Articles About Mira
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Main Series | Hikari's Light Festival |
Non-canon | Abandoned Creations |
Summary[]
Mira is one of the main characters within Hikari's Light Festival. A titular miss perfect, Mira enjoys things getting done orderly and properly, as such, she is often displeased with her friends Sora and Kaldu turning everything into a competition. While she may come across as snobbish, it's merely because she attempts to act more mature than her age, as deep down, she wholeheartedly loves spending time with her friends. Within sport events, Mira is the captain of the Charming Flowers
Personal Statistics[]
Alignment: Neutral Good (While Mira can come off as snobish at first glance, it's merely to attempt to act more mature, as she deeply enjoys spending her time with closest friends)
Name: Mira
Origin: Hikari's Light Festival
Gender: Female
Age: Unknown, but is the oldest of her friends (Only slightly older than Hikari who is considered a wolf pup)
Classification: Deer, Captain of the Charming Flowers
Weight: 22 kilograms
Height: 0.75 Meters
Eye Color: Blue
Hair Color: Brown and white
Status: Alive
Powers and Stats[]
Keys: By Herself | Amplified by the Game Planner
Tier: 10-A, 9-C with sport equipment, Unknown with the Game Planner | Varies from 10-C to High 8-C to 8-A, Unknown with the Game Planner
Powers and Abilities:
Social Influencing (Charisma: Dave was capable of convincing his boss to keep paying him even on days where he is sent to the forest's children's universe by simply showing a picture of them giving puppy eyes.), Acrobatics (Is fairly acrobatic, being capable of flips and complex skateboard tricks), Small Size (Dwarf: is 75 centimeters tall), Weapon Mastery (Can skillfully use a range of weapons such as slingshots, bombs and wodden swords), Vehicular Mastery (Can operate go karts, planes and boats), Martial Arts (Can sumo wrestle and perform karate chops to destroy planks of wood), Limited Reality Warping (Comparable to Hikari who, by wishing upon a star, got his wish to be able to keep his friends entertained granted by receiving the Game Planner)
Same as before plus, Superhuman Physical Characteristics, Toon Force and Elasticity (Can recover almost instantly from being flattened), Regeneration (Mid-Low: Can rapidly heal off being burned to a crisp), Immersion (Can enter dreams and video games), Self-Sustenance (Respiratory Self-Sustenance: Can breathe in space), Free Movement (Cloud Walking: Is able to walk on clouds), Statistics Amplification (With the Turbo Meter, Mira can momentarily increase her own speed), Sleep Manipulation and Fragrance Manipulation (With her Special Kick, Sleepy Fragrance, which lets Mira coat the ball in a delightful smell which lulls those the ball encouters in its travel.), Plant Manipulation (With her Special Swing/Special Shot, Cage of Vines, which lets Mira create a circle made of vines. With her Special Pitch, Petal Ball, which allows Mira to cloaks the ball in a small tornado of petals.), Resistance to Cosmic Radiation, Gravity Manipulation and Biological Manipulation (Hikari can survive in space without ill effects), Ice Manipulation (Can break out of being frozen solid), Explosion Manipulation (Is merely stunned by explosions), Electricity Manipulation (Has a minor reaction to being electrocuted), Petrification (Can break out of being petrified)
Same as before minus Superhuman Physical Characteristics plus, Small Size (Bug-Sized: Is so small that she can be trapped underneath coins)
Same as Regular plus, Enhanced Water Mobility, Non-Standard Breathing (Physiological: Can breath underwater), Sealing and Water Manipulation (Can fire bubbles which can trap treasure and others within them)
Same as Regular plus, Immortality and Intangibility (Undead: Is a ghost), Invisibility (Can turn invisble in order to escape the ghost hunter), Flight (Naturally floats above the ground)
Same as regular minus Small Size plus, Large Size (Building-sized: Easily dwarfs various building in size), Sound Manipulation and Air Manipulation (Can let out a large roar which can shatter glass and push back super children)
Reality Warping (Is capable of altering reality in various ways in order to reshape it in the user's desired way), Creation (Is capable of creating a wide array of objects and areas, ranging from vehicles such as go-karts or biplanes to entire cities), Statistics Amplification and Power Bestowal (Is capable of amplifying others to levels far beyond their regular showing alongside being capable of granting supernatural abilities), Transmutation (Is capable of turning people into various things such as toys, aquatic creatures, humans and much more. The Game Planner was used in order to change Dave into a cat in order for him to join the Forest Children in their activities), Cloth Manipulation (Is capable of creating various outfits for the Forest Children to wear during their various games. Whenever Dave is brought into Little Grove, his usual business suit is changed into much comfier and colorful clothing), Size Manipulation (Is capable of altering the size of people to make small to the point of being crushed underneath coins or tall enough to dwarf various buildings), Dimensional Travel and BFR (Is capable of transporting Dave to Little Grove, which is in a completely separated universe where humans do not exist. Has the capability to send people to various other places such as space), Law Manipulation and Power Nullification (The user of the Game Planner is capable of creating the rules of each game and can remove one's abilities should it grant them an unfair advantage, even natural ones such as Sora and Buzzy's flight. Kage was capable of creating games in which he was given unfair advantages as he was the one enfocing the rules of the games), Time Manipulation (Is capable of changing the seson or time of day to best fit the theming of a game), Summoning (Has the ability to create various teammates for cooperative sports such as basketball or baseball), Life Manipulation (Can grant life to inanimated objects such as plushies as seen with Stuffies), Subjective Reality (Has the ability to make fictional characters enter the real world as seen with Pixies and Pengos)
Statistics Amplification (With the Jogger, the Runner and the Speedster, which increases the wearer's speed. The Crafty, the Slippery and the Trickiest which increases the wearer's technique. The Basher, the Bunny Bash and the Missle which increases the wearer's power. The Turbo Fueler which increases the Turbo Meter's recharge rate. The Specialist Shooter and the High Staker which increases the rate at which the Special Meter charges), Statistics Reduction (With the Challenger which reduces all of the wearer's statistics), Power Absorption (With the Speed Mugger which steals some Turbo Meter when tackling and the Power Hijacker which steals some Special Meter when tackling), Limited Instinctive Action (With the Berserker, which lets the wearer automatically tackle nearby players), Limited Resistance to Status Effect Inducement (With the problem Fixer which reduces the duration of effects affecting the wearer), Power Absorption (With Prideful Stance, which negates the effects of Speed Mugger and Power Hijacker should its wearer withstand a tackle.)
Statistics Amplification (With the Iron Mace, which increases the user's batting power. The Sharp Shooter increases the speed at which the wearer throws the ball. The Dashing Spikes which increases the wearer's running speed, The High Jumper, which increases the wearer's jumping ability), Statistics Reduction (With the Iron Mace which halves the user's batting speed. The Supra Glove decreases the user's speed.), Limited Probability Manipulation (With the Lucky Striker, which increases the chance of the user performing a homerun), Limited Instinctive Action (With the Saved Fail, which lets the user automatically hit the ball with the price of always hitting the sour spot), Limited Underground Mobility (With the Undergrounder, which allows the wearer to shoot the ball underground before popping back out before it reaches the batter), Limited Time Stop (With the Brief Stop, which allows the wearer to throw a ball that momentarily stop in its track right befoe the reaching the batter.), Power Bestowal (With the Underdog, which grants the user a full Special Meter if there is currently two outs)
Statistics Amplification (With the Fast Patch, the Faster Patch and the Fastest Patch, which increases the wearer's speed. The Crafty Patch, the Trciky Patch and the Mastermind Patch which increases the wearer's technique. The Pass Master Patch which increases the speed at which the wearer passes the ball. The Bullseye Patch which increases the wearer's accuracy.), Illusion Manipulation (With the False Patch, which lets the wearer briefly turn into one of their adversary when activated.), Power Absorption (With the Spotlight stealer patch, which lets the wearer steal some Special Meter when stealing the ball.)
Statistics Amplification (Has numerous ways to gain a boost of speed such as Drifting, Arial Tricks and Speedster Start), Non-Standard Breathing (Assisted: Has an underwater form meant for underwater racing)
Statistics Amplification (With the Speed Candy, which grantly increases the kart's speed for a short duration), Homing Attack (With the Tracking Punching Glove, which homes in on the closest adversary.), Teleportation (with the Wishing Star, which teleports the user next to the racer in first place), Organic Manipulation (With Oil Slick, which drops a slick of oil on the ground.), Technology Manipulation (With Out of Order, which temporarily shuts down the racer in first place's kart.)
Flight and Energy Projection (Has access to a biplane which can fire energy based projectile), limited Water Manipulation (Has access to a pressurized water gun), Sealing and Soul Manipulation (Has access to a ghost catching machine which can seal ghost within itself), Extrasensory Perception (Has access to special googles made specifically to see ghosts), Ice Manipulation (Has access to snowballs which can fully freeze people), Explosion Manipulation (Has access to bombs)
Attack Potency: Athlete level (Mira is an active deer who regularly participate in sport events with his friends ranging from Soccer to Football. Dave often comment on their uncommon strength for young and frail looking animals) Street level with sport equipment (Mira has access to items such baseball bats, hockey sticks and her wooden sword with which she can shatter other wodden sword if one were to misparry her attack), Unknown with the Game Planner (The Game Planner's powers allows its user to reshape reality as it desires) | Varies from Below Average Human level (Mini Mira is so small that she can be trap underneath coins) to Small Building level (Mira is comparable to Surya who can kick a soccer ball this hard) possibly Building level (Comparable to Oris who can create Magnitude 3 earthquakes with his Special Swing) to Multi-City Block level (Monster Mira can throw skyscrapers with Super Mira being comparable to her), Unknown with the Game Planner
Durability: Athlete level |Varies from Below Average Human level to Small Building level (Mira can tank lava and she can tank explosions from bombs) possibly Building level to Multi-City Block level
Striking Strength: Athlete level | Varies from Below Average Human level to Small Building level possibly Building level to Multi-City Block level
Lifting Strength: Athletic Human (Despite her small size, Mira is capable of easily carrying Dave on her back and alongside multiple rocks) | Varies from Below Average Human (Unable to lift coins she is trapped under) to Class 5 (Mira can fish Great white sharks) to Class G (Monster Mira can throw skyscrapers with Super Mira being comparable to her)
Travel Speed: Athletic Human (Is highly athletic and regularly pertake in sports even without boost from the Game Planner), Subsonic with vehicles (Mira can fly a biplane which can reach speed of 290-300km/h and her other vehicles should be on part with it)| Varies from Below Average Human (Due to her size, Kaldu should be much slower than a human) to Peak Human, Higher with Turbo Meter, Subsonic with vehicles, High Hypersonic flight speed as Super Mira (Super Mira can fly fast enough to escape Earth's atmosphere)
Combat Speed: Athletic Human | Varies from Athletic Human to High Hypersonic
Reaction Speed: Athletic Human | Varies from Athletic Human to High Hypersonic
Stamina: Athletic (Mira is talented in multiple sport and can play a large amount of game within a day)
Range: Below Standard Melee, Extended Melee with various sport equipment and wodden sword, Several Meters with bombs and water gun, Tens of meters with a slingshot and Biplane, Higher as Monster Mira, High Universal (The user is capable of reshaping reality has it desires), Low Multiversal with Dimensional Travel (The Game Planner can transport Dave to Little Grove, which is in a completely separated universe)
Intelligence: Below Average for knowledge on humans (Mira posses little knowledge of humans due to them not existing within her universe, as such, she believes them to be mythical and mysterious creatures), Above Average in combat (Despite her young age, Mira has a surprising amount of experience in combat due to the variety of games offered by the game planner. She is talented enough with a wooden sword to wield it within her mouth without accidentally harming herself, even being capable of performing flips in order to perform a stronger attack. Is knowledgeable in sumo wrestling which focuses on graples and pushes. While in super form, by working together with other children she can handily take down a large monster who attacks with powerful swipes alongside using buildings as projectiles. Mira is also knowledgeable of vehicle based combat, being capable of shooting down opposing biplanes with her own using energy based projectiles.) Gifted otherwise (Despite her young age, Mira is highly adapted in numerous sports including but not limited to soccer, football, basketball, baseball, skateboarding, among others. She also possesses surprising driving experience, being capable of utilizing vehicles such as a go-kart, a race boat and even a biplane. Alongside her friends, Mira built their tree house which includes a pulley operated lift, a furnished room for each of them and a play room where their numerous shared toys can be kept.)
Standard Equipment[]
Nothing Notable
Optional Equipment[]
This drop down contains Kaldu's Optional Equipment |
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Other[]
Mira will attempt to use anything she has on hand to battle her foe through physical combat.
Same as before but with the added usage of his water bubbles.
Monster Mira will use swipes coupled with throwning heavy items around herself at her opponent. If her opponent gets too close to her, Mira can push them away with a loud roar.
Super Mira flies and tackles her opponent at high speed. If needed, she will utilize her environment to outdo her opponent.
Weaknesses: Mira is unable to use her special if she lacks Special Meter
- Turbo Meter: A special meter which allows Kaldu to momentarily increase her own speed.
- Special Kick: Sleepy Fragrance: Mira coats the ball in a delightful smell which lulls those the ball encouters in its travel.
- Special Pitch: Petal Ball: As Mira pitches the ball, she cloaks it in a small tornado of petal rendering it much harder to see for the batter.
- Special Swing: Cage of Vines: Mira creates a circle of vines in the general area of where the ball will land, temporarily restraining its access.
- Special Shot: Cage of Vines: As Mira charges her shot, she creates a circle of vines around herself, trapping those inside it without a way out
- Aqua Bubble: Mira shoots a bubble underwater. It can trap adversaries inside in order to stop them from reaching the old pirate treasure before her.
- Monster Roar: A loud and powerful roar that Mira can perform. It shatter nearby glass alongside with pushing away any nearby adversaries.
- Flight Aura: A bluish aura that covers Super Mira as she flies, allowing her to block small projectiles that could get in her way.
- Drift: The Drift is a move that is performed which allows a kart to keep speed around corners. By continuously drifting, the kart will earn a speed boost which will automatically propel the kart forward upon ending the drifting maneuver.
- Underwater Form: When drivers enter underwater, their kart will automatically change for underwater travel in order to keep them safe. A propeller will pop out from the back and a small glass cover will close itself to shield the driver from the element.
- Arial Trick: The Arial Trick refers to a form of acrobatic maneuvers that the user performs with a kart. When performing an Arial Trick, the driver uses their kart to execute a form of aerial movement while in midair. By executing an Arial Trick, the kart builds up a speed boost.
- Speedster Start: The Speedster Start is a move used by reving up the kart just before a race starts. If done correctly, It will result in the kart taking off at high speed at the beginning of the race. If done incorrectly however, the kart will stall for a few seconds resulting in a disadvantage.
Battle Records[]
Notable Victories:
Notable Losses:
Inconclusive Matches: