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Ruler

This with Shoutouren in his other hand (This image is not mine and all credit goes to the creators)

Summary[]

The unsummoned Ruler of The Grail Battle Royale, Da'id is a "False" Servant designed to be practically unkillable and completely wipe the floor with the remaining combatants, although he was never summoned due to Shielder sending everyone back to ancient Greece.

Powers and Stats[]

Tier: 7-A, at least High 7-A with La Grondement Du Haine | At least 7-A, Varies up to 5-B depending on what Noble Phantasm is being used

Name: Da'id Bemk

Origin: The VS Wiki Grail Battle Royale

Gender: Male

Age: Unknown

Classification: Unsummoned Ruler-class Servant, "False" Servant, Heroic Spirit

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 1, 3 and limited 4; Can "escape" certain forms of death) Weapon Mastery, Time Manipulation (Can reset a battle if has not concluded by a certain point), Invulnerability (Ascalon protects him from all who have malicious intent), Can temporarily make his opponents draconic beings and is exceptionally skilled at slaying dragons, Can escape even abstract prisons such as space and time with Enfer Château d'If, allowing him to seemingly appear in more than one place at a time, Fire Manipulation (Can manifest flames by drawing upon the grudges in his surroundings, turning them into a roaring fire that burns his opponents to ash with heat comparable to that of a first-rate dragon and can attack with a poisonous magical flame), Magecraft (Monte Cristo Mythologie has burned a Magic Crest and Circuits into his body and soul, allowing him to use magecraft), Illusion Creation (His identity is concealed with Monte Cristo Mythologie, displaying a false class and parameters in its place), Mind Manipulation (By activating Monte Cristo Mythologie, he releases all the pent up grudges around him, causing opponents to fight each other), Attack Reflection, Limited Information Analysis, Summoning (God's Resolution (Royale) will continuously summon more Rulers should the current war stagnate, even if Da'id is somehow permenantly killed), Power Absorption (Conquest allows him to use the powers of any Servant, or being of similar, magical nature that has been returned to the Grail in the current War), Power Nullification and Power Mimicry with Solomon’s Rings (Can negate any magecraft used by humans and then use it for himself), Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg. Da'id has EX rank Luck), Soul Manipulation (Can destroy souls with the black flames of Monte Christo Mythologie, and, like all Servants, can consume souls to replenish his magical energy), Teleportation, Resurrection, Power Nullification and Self-Mind Manipulation with God's Resolution (Royale) (Works to prevent Da'id from being incapacitated, killed or removed from the battlefield, and has a precognitive effect so that it will activate if an attack that has yet to land or been used that would otherwise incapcitate, kill or remove him from the battlefield, including if the seal itself is targeted), Regeneration (Low-Godly), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation) and Mind Manipulation, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation)

All previous in addition to Fate Manipulation (Empyrean Eye allows him to "cut fates" to limit possibilities into a single outcome he desires), Healing, Status Effect Negation, Clairvoyance and Precognition (Through various means), Absorption (can eat the target's heart and gain their mental capacity via Delusional Heartbeat), Limited Conceptual Manipulation (Can improve the concepts of others' creations with Conceptual Improvement, and Akhilleus Kosmos can reproduce the world Achilles lived in by reconstructing space-time as the world engraved on the Shield expands), Possesses the prototype forms of every Noble Phantasm and all other things created by human hands and can fire them from portals, Can temporarily fight on even with lethal injuries, Power Absorption (A small girl that follows him, which is also a sword, can consume his enemies and update him with their data), Extrasensory Perception, Summoning, Fear Manipulation, Pocket Reality Manipulation, Probability Manipulation, Weapon Creation Air Manipulation, Energy Projection and Space-Time Manipulation with Ea (Can fire a vortex of energy and wind that dislocates space-time and rends space), Regeneration Negation and Causality Manipulation with Gáe Bolg (The Barbed Spear that Pierces with Death possesses the concept of "always pierces the opponent's heart", allowing it to reverse causality so the effect of the target's heart being pierced occurs before the cause of the attack in addition to making wounds it inflicted difficult to heal by inhibiting it), the Soaring Spear that Strikes with Death distorts space to split into thirty spearheads and homes in on its target, Pseudo-Precognition against projectiles (Can easily predict the trajectories of projectiles by sensing an enemy's killing intent or hearing the sound of the air being cut), Enhanced Senses (His Clairvoyance in superior to EMIYA's, allowing him to make out fine details from kilometers away and snipe targets from such a distance), Statistics Amplification with Numeral of the Saint (Stats triple at certain times of the day), Electricity Manipulation with Vishnu Bhuja, Energy Projection with Chakravartin (Fires beams of light at all opponents in its range), Death Inducement with Pashupata (Delivers Moksha to those who are judged and fail, instantly killing them), Resistence Negation (Divinity allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig), Invulnerability (His skin is a conceptual defense that nullifies all but the highest-ranked attacks), Reactive Evolution (Grows resistant to anything that injures him), Conceptual Manipulation and Death Manipulation via his Mystic Eyes of Death Perception (Da'id can cut down anything regardless of its durability by tracing its Lines of Death with an edged weapon, even slicing apart concepts and abstract abilities like Fujino Asagami's telekinesis), Can reverse time and causality to always strike first with a conceptual curse in response to her opponent's strongest attack with Fragarach, Pocket Reality Manipulation and Minor Plot Manipulation with Nursery Rhyme, Information Analysis, Durability Negation, Resistance to Matter Manipulation, Soul Manipulation, Information Manipulation, Probability Manipulation, Time Manipulation, Reality Warping, Causality Manipulation, Life Manipulation, Death Manipulation, Existence Erasure, Fate Manipulation, Mind Manipulation, Power Nullification and Illusion Creation, Acausality (Type 1) with Kavacha and Kundala (Even with the Authority of the Earth Mother Goddess, BB found it impossible to modify or otherwise destroy Karna's Kavacha and Kundala. Described as being difficult for even the Gods, who have dominion over concepts of time, civilization, and other aspects of reality, to destroy. The authority of the Moon Cell was completely unable to destroy the armor, allowing Karna's master to leave the Moon Cell safely), Conceptual Manipulation, Interdimensional attacks, among many others (Enlightenment of the Sacred Fig shuts out mental interference and reduces the damage dealt by physical, conceptual and interdimensional means by an amount equal to his total health. In addition his Authority prevents the Moon Cell from deleting him because his Authority eclipses its own)

Attack Potency: Mountain Level (Possesses A rank Strength, making him comparable to Hercules), at least Large Mountain level with La Grondement Du Haine (As an A+ rank Anti-Army Noble Phantasm, it should be comparable to other Noble Phantasms of the same classification, such as Balmung. The flames produced by this Noble Phantasm are comparable to the breath of a first-class Dragon, a Phantasmal Species powerful enough to easily kill most Servants), Ascalon and Monte Cristo Mythologie ignore conventional durability | At least Mountain Level, Varies up to Planet Level depending on what Noble Phantasm is being used, many ignore or negate conventional durability

Speed: Massively Hypersonic (Possesses A rank Agility, making him comparables to Atalanta), Immeasurable with Enfer Château d'If (Allows him to escape and move outside of even abstract prisons such as time and space) | Massively Hypersonic+, Immeasurable with Enfer Château d'If

Lifting Strength: Class 25 | At least Class 25

Striking Strength: Mountain Class | At least Mountain Class

Durability: Mountain Level (Possesses A rank Endurence, making him comparable to Hercules), higher with Ascalon (Ascalon is said to render him invincible) | Mountain Level, Higher with Ascalon and Golden Armor

Stamina:  Very High (Comparable to other Servants, able to remain composed at all times and ignore pain), Practically Infinite with God's Resolution (Royale) (Will continually replenish his mana, and is limited only by the mana found within the Grail itself) | Very High, Practically Infinite with God's Resolution (Royale)

Range: Extended Melee Range, much further with la Grondement Du Haine, Tens of Meters with Interfectum Dracones, Planetary with The Queen's Glass Game | Varies heavily depending on the Noble Phantasm being used

Standard Equipment: Ascalon, Shoutouren and la Grondement Du Haine | Ascalon, Shoutouren, la Grondement Du Haine, an unnamed sword, Ea, Gáe Bolg, Pashupata, Gáe Bolg Alternative, Kavacha and Kundala, Ig-Alima, Fragarach, Golem Keter Malkuth, Enkidu, Golden Armor, Ahkilleus Kosmos, Lord Camelot, everything contained within Bab-Ilu and Gate of Babylon and the many weapons given to him by Vishnu Bhuja

Intelligence: Extremely High (Is a master of many forms of combat even before Blessing of Wisdom is activated, which drastically boosts his already impressive skill as it allows him access to wisdom of Manjushri, a bodhisattva representing wisdom,) | Extremely High (In addition to his usual wisdom, Da'id now possesses Sha Nagba Imuru and many Noble Phantasms and Skills based around one's skill)

Weaknesses: Cannot attack while in spirit form | Cannot attack while in spirit form

Notable Attacks/Techniques:

Noble Phantasms[]

Ascalon: The Blessed Sword By Which Force is Slain: Da'id's holy sword, an incredibly powerful sword that grants him a form of invincibility through the ultimate defensive power, protecting him from all those with malicious intents. However, this immense protective power can be reversed to transform Ascalon into a sword with the power to pierce any armor. Due to the legends in which Da'id slew a dragon, it also possesses two auxiliary abilities:

  • Abyssus Draconis: Thou Shalt a Serpent Become: After determining whether or not his opponent is good or evil, Da'id uses his unshakable faith to temporarily transform them into a draconic being, rendering them vulnerable to his dragon-slaying abilities and Interfectum Dracones.
  • Interfectum Dracones: Dragon Slayer: Da'id combines his anecdotes as a famed slayer of dragons with Ascalon to strike at a draconic important with punishing force. It can be channeled through a single slash at melee range, or he can launch it as a javelin of pure light at his opponent to run them through.

The Queen's Glass Game: Perpetual Engine - Maiden Empire: The Anti-World Noble Phantasm used by Da'id. It winds back the battle to the first turn upon its activation, meaning that the battle continue on forever if they are not defeated by a set turn

La Grondement Du Haine: Roar, O' Rage of Mine: A Noble Phantasm of Da'id, a corrupted, tattered flag as opposed to the holy weapon used by Jeanne d'Arc. Like Luminosité Eternelle, it forms a barrier that repels all harm, physical or magical, but unlike Luminosité Eternelle, la Grondement Du Haine then reflects it at Da'id's opponent. Regardless of the form of attack, whether it is a slash, a Noble Phantasm, or a curse, la Grondement Du Haine reflects it, converting it into physical power that grows more powerful if one of Da'id's allies have been killed. The flag can also manifest flames by drawing upon the grudges in Jeanne Alter's surroundings, turning them into a roaring fire that burns his opponents to ash with heat comparable to that of a first-rate dragon. As they are burnt to cinders, enemies are also impaled on numerous stakes, one after the other, raising them up into the fire.

Enfer Château d'If: Tyger, Tyger, Burning Bright: A Noble Phantasm born from the iron will of Da'id Bemk, cultivated during his imprisonment, and from the legend of his escape from the prison. It allows him to escape even abstract prisons such as time and space, and by applying these effects to his body and conduct such thinking speeds it is impossible for normal humans to bear, he can move at ridiculously high speeds so fast that it appears that time has stopped for him and that there are more than one of him, all of which attack their opponent with the flames of their grudge.

Monte Cristo Mythologie: The King of the Cavern: Da'id Bemk's nature as the incarnation of vengeance, materialized as his body, and as a Noble Phantasm. Said to have been tied to the 14 relics Da'id founded during his lifetime, it has burned a Magic Crest and Circuits into his body and soul, a power equal to that of the Age of Gods, that allows him to materialize his magical energy as poisonous flames that burn at the soul of his victims. It also renders him effectively immune to poisons and mental interference and passively conceals his parameters and class, displaying false information instead. It is continuously active, but by releasing its True Name, he can cause all the pent-up grudges around him to come up, causing opponents to fight amongst themselves as they're suddenly assailed by distrust.

Class Skills[]

  • God's Resolution (Royale): Class Skill of the Ruler presiding over the Grail Royale. Grants a single self-replenishing Command Spell that can only be used on the user themselves. This special command spell can generally not be activated intentionally by the user, but at Da'id Bemk's EX Rank, manual activation is possible, along with even the ability to forgo the spell's activation entirely. Using a form of precognition, if the user is put in a position where they would be killed, incapacitated, or removed from the battlefield before the Grail War ends, the command spell will self-activate, resurrect Ruler if necessary, then return him to the battlefield in peak condition, at which point the seal is automatically replenished. The seal itself being targeted will also trigger this reset. Unlike Adam's A rank version, this can be done indefinitely regardless of the number of Servants returned to the grail. (Though if the war continues to stagnate even after Ruler is summoned, a new Ruler will be summoned cyclically until the war finishes.)
  • Magic Resistence: At Da'id's A rank, it cancel spells of A Rank or below, no matter what High-Thaumaturgy it is. In practice, he is untouchable to modern magi.
  • True Name Discernment: The privilege granted to Ruler as the administrator of the Grail War Royale, it allows him to instantly discern the identities of Servants and others before her for as long as they are sufficiently well-known and powerful enough to enter the Throne of Heroes. As such, he learns their True Name, their abilities, personality, and skills, as well as their position at any given time. However, this ability fails against those who have been recorded in history as "nameless", such as EMIYA, and will require a luck check against those with concealment abilities.

Personal Skills[]

  • Conquest: The skill representing one who ruthlessly demolishes his opposition before usurping their power for his own. Through this skill, Da'id can access the personal skills and even Noble Phantasms of any Servant to have previously fallen in the current war. Using this skill, by the end of the Grail Battle Royale he has obtained:
Abilities gained by Conquest:

Noble Phantasms: 

  • Sword of Rupture, Ea: Also known as the "Sword that ripped apart the world", it is the ultimate and final Noble Phantasm contained within the Gate of Babylon and Gilgamesh's most powerful weapon. A Divine Construct and the manifestation of the power which stabilized the planet, utilized by Gods to enact creation.
  • Gáe Bolg: An ominous cursed spear given to Cú Chulainn by Scáthach following his training in the Land of Shadows and his most famous Noble Phantasm. A red spear as long as two meters, it was created from the skull of a great beast, Curruid.
  • Gate of Babylon: The King's Treasure: Gilgamesh's great treasury. It is a storehouse that contains the countless treasures of the world collected by Gilgamesh, and by using Key of the King's Law, Bab-ilu, he can open an invisible door to its contents to summon them whenever he pleases. It contains countless Noble Phantasms, including their prototypes, and he generally fires them from the vault as projectiles, though he can also summon them directly into his hand for when he wants to fight up close.

Personal Skills: 

  • Eye of the Mind (True, A): Capable of calm analysis of the abilities of the opponent as well as the battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
  • Numeral of the Saint (EX): A condition unique to Sir Gawain's existence. Only during the three hours between 9 AM and midday and the three hours between 3 PM and sunset, Gawain's power increases three-fold. This was related to the ancient belief that the numeral '3' was the sacred number of the Celtic gods.
  • Protection from Arrows (A): The ability to deal with projectiles, an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy.

Noble Phantasms:  

  • Vishnu Bhuja: Arms of the Great One: The collection of various weapons bestowed upon Rama by the sage Vishvamitra with the purpose of opposing and slaying demons and gods. The number of weapons Rama is able to summon varies with his divinity due to his status as Vishnu's avatar. At A-rank, his arsenal is said to consist of an overwhelming number of weapons, allowing him to function as a powerful Archer or Lancer-class Servant despite being summoned as Saber. Some of the known weapons provided by Vishnu Bhuja include chakrams, the javelin, Shuuravara, the clubs Modhaki and Shikhari, and Shiva's trident and bow, Trishula and Pinaka.
  • Chakravartin: Turner of the Wheel: Saver's first Noble Phantasm which Rama was somehow granted, a seven-kilometer long chakram that expands in the sky above him. It slowly rotates, firing bolts of light at nearby enemies like a mobile, omnidirectional artillery platform. Over time, the number of rings increase, and the lights on the mandala behind Saver light up, until there are seven rings and seven lights. Unlike the original owner, Rama is unable to unlock the use of Saver's true Noble Phantasm, Amita Amitabha.
  • Pashupata: Raised Hand of the Destruction God: Rama's Noble Phantasm borrowed from Arjuna, a Divine Construct given to him by the god Shiva, one of the Trimurti of Hinduism, and the one who governs destruction and creation. While it is officially an Anti-Unit Noble Phantasm, that is not because it is focused on a single target, but because it judges each and every opponent caught in its range individually. Those who fail two successive checks are delivered Moksha, or liberation, instantly killing them. It has a higher chance of liberating those with Divinity, but a lower chance of liberating antiheroes.

Personal Skills: 

  • Enlightenment of the Sacred Fig (EX): A skill that renders protection to the one who has reached the Truth of the World and has become a Protector of the World. It unconditionally reduces the damage dealt by physical, conceptual, and interdimensional attacks by a value equivalent to Saver's total health. It also shuts out all possibility of mental interference.
  • Divinity (A+): The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.

Noble Phantasms: 

  • Three Thousand Worlds (Faust): Learned from the great Oda Nobunaga and utilised on the battlefield by his command, it was but a mere reproduction of Nobunaga's famous battle tactic. Due to lacking the famous story of destroying enemy calvary, it is now a abomination of Faust's. Instead of being extremly effective against Calvary and omnidirectional compared to the original, it is now useable with Faust's personal weaponary reducing the weapon count extremly for the sake of better aim and control. It posses multiple usage "stages" based on the situation. The original usage based on the theory of Nobunaga's with every rank dropped by one, Faust's usage with original weapons, that surpasses most mystic codes extremly with an weapon count of maximum 1000 different weapons, lesser for better control and aim. And his special way via combining it with his 2 other Noble Phantasms, raising its parameter in every rank by one for the cost of only being able to utilises maximum 5 weapons, lesser for better aim and control.
  • Uomo Universale (Faust): Based on Da Vincis Genius creation, it is another self version of Faust. Instead of firing an adapting magic ball of destruction, it is now a passive force that still analyze the enemy and automatically create rifles and guns. Due to Faust's lacking of the same intellect as Da Vinci, his version is a rank lower in every parameter, as are his weapons. Another problem the weapons created by this Noble Phantasm posses are that they are throwaways, meaning that once they're emptied they vanish and need to be recreated. The stronger the enemy servant, the longer it takes to create and recreate the corresponding weapons.
  • Nursery Rhyme (Faust): His love for fairy tales that accompanied him through his life. Created as his last resort to stay sane in his life, it allows him to create his own world, based on every fairy tale he has knowledge of and will exist. People trapped in that world suffer from the curses and concepts that made a single fairy tale prominent, such as for example allowing Faust to imitate someone the enemy woudnt dare to attack and suspect like the big bad wolf in red riding hood. With help of this Noble Phantasm hes capable of creating firearms that utilise those curses and concepts.
    • Alice in Wonderland: Faust's most important story, that followed him until his end. As the most important part being the Wonderland, its concepts shines as a Reality Marble. Being in the Wonderland erodes ones mind and memories, to the point where one identifies himself as a resident of the wonderland, completly losing himself. It's a slow but permanent process. Being in the Wonderland allows Faust to enchant his weapon with a single plot point at the time. For example giving his weapons the ability to alter his enemy size if hit with a bullet. Notable enchantments are Madness inducement via Mad Hatter enchantment, Law inducement via Red queen enchantment, Illusion inducement via White rabbit enchantment and time rewind via March Hare enchantment.

Personal Skills: 

  • Distortion (Avenger): A Skill that forces the distortion of the class the Servant was originally called forth in. Grants Avenger: as a Class Skill.
  • Marksmanship (A): A skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small arms.

Noble Phantasms: 

  • Zabaniya: Delusional Heartbeat (Shimura): A technique Shimura copied from the Hassan, a famous assassin. It has technically same ability but with an added twist. Due to it being a copy, she cannot gain knowledge by eating it, but by utilizing her Mystic Eyes of Death Perception, it not only crushes heart, but it rips their lines. It has huge Mana cost, depleting 60% of Shimura's Mana instantly when she uses it.
  • Mystic Eyes of Death Perception: The left eye stolen from Shiki Tohno during her massacre, managing to steal both an eye and its ability to perceive conceptual death using a combination of magecraft, science and knowledge of death. Because she only took an eye, it has less Mana consumption, at the cost of being harder to perceive it. The use of it even a few minutes will result in heavy headaches and at worst complete blindness. She can avoid the worst outcome using her right Empyrean Eye.
  • Gae Bolg Alternative (Shimura): a spear possessed by Scáthach. Although their shapes are similar, this is actually something different from the spear that Cú Chulainn possesses, Gáe Bolg. Shimura possesses one of the many copies of the spear. The Noble Phantasm loses its homing and pinning capabilities when Shimura uses it, and is a bit weaker, but moves faster and can hit the target's points of death.

Personal Skills: 

  • Clown's Laughter (A?): A Skill derived from Innocent Monster as a (designated) demon, allowing the Servant to cast intense pressure over the human species. Shimura's targets would fall into a situation like they have been abandoned by luck, where if there is any chance of failing a Luck Check, the chances to succeed are lowered drastically for as long as Shimura is casting her pressure.
  • Empyrean Eye (A): A Mystic Eye ability that permits the resolution of a desired result as 'inevitable' by way of committing the entirety of the user's existence to the act of achieving the outcome.
  • Espionage (A++): A skill that does not conceal one’s presence, but rather makes one's presence fail to register as hostile. This Skill causes others to misunderstand one's status, including mistaking one for a kind neighbor, a harmless pebble, or as the most beloved person.

Noble Phantasms:

  • Kavacha and Kundala: O' Sun, Become Armor: A divine set of golden armor, and a single golden earring, given to Karna by his mother, Kunti, as proof of his divine heritage. While he gave up the armor in life, he has it when summoned as a Servant, as he was born with it integrated into his body. It acts as a powerful defensive Noble Phantasm that even Gods with their Authorities find difficult to destroy, even BB found it impossible to modify or destroy it. As light itself given shape, it grants protection against all types of attacks, including conceptual ones. As long as his armor is active, it will reduce all damage dealt to Karna by 90%, rendering attacks from opponents on his level useless, as they only leave scratches that will quickly be healed by his link with his Master. Due to its nature as light given shape, it's able to protect Karna from the Moon Cell's powers, as the Sun has a conceptual advantage over the Moon. However, it offers no protection against attacks that directly harm his internal organs without interacting with his armor. As it is extremely powerful and continuously active, it greatly adds to his upkeep cost.
  • God Hand: Twelve Labors: A hidden ability of Berserker's, a blessing (and yet also a curse) from the gods that grants immortality, bestowed upon him after he completed the Twelve Labors that granted him a body so tough nobody in the Age of Gods could scratch him unless it was of the highest grade. It is a continuously-active Noble Phantasm that converts his skin into an armor that is likened to a Conceptual Weapon, a conceptual defense that nullifies all attacks below A-rank. On top of this, it grants him automatic regeneration that allows him to recover from anything that manages to hurt him. He has a stock of eleven extra lives, allowing him to resurrect after lethal injuries, so he has to be killed twelve times to put him down permanently. These extra lives slowly replenish themselves over time. To make things even more difficult, whenever he is injured by an attack, once he heals, he becomes resistant to it, rendering even a Noble Phantasm useless after it draws his blood once. Therefore, to permanently kill him, one must have twelve different methods to do so or be strong enough to take multiple lives at once.
  • Ig-Alima: Grass Field Cutting Through the Thousand Mountains: A massive blade also known as the Mountain-Felling Sword, it is a Divine Construct that can easily tear apart entire forests simply from the force of being swung. Due to its massive size, Gilgamesh cannot use it personally, but instead launches it as a crushing projectile from the Gate of Babylon that flattens the target under its incredible weight and girth. However, his darkened giant form is big enough to be used as an actual hand-held weapon, allowing him to properly wield its massive blade and use to crush his foes with.

Personal Skills: 

  • Battle Continuation (A): A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill.
  • Mana Burst (Flames, A): A version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect.
  • Eye of the Mind (False, B): A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions.

Noble Phantasms: 

  • Bab-ilu: The tattoo that acts as proof of Adam's kingship and the key to his treasury, containing the endless treasures he claimed in life. It functions similarly to the Gate of Babylon wielded by Gilgamesh, appearing as a series of ten glowing orbs around him that fire out a barrage of weapons like a machine gun. Adam will usually use this to fire at his opponents from a distance. It contains many things besides weapons, such as a medicine that can cure any poison in the world.
  • Fragarach: A Noble Phantasm and Mystic Code that was originally possessed by the war god Lugh, also known as Answerer: That Which comes Later Cuts First, and was passed down through the Fraga family over the centuries. While it is normally a mere D-Rank Noble Phantasm under normal circumstances, its true purpose is to counter his foe's attacks. Due to the effects of Concept Improvement, Adam's Fragarach can be used to counter any attack. When his foe attacks, Adam can prepare Fragarach to counter it, reversing time back to the moment immediately before they use that attack and instantly piercing the heart of the target involved with a conceptual curse. It not only reverses time, but also cause and effect, creating a contradictory effect.
  • Golem Keter Malkuth: While maintaining all of it's usual properties, it is unknown how Adam came to possess the golem. Instead of having to spend many weeks preparing the golem, Adam can simply cause the nearby ground to form into it.
  • Sha Nagba Imuru: Adam's mentality sublimated as a Noble Phantasm. The mentality that's said to have spread across the world like the brilliance of the stars, and seen through all of creation. It is continuously active and does not need its true name revealed to use it. It grants him high-level Clairvoyance, allowing him to discern great truths with a glance, identifying Servants and their Noble Phantasm with ease as well as always see the optimal move to make. In addition, if he so chooses he is even able to look at the possibilities of various parallel worlds. The power of this Noble Phantasm is so potent that it's said that he discerned a piece of the truth regarding the demise of human history

Personal Skills:  

  • Honor of Pirates (B): Why would a Ruler have this again? Regardless, this Skill is derived from a pirate's personal values, combining low-ranking Battle Continuation, Bravery, and Mental Pollution, among others.
  • Conceptual Improvement (A+): A Skill that quantifies one's ability to improve an existing concept, a special right yet unfair advantage of improving any weapon regardless of their time and place. Due to improving countless inventions in life, Adam has an A+ Rank in this skill, allowing him to improve the equipment of others as well as reinforce his own concept to fight Servants that would normally be more powerful than him. His rank with this skill also allows Adam to give any weapon conceptual improvements to their ability, though those that are classified as Divine Constructs are exceptions to this skill.
  • Evil Eye Of The Abyss (C): A Skill representing the final fate of Adam, how he looked into the eyes of death and felt it stare back. It allows him to share the same fear and despair with others, causing his opponent's fear of the unknown to sprout up.
  • Eye of the Mind (Psuedo) (A): A Skill derived from Adam's incredible empathy, it allows Adam to percieve the world through the sense of those nearby.
  • Knowledge of Melees (B): A Akill that reflects one's ability to engage as a single warrior in the face of multiple opponents, Adam's combat techniques allow him to persevere and succeed even when heavily outnumbered by enemy forces.

Noble Phantasms: 

  • Unlimited Blade Works (Extra): Kratos's Reality Marble, and, in effect, his Noble Phantasm. Rather than a field of swords like the original, Kratos's version creates a field of blood covered snow. Unlimited Blade Works automatically records every weapon that Kratos sees, analyzing their structures and storing them within his internal world. Kratos can then, whenever he pleases, project them onto the world. Within Unlimited Blade Works, this is virtually effortless and instant and he can even use them in a manner not unlike Gilgamesh's Gate of Babylon, allowing him to simply bombard his enemies with swords shot out as arrows from a distance and from all directions. However, the weapons he produces are ranked down. He can also project defensive constructions such as shields, but the mana cost for these is two to three times much higher than if he were to project swords alone.  The possibility of rapidly creating weapons allows for the convenient manufacturing of ammunition for Broken Phantasms.
  • Enkidu: Chains of Heaven: Gilgamesh's most trusted Noble Phantasm, even more so than Ea. It is a set of chains named after his closest friend and made to bind even the gods themselves. It is one of the few Anti-Divine Noble Phantasms, growing stronger when used against those with divine blood, such as Heracles, becoming more effective the higher their rank of Divinity. They are said to bind even space itself. Those that are caught in it cannot escape even through the use of a Command Seal, though Berserker, in his last moments, in a desperate show of his own strength, is able to shatter the chains and escape. Against a non-divine Servant like Saber, Archer and Assassin, it is nothing but a strong chain.
  • Golden Armor: Armor materialized from magical energy much like Saber's armor. It has a strong innate Magic Resistance, and it is durable enough to block Tsubame Gaeshi and numerous strong blows from Saber simply by protecting his head with his hands. Kratos's version functions identically to Gilgamesh's, but it is modeled after Kratos's own.

Personal Skills: 

  • Howl of the War God (A+): A howl that will awaken the blood of the War God that runs through his veins. When yelling with this howl, it will cause Kratos’s allies to all bravely stand together as warriors being lead by the very War God himself.
  • Monstrous Strength (A++): A skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast.
  • God Killer (A): During his lifetime Kratos has killed many gods, from the Olimpyans to the Norse gods, and this skill derives from that. God Killer weakens the effects of enemies' divine based powers/weapons and increases the power of Kratos' attacks against users of said powers/weapons.

Noble Phantasms: 

  • Pain Breaker: When used, this Anti-Thaumaturgy Noble Phantasm brings any injuries or curses inflicted by magic to zero, an effect flawless enough to make it appear as though she is reversing time, done by calculating the proper figure from before the disfigurements. Shielder could use this in conjunction with Akhilleus Kosmos to return the world to its state contained within the latter, but doing so would cost his own life.
  • Akhilleus Kosmos: A Defensive type Noble Phantasm comparable to the original Rho Aius, it is the reproduction of the world that Achilles himself lived in, featuring swirling oceans, the heavens, the earth, the sky, the sun, the moon, gods, countries, humans etc. It represents the world itself, as such it's said that to oppose the shield is the same as challenging the World. It works by reconstructing space-time to deploy a miniature replication of the world, for defensive purposes. It is powerful enough to defend against Anti-Unit, Anti-Army, Anti-Fortress, Anti-Divine and Anti-Country Noble Phantasms. However, the nature of its existence makes it vulnerable to Anti-World Noble Phantasms. Shielder can also use it offensively, by pushing the miniature world it creates forwards to crush his opponent. Shielder could use this in conjunction with Pain Breaker to return the world to its state contained within the former, but doing so would cost his own life.
  • Lord Camelot: The shield of Galahad. It is the embodiment of the Knights of the Round Table sitting within the white walls of Camelot, employing them as an incredibly durable conceptual shield. Its strength is proportionate to the user's willpower, allowing them to completely nullify planet level attacks without the shield being damaged in the slightest.

Personal Skills: 

  • Shvibzik (B): Makes all small impossibilities possible. Allows for phenomena on the level of "pranks", such as moving another's possessions to her hand or making people stumble by creating a small crack on the ground. As one who hates fighting, the combination of Affections of the Holy Grail and Shvibzik allow Shielder to spontaneously replace all weapons with flower bouquets when they or someone they protect is in serious danger.
  • Protection from Andraste: When participating in group battles, it gives a plus modifier to all checks by Atlas and his allies. In particular, it shows its maximum effect when waging a defensive battle.
  • Affections of the Holy Grail (A+): A skill that represents the fact that in another world, Alvarez Atlas is deeply loved by the one who becomes the Holy Grail. As a result, he gains a boost to his Luck when he is faced with incredible odds, allowing him to escape situations that would otherwise spell certain death. However, this comes at the expense of the happiness of everyone else around him.

  • Solomon's Ring: A series of rings given to Da'id by God.
  • Blessing of Wisdom: The second sword Noble Phantasm of Da'id Beml, albiet manefested as a Skill, activated with his silver sword, Shoutouren. It is a blade of wisdom belonging to Manjushri. It is a sword forged by a bodhisattva, the bodhisattva's wisdom transmitted into the sword, and when unsheathed, the user would gain a wisdom matching that of Manjushri, bypassing the requirement of having to gather three people for this wisdom as scripture says.
  • Consummated Shape: Da'id possesses a completely unprecedented ability to regenerate and restore his form due to being made by blessed clay from the Age of Gods. As a result, Da'id will always be able to restore his form for as long as the Earth exists and retains its magical energy. However, Da'id cannot restore his soul and consciousness if they are destroyed.
  • Determination of Steel: A skill representing Da'id's sheer force of will after breaking out of imprisonment. It allows him to completely ignore the feeling of pain and grants him the ability to endure the blistering speeds at which he travels. It combines the effects of the "Bravery" and "Calm and Collected" skills, granting further resistance to mental interference while allowing him to maintain his composure no matter what circumstances he finds himself in.

Key: Beginning of War | End of War

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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