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FC/OC VS Battles Wiki
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Red Stickman1
Give me all your belongings or your family gonna go "boom" by my detonator!!! But where did I put the bomb I wonder... keep hearing some beeping in my backpack. Welp, gonna press the button anyways, FEAR THE RED STICKM-
~ Red Stickman's last words
Stabbing into this laser wall doesn't do absolutely anything to it, boss! Yet, Im keeping stabbing!
~ Red Stickman struggling to get over an unpenetrable wall

Red Stickman5
Dzzz drzzz drzzz- *crash*
~ Red Bot stance

Red Stickman11
"Boss, I see no FU units in front of me!"

~ Red Stickman in trap-forest above FU secret base

Red Stickman12
Cheap Tank, what else can be said about it

~ Red Stickman barely escaping the destruction of own cheap tank, from own previously placed mine

Placeholder
"They are their Super Clones, the only Red Stickmen clones produced with quality and intellect, sent on secret missions to kill singular targets marked as 'highly dangerous' by the Red Stickmen leaders."

~ Frogmen debating the rare secretive assassin Red Stickmen

Summary[]

Red Stickmen are FU soldier's enemies, constantly rushing at FU bases in waves, trying to rob and demolish them. Unfortunately for Red Stickmen, FU troops and technology is above them in practically any way imaginable, rendering their never-ending attacking useless, furthermore feeding Laser Frogs and FU Android evolutions with treasuable EXP from easy winning.

Personality: Red Stickmen's personality is evil, toxic, even in small dangers cowardly, often lying and namely greedy. Their colony often invades planets and whole solar systems, trying to rob everyone they see. Due to Red Stickmen's low intellect and "quantity over quality" units, defeating them is not a difficult task. The only exceptions to this are Red Stickmen leaders and their personal assassin hitmen troops.

Role: Still, Red Stickmen often take away at least some stolen profit, which in part is used to create more cloned Red Stickmen and their cheap equipment, to rob more races, continuing this vicious cycle, which FU units are constantly trying to stop by defeating these evil Stickmen with no mercy.

Powers and Stats[]

Tier: 9-C with bare hands, higher with low small equipment | 9-B, with heat spear 8-B | At least 8-A with full equipment, Low 7-C with FU weapon replicas | 7-C by Cheap Tank filled with mines self-destruction | At least High 7-C as a Super Clone

Keys: Bare-handed little | Bare-handed | Second-hand-equipment | Riding a Cheap Tank|Trained assassin

Name: Red Stickmen

Origin: FU (Froggy universe) verse (they are FU unit's mortal enemies)

Classification: Cloned Stickmen

Age: Varies, mostly a month

Powers and Abilities: hand-to-hand combat (low skilled), Damage Boost (3x with critical hit), limited Statistics Amplification (the more cowardly they feel, the faster they run from the battlefield), Durability Negation (with dull treasure hunter knife (9-B) negates 60% defense), Explosion Manipulation with slow-circuit bombs (explode after 2 seconds, 9-B), very limited Illusion Manipulation (in Red Stickmen own head), cheap Duplication (with 3D-fleshprinter, requires preparation time, every 3th clone joins the enemy side), limited Attack Reflection (small pocket mirror shield able to reflect 3x non 7-B higher attacks before shattering) | limited Temperature Manipulation (with slow heat spear, 8-B), Superhuman Physical Characteristics | limited Technology Manipulation (Red Stickmen engeneers specialize on making cheap replicas of enemy technology, and possess replicating boxes to do so in heat of the battle), limited Light Manipulation (with Replica Laser Bazooka), limited Damage Reduction (with second-hand armor and shield, breaks after 10 hits of same or lower AP attack), Preparation (to set 8-A mines exploding upon physical contact after 2 second passes / 3D-fleshprinter / bring materials), limited Summoning (2 Red Ninja Bots or 1 Cheap tank) | better Explosion Manipulation and Self-Destruction (Cheap Tank can place 8-A mines where it rides, upon destruction causes 7-C explosion), cheap Attack Reflection (tank switches cannon for mirror, after 4 seconds of contiunous reflecting mirror shatters) | Acrobatics, Skilled in Hand-to-Hand (high skilled), Weapon Mastery, Stealth Mastery, Soul Manipulation (often possess various customized soul attaks, they have great control of their soul, Streak is the best example of developing own soul techniques), great Resistances to Heat/ Fire (Trained to not get damaged by Cheap Tank explosions), Electricity Manipulation, Acid Manipulation, Cold Temperatures and Fear Inducement

Attack Potency: Street level (even cheap cloned stickmen possess physical strength to one-shot a lion with critical strike or slash a human body off at the waist (if they manage to hit), higher with knife and bombs) | Wall Level with punches, Higher (with bombs) and City Block level (by slow heat-transmitting spear) | At least Multi-City Block level by dull axe (was able to land a tiny scratch in FU android soldier's armor) and mines. Small Town level with FU technology replicas (multiple red replica beams at least slowed one FU's green beam) | Town level by tank filled with mines self-destruction (destoyed numerous Red Stickmen around itself, all wearing second-hand armor) | At least Large Town level, higher with training

Speed: Subsonic by casually wanting to dodge, At least Transonic in panic mode (their cowardness boosts their running speed greatly) | Subsonic+ (second-hand uniform forces Stickmen to be in 10% panic at all times, above 1000 km/h) / Ninja-bots possess Hypersonic speed (clashed with normal mode FU android soldier on mostly equal terms while on 200% mode) | Subsonic (Cheap Tanks are "very slow in powerful character norms", their speed in divided by getting stuck at a place for a few seconds while riding forward) | Massively Hypersonic+ (Red Stickman assassins are built differently and trained in extra speeds to kill targets without getting seen)

Lifting Strength: Peak Human (since Red Stickmen are too lazy to work out, their strength is terrible), Superhuman when stressed out || Class 5 (with second-hand armor, advances strength minimally) | Class 10 by riding in Cheap Tank (cheap engine) | At least Class M

Striking Strength: Street level (even cheap cloned stickmen posses physical strength to one-shot a lion) | Wall level with regular punches | City Block level (by slow heat-transmitting spear) | At least Multi-City Block level by dull axe strike (was able to land a tiny scratch in FU android soldier's armor) | Likely Small Town level with piece of Cheap Tank flying away from it's destruction | At least Large Town Level by weapon strikes

Durability: Street Level (due to mass production of Red Stickmen in laboratories, some turn out smaller and more fragile) | Wall level (it took many seconds before many large animals like Lions could tear Red Stickman apart) | Multi-City Block level by second-hand armor and shield (breaks after 3 hits of same or lower AP attack) | Small Town level from sides, Multi-City Block level from back (with Cheap Tank, it's backside platting is so cheap, it can be one-shotted by a single 8-A mine, which detonates all other mines stored in the Cheap Tank's back pocket), Higher with Reflection Mirror | At least Large Town level+, higher with endurance training

Stamina: Below Average (while fighting), Peak Human (while fleeing from the battle, in panic), Assassins (Super Clones) possess Superhuman stamina

Range: Up to 1 meter by knife/punches. Up to 2,5 Meters witch slow heat spear / Dull Axe. Several meters with bombs and mines explosions (3 - 8 m). Tens of Kilometers with replica laser bazooka and reflected attacks. Tens of meters with Cheap Tank destruction (10 - 34 m), weaker at sides.

Standard Equipment: Dull knife, slow-circuit bombs, some might carry Cheap clone machine or a small reflection mirror (allowing 3 reflections before breaking up) | slow heat spear | Replica Laser Bazooka, 8-A mines, 3D-fleshprinter, second-hand armor and shield, materials (to craft enemy weapon cheap replicas) and replicating boxes to do so in heat of the battle | Cheap Tank (able to summon even from key 2 with 'spend all my life-savings' technique) | Custom assassin weapons

Intelligence: Animalistic (bellow average Red Stickmen), Below Average (with regular Red Stickman, they still often make dumb mistakes more fitting to the 'Animalistic category'), Average (genius Red Sticmen, able of creating opponent's technology cheap replicas), Above Average (Extraordinary Genius Red Stickmen which are extraordinary rare to find and trained Super Clones, aka the assassins)

Standard Tactics: Picking a random weapon from their disposal and going kill and rob their opponent with no strategy whatsoever. Genius Red Stickmen are able to guide other, less smart stickmen, and even think up small strategies to rob and slay their enemies more efficiently.

Weaknesses: There are too many weaknesses to list them, however, their 1# weakness would be the average Red Stickman's low intellect and their nature to fall into silly traps, being overwhelmed by their stupidity and other negative personality traits, such as wraith or greed. The only exceptions to this are Red Stickmen leaders (able to use their negative aspects in a prospering way for them) and their personal assassin hitmen troops.

Notable Attacks/Techniques:

  • Red Stickman rush - Red Stickmen gonna throw all equipment into the grass (as it's heavy to hold it) and runs towards a several stat-tier higher opponent with the Illusion Manipulation of defeating him bare handed ☠️. The illusion of winning this way in Red Stickman's head is so strong, it resists Mind Manipulation and Fear Manipulation, until it's proven to be nothing more than an illusion.
  • Cheap clone machine - Needs 10 minutes of preparation time. Red Stickman builds a 3D fleshprinter from pre-set parts he brings. The machine scans him completely and using 3D printing future technology will produce a slightly weaker, ugly clone of him each 3/4 of a second, upon fight starting. Unfortunately, due to saving money on the "clone mind developing part", each 3rd clone will become a failure, which joins the enemy side.
  • Sharp/dull knife/axe - As treasure hunters, Red Stickman possesses 9-B durability negation knives / 8-A durability negation axes. Due to Stickman being too lazy to sharpen these blades, they become dull, reducing 40% of their durability negation potential.
  • Replica Laser Bazooka - Some Red Stickman carry replica weapons of FU Androids. Due to not being able to recreate their precision, range parts, and safety measures, these replica bazookas were stuck in place for 2 seconds while shooting (making the holder unable to move) and have 1/5 chance of exploding upon firing, killing their holder. The laser beam fired is also flashing and can't reach as far as the original.
  • Technology replicate - Red Stickmen engeneers specialize on making cheap replicas of enemy technology, and possess replicating boxes to do so even in heat of the battle. The boxes automatically transform into a little worse and more unstable versions of the opponent technology they are pointing at (while pressing their button)
  • Spent all my life savings - Summons (via delivery drones) 2x Red Ninja bots or 1x Cheap Tank (1x per fight):
    • Two Red Ninja bots - posses Low 7-C second-hand armor and low-batteries-lightsabers, which start downscaling from 8-A upon being turned on, hitting 11-C AP tier within 2-4 minutes. Then the lightsabers need to be charged for 10 hours, making it possible to turn them on again.
    • Cheap Tank - Its delivery can be used as an attack itself. The tank possesses Low 7-C durability (8-A from its backside), can shoot replica beams or limitedly reflect attacks with Cheap Mirror, drop mines whenever it drives, and cause a 7-C explosion upon destruction. While driving to the front, the Cheap tank may get stuck in place for a few seconds now and then.
Red Stickmen enemies can be seen here (FU's main hub).

Others[]

Notable Victories:

Notable Losses:

Chester Vegner (The Line of the Fall) Chester's Profile (Chester had Base armor, Red Stickman key 1 used with a heat spear, both 9-B, speed equalized, the battle took place at Ok'Varhl Settlement, the capital of the kingdom of Diomarl'. Red Stickman tried several strategies with spear throwing, dugout & bombs, in the end he lost in close melee combat.)

Ramen (Ramen!) (Ramen!) Ramen's Profile (Both 9-C restricted, speed equalized, key1 little Stickman was used. Red Stickman thought up an interesting strategy of cloning himself while holding TrashCan, letting the clones overwhelm Ramen while he hides in one. Sadly for Little Stickman, he used the Trash Can he was hiding in as a weapon to combat the clones instead.)

Loot (Supreme Duelist Stickman) Loot‘s Profile (Loot was paired up with Vann and two Red Stickmen partnered. All fighters were 8-A but Red Stickmen had 11 minutes prep time and access to Low 7-C gear. Speed was equalized)

Inconclusive Matches:


References[]

Discussions

Discussion threads involving Red Stickmen (FU verse)
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