FC/OC VS Battles Wiki
Advertisement

Seelkadoom Render
Come, I'll carve upon your flesh just how hopeless the very thought of defeating me really is.
~ Seelkadoom

Apex seelkadoom by sarkenthehedgehog deblel0
You...I'LL CRUSH ALL OF YOU!
~ Seelkadoom to Sonic upon transforming

Summary[]

Seelkadoom the Hedgehog is the primary antagonist of the Sonic RPG series by MidNightMaren.

He is an artificial hedgehog created by Dr. Eggman using the DNA and battle data of both Sonic and Shadow and energy from the Chaos Emeralds. After he showed no interest in following Eggman's orders, Eggman vanished him along with Sonic, Shadow, Knuckles and the Chaos Emeralds to another dimension where he teamed up with Reala to take over the light side of the land of Herbegitan.

Seelkadoom's appearance takes cues from both Sonic and Shadow: Most of his physique (Excluding the shape of his quills, which is similar to Shadow's) resembles Sonic down to the shoes and gloves. His color scheme is based on Shadow, excluding the red stripes which are blue like Sonic instead and are only present on his quills and around the edges of his eyes, and his shoes which are monochromatic.

He has a mix-up of a personality of both Sonic and Shadow. Along the series, Seelkadoom displays the free-spirited features of Sonic, and the cool way of talking when joking and taunting enemies. However, his most vicious personality comes boiling when angered or defied, most like Shadow himself, but in a much more destructive behavior.

Powers and Stats[]

Tier: At least Low 7-B | At least Low 7-B, at least 3-C with Monochrome

Key: Base | Apex Seelkadoom

Name: Seelkadoom the Hedgehog, Sonaw (Name originally intended by Eggman)

Origin: Sonic RPG

Gender: Male

Age: Ageless (Created over a week ago)

Classification: Artificial Hedgehog

Powers and Abilities:

All previous abilities heightened drastically

  • Statistics Amplification (Can boost either his Attack Potency, Durability or Speed)
  • Durability Negation (via Monochrome)

  • Attack Potency: At least Small City level+ (Overpowered both Super Sonic and Super Shadow once he got serious, and knocked out the former. Later defeated Knuckles, Nights and Super Shadow. Super Shadow is empowered by the Sapphire, which can harness energy stored in the Moon. Shook the Death Egg upon being created) | At least Small City level+ (Far stronger than before), at least Galaxy level with Monochrome (Absorbs 10.2% of the energy of the universe upon using Monochrome, and continues to absorb energy as the battle continues)

    Speed: FTL (Outsped Sonic while he was using the Light Speed Dash, and proceeded to claim that light speed just wasn't enough) | At least FTL

    Lifting Strength: At least Class 50 (Superior to Shadow, who pushed a large pillar. Later lifted that same pillar with his telekinesis) | At least Class 50 (Stronger than before. Restrained Hyper Sonic with telekinesis)

    Striking Strength: At least Small City Class+ | At least Small City Class+, at least Galaxy Class with Monochrome

    Durability: At least Small City level+ (Comparable to his Attack Potency. Tanked a kick that made him circle the planet). Higher with forcefields (Neither Super Sonic nor Super Shadow could harm him) | At least Small City level+, at least Galaxy level with Monochrome, higher with forcefields

    Stamina: Infinite (With the Chaos Emeralds; The Emeralds act as an unlimited source of power) | Infinite

    Range: Standard Melee Range, Tens of meters with most abilities | Same as before, Universal with Monochrome

    Standard Equipment: The Chaos Emeralds

    Intelligence: High in battle, due to having the combined battle data of both Sonic and Shadow

    Weaknesses: Seelkadoom relies on the Chaos Emeralds, and he's not as strong without them. Might hold back unless he feels overwhelmed. | Can have his power forcefully neutralized by a force similar to the Master Emerald

    Notable Attacks/Techniques:

    • Base:
      • Osmose: Seelkadoom absorbs the "Magical Points" of the opponent.
      • Chaos Control: Seelkadoom can use Chaos Control to control time
      • Chaos Blast: Seelkadoom creates a burst of energy that harms anyone within it's radius
      • Dark Spear Rain: Seelkadoom fires several energy blasts up in the sky (Or directly summons them from the sky), which then rain down in the opponent
      • Magical Apokaliz: After absorbing enough "Magical Points", Seelkadoom freezes time to rapidly strike the opponent, then proceeds to blast them with an energy beam and finally creates two afterimages that beat up the opponent some more before they’re absorbed into them and deal even more damage
    • Apex:
      • Monochrome: A rain that covers the planet and slowly drains the health and "special points" of the opponent. How the later translates outside of gameplay is unknown.

    Other[]

    Notable Victories:

    Notable Losses:

    Kai (Sword Art Online Tabletop) Kai's profile (This matchup was a part of the Low 7-B Tournament)

    Inconclusive Matches:

    Advertisement