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Articles About Nuggies
Main Series Original Incarnation - Let's Go Incarnation
Nuggies (Let's Nugslock)
...Ew, can't you give me anything else?
~ Nuggies to Professor Oak as he refuses to own a Pikachu
Fuck you mean there's no wild Pokémon battles?! What kinda half baked garbage is this?
~ Nuggies realizing there is no wild battles
oh...OH...ok, you got a little better, doesn't mean i like you just yet
~ Nuggies to Not Cheese after teaching him Zippy Zap
If you take one step closer i'll stab you and i'll make it look like a bloody accident ya hear?
~ Nuggies threatening to stab a couple of Team Rocket grunts
Shit! Fuck! Um, i mean uhhhh i'll defeat you in a totally legal Pokémon battle!
~ Nuggies scrambling to hide his switch blade when Lorelei shows up
Yeah, Yeah, i know i'm great and all, spit out the reward already ya coot
~ Nuggies to the president of Sliph Co.
...C-Chesseeeeee? Look at you! I always knew Pichus were legendaries! Put that in your pipe Professor Kukui!
~ Nuggies meeting up with his old companion Chesseeeeee

Summary[]

Nuggies, also known as Nugs, is the protagonist of Pokémon Let's Nugslock. After being put out of commission for five years in a purgatory-like void due to his defeat to Totem Gumshoos, Nugs would finally regain the opportunity to start a brand-new journey by taking control of an entirely new trainer in a whole different region. Without a single doubt in mind, he and his partner Not Cheese the Pikachu bravely started their adventure together, much to Nugs' annoyance. Despite the numerous obstacles the pair faced, Nuggies, defying all odds, not only emerged as the new champion, but also defeated Red, the ex-champion, to emerge as the brand-new Battle Master. Along his journey, Nuggies would collect thirty-eight species of pokémons with all of them survivng the Nugslock.

Personal Statistics[]

Alignment: Chaotic Neutral (Nugs has not particularly change from his previous incarnation, He still remains openly rude to anyone he encounters, his rival inculded, enjoys picking fight with younger trainers to steal their money and even openly threatened to stab a couple of Team Rocket grunts, merely stopping due to Lorelei's unexpected appearance. Nugs has shown himself to have a soft spot for his pokémons, even establishing a friendship with Not Cheese, his partner pikachu which he previously despised. Nugs has also shown willing to help others if he believes that it can be rewarding for himself such as when he stopped Team Rocket from taking over Silph Co as he expected a reward from the company's president.)

Name: Nuggies, Nugs

Origin: Pokémon Let's Nugslock

Gender: Male

Age: 11 years old (Physically), 16 years old (Mentally)

Classification: Human "The Main Character", Pokémon Trainer, Champion, Pikachu Master, Nidoking Master, Nidoqueen Master, Articuno Master, Zapdos Master, Moltres Master, Battle Master

Weight: 1667 Chicken Nuggets

Height: 29,2 Chicken Nuggets

Eye Color: Green

Hair Color: Brown

Status: Alive

Powers and Stats[]

Keys: By himself | With his main team | With other pokémons

Tier: 9-B, Higher with his switch blade | 5-B | Varies from 8-C to Low 7-B to 7-A to 6-C

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Usage (Carries a switch blade with him and threatened memebers of team rocket with it), Breaking the Fourth Wall (Is fully aware of his fictional existence and the role he plays within the story's narrative.), Passive Social Influencing (Charisma: Posseses the "Main Character" effect, a supernatural force which makes him unbelievably charismatic to anyone important to the story's plot. As such no matter how he treats them, they will always act as if Nuggies was a benevolent person), Acausality (Time Paradox Immunity: Was fully aware of the universe reseting him back to viridian forest), Dimensional Storage (Has access to the Pokémon Box which allows him to store his pokémons currently not being used), Limited Information Analysis (His pokémon Box has access to the Judge Function which lets him see the IVs of pokémons he owns), Flight (Has acess to a machine that flies), Extrasensory Perception (Has access to the Silph Scope an object which makes unseeable pokémon visible), Accelerated Development (Passive: Has access to the EXP. Share which lets his pokémon gain EXP even when not participating in a battle), Sealing (Has access to Poké Balls, Great Balls and Ultra Balls), Healing (Has acesses to various healing items such as Potions, Super Potions, Fresh Waters Soda Pops, Lemonades, Max Potions and Full Restores), Purification (Removal of Status Effects: Has access to Awakenings which cures Sleep, Paralyze Heals which cures Paralysis, Antidotes which cures Poison, Pewter Crunchies, a Shalour Sable, Full Heals and Full Restores which cures all status effect), Power Bestowal (Has access to various Technical Machines which can be used to teach his pokémons new moves. Has access to Guard Specs which prevents his pokémons from having their stats lowered), Statistics Amplification (Has access to X Attacks, X Sp. Attacks, X Defenses, X Sp. Defenses, X Speeds, X Accuracys and Dire Hits), Fragrance Manipulation (Has access to Lures, Super Lures and Max Lures), Teleportation (Has access to Escape Ropes which he directly notes as being teleported)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 40 cm tall), Vehicular Mastery (Is capable of piloting a flying machine and surfing), Enhanced Senses (Is capable of seeing in dark caves by using the secret technique light up) Natural Weaponry (Conventional: Can chop down trees using her tail with the secret technique Chop Down), Electricity Manipulation and Paralysis Inducement (Pikachus have electricity-storing pouches on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt. Is capable of using the moves Thunderbolt which attacks using a strong electric blast which may paralyze the opponent, Zippy Zap in which the user attacks with bursts of electricity at high speed and Pika Papow which attacks using a devastating deluge of lightning strikes which never misses), Minor Weather Manipulation (When several Pikachus gather, their electricity could build and cause lightning storms), Water Manipulation (Is capable of using the move Splishy Splash in which the user attack with a huge wave charged with electricity), Status Effect Inducement (Is capable of using the move Floaty Fall which may make the opponent flinch), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Flying-type, Metal Manipulation, and Electricity Manipulation (Due to being an electric type, Not Cheese only takes 1/2 damage from Flying, Steel, and Electric-Type moves)

Superhuman Physical Characteristics, Natural Weaponry (Convetional: Nidokings have various sharp venomous horns alongside a powerful tail which can topple a metal transmission tower), Poison Manipulation (Is capable of uisng the move Sludge Bomb in which the user attacks using unsanitary sludge which may leave the opponent poisoned), Earth Manipulation (Is capable of using the move Earthquake), Electricity Manipulation and Paralysis Inducement (Is capable of using the move Thudner Punch in which the user attacks with an electrified punch which may paralyze the opponent), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Poison Manipulation, Rock Type, Bug-Type and Fairy-Type (Due to being a Poison/Ground type, Pookie only takes 1/2 damage from Fighting, Fairy, Bug and Rock-Type moves and 1/4 damage from Poison-Type moves)

Superhuman Physical Characteristics, Poison Manipulation (Is capable of uisng the move Sludge Bomb in which the user attacks using unsanitary sludge which may leave the opponent poisoned), Earth Manipulation (Is capable of using the move Earthquake), Ice Manipulation, Energy Projection and Status Effect Inducement (Is capable of using the move Ice Beam in which the user attacks with icy-cold beam of energy which may leave the opponent Frozen), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Poison Manipulation, Rock Type, Bug-Type and Fairy-Type (Due to being a Poison/Ground type, Nido McQueen only takes 1/2 damage from Fighting, Fairy, Bug and Rock-Type moves and 1/4 damage from Poison-Type moves)

Superhuman Physical Characteristics, Flight, Ice Manipulation, Energy Projection and Status Effect Inducement (Is capable of creating blizzards by freezing moisture in the air. Is capable of using the move Ice Beam in which the user attacks with icy-cold beam of energy which may leave the opponent Frozen), Healing (Is capable of using the move Roosts in which the user lands and rest their body healing by up to half its max HP), Attack Reflection (Is capable of using the move Mirror Coat in which the user counters any special move, inflicting double the damage taken.), Forcefield Creation, Light Manipulation and Damage Reduction (Is capable of using the move Reflect in which the user creates a wondrous wall of light which reduces damage from physical moves), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Ground-Type, Bug-Type and Plant Manipulation (Due to being an Ice/Flying type, Uno only takes 1/2 damage from Bug and Grass-Type moves and sustains no damage from Ground-Type moves), Empathic Manipulation (Is unable to be infatuated due to being genderless)

Superhuman Physical Characteristics, Flight, Fire Manipulation and Status Effect Inducement (Is a legendary bird Pokémon that has the ability to control fire alongside being capable of using the moves Heat Wave in which the user attacks by exhaling hot breath and Flamethrower in which the user attacks with an intense blast of fire both which may leave the opponent burned), Healing (If it is ever hurt, it will dip its body in the molten magma to burn and heal itself. Is capable of using the move Roosts in which the user lands and rest their body healing by up to half its max HP), Air Manipulation (Is capable of using the move Air Slash in which the user attacks using blade of air which may make the opponent flinch), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Fire Manipulation, Bug-Type Metal Manipulation, Plant Manipulation Earth Manipulation and Fairy-Type (Due to being a Fire/Flying type, Torchiken only takes 1/2 damage from Fighting, Steel, Fire, and Fairy-Type moves, 1/4 damage from Bug and Grass-type moves and sustains no damage from Ground-Type moves), Empathic Manipulation (Is unable to be infatuated due to being genderless)

Superhuman Physical Characteristics, Flight, Weather Manipulation (Capable of causing savage thunderstorms by flapping its glittering wings), Natural Weaponry (Conventional: Is capable of using the move Drill Peck in which the user use their sharp peak as a drill), Electricity Manipulation and Status Effect Inducement (Capable of making lightning strike by flapping its wings alongside being capable of using the move Thunderbolt which attacks using a strong electric blast which may paralyze the opponent), Healing (Is capable of using the move Roosts in which the user lands and rest their body healing by up to half its max HP.), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type,Bug-Type Metal Manipulation, Plant Manipulation and Earth Manipulation (Due to being a Electric/Flying type, Chesseeeeee only takes 1/2 damage from Fighting, Steel, Electric, Flying and Bug-Type moves and sustains no damage from Ground-Type moves), Empathic Manipulation (Is unable to be infatuated due to being genderless)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 30 cm tall), Natural Weaponry and Poison Manipulation (Weedles naturally have venomous stinger and is capable of using the move Poison Sting which may leaves the opponent Poisoned), Thread Manipulation and Statistics Reduction (Is capable of using the move String Shot in which the user blows silk from its mouth that binds the opponent lowering their speed), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Bug-Type, Fairy-Type, Plant Manipulation and Poison Manipulation (Due to being a Bug/Poison type, Weedle only takes 1/2 damage from Bug, Fairy, Poison-Type moves and 1/4 damage from Fighting and Grass-Type moves)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 30 cm tall), Surface Scaling (Caterpies naturally have suction pads on their feet allowing them to tirelessly climb slope and walls), Fragrance Manipulation (Caterpies can naturally release a horrible stench from their antenna), Camouflage (Caterpies naturally camouflages themselves among leaves), Thread Manipulation and Statistics Reduction (Is capable of using the move String Shot in which the user blows silk from its mouth that binds the opponent lowering their speed), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Ground-Type and Plant Manipulation (Due to being a Bug type, Caterpie only takes 1/2 damage from Fighting, Ground and Grass-Type moves)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 50 cm tall), Natural Weaponry (Conventional: Is capable of using the move Scratch in which the user attacks with sharp claws), Social Influencing and Statistics Reduction (Instigating Fear:Is capable of using the move Leer in which the user gives the opponent an intimidating glare, lowering their defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Rock-Type, Bug-Type and Darkness Manipulation (Due to being a Fighting-Type, Mankey only takes 1/2 damage from Rock, Bug and Dark-Type moves)

Superhuman Physical Characteristics, Small Size (Dwarf: Clefairys are 60 cm tall), Flight (Clefairys are able to fly due to moonlight gathering on their wings), Sleep Manipulation (Is capable of using the move sing in which the user lulls the opponent to sleep with a soothing lullaby), Social Influencing and Statistics Reduction (Charisma: Is capable of using the move growl in which the user lets out an endearing growl making the opponent less wary and thus decreasing their attack.), Statistics Amplification (Is capable of using the move Defense Curl in which the user curls up in order to raise their defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Darkness Manipulation Bug-Type, Fighting-Type and Dragon-Type (Due to being a Fairy Type, Clefairy only takes 1/2 damage from Dark, Bug and Fighting-Type attacks and sustaine no damage from Dragon-Type attacks)

Superhuman Physical Characteristics, Small Size (Dwarf: Is 1 meter tall), Enhanced Senses (Venonats have radar-like eyes), Poison Manipulation (Venonats naturally have poison oozing out from all over their body), Energy Projection (Venonats naturally can fire powerful beams from their eyes), Power Nullification (Is capable of using the move Disable in which the user disable the last move used by the target), Sound Manipulation and Mind Manipulation (Is able to use the move Supersonic in which the user generates odd sound waves which leaves the target confused), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Bug-Type, Fairy-Type, Plant Manipulation and Poison Manipulation (Due to being a Bug/Poison type, Venonat only takes 1/2 damage from Bug, Fairy, Poison-Type moves and 1/4 damage from Fighting and Grass-Type moves)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 50 cm tall), Social Influencing (Charisma: Jigglypuffs captivate foes with their huge, round eyes), Sleep Manipulation (Jigglypuffs are naturally capable of singing a soothing melody which lulls opponent to sleep alongside being able to use the move sing), Statistics Amplification (Is capable of using the move Defense Curl in which the user curls up in order to raise their defense), Limited Attack Reflection (Is capable of using the move Bide in which the user endures attack for two turns before striking back with double the damage they took), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Darkness Manipulation Bug-Type, Fighting-Type and Dragon-Type (Due to being a Fairy Type, Jigglypuff only takes 1/2 damage from Dark, Bug and Fighting-type attacks and sustaine no damage from Dragon-Type attacks)

Superhuman Physical Characteristics, Small Size (Dwarf: Is 70 cm tall), Enhanced Senses (Growlithes have a superb sense of smel to the point they determine the emotions of other), Photographic Memory (Growlithes will never forget the smell of anything they smelled), Natural Weaponry (Conventional: Growlithes naturally bite their foes with their sharp teeth), Fire Manipulation and Status Effect Inducement (Is capable of using the move Ember in which the user attacks with small flames which may burn the target), Statistics Amplification (Is capable of using the move Helping Hand in which the user asssit their ally by boosting the power of its attack.), Social Influencing and Statistics Reduction (Instigating Fear:Is capable of using the move Leer in which the user gives the opponent an intimidating glare, lowering their defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Bug-type, Metal Manipulation, Fire Manipulation, Plant Manipulation, Ice Manipulation and Fairy-type (Due to being a fire type, Growlithe only takes 1/2 damage from Bug, Steel, Fire, Grass, Ice, and Fairy-type attacks)

Superhuman Physical Characteristics, small Size (Small Animal Sized: Is 20 cm tall), Natural Weaponry (Conventional: Is capable of using the move Fury Swipes in which the user attacks by raking the target with claws), Social Influencing and Statistics Reduction (Charisma: Is capable of using the move Growl which makes an opponent lower their attack by cutely growling at them.) Underground Mobility (Is capable of using the move Dig in which the user burrows into the ground), Statistics Amplification (Is capable of using the move Agility in which the user relaxes and lightens their body to move faster, increasing their speed), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Electricity Manipulation, Poison Manipulation and Rock-Type (Due to being a Ground-Type, Diglett only takes 1/2 from Poison and Rock-Type moves and sustaine no damage from Electric-Type attacks)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 30 cm tall), Flight, Natural Weaponry (Conventional: Is capable of using the move Fury Attack in which the user ttacks by jabbing the target with a beak), Social Influencing and Statistics Reduction (Instigating Fear:Is capable of using the move Leer in which the user gives the opponent an intimidating glare, lowering their defense), Power Mimicry (Is capable of using the move Mirror Move in which the user counters by mimicking their last move), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Plant Manipulation, Ground-Type, Bug-Type and Ectoplasm Manipulation (Due to being a Normal/Flying-Type, Spearow only takes 1/2 from Bug and Grass-Type moves and sustaine no damage from Ground and Ghost-Type attacks)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 40 cm), Weapon Mastery (Cubones naturally use a bone in combat), Statistics Amplification (Each tear Cubone sheds makes it stronger), Status Effect Inducement (Is capable of using the move Bone Club and Headbutt which may cause the target to Flinch), Earth Manipulation (Is capable of using the move Rock Slide in which the user hurls large boulders at the opponent), Social Influencing and Statistics Reduction (Instigating Fear:Is capable of using the move Leer in which the user gives the opponent an intimidating glare, lowering their defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Electricity Manipulation, Poison Manipulation and Rock-Type (Due to being a Ground-Type, Cubone only takes 1/2 from Poison and Rock-Type moves and sustaine no damage from Electric-Type attacks)

Superhuman Physical Characteristics, Small Size (Small Animal Sized: Is 40 cm tall), Natural Weaponry and Water Manipulation (Conventional: Krabbys naturally have powerful pincers and is capable of using the move Crabhammer), Regeneration (Low-Mid: If one Krabby's claw break off it can regrow them), Underground Mobility (Krabbys naturally lives in burrows which they dug themselves), Status Effect Inducement (Is capable of using the move Stomp which may cause the target to Flinch), Forcefield Creation (Is capable of using the move Protect which enables the user to protect itself from all attacks), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fire Manipulation, Metal Manipulation, Ice Manipulation and Water Manipulation (Due to being a Water-Type, Krabby only takes 1/2 from Water, Fire, Steel and Ice-Type moves)

Superhuman Physical Characteristics, Inorganic Physiology (Non-Living Objects: Porygons are manmade Pokémons consisting entirely of programming code.), Immersion (Porygons are capable of entering Cyberspace), Energy Projection and Status Effect Inducement (Is capable of using the move Tri Attack which may paralyze, Freeze or Burn the target), Statistics Amplification (Is capable of using the move Agility in which the user relaxes and lightens their body to move faster, increasing their speed) and Barrier which sharply increases Defense), Teleportation (Is capable of using the move Teleport), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them. Is able to use the move Minimize), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Ectoplasm Manipulation (Due to being a Normal-Type, Porygon sustaine no damage from Ghost-Type moves), Empathic Manipulation (Is unable to be infatuated due to being genderless)

Superhuman Physical Characteristics, Life Absorption (Is capable of using the move Leech Seed in which the user plants a seed on the opponent, stealing some of its hp each turn and Mega Drain which is described as a nutrient-draining attack), Plant Manipulation and Paralysis Inducement (Capable of using the move Stun Spore which paralyzes the target), Statistics Amplification (Is capable of using the move Growth which raises both Attack and Sp. Attack), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them. Is able to use the move Minimize), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Earth Manipulation, Electricity Manipulation, Water Manipulation and Plant Manipulation (Due to being a Normal-Type, Tangela only sustaine 1/2 damage from Ground, Electric, Water and Grass-Type moves)

Superhuman Physical Characteristics, Flight, Natural Weaponry (Conventional: Pidgeottos will fiercely peck at any intruder and have well-developed claws), Enhanced Senses (Pidgeottos have outstanding vision), Power Mimicry (Is capable of using the move Mirror Move in which the user counters by mimicking their last move), Healing (Is capable of using the move Roosts in which the user lands and rest their body healing by up to half its max HP.), Earth Manipulation and Statistics Reduction (Is capable of using the move Sand Attack in which the user hurls sand in the target's eyes to lower their accuracy]), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Plant Manipulation, Ground-Type, Bug-Type and Ectoplasm Manipulation (Due to being a Normal/Flying-Type, Pidgeotto only takes 1/2 damage from Bug and Grass-Type moves and sustaine no damage from Ground and Ghost-Type attacks)

Superhuman Physical Characteristics, Statistics Amplification (Exposure to sunlight adds to Ivysaur's strength), Fragrance Manipulation (A sweet aroma wafts to indicate the blooming of Ivysaur's blub), Natural Weaponry and Plant Manipulation (Unconventional: Is capable of using the move Vine Whip in which the user attacks the target with a whiplike vine), Sleep Manipulation (Is capable of using the move Sleep Powder in which the user scatters a cloud of soporific dust to put the target to sleep), Life Absorption (Is capable of using the move Leech Seed in which the user plants a seed on the opponent, stealing some of its hp each turn), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Plant Manipulation, Fighting-Type, Fairy-Type Electricity Manipulation and Water Manipulation (Due to being a Grass/Poison-Type, Ivysaur only takes 1/2 damage from Water, Electric, Fairy and Fighting-Type moves and 1/4 Grass-Type moves)

Superhuman Physical Characteristics, Natural Weaponry (Conventional: Noted to have razor-sharp claws and is capable of using the move Scratch), Fire Manipulation and Status Effect Inducement (If a Charmelon becomes agitated during battle, it spouts intense flames, incinerating its surroundings and is capable of using the move Ember in which the user attacks with small flames which may burn the target), Social Influencing and Statistics Reduction (Charisma: Is capable of using the move Growl which makes an opponent lower their attack by cutely growling at them.), Smoke Manipulation (Is capable of using the move Smokescreen in which the user releases an obscuring cloud of smoke which lowers the target's accuracy.), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Bug-type, Metal Manipulation, Fire Manipulation, Plant Manipulation, Ice Manipulation and Fairy-type (Due to being a fire type, Charmeleon only takes 1/2 damage from Bug, Steel, Fire, Grass, Ice, and Fairy-type attacks)

Superhuman Physical Characteristics, Longevity (Wartortles are said to live 10,000 years), Social Influencing and Statistics Reduction (Is capable of using the move Tail Whip in which the user cutely wags its tail to make the opponent less wary, lowering their defense), Water Manipulation (Is capable of using the move Bubble in which the user attacks with a spray of countless bubble which may lower the opponent's speed), Statistics Amplification (Is capable of using the move Withdraw in which the user withdraws its body in its hard shell raising their defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fire Manipulation, Metal Manipulation, Ice Manipulation and Water Manipulation (Due to being a Water-Type, Wartortle only takes 1/2 from Water, Fire, Steel and Ice-Type moves)

Superhuman Physical Characteristics, Intangibility (Haunters are capable of sliping through walls), Flight (Haunters naturally float above the ground), Life Absorption (Haunters naturally can drain life force by licking their opponent), Status Effect Inducement and Fire Manipulation (Is capable of using the move Will-O-Wisp in which the user shoots a sinister flame which burns the target), Poison Manipulation (Is capable of using the move Toxic which leaves the opponent Badly Poisoned), Darkness Manipulation and Statistics Reduction (Is capable of using the move Shadow Ball in which the user hurls a a shadowy blob at the target which may lower their Special Defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Normal-Type, Fighting-Type, Bug-Type, Fairy-Type, Poison Manipulation and Plant Manipulation (Due to being a Poison/Ghost type, Haunter only takes 1/2 damage from Grass and Fairy-Type moves, 1/4 damage from Bug and Poison-Type moves and sustaine no damage from Normal and Fighting-Type moves)

Superhuman Physical Characteristics, Camouflage (Magmars are naturally capable of hiding among flames), Healing (Magmars are naturally capable of healing wounds by dipping themselves in lava), Fire Manipulation and Status Effect Inducement (Magmars are naturally able to exhal fire alongside being capable of using the moves Fire Punch in which the user attacks with a fiery punch which may burn the target and Fire Spin in which the user traps the target in a fierce vortex of fire), Mind Manipulation (Is capable of using the move Confuse Ray in which the user utilizes a sinister ray which leaves the target Confused), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Bug-type, Metal Manipulation, Fire Manipulation, Plant Manipulation, Ice Manipulation and Fairy-type (Due to being a fire type, Magmar only takes 1/2 damage from Bug, Steel, Fire, Grass, Ice, and Fairy-type attacks)

Superhuman Physical Characteristics, Natural Weaponry (Conventional: Tauros have sharp horns and is capable of using the move Horn Attack in which the user attacks using a sharply pointed horn), Healing and Purification (Removal of status effect: Is capable of using the move Rest in which the user takes a nap to fully restore its HP and recover from any status effect), Social Influencing and Statistics Reduction (Instigating Fear:Is capable of using the move Leer in which the user gives the opponent an intimidating glare, lowering their defense), Statistics Amplification (Is capable of using the move Rage which as long as it is in use, it increases the Attack stat of the user each time they are hit), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them. Is able to use the move Minimize), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Ectoplasm Manipulation (Due to being a Normal-Type, Tauros sustaine no damage from Ghost-Type moves)

Superhuman Physical Characteristics, Flight, Natural Weaponry (Is capable of using the move Bite in which the user attacks using viciously sharp fangs which may cause the target to Flinch), Water Manipulation and Status Effect Inducement (Is capable of using the move Waterfall in which the user attacks with an aquatic charge attack which may cause the target to Flinch), Vibration Manipulation (Is capable of using the move Dragon Pulse in which the user attacks with a shock wave generated by their gaping mouth.), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Bug-Type, Metal Manipulation, Fire Manipulation and Water Manipulation (Due to being a Water/Flying-Type, Gyarados only takes 1/2 damage from Fighting, Bug, Steel, Fire and Water-Type moves)

Superhuman Physical Characteristics, Natural Weaponry (Conventional: Rapidashs have a sharp horn), Fire Manipulation (Is capable of using the moves Fire Blast in which the user attacks with an intense blast of all-consuming fire which may burn the opponent and Fire Spin in which the user traps the target in a fierce vortex of fire), Status Effect Inducement (Is capable of using the move Stomp which may cause the opponent to Flinch), Statistics Amplification (Is able to use the move Agility in which the user relaxes and lightens its body to move faster boosting their speed), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Bug-type, Metal Manipulation, Fire Manipulation, Plant Manipulation, Ice Manipulation and Fairy-type (Due to being a fire type, Rapidash only takes 1/2 damage from Bug, Steel, Fire, Grass, Ice, and Fairy-type attacks)

Superhuman Physical Characteristics, Multiple Personalities (Each of Dodrio's head have their own brain with diffrent personality), Natural Weaponry (Conventional: Dodrios will usually peck threats. Is capable of using the move Drill Peck in which the user use their sharp peak as a drill), Energy Projection and Status Effect Inducement (Is capable of using the move Tri Attack which may paralyze, Freeze or Burn the target), Statistics Amplification (Is capable of using the moves Agility in which the user relaxes and lightens its body to move faster boosting their speed and Sword Dance in which the user performs a frenetic dance to uplift the fighting spirit which sharply raise their attack), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Plant Manipulation, Ground-Type, Bug-Type and Ectoplasm Manipulation (Due to being a Normal/Flying-Type, Dodrio only takes 1/2 from Bug and Grass-Type moves and sustaine no damage from Ground and Ghost-Type attacks)

Superhuman Physical Characteristics, Sleep Manipulation (Is capable of using the move Yawn which lulls the target into falling asleep), Status Effect Inducement (Is capable of using the moves Lick which may paralyze the target and Headbutt which Flinch the target), Healing and Purification (Removal of status effect: Is capable of using the move Rest in which the user takes a nap to fully restore its HP and recover from any status effect), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Disease Manipulation and Poison Manipulation (Snorlaxs naturally are capable of eating Moldy or Rotten food and their stomachs' digestive juices can dissolve any kind of poison), Ectoplasm Manipulation (Due to being a Normal-Type, Snorlax sustaine no damage from Ghost-Type moves)

Superhuman Physical Characteristics, Martial Arts and Elasticity (Hitmonlees are kicking masters being capable of excuting every known kick with their its elastic legs), Power Nullification (Is capable of using the move Feint which lifts the effects of the moves Protect and Detect. Is capable of using the move Brick Break which can break barrier moves such as Light Screen, Reflect and Arora Veil), Statistics Amplification (Is capable of using the move Bulk Up in which the user tenses its muscles to bulk up its body, boosting its Attack and Defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Rock-Type, Bug-Type and Darkness Manipulation (Due to being a Fighting-Type, Hitmonlee only takes 1/2 damage from Bug, Rock and Dark-Type move)

Superhuman Physical Characteristics, Light Manipulation (Starmies' core naturally glows in 7 colors), Telekinesis and Statistics Reduction (Is capable of using the move Psychic in which the user attacks using a strong telekinetic force which may lower the target's Special Defense), Water Manipulation (Is capable of using the move Bubble Beam in which the user attacks using a spray of bubbles which may lower the target's speed), Mind Manipulation (Is capable of using the move Confuse Ray in which the user utilizes a sinister ray which leaves the target Confused), Forcefield Creation and Damage Reduction (Is capable of using the move Reflect in which the user creates a wondrous wall of light which reduces damage from physical moves), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Fighting-Type, Fire Manipulation, Telekinesis, Metal Manipulation, Water Manipulation, Ice Manipulation (Due to being Water/Psychic-Type, Starmie only takes 1/2 damage from Fighting, Fire, Psychic, Steel, Water and Ice-Type moves), Empathic Manipulation (Is unable to be infatuated due to being genderless)

Superhuman Physical Characteristics, Telepathy (Lapras are naturally capable of reading minds), Ice Manipulation, Energy Projection and Status Effect Inducement ( Is capable of using the move Ice Beam in which the user attacks with icy-cold beam of energy which may leave the opponent Frozen. Is capable of using the move Ice Shard in which the user flash-freezes chunks of ice and hurls them at the target), Mind Manipulation (Is capable of using the move Confuse Ray in which the user utilizes a sinister ray which leaves the target Confused), Paralysis Inducement (Is capable of using the move Body Slam which may paralyze the target), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Water Manipulation and Ice Manipulation (Due to being a Water/Ice-Type, Lapras only takes 1/2 damage from Water-Type moves and 1/4 damage from Ice-Type moves)

Superhuman Physical Characteristics, Sleep Manipulation (Hypnos are naturally capable of hypnotizing people), Dream Manipulation (Hypnos can naturally eat dreams), Telekinesis and Statistics Reduction (Is capable of using the move Psychic in which the user attacks using a strong telekinetic force which may lower the target's Special Defense), Darkness Manipulation (Is capable of using the move Shadow Ball in which the user hurls a a shadowy blob at the target which may lower their Special Defense), Light Manipulation (Is capable of using the move Dazzling Gleam in which the user attacks using a powerful flash of light), Statistics Amplification (Is capable of using the move Calm Mind in which the user quietly focuses its mind to raise its Special Attack and Special Defense), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Telekinesis and Fighting-Type (Due to being Psychic-Type, Hypno only takes 1/2 damage from Psychic and Fighting-Type moves)

Superhuman Physical Characteristics, Natural Weaponry (Conventional: Omastars use their sharp fangs to tear apart their prey), Earth Manipulation and Status Effect Inducement (Is capable of using the moves Rock Throw in which the user attacks by hurling a small rock at the target and Rock Slide in which the user hurls large boulders at the target which may cause it to Flinch), Water Manipulation (Is capable of using the move Hydro Pump in which the user attacks with a huge volume of water launched under great pressure), Forcefield Creation (Is capable of using the move Protect which enables the user to protect itself from all attacks), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Normal-Type, Air Manipulation, Poison Manipulation, Fire Manipulation and Ice Manipulation (Due to being a Rock/Water-Type, Omastar only takes 1/2 damage from Normal, Flying, Poison and Ice-Type moves and 1/4 damage from Fire-Type moves)

Superhuman Physical Characteristics, Poison Manipulation (Vileplumes naturally scatters poisonous pollen and is capable of using the move Sludge Bomb in which the user attacks using unsanitary sludge which may leave the opponent poisoned), Plant Manipulation and Paralysis Inducement (Capable of using the move Stun Spore which paralyzes the target), Life Absorption (Is capable of using the move Mega Drain which is directly noted as a nutrient-draining attack), Light Manipulation (Is capable of using the move Dazzling Gleam in which the user attacks using a powerful flash of light), Supernatural Willpower (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Plant Manipulation, Fighting-Type, Fairy-Type Electricity Manipulation and Water Manipulation (Due to being a Grass/Poison-Type, Vileplume only takes 1/2 damage from Water, Electric, Fairy and Fighting-Type moves and 1/4 Grass-Type moves)

Attack Potency: Wall level (A popular game amongst kantonian children is to throw Golems at eachother. Comparable to his own durability), Higher with his switch blade (Threatened to greatly injure a few Team Rocket grunts through its usage) | Planet level (Fought on par with and even defeated Mewtwo who is this powerful) | Varies from Building level (Owns a Caterpie and Weedle which are comparable to baby pokémon such as Cleffa) to Small City level (Owns various first stage pokémon such as Mankey, Clefairy, Diglett etc. which are all comparable to Rhydon which is stated to be capable of destroying mountains with ease) to Mountain level (Owns various second stage pokémons such as Wartortle, Ivysaur, Charmeleon etc which makes them comparable if not superior to Girafarig who has 1/10 of the power of Farigirafa, a fully evolved Pokémon who's comparable to Abomasnow who can make a massive hailstorm) to Island level (Owns various fully evolved such as Vileplume, Garydos, Hitmonlee etc. which are comparable to Abomasnow who can make a massive hailstorm)

Durability: Wall level (Can survive long falls without any kind of damage) | Planet level |Varies from Building level to Small City level to Mountain level to Island level

Striking Strength: Wall level | Planet level |Varies from Building level to Small City level to Mountain level to Island level

Lifting Strength: Peak Human (Comparable to other kantonian children who can easily throw Golems, which weighs 300 Kg) | At least Peak Human (Should be vastly superior to Nuggies) | At least Peak Human

Travel Speed: Average Human | Unknown | Unknown

Combat Speed: MFTL+ (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | MFTL+ (Fought on par with Mewtwo which is this fast) | FTl (Capable of dodging Lightning and Light Based Moves)

Reaction Speed: MFTL+ | MFTL+ | FTL

Stamina: Above Average (Nugs is a fairly fit pre-teen capable of walking around a whole region in a few days without any sign of exhaustion while exploring various diffrent kind of environment) | Peak Human (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured) | Peak Human

Range: Standard Melee | Standard Melee, up to Tens of Meters with moves | Standard Melee, up to tens of Meters with moves

Intelligence: Below Average academically (Nugs is unaware of what a school is and thus lacks any formal education. Somehow got all but one of Blaine's question wrong, inculding the last one in which he replied "Brock" when asked which gym leader he would face. Somehow was capable of solving the puzzle on seafoam island in order to reach Articuno, it albeit took him about five tries to finally succeed.), Genius in Pokémon Battle (Despite merely having own pokémons for a few days, Nugs was competently able to handily deafeat the elite four and the champion. Defeated the master trainers for Pikachu, Nidoking and Nidoqueen, which are trainers who have gotten to where they are now by training one specific species of Pokémon their whole lives; even they are considered massively superior to the Elite Four. Deafted Green who considered herself capable of taking on Mewtwo and Blue who previously defeated the Elite Four and the champion. Fought on par with and even defeated Red, earning him the title of Battle Master.)


Standard Equipment[]

Not Cheese

Summary

Not Cheese is Nugs' stater pokémon within Let's Nugslock, much to his annoyance, as he despise the very existence of Pikachus, seeing them as a mere conspiracy theory to hide the true power of the almight legendary Pichus. However as time went on, Nugs slowly but surely warmed up to Not Cheese, even buying him various customs so that the two of them could always match. Not Cheese is a playful and highly curious Pikachu and is no afraid to get of getting his paws dirty if it means making his dear trainer proud.

Name: Not Cheese

Sex: Male

Category: Mouse Pokémon

Type: Electric

Level: 87

Obtained: Gifted from Professor Oak

Pookie

Summary

Pookie is one of the thirty-eight pokémon Nugs caught within the Kanto region. A strong yet shy Nidoking, Pookie will always give his all in a battle and has a tendency to get flustered when compliment on his strength, especially when teaming up with his love interest Nido McQueen.

Name: Pookie

Sex: Male

Category: Drill Pokémon

Type: Ground/Poison

Level: 87

Obtained: Caught in a Poké Ball

Nido Mcqueen

Summary

Nido McQueen is one of the thirty-eight pokémon Nugs caught within the Kanto region. A strange red colored Nidoqueen with a lightning bolt on her left arm, Nido Mcqueen is the pure definition of showboating, especially when teaming up with her easily flustered love interest Pookie.

Name: Nido McQueen

Sex: Female

Category: Drill Pokémon

Type: Ground/Poison

Level: 85

Obtained: Caught in a Poké Ball

Weak Ahh Birb

Summary

Weak Ahh Birb is one of the thirty-eight pokémon Nugs caught within the Kanto region. Named after how many weakness his typing as, Weak Ahh Birb has shown more time than once that he can hold his own, being the one to land the decisive strike on Red's Mega Venusaur.

Name: Weak Ahh Bir

Sex: Gendreless

Category: Freeze Pokémon

Type: Ice/Flying

Obtained: Caught in an Ultra Ball

Torchiken

Summary

Torchiken is one of the thirty-eight pokémon Nugs caught within the Kanto region. Named after a running joke back in his Alola incarnation, Torchiken is a surprisingly cool headed pokémon capable of keep its cool even when in disadvantageous situations.

Name: Torchiken

Sex: Genderless

Category: Flame Pokémon

Type: Fire/Flying

Level: 85

Obtained: Caught in a Ultra Ball

Chesseeeeee (Zapdos)

Summary

Chesseeeeee is one of the thirty-eight pokémon Nugs caught within the Kanto region. Once known as the legendary pokémon Zapdos, Nuggies' old companion Chesseeeeee the Pichu toom control over its body, finally granting it its life long dream of being a ferocious legendary pokémon but is still fericly loyal to Nuggies due to him being the only one who ever believed in his potential.

Name: Chesseeeeee

Sex: Genderless, is possessed by a Male

Category: Electric Pokémon

Type: Electric/Flying

Level: 86

Obtained: Caught in a Ultra Ball

  • Potion: A spray-type medicine for treating wounds. It can be used to restore 20 HP to a Pokémon.
  • Super Potion: A spray-type medicine for treating wounds. It can be used to restore 60 HP to a Pokémon.
  • Hyper Potion: A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
  • Max Potion: A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
  • Full Restore: A spray-type medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
  • Fresh Water: Water with high mineral content. It can be used to restore 30 HP to a Pokémon.
  • Soda Pop: A highly carbonated soda drink. It can be used to restore 50 HP to a Pokémon.
  • Limonade: A very sweet and refreshing drink. It can be used to restore 70 HP to a Pokémon.
  • Awakening: A spray-type medicine to wake the sleeping. It can be used to rouse a Pokémon from the clutches of sleep.
  • Paralyze Heal: A spray-type medicine for treating paralysis. It can be used to free a Pokémon that has been paralyzed.
  • Antidote: A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a Pokémon.
  • Full Heal: A spray-type medicine that is broadly effective. It can be used to cure any status condition a Pokémon may have.
  • Pewter Crunchies: Pewter City's famous crunchy snack. They can be used to cure any status condition a Pokémon may have.
  • Shlour Sable: The Kalos region's famous shortbread. It can be used to heal all the status conditions of a single Pokémon.
  • Ether: A medicine that can be used to restore 10 PP to a single move that a Pokémon knows.
  • Elixir: A medicine that can be used to restore 10 PP to all four moves that a Pokémon knows.
  • Max Elixer: A medicine that can be used to fully restore the max PP of all four moves that a Pokémon knows.

TM01: A Technical Machine containing the move Headbutt which may be used to teach a pokémon the move

TM02: A Technical Machine containing the move Taunt which may be used to teach a pokémon the move

TM03: A Technical Machine containing the move Helping Hand which may be used to teach a pokémon the move

TM04: A Technical Machine containing the move Teleport which may be used to teach a pokémon the move

TM05: A Technical Machine containing the move Rest which may be used to teach a pokémon the move

TM06: A Technical Machine containing the move Light Screen which may be used to teach a pokémon the move

TM07: A Technical Machine containing the move Protect which may be used to teach a pokémon the move

TM08: A Technical Machine containing the move Substitue which may be used to teach a pokémon the move

TM09: A Technical Machine containing the move Reflect which may be used to teach a pokémon the move

TM10: A Technical Machine containing the move Dig which may be used to teach a pokémon the move

TM11: A Technical Machine containing the move Will-O-Wisp which may be used to teach a pokémon the move

TM12: A Technical Machine containing the move Facade which may be used to teach a pokémon the move

TM13: A Technical Machine containing the move Brick Break which may be used to teach a pokémon the move

TM14: A Technical Machine containing the move Fly which may be used to teach a pokémon the move

TM15: A Technical Machine containing the move Seismic Toss which may be used to teach a pokémon the move

TM16: A Technical Machine containing the move Thunder Wave which may be used to teach a pokémon the move

TM17: A Technical Machine containing the move Dragon Tail which may be used to teach a pokémon the move

TM18: A Technical Machine containing the move U-Turn which may be used to teach a pokémon the move

TM19: A Technical Machine containing the move Iron Tail which may be used to teach a pokémon the move

TM20: A Technical Machine containing the move Dark Pulse which may be used to teach a pokémon the move

TM21: A Technical Machine containing the move Foul Play which may be used to teach a pokémon the move

TM22: A Technical Machine containing the move Rock Slide which may be used to teach a pokémon the move

TM23: A Technical Machine containing the move Thunder Punch which may be used to teach a pokémon the move

TM24 A Technical Machine containing the move X-Scissor which may be used to teach a pokémon the move

TM25: A Technical Machine containing the move Waterfall which may be used to teach a pokémon the move

TM26: A Technical Machine containing the move Poison Jab which may be used to teach a pokémon the move

TM27: A Technical Machine containing the move Toxic which may be used to teach a pokémon the move

TM28: A Technical Machine containing the move Tri Attack which may be used to teach a pokémon the move

TM29: A Technical Machine containing the move Scald which may be used to teach a pokémon the move

TM30: A Technical Machine containing the move Bulk Up which may be used to teach a pokémon the move

TM31: A Technical Machine containing the move Fire Punch which may be used to teach a pokémon the move

TM32: A Technical Machine containing the move Dazzling Gleam which may be used to teach a pokémon the move

TM33: A Technical Machine containing the move Calm Mind which may be used to teach a pokémon the move

TM34: A Technical Machine containing the move Dragon Pulse which may be used to teach a pokémon the move

TM35: A Technical Machine containing the move Ice Punch which may be used to teach a pokémon the move

TM36: A Technical Machine containing the move Thunder Bolt which may be used to teach a pokémon the move

TM37: A Technical Machine containing the move Flamethrower which may be used to teach a pokémon the move

TM38: A Technical Machine containing the move Thunder which may be used to teach a pokémon the move

TM39: A Technical Machine containing the move Outrage which may be used to teach a pokémon the move

TM40: A Technical Machine containing the move Psychic which may be used to teach a pokémon the move

TM41: A Technical Machine containing the move Earthquake which may be used to teach a pokémon the move

TM42: A Technical Machine containing the move Self-Destruct which may be used to teach a pokémon the move

TM43: A Technical Machine containing the move Shadow Ball which may be used to teach a pokémon the move

TM44: A Technical Machine containing the move Play Rough which may be used to teach a pokémon the move

TM45: A Technical Machine containing the move Solar Beam which may be used to teach a pokémon the move

TM46: A Technical Machine containing the move Fire Blast which may be used to teach a pokémon the move

TM47: A Technical Machine containing the move Surf which may be used to teach a pokémon the move

TM48: A Technical Machine containing the move Hyper Beam which may be used to teach a pokémon the move

TM49: A Technical Machine containing the move Superpower which may be used to teach a pokémon the move

TM50: A Technical Machine containing the move Roost which may be used to teach a pokémon the move

TM51: A Technical Machine containing the move Blizzard which may be used to teach a pokémon the move

TM52: A Technical Machine containing the move Sludge Bomb which may be used to teach a pokémon the move

TM53: A Technical Machine containing the move Mega Drain which may be used to teach a pokémon the move

TM54: A Technical Machine containing the move Flash Canon which may be used to teach a pokémon the move

TM55: A Technical Machine containing the move Ice Beam which may be used to teach a pokémon the move

TM56: A Technical Machine containing the move Stealth Rock which may be used to teach a pokémon the move

TM57: A Technical Machine containing the move Pay Day which may be used to teach a pokémon the move

TM58: A Technical Machine containing the move Drill Run which may be used to teach a pokémon the move

TM59: A Technical Machine containing the move Dream Eater which may be used to teach a pokémon the move

TM60: A Technical Machine containing the move Megahorn which may be used to teach a pokémon the move

  • Fire Stone: A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
  • Water Stone: A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
  • Leaf Stone: A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
  • Moon Stone: A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
  • Thunder Stone: A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
  • PP Up: A medicine that slightly raises the maximum PP of a single selected move that has been learned by a Pokémon.
  • PP Max: A medicine that optimally raises the maximum PP of a single selected move that has been learned by a Pokémon.

  • Poké Ball: A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.
  • Great Ball: A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
  • Ultra Ball: An ultra-high performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
  • Razz Berry: A Berry that makes it slightly easier to catch Pokémon when given to them.
  • Sliver Razz Berry: A Berry that makes it easier to catch Pokémon when given to them.
  • Golden Razz Berry: A Berry that makes it drastically easier to catch Pokémon when given to them.
  • Nanab Berry: A Berry that calms wild Pokémon you're trying to catch slightly when given to them.
  • Sliver Nanab Berry: A Berry that calms wild Pokémon you're trying to catch when given to them.
  • Golden Nanab Berry: A Berry that calms wild Pokémon you're trying to catch drastically when given to them.
  • Pinap Berry: A Berry that makes you slightly more likely to get an item when it's given to Pokémon you're trying to catch.
  • Sliver Pinap Berry: A Berry that makes you more likely to get an item when given to Pokémon you're trying to catch.
  • Golden Pinap Berry: A Berry that makes you drastically more likely to get an item when given to Pokémon you're trying to catch.

  • X Attack: An item that sharply boosts the Attack stat of a Pokémon in battle. This effect disappears if the Pokémon leaves the battle.
    • X Defense: An item that sharply boosts the Defense stat of a Pokémon in battle. This effect disappears if the Pokémon leaves the battle.
    • X Sp. Atk: An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
    • X Sp. Def: An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
    • X Speed: An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
    • X Accuracy: An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
    • Dire Hit: An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
    • Guard Spec: An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.

    • Switch Blade: A switch blade which he carries on his person. Has threatened to use on Team Rocket grunts and an older gentleman who referred to him as an "insolent Pup"
    • Pokémon Box: A device that allows Nuggies to access the Pokémon currently not being used. It also has access to the judge function allowing him to see the IVs of his pokémons
    • Pokédex: An invaluable tool to Trainers in the Pokémon world. It gives information about all Pokémon in the world that are contained in its database.
    • Clothing Trunk: A convenient trunk which is filled to the brim with Nuggies and Not Cheese's various clothing and accessories.
    • Candy Jar: A candy jar where Nuggies can keep his various candies such as rare candies.
    • Town Map: A very convenient map that can be viewed anytime. It even shows Nuggies' present location in the region.
    • Pokéflute: A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up.
    • Sliph Scope: A scope that lets you see what cannot usually be seen. It is made by Silph Co.
    • Escape Rope: A long and durable rope. Use it to escape instantly from locations like caves or dungeons.
    • Repel: An item that prevents low-level wild Pokémon from jumping out at you for a short time.
    • Super Repel: An item that drives away wild Pokémon so Nuggies won't encounter them. It lasts longer than a Repel.
    • Max Repel: An item that drives away wild Pokémon so Nuggies won't encounter them. It lasts longer than a Super Repel.
    • Lure: A glass bottle of perfume that makes rare Pokémon more likely to appear.
    • Super Lure: A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Lure.
    • Max Lure: A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Super Lure.

    Optional Equipment[]

    This dropdown contains the optional pokémons of Nuggies.

    Weedle

    Name: Weedle

    Sex: Male

    Category:Hairy Bug Pokémon

    Type: Bug/Poison

    Level: 5

    Obtained: Caught in a Poké ball

    Caterpie

    Name: Catrpie

    Sex: Male

    Category: Worm Pokémon

    Type: Bug

    Level: 4

    Obtained: Caught in a Poké Ball

    Mankey

    Name: Mankey

    Sex: Male

    Category: Pig Monkey Pokémon

    Type: Fighting

    Level: 3

    Obtained: Caught in a Poké ball

    Clefairy

    Name: Clefairy

    Sex: Female

    Category: Fairy Pokémon

    Type: Fairy

    Level: 9

    Obtained: Caught in a Great ball

    Venonat

    Name: Venonat

    Sex: Female

    Category: Insect Pokémon

    Type: Bug/Poison

    Level: 10

    Obtained: Caught in a Poké ball

    Jigglypuff

    Name: Jigglypuff

    Sex: Female

    Category: Balloon Pokémon

    Type: Normal/Fairy

    Level: 11

    Obtained: Caught in a Poké ball

    Growlithe

    Name: Growlithe

    Sex: Female

    Category: Puppy Pokémon

    Type: Poison/Bug

    Level: 15

    Obtained: Caught in a Poké ball

    Diglett

    Name: Diglett

    Sex: Male

    Category: Mole Pokémon

    Type: Ground

    Level: 18

    Obtained: Caught in a Poké ball

    Spearow

    Name: Spearow

    Sex: Male

    Category: Tiny Bird Pokémon

    Type: Normal/Flying

    Level: 19

    Obtained: Caught in a Great Ball

    Cubone

    Name: Cubone

    Sex: Male

    Category: Lonely Pokémon

    Type: Ground

    Level: 20

    Obtained: Caught in a Great Ball

    Krabby

    Name: Krabby

    Sex: Female

    Category: River Crab Pokémon

    Type: Water

    Level: 27

    Obtained: Caught in a Ultra ball

    Porygon

    Name: Porygon

    Sex: Gederless

    Category: Virtual Pokémon

    Type: Normal

    Level: 28

    Obtained: Caught in an Ultra ball

    Tangela

    Name: Tangela

    Sex: Female

    Category: Vine Pokémon

    Type: Grass

    Level: 43

    Obtained: Caught in an Ultra ball

    Pidgeotto

    Name: Pidgeotto

    Sex: Male

    Category: Bird Pokémon

    Type: Normal/Flying

    Level: 22

    Obtained: Caught in a Poké ball

    Ivysaur

    Name: Ivysaur

    Sex: Male

    Category: Seed Pokémon

    Type: Grass/Poison

    Level: 20

    Obtained: Gifted by a trainer

    Charmeleon

    Name: Charmeleon

    Sex: Male

    Category: Flame Pokémon

    Type: Fire

    Level: 20

    Obtained: Gifted by a trainer

    Wartortle

    Name: Wartortle

    Sex: Male

    Category: Turtle Pokémon

    Type: water

    Level: 20

    Obtained: Gifted by an officer jenny

    Haunter

    Name: Haunter

    Sex: Female

    Category: Gas Pokémon

    Type: Ghost/Poison

    Level: 33

    Obtained: Caught in an Ultra ball

    Magmar

    Name: Magmar

    Sex: Male

    Category: Spitfire Pokémon

    Type: Fire

    Level: 39

    Obtained: Caught in an Ultra ball

    Chansey

    Name: Chansey

    Sex: Female

    Category: Egg Pokémon

    Type: Normal

    Level: 28

    Obtained: Caught in an Ultra ball

    Tauros

    Name: Tauros

    Sex: Male

    Category: Wild Pokémon

    Type: Normal

    Level: 33

    Obtained: Caught in an Ultra ball

    Gyarados

    Name: Gyarados

    Sex: Male

    Category: Atrocious Pokémon

    Type: Water/Flying

    Level: 20

    Obtained: Bought from a man

    Rapidash

    Name: Rapidash

    Sex: Female

    Category: Fire Horse Pokémon

    Type: Fire

    Level: 87

    Obtained: Caught in an Ultra ball

    Dodrio

    Name: Dodrio

    Sex: Male

    Category: Triple Bird Pokémon

    Type: Normal/Flying

    Level: 34

    Obtained: Caught in an Ultra ball

    Snorlax

    Name: Snorlax

    Sex: Male

    Category: Sleeping Pokémon

    Type: Normal

    Level: 34

    Obtained: Caught in an Ultra ball

    Hitmonlee

    Name: Hitmonlee

    Sex: Male

    Category: Kicking Pokémon

    Type: Fighting

    Level: 30

    Obtained: Gifted from defeating the Fighting Dojo

    Starmie

    Name: Starmie

    Sex: Genderless

    Category: Mysterious Pokémon

    Type: Water/Psychic

    Level: 39

    Obtained: Caught in an Ultra Ball

    Lapras

    Name: Lapras

    Sex: Male

    Category: Transport Pokémon

    Type: Water/Ice

    Level: 39

    Obtained: Caught in an Ultra Ball

    Hypno

    Name: Hypno

    Sex: Male

    Category: Hypnosis Pokémon

    Type: Psychic

    Level: 43

    Obtained: Caught in a Great ball

    Omastar

    Name: Omastar

    Sex: Female

    Category: Spiral Pokémon

    Type: Rock/Water

    Level: 45

    Obtained: Revived from the Helix Fossil

    Vileplume

    Name: Vileplume

    Sex: Female

    Category: Flower Pokémon

    Type: Grass/Poison

    Level: 48

    Obtained: Caught in a Poké ball

    Raticate

    Name: Raticate

    Sex: Female

    Category: Mouse Pokémon

    Type: Normal

    Level: 45

    Obtained: Caught in a Poké ball


    Other[]

    Standard Tactics: Nuggies will start a battle with Not Cheese as he is his partner Pokémon. From then on, Nugs will utilze his knowledge of Pokémon battling to outdo his opponent by switching his pokémon if need be in order to gain an advantage over them. Nugs will normally prioritize a brutal offensive approach by attacking his opponent relentlessly and thus will typically only use debuffs if he notices his opponent is vastly superior to him. Should push come to shove, Nugs will began using Healing items and Stat boosting items to outlast his opponent's team.

    Weaknesses: Nugs has a general lack of self-preservation. Has monumental overconfidence to the point he'll often risk the life of his own pokémons on a gamble. Has a general lack of maturity and will often goofy off mid battle, altought this hasn't seem to handicap his battle prowess. Unable to catch a pokémon in an area he already encoutered one as the the pokéball will simply not function. Should all of Nuggies' pokémon be defeated he will once again be sent to the purgatory-like void due to fail his nugslock. Relies entirely on his pokémons during battle and is technically left wide open to attacks. | His various pokémon have a wide a array of type weakness depending on their Typing.

    Notable Techniques[]

    • Thunderbolt: The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    • Floaty Fall: The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
    • Splishy Splash: The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
    • Zippy Zap: The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
    • Pika Papow: The more Pikachu loves its Trainer, the greater the move's power. It never misses.
    • Chop Down: A Secret Technique which allows Not Cheese to cut down small trees using his tail.
    • Sky Dash: A Secret Technique which allows Not Cheese to operate a machine that allows for flight.
    • Strong Push: A Secret Technique which allows Not Cheese to push heavy blocks of stone that Nuggies is unable to move.
    • Sea Skim: A Secret Technique which allows Not Cheese to ride a surf board in order to surf across water.
    • Light Up: A Secret Technique which allows Not Cheese to see in the dark while also granting said ability to Nuggies.

  • Sludge Bomb: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
  • Earthquake: The user sets off an earthquake that strikes every Pokémon around it.
  • Thrash The user rampages and attacks for two to three turns. The user then becomes confused.
  • Thunder Punch: The target is attacked with an electrified punch. This may also leave the target with paralysis.

  • Sludge Bomb: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
  • Earthquake The user sets off an earthquake that strikes every Pokémon around it.
  • Ice Beam: The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Superpower: The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

  • Mirror Coat: A retaliatory attack that counters any special move, inflicting double the damage taken.
  • Roost: The user lands and rests its body. This move restores the user's HP by up to half its max HP.
  • Ice Beam: The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Reflect: A wondrous wall of light is put up to reduce damage from physical moves for five turns.

  • Air Slash: The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
  • Roost: The user lands and rests its body. This move restores the user's HP by up to half its max HP.
  • Flamethrower: The target is scorched with an intense blast of fire. This may also leave the target with a burn.
  • Heat Wave: The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

  • Drill Peck: A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
  • Roost: The user lands and rests its body. This move restores the user's HP by up to half its max HP.
  • Thunderbolt: The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • Light Screen: A wondrous wall of light is put up to reduce damage from special moves for five turns.

    • Poison Sting: The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
    • String Shot: The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.

  • Tackle: A physical attack in which the user charges and slams into the target with its whole body.
  • String Shot: The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.

  • Leer: The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
  • Scratch: Hard, pointed, sharp claws rake the target to inflict damage

  • Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
  • Pound: The target is physically pounded with a long tail, a foreleg, or the like.
  • Defense Curl: The user curls up and boosts its Defense stat.
  • Sing: A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

  • Tackle: A physical attack in which the user charges and slams into the target with its whole body.
  • Supersonic: The user generates odd sound waves from its body that confuse the target.
  • Disable: For four turns, this move prevents the target from using the move it last used.

  • Bide: The user endures attacks for two turns, then strikes back to cause double the damage taken.
  • Pound: The target is physically pounded with a long tail, a foreleg, or the like.
  • Defense Curl: The user curls up and boosts its Defense stat.
  • Sing: A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

  • Leer: The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
  • Ember: The target is attacked with small flames. This may also leave the target with a burn.
  • Helping Hand: The user assists an ally by boosting the power of that ally's attack.
  • Take Down: A reckless full-body charge attack for slamming into the target. This also damages the user a little.

  • Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
  • Agility: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • Fury Swipes: The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
  • Dig: The user burrows into the ground on the first turn, then attacks on the next turn.

  • Leer: The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
  • Focus Energy: The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
  • Fury Attack: The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
  • Mirror Move: The user counters the target by mimicking the target's last move.

  • Leer: The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
  • Bone Club: The user clubs the target with a bone. This may also make the target flinch.
  • Headbutt: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
  • Rock Slide: Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

  • Stomp: The user attacks by stomping on the target with a big foot. This may also make the target flinch.
  • Protect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Slam: The target is slammed with a long tail, vines, or the like to inflict damage.
  • Crabhammer: The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.

  • Agility: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • Tri Attack: The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
  • Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
  • Teleport: The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.

  • Growth: The user's body grows all at once, boosting the Attack and Sp. Atk stats.
  • Leech Seed: A seed is planted on the target. It steals some HP from the target every turn.
  • Mega Drain:A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
  • Stun Spore: The user scatters a cloud of numbing powder that paralyzes the target.

  • Roost: The user lands and rests its body. This move restores the user's HP by up to half its max HP.
  • Mirror Move: The user counters the target by mimicking the target's last move.
  • Sand Attack: Sand is hurled in the target's face, lowering the target's accuracy.
  • Wing Attack: The target is struck with large, imposing wings spread wide to inflict damage.

  • Sleep Powder: The user scatters a cloud of soporific dust that puts the target to sleep.
  • Tackle: A physical attack in which the user charges and slams into the target with its whole body.
  • Vine Whip: The target is struck with slender, whiplike vines to inflict damage.
  • Leech Seed: A seed is planted on the target. It steals some HP from the target every turn.

  • Scratch: Hard, pointed, sharp claws rake the target to inflict damage
  • Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
  • Smokescreen: The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
  • Ember: The target is attacked with small flames. This may also leave the target with a burn.

  • Tackle: A physical attack in which the user charges and slams into the target with its whole body.
  • Tail Whip: The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
  • Bubble: A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
  • Withdraw: The user withdraws its body into its hard shell, boosting its Defense stat.

  • Will-O-Wisp: The user shoots a sinister flame at the target to inflict a burn.
  • Sucker Punch: This move enables the user to attack first. This move fails if the target is not readying an attack.
  • Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Shadow Ball: The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

  • Low Kick: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
  • Fire Spin: The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
  • Fire Punch: The target is attacked with a fiery punch. This may also leave the target with a burn.
  • Confuse Ray: The target is exposed to a sinister ray that causes confusion.

  • Take Down: A reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • Soft-Boiled: The user restores its own HP by up to half its max HP.
  • Double Slap: The target is slapped repeatedly, back and forth, two to five times in a row.
  • Minimize: The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.

  • Rage: As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
  • Horn Attack: The target is jabbed with a sharply pointed horn to inflict damage.
  • Leer: The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
  • Rest: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

  • Tackle: A physical attack in which the user charges and slams into the target with its whole body.
  • Dragon Pulse: The target is attacked with a shock wave generated by the user's gaping mouth.
  • Bite: The target is bitten with viciously sharp fangs. This may also make the target flinch.
  • Waterfall: The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

  • Stomp: The user attacks by stomping on the target with a big foot. This may also make the target flinch.
  • Fire Spin: The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
  • Agility: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • Fire Blast: The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

  • Agility: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • Drill Peck: A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
  • Sword Dance: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
  • Tri Attack: The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

  • Headbutt: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
  • Yawn: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
  • Rest: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • Lick: The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

  • Feint: This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
  • Brick Break: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
  • Bulk Up: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
  • Jump Kick: The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

  • Confuse Ray: The target is exposed to a sinister ray that causes confusion.
  • Light Screen: A wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Bubble Beam: A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
  • Psychic: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

  • Confuse Ray: The target is exposed to a sinister ray that causes confusion.
  • Ice Shard: The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
  • Ice Beam: The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Body Slam: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

  • Shadow Ball: The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
  • Psychic: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
  • Calm Mind: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
  • Dazzling Gleam: The user damages opposing Pokémon by emitting a powerful flash.

  • Rock Throw: The user picks up and throws a small rock at the target to inflict damage.
  • Protect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Rock Slide: Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
  • Hydro Pump: The target is blasted by a huge volume of water launched under great pressure.

  • Dazzling Gleam: The user damages opposing Pokémon by emitting a powerful flash.
  • Sludge Bomb: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
  • Mega Drain:A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
  • Stun Spore: The user scatters a cloud of numbing powder that paralyzes the target.

  • Sucker Punch: This move enables the user to attack first. This move fails if the target is not readying an attack.
  • Double-Edge: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • U-turn: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Crunch: The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.


  • Battle Records[]

    Notable Victories:

    Son Goku (Dragon Ball Z) Son Goku's Profile (Speed was equalized. Both were 5-B and started 10 meters apart)

    Notable Losses:

    Inconclusive Matches:

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