“ | Marauders. Highest Kanduhan morph and pinnacle of what it means to be a Kanduhan. Some of which are what Kanduhans call a God. It takes a lot of blood, death, destruction, resillence, and unyielding ambition to get to where they are. They have earned Godhood. | „ |
~ Description of Marauders |
“ | Marauders. Highest Kanduhan morph and pinnacle of what it means to be a Kanduhan. Some of which are what Kanduhans call a God. It takes a lot of blood, death, destruction, resillence, and unyielding ambition to get to where they are. They have earned Godhood. | „ |
~ Description of Marauders |
“ | ... You are a Marauder, pinnacle and pride of Kanduhana. A jewel. Strong. Resillent. Merciless.
You have been seized'' |
„ |
~ Shah Dozakh |
“ | ... You are a Marauder, pinnacle and pride of Kanduhana. A jewel. Strong. Resillent. Merciless.
You have been seized'' |
„ |
~ Shah Dozakh |
Summary[]
The Marauders are a faction from Kadarjahan, Storiverse
The Marauders are a particular morph of Kanduhan, which is the highest and most powerful morph in their society. They are composed of successful Kanduhans who excel in warfare, surpassing all other Kanduhans, and have gathered enough tributes to reach this elite morph. As such, they represent the upper echelon of Kanduhan society. Also there are many Marauders who are also Exalted. These individuals were able to establish their own Andishe within Davabanda, much like the Sherkat triumvirate members of Hazar, Keresta, and Dozakh did
Many of the higher-ranked exalted Marauders are powerful enough to rival and overpower the most powerful Spahbeds of Shah Dozakh. This makes them the second most powerful faction in all of Kanduhana. Consequently, some of these exalted Marauders are even venerated as gods and worshipped by many weaker Kanduhans.
Over the course of years of Kanduhana existing, there have been various Kanduhans of Marauder morph who disobeyed Sherkat, acted in questionable manners, and even revolted in open arms. As such, Shah Dozakh seized tens of thousands of Marauders over the years. Because many of whom have offences not worthy of such level of punishment, both Hazar and Keresta called Dozakh out on this and said he's using disloyalty as an excuse to seize powerful Marauders.
Powers and Abilities[]
Tier: Varies. At least 8-A, up to at least High 7-A, likely 6-A | Varies. At least 8-A, up to at least High 7-A, likely 6-A | 1-C
Key: Kanduhan | Seized | Inside Davabanda
Name: Varies
Origin: Kadarjahan (Storiverse)
Gender: Varies
Age: Varies
Classification: Marauder Kanduhan, Exalted, Havaner, Seized
Powers and Abilities:
Blade Canon, Havaner Physiology, Superhuman Physical Characteristics, Immortality (Types 1, 2, 3, 8, & 9; Post-Peon Kanduhans will not age and can heal their wounds as long as they can acquire tributes. Exalteds can live and regenerate as long as their Dahakhud inside Andishe remains intact), Regeneration (Mid, up to Low-Godly; Post-Peon Kanduhans can heal their limbs, torso, and heads, Exalteds can reform their bodies from their Dahakhud in Andishe), Master Combatant, Weapon Mastery, Analytical Prediction, Information Analysis, Accelerated Development, Power Mimicry, Enhanced Senses, Extrasensory Perception, Non-Physical Interaction, Body Control, and Sound Control (Marauders are extremely well-trained combatants; Even the weakest of Marauders are far above any Belliger, such as Chelik, Bane of the Arasah), Damage Boost (With Shredmaker), Explosion Manipulation (With Bombmaker), Fire Manipulation (With Burnmaker), Pain Manipulation and Statistics Reduction (With Painmaker), Forcefield Creation (With Shieldmaker), Matter Manipulation (Macro-Quantum; Exalted Marauders can split Quarks)
Same as before, Seizeds have further Immortality (Types 1, 2, 3, 7, & 8; Seizeds will continue to act as long as Dozakh wills it), Regeneration (High-Mid normally, Low-Godly over time; Can regenerate after being blown to pieces, can regenerate after complete physical destruction over time), Causality Manipulation, Information Manipulation (Type 2), Space-Time Manipulation, Corruption, Possession, Body Puppetry, Mind Manipulation, Transmutation, Resurrection and Necromancy (Seizeds passively radiate Seizing ability of Shah Dozakh, though not as potent), Summoning (Seizeds can summon other Seizeds), Power Absorption (Seizeds can consume half the power of those they kill)
Same as before, minus Immortality (Types 8 (for non-Seizeds) and 9), plus Immortality (Type 5), Higher-Dimensional Existence (Residents of Davabanda see Kahanat, the realm that acts as a bountary between Jahan and other realms and exists beyond it, as an insignificantly-sized dot, and exist beyond it), enhanced Regeneration (High-Godly; Dahakhuds have comparable regeneration to those of Tsutsas, such as Kurukafa), Abstract Existence (Type 1; Residents of Davabanda exists as "contours" and not made out of matter), Reality Warping, Subjective Reality, Creation and Existence Erasure (Residents of Davabanda declare their own existence and existence of everything around them themselves, having the power to create and erase, including eachother)
Resistance to Analytical Prediction, Information Analysis, Power Mimicry (Marauders can resist other comparable Marauders), Fire Manipulation, Statistics Reduction (Kanduhans can resist effects of their weapons)
Attack Potency: Varies. At least Multi-City Block level (Weakest Marauders are far stronger than any Belliger, such as Chelik, Bane of the Arasah), up to at least Large Mountain level (High-ranked Marauders are more powerful than likes of Ravan, the High Ambition), likely Continent level (Even more powerful Marauders can contend with those comparable to High Celebrant of Xial) | Varies. At least Multi-City Block level, up to at least Large Mountain level, likely Continent level (Seizeds are likely to be more powerful than non-Seizeds) | Complex Multiverse level (Exists in Davabanda on the same scale as Payeh, a structure that is beyond Kahanat)
Speed: Varies. At least Supersonic movement speed. At least Massively FTL+ flight speed, Massively FTL+ combat & reaction speed (Marauders are faster than any Belliger, such as Chelik, Bane of the Arasah) | Varies. At least Supersonic movement speed. At least Massively FTL++ flight speed, Massively FTL+ combat & reaction speed (At least same as before, likely faster) | Immeasurable (Incalculable due to existing in Davabanda)
Lifting Strength: Varies. At least Class K (Marauders are more powerful than any Belliger, such as Chelik, Bane of the Arasah) | Varies. At least Class K (At least same as before, likely higher) | Immeasurable (Incalculable due to existing in Davabanda)
Striking Strength: Varies. At least Multi-City Block level, up to at least City level, likely Continent Class | Varies. At least Multi-City Block level, up to at least City level, likely Continent level | Complex Multiverse level
Durability: Varies. At least Multi-City Block level, up to at least Large Mountain level, likely Continent level | Varies. At least Multi-City Block level, up to at least Large Mountain level, likely Continent level | Complex Multiverse level
Stamina: Superhuman normally. Marauders are far more resilient than all of the Belligers combined, including likes of Chelik, Bane of the Arasah. Infinite through tribute gain. Can continue acting as long as has a flow of tributes. Infinite for Exalteds. Exalteds can use Davabanda as endless sustenance
Range: Varies. Extended melee range, several meters to several kilometers with abilities | Complex Multiversal
Standard Equipment:
- Shredmaker
- Bombmaker
- Burnmaker
- Painmaker
- Shieldmaker
(Check Blade Canon page for information on these weapons)
Intelligence: Extraordinary Genius. Marauders are extremely efficent combatants, lowest of which are far above any Prowler, such as Chelik, Bane of the Arasah, while high-ranked Marauders are far above Ravan, the High Ambition, furthermore, Exalted Kanduhans managed to create an Andishe inside Davabanda, an extradimensional realm | At least Extraordinary Genius, up to Supergenius. Seizeds are comparable to non-Seized, though many of which may appear like they lack intelligence due to not having any will, this does not affect their intelligence
Weaknesses: None notable
Notable Attacks/Techniques[]
- Hava Command
- Kanduhan: Marauders are Kanduhans, all Post-Peon Kanduhans will not die of age and can heal their wounds as long as they can acquire tributes. They are able to heal their limbs, torso, and head
- Marauder: Marauder is the highest Kanduhan morph; Post-Peon Kanduhans will not die of age and can heal their wounds as long as they can acquire tributes. They can heal their limbs, torso, and heads
- Prowess/Sight: Marauders, as the highest morph of Kanduhans, are pinnacle of Kanduhan society. Even weakest of Marauders are far superior to Chelik, Bane of the Arasah, who himself is far superior to all Belligers combined. Even weakest of Belligers is far superior to Artashtaransalar, the Chief of Chiefs, who himself is far superior to all Prowlers combined. Even weakest of Prowlers possess an unparalleled mastery of all forms of combat art, sword technique, and marksmanship in the realm of Jahan. Their knowledge of weapons is so comprehensive that they are aware of the strengths and weaknesses of every type of sword or gun in existence. Furthermore, the Prowlers are able to generate numerous afterimages that appear to be exact duplications of themselves, which can confuse and disorient their opponents. Their ability to predict the movements of their opponents with extreme clarity before they even act is a testament to their incredible reflexes and awareness. The Prowlers also possess extremely enhanced and precise senses, allowing them to see and hear everything down to the level of quarks and perceive sounds and sights from great distances of kilometers away. They have the groundbreaking ability to gather information on people or objects simply by looking at them, learning someone's power, fighting style, and even their present thoughts with a mere gaze. This incredible insight allows them to mimic the abilities they see and improve upon them, using them more effectively than the original user, to the point of being able to outperform those who outperformed them mere moments ago. The Prowlers have even been known to possess the ability to touch, harm, and even kill emotions and ideas, a skill that demonstrates their extraordinary control over the world around them. They can also physically grab smoke or shadows, which speaks to their mastery over the intangible. Their control over their own bodies is so precise that they have quark-level control over their own physique, allowing them to change their shape and grow weapons at will. They can move in a way that avoids touching the air and makes no sound, further enhancing their stealth and agility.
- Exalted: Some Marauders are Exalted Kanduhans, meaning they established an Andishe located in Davabanda, a self-confined realiy as their domain inside Davabanda, and located their Dahakhud there, making them far more difficult to kill
- Dahakhud (Inside Davabanda only): Exalted's Dahakhud exists in his Andishe inside Davabanda, able to reshape their own Andishe and invade other Andishes or Tsutsa Domains
- Exalted: Some Marauders are Exalted Kanduhans, meaning they established an Andishe located in Davabanda, a self-confined realiy as their domain inside Davabanda, and located their Dahakhud there, making them far more difficult to kill
- Standard Blade Canon Abilities: All Kanduhans have various innate abilities due to having access to Blade Canon (also see Blade Canon page for innate resistances)
- Blade Canon users possess the remarkable ability to engage in combat with a primal instinct that is beyond conscious control. Their instincts allow them to react seamlessly to incoming attacks by evading or obstructing them, and they can even launch counterattacks with an unconscious flair. Their combat prowess is so impressive that they can continue to fight even after enduring a catastrophic injury such as having their heads blown away
- Blade Canon users have the ability to enhance their powers by obtaining what are known as "tributes". These tributes are mainly acquired through acts of destruction, violence, bloodshed, and death. Causing Death is the most efficient way to obtain tributes. For Kanduhans, it is not uncommon for a low-ranking individual to ascend into a Marauder simply because they were able to kill someone of higher rank and thus acquire their tributes.
- Blade Canon users possess the ability to generate electrical energy within their bodies, harnessing this power to not only augment their physical capabilities but also to wield it as a formidable weapon. This electricity serves as a conduit of immense power that they can manipulate and channel through their bodies and their weapons, unleashing devastating attacks upon their adversaries. Moreover, the electric power coursing through the Blade Canon user's veins is not only used offensively, but also defensively. They can manipulate and control the flow of electricity to create a paralyzing effect that incapacitates their opponents, leaving them vulnerable to attack. This ability to not only attack with lethal force but also to incapacitate opponents demonstrates the versatility and adaptability of Blade Canon users, making them formidable foes in any combat situation.
- Blade Canon users can generate a specialized type of acid within their bodies. This potent acid serves as a devastating weapon that they can channel through their bodies and their weapons, dissolving any material it comes into contact with. The acidic nature of this substance is incredibly corrosive, capable of breaking down and deconstructing even the most durable of materials with ease. Blade Canon users can control the strength and intensity of the acid to suit their needs, from mild erosive effects to full-blown dissolution, leaving their enemies helpless and vulnerable.
- Blade Canon users are able to corrode objects or living beings with a mere touch of their left hand. This power is not only potent but also highly specialized, enabling Blade Canon users to neutralize their adversaries with astonishing efficiency. The corrosive agent generated by Blade Canon users is incredibly potent, capable of breaking down and degrading even the most durable of materials, leaving them weakened and vulnerable. The power of this ability is such that it can also corrode living beings, causing debilitating pain and disfigurement, and even death if not treated promptly. The corrosive agent generated by Blade Canon users only functions when in contact with their left hand. Once contact is broken, the corrosive effects immediately cease.
- Blade Canon users potent ability to generate poisons within their bodies. This power not only makes them formidable combatants but also grants them the ability to manipulate and control their adversaries in unprecedented ways. The poisons generated by Blade Canon users are incredibly potent and varied, capable of weakening or corrupting their targets, allowing them to control the their bodies after extensive application of the poison.
- Blade Canon users possess an aura that extends several meters around them. This aura is a passive radiation of their lethal and destructive abilities, radiating their potent poisons, corrosive substances, and acidic compounds into the environment; the abilities mentioned earlier, constantly active within the boundaries of the aura.
- Blade Canon users possess an immesurable level of endurance and resilience. They are tireless beings, capable of surviving indefinitely without rest, food, water, or air. Additionally, their incredible physical fortitude extends to the vacuum of space, where they can survive without any protection or life support systems. Due to this resilience, the internal organs of Blade Canon users, specifically those responsible for digestion and breathing, slowly erode and disintegrate over time. Since Blade Canon users do not require food, water, or air, these organs eventually become obsolete and wither away to nothingness. This remarkable adaptation allows Blade Canon users to focus their biological resources on more critical functions, such as the generation of their other various abilities. By shedding the burden of organs that are no longer necessary, Blade Canon users can optimize their physiology for combat and other essential activities. Attacks of Blade Canon users have a devastatingly potent effect on their targets. Their abilities are so effective that they can halt the natural processes of healing and regeneration that are possessed by many of their targets. Even the weakest attack from a Blade Canon user can inflict permanent damage or kill Arasah chiefs - powerful beings with the ability to regenerate their bodies even after complete destruction. This feat speaks to the incredible potency of the Blade Canon user's attacks, which can neutralize even the most formidable opponents with ease. The effect of a Blade Canon user's attack is more than just physical damage; it has an inherent ability to disrupt and disable the processes of regeneration and healing. This means that even if a target could regenerate or heal from their injuries, they would be unable to do so after being struck by a Blade Canon user's attack. The ramifications of such an ability are profound, as it essentially removes the safety net that most beings rely on to recover from injuries sustained in battle. The effect of a Blade Canon user's attack is so absolute that it renders the target vulnerable to subsequent attacks, making it a highly effective weapon in combat.
- Standard Kanduhan Weaponry
- Shredmaker: A close range weapon akin to a sword. It has the "Shred" ability; can be charged by feeding from the power of its user for extended periods of time to launch a powerful attack on a small area, can be up to ten times stronger than the users own strength depending on how much it was charged. The effective range of Shred is about ten meters, effective against killing enemies with superior durability, but effects a small area.
- Bombmaker: A long-range weapon akin to a rifle. It fires rapid bullets, effective against greater number of enemies who are weaker. It has "Bomb" ability; can be fed power to launch explosive attacks that deal great damage to a large area, can be used to damage multiple comparable enemies. It's range depends on the power of its user, as bullets get weaker depending on user's power.
- Burnmaker: A long-range weapon akin toa rifle. It fires rapid bullets similar to Bombmaker. It has "Burn" ability; can be fed power to launch burning bullets that can inflict Burn effects to anything they hit, which starts to burn it away. Burn is capable of burning through other fires
- Painmaker: A mid-range weapon similar to a pistol. It fires bullets that have slower rate-of-fire than Burnmaker or Bombmaker. It has "Pain" ability; can be fed power to launch bullets that do damage as well as inflict severe pain and weakening to their targets. Pain is disproportionately greater than the amout of damage received from the weapon, a small cut from Painmaker can induce severe pain that is able to distract its target from combat, effective against even those who were highly resistant to Pain. A Painmakerer is able to weaken the powers of those who are several times stronger than themselves, to their own level of strength. Though the weakening lasts much shorter the more powerful the target gets.
- Shieldmaker: A shield that is able to block attacks that can otherwise damage the individual Kanduhan. It has "Shield" ability; can be fed power to crete a forcefield that blocks Hava abilities, can block abilities of those who are somewhat more powerful than Shieldmakerer.
Note: This profile is mostly a summary of an average Marauder. Many named characters may be far more powerful than what is displayed on this profile, and are likely to have their own unique abilities along with all abilities listed here. As such, any named Marauder is excluded from this list. Although mentioned, Kanduhan Gods are also excluded.
Others[]
Notable Victories:
Notable Lossess:
Inconclusive Matches: