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FC/OC VS Battles Wiki
FC/OC VS Battles Wiki
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Articles About Sonic.exe
X-Verse Sonic.exe (Sonic LegacyLord Mortis)Broken_FaceXenophanes
JC-the-Hyena Canon Original (Sonic.exe 2)RemakeMY5TCrimson
Fanon TorntBlood ScreamDark SoulsOne More TimeSAKTKIA51Sonic2.EXEThe DisasterThe Spirits of HellVs. Rainbow FriendsFreshy Kanal
Fanon Friday Night Funkin’ mods Vs. Sonic.exeVs. Sonic.exe RebootVs. Rewrite

*evil laughter*
~ Sonic.EXE when the round starts.

*kefka laugh*
~ Sonic.EXE when using the laugh taunt.

Summary[]

Sonic.EXE is the main antagonist of Sonic.EXE: The Disaster. Once an map is selected, An player will get to be Sonic.EXE, When the round starts, The EXE himself will have to kill all of remaining before they escape, When the EXE kills whole remaining survivors, He wins in the round, When the survivors escape from him with big green ring, He loses in the round, The EXE is selected randomly and the rounds will rinse and repeat.

Powers and Stats[]

Tier: 9-C

Name: Sonic the Hedgehog, Sonic.EXE, God, Monster, EXE

Origin: Sonic.EXE: The Disaster

Gender: Male

Age: Unknown, possibly 15.

Classification: Hedgehog, Possessed

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 6, Due to the fact in the disasterpedia, he is confirmed to be possessed), Acrobatics (Enhanced Condition, Comparable to other survivors or minions, which they can survive from falls), Camouflage and Stealth Mastery (when using Invisibility ability), Bodily Weaponry (Hands), Illusion Manipulation (Created decoys to confuse survivors), Regeneration (Mid-Low, Is able to recover well after being hit by an stunner), Enhanced Senses (Has an indicator when using Invisibility), Underwater Breathing (Type 1, is able to breathe underwater when survivors are escaping from hill), Transmutation and Corruption (Is able to demonize his victims), Non-Physical Interaction (Is able to climb the stairs that survivors can't see), Statistics Reduction (When grabbing an victim, their health will drain when EXE is clawing them), Power Nullification (is able to take his victims powers off when demonizing them), Vector Manipulation (with his Impulse ability).

Attack Potency: Street Level (He is able to damage his victims with high damage and down them plus kill them when his victim is weak, Is able to grab his victims and claw them)

Speed: Superhuman (Is able to outrun his victims, Is fast as Cream's Speed Boost)

Lifting Strength: Class 1 (Damages his victims with high damage)

Striking Strength: Street Level

Durability: Street Level (Is able to survive from stuns and gets back up from short seconds)

Stamina: Peak Human (Outruns survivors, can catch them when he appears via invisibility)

Range: Extended Melee Range (He has his own hitbox, can catch the survivors up with his hitbox)

Intelligence: Above Average

Weaknesses: He is able to be stunned by stunners which makes him vulnerable to upcoming attacks. He is vulnerable to juking, which makes it hard for him to catch his victim. Big green ring is the only way to escape from him.

Standard Equipment: None notable.

  • Optional Equipment: His demonized victims (Tails, Knuckles, Eggman, etc.)
  • Can Create/Summon: Red Rings.

Feats:

  • When the EXE is chasing after his victim, He gets close at his victim and down them.
  • Once the victim is revived and weakened, The EXE is able to kill them and revive them into his minion.
  • When the timer is 80, He will try to never let the survivors escape.

Notable Attacks/Techniques:

  • Attack: An basic attack that deals 65 damage to survivors, holding the attack button/bind for long enough will make EXE to lunge once he stops holding said button/bind, however he will get slowed down after lunge wears off.
  • Invisibility: It lets him go invisible for 25 seconds. During the invisibility, He can disable it anytime. In TD (2022), it lets him go invisible for 20 seconds. Going invisible provides him with a new ability called decoy, he can also see where survivors are.
  • Decoy: this ability is provided to Sonic.EXE when he's invisible he can create clones that will move and act similar to it, they do not attack the survivors but if survivors attack them the decoy disappears laughing at the player, You can only Create 3 decoys for invisibility.
  • Grab: Similar to attack but can't be held to lunge, this attack is way slower and easier to dodge, but if landed, Sonic.EXE can grab a survivor and start attacking them right after for a few seconds pressing the attack bind/button, draining their health extremely fast, after said phase is over the survivor will slowly keep losing health.
  • Laugh: this ability is simply used as a taunt.
  • Indicator: the Indicator is an ability that helps you track the locations of every living player. In Sonic.EXE: The Disaster Remake and Sonic.EXE: The Disaster (2020) it is labelled as an ability separate from invisibility.
  • Impulse: Impulse is a removed ability only for Sonic.EXE used to catch up to survivors.
  • Teleport: Teleport is one of Sonic.EXE's abilities. Once activated, a point will appear wherever he's standing. When pressing the keybind, he will teleport to that point. He can have up to 3 points at once.
  • Spindash: Spindash is one of Sonic.EXE's abilities and a method of attacking. Once activated, he will curl up into a ball for around 3 seconds. During this, he will be able to charge-up by mashing the jump-button, increasing momentum. After 3 seconds, he will take-off. Coming into contact with a survivor during this will deal 15 damage.

(COPIED FROM THE DISASTERPEDIA)

Notes:

  • On outlaik's discord server, Outlaik said Sonic and Sonic.EXE are the same entity.
  • Another outlaik's message says that sonic cannot be saved and he is fully gone at this point.
  • When an player/victim has an terrible wifi or ms, They get attacked by his hitbox that is known to hit near at terrible wifi/ms players/victims.
  • EXE can't camp survivor's bodies as their hp cannot drain unless exe leaves them or blood meter drains.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions[]

Discussion threads involving Sonic.EXE (Sonic.EXE: The Disaster)
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