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Ravanv2
Verily, my faith in Warpath is unshakable, yet let it be known that at the core of my being, I acknowledge no authority above my own. The sole aspect of this madness that is Kanduhans, to which I give credence, is the prospect it affords me to partake in warfare. For this, I am most appreciative.
~ Ravan Radzhad to Rukud, Shield Recession

Ravanv2seize
Ravan Radzhad, Battle incarnate.


Grateful to engage in more battle.

Stubborn.

Cynical.

Selfish.

You were supposed to serve Warpath.

You did not fulfill your purpose.

You have been seized.''

~ Shah Dozakh

Summary[]

Ravan Radzhadss, also known as Ravan, the High Ambition is a character from Kadarjahan, Storiverse. He was a Kanduhan of Marauder served for several decades whose rapid ascension and thirst had him be known as the High Ambition

Ravan Radzhad was hatched in southern Yarmada in 1043 AC in Pereng. An ambitious Peon, he quickly requested Prowlers to lead him in battle. A child prodigy, he survived many battled and acquired great amout of tributes during the short time he was commanded in many battles as a Peon. Even as a Peon he could outperform Prowlers, which led to him outperforming them and gathering immense amout of tributes, quickly and morphing into a Prowler, a Belliger, and a Marauder, before he was 20 years old. Even as a Marauder, his growth did not stop, and in just a decade he was able to reach rank Sarlashkar, the was known as the High Ambition as early as these times. In year 1074, he took a non-Havaner Peon woman named Nerec Kebelek as his consort. His daughter, named Ravandukht, was born early in 1077.

Unlike many other Kanduhans, Ravan Radzhad doesn't care about the religion and doesn't feel devotion to Kanduhashahr. Ravan Radzhad only wanted more oppurtunity to engage in battle. Unknown to thim, this was not something that could be hidden from the Sherkat.

He was close to Ampay during early stages of Shafra-Kanduhashahr War in which an Organization named Shafra, led by its leader Rukud, Shield Recession, invaded northern Kanduhashahr. He was unusually tasked to defend the region directly by Shah Dozakh, which was a type of task unusual for a Marauder of his caliber to carry out, and even more unusual for Dozakh to directly command someone for something like this directly to him, he thought.

He arrived in Ampay shortly after and led local military against Shafra, which was waging a guerilla war, with local population at the time not being very loyal towards Kanduhashahr, this was troublesome to deal with. Ravan Radzhad started a series of massacres on the inhabitats of large parts of Ampay and surrounding regions to drove Shafra out, which worked and he was stopped by Rukud.

Ravan Radzhad fought against Rukud in a battle which lasts several months, and he is outmatched by him. He is badly injured and almost killed by Rukud. The battle is interrupted a duplication of Hazar, who kidnaps severely injured Ravan Radzhad.

Ravan Radzhad, severely injured and beaten, is bought infront of Shah Dozakh, the third time he is in the presence of real Dozakh. Ravan Radzhad is expecting to be healed, only to find out Dozakh is going to Seize him. Ravan Radzhad swears and screams at Dozakh while his ultimate demise proceeds.

After being Seized, he is used in endless battles by Shah Dozakh. Seized Ravan Radzhad, along with several more Summons, are sent back to Ampay to crush the Shafra, which Dozakh calls "rebels".

After several years of near-constant warfare, Shafra is largely crushed and Rukud, Shield Recession escapes the region with surviving members. The control over Ravan was given to Lakhor Kahor, a loyal Marauder under service of Shah Dozakh, who led a small army of his fallowers and several other Seized to Antarost in order to establish a Kanduhan stronghold there in year 1089. During his campaign, Lakhor faced an exceptionally powerful Vaspan named Varia, Aynat, who had the ability to permanently kill beings such as Seizeds. Lakhor used various Seizeds under his command including Ravan and lost them all, who were destroyed by Aylat, causing Ravan to met his final end there in year 1094

Powers and Stats[]

Tier: High 7-A. Low 6-B in Boil Realm | 6-C. 6-B in Boil Realm

Name: "Ravan Radzhad", "Ravan, the High Ambition"

Origin: Kadarjahan (Storiverse)

Gender: Male

Age: 37 years old when he was Seized, 51 years old at death

Classifification: Kanduhan, Marauder, Havaner | Seized of Shah Dozakh

Powers and Abilities:

Blade Canon, Havaner Physiology, Superhuman Physical Characteristics, Genius Intelligence, Immortality (Types 2, & 3; Post-Peon Kanduhans will not age and can heal their wounds as long as they can acquire tributes), Regeneration (Mid; Post-Peon Kanduhans can heal their limbs, torso, and heads), Damage Boost (With Shredmaker), Explosion Manipulation (With Bombmaker), Fire Manipulation (With Burnmaker), Pain Manipulation and Statistics Reduction (With Painmaker), Forcefield Creation (With Shieldmaker), Extrasensory Perception, Non-Physical Interaction, Afterimage Creation, Analytical Prediction, Information Analysis, Accelerated Development, Power Mimicry, Master Gunslinger & Swordsman, Master Hand-to-Hand Combatant, Body Control and Sound Control, (Comparable to other Marauders, who have these abilities on a far greater degree than any Belliger, such as Chelik, Bane of the Arasah), Danmaku (Can fire thousands of bullets in one of his attacks), Spatial Manipulation and Conceptual Erasure (Ravan Radzhad can use Aurangzeb, an ability from is Gun, which does not fire anything but destroys the Essence of everything between barrel and target, including space and even reality itself), Statistics Amplification (Ravan can enter Boil Realm, which boosts his offense and defense 500 times, and boosts his speed for 10 times for 5 minutes)

All previous abilities plus further Immortality (Types 1, 2, 3, 7 and 8; Seizeds will continue to act and regenerate as long as Dozakh wills it), enhanced Regeneration (High-Mid normally, Low-Godly over time; Seizeds can reform after being cut to dozens of pieces, can reform complete destruction over time), Power Absorption (Seizeds consume half of the strenth of those they kill, provided they are not more powerful than themselves), Summoning (Seizeds can summon other Seizeds), Causality Manipulation, Space-Time Manipulation, Corruption, Possession, Body Puppetry, Mind Manipulation, Transmutation, Resurrection and Necromancy (Seized passively radiate Seize ability of Shah Dozakh)

Resistance to Analytical Prediction, Information Analysis and Power Mimicry (Resistant to comparable Marauders, who themselves are far above the likes of Chelik, Bane of the Arasah), Damage Boost, Fire Manipulation, Pain Manipulation and Statistics Reduction (Kanduhans can resist effects of their own weapons when used against them)

Attack Potency: Large Mountain level (Ravan is far superior to lower-end Marauders. Effortlessly destroyed Marba). Island level in Boil Realm (Boil Realm boosts his offense 500 times). Aurangzeb can negate durability | At least Island level (Is a Rank 50 Seized, making him 5 times stronger than when he was alive, also killed many foes and gained some of their strength). Country level in Boil Realm (Boil Realm boosts his offense 500 times)

Speed: At least Supersonic movement speed, at least Massively FTL+ flight speed, at least Massively FTL+, likely far higher reactions and combat speed (Comparable to other Marauders, who are vastly above Chelik, Bane of the Arasah) higher in Boil Realm (Boil Realm boosts his speed 10 times | At least Supersonic movement speed, at least Massively FTL+ flight speed, at least Massively FTL+, likely far higher reactions and combat speed (Faster than before), higher in Boil Realm

Lifting Strength: At least Class K, likely far higher (Comparable to other Marauders, who are vastly above Chelik, Bane of the Arasah) | At least Class K, likely far higher (Stronger than before)

Striking Strength: Large Mountain level. Small Country level in Boil Realm | At least Island level. Country level in Boil Realm

Durability: Large Mountain level (Can resist attacks from those comparable to him). Small Country level in Boil Realm (Boil Realm boosts his defense 500 times) | Island level. Country level in Boil Realm

Stamina: Superhuman normally. As a Marauder, at least far more resilient than all of the Belligers combined, including likes of Chelik, Bane of the Arasah. Infinite through tribute gain. Can continue acting as long as has a flow of tributes

Range: Standard melee range. Extended melee range with Hava Sword. Varies, up to tens of kilometers with Hava Gun, far higher with Aurangzeb

Standard Equipment:

  • Hava Gun
  • Shredmaker
  • Bombmaker
  • Burnmaker
  • Painmaker
  • Shieldmaker

(Check Blade Canon page for information on these weapons)

Intelligence: Extraordinary Genius. Ravan Radzhad was a child prodigy whose potential was noticed when he was just a toddler, he graduated from Kanduhashahr Military School and quickly morphed into a Marauder before age of 20. He would rose through the ranks and became an Sarlashkar. even the weakest Marauders are far above the likes of Chelik, Bane of the Arasah

Standard Tactics

Ravan will engage directly using his weapon's Aurangzeb ability for a quick and clear victory, he is less likely to engage in CQC, will use his other weapons and innate Kanduhan abilities if Aurangzeb is not useful. Boil Realm is one of his last resorts, and is something he uses only against those far stronger than him, especially physically, and can resist Aurangzeb

Weaknesses: Boil Realm will weaken him when used, can even paralyze him if used for 5 minutes

Notable Attacks/Techniques[]

  • Kanduhan: Ravan Radzhad is a Kanduhan, a species that have access to Pieces, which in turn gives them access to the Blade Canon, which gives her an innate set of abilities
    • Marauder: Ravan Radzhad is a Marauder, Post-Peon Kanduhans will not age and can heal their wounds as long as they can acquire tributes.
  • Hava Command: Ravan Radzhad has command over Hava, which by itself grants set of i, which gives him set of innate abilitiesnnate abilities. All of his other abilities are also based on this
    • Prowess/Sight: Ravan Radzhad have extreme levels of Prowess, a capable Marauder. Even weakest Marauders are far superior to Chelik, Bane of the Arasah, who is far superior to all Belligers comined, whose members are far superior to Artashtaransalar, the Chief of Chiefs, who himself is far superior to the entire all other Prowlers combined. Even weakest of Prowlers possess an unparalleled mastery of all forms of combat art, sword technique, and marksmanship in the realm of Jahan. Their knowledge of weapons is so comprehensive that they are aware of the strengths and weaknesses of every type of sword or gun in existence. Furthermore, the Prowlers are able to generate numerous afterimages that appear to be exact duplications of themselves, which can confuse and disorient their opponents. Their ability to predict the movements of their opponents with extreme clarity before they even act is a testament to their incredible reflexes and awareness. The Prowlers also possess extremely enhanced and precise senses, allowing them to see and hear everything down to the level of quarks and perceive sounds and sights from great distances of kilometers away. They have the groundbreaking ability to gather information on people or objects simply by looking at them, learning someone's power, fighting style, and even their present thoughts with a mere gaze. This incredible insight allows them to mimic the abilities they see and improve upon them, using them more effectively than the original user, to the point of being able to outperform those who outperformed them mere moments ago. The Prowlers have even been known to possess the ability to touch, harm, and even kill emotions and ideas, a skill that demonstrates their extraordinary control over the world around them. They can also physically grab smoke or shadows, which speaks to their mastery over the intangible. Their control over their own bodies is so precise that they have quark-level control over their own physique, allowing them to change their shape and grow weapons at will. They can move in a way that avoids touching the air and makes no sound, further enhancing their stealth and agility.
    • Boil Realm: Ravan surrounds himself with Hava that resembles vapor, hence the name Boil. This Hava acts as an amplifier for his physical capabilities, and boosts his power massively. Ravan's offensive and defensive abilities are 500 times greater while in Boil Realm, while his speed is 10 times greater. Boil Realm can be used for 5 minutes. This ability drawbacks; usually lowers Ravan's offense and speed if used for too long, and may leave him paralyzed for up to an hour if used for full 5 minutes.
    • Hava Weaponry
      • Hava Gun: Ravan Radzhad's signature weapon, which is useless when wield by anyone else unless Ravan Radzhad allows it. Aside from firing regular bullets, his weapon has fallowing abilities
        • Aurangzeb: Hava Gun is able to directly destroy everything between the barrel and the target. It targets the very Essences of things it destroys.

  • Seized: When Ravan Radzhad died, he was Seized by Shah Dozakh, which granted him standard Seized abilities such as enhanced immortality and ability to regenerate as long as Dozakh desires it, grow more powerful in battle, and gain the powers of those killed by him
    • Seize: Seizeds passively radiate Shah Dozakh's ability, Seize, wherever they go, affecting their surroundings. Though this is not as potent as Dozakh's himself.
    • Summon: Seizeds can summon other Seizeds.
    • Consume: Seizeds consume half the power of anyone they kill, but only if they are weaker than themselves

  • Standard Blade Canon Abilities: All Kanduhans have various innate abilities due to having access to Blade Canon (also see Blade Canon page for innate resistances)
    • Blade Canon users possess the remarkable ability to engage in combat with a primal instinct that is beyond conscious control. Their instincts allow them to react seamlessly to incoming attacks by evading or obstructing them, and they can even launch counterattacks with an unconscious flair. Their combat prowess is so impressive that they can continue to fight even after enduring a catastrophic injury such as having their heads blown away
    • Blade Canon users have the ability to enhance their powers by obtaining what are known as "tributes". These tributes are mainly acquired through acts of destruction, violence, bloodshed, and death. Causing Death is the most efficient way to obtain tributes. For Kanduhans, it is not uncommon for a low-ranking individual to ascend into a Marauder simply because they were able to kill someone of higher rank and thus acquire their tributes.
    • Blade Canon users possess the ability to generate electrical energy within their bodies, harnessing this power to not only augment their physical capabilities but also to wield it as a formidable weapon. This electricity serves as a conduit of immense power that they can manipulate and channel through their bodies and their weapons, unleashing devastating attacks upon their adversaries. Moreover, the electric power coursing through the Blade Canon user's veins is not only used offensively, but also defensively. They can manipulate and control the flow of electricity to create a paralyzing effect that incapacitates their opponents, leaving them vulnerable to attack. This ability to not only attack with lethal force but also to incapacitate opponents demonstrates the versatility and adaptability of Blade Canon users, making them formidable foes in any combat situation.
    • Blade Canon users can generate a specialized type of acid within their bodies. This potent acid serves as a devastating weapon that they can channel through their bodies and their weapons, dissolving any material it comes into contact with. The acidic nature of this substance is incredibly corrosive, capable of breaking down and deconstructing even the most durable of materials with ease. Blade Canon users can control the strength and intensity of the acid to suit their needs, from mild erosive effects to full-blown dissolution, leaving their enemies helpless and vulnerable.
    • Blade Canon users are able to corrode objects or living beings with a mere touch of their left hand. This power is not only potent but also highly specialized, enabling Blade Canon users to neutralize their adversaries with astonishing efficiency. The corrosive agent generated by Blade Canon users is incredibly potent, capable of breaking down and degrading even the most durable of materials, leaving them weakened and vulnerable. The power of this ability is such that it can also corrode living beings, causing debilitating pain and disfigurement, and even death if not treated promptly. The corrosive agent generated by Blade Canon users only functions when in contact with their left hand. Once contact is broken, the corrosive effects immediately cease.
    • Blade Canon users potent ability to generate poisons within their bodies. This power not only makes them formidable combatants but also grants them the ability to manipulate and control their adversaries in unprecedented ways. The poisons generated by Blade Canon users are incredibly potent and varied, capable of weakening or corrupting their targets, allowing them to control the their bodies after extensive application of the poison.
    • Blade Canon users possess an aura that extends several meters around them. This aura is a passive radiation of their lethal and destructive abilities, radiating their potent poisons, corrosive substances, and acidic compounds into the environment; the abilities mentioned earlier, constantly active within the boundaries of the aura.
    • Blade Canon users possess an immesurable level of endurance and resilience. They are tireless beings, capable of surviving indefinitely without rest, food, water, or air. Additionally, their incredible physical fortitude extends to the vacuum of space, where they can survive without any protection or life support systems. Due to this resilience, the internal organs of Blade Canon users, specifically those responsible for digestion and breathing, slowly erode and disintegrate over time. Since Blade Canon users do not require food, water, or air, these organs eventually become obsolete and wither away to nothingness. This remarkable adaptation allows Blade Canon users to focus their biological resources on more critical functions, such as the generation of their other various abilities. By shedding the burden of organs that are no longer necessary, Blade Canon users can optimize their physiology for combat and other essential activities. Attacks of Blade Canon users have a devastatingly potent effect on their targets. Their abilities are so effective that they can halt the natural processes of healing and regeneration that are possessed by many of their targets. Even the weakest attack from a Blade Canon user can inflict permanent damage or kill Arasah chiefs - powerful beings with the ability to regenerate their bodies even after complete destruction. This feat speaks to the incredible potency of the Blade Canon user's attacks, which can neutralize even the most formidable opponents with ease. The effect of a Blade Canon user's attack is more than just physical damage; it has an inherent ability to disrupt and disable the processes of regeneration and healing. This means that even if a target could regenerate or heal from their injuries, they would be unable to do so after being struck by a Blade Canon user's attack. The ramifications of such an ability are profound, as it essentially removes the safety net that most beings rely on to recover from injuries sustained in battle. The effect of a Blade Canon user's attack is so absolute that it renders the target vulnerable to subsequent attacks, making it a highly effective weapon in combat.

  • Standard Kanduhan Weaponry
    • Shredmaker: A close range weapon akin to a sword. It has the "Shred" ability; can be charged by feeding from the power of its user for extended periods of time to launch a powerful attack on a small area, can be up to ten times stronger than the users own strength depending on how much it was charged. The effective range of Shred is about ten meters, effective against killing enemies with superior durability, but effects a small area.
    • Bombmaker: A long-range weapon akin to a rifle. It fires rapid bullets, effective against greater number of enemies who are weaker. It has "Bomb" ability; can be fed power to launch explosive attacks that deal great damage to a large area, can be used to damage multiple comparable enemies. It's range depends on the power of its user, as bullets get weaker depending on user's power.
    • Burnmaker: A long-range weapon akin toa rifle. It fires rapid bullets similar to Bombmaker. It has "Burn" ability; can be fed power to launch burning bullets that can inflict Burn effects to anything they hit, which starts to burn it away. Burn is capable of burning through other fires
    • Painmaker: A mid-range weapon similar to a pistol. It fires bullets that have slower rate-of-fire than Burnmaker or Bombmaker. It has "Pain" ability; can be fed power to launch bullets that do damage as well as inflict severe pain and weakening to their targets. Pain is disproportionately greater than the amout of damage received from the weapon, a small cut from Painmaker can induce severe pain that is able to distract its target from combat, effective against even those who were highly resistant to Pain. A Painmakerer is able to weaken the powers of those who are several times stronger than themselves, to their own level of strength. Though the weakening lasts much shorter the more powerful the target gets.
    • Shieldmaker: A shield that is able to block attacks that can otherwise damage the individual Kanduhan. It has "Shield" ability; can be fed power to crete a forcefield that blocks Hava abilities, can block abilities of those who are somwhat more powerful than Shieldmakerer.

Key: Alive | Seized (Rank 50)

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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