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Marshadow South

Summary[]

Marshadow (full name Neco Donis) was one of the initial 13 colonists of the Weebscaler Accord. Due to a very limited skillset outside of her impressive immediate ability with a firearm (outpacing future higher-ranking soldiers such as Setsuna and Laila), Marshadow was assigned the role of caretaker, as well as a general research assistant when Drite or Bambu were not available for it. She spent her days tidying up and taking care of basic tasks as she slowly developed her other skills, although her role would remain much the same in terms of focus until well after the colony's adolescence.

Marshadow was a founding member of the Kill Team, the colony of Molokar's foremost military squadron that would be deployed for high-importance missions, and comprised of herself, Laila, Setsuna, Crabwhale, and Azontr (with Fujiwara and Shmooply often moonlighting on the team). Her role here would continue well after the colony's development into a space-age civilization, and would ultimately be her primary contribution to the Weebscaler Accord. Later, she played a major role in the development of the Gene Warrior Project, when her research expertise saw her often manning the gene assembly lab.

Early into the colony's lifespan, Marshadow married Comiphorous, but had several children beforehand during a relationship with Drite: Accipiter (AKA Grunt), Persephone, and Eve (who did not survive her childhood) were born to Drite, whereas Jebediah and Lineera (AKA Trouble) were born to Comiphorous. In the year 5510, Marshadow departed from the Accord aboard a homemade rocketship, accompanied by a small guard ensemble, to represent the Accord's interests abroad. Although contact would be lost for many years, she would represent them in whatever form the Accord still existed in, serving as liasion with the greater Imperium.

Powers and Stats[]

Tier: At least 8-C, likely High 8-C, Varies from 9-A to 8-C via summons, at least 8-C via mount

Name: Neco "Marshadow" Donis

Origin: Be My Rimworld Pawns

Gender: Female

Age: 29 biologically, 1918 chronologically

Classification: Aetherius, Freeholder of the Imperium, Stellar Ambassador

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Martial Arts (Despite being a legendary ranged fighter, Marshadow is an expert in melee combat as well- it is speculated that had she become a Bellator instead of Aetherius and received their training, she would possess the raw skill of their finest, albeit not the raw physical power), Plasma Manipulation (She wields a plasma gun of relic status, capable of reducing humanoids to paste in a single blow), Enhanced Senses (In addition to the default night vision possessed by all Aetherii, Marshadow has a bionic eye that allows her to see clearer at longer range), Cyborgization (Possesses several bionic implants, notably her eye and stomach), Information Analysis (Makes use of a brain implant that pinpoints enemy weakpoints and movements to vastly improve her accuracy), Mind Manipulation (Due to her Aetherii xenogenes, she can freely psycast), Genius Intelligence (She is considered a legendary expert, and is the foremost figure in bioengineering research for the Weebscaler Accord), Flight (She has the usual wings owned by Aetherii, which allow her short bursts of flight), Regeneration (Low-Mid, all members of the Aetherius caste can regenerate extremely debilitating wounds at rapid paces), Telepathy (Members of the Aetherius caste are biologically telepathic), Longevity (As an Aetherius, Marshadow is expected to live for at least 125 years, and has a maximum lifespan of 185 years), Poison Manipulation, Breath Attack, Acid Manipulation (As a Black Hive Herald, Marshadow can spew poison from her mouth; this poison is specifically acidic and can melt through even metal), Summoning (Marshadow can summon and control members of the Black Hive, anti-mech bio-mutated super-insects of incredible strength), Accelerated Development (All Aetherius find a propensity to learn many new skills at an accelerated pace), Forcefield Creation (She wears a ranged shield belt that protects her from projectiles), Statistics Amplification (Wields an eltex dagger as her sidearm, which grants her a considerable boost to her psycasting when held), Resistance to Poison Manipulation, Disease Manipulation, Age Manipulation, Pain Manipulation, Radiation Manipulation and Biological Manipulation

Attack Potency: At least Building level, likely Large Building level (As of the late-stage game, Marshadow is somewhat superior to typical Cataphract and Janissary troops, although not incomparably so; said troops can easily take and dish out attacks equal to Aggressive Heat Dump; she is easily comparable to or superior to Feralisk Clutch Mothers, who can survive a direct fall from space; finally, as a member of the Kill Squad, Marshadow can combat, albeit at a disadvantage, creatures such as Chthonians), Varies from Small Building level to Large Building level via summons (She can summon entire armies of Black Hive insects, ranging from lowly peons comparable to tribal miners who can shatter stone and steel alike, all the way up to the Queens, which are comparable to the likes of Odin mechs and can defeat them in single combat), at least Building level via mount (Marshadow rides the thrumbo Hera, who can easily rip apart space-age soldiers and is superior to the likes of a Feralisk Clutch Mother)

Speed: Athletic Human (She maintains a walk speed of about 9 m/s), Superhuman via mount (Her mount is a thrumbo, which is significantly faster than a horse and should maintain a baseline movement speed of approximately 20 m/s), Subsonic+ via Flight (Despite her weak wings, she ought to be comparable to Comiphorous' leaps, albeit over shorter distances)

Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)

Striking Strength: At least Building level, likely Large Building level, Varies from Small Building level to Large Building level via summons

Durability: At least Building level, likely Large Building level, Varies from Small Building level to Large Building level for summons

Stamina: Above Average, should be comparable to other colonists who can endure harsh conditions, starvation, crippling wounds and exhaustion and still continue to fight for some time

Range: Standard Melee, up to Tens of Meters via plasma gun

Standard Equipment: Relic plasma gun, eltex dagger, ranged shield belt, flak armor

Intelligence: Extraordinary Genius, Marshadow is one of the most intelligent members of the Weebscaler Accord, and has been genetically modified to possess intelligene on-par with the greatest humans who ever lived

Weaknesses: She is considered neurotic and pessimistic, which can cause her to mentally break more easily when stressed; due to her traumatic past as a scientific test subject on a glitterworld, Marshadow is incapable of many complex social interactions, and struggles to see the value of life- this makes her unfit for many tasks and less suitable for many more

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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