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Articles about
Stickman Hero
Current Canon Early EraLate Era
Old Canon Main
Non-Canon Dark Timeline

Stickman Hero Adventure
If you don't want me to have a part in this mess, then that's your decision and I respect that. But if you change your mind, I'll be here in no time.
~ Stickman Hero to Leaf Girl

Limit Break smh
I don't care if she hasn't repaid a so-called debt. You can't use someone like that, especially not your own family. Go ahead and try to stop me, but if you do, it'll be the last thing you do.
~ Stickman Hero

Summary[]

Stickman Hero is the protagonist of the Stick Gang comic series.

After narrowly winning the battle against the Super Awesome Criminal Society, Stickman Hero just wants his life to go back to the way it was. Unfortunately for him, fate and nearly all of his friends clearly had other plans. He is dragged into a game meant to get heroes to form better connections and encourage teamwork known as the Rivals Game, but it is invaded by an evil inventor from the Super Awesome Criminal Society. Stickman Hero is able to defeat him alongside Emo Man. Later, Stickman Hero just help Leaf Girl confront the products of her dark past, and help her reclaim her soul after a secret contract with the Devil himself.

Power and Stats[]

Tier: High 6-A, higher with Flame Body, 5-C as a Nightmare | 5-B, higher with Flame Body, High 5-A as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution | Low 4-C, 4-C with Hero's Ignition, High 4-C as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution

Key: Rivals Arc | Secret Contract Arc (Pre-Strength Copy) | Secret Contract Arc (Post-Strength Copy)

Name: Stickman Hero, The Simplistic Savior

Origin: Stick Gang

Gender: Male

Age: 24

Classification: Stickman, superhero

Powers and Abilities:

Resistance to:

All previous abilities on a greater scales plus:

  • Greater Statistics Amplification with Hero's Ignition (Hero's Ignition is essentially an upgraded version of Flame Body that boosts Stickman Hero's attack power and speed by 3x.)
  • Greater Power Mimicry and Reactive Evolution (Stickman Hero can easily grow stronger by copying the strength of his foes, increasing the rate at which he grows in strength exponentially.)

Nightmare transformation grants:

  • Aura (Fear-inducing; Stickman Hero's nightmare form now passively strikes fear into his enemies.)

All previous abilities on a greater scale, plus:

Attack Potency: Multi-Continent Level (Destroyed 37 of Stan's sentries and later destroyed Stan's King Mech with the help of Emo Man, which threatened to destroy the Earth's surface), higher with Flame Body (Doubles his his attack power), Moon Level as a Nightmare (Multiplies his attack power by 50x) | Planet Level (Should be comparable to a base Awakened Delta.), higher with Flame Body (Doubles his attack power), Dwarf Star Level as a Nightmare (Should be comparable to Delta's 100%.), likely far higher with Power Mimicry and Reactive Evolution | Small Star Level (Copied Satan's power level, who launched 3 planets at half the speed of light.), Star Level with Hero's Ignition (Boosts his attack power by 3x), Large Star Level as a Nightmare (Could create and combine the power of 15 Sun-sized stars. [2040.99 Quettatons of TNT]), likely far higher with Power Mimicry and Reactive Evolution

Speed: Relativistic (Traveled from the Earth to the Moon in 5 seconds flat.), higher with Flame Body (Doubles his travel and flight speed), far higher as a Nightmare | Massively FTL (Should be someone comparable to Delta, who is this fast), higher with Flame Body (Doubles his speed), far higher as a Nightmare | Massively FTL, higher with Flame Body (Doubles his speed), far higher as a Nightmare

Lifting Strength: At least Class E (Should be far stronger than before), far higher as a Nightmare | Class Z (Comparable to Delta), far higher as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution | Class Y (Comparable to Satan, who could launch 3 planets at half the speed of light.), Stellar as a Nightmare (Could support the weight of his 15 stars attack), likely far higher with Power Mimicry and Reactive Evolution

Striking Strength: Multi-Continent Level, higher with Flame Body, Moon Level as a Nightmare | Planet Level, higher with Flame Boy, Dwarf Star Level as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution | Small Star Level, Star Level with Hero's Ignition, Large Star Level as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution

Durability: Multi-Continent Level (survived a beating from Stan's King Mech, which threatened to destroy the Earth's surface.), higher with Flame Body, Moon Level as a Nightmare (Multiplies his durability by 50x) | Planet Level, higher with Flame Boy, Dwarf Star Level as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution | Small Star Level, Star Level with Hero's Ignition, Large Star Level as a Nightmare, likely far higher with Power Mimicry and Reactive Evolution

Stamina: Superhuman (Has fought for hours while fatally wounded in the past, and has grown far, far stronger since then. Towards the end of the Adventures comics, he hunted down the SACS for 78 hours without rest.) | Superhuman | Superhuman

Range: Planetary (His attacks could reach the Moon from the Earth) | Planetary | Interplanetary (His and Satan's attacks were capable of traveling interplanetary distances.)

Standard Equipment: None

Intelligence: Genius (Stickman Hero has perfected the use of his abilities and is among the most skilled heroes in the Agency. He tracked down 5 SACS Outposts that were so well hidden, Timmy could never have found them. He was considered as skilled as Eric and tracked him down while he was planning his attack. Could fight an AI that constantly adapted to his attacks. Fought and defeated Satan who had over 300,000 years of combat experience.)

Standard Tactics: Stickman Hero will start by activating either Flame Body or Hero's Ignition depending on the key used, and from there will use fire attacks.

Weaknesses: None notable

Notable Attacks/Techniques:

Fire: Stickman Hero's first acquired ability. Can be used for a variety of different attacks.

  • Flame Kick: Stickman Hero hits his foe with a flaming kick.
  • Fire Barrage: Stickman Hero launches tens of small fireballs in rapid succession
  • Great Fireball: Stickman Hero fires a massive fireball that explodes on impact
  • Flame Body: Stickman Hero engulfs his body in flames to double his travel speed, attack power, and durability.
  • Fire Shield: Stickman Hero creates a magic shield that burns anyone who comes too close.
  • Frisk Flame: Stickman Hero uses a special flame that steals health from the enemy and heals himself.
  • Fire Counter: Allows him to immediately teleport behind an opponent upon being hit by a physical attack and return it twofold with a fiery punch. If instead hit by a projectile, it will be reflected with twice the power.
  • Flame Typhoon: Stickman Hero shoots a fiery cyclone at his opponents horizontally, dealing massive damage to a wide area.

Nightmare-Exclusive:

  • Nightmare Solar Flare: Stickman Hero's strongest attack. Stickman Hero fires a massive blast of fire continuously for a few seconds before ending with a stronger blast. This attack completely dwarfs his others in power.

Light: Stickman Hero's second acquired ability allows him to use light offensively or defensively.

  • Stun Blast: Stickman Hero fires a blinding orb of light to stun any enemies around him.

  • Fast Punches: Stickman Hero uses consecutive punches in rapid succession.
  • Nightmare-Exclusive:

    • Energy Overload: Stickman Hero fires an incredibly powerful energy beam much stronger than any other attacks. This was originally his strongest attack before learning Nightmare Solar Flare.
    • Heavenly Will: The evolved variant of Flame Body. Boosts Stickman Hero's power and speed by 3x, as well as granting him some additional abilities.

    Note: Stickman Hero's attacks are by no means limited to what's written in his Notable Attacks/Techniques section, as he has many unnamed attacks.

    Gallery[]

    Notable Matchups[]

    Notable Victories:

    Notable Losses:

    Miro Fennbirn (Veneficaverse) Miro's profile (Great Sea War arc Miro used against Rivals Arc Stickman hero. everything above High 6-A was restricted with equal speed, starting distance being 20 meters)

    Inconclusive Matches:

    Discussions

    Discussion threads involving Stickman Hero (Late Era)
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