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+ | ==Introduction== |
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⚫ | |||
− | Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''Lifting Strength'''. |
+ | '''Striking Strength''' is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''[[Lifting Strength]]'''. |
⚫ | Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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− | == Striking Strength Levels == |
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⚫ | Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up |
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+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
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− | '''Class H:''' Human class (Physical Strikes are Street level attacks.) |
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+ | Following the same convention as [[Attack Potency]], a "+" sign is used as "Mountain Class+", not "Mountain+ Class". |
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− | '''Class KJ:''' (Physical Strikes are Superhuman to Wall level attacks.) |
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− | '''Class MJ:''' (Physical Strikes are Room level to casual Room level) |
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+ | '''Below Average Class''' |
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+ | '''Human Class''' |
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− | '''Class GJ:''' (Physical Strikes are Building level to low end Multi-City Block level) |
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+ | '''Athlete Class''' |
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− | '''Class TJ:''' (Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes) |
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+ | '''Street Class''' |
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− | '''Class PJ:''' (Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes) |
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+ | '''Wall Class''' |
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− | '''Class EJ:''' (Physical Strikes are Large Mountain/Small Island level to Large Island level.) |
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+ | '''Small Building Class''' |
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− | '''Class ZJ:''' (Physical Strikes are Small Country level to Large Country level.) |
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+ | '''Building Class''' |
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− | '''Class YJ:''' (Physical Strikes are Small Continent level to Continent level.) |
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+ | '''Large Building Class''' |
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− | '''Class NJ:''' (Physical Strikes are Large or Multi-Continent level to Moon level.) |
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+ | '''City Block Class''' |
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− | '''Class XJ:''' (Physical Strikes are casual Moon level to Planet level.) |
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+ | '''Multi-City Block Class''' |
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− | '''Class XKJ:''' (Physical Strikes are casual Planet level to low end Large or Multi-Planet level.) |
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+ | '''Small Town Class''' |
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− | '''Class XMJ:''' (Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.) |
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+ | '''Town Class''' |
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− | '''Class XGJ:''' (Physical Strikes are casual Large or Multi-Planet level to Star level.) |
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+ | '''Large Town Class''' |
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− | '''Class XTJ:''' (Physical Strikes are Large Star level to Solar System level) |
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+ | '''Small City Class''' |
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− | '''Class XPJ:''' (Physical Strikes are casual Solar System level, but below Multi-Solar System level) |
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+ | '''City Class''' |
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− | '''Multi-Solar System Class:''' (Physical Strikes are Multi-Solar System level to various degrees) |
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+ | '''Mountain Class''' |
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− | '''Galactic Class:''' (Physical strikes have enough energy to physically destroy our Milky Way Galaxy) |
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+ | '''Large Mountain Class''' |
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− | Multi-Galactic Class: (Physical strikes that contain enough energy to destroy several galaxies at once) |
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+ | '''Island Class''' |
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− | '''Universal''' (Physical strikes that can destroy everything in a Universe with a single punch) |
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+ | '''Large Island Class''' |
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− | '''Universal+''' (Blows that can destroy a universal spacetime continuum in a single punch) |
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− | ''' |
+ | '''Small Country Class''' |
+ | |||
+ | '''Country Class''' |
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+ | |||
+ | '''Large Country Class''' |
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+ | |||
+ | '''Continent Class''' |
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+ | |||
+ | '''Multi-Continent Class''' |
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+ | |||
+ | '''Moon Class''' |
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+ | |||
+ | '''Small Planet Class''' |
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+ | |||
+ | '''Planet Class''' |
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+ | |||
+ | '''Large Planet Class''' |
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+ | |||
+ | '''Dwarf Star Class''' |
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+ | |||
+ | '''Small Star Class''' |
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+ | |||
+ | '''Star Class''' |
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+ | |||
+ | '''Large Star Class''' |
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+ | |||
+ | '''Solar System Class''' |
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+ | |||
+ | '''Multi-Solar System Class''' |
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+ | |||
+ | '''Galactic''' |
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+ | |||
+ | '''Multi-Galactic''' |
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+ | |||
+ | '''Universal''' |
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+ | |||
+ | '''High Universal''' |
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+ | |||
+ | '''Universal+''' |
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+ | |||
+ | '''Low Multiversal''' |
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'''Multiversal''' |
'''Multiversal''' |
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'''Multiversal+''' |
'''Multiversal+''' |
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+ | |||
+ | '''High Multiversal+''' |
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+ | |||
+ | '''Low Complex Multiversal''' |
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'''Complex Multiversal''' |
'''Complex Multiversal''' |
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+ | |||
+ | '''High Complex Multiversal''' |
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'''Hyperversal''' |
'''Hyperversal''' |
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− | '''Hyperversal |
+ | '''High Hyperversal''' |
− | ''' |
+ | '''Outerversal''' |
+ | '''High Outerversal''' |
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− | The “J” part is referring to joules and used to distinguish the striking strength classes from the old strength system. |
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− | == |
+ | == See also == |
[[Attack Potency]] |
[[Attack Potency]] |
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[[Durability]] |
[[Durability]] |
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⚫ | |||
[[Category:Content]] |
[[Category:Content]] |
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[[Category:Important]] |
[[Category:Important]] |
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⚫ | |||
+ | [[Category:Terms]] |
Revision as of 08:29, 4 December 2018
Introduction
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".
Striking Strength levels
Below Average Class
Human Class
Athlete Class
Street Class
Wall Class
Small Building Class
Building Class
Large Building Class
City Block Class
Multi-City Block Class
Small Town Class
Town Class
Large Town Class
Small City Class
City Class
Mountain Class
Large Mountain Class
Island Class
Large Island Class
Small Country Class
Country Class
Large Country Class
Continent Class
Multi-Continent Class
Moon Class
Small Planet Class
Planet Class
Large Planet Class
Dwarf Star Class
Small Star Class
Star Class
Large Star Class
Solar System Class
Multi-Solar System Class
Galactic
Multi-Galactic
Universal
High Universal
Universal+
Low Multiversal
Multiversal
Multiversal+
High Multiversal+
Low Complex Multiversal
Complex Multiversal
High Complex Multiversal
Hyperversal
High Hyperversal
Outerversal
High Outerversal