Summary[]
The Toolgun is a weapon used by the Player in the sandbox gamemode of Garry's Mod. This weapon has various and a wide amount of tools to use, mostly to help the Player in constructing whatever they dream of.
Powers and Stats[]
Tier: Unknown. At least 9-B to 9-A with NPC summons. At least High 8-C with creation and duplication | Unknown. At least High 8-C to 8-A with NPC summons. At least High 7-C with creation and duplication
Keys: Base | Skybox
Name: Toolgun
Origin: Garry's Mod
Age: Unknown
Classification: Modified Colt Python Revolver, Sandbox Tool
Wielders: The Player
Powers and Abilities: Superhuman Durability, Summoning, Creation, Rope Manipulation, Technology Manipulation, Duplication, Explosion Manipulation, Light Manipulation, Power Bestowal (Capable of granting specialized Intangibility between two targets or make one target unable to interact with anything except the world), Power Nullification (Can take away the specialized Intangibility), Transmutation, Gravity Manipulation, Can negate durability with Existence Erasure, Remote Cameras
Attack Potency: Unknown (It's focus is not firepower). At least Wall level (Even the weakest monsters, the Headcrab, can harm the player, who can take hits from a metal horse statue) to Small Building level with NPC summons (Can summon Combine Elites that carry Pulse Rifles and Hunters that fire fletchettes, which can vaporize humans). At least Large Building level with creation and duplication (Can spawn buildings of this size; Duplication can spawn constructions with multiple props, which may include the aforementioned buildings), can negate durability with the remover tool | Unknown. At least Large Building level+ to Multi-City Block level with NPC summons (Same as before, but all the feats are upscaled in the SkyBox). At least Large Town level with creation and duplication (Capable of spawning enlarged buildings with this much energy), can negate durability with the remover tool
Speed: Massively Hypersonic+ (Downscales from the SkyBox speed. It's beam crosses 10.66km in a single frame, giving a speed of 639600 m/s or Mach 1879) | Sub-Relativistic (It's beam crosses 164.9km in a single frame, giving a speed of 9894000 m/s or Mach 29074)
Durability: Unknown (When spawned on the ground, it's generally invulnerable to any force created by the Player, with the exception of Remover and Cleanup; Can withstand structures being dropped atop it, though how much energy is transferred is unknown) | Unknown (Same as before, except performed at a larger scale)
Range: Tens of Kilometers (Downscales from the SkyBox range by 16x, giving a range of 10.3km) | Hundreds of Kilometers (Capable of hitting targets from the other side of the SkyBox of Flatgrass, where each side of the square land is 116.6km, giving a pythagoras of 164.9km)
Weaknesses: The maximum number of things it can spawn is limited by the number the Admin set it to.
Notable Attacks/Techniques:
- Constraints
- Axis
- Ball Socket
- Elastic
- Hydraulic
- Motor
- Muscle
- Pulley
- Rope
- Slider
- Weld
- Winch
- Construction
- Balloons: Places a ballon at the location, attached to rope of a specified length. It can also spawn without a rope.
- Buttons: The User can place a button at the target location. When the button is pressed, it mimics a key press of a keyboard, activating the other tools that are assigned to that key button.
- Creator: Creates a selected prop, NPC or item from the Player's spawn menu.
- Duplicator: Allows the User to duplicate contraptions and even save them for future use. These saves persist with the User from server to server.
- Dynamite: Places a explosive that activates with a key press. Upon that key being pressed, it will wait out a specified time and then explode, dealing a specified amount of damage. At maximum damage it can two-shot an Antlion Guard.
- Emitter: Creates an emitter that emits an effect at specified timeframes, with the effect varying from dirty water splashing to falling bullet casings.
- Hoverball: Creates a ball attached to the target position (cannot be attached to the ground or the world) that hovers at a certain height, which is adjustable with two different key presses. The speed, resistance and strength of the hoverball is adjustable.
- Lamps: Creates a directional light source, capable of illuminanating a specified fov and distance with a specified brightness, color and texture.
- Light: Creates an omnidirectional light source, capable of illuminating a specified radius with a specified brightness and color. It can be spawned with or without a rope.
- No Collide: Removes the possibility of two targets interacting with eachother physically or disallows the target to interact physically with anything with the exception of the world.
- Physical Properties: When the target is hit, it will give him the properties of a specified material (such as wood, bouncy metal, rubber, paper, ice or flesh) and, if specified, stops the target from being affected by gravity.
- Remover: Removes the target from existance! With the alternate trigger it can also erase anything attached to the target.
- Thruster: Creates a thruster attached at the target position that launches forwards or backwards with two different key presses. It's launching force is adjustable
- Wheel: Creates an attached wheel capable of rotating forwards or backwards with two different key presses, with adjustable Torque and Friction.
- Posing
- Eye Poser: Allows the User to choose where the chosen target's eyes are facing.
- Face Poser: Allows the User to pose the face, whichever way is possible. The User can modify each flex on the face that moves.
- Finger Poser: Allows the User to pose the targeted hand in any way possible. With a clock, the User can also modify the fingers to a pre-loaded preset.
- Inflator: By holding down a button, the User can make the targetted limb fatter or thinner. Using the Reload button, the User can reset the target to default.
- Render
- Camera: Creates a camera at the User's eyes with the same angle. It can be set to static, so that it cannot be moved, or be set to a toggle, so that the User doesn't have to hold the specified key to view it. The camera can also be set to look towards the User's position when spawning.
- Color: Changes the color of the target. It can also change how it's rendered, from absolute normal to a flickering glowing hologram. This doesn't effect anything except appearance
- Material: Changes the composition of the target, ranging from wood, liquid, bricks and metal.
- Paint: Paints a decal on the surface it lands upon.
- Trails: Creates a trail upon the selected target. Whenever the target moves, a trail of a chosen appearance will follow.
Notes:
- This profile is based off the toolgun having no addons or server cheats. Don't attempt to add addon content (or even server/console cheats) to this profile, including feats.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: