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Articles about
Stickman Hero
Current Canon Early EraLate Era
Old Canon Main
Non-Canon Dark Timeline

Stickman Hero new render
I was taught to do good because it's what a hero does, but the tournament is teaching everyone that they should do it for fame and glory! Heroes and villains should be judged by their actions, not their fighting power!
~ Stickman Hero to Bug Stickman

Flame Body SMH
It's time to turn up the heat!
~ Stickman Hero

NM Smh
You'll pay for what you did to my friends.
~ Nightmare Stickman Hero to Eric

Limit Break smh
I don't know how or why you came back, but when I'm finished with you, you'll have wished you stayed dead!
~ Nightmare Stickman Hero to Eric

Summary[]

Stickman Hero is the titular character of the series of the same name and later a major character in Stick Gang.

After seeing breaking news of the Super Awesome Criminal Society wreaking havoc on the city, he rushes down to Goodwill, buys a cape, and faces off against the criminals. After awakening to supernatural abilities and temporarily defeating the villains, he meets trusted allies Bug Stickman and Stick Teddy, who join him on his mission to stop the SACS.

A week after accidentally killing the SACS leader Eric upon awakening to a strange new transformation, effectively putting the SACS out of commission for a month and sending the entire criminal society into a state of panic, he is notified by Bug Stickman of a Hero Agency that they sign up for. Stickman Hero meets many new quirky heroes and forms his own team, the Stickman Alliance (later renamed the Stick Gang).

Power and Stats[]

Tier: 9-B | 9-A | 8-A, higher with Flame Body, 7-C as a Nightmare | Low 7-C, higher with Flame Body, High 7-C as a Nightmare | Low 7-B, higher with Flame Body, 7-A as a Nightmare | High 7-A, higher with Flame Body, 6-C as a Nightmare | 6-B, High 6-B with Flame Body, 6-A as a Nightmare

Key: Stickman Hero Origin Arc | Super Infestation Arc | SACS Infiltration Arc | The Other Heroes Arc | Virtual Tournament Arc | Magma Fuego Rampage Arc | End of Adventures

Name: Stickman Hero

Origin: Stick Gang

Gender: Male

Age: 22, 23 by The Other Heroes Arc

Classification: Stickman, Superhero

Powers and Abilities:

Resistance to:

All previous abilities to a greater extent, plus:

  • Forcefield Creation (via Fire Shields)
  • Flight
  • Explosion Manipulation (Caused a large explosions with Great Fireball.)

  • All previous abilities to a greater extent, plus:

  • Healing (Frisk Flame allows Stickman Hero to damage opponents and heal himself or an ally.)
  • Light Manipulation
  • Extrasensory Perception (Was able to sense that Delta's 50% power would be too strong for him to take on.)

  • All previous abilities to a greater extent

  • Telepathy (Can tell exactly what an enemy is thinking and their next attack)
  • Adaptation (Can build resistances to an enemy's abilities during battle)
  • Air Manipulation (Can create powerul air currents capable of launching foes several kilometers)
  • Accelerated Development (His flames grew stronger to the point where they could severely burn Eric, who was stated to be able to be able to no-sell temperatures 15 times stronger than what the Sun can produce)
  • Temperature Manipulation with Heat Cannons (Can produce beams of energy hot enough to burn Eric)
  • Power Mimicry (Learned Timmy's Fire Counter after seeing it once)
  • Instinctive Action, Damage Transferal and Teleportation with Fire Counter (With Fire Counter. He braces himself, and if hit, he immediately teleports behind his opponent and delivers a fiery punch with 3x the power of the attack endured plus the damage normally dealt by Stickman Hero's punches.)
  • Pseudo-Invisibility (Can make his particles vibrate so quickly that they aren't visible)
  • Resistance to
  • Attack Potency: Wall Level+ (Was capable of fighting SACS Tank, who was capable of cratering the ground. Harmed and defeated SACS Assassin with physical attacks.) | Small Building Level (Kicked Super Worm hard enough to force it to cough up Bug Stickman. Defeated Super Worm alongside Bug Stickman, who is capable of pulverizing wooden floors with ease. Fought Cabinbatake who blew up a car with Soul Gun. Caused a large explosion with Great Fireball.) | Multi-City Block Level (Approximately 50 times weaker than his Nightmare self), Multi-City Block Level+ with Flame Body (Doubles his attack power), Town Level as a Nightmare (Completely destroyed a SACS outpost) | Small Town Level (Is superior to Fuego, who is 50 times weaker than his Magma form), Small Town Level+ with Flame Body (Doubles his attack power), Large Town Level as a Nightmare (Is superior to Magma Fuego, who is this strong) | Small City Level (Can fight against Leaf Man, who was capable of casually destroying the Virtual Tournament's faux city), Small City Level+' with Flame Body (Doubles his attack power), Mountain Level as a Nightmare (50 times stronger than before) | Large Mountain Level (50 times weaker than his Nightmare self), higher with Flame Body (Doubles his attack power), Island Level as a Nightmare (His final clash with Magma Fuego vaporized the Nile river) | Country Level+ (Can harm Eric, who can take attacks from Leaf Man, whose explosions are powerful enough to destroy the Amazon Rainforest), Large Country Level with Flame Body (Doubles his attack power), Continent Level as a Nightmare (50 times stronger than base)

    Speed: Subsonic (Was capable of punching SACS Assassin before they could react. Dodged a shuriken thrown by SACS Assassin.) | Subsonic (Is capable of dodging Super Worm's attacks, who is capable of moving faster than the human eye. Was able to dodge a falling chunk of a building after it was sliced in half by Cabinbatake.) | Subsonic (Is capable of jumping across multiple rooftops in a second), higher with Flame Body (Doubles his travel speed), far higher as a Nightmare | Massively Hypersonic+ (Comparable to Delta, who is in the literal sense faster than lightning), higher with Flame Body (Doubles his travel speed), far higher as a Nightmare | Massively Hypersonic+, higher with Flame Body (Doubles his travel speed), far higher as a Nightmare | Massively Hypersonic+, higher with Flame Body (Doubles his travel speed), far higher as a Nightmare | Massively Hypersonic+, higher with Flame Body (Doubles his travel speed), far higher as a Nightmare

    Lifting Strength: Unknown | Class 10 (Comparable to Bug Stickman, who could restrain Super Worm with vines, who is this heavy. Can grapple and throw Cabinbatake.) | Class 10, far higher as a Nightmare | Class G, (Is superior to Fuego, who is 50 times weaker than his Magma form), Class T as a Nightmare (Superior to Magma Fuego, who is this strong) | Class G, higher with Flame Body, Class T as a Nightmare | Class E (Comparable to Toe who stop a speeding Magma Fuego), higher with Flame Body, far higher as a Nightmare | Class E, higher with Flame Body, far higher as a Nightmare

    Striking Strength: Wall Level+ | Small Building Level | Multi-City Block Level, Multi-City Block Level+ with Flame Body, Town Level as a Nightmare | Small Town Level, Small Town Level+ with Flame Body, Large Town Level as a Nightmare | Small City Level, Small City Level+' with Flame Body, Mountain Level as a Nightmare | Large Mountain Level, higher with Flame Body, Island Level as a Nightmare | Country Level+, Large Country Level, Continent Level as a Nightmare

    Durability: Wall Level+ (Survived being stomped on by SACS Tank. Survived a Super Awesome Combo from SACS Assassin.) | Small Building Level (Is capable of surviving attacks from Super Worm. Survived being flying by a bomb with enough power to send him over a large building.) | Multi-City Block Level, Multi-City Block Level+ with Flame Body (Doubles his durability), Town Level as a Nightmare | Small Town Level, Small Town Level+ with Flame Body, Large Town Level as a Nightmare | Small City Level (Could take hits from Leaf Man), Small City Level+ with Flame Body, Mountain Level as a Nightmare | Large Mountain Level, higher with Flame Body, Island Level as a Nightmare (Tanked the effects from his final clash with Magma Fuego, which vaporized the Nile river) | At least Country Level+ (Could survive attacks from Eric), Large Country Level, Continent Level as a Nightmare

    Stamina: Athletic (Can fight at full power for several minutes straight | Athletic | Superhuman (Can fight at full power for an hour even after being greatly wounded and receiving multiple large cuts) | Superhuman | Superhuman | Superhuman | Superhuman

    Range: Tens of Meters with abilities | Tens of Meters with abilities | Hundreds of Meters with abilities | Hundreds of Meters with abilities | Hundreds of Meters with abilities | Hundreds of Meters with abilities | Hundreds of Meters with abilities

    Standard Equipment: A tracking device

    Intelligence: Genius (Stickman Hero is a master strategist, and was able to make a plan to sneak into the SACS outpost completely undetectable, and was only outsmarted by Eric because the latter had a decade of experience strategizing over him. He immediately makes Platinum rank in the Hero Agency, which is reserved for heroes with decades worth of experience like Fighter Stickman and Timmy, and was considered to be one of the smartest heroes period by the latter. Stickman Hero has perfected the use of his abilities and is among the most skilled heroes in the Agency. He tracked down 5 SACS Outposts that were so well hidden, Timmy could never have found them. He was considered as skilled as Eric and tracked him down while he was planning his attack.)

    Standard Tactics: Depends on the foe. Will typically go for fire attacks.

    Weaknesses: None notable

    Notable Attacks/Techniques:

    Fire: Stickman Hero's first acquired ability. Can be used for a variety of different attacks.

    • Flame Kick: Stickman Hero hits his foe with a flaming kick.
    • Fire Barrage: Stickman Hero launches tens of small fireballs in rapid succession
    • Great Fireball: Stickman Hero fires a massive fireball that explodes on impact
    • Flame Body: Stickman Hero engulfs his body in flames to double his travel speed, attack power, and durability.
    • Fire Shield: Stickman Hero creates a magic shield that burns anyone who comes too close.
    • Frisk Flame: Stickman Hero uses a special flame that steals health from the enemy and heals himself.
    • Fire Counter: Allows him to immediately teleport behind an opponent upon being hit by a physical attack and return it twofold with a fiery punch. If instead hit by a projectile, it will be reflected with twice the power.

    Nightmare-Exclusive:

    • Nightmare Solar Flare: Stickman Hero's strongest attack. Stickman Hero fires a massive blast of fire continuously for a few seconds before ending with a stronger blast. This attack completely dwarfs his others in power.

    Light: Stickman Hero's second acquired ability allows him to use light offensively or defensively.

    • Stun Blast: Stickman Hero fires a blinding orb of light to stun any enemies around him.

  • Fast Punches: Stickman Hero uses consecutive punches in rapid succession.
  • Nightmare-Exclusive:

    • Energy Overload: Stickman Hero fires an incredibly powerful energy beam much stronger than any other attacks. This was originally his strongest attack before learning Nightmare Solar Flare.

    Gallery[]

    Notable Matchups[]

    Marcy Wu (Amphibia) Marcy's profile (SACS Infiltration Arc Stickman Hero and Base Marcy were used. Location was Newtopia and starting distance was 10 meters. Speed was equalized.)

    Chosen Undead (Dark Souls) Chosen Undead’s Profile (7-C versions were used. Location was Green Hill Zone, starting distance was 100 meters, and Chosen Undead's bonfire was far away. Speed was equalized.)

    Yuta Okkotsu (Jujutsu Kaisen) Yuta's Profile (The Other Heroes Arc Stickman Hero and Volume 0 Yuta were used. Location was a busy street in the USA and starting distance was 17.295927294 meters. Speed was equalized.)

    Shigeo Kageyama (Mob Psycho 100) Mob’s Profile (Base End of Adventures Stickman Hero and 100% Mob were used. Match took place in Seasoning City and fighters started 10 meters apart. Speed was equalized)

    Superman (My Adventures With Superman) Superman’s Profile (Nightmare Virtual Tournament Stickman Hero and peak Superman were used. Fight took place in the USJ and both started 20 meters apart. Speed was equalized)

    Kibishi Hanazawa (Mob Psycho 100) Kibishi’s Profile (Fight was part of the third round of VeneficaAuthor's Country Class Tourney. 100% Kibishi and Base End of Adventures Stickman Hero were used. Both started 100 meters apart in an abandoned city and speed was equalized)

    Turbo Mecha Sonic (Vs. Mecha) Mecha Sonic’s Profile (Fight was a part of Javen’s 7-C Tournament. Speed was equalized)

    Gunnix (Froggy Universe) Gunnix's profile (The finale of VeneficaAuthor's Country Class Tourney. 6-B 'High-EXP' Gunnix fought High 6-B 'End of Adventures' Stickman Hero. Both started 100 meters apart in an endlessly expansive, ruined city, and speed was equalized)

    Discussions

    Discussion threads involving Stickman Hero (Early Era)
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