing complex calculations. These things actually become even easier than before due to her absolute unconscious focus. However, it does not make her consciousness superfluous, and can potentially be disturbed by a strong enough attack on her mind. Of course, this is very difficult due to Uriel’s powerful magical protections and willpower.
Panopticon Tartarus: Heaven’s highest security prison, Tartarus, is no conventional planet at all, unlike the others that occupy its borders. Instead, it is actually Uriel’s inner world, named Panopticon Tartarus in full, given a concrete, enduring physical structure by Heavenly technology. Most of the time, unlike Heaven’s other prisons, it is found outside of Heaven, in a dimension all its own, but Uriel’s control over it is such that she can teleport and manifest it anywhere she pleases. It is a world born from the same ideals as Cassiel, a world of oppression and subjugation where Heaven’s opponents are crushed and ground to dust.
Tartarus is a labyrinthine mess of tunnels carved into Heavenly technology, a space station that only happens to resemble a planet, about fifteen thousand kilometers in diameter, and outfitted with its own planetary halo and Yesod network. Both can easily interface with Heaven at any time, and, as her inner world, all of Tartarus is subject to Uriel’s absolute control. She can direct any aspect of it as if it were merely a part of her body, and her perception reaches every corner, every nook, and every cranny, making it more or less impossible to escape her notice. Not like the prisoners here are given the chance to slip out of their cells and hide. After all, their cells are not physical, but abstract pockets of isolated space within Tartarus’ Yesod network.
Prisoners are trapped inside these divisions of information space as encrypted bits of data, and left to suffer as their inner worlds are inverted and their worst nightmares brought to reality inside their sealed slumber. Helpless and trapped, these prisoners see whatever Uriel and her underlings desire, suffering through agonizing illusions meant to break their spirits, or at least amuse their guards. Some of these illusions offer a pleasant reprieve, hope that may eventually be snuffed out, or that will be allowed to flourish, just to keep a prisoner trapped inside. All of them are only left alive to experience the punishments they deserve, a process that provides power to Uriel and her angels, and the strain of which eventually kills each prisoner anyways.
Uriel’s inner world has its own staff and serves as the Shepherds’ headquarters, with high-ranking members of Angelic Intelligence free to come and go as they please, often to discuss things with their superior. The staff itself is made up of a couple hundred to thousand angels, nearly all from Angelic Intelligence, known as the Tartaruchi, or Tartarus Security Office, and led by the Deputy Warden, Temeluchus. The staff includes many doctors, guards, researchers, and torturers, responsible for maintaining the prison and keeping prisoners from escaping or dying before their time. Among these angels are countless nightmares given shape, prowling in search of prey. Though Uriel herself is not always present within, her underlings are always lurking and patrolling, and she can appear wherever she wants to inside, knowing everything that’s going on inside at all times. It is, after all, her inner world. Being within it is an act of submission in itself, and those that aren’t careful will find that they’ve unconsciously bared their souls to Uriel, sacrificing all they are and all they know.
With security like this, none have ever escaped Tartarus, at least reputedly. It is as much a tomb as it is a prison. Its halls are mazelike and confusing, a contorted and impossible mass of non-Euclidean geometry that is knotted into itself, moving through three-dimensional space and Yesod as if both were one in the same. Many of its rooms and halls are traps, meant to catch up intruders or escapees, with illusions that drag victims back to their cell while fooling them into believing they’ve escaped, rooms that indefinitely suspend them in space and time, rooms that seem to loop on infinitely, rooms where “direction” doesn’t exist, and so on. Techniques such as teleportation are only possible for those with clearance, and every movement subjects prisoners to agony and terror, so great that they may simply keel over, dead.
Tartarus is most often directed from its core (though, spatially, it isn’t at the center and doesn’t seem to properly link to any other part of the structure), specifically its control room. This control room is covered wall-to-wall in screens that show, among other things, various important prisoners and various amusing torture scenes. Uriel is often found here, torturing multiple poor individuals at once while spinning in a desk chair (or some similarly mundane angelic analogue), berating and/or sweet-talking her subordinates as she does so. She has her own private quarters here, including a bedroom, and, notably, a ‘meditation room’ in which space and time are distorted to give her an area to calm down inside when her anger gets the better of her. Usually, this involves violent tantrums, and often results in Uriel slaughtering a number of unfortunate prisoners she’s dragged inside. Their eviscerated remains are scattered about the room, and are typically butchered even further.
Another notable area, connected to and part of Tartarus’ core conceptually, if not spatially, is its “stadium”, which exists only for the sake of Uriel’s ego and sadistic obsession with combat. This stadium is a large ring surrounded by bleachers, and is meant to be the space in which Uriel puts a certain demon down once she breaks out of her prison, in front of all her loved ones and all her guards. It is one of the few places in Tartarus that is open to the sky, which is almost always a black and empty abyss, stretching on forever in all directions. In lieu of her still sealed nemesis, Uriel trains with her subordinates here, often setting them against each other, and sometimes throwing in prisoners for what is typically an instant execution.
All of Tartarus’ core, from the stadium to the control room, is the part of the structure truest to Uriel. It is the center of Uriel’s inner world, and here, its effects are more powerful than they are anywhere else. The nightmares stalking the halls are at their absolute strongest, but they are rarely an issue, as intruders here are usually either torn to shreds or dragged into their cells by nothing at all - or both, potentially lethally. Even if they survive that, the atmosphere is heavy and saps away all strength, and illusions constantly threaten to overtake them and lead them to their doom. This is a consequence of a massive Hysteria Star lying within - the very first, and essentially Uriel’s heart. This contains her greatest prisoner, the rebellious Great Red Dragon, and keeps the rest in a constant state of dread.
Other high-ranking angels with clearance, such as any of the other archangels (besides Jophiel), Hasdiel, and Temeluchus, can potentially control Tartarus in Uriel’s place, but none can do so as well as her. Typically, the proper name of Panopticon Tartarus specifically refers to it in its role as Uriel’s inner world, while Tartarus is used as a more general shorthand or to refer to the planet and structure itself.
Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.
- Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.
- As a joke, Uriel was designed to resemble Ushiromiya Battler. It's a weird joke.