FC/OC VS Battles Wiki
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Summary

Range refers to how far the attacks of a certain character can efficiently reach on their own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm

  • Applies to small characters.

Standard Melee Range: 50 cm - 1 m

  • Applies to fighters using mostly their arms and legs as weapons.
  • This includes most standard melee weapons, such as daggers, swords, axes, maces, etcetera.

Extended melee range: 1 - 2 m

  • Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.
  • Applies to weapons such as spears, halberds, and whips.
  • This also applies to characters who possess abnormally long weapons.

Several meters: 2 - 10 m

  • Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.

Tens of meters: 10 - 100 m

  • Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).
  • Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
  • The distance of how far you can accurate hit something via slingshot.

Hundreds of meters: 100 - 1,000 m

  • The distance that you can reach with a bow & arrow/crossbow.
  • The distance that you can perceive without a scope; average firing range for firearms.

Kilometers: 1 - 10 km

  • The distance/width of an average city, or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).

Tens of kilometers: 10 - 100 km

  • The distance/width of a large city or the distance between cities.
  • Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of kilometers: 100 - 1,000 km

Thousands of kilometers: 1,000 - 20,037 km

Planetary: 20,037 - 1,391,400 km

  • Half the circumference of Earth starts at 20,037 km.
  • The distance from the Earth to the Moon is 384,400 km.

Stellar: 1,391,400 - 50,290,000 km

  • The diameter of the Sun is 1,391,400 km.
  • The circumference of the Sun is 4,371,212 km.

Interplanetary: 50,290,000 km - 4.22 LY

  • The distance from Mercury to Venus is 50,290,000 km.
  • The distance from Mercury to Neptune is 4,443,090,000 km.
  • Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.

Interstellar: 4.22 - 50,000 LY

  • The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.
  • 50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: 50,000 - 2,500,000 LY

  • The radius of our galaxy, the Milky Way in 50,000 LY.

Intergalactic: 2,500,000 - 46.6 billion LY

  • The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
  • Mostly describes the distance between different galaxies in our universes.

Universal: 46.6 billion LY and up

  • The radius of our observable universe is 46.6 billion LY.
  • From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Interdimensional: Attacks and abilities that can reach beyond the conventional space-time of a single universe, such as into external pocket realities or parts of other universes, but that cannot affect the entirety of these spaces, several universes at the same time, or necessarily travel a universal distance.

  • This should be listed with another range describing the scope of the rest of the user's abilities; interdimensional means they can apply this range to other spaces from within the original.

Universal+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum.

Low Multiversal: Attacks and abilities that can affect the entirety of two to one thousand 4-dimensional space-time continuums at the same time. It should be noted that the entirety of these continuums need to be affected simultaneously to qualify.

Multiversal: Attacks and abilities that can affect the entirety of over one thousand 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks and abilities that can affect the entirety of an infinite amount of 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks are able to reach infinite 4-dimensional space-time continuums.

Low Complex Multiversal: Attacks are able to reach throughout 5-dimensional to 6-dimensional space.

Complex Multiversal: Attacks are able to reach throughout 7-dimensional to 9-dimensional space.

High Complex Multiversal: Attacks are able to reach throughout 10-dimensional to 11-dimensional space.

Low Hyperversal: Attacks are able to reach throughout 12-dimensional space.

Hyperversal: Attacks are able to reach 13-dimensional space and above, as long as it is a finite number of dimensions.

High Hyperversal: Attacks are able to reach an infinite number of dimensions of space and time (Hilbert space).

Low Outerversal: Characters who can reach through an uncountably infinite number of dimension, or alternatively into realms fully beyond High 1-B levels of existence when there is no further context to qualify them for higher tiers.

Outerversal: Characters capable of reaching unto realms completely inaccessible in relation to, and existentially beyond the scope of High 1-B and Low 1-A levels of existence entirely, as well as any further extensions or "layers" on this scale.

Outerversal+: Characters who can reach an infinite number of hierarchical steps above "baseline" Outerversal realms and structures.

High Outerversal: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.

Boundless

Notes

If this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.

Other statistics

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