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FC/OC VS Battles Wiki
FC/OC VS Battles Wiki
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Introduction

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters, entities, and objects based on the scale of their feats, and the varying scopes which they can affect or create/destroy. However, it should always be kept in mind that, although Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a particular tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters.

It is also important to know that the difference between the lowest and highest bounds of a given tier is extremely variable and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.

For general questions regarding the Tiering System's upper levels, it is advisable to read this page as well.

Explanation

As of now, we do not consider higher-dimensional constructs as being necessarily infinitely greater than lower-dimensional equivalents until further context as to their nature and size is provided by a work of fiction. Hence, they must either be placed at Unknown or simply reasonably scale relative to their best friends, provided they are not outliers or something of the sort, of course.

However, higher-dimensionality is indeed a valid way to jump unto higher tiers if the higher-dimensional being / object in question is either treated as being infinitely above lower-dimensional ones specifically because of their dimensionality, or is provably infinite, in which case it is equated to the size of the entire n-dimensional real coordinate space in which it resides. See this page for more information.

Furthermore, the higher bounds of the system make use of infinite cardinal numbers as a metric to accurately quantify and categorize meta-hierarchies beyond even infinitely-layered ones, and as such, it is advisable to read this explanation as well.

The Scale

Tier 11: Infinitesimal

No joule value available. This tier pertains to characters or objects that can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

This tier is broken into the following sub-tiers:

11-C: Low Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating an infinitely inferior 0-D construct of any size. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier (e.g. Characters who are "qualitatively inferior" to conventional reality)

11-B: Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating infinitely inferior 1-D constructs of any size.

11-A: High Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating infinitely inferior 2-D constructs of any size.

Tier 10: Human

10-C: Below Average Human level

Characters or objects capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.

10-B: Human level

Characters or objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

10-A: Athlete level

Characters or objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

Tier 9: Superhuman

9-C: Street level

Characters or objects that stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

9-B: Wall level

Characters or objects that can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

9-A: Small Building level

Characters or objects capable of destroying rooms or entire small constructions such as houses or more modest buildings.

Tier 8: Urban

8-C: Building level

Characters or objects that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

High 8-C: Large Building level

Characters or objects that can destroy large buildings such as skyscrapers.

8-B: City Block level

Characters or objects that can destroy urban city blocks or equivalent areas of space.

8-A: Multi-City Block level

Characters or objects that can destroy multiple urban city blocks or equivalent areas of space.

Tier 7: Nuclear

Low 7-C: Small Town level

Characters or objects that can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

7-C: Town level

Characters or objects that can destroy a town, or those who can easily harm characters with town level durability.

High 7-C: Large Town level

Characters or objects that can destroy a large town, or those who can easily harm characters with large town level durability.

Low 7-B: Small City level

Characters or objects that can destroy a small city, or those who can easily harm characters with small city level durability.

7-B: City level

Characters or objects that can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level

Characters or objects that can destroy a mountain, or those who can easily harm characters with mountain level durability.

High 7-A: Large Mountain level

Characters or objects that can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

Tier 6: Tectonic

6-C: Island level

Characters or objects that can destroy an island, or those who can easily harm characters with island level durability.

High 6-C: Large Island level

Characters or objects that can destroy a large island, or those who can easily harm characters with large island level durability.

Low 6-B: Small Country level

Characters or objects that can destroy a small country, or those who can easily harm characters with small country level durability.

6-B: Country level

Characters or objects that can destroy a country, or those who can easily harm characters with country level durability.

High 6-B: Large Country level

Characters or objects that can destroy a large country, or those who can easily harm characters with large country level durability.

6-A: Continent level

Characters or objects that can destroy a continent or those who can easily harm characters with continent level durability.

High 6-A: Multi-Continent level

Characters or objects that can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

Tier 5: Substellar

5-C: Moon level

Characters or objects that can destroy a moon, or an astronomical object of similar proportion.

Low 5-B: Small Planet level

Characters or objects that can destroy a small planet or those who can easily harm characters with small planet level durability.

5-B: Planet level

Characters or objects that can create/destroy a planet.

5-A: Large Planet level

Characters or objects that can create/destroy large ice giants such as Uranus and Neptune.

High 5-A: Dwarf Star level

Characters or objects that can create/destroy very small stars.

Tier 4: Stellar

Low 4-C: Small Star level

Characters or objects that can create/destroy small stars.

4-C: Star level

Characters or objects that can create/destroy a star.

High 4-C: Large Star level

Characters or objects that can create/destroy a large star.

4-B: Solar System level

Characters or objects that can create/destroy a solar system.

4-A: Multi-Solar System level

Characters or objects that can create/destroy multiple solar systems.

Tier 3: Cosmic

This tier is broken into the following sub-tiers:

3-C: Galaxy level

Characters or objects capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.

3-B: Multi-Galaxy level

Characters or objects capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.

3-A: Universe level

Characters or objects that can create or destroy all celestial bodies within a finite 3-D space at least equivalent in size to the observable universe via an omnidirectional explosion that covers the entire space, alternately create or significantly affect[note 1] a 3-D universe or a pocket dimension of comparable size, which does not involve the destruction and/or creation of space-time.

High 3-A: High Universe level

Characters or objects that demonstrate an infinite amount of energy on a 3-D scale, such as creating or destroying infinite mass, or those who can affect an infinite 3-D space. This extends to an infinite number of finite or infinite-sized 3-D universes or pocket dimensions when not accounting for any higher dimensions or time. Large numbers of infinite 3-D universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

Tier 2: Multiversal

Low 2-C: Universe level+

Characters or objects whose power is uncountably infinitely greater than the prior tiers. That is to say, they can significantly affect, create and/or destroy higher-dimensional structures that exceed lesser objects by an uncountably infinite margin. An example of this being 4-dimensional spacetime continuums of universal size, but can be generalized to any 4-dimensional structure of a similar scope.

2-C: Low Multiverse level

Characters or objects that can significantly affect, create and/or destroy small multiverses, comprised of two to a thousand separate space-time continuums, or an equivalent.

2-B: Multiverse level

Characters or objects that can significantly affect, create and/or destroy larger multiverses, comprised of 1001 to any higher finite amount of separate space-time continuums.

2-A: Multiverse level+

Characters or objects that are capable of significantly affecting, creating and/or destroying a countably infinite number of separate space-time continuums.

Tier 1: Higher Infinity

Characters whose degree of power extends to cosmological constructs beyond those above. This varies from higher-dimensional constructs infinitely exceeding those of 4 dimensions, to characters who transcend the conventional notion of numerical dimensions, both countably and uncountably infinite, up to characters who wholly surpass quantitative differences in size.

Low 1-C: Low Complex Multiverse level

Characters or objects who can significantly affect, create and/or destroy higher-dimensional structures that are one dimensional level above Low 2-C structures. In ordinary distribution, this corresponds to R^5 (5-dimensional real coordinate space).

Equivalently, this tier can be reached by affecting/creating/destroying/embodying an uncountably infinite number of universes (More specifically, as many universes as there are real numbers)

1-C: Complex Multiverse level

Characters or objects who can significantly affect, create and/or destroy higher-dimensional structures that are two to five dimensional levels above Low 2-C structures. In ordinary distribution, this corresponds to R^6 to R^9 (6 to 9-dimensional real coordinate space)

High 1-C: High Complex Multiverse level

Characters or objects who can significantly affect, create and/or destroy higher-dimensional structures that are six to seven dimensional levels above Low 2-C structures. In ordinary distribution, this corresponds to R^10 to R^11 (10 to 11-dimensional real coordinate space)

1-B: Hyperverse level

Characters or objects who can significantly affect, create and/or destroy higher-dimensional structures that are at least 8 dimensional levels above Low 2-C structures (12-dimensional real coordinate space, in ordinary distribution), up to any higher finite number of dimensions.

High 1-B: High Hyperverse level

Characters or objects who can significantly affect, create and/or destroy infinite-dimensional space. Characters who can meddle with spaces whose dimension is uncountably infinite should have a "+" modifier in their Attack Potency section (High Hyperverse level+).

Low 1-A: Low Outerverse level

Characters whose power is on the level of the Von Neumann Universe. That is, they either encompass, or can affect structures which encompass, the collection including all possible dimensional spaces.

As a general rule-of-thumb, statements of being "above dimensions" and the like, whenever validly indicating a superiority over higher dimensions, fall under this tier without further context. See here for more information.

1-A: Outerverse level

Characters or objects residing in higher states of existence surpassing material composition as a whole, and who are therefore completely unreachable and inaccessible to any and all extensions of the aforementioned structures. Their superiority over such realms, as such, is purely "qualitative"; based entirely on the ontological quality and nature of their existence, rather than any quantitative or numerical principle.

A way to explain their superiority over "physical composition" would be to bring attention to the fact that all of the previous tiers can be expressed as the union of constructs of lower tiers. For example, a 4-dimensional spacetime continuum is at most Low 2-C. However, an inaccessible cardinal's worth of such spacetimes is well into High 1-B+. In spite of the extremely large gap in size between the individuals comprising this totality and the totality itself, the latter is simply the sum of all the former, and as such both ultimately reside in the same state of existence, and have continuity of composition within that state.

Likewise, even the Von Neumann Universe (As well as larger structures still) is still simply the union of many elements that, individually, are smaller than itself. And the same applies to any mathematical space whatsoever.

A 1-A character or realm, on the other hand, fundamentally surpasses lower states of existence, with their sheer superiority not being expressible as the sum, union or permutation of anything in these lesser states. They, in other words, transcend lower existences to the point that those vanish into nothingness.[note 2]

This tier can be extended into higher levels in the same vein as 1-C and 1-B. And should a character or object effect something equivalent to infinitely many of such levels, they should have a "+" modifier in their Attack Potency section (Outerverse level+).

High 1-A: High Outerverse level

Characters or objects who transcend 1-A characters in the same vein that 1-A characters transcend the rest of the system. That is to say: If there is a hierarchy of 1-A layers, each of which operates within the same framework, with the same "algorithm" dictating the difference between them, a High 1-A character would transcend the framework entirely, and instead operate on a different, higher hierarchy, governed by another, likewise higher algorithm. In other words, whereas 1-A is a qualitative superiority, High 1-A represents a "meta"-qualitative superiority.

Similarly to 1-A, this tier can be generalized to higher levels of existence. Just as 1-A encompasses qualitative hierarchies, so too can there be meta-qualitative hierarchies. In addition, there can also be "meta"-meta-qualitative superiorities, and so forth, endlessly.

The apex of this tier, represented also by a "+" modifier in their Attack Potency section (High Outerverse level+), corresponds to characters whose power encompasses meta-qualities, meta-meta-qualities, and any and all conceivable extensions of this process, being on a which in which their power influences the space of all logically possible worlds ("Logical space," where the laws governing it are the three laws of thought), being characters who either have the ability to actualize arbitrarily large worlds, or embody the framework of such worlds itself.

That said, characters who embody the framework of all possible worlds properly speaking may be rightly considered more powerful than those that can simply create arbitrarily big possible worlds while nevertheless existing in one.

Tier 0: Boundless

Entities who are completely transcendent over any and all forms of hierarchical extension. More specifically: They not only encompass the collection of all possible "qualities" represented by High 1-A+, but also exceed it utterly, existing beyond any and all distinctions between ontologies and any division between objects. They are nondual, changeless, indivisible, ineffable, self-sufficient and completely unsurpassable. See this page for more information on both this tier and the preceding one.

Notes

Note 1:

Due to the fact that the distance between any given number of universes embedded in higher-dimensional / higher-order spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in Tier 2. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a Low 2-C character would still be Low 2-C, and someone infinitely more powerful than a 2-C would not be 2-A.

Note 2:

The term "Hyperverse" comes from two words: "hyper," which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior existence beyond conventional reality.

Similarly, "Hypoverse" is derived from "hypo", which is used as a suffix to mean being "under", "lesser than", or "below" something. Furthermore, it is the literary inverse of "hyper", which makes it a fitting complement to the existing terminology.

Note 3:

Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

Here is a list of the tiers in question:

  • 9-A: Small Building level (0.005 tons-0.25 tons)
  • 8-C: Building level (0.25 tons-2 tons)
  • High 8-C: Large Building level (2 tons-11 tons)
  • 8-B: City Block level (11 tons-100 tons)
  • 8-A: Multi-City Block level (100 tons-1 kiloton)
  • Low 7-C: Small Town level (1 kiloton-5.8 kiloton)
  • High 7-C: Large Town level (100 kilotons-1 megatons)
  • Low 7-B: Small City level (1 megatons-6.3 megatons)
  • 7-A: Mountain level (100 megatons-1 gigaton)
  • High 7-A: Large Mountain level (1 gigaton-4.3 gigatons)
  • High 6-C: Large Island level (100 gigatons-1 teraton)
  • Low 6-B: Small Country level (1 teraton-7 teratons)
  • High 6-B: Large Country level (100 teratons-760 teratons)

Other statistics

Attack Potency

Speed

Lifting Strength

Striking Strength

Durability

Range

Intelligence

Footnotes

  1. "Significantly affect" is here used as an umbrella term for feats that don't involve direct creation or destruction but are comparable to them in power, such as warping and distorting the entirety of the structure in question, sustaining its existence with energy, merging the structure with another one, etc.
  2. It is important to note that a non-physical realm being described as somehow "higher" than a physical world is not sufficient reasoning for this. See here and here for more information. And neither is a character being referred to as a "higher existence," as that can be used in far more mundane contexts as well. (e.g. Humans can accurately be called "higher existences" than frogs)
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