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FC/OC VS Battles Wiki
FC/OC VS Battles Wiki
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You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.
~ Steam Description

Summary[]

The Player is the main character of Garry's Mod's default gamemode, Sandbox. They don't have any predefined goals, they just have the tools and are left to play.

Powers and Stats[]

Tier: At least 9-B physically and with weaponry. 9-A with certain weapons. High 8-C with creation | At least 8-B physically and with weaponry. 8-A with certain weapons. High 7-C with creation | At least 7-C, possibly High 7-C physically and with weaponry. High 4-C with Sun Editor, Sky Editor and reality warping

Key: Base | Skybox | Admin

Name: Determined by Player

Origin: Garry's Mod

Gender: Varies

Age: Unknown (With Playermodels, they vary from young adult to old men physically)

Classification: Player character

Powers and Abilities:

Physical

Skills and Abilities

Equipment

Resistances

Same abilities as before, but now including:

Attack Potency: At least Wall level physically and with weaponry (Can harm other players with their weaponry; Can destroy tables with a few hits). Small building level with certain weapons (The AR2 Alt-fire is capable of vaporizing humanoid beings, which would require this much energy. The RPG is way more effective against Striders than the AR2). Large Building level with creation (Capable of creating buildings that are this large), capable of negating Durability with several methods | At least City Block level physically and with weaponry (Can harm other players that can survive hits from metal horse statues; Capable of the same feats as normal but way larger). Multi-City Block level with certain weapons (Can vaporize humanoids in the Skybox). Large Town level with creation, capable of negating Durability with several methods | At least Town level, possibly Large Town level physically and with weaponry (Vastly superior to normal players; Should be comparable to the Fog Editor, which can cover the entirety of a Flatgrass, possibly including Construct, in fog). Large Star level with Sun Editor, Sky Editor and reality warping (The Sun Editor can move the sun and increase it's size five times it's original size; The Admin can create and destroy their own server that has a sun, which requires this much energy), capable of negating Durability with several methods

Speed: Athletic Human (Can sprint this fast normally) with Subsonic+ to Supersonic flight speed and reactions (They can match the speed of their rockets, which are fired from a RPG resembling a AT4, can also be twice as fast when set by an Admin) | Subsonic (Can sprint this fast) with Hypersonic+ to High Hypersonic flight speed and reactions (Can match speeds with an upscaled AT4 rocket, which should be 16 times faster and can also be twice as fast when set by an Admin) | At least High Hypersonic (Vastly superior to normal players) with up to Massively FTL+ flight speed (Can set their noclip speed over the limit, reaching this fast)

Lifting Strength: Athletic Human physically (Can lift a barrel). At least Class M with the physics gun (Can lift and move buildings that weigh this much with their physics gun) | Class K physically (Can lift barrels upscaled in the SkyBox). At least Class T with the physics gun (Can lift buildings in the SkyBox, which weigh this much) | Class K physically, Class T with the physics gun

Striking Strength: At least Wall level | At least City Block level | At least Town level, possibly Large Town level

Durability: At least Wall level (Can survive casual hits from a horse statue, which are this strong; Can survive weak throws of buildings, which would require this much energy; Can also survive a hit from a building made of gold). Small Building level with armor (Can take hits from the RPG and other explosives, which are superior to the AR2 capable of vaporizing humans) | At least City Block level (Can take hits from upscaled horse statues; Can take hits from buildings that can be golden, receiving this much energy into themselves). Multi-City Block level with armor | At least Town level, possibly Large Town level. Higher with armor. Large Star level with god mode (Should be comparable to the Admin's reality warping capabilities, as it is gained from those abilities)

Stamina: Superhuman (Should be capable of fighting normally until the server starts reaching it's limit, which is at around 4 to 6 months for Source games) | Superhuman, possibly Infinite (Should be capable of fighting as many times they can recreate their own server, which is theoretically infinitely)

Range: Standard Melee Range with Fists, Crowbar and Stunstick. Tens of meters to Hundreds of meters with most weaponry | Several meters with Fists, Crowbar and Stunstick. Hundreds of meters to kilometers with most weaponry | One of the previous keys. Tens of kilometers to Hundreds of kilometers with Fog Editor and Cleanup. Interplanetary with the Sun Editor and Sky Editor.

Standard Equipment:

  • Half-Life Weaponry: Every weapon from Half-Life 2: Deathmatch is available upon spawn, with the exception of the SLAM and Stunstick, which can still be spawned by the Player anytime
  • Physics Gun: A colorable variant of the Gravity Gun. This gun is capable of producing a light beam capable of lifting anything it touches, unless restricted by the Player. The Player can rotate the picked up target or freeze them in place using the secondary trigger.
  • Camera: An ordinary handheld camera, which releases a bright flash with primary fire that takes a screenshot. Secondary fire allows the player to change their own field of view (which allows the player to view distant targets) and angle.
  • Toolgun

  • Half-Life Weaponry: Can spawn weapons from Half-Life: Source, which has the same weapons as the Goldsrc version.
  • Harpoon: Although technically a prop, this unique weapon is capable of impaling various enemies when thrown with a gravity gun. Upon impalement, it turns the target into a ragdoll if the impale is a killing blow
  • Medkit: A carryable version of a Health Kit that allows the Player to heal others and themselves. The Medkit has a rather slow cooldown between uses, making it only really useful if the player is under too much pressure.
  • Health Kit/Vial: non-carryable version of the Medkit, which heals the player if they make contact with it when they aren't at full health. Health Kits heal more than Health Vials.
  • Health Charger: A wallmounted station that will heal the player if they interact with it. It heals at an constant rate, but has a limited supply. It's supply will regenerate after roughly half a minute, but only after it's emptied
  • Armor Kit: Same as the Health Kit, but it provides armor instead of health. Armor reduces the damage that health takes to 20% while the rest goes to the armor.
  • Armor Charger: Same as the Health Charger, but it provides armor instead of health.
  • Bouncy Ball: It's a ball that bounces and it spawns in random colors. However if it's interacted with, it will heal the player even if at full health. This allows the Player to reach higher healthpools and survive way stronger attacks with enough preperation.
  • Combine Mine: This bouncy landmine will attach to the after a few seconds if placed on the ground. If any enemy or player that is not in the combine group approaches it, it will spring with enough strength to reach the targets current location and will detonate upon contact with any surface. If the mine is picked up using a gravity gun, when it's placed again it will be an ally to the player/rebel group.
  • Helicoptor Bomb: This spherical bomb will spawn activated. After a few seconds, it will explode into bits, significantly harming those around it. It will explode to any sort of contact, either by the Player, bullets. It will not explode if the contact was from other explosions.
  • Magnusson Device: An Anti-Strider explosive created and named after Dr. Arne Magnusson. The Device will explode from strong impacts when not attached to a Strider (strong impacts would be, for example, falling from great heights or getting launched by the gravity gun). These explosions can kill NPCS on par with the player (like zombies and combine soldiers) in one-shot while stronger ones (like the hunter and antlion guard) take multiple hits. When placed on a strider, it will make an audible sound and, if shot with a pistol after attachment, will explode killing the strider instantly.
  • Thumper: After a few seconds of being placed, it will begin thumping at a consistant pace. This thumping will send shockwaves that will scare away lower class of antlions a fair distance away. Larger class of antlions like the Antlion Guard or Guardian are unaffected by the thumping.
  • Mudskipper: The Airboat, officially known as the Mudskipper, is a single-seat transport vehicle that can traverse through water and land. While an Hunter Chopper cannon is attached to it in the original game, the Player never gains it on their Airboat without addons or through cheats.
  • Scout Car: The Jeep, officially known as the Scout Car, is a single-seat transport vehicle that can traverse through land and extremely shallow water. While a Tau Cannon is attached to it in the original game, the Player never gains it on their car without addons or through cheats, however the ammo crate on the back of the vehicle, which gives nigh-infinite SMG ammo is still available.
  • Muscle Car: The Jalopy, officially known as the Muscle Car or in the files as "The Junker", is a two-seat transport vehicle that can traverse through land and extremely shallow water. It is capable of carrying a Magnusson Device on it's back (even without the carrier being visible).

  • Alyx Gun: Can be obtained by killing NPCS carrying it (except for Alyx Vance). This gun has two modes, Automatic and Semi-Automatic. Automatic fires continously without pause while the Semi-Automatic fires while held, however has pauses between shots. It uses it's own type of ammo, which requires killing multiple NPCS carrying it to get.
  • Annabelle: Can be obtained by killing NPCS carrying it (including Father Grigori). This carrys two shots in it's clip, strong enough to kill zombies in just a few hits. It uses Revolver ammo, making it much more useful than the Alyx Gun.

  • Animals
    • Crows, Pidgeons and Seagulls
    • Father Grigori
  • Combine
    • Mechanical
      • Camera
      • Ceiling Turret
      • Turret
      • City Scanner
      • Manhack
      • Rollermine
    • Human/Humanoids
      • Stalker
      • Combine Soldier
      • Shotgun Soldier
      • Prison Guard
      • Prison Shotgun Guard
      • Combine Elite
    • Synth and Vehicles
      • Hunter-Chopper
      • Combine Dropship
      • Combine Gunship
      • Hunter
      • Strider
      • Shield Scanner
  • Half-Life: Source
    • Cockroach
    • Xen
      • Alien Grunt
      • Alien Slave
      • Controller
      • Nihilanth
      • Tentacle
      • Gargantua
      • Gonarch
      • BabyCrab
      • Headcrab
      • Zombie
      • Bullsquid
      • Houndeye
      • Snark
    • Human
      • Assassin
      • Grunt
      • Scientist
      • Security Guard
    • Machine
      • Sentry
      • Mini Turret
      • Heavy Turret
  • Humans + Resistance
    • Resistance
      • Alyx Vance
      • Barney Calhoun
      • Isaac Kleiner
      • Eli Vance
      • Dr. Arne Magnusson
      • Odessa Cabbage
      • DOG
      • Citizen
      • Refugee
      • Rebel
      • Medic
    • Other
      • Judith Mossman
      • Fisherman
      • Wallace Breen
      • G-man
      • Vortigaunt Slave
  • Example NPC: Also known as TF2_Ghost, this entity that shares the appearance of Judith Mossman is supposed to be demonstration of the NextBot feature. This NPC will begin by walking to a random position, then sitting and say "You should go with Alyx" before standing up, screaming "Watch out!" and running to a random position. This NPC will die in 1 hit always.
  • Zombies + Enemy Aliens
    • Zombies
      • Headcrab
      • Zombie
      • Zombine
      • Zombie Torso
      • Fast Headcrab
      • Fast Zombie
      • Fast Zombie Torso
      • Poison Headcrab
      • Poison Zombie
    • Antlions
      • Antlion Grub
      • Antlion
      • Antlion Worker
      • Antlion Guard
      • Antlion Guardian
    • Barnacle

  • Fletchette Gun: Resembles a SMG, this fires the Combine Hunter's fletchettes upon primary fire being pressed. The fletchettes will deal damage to the target if they collide with them, however, if the fletchettes collide with a surface or a prop, they will attach to it and then explode after a few seconds.
  • Manhack Gun: Resembles a Pistol. Primary fire spawns a Manhack attached to the target location. Secondary fire spawns a Rollermine attached to the target location (unless it's a surface).
  • Fog Editor: Upon spawning it creates a thin fog that encompasses the entire map, including the SkyBox. Using the Context Menu, the Admin can increase the density, the start and the end of the fog (with the start and end originating from the Player's view)
  • Sky Editor: Capable of manipulating the color and appearance of the sky. It's also capable of manipulating the stars in a sky, though they are likely illusions given that they are effected by clean up when the sun is not affected.
  • Sun Editor: Capable of moving and resizing the sun around the sky.

  • Intelligence: Varies, from at least Gifted (Most Players are capable creating contraptions like cars, rockets, catapults or even things that don't have a name yet; They are also capable of using multiple weapons, fighting military soldiers trained for combat and even alien militaries including Xen and the Combine)

    Weaknesses: None Notable

    Notable Attacks/Techniques:

    • Playermodel: Allows the Player to change the appearance and complimentary colors of their model. They only a limited list of models to choose to appear as.
    • Start/Stop keeping upright: The player is capable of toggling if the target (usually a prop) is capable of being turned from it's "upright" rotation. Note that this "upright" refers to the rotation it was at for when it was toggled to "keep upright".
    • Bone Manipulation: The Player can alter the position, rotation or scale of the "bones" of any animated being. Note that bones do not refer to the actual bones of living beings but rather "Skeletal Animation" that allows for animated figures with moving limbs.
    • Ignite/Extinguish: Does as is described. Ignite covers the target in a fire that slowly damages them, but lasts forever. Extinguish removes the fire from the target.
    • Remove: Erases the target.
    • Drive: The Player telekinetically lifts the target (usually prop) for as long as they like. The Player view gets shifted to behind the target and is capable of zooming in or out. The movement is floaty and the target can phase through solid objects. The Player can increase the speed of the movement, either slowing and speeding up. When exiting, the target is frozen in place like with the Physics Gun.
    • Disable/Enable Collisions: Can make the target permanently phase through everything, except the solid world, until the Player chooses to remove the phase.
    • Biggify/Smallify: The Player can increase or decrease the size of the target with no limit. This doesn't effect the statistics of the target.
    • Make Statue/Un-Statue: Solidifies the target, making them unable to move their limbs. Un-Statue (or Undo) does the opposite.
    • Gravity: The Player can make the target start or stop being affected by gravity
    • Admin Abilities
      • Disable Thinking: Stops all entities except for players of being capable of action and thought.
      • Ignore Players: Causes all entities except for players to start ignoring the Player, as if they weren't even there.
      • Make Persistent/Stop Persisting: Sets the object to persist between servers by saving it on a Persistence File. It also disables the Players ability to physically interact with the object.
      • Saves: Saves the current position and data of every prop, NPC and entity into a file that can be loaded by the Player at any time.

  • Noclip: Allows the Player to fly and phase through anything. The Player can still be harmed with physical attacks such as zombie swings and normal/energy bullets.
  • Undo: Can either be done using Z or the utilities section. It allows the player to remove whatever they spawned.
  • Cleanup
    • User Cleanup: Available to every Player, they are capable of removing everything or one aspect of what they personally have created.
    • Admin Cleanup: Stronger than the User version. This is capable of wiping the map of any user activity and reverting it to it's untouched state, including reversing time to the beginning of level. It's also capable of removing certain aspects of what they personally and others have created.
  • Physics Gun settings: Alters the behavior of the Physics Gun. While the User is mostly cosmetic (like hiding the beam, the visibility of being affected, snap angles, rotation sensitivity or mouse speed), the Admin is capable of...
    • Limit the Physics Gun: Stop the Physics Gun from lifting certain map entities.
    • Max Beam Range: The distance at which the Physics Gun can lift objects.
    • Teleport Distance: Teleports the object to the target position if it's too far away. If it's put on 0, it will not teleport.
    • Max Prop/Angular Speed: The maximum speed at which the lifted object can be until release, either physical or angular.
    • Time to arrive: The time it takes for the object to arrive to the target position in seconds.
  • Sandbox settings: Alters how the gamemode is played. User is only cosmetic (Such as their visibility of certain HUD elements or in-world elements) while the Admin is capable of...
    • Persistence File: Selects which persistant objects to load upon launch or cleanup.
    • Give weapons on spawn: Decides if the Player gets the Half-Life weaponry upon spawn or respawning.
    • Players have god mode: If this is enabled, Players will be invulnerable to all types of damage.
  • Server Settings: An Admin only settings option.
    • Stick to Ground: If enabled, the Player will stick to ground when hitting a slope at high speeds. If disabled, the Player will bounce off/slide off.
    • Allow USE key prop pickups: Enables or disables the ability to pickup objects using physicallity.
    • Realistic Fall Damage: If the damage from falling should vary with the speed you collide with the ground.
    • Enable HEV Suit functionality: Enables the Aux Power from Half-Life 2, which limits how much you can run, use you flashlight or how long you can breath.
    • Gravity: Alters the strength of gravity, with 600 being normal earth gravity. Lower values make everything drop slower while higher numbers can make everything drop quickly and heavily. Negative values causes gravity to be reversed.
    • Ground Friction: Alters the friction of the ground. Higher values make you stop very quick while lower values make you slide more. Negative values make you accelerate infinitely while touching the ground.
    • Physics timescale: Alters the speed at which non-living objects affected by physics travel in time. The Player is not affected by this.
    • Weapon deploy speed: Alters the speed at which weapons are deployed.
    • Noclip speed: Alters the speed at which all Player fly when using noclip.
    • Ammo Limit: Forces amount of maximum ammo reserves for all weapons for each Player. Value 0 and below mean use weapon's ammo type maximum ammo setting instead.

  • Notes:

    • This profile is based off the player character having no addons or server cheats. Don't attempt to add addon content (or even server/console cheats) to this profile, including feats.
    • Don't attempt to upgrade the Player to 4-A or higher, as there is no confirmation of servers being universe-sized and being contradicted by the Sun Editor's sun being the only real star, as the stars of the Sky Editor are affected by being removed while the sun isn't.

    Others[]

    Notable Victories:

    Notable Losses:

    Ness (EarthBound) Ness’ Profile (Fight was a part of Javen's Most Epic Cool Awesome 7-C Tournament)

    Inconclusive Matches:

    Discussions

    Discussion threads involving The Player (Garry's Mod)
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