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FC/OC VS Battles Wiki
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Summary

Range is a measurement that refers to how far that the attacks or abilities of a certain character, weapon, or otherwise, can efficiently reach on their/its own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm

  • Applies to small characters.

Standard Melee Range: 50 cm - 1 m

  • Applies to fighters using mostly their arms and legs as weapons.
  • This includes short melee weapons, such as daggers, knives, knuckledusters, etcetera.

Extended Melee Range: 1 - 3 m

  • Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.
    • It is measured, in the case of melee weaponry, by summing the arm's length to the weapon's length. In the case of an average adult, whose arm length is around 75 cm, the weapon must at least be 25 cm to qualify for Extended Melee Range.
  • Applies to weapons such as swords, flails, spears, axes, halberds and rifle bayonets.

Several Meters: 3 - 10 m

  • Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.
  • It can also apply to extremely long melee weaponry, such as the Macedonian Sarissa or Sephiroth's Masamune. When wielded by an average adult, a weapon must be at least 225 cm long to qualify for this level of range. It should also be kept in mind that unless shown otherwise, a polearm is not held by its very end, and as such its full length should not be used for this range.

Tens of Meters: 10 - 100 m

  • Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).
  • Most giant mecha are around 10 to 100 meters in height, thus their reach should be around there via melee.
  • The distance of how far you can accurately hit something via slingshot.

Hundreds of Meters: 100 - 1,000 m

  • The distance that you can reach with a bow & arrow/crossbow.
  • The distance that you can perceive without a scope; average firing range for firearms.

Kilometers: 1 - 10 km

  • The distance/width of an average city, or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).

Tens of Kilometers: 10 - 100 km

  • The distance/width of a large city or the distance between cities.
  • Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of Kilometers: 100 - 1,000 km

Thousands of Kilometers: 1,000 - 20,037 km

Planetary: 20,037 - 1,391,400 km

  • Half the circumference of Earth starts at 20,037 km.
  • The distance from the Earth to the Moon is 384,400 km.

Stellar: 1,391,400 - 50,290,000 km

  • The diameter of the Sun is 1,391,400 km.
  • The circumference of the Sun is 4,371,212 km.

Interplanetary: 50,290,000 km - 4.22 LY

  • The distance from Mercury to Venus is 50,290,000 km.
  • The distance from Mercury to Neptune is 4,443,090,000 km.
  • Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.

Interstellar: 4.22 - 50,000 LY

  • The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.
  • 50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: 50,000 - 2,500,000 LY

  • The radius of our galaxy, the Milky Way in 50,000 LY.

Intergalactic: 2,500,000 - 46.6 billion LY

  • The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
  • Mostly describes the distance between different galaxies in our universes.

Universal: 46.6 billion LY and up

  • The radius of our observable universe is 46.6 billion LY.
  • From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

High Universal: Attacks and abilities that are able to reach anywhere within an infinite 3-D space.

Universal+: Attacks and abilities that are able to reach anywhere within a single 4-dimensional space-time continuum.

Interdimensional: Attacks and abilities that can reach beyond the conventional space-time of a single universe, into external pocket realities or parts of other universes, but that can't travel a universal distance, can't affect multiple of these other realities at the same time, and can't reach into other multiverses or higher constructs.

Low Multiversal: Attacks and abilities that are able to reach anywhere within two to one thousand 4-dimensional space-time continuums at the same time.

Multiversal: Attacks and abilities that are able to reach anywhere within 1001 to any higher finite number of 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks and abilities that are able to reach anywhere within an infinite amount of 4-dimensional space-time continuums at the same time.

Low Complex Multiversal: Attacks and abilities that are able to reach anywhere within spaces whose size corresponds from 1 to 2 higher levels of infinity above a standard universal model. In terms of "dimensional" scale, this can be equated to 5 and 6-dimensional real coordinate spaces (R ^ 5 to R ^ 6).

Complex Multiversal: Attacks and abilities that are able to reach anywhere within spaces whose size corresponds from 3 to 5 higher levels of infinity above a standard universal model. In terms of "dimensional" scale, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9).

High Complex Multiversal: Attacks and abilities that are able to reach anywhere within spaces whose size corresponds from 6 to 7 higher levels of infinity above a standard universal model. In terms of "dimensional" scale, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11).

Hyperversal: Attacks and abilities that are able to reach anywhere within spaces whose size corresponds from 8 to any higher finite number of levels of infinity above a standard universal model without being able to reach anywhere within an infinite or greater number of such levels. In terms of "dimensional" size, this can be equated to 12-dimensional real coordinate spaces and up (R ^ 12 and up).

High Hyperversal: Attacks and abilities that are able to reach anywhere within an infinite number of dimensions of space and/or time (Hilbert space), whether countably infinite or otherwise.

Low Outerversal: Characters who can reach anywhere within a space that exceeds and encompasses all possible dimensional levels.

Outerversal: Characters capable of reaching through realms qualitatively above all of the aforementioned structures.

Outerversal+: Characters who can reach an infinite number of hierarchical steps above "baseline" Outerversal realms and structures.

High Outerversal: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.

Boundless

Notes

If this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.

If you notice pages that use the term "standard melee range" for 1-3 meters, or "extended melee range" for 3-10 meters, please update them to the new standards listed above.

For abilities such as Precognition, and those of a similar nature, to qualify for Universal+ range, characters should have feats and statements that confirm their abilities to perceive the entirety of a 4-dimensional space-time continuum's future. The same applies for higher tiers and the corresponding structures one would need to perceive in order to qualify for their range. The same applies for Fate Manipulation in the sense that characters would need to prove the abilities to affect such structures in their entirety.

Other statistics

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