Pinkie is a human bard, a young girl gifted with a rare potency for Bardic music. She was gifted this unique music through an unknown means, possibly some patron deity. Pinkie's power is that of chaos itself, manipulating it to achieve aforementioned chaos.
She is good hearted and hugely amicable, and lends her healing skills to the party as needed. She was directly responsible for the fall of the Borderlands Goblins, alongside other members of the party led by Krieg.
Pinkie is young and is, generally, pink. She wears pink clothing, has pink hair, and tends to prefer wielding items that have been colored pink. Even the instruments she can summon are still pink.
Pinkie is friendly and excitable, often diving head first into encounters. That siad, she also has very clear-cut standards; she will not interact with filth in any way, to the point of personal detriment and ignoring treasure. She enjoys outgoing parties and events, and is far from a shut-in.
Alignment: Chaotic Good
Origin: D&D Homebrew
Classification: Human Bard
Date of Birth: 527 AR
Birthplace: Littleberg, Furyondy
Weight: 48.54 kg
Height: 167.64 cm
Likes: Parties, Balloons, Parties, Music, Parties
Dislikes: Not having parties
Eye Color: Brown
Hair Color: Pink
Hobbies: Throwing parties, playing music
Values: Music, Parties, Friendship, Helping
Martial Status: ???
Affiliation: The Research Commission
Previous Affiliation: Krieg's Adventuring Party
Powers and Abilities: Superhuman Physical Characteristics, Sound Manipulation via Bardic Music, Statistics Amplification, Magic, Aura, Mind Manipulation, Perception Manipulation, Empathic Manipulation, Toon Force, Clairvoyance via Bardic Knowledge, Limited Telepathy, Information Analysis via Identify, Healing, Summoning, Sleep Manipulation, Limited Gravity Manipulation, Illusion Manipulation, Telekinesis, Madness Manipulation (Type 4), Can randomly achieve Statistics Reduction, Duplication, Transmutation, Limited Reality Warping, Mind Manipulation, Statistics Amplification, Forcefield Creation, Weather Manipulation, Summoning, Teleportation, or Illusion Manipulation via Toon Force, though she has no control over what happens or if it benefits her or her enemies, Music Manipulation, Standard D&D Resistances
Speed: Subsonic (Capable of dodging point-blank arrow shots)
Striking Strength: Wall Class
Stamina: Above Average, can maintain a combat ready position for extended periods of time
Range: Up to dozens of meters with magical effects
Standard Equipment: Flute of Sounding, Masterwork Guitar, Chain Shirt, Warhammer, Scrolls of Hypnotism, Potions of Resist Fire/Cold
Intelligence: Gifted, extremely well versed on music and magic alike
Weaknesses: She cannot control the effects of her Toon Force, and can cause herself to receive major disadvantages because of that