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Someday I will find a way to show that the leopard can, indeed, change his shorts- people can change. But... I fear that is far down the road, and I must find something else to be do until then. Perhaps I'll take up juggling.
~ Stephen Amber


Stephen Amber was a wizard in life that was murdered by his family. After death, he cast a never-ending curse of madness and insanity- his family and their manor were doomed to fade into the mist of Averoigne. Amber was encountered by the party led by Braniman and his allies after exploring his mansion- they entered his tomb and made way to his burial site, eventually putting him to peace.

After peace was found, his restful soul appeared to the group and granted them wishes.


Stephen Amber is, in theory, a relatively average looking pale-skinned man with gaunt features and dark brown hair. He is taller than most and bears a striking wound on one side of his face. He requires a cane to walk. Of course, this is merely an illusion- he is dead when the adventurers find him, a conscious projecting itself onto reality.


Amber is (or, more accurately, was) a wrathful wizard in his life, leading his family to a position of power over their original region. However, he held this power, not the family, and made sure that was known, leading to his eventual murder. After his death and the purification of his soul, he became amicable and relatively kind, removing the curse upon the Castle Amber.

Personal Statistics

Alignment: Lawful Neutral

Name: Stephen Amber

Origin: D&D Homebrew

Gender: Male

Age: Unknown, implied to be decades older than when he died

Classification: Spiritual Wizard

Date of Birth: Unknown

Birthplace: Averoigne

Weight: Unknown

Height: 184 cm

Likes: Study, Power, Wealth

Dislikes: Subordinates, Other ambitious people

Eye Color: Brown

Hair Color: Brown

Hobbies: Magic

Values: Ambition, Position, Rank, Respect

Martial Status: ???

Status: Deceased

Affiliation: Amber Family

Previous Affiliation: NA

Themes: ???

Combat Statistics

Tier: Likely 6-B

Powers and Abilities: Superhuman Physical Characteristics, Magic, Illusion Manipulation, Madness Manipulation (Types 1, 3, and potentially 4; his magic and torture can combine to drive otherwise healthy beings perfectly insane, many of his visual illusions can drive people insane), Matter Manipulation (Some of his traps vaporize their targets), Mind Manipulation, Pocket Reality Manipulation (Implied to have created Averoigne, or at least manipulated it), Curse Manipulation, Summoning, Creation, Causality Manipulation, Reality Warping (Can achieve nearly any effect up to his potency to perform via at-will Wish), Statistics Amplification, Non-Corporeal, Soul Manipulation, Fire Manipulation, Weather Manipulation and Death Manipulation (Covered his castle grounds in a thick gray fog that caused madness upon contact, but continued contact over a few seconds resulted in death), Flight, Teleportation, BFR (Forcefully removed players from his tomb), Power Nullification (Wiped away any magic attempted to be used against him), Sealing (Can trap beings in mystical circles, ensnaring them; seen when he did this to a greater demon in his basement), Transmutation (Can turn biological life into gold; did this to a slime), Biological Manipulation, Morality Manipulation (With a single wish, transformed Orric from the horrible mutations he had endured, and changed his alignment from Chaotic Evil to Lawful Good), Portal Creation, Telekinesis, Resurrection, Healing, Regeneration (Low-Godly, restored himself from a deceased consciousness), Time Manipulation (Can lock large areas in stasis, anything caught within that unable to move or age- should a new being enter that area, they are immune to that spell's lasting effects), Sleep Manipulation (Developed magic to force creatures to sleep), Non-Physical Interaction (Magic can effect spirits and even Abstract Devils), Standard D&D Resistances

Attack Potency: Likely Country level (As he is able to cast Wish on command, he should be able to cast similarly powered prep-time spells at will; implied to have created or severely altered Averoigne, a fictional setting designed after France)

Speed: Likely High Hypersonic (Should be far superior to any mortal creature)

Lifting Strength: Unknown

Striking Strength: At least City Class

Durability: Unknown, Likely Country level with magic enhancements (His defensive magic is comparable to his offensive magic)

Stamina: Godly, continued tormenting his family for years

Range: Dozens of kilometers with most magic

Standard Equipment: Magical components

Intelligence: Extraordinary Genius, was considered of godly intelligence by the local mages and grew to such power that many suspected he was tampering with foul magic. His intelligence far surpassed the many creatures of his world, which included a sect of Mind Flayers.

Weaknesses: Easily enraged to the point of taking actions he considers wrong


  • Kept Averoigne in a state of deadly weather for years
  • Implied to have created or severely altered Averoigne
  • Restored Mogar from death after he was forced into brain-death
  • Restored Orric from his mentally altered state

Notable Attacks/Techniques:

  • Wish: Allows Stephan to replicate most any effect of his choosing that is within his potency to achieve.
  • Curse: Places a curse of madness on the target, forcibly causing them to go insane. This is normally coupled with psychological torture.
  • Summon: Stephen is an experienced summoner and seems to actively dabble in demonic summons in particular.
  • Transmutation: Through experiments, Stephan turned several creatures into gold.
  • Sleep: Stephan has weaponized gaseous attacks that force creatures to sleep.
  • Ray of Vaporization: Stephan has imbued some traps with his unique spell of vaporization- while not impressive from an AP point of view, this does instantly kill the target should they not resist it.


Notable Victories:

Notable Losses:

Inconclusive Matches: