I was thinking of making a primordial deity or Extradimensional entity that could rewrite,overwrite,ignore,or straight up remove the very concept of space time and reality across infinite dimensions treating it all as if it was merely like editing multiple programs on a computer at once.What tier would this be?
I would like to create a profile for the Z-Prototype, a character from a classic series Mega Man fangame titled "Mega Man Unlimited". The Z-Prototype is the unfinished design of Zero from the X series, whom classic Mega Man encounters at the end of the fangame. The reason I think this separate profile can be created is that the canon backstory of Zero (between classic and X series) is shrouded in mystery, while MMU is a fanwork that tries to offer a little more explanation to it. The rules do state that a profile can be made for a fanon version of a character if the fanon version is stronger or weaker than the original and/or has different enough powers and abilities with enough reason story-wise, and if the story of the fanon version deviates enough from canon. All of the above should hold true for this prototype version of Zero. It would be considered weaker, since canon Zero is solar system level and canon classic Mega Man is dwarf star level, yet Mega Man was somehow able to survive several blows from the Z-Prototype rather than getting one-shotted, and the prototype also appears to be missing many of the core features and abilities of canon Zero.
The problem is that I can't exactly find a good way to contact the creator, MegaPhilX, and ask for permission, although the rules do state that the profile can be made anyway if proper credit is still given. The other problem is that I only got into Vs. Battles last year, and while I have created many versus threads before, I've never made a page in Fandom before, so I'm inexperienced to creating profiles.
Alright, I will try making the page in sandbox first, but one more thing. If you beat the game on normal mode or insta-death mode, you unlock the Z-Prototype as a playable character, being able to blast through the levels you previously did as Mega Man. Thing is, Phil stated that there's no actual story to playing as the prototype in these levels, that the prototype as a player character is noncanon (nonfanon?) to the events of MMU (on top of the cutscenes and dialogue being removed if you play as the prototype), but playing as Mega Man and encountering Zero as the boss at the end does happen in the story. So I'm wondering if the profile can have a key specifying the separate appearances as the boss against Mega Man, and as a player character, although the latter does not happen in the story?
It would be something like this:
Key: Base | Unlocked as playable character
Attack Potency: At least Dwarf Star level (nearly killed Mega Man), possibly Solar System level (is the unfinished prototype of Zero) | Likely Dwarf Star level (traded blows with Trinitro Man, Tank Man, etc.; a group of Robot Masters who, in the normal story of the game, traded blows with Mega Man)
The profile would have a note at the bottom mentioning the WoG that playing as the prototype through the game's levels does not happen in the game's story, thus the second key is nonfanon(?).
Well actually... there would be a difference in the stats. In base form, he was completely unaffected by Mega Man's attacks; whether he counts as a "boss" is debated since it was more of an interactive cutscene, it was scripted that Mega Man would lose and barely survive with 1 health. Him being invulnerable to Mega Man implies that his durability is far higher than Dwarf Star, yet as a playable character, he's definitely able to take damage from and can even be killed by the Robot Masters, whom are inferior to Mega Man.
I would describe it as "Durability: Unknown, possibly Solar System level (all of Mega Man's attacks bounce off of him, implying Mega Man is not strong enough to even scratch his armor) | Likely Dwarf Star level (traded blows with and could be damaged by the Robot Masters, who traded blows with and were defeated by Mega Man in the normal story of the game)"
There would also be a difference in ability. When playing as him, he learns several "techniques" after defeating the Robot Masters, and only a couple of which appear in his fight with Mega Man. One of of the abilities that doesn't appear in the fight is the Z-Saber. That would make sense to the timeline; in the canon story of the games, Zero does not obtain the Z-Saber until Mega Man X2, which is over 100 years after the point in the timeline that MMU would occur, and lo and behold, he does not use the Z-Saber at all in the fight with Mega Man. The Z-Saber is his go-to weapon of choice, and if he had it in the story of MMU, he definitely would of used it against Mega Man, yet it doesn't appear during the fight. On the other hand, if you play as the Z-Prototype, you can actually unlock the Z-Saber by defeating Yo-Yo Man. This adds onto the idea that the appearance as Mega Man's almost-executioner, and the other appearance as a player character, are completely separate versions of the fanon Z-Prototype, the latter of which does not actually exist in the story, and is more like a fanservice reward for beating the game above easy mode.