“ | Geez, that lady was annoying... | „ |
~ Samson as he leaves the official's office after the Tavern's deed signing |

Summary[]
Samson originally lived with his mother and father before a tragic event occurred and resulted in the loss of both of them, leaving Samson as an orphaned urchin stealing from others on the street to survive. Shortly after the death of his parents however, an odd entity began to appear in his time of need. This could have been when he was too hungry to move or while getting beaten for stealing and ever since is the sole reason he still lives.
While wandering town from town in the middle of winter, he ended up in a tavern named "The Death's Maw" when a Troll attacked. With the help of him, A Human named "Mr. Mustachio, a Kobold named "Mayhem", and Durher (The Tavern's owner) the Troll and it's Cohorts were defeated. Shortly after the fight a wizard by the name of Volo came asking for help in finding his lost friend.
After a run-in with the local Xanathar's guild, the trio was able to find Volo's friend (and wealth from the guild) and delivered him back to Volo in one piece. As a reward, the trio was given a deed to a Manor/Tavern. When going inside the trio realized how rundown it was and spent many weeks remodeling it and renaming it "The Rolling Stones Tavern". It was sometime after that an unknown gang member murdered Mayhem. To which he and Mr. Mustachio tracked down the culprits and killed them.
It was a few weeks later when the two humans found a lost Kenku Wizard named Scribbles who had teleported themselves into the tavern. The two men quickly befriended the bird person and allowed him to stay in the tavern for free. However it was during one of Scribbles magical experiments when he had teleported the Tavern into a completely different world. One where angels were the bad guys and demons served as messengers to the gods of the multiverse.
Personality[]
Samson is a very reserved and quiet person, usually not saying much. However when someone does talks to him he will ask them many questions, with some being quite invasive and private.
Samson isn't very trusting, with only those who have proven to take a hit for him or heal him being the only exceptions.
Despite his indifference toward non-friends, he does show great compassion and kindness to those who's suffering or past is similar to his.
Samson has an incredible attachment to the hat he wears, to the point that while all his other clothes are somewhat worn or damaged in some way, his hat is always 100% pristine and clean. If someone messes with his hat in anyway, he will attack them with murderous intent.
Personal Statistics[]
Alignment: True Neutral
Name: Samson Medici
Origin: D&D Homebrew
Gender: Male
Age: 17 | 19
Classification: Human, Channeler
Weight: 52.16 kg (115 lb)
Height: 175.26 cm (5 ft 9 inches)
Likes: Money, His hat, and Quiet places.
Dislikes: Rude people, Authority, and Being obligated to do something.
Eye Color: Green
Hair Color: Black
Hobbies: Not Starving, Playing with Money, Cleaning his hat, and Throwing Darts.
Values: People who help him, A stable home, and an honest income.
Marital Status: Single
Status: Alive, currently one of three owners of The Rolling Stones Tavern.
Affiliation: Mr. Mustachio and Mayhem
Previous Affiliation: His mother and father.
Themes: Counting Stars - OneRepublic
Combat Statistics[]
Tier: 9-B. 9-B with Counting Stars | 9-A. 9-A with Counting Stars
Powers and Abilities: Superhuman Physical Characteristics, Knife proficiency, Enhanced Senses, Can Summon his Phantasm, and Resistance to Multiple Abilities. Counting Stars has Superhuman Physical Characteristics, Invisibility, Selective Intangibility, Non-Corporeal, Statistics Amplification via Soul Burn, Enhanced Senses via Soul Burn, Limited Time Manipulation, Healing via Time Manipulation, Invulnerability to non-magical damage, and Resistance to Status Effects.
Attack Potency: Wall level. Wall level with Counting Stars (Should be superior to level 1 characters who can cast Burning Hands) | Small Building level. Small Building level with Counting Stars (Should be on par with level 5 characters, including spellcasters who can cast Fireball.)
Speed: Subsonic. Subsonic with Counting Stars (Should be superior to level 1 adventures, who can do dodge arrows from point-blank) | Hypersonic+. Hypersonic+ with Counting Stars (Should be on par with those who can partially dodge lightning casted by spellcasters.)
Lifting Strength: Above Average Human (with a strength score of 8, he is able to lift the maximum of 108.862 kg)
Striking Strength: Wall Class | Small Building Class
Durability: Wall Level. Wall level with Counting Stars (Tanked a Burning Hands point blank to the face by a Xanathar guild wizard) | Small Building level. Small Building level with Counting Stars (Should be on par with level 5 adventurers who can survive Fireball.)
Stamina: Above Average (Continued to fight after being impaled twice by giant mosquitoes. On a separate occasion he was cut through the shoulder, then a few seconds later fought another person who blasted him point-blank in the face with Burning hands and still managed to fight an Intellect Devourer)
Range: Standard Melee Range, Several Meters with Counting Stars, and Tens of Meters with Counting Stars' Coin Toss.
Standard Equipment: A masterwork knife and dozens of gold coins.
Intelligence: Above Average. Although being orphaned at a young age left him not as well educated as the average person he has shown competent battle strategy, impeccable street smarts, and enough reasoning to use his Time Manipulation abilities to create new effects such as Healing.
Weaknesses: Any damage done to Counting Stars is reflected back to Samson. Soul Burn can only be used a certain amount of times before Samson needs to rest.
Notable Attacks/Techniques:
- Observant & Sharp Mind: Samson has senses beyond that of a normal person, being able to notice hidden foes or hear nearly silent sounds, additionally he is able to remember anything he has seen for up to 24 hours with a photographic level of details. Even being able to draw a life-like replica of what he has seen.
- Soul Burn: By using the Samson's mental fortitude, Counting Stars is able to empower their strikes or senses for 6 seconds.
- Past Object: Counting Stars is able to see the past 24 hours of any object it touches, and can restore it to any point in that time as long as it fits within a 2x2 foot square.
- Temporal Healing: Samson is able to rewind time of a single individual, making it that injuries that suffered never happened. However due do this form of healing, doing so again will fail until 8 hours have passed.
- Counting Stars' Coin Toss: Counting Stars is able to hit Samson's coins in a way that fires it at an incredible velocity.
Key: Waterdeep Adventure | Tavern in Another World (Early)
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches: