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I work alone. In order to filter out my sins, I have to. However, more than anything, these enemies must be stopped. I shall heed your advice for now. We shall meet again. I have much to do. After this is done, do whatever you may with me.
~ Nailman's agreement with The Wife Beaters

Summary[]

The Nailman was one of the many serial killers plaguing Hellcity, and much like The Butcher of Streets, he was overtly opposed to the operations of the Homewreckers. However, unlike the Butcher of Streets, he agreed to join forces with the Wife Beaters in order to defeat them, on the condition that he would turn himself in after the case was completed.

From 2014 to 2016, a series of killings plagued the small town of Hellcity. Within that timeframe, it was said that whenever the genuine desire to kill someone was put on a prayer, the day after, without fail, the one wishing for death was killed, their bodies pinned into the trees of the forest at the northend of the city. Whether the urban legend is true or not, bodies were found in the trees. 7 people, men and women, were found dead during that period of time. Come the Light, however, and the killings stopped. Residents suspected the serial killer was one of ones who fell into the coma. Much to the horror of the citizens of Hellcity, now a far larger city and rapidly growing cityscape, their suspicions were seemingly proven correct. As the Unreality Killings began, the Nailman seemingly resumed his activities, bodies once again pinned to trees, now with nails as long as the victims are tall. Victims of the original Nailman seemed to either be of higher standing in society than their peers or be involved in important public services, a trend continued in the revival of the Nailman Killings. Curiously, at least three victims of the original Nailman were post-humorously revealed to be involved in corruption, fraud, scams and conspiracy.

Powers and Stats[]

Tier: Low 7-B, 7-B with Strike Iron

Name: Nailman

Origin: Valhalla: Hellcity

Gender: Male

Age: 39

Classification: Level 1 Trigger

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1 and 3, Triggers are immortal[1] and can heal from any physical injury[2]), Regeneration (Low-Godly, any damage on the physical layer is regarded as "False Damage"[2] that is incapable of killing the trigger and regenerates at triple speed, while damage to every layer is still able to be healed provided the damage is not extensive, and they are not struck in their[3] spiritual core[4]), Self-Sustenance (Types 1, 2 and 3; Triggers have no requirements for food or physical obligation to sleep, only being affected psychologically by prolonged consciousness.[4] Can traverse into the depths of Red Gashes, where even air vanishes from existence[5]), Energy Manipulation (The defining trait of a Trigger is the ability to control Energy, an extraplanar force that clashes with the nature of reality on a fundamental level. This fuels their abilities at large, and can be fired as a blast directly[2]), Explosion Manipulation (Regularly caused by the use of energy, whether through Blasts, Energy enhanced attacks or certain Unique Powers[2]), Mind Manipulation and Soul Manipulation (Can attack on the mental and spiritual layers alongside the physical[2]), Fear Manipulation (Damage to the mental layer can influence the thoughts and feelings of onlookers, causing locations that have been severely damaged by triggers to cause an innate sense of dread and desire to abandon the area[6]), Memory Manipulation (Damage to an area on the mental layer may cause it to be outright removed from collective memory,[2] Silas's Miracle was capable of "unpersoning" King Gizzard by reducing him to atoms on every layer[4]), Life Manipulation (The spiritual layer dictates the properties of physical objects, including their life-force/spans[6]), Regeneration Negation (Up to Low-Godly; Damage to the spiritual layer interferes with the life force of objects, making it impossible for mundane means to repair damage dealt by a Trigger.[6] Even other Triggers have an increased difficulty healing attacks that harm their souls[2]), Invulnerability Negation (Despite a Fortified Trigger's ability to completely ignore False Damage,[2] a Trigger's normal attacks are capable of harming them, as displayed with Aisha,[3] and Frozen Mind's similar protection of the mind and soul also cannot prevent outright damage), Non-Physical Interaction (Capable of damaging spiritual and mental structures, and even interact with Gashes and creatures similar in nature,[7] which are a "total annihilation of anything and everything".[8] Nailman's Unique Power is noted to have a particular affinity for interacting with metaphysical objects such as Red Gashes[6] or Lindsey Graham's Shadows[9]), Reactive Evolution (Triggers as a whole have the capacity to suddenly evolve in Level through overexposure to extreme levels of Energy, special energy sources or extreme distress.[2] More regularly, external factors allow them to break through their limits to enhance their power,[4] this process often granting them new aspects to their powers in the process), Surface Scaling (Even the least agile of triggers are capable of running straight up walls and climbing on totally flat surfaces[2]), Enhanced Senses (Triggers are capable of seeing the Spiritual and Mental layers of reality, as well as have their senses tuned to such extremes that they can "hear sweat hitting the ground from another room, see in almost complete darkness, feel minor shifts in the air and smell chemicals that have no odor".[2] This allows Triggers to speak to each other at normal volumes from hundreds of meters away, as well as communicate through the minimal use of their vocal cords while keeping their mouth closed[10]), Reality Warping and Physics Manipulation (The use of energy can cause Random Events, causing a conflict between the laws of physics and reality in an attempt to replace it with the Energy Layer[2]), Statistics Amplification (Can attack with an Energy infused punch, increasing it's speed and power, as well as well as use Energy to block or dodge for similar effects. Flashstep allows him to move at five times the speed[2]), Forcefield Creation (Energy Block can emit a forcefield upon use[7]), Light Manipulation (Energy Defense can cause a flashbang effect that blinds opponents after it succeeds[2]), Telepathy (Triggers are capable of easily "reading" mundane people through observing them on the mental layer[6])

Metal Manipulation (Nailman's abilities primarily revolve around creating metallic stakes, primarily in the form of nails of various sizes. Can assemble these into a cage of nails to immobilize targets, or cause a "Nail Burst" on those hit by his nails prior[6]), Statistics Reduction (Strikes from Nails start to "pin" enemies, weakening their overall capabilities and particularly their movements until they're rendered totally immobile[6]), Power Nullification (Nailman possesses Dispelment,[2] allowing him to "blow away" the lingering effects of Unique Powers through his nails[6]), Superhuman Precision (Nailman possesses SS[6] Motorics, making their hand-eye coordination and precision far beyond a normal human, as well as Super Aim, allowing them to precisely hit the tongue, eardrum or eyes of a target.[2] Nailman is noted as particularly exceptional due to his unconventional form of attack, sacrificing no accuracy in the process[4]), Extrasensory Perception (Possesses Power Sight[2] and dramatically exceeds Warrane Ambre in this regard, who is able to detect phenomena such as Gashes[8] down to the atomic level[5]), Information Analysis (Possesses Power Analyser[2] and dramatically exceeds Warrane Ambre in this regard, who was able to perceive the Unique Powers of hundreds of individual Triggers fused into the Butcher of Street's constructs[11]), Self-Destruction (Possesses a form of Death Scream,[2] allowing him to release one last burst of nails in his dying moments[12])

Spatial Manipulation (Can cause objects to randomly teleport around a given battlefield,[13] potentially dragging them through several dimensions in the process.[14] Sufficiently compounded Random Events can cause an entire city to experience severe spatial expansion, ripping at anyone within it's radius[15]), Gravity Manipulation (Can briefly cause singularities to occur, distorting space-time and stretching the ground around it into Nano-Carbon Latices.[13] This effect can potentially be manifested to such an extent that gravity is reverted, a true vacuum is formed, and an entire forest is converted to Latices.[3] Capable of coalescing gravity around a specific target, forming a massive sphere of material that pins them to the ground.[16] Capable of softening gravity, causing those in it's radius to move twice as fast from the decreased weight[17]), Transmutation (Capable of turning dirt into a harmful gas, and in more extreme cases cause matter to directly turn to Energy,[3] can turn water into wine and blood[18]), Matter Manipulation (Random Events frequently interfere with molecular structures, certain extremes are able to atomize those without sufficient resilience[18]), Air Manipulation (Can increase air pressure within 1000 meter radius exponentially for 30 seconds, causing explosions to be sustained thermobarically throughout the duration,[4]as well as cause a vacuum effect that shreds nearby opponents[11]), Light Manipulation (Can cause an implosion of heat that becomes as bright as the sun, blinding anyone in it's wake,[19] which can be manifested to such an extent that it melts steel throughout a hydroelectric dam[4]), Temperature Manipulation (Can prevent molten material from cooling off, sustaining it's heat from the explosion that caused it to melt[7]), Weather Manipulation (Can create a storm of energy that hovers around the battlefield[19]), Time Manipulation (Can revert time, causing attacks to be re-released as a massive explosion,[19] or cause stopped time to solidify and shatter into shards that revert whatever they cut into the recent past[15]), Size Manipulation and Density Manipulation (Can cause the density of manipulated material to become unstable, sometimes bloating their size and mass or causing them to collapse into a pebble sized chunk[7]), Madness Manipulation (Can warp the mental layer into an abominable and maddening landscape[20]), Vector Manipulation (Can cause objects to move in bizarre fashions by warping the vectors of their motion[20]), Plant Manipulation (Can cause destroyed trees to immediately sprout new ones,[3] and can cause them to wither and die[16]), Vibration Manipulation (Can cause a massive shockwave to proceed an impact, launching opponents for a notable distance[3]), Electricity Manipulation (Can convert the clouds in the sky into lightning that strikes everything in sight,[3] or form a lightning bolt on the mental layer from the accumulated grief of those within an area, empowering beings such as Soothsayer in the process[17]), Summoning (Sufficiently compounded random events can cause a "space between dimensions" to emerge, bringing forth some form of sentient being which eclipsed the combined power of the Wife Beaters on Day 2[3]), Creation (Can cause materials produced by an attack to emerge in extreme excess, such as bursts of X and Gamma Rays covering miles of Hellcity after Xander used Strong Force, Starfire's flames consuming all random events nearby to propagate beyond his initial attack,[14] The Butcher of Streets' blood slash continuing to produce blood and stain the nearby area,[11] or Vladimir's electric punches propagating yet more electricity[21]), Smoke Manipulation (Can cause smoke to accumulate over a given target, blinding them through visual obscurement and burning their eyes[14]), Fire Manipulation (Can cause weapons to spontaneously combust[11]), Status Effect Inducement (Can create bubbles of crystalized moments in time, which burst to induce a variety of effects on those nearby[22]), Corrosion Inducement (Can release a liquid that melts anything it touches[16]), Portal Creation (Can rip a gash into space, funneling in objects and causing them to appear elsewhere[16]), Chaos Manipulation (Random Events are capable of destabilizing reality to make random events more likely, or reverting this effect[21]), Age Manipulation (Can cause everything within a certain radius to become far older and corroded[23])

Reality Warping, Physics Manipulation, Spatial Manipulation, Gravity Manipulation, Matter Manipulation, Air Manipulation, Light Manipulation, Temperature Manipulation, Density Manipulation, Size Manipulation, Madness Manipulation, Vector Manipulation, Plant Manipulation, Vibration Manipulation, Electricity Manipulation, Smoke Manipulation, Fire Manipulation, Status Effect Inducement, Corrosion Inducement, Chaos Manipulation and Age Manipulation (Can withstand the effects of Random Events. Nailman possesses[6] Healthy Body, granting them an increased resilience against flat status effects such as paralysis or blindness[2]), Mind Manipulation, Memory Manipulation, Fear Manipulation, Soul Manipulation, Life Manipulation, and Regeneration Negation (Can withstand and heal from the blows of other Triggers), Poison Manipulation, Acid Manipulation and Radiation Manipulation, Biological Manipulation (Triggers are capable of resisting the effects of conventional weaponry, including a variety of chemical weapons, poisons, and radiation sickness,[2] and disobey the laws of biology to begin with[6] due to inhabiting the spiritual and mental layers simultaneously[4]), Void Manipulation (Triggers are capable of surviving exposure to Red Gashes, which are described as a total annihilation of "anything and everything"[8] that extends to every layer, including the Conceptual[24]), Telepathy (A Trigger's use of both the Mental Layer and their physical brain makes them difficult to read through interpreting either individually[6]), Power Nullification and Absorption (Can withstand the effects of Gash cracks, which are capable of absorbing energy and negating the effects of Unique Powers such as Silas' Cosmo Expansion or Blur's Temporal Shroud[19]), Time Manipulation (Warrane was capable of retaining consciousness and eventually moving his body out of stopped time, which was affecting a Gash that lacked time to begin with.[8] The Wife Beaters as a whole could also eventually overcome the effect, and were unaffected by the ensuing Temporal Rewind[19]), Probability Manipulation (Warrane was capable of withstanding Aisha's Unique Power,[3] which allows her to manipulate possible outcomes in order to pick favorable scenarios[6]), Immersion (Triggers are capable of defending against Mirror Man's ability to immerse themselves into the reflections of their eyes[7]), Explosion Manipulation (Blur was able to negate lower-end uses of[19] Warrane's Crunch, which spawns an otherwise indefensible explosion on top of a given target[25]), Pain Manipulation, Perception Manipulation (Triggers can resist Soothsayer's ability to induce these effects[26]), Absolute Zero (While nearly being brought to death, Warrane ultimately survived his entire body being brought to absolute zero temperatures, and eventually overcame the effect[14]), Illusion Manipulation (Triggers can resist the effects of Hellfire Inferno Blazing Starfire's Grand Mirage, which create illusions that can fool both mind and soul[6]), Precognition (Triggers are capable of resisting Xander Phoenix's ability to perceive their future actions[27]), Death Manipulation (Blur, Linton and Stevens were able to endure Penelope directly commanding them to die through her property inducement, only decomposing and ultimately failing to prevent them from fighting[18]), Paralysis Inducement (Penelope was initially only able to command Blur to stop for a fraction of a second before her resistances overcame it,[15] Triggers can resist Trail Mark, where Heinrich Richardson creates paralytic sound around a given target[6]), Information Manipulation (Type 2, Triggers are capable of resisting the reality altering effect of Warrane's Sequence Deviation, which retroactively accommodates the numerical alterations of it's use[25]), Resistance Negation (Triggers can defend against The Lizard Wizard's Murder of the Universe, which disables resistance to "Red Gash"[6])

Attack Potency: Small City level+ (One-shot Lindsey Graham's shadow,[9] creating a magnitude 6 earthquake across Hellcity in the process.[24] Fought alongside The Wife Beaters against The Lizard Wizard, who is regarded as the peak of Towers and had the potential to become a World[4]), City level with Strike Iron (Simultaneously damaged a dragon composed of Carbon Nanolattices and shattered the Tungsten Colossus' foot, which promptly threw a giant mantis as dense as a white dwarf star beyond sight[17])

Speed: Massively Hypersonic+ (Dodged a mental lightning bolt that traveled from the sky to the ground in a fraction of a millisecond[17]), Sub Relativistic with Flashstep (Allows Nailman to move five times as quickly by causing spatial distortions around his body[2])

Lifting Strength: At least Class G (Far stronger than a Lizard Wizard creature able to throw a massive sphere of concrete at bullet speeds[16])

Striking Strength: Small City level+, City level with Strike Iron

Durability: Small City level+

Stamina: Superhuman (Triggers in general are inhumanly resilient, with even freshly awakened Triggers retaining consciousness through being impaled and serrated across their body, only to regenerate and continue fighting.[28] Briefly survived his entire torso being turned to paste after enduring heavy bloodloss and poisoning from the Bronze Centipede's Locomotive Breath[12])

Range: Varies from Standard Melee Range (Strike Iron requires a direct hit from the Nailman's hammer[6]) to Tens of Kilometers (While exceeding a Kilometer of range requires proper aim, Energy Blasts have a maximum range of the Trigger's line of sight,[2] which can easily go up to this distance.[28] Nail Cage similarly has a maximum range of the Nailman's line of sight[6])

Standard Equipment: A Hammer

Intelligence: Extraordinary Genius (Possesses A Rank Intelligence,[6] making them superior to Warrane Ambre at the beginning of Hellcity)

Weaknesses: None Notable

References[]

  1. Valhalla Intro
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Valhalla Character Creation and Gameplay Mechanics
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Hellcity Session 7
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Meta Discussions
  5. 5.0 5.1 Hellcity Session 3.1
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 Dossiers Channel
  7. 7.0 7.1 7.2 7.3 7.4 Hellcity Session 4
  8. 8.0 8.1 8.2 8.3 Hellcity Session 1
  9. 9.0 9.1 Side Case 1
  10. Hellcity Session 3.2
  11. 11.0 11.1 11.2 11.3 Hellcity Session 10
  12. 12.0 12.1 Hellcity Session 17
  13. 13.0 13.1 Training Wing 006 Test Session
  14. 14.0 14.1 14.2 14.3 Hellcity Session 9
  15. 15.0 15.1 15.2 Side Case 3.1
  16. 16.0 16.1 16.2 16.3 16.4 Hellcity Interlude 1
  17. 17.0 17.1 17.2 17.3 Hellcity Session 16
  18. 18.0 18.1 18.2 Side Case 3.2
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Hellcity Session 2
  20. 20.0 20.1 Side Case 2
  21. 21.0 21.1 Hellcity Session 13
  22. Hellcity Session 11
  23. Hellcity Interlude 2
  24. 24.0 24.1 Hellcity Session 8
  25. 25.0 25.1 Warrane Ambre's Character Sheet
  26. Soothsayer's Character Sheet
  27. Xander Phoenix's Character Sheet
  28. 28.0 28.1 Original Run

Notable Attacks/Techniques[]

  • Nailgun: Bats several dozen nails towards enemies, crossing a 800 meter range. 20% chance of a Random Event.
  • Stake: Create a giant nail, before batting it with his hammer and launching it up to a kilometer, Nailing a target even if they manage to block it with an Energy barrier. 33% chance of a Random Event.
  • Nail Cage: Control metal to create a cage of nails around those within his line of sight, immobilizing and progressively weakening them in the process.
  • Strike Iron: Delivers a heavy hammer strike, causing nails to explode outwards in a 50-150 meter radius from the target and greatly enhancing the nail's "pinning" properties. 50 to 150% chance of a Random Event
  • Nail And Hammer: Against those who are nailed, Nailman is able to directly counteract their attacks, increasing in speed and intensity the more driven in his nails are, which in turn is exacerbated by the Nailman's counter attacks, potentially causing a "Nail Burst" similar to Strike Iron.

Notable Matchups[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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