Valhalla |
“ | You shot me in the arm. Then you stabbed me. Then you shot me in the eyes. I'm about to knock you the fuck out. | „ |
~ Silas' declaration to David at the climax of their battle |
“ | I dunno, I feel like Unreality Makers is lacking...something. Homewreckers feels like we're making fun of em and that's kind of funny. | „ |
~ Silas' vote on the classification of their enemies |
“ | You said you would turn us to dust? I'm not going to leave that much of you behind. | „ |
~ Silas' declaration to the Butcher of Streets in light of a miracle |
Summary[]
Silas is one of the protagonists of Valhalla: Hellcity, serving as the team's frontline fighter due to the sheer power output granted by his Cosmo. His awakening as a Trigger was a rather positive event for him, as Silas grew up with a fascination for the fantastic and unexplainable found in myths and other stories. The actualization of this fact pushed him to grasp the opportunity with both hands, leading him to join the Alpha Centuri PMC and be assigned to the Hellcity case.
Powers and Stats[]
Tier: 7-C, higher via Cosmo, 7-C via sensory deprivation, High 7-C via Miracle, 6-B via Burst, High 6-A with Firmament Genesis | High 7-C, higher via Cosmo and sensory deprivation, 7-B via Miracle, 6-B via Burst, High 6-A with Firmament Genesis | Low 7-B, 7-B via Cosmo and sensory deprivation, far higher via Miracle, 6-B via Burst, High 6-A with Firmament Genesis | 7-B, higher via Cosmo, Sensory deprivation and Meteor Drive, 7-A with Cosmo and Meteor Drive, 6-C via Miracle, 6-B via Burst, High 6-A with Firmament Genesis | 6-C, higher via amps, High 6-C via Miracle, 6-B via Burst, High 6-A with Firmament Genesis | At least 6-C, higher via amps, Low 6-B via Miracle, 5-C via Burst, Low 5-B with Firmament Genesis
Key: Days 1-2 of Hellcity | Days 3-4 of Hellcity | Day 5 of Hellcity | Start of Day 6 | Post-Aesir | Level 1.5
Name: Silas Blueberry
Origin: Valhalla: Hellcity
Gender: Male
Age: 20
Classification: Level 1 Trigger
Powers and Abilities:
Superhuman Physical Characteristics, Immortality (Types 1 and 3, Triggers are immortal[1] and can heal from any physical injury[2]), Regeneration (Low-Godly, any damage on the physical layer is regarded as "False Damage"[2] that is incapable of killing the trigger and regenerates at triple speed, while damage to every layer is still able to be healed provided the damage is not extensive, and they are not struck in their[3] spiritual core.[4] Silas also possesses Survivor, which allows him to rapidly resuscitate himself when on the verge of death), Self-Sustenance (Types 1, 2 and 3; Triggers have no requirements for food or physical obligation to sleep, only being affected psychologically by prolonged consciousness.[4] Can traverse into the depths of Red Gashes, where even air vanishes from existence[5]), Energy Manipulation (The defining trait of a Trigger is the ability to control Energy, an extraplanar force that clashes with the nature of reality on a fundamental level. This fuels their abilities at large, and can be fired as a blast directly.[2] Silas's Unique Power allows him to manipulate Cosmo, intensifying his Energy significantly by simulating Big Bangs within his body[6]), Explosion Manipulation (Regularly caused by the use of Energy, whether through Blasts, Energy enhanced attacks or certain Unique Powers[2]), Mind Manipulation and Soul Manipulation (Can attack on the mental and spiritual layers alongside the physical[2]), Fear Manipulation (Damage to the mental layer can influence the thoughts and feelings of onlookers, causing locations that have been severely damaged by triggers to cause an innate sense of dread and desire to abandon the area[7]), Memory Manipulation (Damage to an area on the mental layer may cause it to be outright removed from collective memory,[2] Silas's Miracle was capable of "unpersoning" King Gizzard by reducing him to atoms on every layer[4]), Life Manipulation (The spiritual layer dictates the properties of physical objects, including their life-force/spans[7]), Regeneration Negation (Up to Low-Godly; Damage to the spiritual layer interferes with the life force of objects, making it impossible for mundane means to repair damage dealt by a Trigger.[7] Even other Triggers have an increased difficulty healing attacks that harm their souls[2]), Invulnerability Negation (Despite a Fortified Trigger's ability to completely ignore False Damage,[2] a Trigger's normal attacks are capable of harming them, as displayed with Aisha,[3] and Frozen Mind's similar protection of the mind and soul also cannot prevent outright damage), Non-Physical Interaction (Capable of damaging spiritual and mental structures, and even interact with Gashes and creatures similar in nature,[8] which are a "total annihilation of anything and everything"[9]), Reactive Evolution (Triggers as a whole have the capacity to suddenly evolve in Level through overexposure to extreme levels of Energy, special energy sources or extreme distress.[2] More regularly, external factors allow them to break through their limits to enhance their power,[4] this process often granting them new aspects to their powers in the process. The Wife Beaters in particular were noted by Blur to have a "seed of evolution" that surpassed her prior allies,[10] allowing them to grow notably stronger through consecutive battles[11] at a rate that steadily increases overtime and seems to be limitless.[12] Warrane was capable of adapting to and learning to manipulate a Gash in the midst of combat[13] and increasing his affinity with the Energy Layer by observing the Gash in closer detail, while Xander learned how to perceive and manipulate the trajectory of projectiles pre-emptively in response to a sudden attack.[5]), Surface Scaling (Even the least agile of triggers are capable of running straight up walls and climbing on totally flat surfaces[2]), Enhanced Senses (Triggers are capable of seeing the Spiritual and Mental layers of reality, as well as have their senses tuned to such extremes that they can "hear sweat hitting the ground from another room, see in almost complete darkness, feel minor shifts in the air and smell chemicals that have no odor".[2] This allows Triggers to speak to each other at normal volumes from hundreds of meters away, as well as communicate through the minimal use of their vocal cords while keeping their mouth closed[10]), Reality Warping and Physics Manipulation (The use of energy can cause Random Events, causing a conflict between the laws of physics and reality in an attempt to replace it with the Energy Layer[2]), Statistics Amplification (Can attack with an Energy infused punch, increasing it's speed and power, as well as well as use Energy to block or dodge for similar effects.[2] These are further intensified with the use of Cosmo. Can enhance his movement speed by five times with a burst of energy in Burst[6]), Forcefield Creation (Energy Block can emit a forcefield upon use[8]), Light Manipulation (Energy Defense can cause a flashbang effect that blinds opponents after it succeeds[2]), Telepathy (Triggers are capable of easily "reading" mundane people through observing them on the mental layer[7])
Matter Manipulation (Atomic, Cosmo's power erodes at the bonds between atoms in order to deal greater damage[6]), Extrasensory Perception (Capable of "feeling out" the position and attacks of opponents,[3] allowing him to be uninhibited by his conventional senses being removed), Acrobatics (Enhanced Condition, All-Terrain Mobility; Silas is regarded as possessing unparalleled agility among Triggers of his Level, allowing him to vault over cars with no loss in speed or navigate immensely hostile terrain to avoid an onslaught of attacks[3]), Awakened Power (Silas is capable of becoming more powerful through various conditions, whether it be extreme damage through X-Factor,[2] the removal of his senses, or sufficient time passing. Can eventually reach a Burst, accelerated by each instance of sensory deprivation[6]) | Same as before to a greater extent, Enhanced Regeneration (Gained Rapid Regen,[2] doubling the speed of their recovery), Time Manipulation and Healing (Has access to Elena's Time Capsules, which they can consume to temporally rewind their body to a less injured state[12]) | As before to a greater extent, Enhanced Forcefield Creation (Warrane and Xander were both capable of using Energy Block to protect their entire bodies, including their internals[14]), Enhanced Statistics Amplification (Gained Flashstep, allowing him to move at five times the speed[2]), Fire Manipulation (Became an Elementite Class Trigger,[2] allowing their Cosmo to emit intense flames to ignite enemies, or purge them from himself and allies[4]) Plasma Manipulation (Gained the use of Terranova, allowing them to create "cosmic star fires" as hot as a Solar Flare, which only became more fierce after gaining Elementite[6]) | As before to a greater extent, Enhanced Statistics Amplification (Meteor Drive severely enhances all statistics[6]), Enhanced Awakened Power (Gained Death Awaken,[2] granting Silas a use of Miracle if he reaches the brink of death[4]), Damage Reduction, Resurrection and Invisibility (Warrane and S' collaboration allowed them to replicate Lindsey Graham's Shroud,[15] which reduces the damage they take, restores them to full capacity in case they would otherwise die,[7] obscures their identity[16] and reduces their existential presence by covering them in a darkness likened directly to nothingness,[17] making it difficult for even the senses of Triggers to properly detect them[8]), Self-Destruction (Gained Death Scream, allowing them a to produce a final release of power and several random events upon their death[2]) | Same as before to a far greater extent | Further Enhanced Senses (Could taste rain from their skin, hear footsteps from two kilometers away and perceive individual logos on posters and TVs while completely outside Hellcity[18]), Superhuman Precision (Cleaved a single cell in twain with a sword[18])
Conceptual Manipulation (Type 1, Level 2 Triggers are capable of interacting with the Conceptual layer of reality,[7] with Burst allowing a Trigger to reach into a level higher than their own temporarily[2]), Causality Manipulation (Manipulation of the Conceptual Layer allows for a bypass of cause and effect itself.[7] With Burst, Silas was capable of knocking a being with no spatial coordinates into outer space[19] before even firing Firmament Genesis[4]), Immortality Negation (Type 8; Bursts are capable of severing the Grand's connection to his network, which provides him new bodies upon death ad infinitum[18]), Enhanced Matter Manipulation (Sub-Atomic, Cosmo attacks in Burst obliterate matter at the subatomic level[6])
Spatial Manipulation (Can cause objects to randomly teleport around a given battlefield,[20] potentially dragging them through several dimensions in the process.[21] Sufficiently compounded Random Events can cause an entire city to experience severe spatial expansion, ripping at anyone within it's radius[22]), Gravity Manipulation (Can briefly cause singularities to occur, distorting space-time and stretching the ground around it into Nano-Carbon Latices.[20] This effect can potentially be manifested to such an extent that gravity is reverted, a true vacuum is formed, and an entire forest is converted to Latices.[3] Capable of coalescing gravity around a specific target, forming a massive sphere of material that pins them to the ground.[23] Capable of softening gravity, causing those in it's radius to move twice as fast from the decreased weight[24]), Transmutation (Capable of turning dirt into a harmful gas, and in more extreme cases cause matter to directly turn to Energy,[3] can turn water into wine and blood[25]), Matter Manipulation (Random Events frequently interfere with molecular structures, certain extremes are able to atomize those without sufficient resilience[25]), Air Manipulation (Can increase air pressure within 1000 meter radius exponentially for 30 seconds, causing explosions to be sustained thermobarically throughout the duration,[4]as well as cause a vacuum effect that shreds nearby opponents[26]), Light Manipulation (Can cause an implosion of heat that becomes as bright as the sun, blinding anyone in it's wake,[13] which can be manifested to such an extent that it melts steel throughout a hydroelectric dam[4]), Temperature Manipulation (Can prevent molten material from cooling off, sustaining it's heat from the explosion that caused it to melt[8]), Weather Manipulation (Can create a storm of energy that hovers around the battlefield[13]), Time Manipulation (Can revert time, causing attacks to be re-released as a massive explosion,[13] or cause stopped time to solidify and shatter into shards that revert whatever they cut into the recent past[22]), Size Manipulation and Density Manipulation (Can cause the density of manipulated material to become unstable, sometimes bloating their size and mass or causing them to collapse into a pebble sized chunk[8]), Madness Manipulation (Can warp the mental layer into an abominable and maddening landscape[27]), Vector Manipulation (Can cause objects to move in bizarre fashions by warping the vectors of their motion[27]), Plant Manipulation (Can cause destroyed trees to immediately sprout new ones,[3] and can cause them to wither and die[23]), Vibration Manipulation (Can cause a massive shockwave to proceed an impact, launching opponents for a notable distance[3]), Electricity Manipulation (Can convert the clouds in the sky into lightning that strikes everything in sight,[3] or form a lightning bolt on the mental layer from the accumulated grief of those within an area, empowering beings such as Soothsayer in the process[24]), Summoning (Sufficiently compounded random events can cause a "space between dimensions" to emerge, bringing forth some form of sentient being which eclipsed the combined power of the Wife Beaters on Day 2[3]), Creation (Can cause materials produced by an attack to emerge in extreme excess, such as bursts of X and Gamma Rays covering miles of Hellcity after Xander used Strong Force, Starfire's flames consuming all random events nearby to propagate beyond his initial attack,[21] The Butcher of Streets' blood slash continuing to produce blood and stain the nearby area,[26] or Vladimir's electric punches propagating yet more electricity[19]), Smoke Manipulation (Can cause smoke to accumulate over a given target, blinding them through visual obscurement and burning their eyes[21]), Fire Manipulation (Can cause weapons to spontaneously combust[26]), Status Effect Inducement (Can create bubbles of crystalized moments in time, which burst to induce a variety of effects on those nearby[28]), Corrosion Inducement (Can release a liquid that melts anything it touches[23]), Portal Creation (Can rip a gash into space, funneling in objects and causing them to appear elsewhere[23]), Chaos Manipulation (Random Events are capable of destabilizing reality to make random events more likely, or reverting this effect[19]), Age Manipulation (Can cause everything within a certain radius to become far older and corroded[29])
Reality Warping, Physics Manipulation, Spatial Manipulation, Gravity Manipulation, Matter Manipulation, Air Manipulation, Light Manipulation, Temperature Manipulation, Density Manipulation, Size Manipulation, Madness Manipulation, Vector Manipulation, Plant Manipulation, Vibration Manipulation, Electricity Manipulation, Smoke Manipulation, Fire Manipulation Status Effect Inducement, Corrosion Inducement, Chaos Manipulation and Age Manipulation (Can withstand the effects of Random Events[2]), Mind Manipulation, Memory Manipulation, Fear Manipulation, Life Manipulation and Regeneration Negation (Can withstand and heal from the blows of other Triggers), Poison Manipulation, Acid Manipulation and Radiation Manipulation, Biological Manipulation (Triggers are capable of resisting the effects of conventional weaponry, including a variety of chemical weapons, poisons, and radiation sickness,[2] and disobey the laws of biology to begin with[7] due to inhabiting the spiritual and mental layers simultaneously[4]), Void Manipulation (Triggers are capable of surviving exposure to Red Gashes, which are described as a total annihilation of "anything and everything"[9] that extends to every layer, including the Conceptual[16]), Telepathy (A Trigger's use of both the Mental Layer and their physical brain makes them difficult to read through interpreting either individually[7]), Power Nullification and Absorption (Can withstand the effects of Gash cracks, which are capable of absorbing energy and negating the effects of Unique Powers such as Silas' Cosmo Expansion or Blur's Temporal Shroud[13]), Time Manipulation (Warrane was capable of retaining consciousness and eventually moving his body out of stopped time, which was affecting a Gash that lacked time to begin with.[9] The Wife Beaters as a whole could also eventually overcome the effect, and were unaffected by the ensuing Temporal Rewind[13]), Probability Manipulation (Warrane was capable of withstanding Aisha's Unique Power,[3] which allows her to manipulate possible outcomes in order to pick favorable scenarios.[7] Silas has an equivalent Resistance rating, and was also capable of preventing this effect with Xander's assistance), Immersion (Triggers are capable of defending against Mirror Man's ability to immerse themselves into the reflections of their eyes[8]), Explosion Manipulation (Blur was able to negate lower-end uses of[13] Warrane's Crunch, which spawns an otherwise indefensible explosion on top of a given target[30]), Pain Manipulation, Perception Manipulation (Triggers can resist Soothsayer's ability to induce these effects[31]) | Same as before to a greater extent, Absolute Zero (While nearly being brought to death, Warrane ultimately survived his entire body being brought to absolute zero temperatures, and eventually overcame the effect[21]), Illusion Manipulation (Triggers can resist the effects of Hellfire Inferno Blazing Starfire's Grand Mirage, which create illusions that can fool both mind and soul[7]), Precognition (Triggers are capable of resisting Xander Phoenix's ability to perceive their future actions[32]), Death Manipulation (Blur, Linton and Stevens were able to endure Penelope directly commanding them to die through her property inducement, only decomposing and ultimately failing to prevent them from fighting[25]), Paralysis Inducement (Penelope was initially only able to command Blur to stop for a fraction of a second before her resistances overcame it,[22] Triggers can resist Trail Mark, where Heinrich Richardson creates paralytic sound around a given target[7]) | Same as before to a greater extent, Information Manipulation (Type 2, Triggers are capable of resisting the reality altering effect of Sequence Deviation, which retroactively accommodates the numerical alterations of it it's use[30]) | As before to a greater extent, Power Mimicry (While her Power was potent enough to break through, Gabriela still needed to contest the resistances of The Wife Beaters in order to replicate their powers[15]), Attack Reflection (Triggers can overcome S' Kings Robes, which repel attacks automatically should resistance fail[7]), Fusionism (Triggers can resist an unnamed Tower of Strength's ability to link their acceleration to the ground, effectively paralyzing them[15]), Information Analysis (Those who have shrouds are notably difficult to discern information from, even to Level 2s and their extreme sensory and mental capabilities[27]) | Same as before to a far greater extent, Power Modification (Through sensory deprivation and meteor drive, Silas was able to push through the effects of The Angel's Qliphoth,[18] which corrupts powers and can cause them to go out of control[7]), Law Manipulation (Could withstand the effects of the Order Layer,[18] which enforces or bends reality around it to conform to the natural order or The Angel's beliefs,[7] completely wiping out foreign entities in the process[7])
Attack Potency: Town level (Silas is regarded as the strongest member of the Wife Beaters, all of whom are far superior to freshly awakened Triggers[16] such as one who threw a massive tree at mach speeds.[33] and could contribute to a massive explosion of time stored energy[13]), higher via Cosmo (Dramatically increases his capabilities, outmatching Warrane significantly in this regard), Town level+ via sensory deprivation (Met and overwhelmed Super Extreme Pierce while blind,[13] an attack more potent than[4] Comet Impact[20]), Large Town level via Miracle (Atomized King Gizzard and several pillars of Osmium-dense material[8]), Country level via Burst (Bursts approach the potency of a Level 2 Trigger,[2] which are capable of blocking Warrane's Burst[30]), Multi Continent level with Firmament Genesis (His Burst's ultimate attack, capable of sub atomically obliterating a 300 meter AoE[6]) | Large Town level (Far stronger than before, fought Starfire and Frostbite alongside the rest of the Wife Beaters. The former vaporized a large section of the open air market and it's nearby river, while the latter could freeze large swaths of terrain at absolute zero[21]), higher via Cosmo and sensory deprivation (Could overwhelm Starfire and Frostbite simultaneously with a Cross-Slash,[21] shattered a large hill in the process of attacking Sharpshooter[19]), City level via Miracle (Atomized the Butcher of Streets and several city blocks, caused a severe state-wide earthquake, and overwhelmed the luminosity of the sun across the entire United States[28]), Country level via Burst, Multi Continent level with Firmament Genesis | Small City level+ (Terranova is this powerful, with his other attacks being on par in raw power[6]), City level via Cosmo and sensory deprivation (Could form a Cosmo Defense against an explosion that melted the forests and a quarter of Hellcity[34]), far higher via Miracle, Country level via Burst, Multi Continent level with Firmament Genesis | City level (Far stronger than before, SSS Power Terranova is this strong[15]), higher via Cosmo, Sensory Deprivation and Meteor Drive (Meteor Drive provides an increase to all statistics[6]), up to Mountain level with Cosmo and Meteor Drive (Shattered the bookshelves of Firmament[35]), Island level+ via Miracle (Directly equated[15] to Bold Water World's weakened meltdown[34]), Country level via Burst, Multi Continent level with Firmament Genesis | Island level (Fought The Grand and The Angel, the latter of whom could kick at .999c[18]), higher via amps, Large Island level+ via Miracle (Vaporized the entire hellcity island and it's surroundings[18]), Country level via Burst, Multi Continent level with Firmament Genesis | At least Island level+ (After having their seed of evolution bloom,[18] they reached the Pinnacle of their existences as a Level 1,[4] standing between that and a Level 2 and thus far eclipsing their prior level of power and any Level 1 phenomena, even the likes of Bold Water World's weakened meltdown[34]), Small Country level+ via Miracle (Should be on par with Warrane's Pico-Zetta Blast Cannon, as the two were regarded as similar in power earlier within the final battle[15]), Moon level+ via Burst (Far more powerful than before, and should still compare to Warrane's Burst[18]), Small Planet level with Firmament Genesis (Far superior to his other Burst attacks and likely compares to Level 3 Triggers, which would be able to damage Concrete Swan Dive[7])
Speed: High Hypersonic (Even the slowest of Triggers are capable of moving faster than any human transportation[2], including the X-43A's ability to reach Mach 9.6 or a Space Shuttle's top speed of Mach 22), High Hypersonic+ via Cosmo (Could cross 24 meters within less than a millisecond[8]), Massively Hypersonic via Miracle (Can move 10 times as quickly[6]), FTL via Burst (Bursts reach into the potency of a Level 2 Trigger,[2] with the likes of Captain Adam being able to use Flashstep to cross 542 kilometers in a "single finger snap".[27] Comparable to Warrane Ambre's Burst, the ultimate form of Crunch that should exceed this[19]) | Massively Hypersonic (Far faster than before, comparable to Vladimir Kotosvsky), higher via Cosmo (Could hit Sharpshooter before he was even able to teleport away[19]), Massively Hypersonic+ via Miracle, FTL via Burst | Massively Hypersonic+ (Faster than before, dodged a mental lightning bolt that traveled from the sky to the ground in a fraction of a millisecond[24]), Sub Relativistic via Flashstep, Relativistic with Cosmo and Sensory Deprivation (Fired at the Lizard Wizard in a hundredth of a millisecond[14]), up to FTL via Miracle (Reached the Lizard Wizard in a microsecond[14]), higher via Burst | At least Massively Hypersonic+ (Faster than before), Sub Relativistic via Flashstep, Relativistic with Cosmo and Sensory Deprivation, up to FTL via Miracle, higher via Burst | Relativistic (While they were slower, was still capable of somewhat reacting to The Angel's use of the Light Layer,[4] which is the speed of light, even for tangible forms[7]), higher with amps, FTL via Miracle, higher via Burst | FTL (Far faster than before and should surpass The Angel's attacks entirely), higher with Amps, FTL+ via Miracle, higher via Burst
Lifting Strength: Class G (Even the weakest triggers would be capable of hauling around hundreds of thousands of tons.[2] Physically stronger than the rest of the Wife Beaters and comparable to King Gizzard's Power, which allows him to manipulate pillars as dense as Osmium[8]) | Class G | At least Class G (Far stronger a Lizard Wizard creature able to throw a massive sphere of concrete at bullet speeds[23]) | At least Class G, likely Class T (Far stronger than The Lizard Wizard, and likely holds superiority to The Fourth Colour's rapid movement of mass[14]) | At least Class T (Far stronger than before, and indisputably above The Lizard Wizard's capabilities) | At least Class T
Striking Strength: Town level, higher via Cosmo, Town level+ via sensory deprivation, Large Town level via Miracle, Country level with Burst | Large Town level, higher via Cosmo and sensory deprivation, City level via Miracle, Country level with Burst | Small City level+, City level via Cosmo and sensory deprivation, far higher via Miracle, Country level via Burst | City level, higher via Cosmo, Sensory deprivation and Meteor Drive, Mountain level via Cosmo and Meteor Drive, Island level+ via Miracle, Country level via Burst | Island level, higher via amps, Large Island level+ via Miracle, Country level via Burst | At least Island level+, higher via amps, Small Country level+ via Miracle, Moon level+ via Burst
Durability: Town level, higher via Cosmo, Town level+ via sensory deprivation, Country level with Burst with Burst | Large Town level, higher via Cosmo and sensory deprivation, Country level with Burst | Small City level+, City level via Cosmo and sensory deprivation, Country level via Burst | City level, higher via Cosmo, Sensory deprivation and Meteor Drive, Mountain level via Cosmo and Meteor Drive, Country level via Burst | Island level, higher via amps, Country level via Burst | At least Island level+, higher via amps,Moon level+ via Burst
Stamina: Superhuman (Triggers in general are inhumanly resilient, with even freshly awakened Triggers retaining consciousness through extreme injury and regenerating through it to continue fighting[33])
Range: Standard Melee Range, Tens of Meters via Terranova (Stretches across a 50 meter line and radius[6]), Tens of Kilometers with Energy and Cosmo Blasts (While accuracy drops off for every Kilometer without proper aim, Energy Blasts have a maximum range of the Trigger's line of sight,[2] which can easily go up to this distance[33]), Hundreds of Kilometers with Firmament Genesis (Launched Lindsey Graham's Shadow to the Exosphere[21]) | Same as before to a greater extent, Hundreds of Meters via Terranova (After gaining SSS Power, this extended to a 100 meter line and radius[6])
Standard Equipment: Military ID Badge (An identification of his status as a member of Alpha Centuri, which can also serve as a communication device if tapped) | As before, along with the Excalatar (A dual set of Katars that allow Silas to deal more damage with his blows and amplify the atomic severance of Cosmo) | Same as before | As before, along with the Shadow Shroud (A replication of Lindsey Graham's design, making it's wearer far more difficult to detect or discern the identity of, a free resuscitation, and ordinarily an immunity to sensory depriving effects, but this was exempted on account of Silas' capabilities)
- Optional Equipment: Elena's Time Capsule (A consumable provided by Elena prior to the Chesed Assault, allowing one to revert themselves temporally in order to heal)
Intelligence: Genius (Possesses C Intelligence,[6] which is equated to the peak of a mundane human's mental capacity[2]) | Extraordinary Genius (Significantly increased his mental capacity and gained B Intelligence, which is equivalent to Warrane Ambre's intelligence prior to his Hellcity deployment) | Extraordinary Genius (Smarter than before) | Extraordinary Genius | Extraordinary Genius | Extraordinary Genius
Standard Tactics: Silas serves as the most straightforward fighter of the Wife Beaters, using his Cosmo to directly attack an enemy until they falter. There's very few instances of this tactic diverging, as most instances where simply punching an enemy is too complicated is instead replaced with a blast of his Cosmo.
Weaknesses: Cosmo is noted to be extremely draining of his Energy, often causing him to run out and force him into recovery. While in Burst, he is pushed to a constant loss of Energy, and will be forced out of the state when exhausted | Same as before, though to a lesser extent thanks to Rapid Regen.
Notable Attacks/Techniques:
- Cosmo: Silas' Unique Power, allowing him to compound the power of his Energy via simulating the Big Bang on a microscopic scale. This power increases in potency as his physical senses are deprived and he becomes more in tune with the flow of his sheer power.
- Terranova: An ability Silas gained after the Chesed Assault, allowing him to manifest small scale solar flares to light his enemies ablaze, dealing significant damage overtime rather than all upfront.
- Miracle: After enough time passes within a fight, Silas' power spikes significantly, granting him either a burst of speed and strength, or the ability to resuscitate himself no matter the odds.
- Burst: After enough miracles are gathered, total sensory deprivation, or a combination of the two, Silas eventually reaches a Burst, dramatically increasing his power until it expires.
- Firmament Genesis: A massive release of power that concludes Silas' burst, firing a blast that causes a explosion with a 300 meter AoE and guarantees a Random Event.
References[]
- ↑ Valhalla Intro
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 Valhalla Character Creation and Gameplay Mechanics
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Hellcity Session 7
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Meta Discussions
- ↑ 5.0 5.1 Hellcity Session 3.1
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 Silas' Character Sheet
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 Dossiers Channel
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Hellcity Session 4
- ↑ 9.0 9.1 9.2 Hellcity Session 1
- ↑ 10.0 10.1 Hellcity Session 3.2
- ↑ Hellcity Session 5
- ↑ 12.0 12.1 Hellcity Session 12
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Hellcity Session 2
- ↑ 14.0 14.1 14.2 14.3 Hellcity Session 17
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Hellcity Session 18
- ↑ 16.0 16.1 16.2 Hellcity Session 8
- ↑ Side Case 1
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Hellcity Session 20
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Hellcity Session 13
- ↑ 20.0 20.1 20.2 Training Wing 006 Test Session
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 Hellcity Session 9
- ↑ 22.0 22.1 22.2 Side Case 3.1
- ↑ 23.0 23.1 23.2 23.3 23.4 Hellcity Interlude 1
- ↑ 24.0 24.1 24.2 Hellcity Session 16
- ↑ 25.0 25.1 25.2 Side Case 3.2
- ↑ 26.0 26.1 26.2 Hellcity Session 10
- ↑ 27.0 27.1 27.2 27.3 Side Case 2
- ↑ 28.0 28.1 Hellcity Session 11
- ↑ Hellcity Interlude 2
- ↑ 30.0 30.1 30.2 Warrane's Character Sheet
- ↑ Soothsayer's Character Sheet
- ↑ Xander Phoenix's Character Sheet
- ↑ 33.0 33.1 33.2 Original Run
- ↑ 34.0 34.1 34.2 Hellcity Session 15
- ↑ Hellcity Session 19
Notable Matchups[]
Notable Victories:
Notable Losses:
Inconclusive Matches: