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Sophia Astaphe is the only surviving member of the team that created Yaldabaoth, having developed her for use as a superweapon that could stabilize the situation in Pleroma, the home universe of all seraphs. After that went horribly wrong, Sophia ultimately turned her ambitions elsewhere, seeking to seize control of Heaven together with her "granddaughter", Jophiel.


Sophia Astaphe was born into affluence and security in Pleroma, the universe where most seraphic life originated, the eldest child of a high-class, influential family. Born and raised to follow in her father’s footsteps and lead their family in the future, Sophia was educated in all sorts of subjects, particularly the magical and political, in preparation for this duty. She was an intelligent, precocious child, one filled with curiosity, but her upbringing left her wanting in terms of social experience and warmth.

The first of these two would be something she found as she moved on through her years of schooling, gradually learning how to better navigate the social circles around her and becoming quite the popular girl. Over these years, Sophia fostered an appreciation for the spiritual side of magic, the study of which she eagerly sought out as she moved on with her life. Unfortunately, these studies were complicated by a civil war that broke out in Pleroma, but thanks to her family’s connections, Sophia was spared the worst of it. Her younger sister, Duna, however, fell to the wayside, incapable of meeting her family’s expectations.

While others spent the war fighting for their lives and ideals, Sophia spent it researching and educating herself in relative safety. In fact, due to her father’s military connections, her research was supplemented by the war and all that it brought, giving her plenty of opportunities to put her knowledge to the test in healing and other processes. By the time the war was over, she was growing to become a notable figure in the field of soul surgery, regarded by some as a prodigy, and she continued her research, no longer a student.

As the years went on, Sophia tried to devote her focus to her studies and her personal life over the political sphere, only to find her family dragging her back towards things again and again. While she certainly knew her politics, Sophia was much more concerned with her research and did her best to avoid agonizing over the unstable position in Pleroma - an instability that her family only seemed to perpetuate anyways, much to her discomfort. She withdrew to focus more on her studies when she could, and suffered through the political side of things when she couldn’t.

But a younger colleague was able to sway her mind a little bit where her parents couldn’t, a veteran of the civil war with the name Logos. An almost irritatingly stubborn man, Logos was only an acquaintance, an up-and-coming politician with a strong interest in the physical world, and a habit of moralizing. At first, while she didn’t exactly dislike him, and though they got along perfectly well for the most part, Sophia often found him annoyingly self-righteous and touchy. But something about him… he had an undeniable charm, something about his prickly countenance that really appealed to Sophia.

His words slowly got to her, and she found a truth in them, a truth that she preferred to what her cold parents had taught her all her life. Logos wanted to fix things, and break the seemingly endless cycle of conflict and upheaval that plagued Pleroma, while her family had only ever sat on top of it and benefitted from all the tragedy. This, combined with the warmth that he always gave her when they were alone, swayed Sophia’s beliefs and loyalties away from her family and towards the young leader - not just an ally, but, soon enough, a lover. A partner.

It helped that, even as the higher classes in Pleroma continued to profit and move forwards, those at the bottom continued to struggle - among them, Sophia’s abandoned, destitute sister, who ultimately died alone, in squalor and despair. This tragedy was the final straw, truly, one that wrenched Sophia away from her parents, blaming them for her death, even as she knew that she had cowardly looked away at their instruction. But no more, not again, never again. At Logos’ side, as she wept for her sister, Sophia swore that she would do better, for her - that she would dedicate her life to making the world a better place.

Sophia was one of several political figures and magic specialists that Logos had managed to get on his side. Lending her charisma, connections, and sociopolitical knowledge, Sophia ultimately became the most trusted of Logos’ allies, the two of them furnishing a bond warmer and closer than any other. While their efforts paid off and they enjoyed success from time to time, it wasn’t enough, and Logos specifically found himself irritated by the lack of true progression. The stubborn system and its people simply reversed and stalled all their progress in the end.

But as Sophia worked on her own projects and grew to better understand her inner world and its creative potential, she had a realization, suddenly, that there was surely a better way to enact change, rather than struggle with a stubborn world and its stubborn people. Using her inner world, they could create a weapon they could control - a divine force that could reboot the world, leaving ashes for a new world to grow from, a world led by better, deserving people. A last resort, in a world that was growing impossible to manage.

It was a difficult sell for Logos, but he eventually capitulated as things in Pleroma got worse and worse, descending into war once more. Within Sophia’s inner world, she constructed the base of this new artificial soul, the foundation of a false divinity, and Logos provided his assistance, along with that of some other close allies of his. They supplied much of their own knowledge, not just on magical matters, while Sophia carefully created an inner world based around all these things. Logos’ knowledge on the physical world was especially important, essential to the creation of something that could interface with the universe, and so she referenced his inner world a lot. It was the biggest project she ever took upon herself, one that took unfathomable years of fine-tuning. And over time, the resulting being grew to resemble both of her “parents”, her two main designers.

Though Sophia had misgivings about the product, she completed her work all the same, and released her creation into a newly born universe. This “god” was named Yaldabaoth and left to her own devices, with oversight, as Logos kept on fighting in Pleroma, against the people he had so loathed. Sophia, though, spent more time on her research and monitoring Yaldabaoth than fighting, while her more combat-focused allies did what they did best. Still, Sophia didn’t see all that much of note, unaware that Yaldabaoth’s will was growing stronger every day, shutting out her creator more and more. The deepest of her thoughts would become secrets, and Sophia would be left oblivious as to the concerning nature of her development into the god she was meant to be.

The sudden appearance of demons in Yaldabaoth’s universe changed everything, however. They had run off from the chaos in Pleroma and turned up in Yaldabaoth’s home, and as unknown variables in her work, Sophia knew they had to be removed, lest they cause some critical change. But that change had already occurred, so when Sophia and Logos tried to remove them, they found that their “daughter” was far beyond the point they could control her, breaking past all her artificial limits. And when she learned of her true origins, Yaldabaoth lashed out in a shocking rage.

The ensuing battle was short and violent, carrying over into Pleroma, which Yaldabaoth laid waste to, killing countless seraphs. Only Logos was able to put up a real fight, to ensure that a critically injured Sophia could escape, and he swore that he would find his way back to her. So Sophia, alone, collapsed on a barren planet in another universe, falling into a coma. And when she awoke, many millions of years later, it was not with her beloved Logos.

She didn’t have to guess what happened to him. It was obvious. Distraught and plagued by guilt, Sophia fell into a stagnant and apathetic life alone, a situation that only changed when she discovered what her creation had done. As if following the purpose planned for her, Yaldabaoth had created her own Seraphic Empire, Heaven, and a whole race of angels underneath her. Shocked and amazed, but more than resentful of the being who had taken everything from her, Sophia slunk closer to investigate. With her past failure weighing on her, Sophia decided that she’d have to take the steps forward to realize Logos’ vision himself, especially when Yaldabaoth’s own world was a nightmare beyond what any of them had desired.

So Sophia taught herself how to fight better than ever before, learning combat skills from the angels she observed and stealing heavenly technology to reverse engineer it. Many of these abilities had been from her old colleagues and friends, having been altered and translated by Yaldabaoth, who spread them among her followers. Who spread them in turn, to many others, among them the woman who had created their god. It felt right, poetically so, that this was the path that she would end up taking, a sort of vengeful duty to set right the worst wrong of her life. Still from a safe distance, Sophia observed the children of her own daughter, the archangels, who she could see mirrored their mother’s creators. Knowing that she would never be a born fighter like her lost love, nor like so many of the archangels, Sophia planned to turn them to her side and work her way to the top of Heaven.

This is what she’d have to do. She had attempted to recreate Logos, first to mend the feeling of loss that haunted her, and to help her in their shared ambitions, but she could never get it right. She had simply known him too well, and every copy she attempted was imperfect. Bitter, and fearing what her own inner world had done, Sophia struggled to take it further, but eventually forced herself to. Rather than cling to the past, Sophia decided she would make a more predictable and obedient variable than Yaldabaoth, someone she could refine at her own pace. This new creation of hers kept the name of Logos, in tribute to their “father”, but they were to be a child and assistant, rather than a lover. A companion, one who would help Sophia and keep her from giving into the loneliest kind of despair. She refined them time and time again, over the course of many iterations, changing their inner world and personality in accordance with her needs.

And as she did so, Sophia worked to lay a trail to her location, a series of discoveries and mysteries that would lead one of the archangels to her. Whoever was the worthiest, whoever had the gall to question Yaldabaoth’s divinity, would be the one to find this path and come to her side. As it turned out, the worthest was her firstborn, the Archangel of Justice, Mastema. This had been what Sophia had hoped. Mastema mirrored the only one of Yaldabaoth’s creators that had won any respect from her, the original Logos. She was commanding and strong, but deliberate and calm, despite the hatred that stewed inside her. Sophia made her offer to Mastema, her favored grandchild, to be a real mother, someone who would care and truly help her in making Heaven a better place.

Mastema responded with violence, gouging straight through her with the Spear of Destiny and nearly killing her in a childish, raging fit. Sophia came closer to death than ever in that moment, and Logos, who leapt in to defend their mother, did little better. They only barely managed to save her life and escape, mostly because Mastema was overwhelmed by all these revelations and wanted to get away as soon as possible herself. Logos arrived on another distant planet, and was able to save Sophia from her injuries before dying of their own wounds. Barely alive, Sophia fell into another coma, and awoke sometime later. And the first thing she did was create yet another iteration of Logos, with a new purpose in mind - opposing and killing Mastema.

Even after her healing coma, however, Sophia was still in bad condition, with the spearhead of Mastema’s law wedged deep within her inner world. Not even she could reverse the damage Mastema had caused. All she could do was alleviate the pain a little bit, and learn to live with it. Logos, increasingly becoming more of a personal assistant, helped greatly with this, and Sophia set her eyes on a whole new candidate. Jophiel, the Archangel of Knowledge, who was just as curious and passionate as the creator she mirrored. Sophia saw herself in her granddaughter, but she couldn’t just approach her, not when she was just as loyal to Heaven as the rest of the archangels.

But that changed, slowly.

When Jophiel shed what had held her back in the name of her new ideals and ambitions, Sophia rejoiced, and when Jophiel set out in search of new allies in her vendetta against Heaven, she ultimately found her way to Sophia. Her grandmother, a woman from the flawed, imperfect world that had trickled down to Heaven through Yaldabaoth. And though the specifics of their ideals may have differed, in the end, Jophiel and Sophia found allies in one another. More than that, they found family, and solidarity in their loathing of Heaven and the rest of its archangels.


As with the rest of her family, Sophia is no human, but a magical being (in her case, a seraph) who will take on whatever guise is most appropriate for the situation, changing her shape as necessary. In her most recognizably human guise, Sophia is a tall and shapely woman, over six feet, in fact, with wonderful posture unbroken even by countless years of chronic injury and pain. She's got a solid build, with equal parts muscle and fat, even if not a whole lot of either, along with pronounced, wide hips, thick thighs, and long, long legs. The years have taken a toll on her, however, despite her efforts to maintain her own health, and she's a fair bit skinnier and scrawnier than she once was. She's still in pretty good shape physically, however, thanks to that meticulous self-care regimen. Still, the years that have passed, along with her now reclusive, shut-in lifestyle now show on her face. Her skin has grown very pale, and she’s developed noticeable crow’s feet along with wrinkles, making her weary, aged state of mind apparent.

These days, Sophia's once carefully maintained looks have worn down a bit, the natural consequence of so much time spent mostly on her own, outside of the public eye. Her hair, a silvery shade of dark blue, always looks as if she only just got out of bed. It's a nest of cowlicks, curls, and thick knots, going down to her waist, with sidelocks that are just a bit shorter. Often, she sweeps her lengthy bangs over the right side of her face, obscuring her eyepatch and the scarring that it hides. Back in the day, she put a lot more effort into maintaining and styling her hair in a variety of ways. She often straightened it out or put it into a nice, long braid, but going through such pains is hardly worth it nowadays. Incidentally, she had a habit of sweeping her hair over her right eye back then, too. Even if she still put the same effort into maintaining her hair as before, it still wouldn't be the same - her hair has grown thinner and duller than it once was.

Perhaps the most notable thing about Sophia's looks are her eyes - or, well, her eye and her eyepatch. Her one good eye is a deep, intense shade of red with a slit pupil, perfect for issuing intense, piercing looks. The other eye, on the right, no longer exists, however. Years past, it was, along with a good portion of the rest of Sophia's head, annihilated by Mastema's Spear of Destiny. All that remains now is a spiritual prosthetic, bound to her soul and providing constant medical attention. Underneath, no matter what she's done, Sophia has not been able to disguise or remove the blistering, stark white scarring Mastema caused, so she covers most of the right side of her face with a large eyepatch. While she tries to hide it, the rest of Sophia’s body is similarly scarred, and too much activity can cause her Mastema-induced injuries to open up, bleeding through her clothing. Even with these injuries in mind, Sophia bears more than a passing resemblance to a certain "granddaughter" of hers. Unlike Jophiel, however, Sophia often uses a walking cane to navigate, and she has a pronounced limp on her right leg. Though she can move freely without the cane when necessary, she tends to avoid doing so for everyday actions to prevent unnecessary strain. As she is not an angel, but a seraph, Sophia has no halo, and rarely tacks supernatural elements such as wings onto her assorted guises, but when they do show through, they show through as blades of light that arc off from her back.

These days, Sophia doesn't fuss over fashion, even though she once devoted a considerable amount of care and attention to it. It's simply better to prioritize her comfort over appearances now that she lives mostly alone, plagued by chronic pain. Her standard outfit these days is simple and functional, albeit still a bit self-indulgent, made up of a snugly fit tank top, a zip-up hoodie, tight but faded jeans, and, most distinctively, a pair of cowboy boots, complete with spurs. (She thinks they're cool, and will not back down on this.) The hoodie, when wrapped around her waist, obscures the omnipresent holster of her law, a massive silver revolver, which she never allows to fade back into her soul. When she prepares for combat, Sophia cleans herself up just a little, losing the sweater and replacing her tank top with a simple, slightly-wrinkled button-down shirt, typically white or blue, or some combination of the two. A pinstripe pattern of some sort is likely, as are a pair of suspenders. In the past, she often dressed up in white and blue (or black and blue) suits, and as she gradually starts to get more active, she starts to dip into these outfits once more. While she generally prefers to dress somewhat boyishly, she's quite the fashionable girl and has no issue dipping into elaborate, fancy dresses and the like.

Of course, in the end, this is not the truth. This is simply a shape taken for the sake of a certain purpose. In her truest form, Sophia continues to resemble her granddaughter Jophiel to some extent, though with a much sleeker, refined form. Large and ethereal, Sophia resembles a jellyfish, cast in silver and blue, with countless tentacles draped across a massive distance. While most of these tentacles are the standard, trailing fare you would expect from a jellyfish, four of them are larger, more paddle-like, capable of shaping their ends into grasping appendages. All these tentacles stem from her bell, a large, translucent thing from which a single, bright red eye stares. And for the sake of showmanship, Sophia can take this form even further, her bell peeling back as her eye blooms into a titanic figure of blue, silver, and scarlet, a feminine shape ascending from a throne of tentacles.


By virtue of simply being, for the most part, a reasonably pleasant and calm person, things that would be unassuming and unremarkable anywhere else, Sophia stands in stark contrast to what her family has become. Bearing a knack for social situations and an undeniable charm, the outgoing, friendly Sophia quickly hits it off with most of those she meets. She effortlessly conducts herself with the natural self-assured grace and poise of the high-class woman she once was and continues to be, kinda, something that shows through from time to time, in her smug, teasing, and sometimes condescending manner of speech. A scientist at heart, Sophia has a vested interest in the magic of the soul, as well as psychology, and she treats the two fields as one in the same, approaching this field with a vast curiosity and a passion for people above all else. But beyond this sweet exterior, Sophia is a woman of strong vision and purpose, one completely willing to utilize all her charms and strengths to fulfill her goals, no matter how manipulative she has to get in order to do so. She reels others in and reduces them to pawns to utilize and discard in the pursuit of her and her long lost love's ideals. Lacking in personal ambitions, Sophia still wishes to regain her lost status, and searches for a worthy peer who can shoulder the burden of power, while she supports them from the shadows at their side - a cure to the loneliness that's plagued her for so long.

Near constantly calm and seemingly unflappable, Sophia’s gentle, amiable demeanor stands in contrast to those of her dramatic descendants, who have much more force of personality than anyone should. In comparison, Sophia doesn’t do much to command attention these days, not with such a gentle, if somewhat smug, manner of speaking. She just does her best to act normally and pleasantly, and thus far, it’s worked well enough for her! At heart, Sophia's a friendly woman, one who can easily strike up friendships with such charisma at her disposal. Over the course of her life, she's developed quite a knack for navigating social situations, gracefully making allies and working towards what she desires, making for a wonderful networker. Polite and casual, Sophia very much enjoys conversation, a pastime she's not able to engage in nearly as much as she once did, much to her displeasure. In her youth, she was a lot more talkative and outgoing, but the combined burdens of time and circumstances have driven her to become the calmer and quieter person she is today. But even in the present day, she remains chatty, sweet, and outgoing with those few she spends more time with. She just wants to make herself useful to others, to help them as only she can, and so she constantly offers praise and comfort and support, humbly deflecting compliments directed her way in the process. She acts like she's not anyone special - but she knows she is, underneath that veneer of humility, and she basks in every bit of praise and flattery. These days, she's particularly prone to self-deprecation, playing up her many failings and flaws, along with her age and health issues. She's far from all sweet and soft though. Bearing an acerbic wit, Sophia is quick to smugly tease others, easily cracking jokes before going to gossip among peers. Being a rich girl, Sophia is somewhat prone to condescension, a natural side-effect of her constant calm and confidence, traits that inevitably give her a somewhat patronizing, smug way of talking that grows increasingly apparent over time.

To keep up appearances, Sophia does her best to maintain that constant calm, rarely expressing negative emotions all that strongly, especially around people who aren't her darling Logos. Sure, she has her moments of frustration, panic, and sadness, but she tends to wrangle her feelings back under control quickly before getting back to business. These days, however, for all that kindness and friendliness, Sophia’s become a recluse, spending most of her time locked away from the outside world, which she feels no longer holds much of anything for her. Paranoia leads her to deal with those beyond her trusted allies only when she can’t help it, or when it suits her and her goals. She remains a scientist at heart, too, always thinking and always exploring possibilities in her mind. She’s especially curious about other people, which hold nothing but fascination for her. Curiosity pricks at her and compels her to ask invasive questions, but she holds it back and instead runs over the thoughts in her mind, picking apart other people silently and using her insights to better appeal to them. People interest her just as much as magic does; she finds that the study of one is incomplete without the study of the other. After all, psychology and magic are intrinsically related. Her curious nature means that she’s someone who is always experimenting, and like her “granddaughter”, Jophiel, Sophia is a relentless perfectionist who can never let something lie. She's a troubleshooter, a hard-worker used to to devoting massive amounts of her time to a project, and her work ethic is often a bit self-destructive. Indeed, she’s rather similar to Jophiel in a lot of ways, including a number of surprisingly childish habits - the usually calm and controlled Sophia is often somewhat bratty, lazy, and petty. After all, she's a rich girl - what do you expect?

In the end, as far as Sophia’s concerned, all social interactions revolve around mutual manipulation. Maybe it’s not the best, morally, but it doesn’t really matter - it’s normal, expected, encouraged… It's the way of the world. Still, it’s not like her lovely exterior is just a facade. She really is sweet and friendly; that’s just how she is. It’s just that she tends to approach social situations with an ulterior motive, like so many other people. This side of her inevitably tends to show through, however, at least in her actions, and more than ever these days. She's a ruthless person when necessary, willing to do anything for the sake of her goals. It’s like she can just flip off the compassion and go into business mode, showcasing an extreme callousness and ruthlessness that makes her fully capable of doing whatever it takes, regardless of the sacrifices needed. This was harder for her when she was young, back in the days of the original Logos, but in the wake of all that death and in the pursuit of those old ideals, it’s become effortless. A twisted moral compass allows her to rationalize everything she does even as she writes others off as morally reprehensible and irredeemable. All criticism is self-righteously rejected and written off as the naivetie of younger, less experienced folk. None of them have seen what she has, after all.

Time and experience have left Sophia paranoid and suspicious, and she was already a patient, deliberate, and cautious person who took problem-solving step by step, slowly and carefully, plotting every step of the way. She does her best to account for worst-case scenarios, with a number of backup plans in wait, especially when it comes to maintaining her own security and safety. Already prone to being rather controlling and particular when she was young, the more manipulative and authoritative Sophia seen today insists on exerting as much control as possible over every situation. She remains quick on her feet and fully willing to take risks and improvise, of course, but when things go poorly and her plans are derailed, the frustration she usually stifles can mount up. Despite all these imperfections and flaws, Sophia does legitimately care for those she ensnares as pawns in her plans, as well as people in general. All she does is in their best interest, after all - she's taking care of them, all of them, best she can. Sophia has to see things like this. It’s the only way her actions remain consistent with her self-perception as a kind, gentle, loving person - someone who loves and helps everyone, a person who works to make the world a better place. What she desires is to do this from a position of power and authority at the top of the world, through her passions, insights, social expertise, and scientific innovations. However, Sophia is rather lacking in personal ambition. She’s more interested in instating someone else at the top of the world, someone with more passion and force of personality, while she helps from behind the scenes, away from the full weight of the public eye. She wants such a person to be a true peer of hers, an ally, someone she can trust and respect - Jophiel, preferably.

Such a person is the only cure that remains for the loneliness that plagues her, a loneliness she's known all her life. Blaming herself for the deaths of all her friends and allies, most importantly of all, her husband, Sophia desperately yearns to be among peers once more. As charming as she is now, Sophia grew up an awkward, bumbling, shy child, one raised as a tool, as a political entity. It took her years to gather the charisma she uses now, and it took her years to get all those friends and allies… all of which she lost, along with the world she initially worked to help, leaving her so tired and so alone. For so long, she was so lonely and desperate for love, and it was the original Logos who gave it to her. She found something to believe and fight for, and in exchange, she has pledged to give Logos everything and fulfill his ideals in his stead. It’s these losses that have made her the ruthless person she is today - this isn’t her world, and none of these people are her old friends. Why should she devote the same care? Feeling as such, Sophia has shut herself off from the world around her, losing touch with the concrete realities of her and Logos’ ideals in favor of something increasingly intangible. As long as this intangible vision remains for her, she won’t give up. She’s unfathomably stubborn despite being so often so old and so weary, fighting for something that exists beyond her own self, something that exists beyond everything - love. Love is everything - what’s life without it?

Powers and Statistics

Tier: 4-A, up to High 3-A, possibly Low 2-C with Ennoia Metra | 3-C, High 3-A, possibly Low 2-C with Gnosis, up to High 3-A, possibly Low 2-C with Ennoia Metra | 3-C, High 3-A, possibly Low 2-C with Gnosis, up to High 3-A, possibly Low 2-C with Ennoia Metra

Powers and Abilities:

Genius Intelligence, Social Influencing, Master Markswoman and Skilled Martial Artist, Causality Manipulation, Conceptual Manipulation (Type 3; Sophia's attacks affect opponents on such a level, and she can control and reprogram inner worlds), Curse Manipulation, Dream Manipulation, Gravity Manipulation (Sophia has her own immensely powerful gravitational field, which she can control), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Illusion Manipulation (Can create perfect illusions and even use the most powerful form of illusion, Paracosm Phantasmagoria, which inverts the inner world of a victim to trap them within), Information Manipulation (Sophia can control and shape raw information) and Analysis (Sophia can easily analyze complex spells and excels in reading souls), Law Manipulation (Sophia can alter and destroy laws, and created her own, Gnosis), Life Manipulation, Magnetism Manipulation (Sophia has her own immensely powerful magnetic field, which she can control), Mathematics Manipulation (She can alter mathematics and how math affects the world through World Operation), Mind Manipulation, Pain Manipulation (Her attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Physics Manipulation (Sophia can alter and control the laws of physics through World Operation), Pocket Reality Manipulation (She can materialize and control her inner world as a pocket dimension), Probability Manipulation, Quantum Manipulation, Soul Manipulation (All her attacks, physical or magical, affect the soul just as they do the body, and through Inner World Operation, she can control and reprogram souls, even inner worlds), Spatial Manipulation, Time Manipulation, Absorption (Sophia can absorb others into her inner world), Dimensional Travel, Incorporeality/Intangibility (Immaterial; Sophia is made out of magic and immune to conventional physical harm), Portal Creation, Power Mimicry, Power Modification (Inner World Operators can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself), Power Nullification (Sophia can prevent the use of inner worlds, negate Apotheosis, and Paracosm Phantasmagoria can strip victims of their magical abilities. Inside inner worlds, ego pressure takes reality pressure's place, fighting against and eventually reversing the effects of opposing magic), Limited Precognition (Thanks to her experience with Logos, Sophia can react to multitudes of attacks delivered through its use before any of them happen), Sealing (Paracosm Phantasmagoria seals its target within their own soul by inverting their inner world), Shapeshifting, Statistics Amplification (Sophia can boost her spells' offensive power with Offensive Permutation), Telekinesis, Telepathy, Teleportation, Immortality (Types 1 and 3), Regeneration (Mid-Godly; can regenerate from just her inner world, the abstract, conceptual basis of her soul)

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for Sophia), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (A spiritual filter automatically adapts to attacks to become more resistant. In addition, Mutation programs run in the background of Sophia's soul, causing beneficial mutations in her attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even spiritual filters, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Sophia is typically in a light ego trance by default, boosting all of her abilities for as long as the state lasts, even moreso during particularly intense moments, when she acts in a manner true to her inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Spiritual filters protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Attack Potency: Multi-Solar System level (Comparable to Logos Prime, though not quite as strong as him), up to High Universe level, possibly Universe level+ with Ennoia Metra (She created Yaldabaoth's inner world and could potentially do so again, but the process took thousands of years the first time around and she does not have full control of the results) | Galaxy level (Weaker than Logos and closer to the level of someone like Belphegor or Milky Way), High Universe level, possibly Universe level+ with Gnosis (Comparable to a natural law, putting it on a similar level to Yaldabaoth's Sefirot, though its effects are more hax than straightforwardly destructive), up to High Universe level, possibly Universe level+ with Ennoia Metra (Her inner world isn't quite as powerful as before but can still create something like Sefirot Demiurge, though she's reluctant to do so) | Galaxy level (Comparable to the likes of Azrael, Baphomet, Beelzebub, Prometheus Dream Harahel, Logos, and Metatron, who can fight a defensive battle against Gabriel or even a casual Uriel, though they have no real chance of victory on their own), High Universe level, possibly Universe level+ with Gnosis, up to High Universe level, possibly Universe level+ with Ennoia Metra.

Speed: Massively FTL+ (Much faster than the likes of EQUINOX and Alice following the latter's reappearance and upgrade. Can travel interstellar distances extremely rapidly, and can keep up with opponents who can escape the kill range of Logos' Massacre Recursion before he attacks) | Massively FTL+ (Comparable to the likes of Milky Way and capable of consistently following Logos' high-speed combat and providing aid as they fight) | Massively FTL+ (Can keep up with the likes of Logos).

Lifting Strength: At least Stellar (Much stronger than EQUINOX, who can lift Kyarne even when she has stellar mass), likely Multi-Stellar (Closer to Observer in power than she is to EQUINOX, and her magical mass is equivalent to that of many star systems and is enough to create a supermassive black hole) | Multi-Stellar (Comparable to Remnant, who can fit multiple stars in their orbit) | Multi-Stellar (Stronger than Remnant).

Striking Strength: Multi-Solar System Class | Galactic Class | Galactic Class

Durability: Multi-Solar System level | Galaxy level, up to possibly Multi-Galaxy level with Sentinel Shade (Sentinel can defend against attacks from foes as powerful as the archangels, but only for so long before being burnt out) | Galaxy level, up to possibly Multi-Galaxy level with Sentinel Shade

Stamina: Limitless. Due to her Fruit of Life, Sophia is supplied with what is an infinite source of magical energy, allowing her to fight indefinitely, though her stamina may suffer if her soul is extremely badly wounded, something that is extremely difficult to accomplish. While she may not be as experienced as some other combatants, she's still very hardy and she has a strong will, fighting on despite all the damage that remains on her soul. Of course, said damage does hold her back.

Range: Standard melee range with normal melee attacks, Universal (Sophia can magically attack any point in a universe from anywhere else in that universe, and she can easily obliterate galaxies and cover intergalactic distances with her attacks) to Interdimensional with magic (Sophia can reach into other universes, interacting with and attacking things inside them without leaving her home, and she can also telepathically communicate or teleport such distances).

Standard Equipment: Her law, Gnosis.

Intelligence: Extraordinary Genius. Predating even Heaven and Yaldabaoth, Sophia is an agent of extraordinary ability and knowledge, having prioritized her advancement as a scientist above everything else she did. While this came at the expense of much education or experience when it comes to fighting, Sophia is perfectly capable of holding her own thanks to her wealth of magical and psychological knowledge, which makes her a deadly opponent for anyone. Even if she's outclassed in experience and technique, Sophia's knowledge of the soul is so great that she can accurately determine the nature of an opponent's inner world and any spiritual weaknesses that they may have just by interacting with them. Actually fighting them will give her more opportunities to do so, more opportunities to exploit every weakness she sees, whether it be with words or wounds. She is perhaps the greatest Inner World Operator in existence, having refined her spiritual ability over the years by creating Logos and Yaldabaoth, works of such complexity and depth that it would be impossible for anyone else to perform such feats, even with much more time at their disposal. Unsurprisingly, she excels best out of combat, using her resources and manipulative abilities to control others and have them fight for her. Sophia understands that positive reinforcement and love are what works best to motivate allies, and thus treats all on her side with maternal support, inspiring a suicidal, unquestioning loyalty in many of those she converts to her side.

Weaknesses: Sophia is not a combat specialist and is best-suited for a supportive position rather than as a direct combatant herself. | Gnosis's effects can be reversed if the bullet it leaves is removed from a target's soul. This is very difficult, however, requiring exceptional precision and knowledge on the soul to accomplish. More extensive changes to someone's inner world may require hours, if not years, of containment within her inner world. Sophia's wounds from Mastema still remain as well, constantly inhibiting her, causing chronic pain, and acting as her biggest weakspots. In the past, this was so grave that she was regularly bedridden.

Key: Pleroma | Weakened | Recovered


Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.
  • Spiritual Filter: A magical barrier that protects the user from external manipulation and attack, on every level of existence. A spiritual filter protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. A spiritual filter is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    A spiritual filter is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.

Burning One: Sophia is a seraph, a fluctuation born from the dying moments of a star, fashioned from stardust. Similar in nature to star spirits, and the ancestors of both angels and demons, seraphs are essentially magical consciousnesses, made up of only a soul. Any body they may manifest is composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by their own thoughts and wills, and this unique composition means that seraphs do not interact normally with ordinary physical matter.

  • Fruit of Life: Like Yaldabaoth and her creations, Sophia possesses the magical organ known as a Fruit of Life, a magical core created by Yaldabaoth for her own use, which Sophia copied. For the archangels and their creator, the Fruit of Life acts as a stellar core, a mass of magic and plasma smaller and denser than a neutron star, the size of a fist. It supplies Sophia with an infinite amount of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven, along with an extremely powerful magnetic and gravitational field subject to her own control.

    Granting not only raw energy, a Fruit of Life also provides a substantial boost to computation. More than a mere mass of energy, it is a high-power, multi-dimensional processing unit that calculates and transfers information through higher dimensions. While Fruits of Life are certainly important, as the pinnacles of Heavenly magic, science, and power, losing one is no issue for any archangel, least of all Sophia, who can regenerate her Fruit of Life easily.
  • Messenger: Sophia can communicate telepathically regardless of language barriers and transmit information across transdimensional distances. She can also teleport such distances and open portals to other worlds.

Inner World Operation: The pinnacle of spiritual magic — the art of inner world programming, and the manipulation of the soul itself, in all its constituents. Rather than a cohesive, established system, Inner World Operation is spiritual magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, the manifestation of dreams and illusions, the growth of a person and their soul, the art of psychic manipulation, psychological analysis, and either repairing or reaping the soul are all available to a true Inner World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the psychic laws we know. An Inner World Operator can quickly adapt to alien souls and the unfamiliar ideas they abide by, or even those souls that don't exist, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

This is Sophia’s greatest passion, the magic she devoted her entire life to studying, even from her youth. She is more apt in its use than she is with any other magic, an impressive feat given the depth of her knowledge on magic in general. Sophia has turned this expertise onto not only others, but herself as well, using magic to rewrite and create souls. Though it takes time, she can completely reprogram even inner worlds, having done so to create and recreate Logos over the course of many iterations, as well as Yaldabaoth, and her incredibly powerful inner world.

  • Array Realignment: Sophia can perform rapid, minute changes to an opponent's soul to interfere with the flow of magical energy and emotion, making magic more difficult to use and control. With a bit more focus, she can perform more extensive modifications, surgically realigning an opponent's spiritual network to interfere with its functions as much as possible. This can make magic nearly impossible to use, and may have deadly side effects if the pathways are altered to lead to vulnerable parts of the soul.
  • Decompression Bomb: A malicious, subtle curse program that, when analyzed or decompressed, reveals itself to be containing a ridiculous amount of useless information. So much, in fact, that the sheer amount of processing power needed can cause the soul to freeze up. Even worse, when injected into a soul, the bomb’s ‘detonation’ can completely overwrite its host’s inner world, killing them.

    While perfectly usable as attacks, these bombs are best utilized as traps meant to catch anyone who tries to analyze Sophia’s soul or spells, causing their software to hang and leaving them vulnerable to counterattack. Sophia’s decompression bombs are incredibly sophisticated, built to foil attempts at detecting and avoiding them before it’s too late. At which point they mentally compel victims to try and complete the process anyways, rather than try and back out to avoid the consequences.
  • Defensive Permutation: By rapidly rearranging the contents of her soul, Sophia modifies vital spiritual components to avoid incoming attacks and minimize the damage taken. While Sophia can do this very swiftly, different attacks will require different defensive measures and permutations depending on their properties and where they're coming from, and she can thus be overwhelmed or caught by surprise.
  • Ego Compress: Sophia can intensify the ego pressure her soul emits, allowing it to reassert her personal reality more easily, heal faster, and prevent attempts at soul manipulation. It can also more violently counter such attempts if Sophia suddenly ramps up the pressure just as an opponent reaches inside. This will likely sever, if not completely annihilate, a portion of the invader’s consciousness, whichever bit got cut off inside. It can potentially even destroy physical things, such as limbs and weapons, if it catches them.
  • Ego Stabilizer: Sophia can project a barrier into her inner world, or another person’s, to provide protection and keep it stable in a pinch. This barrier takes the shape of the subject’s personal reality and patches up any holes, allowing the subject to escape death and heal properly when in dire straits. It can also be used to block attacks, but it is best utilized for healing purposes and preventing an ego collapse.
  • Identity Corrosion: Sophia can sabotage her target’s inner world to make it just a bit more unhealthy. In mild cases, this can just make things less efficient, not as powerful, and/or more difficult. If given a chance, though, Sophia can produce more severe complications, such as a self-destructive streak that leads to spiritual backlash from spell use. Of course, this negatively impacts the victim’s mentality no matter what, which can in itself be the deciding factor of a fight.
  • Inner World Extraction: Sophia can neatly dissect an opponent and pull out their inner world, leaving them to die while she keeps their inner world, permanently preserved in frozen time, for research purposes. This is always lethal, not that Sophia minds in the slightest.
  • Offensive Permutation: By rapidly rearranging the contents of her soul, Sophia modifies spiritual components to optimize the potency of her next attack or series of attacks. While this new offensive configuration can be sustained for longer periods of time, it comes at the expense of defenses and other processes, and is thus best activated when needed and deactivated when not for the sake of versatility.
  • Personal History Falsification: By altering a person’s complete individual concept, Sophia can insert actions and events into their past or future. This is most often used to manifest successful maneuvers on her part, introducing them as an immutable fate from either the past or future, or to retcon certain unpreferable events after they’ve already happened.

    With this ability, Sophia can potentially significantly change inner worlds, though this takes quite the investment of time and energy. Sophia is better off using Gnosis and her inner world to do so, anyways.
  • Spiritual Profiling: Thanks to a familiarity with the soul, Sophia can come up with a detailed and generally accurate profile of another individual’s soul and its composition just by spending time around them and analyzing their actions. It’s even more effective in combat, during which Sophia can come to conclusions on her opponent’s inner world based on their magic, how it functions, and how it’s used. This is far from foolproof, but any profile will be refined over time, becoming more and more accurate and laying the foundation for future analysis and attack.

    While plenty of Inner World Operators can do this, Sophia is extremely skilled in its use, virtually unparalleled. Her chances of failure are slim, and she can determine major aspects of an inner world based on small tells and subtleties in the actions of others. This is part of what makes her a terrifyingly competent manipulator.

  • Heartbreak Trigger: One of Sophia’s most powerful abilities, a spell that, in most situations, will net a certain kill in the most horrific of ways, but one that can only be used under certain conditions. Sophia must reach deep into her opponent’s soul to use this magic, and forcibly dredge up the deep, buried memories within them, to remind them how low they once were.

    Each injury and all trauma that remains recorded by their soul is materialized on Sophia’s opponent at once. Even something as little as a papercut returns to split the skin, slicing even the soul, and even if the victim may have forgotten or repressed some wounds, the soul remembers unless they have completely wiped it away. While all these physical and spiritual wounds can be crippling, the real kicker is the trauma itself. Any injury associated with trauma brings with it the memories, in pristine detail, every sensation and feeling. For those who have lived hard lives, every traumatic experience seems to happen at once.

    Most opponents would die instantly just from the shock and harm of their wounds returning, but the resurgence of trauma digs it in deeper, with all but the strongest-willed buckling under the weight, driven into a suicidal despair and horror so intense that their injuries are irrelevant. After all, they simply will themselves to death.
  • Paracosm Phantasmagoria: The pinnacle of hallucinatory magic, an illusion that inverts the inner world rather than merely fool around with any of its target’s conventional senses. This draws them into their own consciousness and traps them within, a combination of an illusion and seal, allowing Sophia to peruse their memories, put them out of their misery, or accept them into her own soul. As long as the spell is active, the victim is subject to a perfect illusion that can draw upon all their thoughts, memories, wishes, and fears to replicate the outside world.

    Sophia has complete control of the specifics; her illusions can be complex, realistic, and subtle, acting over the course of what feels like lifetimes, or nightmarish, seemingly impossible fever dreams. She can make victims relive parts of their lives, or potentially the whole thing, show other possible outcomes, create completely false scenarios, control their actions and force them to follow an unpleasant “script”, or concoct various scenes that acknowledge their unreality but subject the victim to perfectly lifelike torture anyways. She can alter their perception of time during this illusion as well, making them experience what is just moments in reality as years upon years of falsehoods.

    Even if her victim knows it’s an illusion, breaking out without outside help is so difficult that it’s nearly impossible. Magic can be barred by Sophia with ease, and she can control any magic that she lets through anyways. Analyzing the spell while under its effects is extremely challenging, and Sophia can stomp out such thoughts anyways. If her opponent does escape the illusion, they are likely to unknowingly be caught in another layer, of which there are millions in Sophia’s case.

    As these illusions are realized within the inner world of a victim, the fundamental, conceptual basis of their existence, their effects are reflected in full force on both their body and soul. While normal illusions can harm the victim through shock or suggestion, Paracosm Phantasmagoria can do so outright and can kill them with ease. All the energy needed for the illusion is derived from the victim themself, and the strain of this alone can be lethal.

  • World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.

    Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

    Though she specializes in the more spiritual end of things, Sophia is still a competent World Operator, having devoted herself to exploring and discovering as much magic as possible. She is familiar with the physical reality of the universe and can control it in a number of ways thanks to her plentiful knowledge and experience.

    • Akashic Record: Sophia can back up her processing power by connecting herself to distant portions of space and time, essentially transforming portions of the space-time continuum into supportive processing units. Through this technique, Sophia can greatly compress even the largest banks of information without losing any data, allowing for much, much faster processing and vast storage space.
    • Judicator: Sophia can control and create laws, applying them over a wide area if she pleases. This refers to both conventional physical laws and magical ones, including the conceptual weapons utilized by Heaven. Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics.

      While Sophia used World Operation to create two laws, Gnosis for herself and Armisael for Logos, she’s not so skilled that she can do so without it taking time and hard work, making it impractical in combat. Besides, both of those laws are particularly spiritual in nature, making it easier for her to manage them.

    Gnosis: Sophia’s primary weapon, a law that she created after witnessing Heaven’s laws in action, another thing that she has to give Yaldabaoth credit for, much to her own displeasure. Gnosis is the law of self-actualization and self-realization, the law that lays out self-discovery. As with any law, Gnosis is stored inside her soul as information, and she can thus materialize it if it is destroyed or misplaced. It takes the form of a massive silvery revolver, sleek in appearance, with seven chambers and a long barrel. When not in use, Sophia simply holsters it, but she can materialize it in her hand if she needs to, and though she only carries one on her person, she can manifest another for dual-wielding if she desires. Sophia has never been much of a fighter, but mainly uses Gnosis for combat these days, supplementing its power as a law with her extensive magical knowledge.

    Made for the sake of versatility, Gnosis has several different shot types with different functions. It has no real bullets and instead fires some combination of pure magical energy and force. It can also operate similarly to Yaldabaoth’s Logos through the application of pure magic, materializing the essence of its gunshots inside its targets with perfect accuracy. While she often acts like she’s no good when it comes to gunplay, Sophia is an excellent shot when she needs to be, utilizing her exceptional senses to fire on her targets with flawless accuracy. Like a user of Logos, Sophia combines both usages to keep her targets on their toes and catch them by surprise. The law’s effects are also applied if someone is hit by the gun itself, and not a shot.

    Anyone struck by Gnosis has their inner world “opened”, forcing a partial activation that exposes the core of the victim’s soul, regardless of whether or not they’ve unlocked their inner world’s abilities. This leaves them vulnerable, and makes it easier than ever for Sophia to analyze, attack, and alter their soul as she pleases. Its varying functions and shot types all branch off from this application, each a different way to make its victim “perfect” - perfect for Sophia’s purposes, that is, and not for anything else. Self-realization is just another weapon, in the end.

    All of Gnosis’ different chambers leave a “bullet” behind in their victim. As long as the bullet remains inside the target’s soul, Sophia can continue to exert its effects. A sufficiently skilled Inner World Operator could remove it safely, reversing its effects, but it would be very ill-advised for someone of lesser skill to attempt to remove the bullet, as they would likely cause severe damage to the host’s inner world and could potentially even kill them.

    • Gnostic Chamber: The original application of Gnosis. Upon opening a target’s inner world, the first chamber casts Sophia’s influence deep into their complete individual concept, allowing her to alter it as she desires. In this case, Gnosis rewrites their history, their personal reality, changing their past in accordance with Sophia’s goals and desires to force them to become an ally, generally by inserting Sophia into their past as an ally, confidant, and mentor.

      The changes to their past can also change the nature of their inner world. In fact, if Sophia devotes the substantial amount of time needed to do so, she can completely rewrite their inner world. This would take a long time, however, and there’s no guarantee it would turn out as she pleased. Generally, Sophia tries to make the most minor changes possible, as to avoid altering an inner world too much and to prevent having to spend hours or more working. As long as its bullet remains in its target, Sophia can continue to make changes without needing to shoot them a second time.

      Sophia can utilize this on herself to remove or add events to her past, but this is a risky prospect that could change her inner world if she’s not careful, so she’s very cautious about utilizing it in this way.
    • Evolution Chamber: A chamber that forces an unrealized inner world to develop and rapidly become more usable, potentially even triggering apotheosis and allowing for the inner world’s use. When used on an inner world that has already been unlocked, it will cause it to further develop - maybe for the better, and maybe for the worse. By shooting herself with it, Sophia can force her own inner world to evolve, taking on the traits of a self-modification based world, but she doesn’t have complete control over its effects.
    • Hylic Chamber: A chamber that forces a target’s inner world to contract, locking an opponent’s soul within their body and preventing them from reaping the full value of something like apotheosis. A victim would be restricted by the limits of their body and its needs, leaving them much more vulnerable.
    • Regression Chamber: A chamber that forcibly rolls back a target’s inner world to a state that Sophia finds more useful, causing them to regress to a younger state, as if the past however many years of their life had simply not occurred. Sophia can utilize this chamber on herself to reverse wounds, but something as deadly as the Spear of Destiny won’t go away even if she reverses herself all the way back to the first year of her life.
    • Stagnation Chamber: A chamber that was developed to counter inner worlds based around self-modification and evolution. Once it takes effect, Sophia’s victim finds that their inner world stops functioning in such a way, preventing it from developing further at all. It simply freezes an inner world in time, denying all improvements of any sort, including the acquisition of new knowledge.
    • Terminal Chamber: A chamber that Sophia developed after being nearly killed by Mastema. Designed by reverse-engineering the damage dealt to her soul by the Spear of Destiny, Gnosis’ Terminal Chamber is the most lethal of all Sophia’s options. It replicates not the Spear of Destiny, but the severity of the damage it once dealt to Sophia, attempting to overwrite her victim’s inner world with a much more miserable, nihilistic reality. It’s not nearly as effective as the Spear of Destiny, and does nothing to warp the world, but it remains a dangerous weapon all the same.
    • Wild Card Chamber: The seventh chamber of Gnosis. It has no set function, acting as a blank that Sophia can change as needed. She often installs copied abilities relayed to her by Logos into this blank slot, but whenever she changes the installed spell or law, she loses the previous iteration.

    Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven, revolving around the act of self-sacrifice in pursuit of mastery of the self. By accepting their own irrelevance, the user clears their mind and soul of all distractions, letting go of emotion and identity for a time to allow for better focus on the tasks at hand. This makes it difficult for angels to form stable identities and properly process emotions, and as they generally lack strong identities and emotions by default, angels are naturally well-suited to the use of Logos, the foundation of which is programmed into their souls, acting as an instinctive fallback.

    This dismissal of the self allows for the use of a variety of techniques, many of them relevant in their own ways to the self-destructive intricacies of Heavenly philosophy. This includes utilizing one's supernaturally amplified focus to make use of pure magic more easily, one of the most characteristic applications of Logos, as well as various techniques useful in things like assassination, awareness, instinctual movement, and stealth. Its use is universal among angels, but it's most associated with and typically best utilized by the missionaries and monks of the Heavenly Mercy, who treat its use as a form of prayer.

    Logos is one of the many things that Sophia has picked up and copied from Yaldabaoth and her creations, but it’s not something she has taken to very well, leading her to use her own variant that does not risk her identity in the same way, similarly to Jophiel and Lucifer. She’s perfectly competent in its use, of course, but as she’s not much of a fighter, it would be a stretch to describe her as a master of the art. She can defend herself and hold her own, but that’s about it.

    • Will Unclouded: The most famous and characteristic application of Logos. By attaining supernatural levels of focus, Sophia can make use of pure magic much more easily than most agents, simply willing results into existence. Thanks to this ability, Logos users can tap into pure magic more often and reliably than other agents, but it’s still not the easiest thing in the world.

      When combined with more typical magic, these purely magical attacks can be very difficult to account for and defend against in combat. However, as a result of dealing with this for so long, Sophia and more experienced Logos users have a sort of instinctive grasp of how it'll be used in fights, allowing them to predict and defend against these attacks much more reliably.

    Ennoia Metra: The inner world of a creator and a mother, someone who has birthed and created for as long as she’s lived. Sophia’s inner world is something that could be described almost like a womb, the root of all herself and all that she has done to create and change the world. Her habits and nature as an Inner World Operator makes it so that her own inner world is subject to flux and change as she operates on herself, but Sophia’s inner world never strays too far from its roots. Unlike many inner worlds, Sophia does not need to bring it into existence as a pocket dimension to use its abilities, but its full power reveals itself in such a state.

    Sophia’s inner world is, though far from empty, structured in a way that makes it ideal for the storage of other souls and inner worlds. And this is exactly what it does, even when abstracted. Whether it be by force or choice, others can have their souls stored within Sophia’s, subjecting them to her psychological and spiritual expertise. Sophia can use her powers to alter their inner worlds as she pleases, typically refining and upgrading them to make them more useful to her and her goals. Her law, Gnosis, operates on the same principle and derives its power from her inner world, but within her inner world, Sophia’s abilities are at their best, allowing her to modify them as much as she desires.

    Rather than simply store and operate on the souls of others inside, Sophia can also create new souls once she’s fully activated her inner world. It takes the form of a laboratory once visualized, filled with large tubes that contain those within, and allows for Sophia to work Inner World Operation to its fullest extent. She can fully peruse any subject’s inner world and all their memories, and make any modification she wants, potentially completely rewriting someone’s inner world given some time. Alternatively, she can create an entirely new inner world, and thus, a new soul and being, programming it to her specifications. Sophia can’t perfectly control or predict what the product will be, but she can take the time to refine any being she creates. It is within her inner world that Yaldabaoth and Logos were created.

    • Spiritual Auxiliaries: The properties of Sophia’s inner world allow her to contain other beings within her soul for long periods of time, more or less as long as she desires - making it ideal for keeping certain personnel and beings as close to her as possible. The most obvious of these inhabitants is Logos, who may stow away in Sophia’s soul for the purpose of staying close to her while keeping out of sight, potentially catching an attacker off guard by counterattacking as they exit her inner world.

      Logos can’t always be kept within Sophia’s soul, however, and it’s generally best for them to be able to move as freely as possible. Other inhabitants, however, stay inside permanently, or at least were made to stay within - these auxiliary symbiotes were made by Sophia for the purpose of supporting her in combat situations. They serve a number of purposes, such as amplifying her processing power, assisting with offensive and defensive measures (some are essentially just sophisticated, living internal shields), and most notably and importantly, medical assistance.
      • Pneumatic Heart: A spiritual organism created by Sophia, which remains constantly bound to her soul, taking the form of the missing parts of her body - most notably the missing chunk of her head carved out by the Spear of Destiny. This nameless, mostly thoughtless entity is essentially just a personal life support system, keeping Sophia’s many injuries in check and administering constant medical attention, with an inner world tailor made for this purpose.

        While an incredibly powerful medical tool, Sophia’s prosthesis has been incapable of reversing the damage Mastema dealt to her, which stubbornly persists despite all her efforts. It can only keep it from getting worse, though it remains fully capable of patching up less severe injuries. Sophia’s dependency on this prosthesis makes it an obvious target, as without it, she would be crippled and potentially lethally injured, and it is accordingly layered with just as many defenses as the rest of her.

        Though primarily used for its healing properties, Sophia’s prosthesis also provides more general assistance in combat, aiding her with things like calculations, movement, and general processing.
      • Sentinel Shade: A mostly thoughtless symbiote created by Sophia out of the remains of Sentinel Logos, the first complete iteration of little Logos. They were created to act as a caretaker and confidant, rather than as an assassin, with an inner world best suited towards defensive and supportive functions. Though long dead, bits of Sentinel Logos’ design and functions live on in this symbiote, which stays bonded with their mother, continuing to care for and protect her to this day.

        Sentinel Shade acts as another layer of defense for Sophia, acting reflexively to protect her from harm whenever it arises by manifesting powerful defensive barriers to block and deflect attacks. It reacts swiftly, devoting the entirety of its energy to processing power and supporting its defensive implements in defense of Sophia. Sentinel assists with other defensive functions as well, bolstering its host’s reactions and moving to shield her with its own personal barriers whenever necessary, even if it means taking attacks directly.

        As Sentinel’s existence wholly revolves around such defensive actions, it’s not much good for anything else. It also has less power and force to give than the original Sentinel Logos, who was a person all their own, with their own complex emotions, motivations, desires, and will. Such complex thought is beyond Sentinel Shade, and though its position within her soul allows it to defend Sophia much more swiftly and elaborately, it cannot maintain peak performance for as long as the original. Given that Sophia’s not much of a fighter, this shorter-term, more reactive defense suits her just fine.
      • Auxiliary Recombination: In an emergency, Sophia can take apart any organism contained within her soul and use the systems contained within to patch up her own injuries and keep herself going. Her auxiliaries - and anything else unfortunate enough to be kept inside - will simply be rearranged into a system that can compensate for her wounds and at least temporarily replace any lost components.

        By carefully making use of her usual set of auxiliaries, Sophia can even drag herself back from the brink of death, but if they’re badly damaged as well, this’ll be a lot more difficult. If it’s even possible. At the very least, even if she’s working with something as broken as the rest of her, she should be capable of rewiring things enough to buy herself some time.

        This is not necessarily lethal for any auxiliaries or individuals rearranged, as Sophia is skilled enough to do this without completely sacrificing individual functioning, but sometimes it’s not possible, practical, or her priority. The process can also be permanent, killing the original auxiliary in the process and making it so that their components were always part of Sophia’s soul.
    • Revealant Rebirth: In the event that Sophia’s inner world is critically damaged, it will automatically begin to completely recreate itself, diverting most of its power to this process and the rest to her protection. As the previous iteration of her inner world disintegrates, this new layer will replace it, adapting to account for whatever was responsible and usually fully healing her injuries.

      This takes time, however, time in which it can be interrupted and the process halted, leaving Sophia completely vulnerable. In particularly severe situations, with incomparably grievous wounds, it may leave Sophia in a lengthy “healing coma”. As powerful as this regenerative ability is, though, Sophia’s inner world was severely damaged and weakened by Mastema’s Spear of Destiny, and it hasn’t been able to repair the damage dealt no matter her efforts. Of course, it’s doubtful if it even could’ve managed this when it was at its most powerful.

    Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

    • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.