FC/OC VS Battles Wiki
The Flamestriker Mark 12 is a standard sidearm issued to many SCOUT Agents. Using advanced plasma heating and propulsion technology attempting to mimic the Large Hadron Collider's heat, this weapon launches dozen meter streams superheated plasma from its barrel up to 3430 meters per second, burning at approximately 5,500,000,000,000 Kelvin, or 5499999999726.85 Celsius. This type of heat would likely vaporize any human instantly, thus, lower settings are typically used in order to prevent innocents from becoming casualties. The most frequently combat setting is enough to melt away many military vehicles such as tanks and fighter jets. It also features a flamethrower like trajectory that fires the stream of flame consistently in front of it instead of as a long range projectile. Use of highest settings is off limits and locked unless authorized to do so.
~ Weapon File 12

Summary

A standard sidearm weapon of most SCOUT Agents. Resembles a certain weapon from a toy company...

A weapon made for SCOUT Agents for burning through obstacles or meant to deal with enemies that are vulnerable to extreme heat. This weapon is a standard and essential part of a SCOUT Agent's toolkit, aiding create light among other versatile uses for high temperature fire. Most targets hit by the plasma of this weapon normally do not perish due to the sheer force of it blasting them, but rather the sheer heat of the weapon

Tier: 8-B, Low 7-B via Full Charge and Authorization

Name: SCOUT-Eliminator Flamestriker Mark Twelve

Origin: AlterRealm Chronicles: Lost Agent

Age: 2025 (Massively Futuristic Weapon)

Classification: Handgun

Wielders: SCOUT Agents

Powers and Abilities: Plasma Manipulation, Fire Manipulation

Attack Potency: At least City Block Level+ (Replicates the Xenotribute powers of Ignis, who can completely melt an aircraft or extremely advanced tanks) Small City Level+ at Full Charge and Authorization (It's maximum settings output about gives about 5 Megatons)

Speed: Hypersonic+ (Blasts projectiles at 3430 meters per second. or around Mach 10)

Durability: Small City Level+ (Can withstand firing its own shots and more punishment without showing the slightest sign of melting)

Range: Up to Hundreds of Meters, Dozens of Meters with flamethrower setting

Material: Similar composition to a flamethrower, all crammed into a small handgun

Prerequisite for Use: Must be a SCOUT Agent

Weaknesses: Extremely cold liquid nitrogen like substances or anything that fires low enough temperature projectiles can cool down the flamelike plasma to be ineffective... Though this likely would not work without extremely cold temperature or a Xenotribute involved against the maximum settings of the weapon.

Notable Features:

Superheated Plasma: The weapon fires long streams of superheated plasma up to 5,500,000,000,000 Kelvin, and even hotter with charging up a shot, the equivalent temperature to the Large Hadron Collider. The streams of fire can be launched in two different ways

  • Projectile: Launches the plasma in separate dozen meter streams forward as a direct projectile
  • Flamethrower: Launches the plasma in a singular dozen long meter stream forward as a flamethrower like projectile