Summary[]
Mario is one of the main protagonists of the Flash movie series Super Mario Bros. Z, created by Mark Haynes (aka most known as Alvin-Earthworm).
Mario is the hero of the Mushroom Kingdom and, on the 2006 timeline, he was racing on a Grand Prix with Luigi against the Wario Bros, when Bowser attacked them. After a long battle, Bowser took a Metal Mushroom and gained the uphand. When he was about to kill Mario, the capsule that contained Sonic and Shadow saved him.
Appearance and Personality[]
Mario is the same as his Nintendo counterpart. Being an italian, slightly short and chubby man, with brown hair and a big moustache. His usual attire is a red shirt, blue overalls with yellow buttons, brown shoes, white glovs and a red cape. With power-ups the attire tends to change.
Mario's personality is very much of what we see from his games. He is kind, brave, very smart, and very friendly. He is optimistic, often finding the best in situations and using them to his advantage. He has a strong sense of justice and morality, often putting the needs of others above his own as shown by his frequent battles against evil. He cares about all the other heroes, and is always willing to help them if they are hurt, even Shadow, who often insults him. He seems to have an overall friendly relationship with Sonic, often teaming up with him in fights, saving him from drowning in the Minus World, attempting to comfort him when he is saddened by Shadow's departure, and checking to make sure that he was okay when he fondly remembers flying with Tails. Mario holds a slight resentment against villains he has encountered before, and holds great resentment against those who hurt innocents, such as the Axem Rangers X. He is the most notable one who is mostly despised by the villains, such as Mecha Sonic and possibly Dr. Eggman.
He does have weaknesses in his personality, in that he is unwilling to allow others to be harmed as a result of his actions, such as being forced to concede a crushing victory over Bowser in Episode 2 due to Princess Peach being captured, or being unable to hit Basilisx in Episode 8 when he used a petrified Luigi as a shield against Mario's attacks.
Powers and Stats[]
Tier: At least Low 6-B, possibly 6-B, higher with power-ups, At least 6-B, possibly higher with Starman | At least Low 7-C, higher with Power-Ups
Key: 2006 Original Series | 2015 Reboot
Name: Mario
Origin: Super Mario Bros. Z
Gender: Male.
Age: 24/25.
Classification: Human, plumber, medic
Powers and Abilities:
- Superhuman Physical Characteristics
- Minor Toon Force (Can survive and recover from being flattened)
- Acrobatics (Enhanced Condition, Hypermobility, All-Terrain Mobility, Self-Momentum/Inertia Manipulation, Surface Running, Mid-Air Jump; Has displayed incredible agility in combat, able to leap high into the air, run along walls and perform various acrobatic maneuvers such as flips and rolls, possesses incredible control over his momentum, able to quickly stop and reverse his speed and direction in combat, can maneuver and fight in a variety of terrains, including wide open areas, the dense forests of Yoshi's Island and the cramped spaces of the Pipe Maze, and accurately fight, move and avoid attacks midair)
- limited Flight (Can slow and gain more control over his descent with the spin attack and fully hover and move around midair by combining the spin attack with his hammer)
- Energy Manipulation (Can charge his physical attacks with energy, boosting their power)
- Skilled Fighter (Was stated to have been protecting the Mushroom Kingdom and fighting Bowser for years before the events of the series)
- Skilled Hammer user
- Accelerated Development (Stats, combat skill; Could outrun and seemingly tank the Koopa Bros' Chaos Emerald empowered special attack in base the second time they used it against him, when the first time he was blitzed and nearly one-shot in his cape form. Could pick up a spear from a Yoshi and, despite having likely never used it before, make use of it to such great effect that he could easily outperform several Yoshis)
Attack Potency: At least Small Country level (Can fight alongside and is comparable to Sonic), possibly Country level+ (Can somewhat harm Turbo Mecha Sonic), higher with power-ups (Power-ups make him far stronger, stomped Bowser with a Cape Feather), At least Country level, possibly Country level+ with Starman (When teamed with Star-Empowered Sonic, they stomped Semi-Super Turbo Mecha Sonic, separating the Chaos Emeralds from his body with a single combined attack) | At least Small Town level+ (Can fight Bowser, who can contend with Fire Mario), higher with Power-Ups (With a Fire Flower, can do this)
Speed: Hypersonic (Should be comparable to Luigi, who could keep pace with Sonic and Shadow, outran the Koopa Bros' Chaos Emerald empowered special attack, which moved fast enough to leave a trail of flames in its wake) with Speed of Light Reaction/Combat Speed (Could react to and dodge several clashes from Sonic and Mecha Sonic's light speed dash), higher with power-ups, FTL with Cape Feather and Starman (A Cape Feather allowed Mario to badly blitz Bowser, who could keep up with his base and fire forms, with Bowser seeing him as teleporting, blitzed Semi-Super Turbo Mecha Sonic with a star, with Turbo Mecha Sonic's base form being capable of keeping up with Cape Mario) | Unknown, at least Supersonic to Supersonic+ (Comparable to Yoshi, who can dodge a casual Metallix's minigun shots, which are likely based off the M134 Minigun or M61 Vulcan)
Lifting Strength: Class 10 (Carried Sonic, Shadow, and Luigi an unknown distance to his house from the Koopa Fields while barely conscious, threw Bowser with this much force), likely Class M (Comparable to Yoshi and thus should scale to the Yoshi Chief when he was in his prime, where he could throw a large Banzai Bill), higher with power-ups (Clashed evenly with and is comparable to Basilisx as Hammer Mario) | Class M (Should be comparable to Wario, who lifted and threw a massive barbell and snapped a metal bat in half with his jaws)
Striking Strength: At least Small Country level, possibly Country level+, higher with power-ups, At least Country level, possibly Country level+ with Starman | At least Small Town level+, higher with power-ups
Durability: At least Small Country level, possibly Country level+ (Took blows from Bowser, the Koopa Bros, The Axem Rangers X, and Turbo Mecha Sonic) higher with power-ups, far higher with Hammer Suit (His Hammer Form’s shell was undamaged by attacks that would normally greatly harm Mario and is potentially comparable to Blue Shell Luigi, who was undamaged by attacks from Semi-Super Turbo Mecha Sonic), Unknown, likely Country level, possibly Country level+ with Starman (Never got attacked in the series, but is far above Semi-Super Turbo Mecha Sonic and should be comparable to his own AP) | At least Small Town level+, higher with power-ups (A Fire Flower allowed Mario to endure numerous his from Metal Bowser)
Stamina: Superhuman (Can endure massive fights while wounded for a long quantity of time, after fighting for a prolonged period of time and taking a brutal beating from Metal Bowser, was still able to unleash a large fire attack), likely higher with Starman (Should be higher than before, however, he has a roughly minute (~56 seconds) long time limit that he can stay on this form) | Superhuman (After fighting for a prolonged period of time, and taking a brutal beating from Metal Bowser was still able to unleash a large fire attack)
Range: Standard Melee Range; Extended Melee Range with his hammer, Several Meters with fireballs
- Hammer: Mario carries a heavy hammer, almost of his own size, that is strong enough to deliver devastating blows to the enemies that he faces.
Optional Equipment:
- Fire Flower: A flower that Mario can absorb to become Fire Mario, granting him Pyrokinesis. Mario can rapidly fire fireballs from his hands or charge up to shoot more powerful explosive fireballs
- Cape Feather: A feather that Mario can absorb to become Cape Mario, greatly boosting his speed and granting him flight. Mario can also spin at high speeds to use the cape as a weapon
- Super Leaf: A leaf that Mario can absorb to become Racoon Mario, granting him flight
- Hammer Suit: An item Mario can absorb to become Hammer Mario, providing a shell with high defensive capabilities, and a seemingly endless supply of hammers
- Starman/Super Star: A star that Mario can absorb to become temporarily invulnerable while also gaining flight, the ability to shoot energy blasts and an enormous boost to his physical stats
Intelligence: Above Average (He is both a medic and a plumber; Experienced and skilled into fighting, knows how to drive)
Weaknesses: Refuses to put the life of other people into risk. Enough damage will cause him to lose any power-up he's using. The Starman has a ~56 second time limit
Notable Attacks/Techniques:
- Spin Attack: Mario spins at high speeds with his arms out, used both to stall his midiar momentum and as a form of attack. Can use this attack along with his hammer to boost its power and achieve a minor form of flight
- Fire Manipulation: While Mario can only access his pyrokinectic powers with the Fire Flower, he has shown to be very proficient with it, able to use the fire not only to shoot slow and "hopping" fireballs, but to charge them, to fire much faster fireballs and to wound people on the level of Bowser.
Others[]
Notable Victories:
Notable Losses:
Omni-Man (Invincible) Omni-Man's Profile (Speed was equalized. Both were in-character, and started 3m away. The battle took place in the Mushroom Kingdom. 2006 Original Series Mario was used, and had all of his equipment up to 6-B.)
Luchadora (Pokémon Hotel) Luchadora’s Profile (Fight was part of the first round of VeneficaAuthor's Country Class Tourney’s losers bracket. Both were at 6-B, Fully Charged Luchadora and 2006 Original Series Mario with all powerups were used. Both started 100 meters apart in an abandoned city and speed was equalized)
Inconclusive Matches: