Articles About Surya
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Main Series | Hikari's Light Festival |
Non-canon | Abandoned Creations |
Summary[]
Surya is one of the main characters within Hikari's Light Festival. Sporting a rather firey attitude, Surya can often come across as rude, but deep down she deeply cares for her friends and would be the first to step up should someone insult them. Despite being a gecko, Surya much prefers eating fruits and vegetables compared to insects. Within sport events, Surya is the captain of the Firey Strikers
Personal Statistics[]
Alignment: Neutral Good (While Surya may come off as rude at first glance, but deep down she deeply cares for friends, seen as she enjoys spending her days playing with them)
Name: Surya
Origin: Hikari's Light Festival
Gender: Female
Age: Unknown, but is rather young (Comparable in age to Hikari who is considered a wolf pup)
Classification: Gecko, Captain of the Firey Strikers
Weight: 7 kilograms
Height: 0.60 Meters
Eye Color: Yellow
Skin Color: Red with black marking alongside a white underbelly
Status: Alive
Powers and Stats[]
Keys: By Herself | Amplified by the Game Planner
Tier: 10-A, 9-C with sport equipment | Varies from 10-C to High 8-C to 8-A
Powers and Abilities:
Social Influencing (Charisma: Dave was capable of convincing his boss to keep paying him even on days where he is sent to the forest's children's universe by simply showing a picture of them giving puppy eyes.), Acrobatics (Is fairly acrobatic, being capable of flips and complex skateboard tricks), Small Size (Small Animal Sized: is 55 centimeters tall), Surface Scaling (As a gecko, Surya can climb walls and other surfaces) Weapon Mastery (Can skillfully use a range of weapons such as slingshots, bombs and wodden swords), Vehicular Mastery (Can operate go karts, planes and boats), Martial Arts (Can sumo wrestle and perform karate chops to destroy planks of wood), Limited Reality Warping (Comparable to Hikari who, by wishing upon a star, got his wish to be able to keep his friends entertained granted by receiving the Game Planner)
Same as before plus,Superhuman Physical Characteristics, Regeneration (Mid-Low; Can rapidly heal off being burned to a crisp), Immersion (Can enter dreams and video games), Self-Sustenance (Respiratory Self-Sustenance: Can breathe in space), Free Movement (Able to walk on clouds), Statistics Amplification (With the Turbo Meter, Surya can momentarily increase her own speed), Fire Manipulation (With her Special Shot, Pyro Ball, which let Surya kick the ball so hard it catches on fire, burning anyone who comes in contact with it to a crisp. With her Special Pitch, Fire Ball, Surya can cloak the ball in fire. With her Special Swing, Firey Strike, Surya cloaks the ball in fire, momentarily burning those who try to catch it.), Explosion Manipulation (With her Special Shot, Explosive Finish, Surya creates a large explosion around herself, breifly stunning those it hits.). Resistance to Cosmic Radiation, Gravity Manipulation and Biological Manipulation (Hikari can survive in space without ill effects), Ice Manipulation (Can break out of being frozen solid), Explosion Manipulation (Is merely stunned by explosions), Electricity Manipulation (Has a minor reaction to being electrocuted), Petrification (Can break out of being petrified)
Same as before minus Superhuman Physical Characteristics plus, Small Size (Bug-Sized; Is so small that she can be trapped underneath coins)
Same as Regular plus, Non-Standard Breathing (Physiological: Can breath underwater), Sealing and Water Manipulation (Can fire bubbles which can trap treasure and others within them)
Same as regular minus Small Size plus, Large Size (Building-sized: Easily dwarfs various building in size), Sound Manipulation and Air Manipulation (Can let out a large roar which can shatter glass and push back super children)
Statistics Amplification (With the Jogger, the Runner and the Speedster, which increases the wearer's speed. The Crafty, the Slippery and the Trickiest which increases the wearer's technique. The Basher, the Bunny Bash and the Missle which increases the wearer's power. The Turbo Fueler which increases the Turbo Meter's recharge rate. The Specialist Shooter and the High Staker which increases the rate at which the Special Meter charges), Statistics Reduction (With the Challenger which reduces all of the wearer's statistics), Power Absorption (With the Speed Mugger which steals some Turbo Meter when tackling and the Power Hijacker which steals some Special Meter when tackling), Limited Instinctive Action (With the Berserker, which lets the wearer automatically tackle nearby players), Limited Resistance to Status Effect Inducement (With the problem Fixer which reduces the duration of effects affecting the wearer), Power Absorption (With Prideful Stance, which negates the effects of Speed Mugger and Power Hijacker should its wearer withstand a tackle.)
Statistics Amplification (With the Iron Mace, which increases the user's batting power. The Sharp Shooter increases the speed at which the wearer throws the ball. The Dashing Spikes which increases the wearer's running speed, The High Jumper, which increases the wearer's jumping ability), Statistics Reduction (With the Iron Mace which halves the user's batting speed. The Supra Glove decreases the user's speed.), Limited Probability Manipulation (With the Lucky Striker, which increases the chance of the user performing a homerun), Limited Instinctive Action (With the Saved Fail, which lets the user automatically hit the ball with the price of always hitting the sour spot), Limited Underground Mobility (With the Undergrounder, which allows the wearer to shoot the ball underground before popping back out before it reaches the batter), Limited Time Stop (With the Brief Stop, which allows the wearer to throw a ball that momentarily stop in its track right befoe the reaching the batter.), Power Bestowal (With the Underdog, which grants the user a full Special Meter if there is currently two outs)
Statistics Amplification (With the Fast Patch, the Faster Patch and the Fastest Patch, which increases the wearer's speed. The Crafty Patch, the Trciky Patch and the Mastermind Patch which increases the wearer's technique. The Pass Master Patch which increases the speed at which the wearer passes the ball. The Bullseye Patch which increases the wearer's accuracy.), Illusion Manipulation (With the False Patch, which lets the wearer briefly turn into one of their adversary when activated.), Power Absorption (With the Spotlight stealer patch, which lets the wearer steal some Special Meter when stealing the ball.)
Statistics Amplification (Has numerous ways to gain a boost of speed such as Drifting, Arial Tricks and Speedster Start), Non-Standard Breathing (Assisted: Has an underwater form meant for underwater racing)
Statistics Amplification (With the Speed Candy, which grantly increases the kart's speed for a short duration), Homing Attack (With the Tracking Punching Glove, which homes in on the closest adversary.), Teleportation (with the Wishing Star, which teleports the user next to the racer in first place), Organic Manipulation (With Oil Slick, which drops a slick of oil on the ground.), Technology Manipulation (With Out of Order, which temporarily shuts down the racer in first place's kart.)
Flight and Energy Projection (Has acesses to a biplane which can fire energy based projectile), limited Water Manipulation (Has acesses to a pressurized water gun), Sealing and Soul Manipulation (Has acceses to a lantern which can seal away ghosts), Invisibility (Has acesses to an invisibility potion), Ice Manipulation (Has acesses to snowballs which can fully freeze people), Explosion Manipulation (Has acesses to bombs)
Attack Potency: Athlete level (Surya is an active gecko who regularly participate in sport events with his friends ranging from Soccer to Football. Dave often comment on their uncommon strength for young and frail looking animals), Street level with sport equipment (Surya has access to items such baseball bats, hockey sticks and her wooden sword with which she can shatter other wodden sword if one were to misparry her attack) | Varies from Below Average Human level (Mini Surya is so small that she can be trap underneath coins) to Large Building level (Comparable to Oris who can create Magnitude 3 earthquakes and Sora who can create a tornado with their Special Swing) to Multi-City Block level+ (Monster Surya can throw skyscrapers with Super Surya being comparable to her)
Durability: Athlete level | Varies from Below Average Human level to Large Building level to Multi-City Block level+
Striking Strength: Athlete level | Varies from Below Average Human level to Large Building level to Multi-City Block level+
Lifting Strength: Athletic Human (Despite her small size, Surya is capable of easily carrying Dave on her back and is comparable to Mira who can carry multiple rocks)) | Varies from Below Average Human (Unable to lift coins she is trapped under) to Class 5 (Surya can fish Great white sharks) to Class G (Monster Surya can throw skyscrapers with Super Surya being comparable to her)
Travel Speed: Peak Human (Surya can run a 100 meters in 8 seconds, making her speed 12.5 meters per second), Subsonic with vehicles (Surya can fly a biplane which can reach speed of 290-300km/h and her other vehicles should be on part with it) | Varies from Below Average Human (Due to her size, Surya should be much slower than a human) to Peak Human, Higher with Turbo Meter, Subsonic with vehicles, High Hypersonic flight speed as Super Surya (Super Surya can fly fast enough to escape Earth's atmosphere)
Combat Speed: Peak Human | Varies from Peak Human to High Hypersonic
Reaction Speed: Peak Human | Varies from Peak Human to High Hypersonic
Stamina: Athletic (Surya is talented in multiple sport and can play a large amount of game within a day)
Range: Below Standard Melee, Extended Melee with various sport equipment and wodden sword, Several Meters with bombs and water gun, Tens of meters with a slingshot and Biplane, Higher as Monster Kaldu
Intelligence: Below Average for knowledge on humans (Surya posses little knowledge of humans due to them not existing within her universe, as such, she believes them to be mythical and mysterious creatures), Above Average in combat (Despite her young age, Surya has a surprising amount of experience in combat due to the variety of games offered by the game planner. She is talented enough with a wooden sword to wield it within her mouth without accidentally harming herself, even being capable of performing flips in order to perform a stronger attack. Is knowledgeable in sumo wrestling which focuses on graples and pushes. While in super form, by working together with other children she can handily take down a large monster who attacks with powerful swipes alongside using buildings as projectiles. Surya is also knowledgeable of vehicle based combat, being capable of shooting down opposing biplanes with her own using energy based projectiles.) Gifted otherwise (Despite her young age, Surya is highly adapted in numerous sports including but not limited to soccer, football, basketball, baseball, skateboarding, among others. She also possesses surprising driving experience, being capable of utilizing vehicles such as a go-kart, a race boat and even a biplane. Alongside her friends, Surya built their tree house which includes a pulley operated lift, a furnished room for each of them and a play room where their numerous shared toys can be kept.)
Standard Equipment[]
Nothing Notable
Optional Equipment[]
This drop down contains Surya's Optional Equipment |
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Other[]
Standard Tactics:
Surya will attempt to use anything she has on hand to battle her foe through physical combat.
Same as before but with the added usage of his water bubbles.
Monster Surya will use swipes coupled with throwning heavy items around himself at her opponent. If her opponent gets too close to her, Surya can push them away with a loud roar.
Super Surya flies and tackles her opponent at high speed. If needed, she will utilize her environment to outdo her opponent.
Weaknesses: Surya is unable to use her special if she lacks Special Meter and she can be angered easily
Notable Attacks/Techniques:
- Turbo Meter: A special meter which allows Surya to momentarily increase her own speed.
- Special Kick: Pyro kick: Surya kicks the ball so hard it catches on fire. The ball will burn anyone it comes in contact with to a crisp.
- Special Pitch: Fire Ball: As Surya pitches the ball, she cloaks it in fire before throwing it at high speed.
- Special Swing: Firey Strike: As Surya hits the balls she cloaks the ball in fire, momentarily burning those who try to catch it.
- Special Shot: Explosive Finish: As Surya charges her shot, she produces a large explosion around herself, stunning those caught within it.
- Aqua Bubble: Surya shoots a bubble underwater. It can trap adversaries inside in order to stop them from reaching the old pirate treasure before her.
- Monster Roar: A loud and powerful roar that Surya can perform. It shatter nearby glass alongside with pushing away any nearby adversaries.
- Flight Aura: A bluish aura that covers Super Surya as she flies, allowing her to block small projectiles that could get in her way.
- Drift: The Drift is a move that is performed which allows a kart to keep speed around corners. By continuously drifting, the kart will earn a speed boost which will automatically propel the kart forward upon ending the drifting maneuver.
- Underwater Form: When drivers enter underwater, their kart will automatically change for underwater travel in order to keep them safe. A propeller will pop out from the back and a small glass cover will close itself to shield the driver from the element.
- Arial Trick: The Arial Trick refers to a form of acrobatic maneuvers that the user performs with a kart. When performing an Arial Trick, the driver uses their kart to execute a form of aerial movement while in midair. By executing an Arial Trick, the kart builds up a speed boost.
- Speedster Start: The Speedster Start is a move used by reving up the kart just before a race starts. If done correctly, It will result in the kart taking off at high speed at the beginning of the race. If done incorrectly however, the kart will stall for a few seconds resulting in a disadvantage.
Battle Records[]
Notable Victories:
Notable Losses:
Inconclusive Matches: