
“ | Today's weather report indicates a horde of Red Circle meteorites falling from the orbit, so draw your umbrellas, "gentlemen". | „ |
“ | These laser bubbles are not here to harm you, no need to fear. Watch what happens to those without them.
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~ Spagmatron speaking to low Sin-Meters cached |

“ | Original 2D icon form of Spagmatron in drawings made around the year 2011, marking that "there is a true FU Spagramtron". In other words, these are silhouettes of Spagmatron portrayed from a far distance, not showing details we know today. The original table of FU evolutions can be seenhere.
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~ Spagmatron photo cut from the FU evolution table bar |
Summary[]
Spagmatron is the third evolution form of an FU Android Soldier, his preceding evolution being FU Plus-droid. They are 3,5 meters tall tank units with immerse radiating energy and intelligence, considered to be equal to the FU D-class war machines. Often used for monitoring, base guarding, and sent at missions to mark and capture Low Sin-Meter beings in laser bubbles, as else in enemy cities gets annihilated by other FU units. Spagmatrons also possess great shielding methods to protect themselves along with other FU army members even against humanity's biggest nukes and meteorites. On battlefields they often walk alongside D-class and E-class tanks and vehicles, monitoring the status of the entire army. The next level of Spagmatron is Gunnix.
3rd level personality: Spagmatrons tend to be more introverted and observational, liking to stay in one place and watch surroundings carefully, as if they watched television. Due to these characteristics, Spagmatrons can often be seen as bodyguards in front of base entrances, guarding and monitoring the entire environment around them. If Spagmatrons are forced to go on jobs, they tend to be perfectionists. The % rate of Spagmatron being influenced by this trait of course varies with each individual unit and his personal experience.
Powers and Stats[]
Tier: At least Low 7-B physically. 7-A with core vacuum laser, spamable laser-points and Low-EXP bar boosted physicals, higher by Medium-EXP bar boosting. High 7-A with High-EXP bar Damage Boosting, higher with Charged State, Far Higher by compressing air for an enormous period in the 'Drawback State'. 7-B up to possibly 6-C with Red Laser circles (growing in power given enough time/resources/distance).
Keys: Low-EXP Bar | High-EXP Bar
Name: Spagmatron, FU spectators, "FU's monitoring units", 3rd FU Android's Evolution
Origin: FU (Froggy Universe)
Classification: Half robot / half living being (Red Laser soul crystal allows to have organic properties in inorganic bodies)
Age: Varies on their creation date
Powers and Abilities:
All of FU android soldier's and FU Plus-droid's abilities (it's their 3rd evolution after all...), 3rd level Frogman Physiology (presents more details to abilities listed) and Red Laser Manipulation, Large Size (type 0, tall as smaller tree), With Digi-Shield: Forcefield Creation (can summon series of High 7-A shields, move them, create around others), Light Manipulation (his round shield allows light skipping, making things inside 99.999% invisible, also allows optionary Spagamtron's attacks go through), limited Attack Reflection, Limited Damage Transferal (20%), Invisibility. Limited Energy Manipulation (can hide energy sources, able laser-points in Charged State), advanced Body Control and partly Elasticity in arms and legs (can stretch limbs), greater range Sin Vision (sees one's sins just like heat in thermal vision in a large island range), greater Information Analysis (able to monitor whole battlefield around itself, mark allies/enemies and detect their strongest attack and estimated stats, also able of detecting some information from air, space and ground), further resistance to Hacking (able to even "hack their hacker" instead), With Red Laser Circles: advanced Explosion Manipulation (Laser Circle can be detonated into [with smaller radius instantinous] star-like explosion, releasing the energy it holds), minor Sealing and inner Elasticity (Circles can transform into bubble from-inside elastic sphere shields capturing target inside, shielding it with raising durability), Absorption (if bubble shield captures enemy bullet/enemy, it starts quickly converting them into EXP being sent to Spagmatron, energy bullets get converted even faster), Gravity Manipulation (inside of Laser Buble, which ignores outher gravity and pulls sealed targets into its center point. Homing Attack (can slightly control its Laser Circles from far away, bend their trajectory even at planetary range), Statistics Amplification (Laser Circles gain further damage/speed with the things destroyed/distance traveled). Limited limb Duplication (can duplicate his arm weapon to make ground sentries), Regeneration (mid-low of the shadow liquid body parts), slow Reactive Evolution (everything destroyed by the red laser converts into raising "EXP bar", making Spagmatron closer to evolve into 4st stage => Gunnix) -Limited Earth Manipulation (can create massive cracks in ground at opponent direction, as well tactically explode buildings/mountains), Portal Creation (able to create a large stable portal in front side, leading up to 10KM away, to lead farther portal requires additional exponential charging, portal-exit reaches moon (400 000 KM) in 14 seconds of charging for example), Danmaku (with 'Danmaku star' attack), Limited piercing damage by shoulder-spikes, anti-melee Damage Reduction (any attack used against Spagmatron with range value of Tens of Kilometers [20KM] or lower is 30% dmg reduced), limited Probability Manipulation and limited Curse Manipulation with "Digi-shild" technique, Analytical Prediction (supercomputer+ calculations grant a good level of calculating with nearby future, Spagmatron repeatedly showed killing opponents by attacking into places he analyzed his enemies would dodge into, based on already made moves. The precision gets stronger with more observations made). Drawback state: Air Manipulation and Plasma Manipulation (80% Frogman Physiology boosted at level 3 caliber grants an impressive AoE attacks using inorganic materials around, now including total control of air around and an ability to make incredible plasma nukes by compressing it hard enough from immerse range. Resistance to Statistics Reduction and other nerfs (maintaining several laser-points inside of Spagmatron's body prevents reducing stats and within a short time period cancels (cuts with Red Laser power) all negative/canceling effects applied at Spagmatron's body/spirit or 80% soul)
Attack Potency: At least Low City Level physically (ruined a city with simple stamps causing shockwaves), Mountain level with larger Red Laser Burst and core vacuum laser (slowly made gigantic holes in multiple mountains, obliterated them into flying pieces and consumed them as EXP), spamable laser-points or low EXP-bar boosted physicals as shoulder-spikes, higher by medium EXP-bar boosting. High Mountain Level with high EXP-bar Damage Boosting, higher with Charged State (which in the lowest grants 4x stat boost), Far Higher by compressing air for an enormous period in the 'Drawback State'. City Level up to possibly Island Level with Red Laser circles (they gain further damage and speed with the things destroyed combined with their distance traveled) impacts.
Speed: At least Massively Hypersonic+ at base, Sub-Relativistic by Red Laser speed & high EXP-bar physical boosted shadow liquid shrinking/stretching perfectly trading kinetic energy (Within a second, Spagmatron impacted 29 979 shoulder-spike strikes into a gigantic enemy located 100m in front of him, able to stretch legs similarly for "Sub-Relativistic grappling hook" walking), Higher with reactions (thanks to their soul crystal system, their mind Red Laser core instruction speed decently surpasses the movability options of their inorganic body) or bits of Spagmatron's EXP traded for additional speed boost, Way Higher with 15 seconds accelerated red circles, Superhuman when walking menacingly, Spagramtrons prefer to walk slowly even in battlefields. Varies with R.L.speed stealing mode given time to adapt.
Lifting Strength: At least Class T (lifting biggest mountains) with multiple shadow liquid limbs, Higher by red laser strength boost and momentarily with high EXP damage-boosted physicals.
Striking Strength: At least Low City Level physically, Mountain level with low EXP-bar boosted physicals as shoulder-spikes, higher by medium EXP-bar boosting. High Mountain Level with high EXP-bar Damage Boosting, higher with Charged State.
Durability: Varies with inorganic body around the Soul Crystal, which can be replaced thanks to 80% Frogman Physiology. Large Mountain level with standard Spagmatron armored body (which withstood own weapon full countered blast impact thanks to armor made from super strong compressed metals), higher with red laser damage reduction. Additional Large mountain level with full Digi-shield forcefield, likely Island level with series of 3x Digi-shield forcefields. Way Higher when level 3 Soul Crystal locks into the Drawback mode.
Stamina: Superhuman (Feels pain just to get notified where Gunnix got damaged. Thanks to their Red Laser Crystals physiology, Spagmatrons possess a high stamina refresh rate even while not consuming anything, furthermore, they are boosting their stamina refreshing by "eating things" for EXP, aka destroying them with Red Laser attacks. Can swap hundreds of bodies in a quick session thanks to 80% Frogman Physiology and smart energy management.
Range: Tens of Kilometers by stretching shadow liquid limbs, At least Planetary with accelerating red laser circles. Showed control of his red laser circles even in a distant space, while located at the planet's surface. Hundreds of meters with R.L.speed stealing mode % rapidly getting stronger, Tens of meters with R.L.speed stealing mode full effect.
Standard Equipment: 2x laser-bubble shooter hands (can be duplicated), numerous advanced FUlear v.2 rockets at back. Even higher level FU Androids enjoy carrying their old Laser Bazooka in shrinking pocket capsules, from times they were just FU Android Soldiers. All other equipment of FU Android Soldier and FU Plus-droid.
Intelligence: Genius, able to easily calculate shoulder-spike strikes and their stretching efficiently, along with calculating thousands of weaker laser points in Charged State, with a sharpened mind by electricity was able to outperform a supercomputer in chess quite easily. Extraordinary Genius with connection to FU library servers or if connected with lots of other FU soldiers (merged calculating power).
Standard Tactics: Defeating the enemy in the most efficient way possible, using energy & weaponry at hand to its utmost potential, capturing Low Sin-meter targets in laser bubbles, eliminating injustice, and helping kind beings if no critical risk is involved. Has at least one component of his body 24/7 passively moving for 'R.L.Speed Stealing mode+'. Calling higher FU Android Levels or Laser Frogmen if powerful high sin-meter being found.
Weaknesses: Armor parts slightly melt upon direct impact with extremely powerful forces, and temporarily soften if exposed to extreme temperatures at long periods (~dozens of minutes). While the Didi-Shield can with portal redirecting reflect a big amount of normal and a vast majority of smaller attacks (from Spagmatron's view), a powerful charged strike made on Digi-Shield forcefield can disable attack redirecting for a short duration (longer duration with massively surpassing AP).
Note: While Spagmatrons dont use the weapons of FU Android Soldier or Plus-Droid regularly, their dimensional storage allows them to draw needed equipment out with shadow liquid limbs (like Green Laser Bazooka or dual Lightsabers for 'Lightsaber scissors'/'Scissor-dash') technique, and with Red Laser Damage boosting depending on amount of EXP meter, they can replicate Notable Techniques of their previous level's at their peak stats. Can summon AT shields with mind and send Red Laser Bursts from all visible Red Laser Crystals on their body. Although the effects of a Charged State are the strongest when an FU Android level uses "their own", using previous Charged States is possible, even combined with 50% of benefits of other Charged States (which goes with a slightly greater energy expense).
Notable Attacks/Techniques:
- Spam-Dash - Spagmatron repeatedly uses shrinking/stretching of grey liquid mass under his shoulder spikes to launch them at the opponent with radical Statistics Amplification speed, the spikes further cause drastic heat and a decent bypassing damage, able to pierce stronger shields. The repetition of this attack causes Afterimage Creation, further confusing the enemy.
- Digi-Shield Redirect - The full-body Digi-shield around Spagmatron can every once in a while redirect any incoming attack (even with extremely massive AP advantage) into another direction from the shield's surface area, prevented from being bent back. The stronger the attack was, the larger the "redirect cooldown" will be. Other than that, the Digi-shield absorbs up to High Mountain Level damage (which it gradually disperses) and can be resized to protect allies around or used as an offensive blockade messing with light going through it. Upon reaching 100% it swaps into a 'ghost mode', able to only redirect 20% range damage flying through Digi-shield (into things nearby, if there are any) while speeding up its recovery. Even in 'ghost mode', the Digi-shield can reflect singular attacks, while not in a "redirect cooldown". The maximum summon count of Digi-shields is 1-2x | 3x at High-EXP bar.
- "Digi-Shilds" - Spagmatron can use the power of his core to summon an inverse Digi-shield around his opponent, moving alongside him. While active, this full-body forcefield welcomes all enemy attacks in and guarantees they will land, acting as limited Probability Manipulation, while also absorbing opponent's attacks flying through it up to High 7-A mile of damage. Upon reaching it, the shield explodes inwards, disappearing. Furthermore, ranged attacks entering it show a 60% rate of duplicating themselves | It doesnt count into Digi-shields limit at High-EXP bar.
- Danmaku Star - Spagmatron starts spinning the top half of the body, shooting thousands of slow 7-B Red Laser Circles in every direction, in danmaku patterns. They charge for about 2 seconds while bending to the sides and flying slowly, exploding in star-like explosions or capturing targeted objects into Laser Bubble shields. The star-like Red Laser explosion detonation speed varies with its wanted radius/key direction, becoming nearly instantaneous within several meters. Besides remote detonating, Spagamtron has many ways to set up their explosions.
- Core Vacuum Laser - Spagmatron charges energy in his core for some time, and then fires an up to dozens meter wide beam (possible to fire from his backside as well). While level 3 isn't strong enough to fire a true Red Laser laser, it can make the opposite of it, a space where all Red Laser effects are heavily inflicted and targets are converted into EXP, which is being vacuumed towards Spagmatron for energy. It's essentially a "Laser Bubble space" pulling objects inside of it.
- Sealing Laser Bubbles - Elastic sticky trap prisons, into which Laser Circles can instantly swap when near their target (sealing it inside) on Spagamtron's command or pre-set settings. The Bubble converts captured enemies into EXP (being sent to Spagmatron remotely), makes escape difficult with within elasticity, and creates its own center of gravity for targets to remain in its center. Can stretch massively to capture gigantic objects fully, with effects applying at the individual cubic meter of the target weakening comparably. Bubbles can layer on each other, each one doubling the EXP converting speed and gravity center pull.
- Bubble Self Sling Shot - Spagmatron uses his spiky legs to grap at two buildings/giant trees/mountains at his sides, and uses the stretching liquid legs as a medium to store kynetic energy in, becoming a gigantic sling. While stretching, Spagmatron forms a gigantic sphere around him formed from orbiting Laser Bubbles tightly connected, then he fires himself as the Sligh Shot stone towards his opponent, having the orbitting bubbles tearing them into small parts getting deconstructed for EXP. Presence of bubbles can be hidden with a resized Digi-shield deplyed before charging, presenting a nice suprise just after the enemy breaks throw it.
- Planned Debris Launch - Any limb end of Spagmatron (Spike end/foot) can be propelled at a large building/mountain nearby, and the opposite of absorption can be cast into it, making it explode in small fragments to all sides. Spagmatron can adjust the shape of the explosion for the fragments to fly directly at his enemies and their dodging paths (using his above supercomputer calculations), and even damage boost the fragments for more damage and negative effects. Hitting the ground itself with this technique can alter gigantic earth cracks towards the enemy, propelling damage-boosted stones out of it at all their length.
- Charged State (laser-pointing) - Upon gathering lots of energy in a short amount of time (like with Absorption), Spagmatron gets into his 'charged state', where all his bodily Red Laser Crystals start glowing menacingly. This state grants him the power to create laser-points on the battlefield (in an open area), tiny red glowing dots, which with a small delay connect themselves with a Red Laser line possessing all Red Laser attributes, cutting holes into anything between them. Spagmatron possesses the potential to summon dozens of them (many laser-points merged in a single line) at High 7-A level, or up to thousands in their 7-A form. Gathering additional energy is necessary to keep the charged state ongoing, as laser-points in bigger counts are energy-demanding.
- Laser Nightmare - Spagamtron manifests thousands of dots in the area around him, then randomly connects them in small timings to create an unpredictable laser nightmare in the area around him. Maybe Spagamtron feels like his core crystal is a jewel others want to steal, and he cannot help but secure it with all the might he saw in robbery films.
- Debuff Slasher - Maintaining several laser-points inside of the body prevents reducing stats and within a short period cancels (cuts with Red Laser power logic) all negative/canceling effects applied at Spagmatron's body/spirit or soul)
- Laser Imprisoning - The counts of Red Laser Lines Charged State Spagamtron can manifest allows him to create literal prison gate walls, enhanced by the potential of Red Laser to repel anything back as if it were real super iron bars. Both offensive and defensive strategies can be applied.
- LaserLine Cutter - Once 2 dots are connected with the Red Laser line, Spagmatron can move the line by transporting the individual dots. The best application of this are several stripped walls of laser going after their enemy midair, trying to go through him, leaving him in a state of thousands of symmetrical cubes.
- R.L.speed stealing mode+ - Spagmatrons and further FU Android levels show an advanced version of level2 Red Laser Speed Stealing, where they can actually turn the tables to their favour. Accumulating Red Laser projectiles around their speed superior opponent while being within the range enables to 50% divide target's speed multiple times for additional projectiles, to the point bullets/FU Android originally stealing 50% speed show blitzing greatly. This 'table turning' gets further stronger and in level2 mentioned 'catching up' way sooner with each additional FU Android level mastering this further, and enables mediocre FU forces to deal with massively faster Purple Skeleton space dragons.
- Provisional Evolution - Exclusive to FU Android line, together with Charged State. If desperate, Spagamtrons can trade amounts of EXP from their meter to manifest temporary imaginary equipment of their next stage allowing them to limitedly use Gunnix's skills (with current level stats), including passive ones like strengthened damage reduction. Each second of this form drains 5% of Spagmatron's EXP (lowering the strength of Red Laser boosts and physical damage boost), the power needs to be used wisely. Afterwards transforms back.
- Laser Circle Investitions - Spagmatron duplicates his arms into the ground, creating sentries around him. They can either shoot at enemies or shoot into the space. As Laser Circles consume space radiation and gain speed, from the tiering view, they roughly "advance into the next AP tier every 3+ seconds" (their accelerating speed can be additionally sped up with red laser boosts). Their damage output growth can't transfer approx. second tier above Spagmatron (6-C with High 7-A Spagmatron) due to laser circle capacity getting full at that point, where circles expand in size. After 20 seconds regularly, the laser circles achieve their maximum potential and 20% light speed. However, Spagmatron has to be truly careful while summoning them back from the sky, to not get destroyed as well in the AoE explosion bombarding. Circles orbiting in the space dissolve within a minute otherwise.
More can be viewed at FU's main hub.
Notable Matchups[]
Notable Victories:
Saturday Sonic (Sonic the Hedgehog (SatAM Continuity)) SatAM Sonic's profile (The fight was part of Venefica’s 7-A/High 7-A Tourney. It took place in an endless abandoned city with a 40-meter distance, and speed was equalised. High-EXP meter and Power Stones allowed. Catching supreme acrobatic Sonic proved difficult, yet tricking him into a detonating charged Laser Circle area proved effective. Winning move: 'Danmaku Star'.)
Delta (Stick Gang) Delta’s Profile (Fight was a part of Venefica’s 7-A/High 7-A Tournament’s losers bracket second round. High-EXP Spagmatron and Virtual Tournament Arc Delta were used. Fighters started 40 meters apart in an endless cityscape and speed was equalized. Delta utilized his speed and power to try and deal damage but his energy ended up being absorbed by Spagmatron before he was overwhelmed by lasers)
Notable Losses:
Inconclusive matches:
Asuna Kamakura (Path of Wills) Asuna’s Profile (The fight was part of Venefica’s 7-A/High 7-A Tourney, both restricted from entering 6-tier with amps or techniques. High-EXP Spagmatron and A.t. Arc Asuna were used. While Spagmatron experienced difficulty in landing his deadly attacks at agile Asuna, Asuna also struggled to get past his theoretically 10-layered defensive, thus the fight was concluded to be inconclusive. The location was an endless abandoned city, a 40-meter distance, and speed was equalized.)
Discussions
Discussion threads involving Spagmatron (FU) |