Summary[]
Magnus Jee-Mori is one of the people summoned for the fifth timeline of Everybody Wants to Rule the World. Being trained since he was a kid, he's a master martial artist, thought he lacks self-containement when it comes to sweets.
Personality[]
Generally laid-back, but very serious when push comes to shove.
Personal Statistics[]
Alignment: Neutral Good
Name: Magnus Jee-Mori
Origin: Everybody Wants to Rule the World (Fifth Timeline)
Gender: Male
Age: 23
Classification: Human gifted with superpowers, Martial Artist, Renewal Taekwondo Practitioner, Sayan God, Magical Entity/Demon, Hwagwa Monkey | same as before, plus Esper, Dragonoid, Monk, Martial Lord, Striker, Ki Master, Immortal, Magician
Birthplace: Japan
Height: 1.8 Meters
Likes: Martial Arts, Meat, Sweets, discovering new things.
Dislikes: Having to wait.
Eye Color: Black
Hair Color: Brown
Hobbies: Discovering new thing, going to new places.
Marital Status: Single
Status: Alive
Affiliation: Who are the people they are affiliated with now
Previous Affiliation: Who are the people they were previously affiliated with before
Powers and Stats[]
Tier: 9-B, 9-B+ with Statistic Amplifications, higher with Re-Teakwondo, far higher with the Spirit Bomb | High 8-C. higher with Statistic Amplifications and with Re-Teakwondo, far higher with the Spirit Bomb | 8-A, Low 7-C with Statistics Amplification, Higher with various techniques | 7-C, Higher with various techniques
Powers and Abilities:
Superhuman Physical Characteristics, Master Martial Artist, Expert Renewal Taekwondo Practitioner, Wind Manipulation, Ice Manipulation, Ki Manipulation (Can be used defensively and offensively, to strengthen his skin or to fire ki blasts, which can home in on targets, and form Defensive Barriers that render Absorption ineffective and can keep out poisons), Danmaku, Enhanced Senses, Extrasensory Perception (Can sense opponents from a distance) and Ki Sensing (Can locate others by reading their ki), Enhanced Senses (Even without using ki, Magnus has exceptional senses that allow him to locate small, distant objects by tracking their smell, see clearly over long distances, and track the movements of others even in pitch black conditions by feeling vibrations in the air), Analytical Prediction (Can tell exactly where his opponent is and their stance simply through physical contact with them even after he's being rendered dizzy and having his vision redered a blur), limited Breaking the Fourth Wall, Acrobatics, Flight, Afterimage Creation, Power Mimicry (Can easily replicate other Ki-based techniques after seeing them once. Can mimicry fighting tecniques in general to an minor extent.), Light Manipulation (Can create flashes of light to blind opponents), Telepathy (Can telepathically communicate with others and read minds), Teleportation, Dimensional Travel, BFR, Accelerated Development (Training; Physical Stats, Abilities. Can master and came up with new techniques by applying them during battles), Reactive Power Level (As a Saiyan, Magnus grows stronger every time he fights and can become stronger in the midst of combat, vastly increasing in strength whenever he is mortally injured. Re-Taekwondo was stated as being a martial art that changed power levels), Statistics Amplification (Magnus can greatly enhance his capabilities with Kaio-ken and Jeahbongchim Acupuncture), Acupuncture and Pressure Points, Healing and Healing Negation (Jeahbongchim Acupuncture is capable of healing those who can't be healed by nanotech healing. In addition, it can also prevent healing from nanotech and Borrowed Powers), Can remove his sense of pain, Non-Physical Interaction (Can fight against Power Borrowers and an block intangible attacks), Limited Spatial Manipulation (He is capable of kicking with enough force to bend space), Rage Power, Transformation (Can transform into a Super Saiyan and even a Super Saiyan God, increasing his capabilities drastically), Sound Manipulation and Portal Creation (Should be able to perform the Vice Shout), Can Skip Time for 0.1 seconds, Energy / Ki Absorption and Regeneration (Mid-Low) as a Super Saiyan God and Blue, Fusionism (Via Fusion Dance), Limited Sealing with the Mafuba, Summoning (He can summon Zen'ō by pushing a button, but this is not applicable to combat), Explosion Manipulation via Ki made land mines, Durability Negation with certain attacks (Can shake an opponent's brain with the wind pressure of his kicks, to the point where they are unable to maintain their balance), Dimensional Storage. Resistance to Paralysis, Cold, Radiations (Can fight in upper atmosphere where radiation levels are exceedingly high), Poisons He would be unaffected by a direct hit from Executive Y's God-Slaying Poison even without the Yongpo and in a vastly weakened state), Extrasensory Perception (Cannot be sensed by beings lesser than a God as a Super Saiyan God and Blue), Time Stop, Existence Erasure, Empathic Manipulation and Mind Manipulation (up to a thousand minds worth of mind manipulation), Adapted to extremely high Gravity.
All previous powers, plus Aura, Forcefield Creation, Levitation, Telekinesis, Information Analysis (Can evaluate the strength and level of his opponents far better than Shalltear, who can view the remaining health and magic power values of enemies. Able to discern the differences between opponents much weaker than himself and can read the movements of his opponents to predict their next move), Greater Extrasensory Perception (Can see the aura of other espers. Magnus can use ESP to gain omnidirectional vision and greatly enhance his senses), Pressure Points and Weak Point Sensing with Super Sensory Zone "Mind's Eye", Regeneration Negation (Up to High) of Spirits through exorcism, Sleep Inducement and Mind Manipulation, Fear Manipulation (Can strike fear into his opponents to the point where it's likely that they would die from the experience), Transformation (Can transform into a Dragon), Healing/Regeneration (At least Mid-Low), Self-Sustenance (Types 2 and 3), Magic, Summoning (Can summon an army of demons, a powerfull undead and a meteor, which blinds onlookers temporarily.), Limited invulnerability and Bludgeoning Damage Reduction via Body of Effulgent Beryl, Memory Manipulation, Creation, Spatial Manipulation and Durability Negation (Reality Slash ignores conventional durability), Time Stop, Limited Power Nullificatiob and Power Bestowal via Ultimate Disturb, Fire Manipulation.
Resistance to Possession, Mind Manipulation (All Espers naturally resist being possessed and mentally influenced, with his resistance scaling to Dimple's Japan wide mind control), Curse Manipulation (Powerful enough espers can resist or outright ignore the effects of curses), Magic, Elemental Attacks (Includes Acid), Death Manipulation, Time Manipulation, Power Mimicry, greater Resistance to Poisons.
While in Monkey King Form, he has:
Weather Manipulation, Spaceflight, Electricity Manipulation (Can summon lightning from cloud with Geundoowun), Self-Sustenance (Type 1), Density Manipulation (Can increase and decrease the weight of Yeoui), Immortality (Types 1), Resistance to extreme temperatures and conditions (not troubled by the conditions of outer space, completely unaffected by the heat of the Sun's corona which can reach 1 million degree celsius/fahrenheit), Can restore the strength of his fellow monkeys, Duplication (can create a hundred clones), Limited Size Manipulation (can make multiple copies of Yeoui which can grow as thick as a Moon, can make shards of Yeoui grow inside a person's body through a small wound), Creation (Can create monkey demons from strands of his hair), Preparation (Can gain knowledge through his clones and share his knowledge with them), Enhanced Resistance to Poisons (The Yongpo's Armor's grants resistance to poison such as that of Lee Soo-Jins.)All previous powers, plus Plant Manipulation, Forcefield Creation with Moles Necessarie, Can gain new skills via Imperial Privilege allowing him to gain about every Non-Unique [1], such as modify his body and amplify his stats, ride virtually any mount or vehicle with supernatural skill, Animal Manipulation, Precognition and so on, Summoning (Can summon numerous degraded versions of Roman soldiers and Romulus' descendants, Caesar, Nero, and Caligula into battle), Master Swordsman and Spear Wielder, Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg), Limited Mind Manipulation and Social Influencing via Charisma (His very presence alone broke the confidence of the normally optimistic Nero, embolden retreating allied troops to lay down their lives, and urge ordinary civilians under his protection to attack armed soldiers), Limited Power Nullification and Servant Physiology, Immortality (Type 2), Regeneration (Low-Mid; Can regenerate instantly the tearing of a large chunk out of his side. Can regenerate a massive hole in his torso), Power Mimicry, Nullification, Can predict every move the opponent will make throughout the fight just by seeing their stance, Can copy other's strength just by looking at them, Instinctive Reaction, Invisible Attacks, Clairvoyance/Greater Enhanced Senses (Can detect the location of any living thing around him, even if they have erased their presence), Can detect an opponent's vague threat level as an aura, A Sixth Sense that allows him to sense the presence and attributes of nearby weapons, as well as impending enemy attacks, Information Analysis (Can fully analyze and come up with methods to counter sword styles she's never encountered after witnessing a single attack, determining the opponent's exact weakness in the process), Durability Negation (Can strike at an enemy's internal organs directly, and pass through armor and objects with shockwaves), Can cause an opponent's heart to explode, Possession Negation, Soul Manipulation, Afterimage Creation, and Illusion Creation with Kyotoryuu: Iris, Surface Scaling, Can make his body and anything supported by it weightless, Can lengthen and strengthen his nails into claws, Perfect Marksmanship, Poison Manipulation and Pain Manipulation via darts, Necromancy, Soul Manipulation, Life Manipulation, Matter Manipulation, Transmutation (Having learned counteless generations worth of alchemy, he should be capable of using all it's basic abilities. Can make elementals that can recreate any natural phenomenon via Probability Manipulation and Subjective Reality), Weapon Creation, Improved Power Mimicry (Can copy any weapon he sees down to the soul of its wielder barring Divine Constructs, replicating the physical abilities and fighting skill of the original wielder), Minor Spatial Manipulation, Homing Attacks, Immortality and Regeneration Negation (Up to Low-Godly), Creation, Power Nullification], Paralysis Inducement, Life Drain and Pocket Reality Manipulation with Unlimited Lost Works, Resistance to Curse Manipulation (Can break curses from himself), Poison and Disease Manipulation, Extremely high pain tolerance (Unfazed by a hole in his chest or tearing apart his sides)
Attack Potency: Wall Level (Able to harm other Player Characters, who have the same durability as himself and only two times as weak as with max statistic amplifications), Wall Level+ with statistic amplifications (Can swing his stick with this much force), higher with Re-Taekwondo, far higher with the Spirit Bomb | Large Building Level, Higher with statistic amplifications (Up to four times as strong with general amps and up to eight times as strong with Monkey King Form), Re-Taekwondo and while in Dragon Form, far higher with the Spirit Bomb | Multi-City Block Level, (His clash with Koharu caused a Magnitude 5 earthquake. 6 times weaker than with max amps), Small Town Level with Statistics Amplification (Duelled against Tset), Higher with various techniques | Town level, Higher with various techniques
Speed: Superhuman travel speed, far higher with Bo-Bup, with Subsonic combat and reaction speed, Higher with statistic amplifications (Up to twice the speed), far higher with Bo-Bup | Subsonic travel speed, far higher with Bo-Bup, with Supersonic combat and reaction speed, Higher with statistic amplifications and Mind's Eye
Lifting Strength: Class 5 (Has Superhuman Lifting Strength, putting him above what any human could lift) | Class 25 | Class K | Class M
Striking Strength: Wall Level, Wall Level+ with statistic amplification, higher with Re-Taekwondo | Large Building Level, Higher with statistic amplifications, Re-Taekwondo and while in dragon form | Multi-City Block Level, (6 times weaker than with max amps), Small Town Level with Statistics Amplification, Higher with various techniques | Town level, Higher with various techniques
Durability: Wall Level (Word of God says that first set Player Characters are able to survive a terminal velocity fall), Wall Level+ with statistic amplifications | Large Building Level, Higher with statistic amplifications and while in Dragon Form | Multi-City Block Level, (6 times weaker than with max amps), Small Town Level with Statistics Amplification, Higher with forms | Town level, Higher with forms
Stamina: Extremely High | Extremely High | Infinite | Infinite
Range: Standard melee range to dozens of meters with Taekwondo, Universal with ki blasts, attacks (The shockwaves of his blows can travel across the entire universe), and Instant Transmission. At least several planetary diameters with Ruyi Jingu Bang. Several AU with Telepathy.
Standard Equipment:[]
- Ruyi Jingu Bang: The famous magic staff, it can extend and thicken itself at Magnu's command, becoming wide enough to flatten mountains and displace large swathes of water and long enough to pierce through the moon from Earth and beyond. The staff itself is extremely resilient, making it useful for defence as well as offence. He can also create additional copies.
- The Zen'ō button
- Unnamed Gloves: Reduce elemental damage from fire, acid and the like.
- Armoursuits: Sun Wukong's legendary invincible chainmail. Wearing it further increases his already impressive durability, strength, and speed. It can be telepathically controlled by him, allowing him to bestow others with it temporarily. It can also create rocket thrusters to further increase his speed. If this is not enough the armour can enter a Speed Mode. It later demonstrates a Power Mode that boosts Mori's physical strength. When not in use as an armour it turns into a mass of razor-sharp spikes that easily shred through buildings and can also replicate some of the effects of the Geundoowun. Additionally, the armour grants resistance to poisons while being worn.
- Geundoowun: Also known as the Flying Sparrow Cloud, a living cloud that Magnus can call anywhere, even in space, though its much easier if there are already clouds in the sky or if a large body of water is nearby. Through it he is able to control the weather, creating powerful winds and call down as many lightning bolts as he wishes to strike his opponents down until the cloud is dispelled by either a powerful opponent or Mori himself. It also capable of generating completely opaque fog to confuse foes and escape them. This fog can also be solidified and used as a shield.. He can also create a small version to allow him to cross distances more quickly.
Magna Voluisse Magnum, Akutō Bita, Poison Darts
- Akutō Bita: Like the other Deviant Blades, Akutō Bita was forged using a combination of centuries-old blacksmithing techniques, alchemical research, occult rituals, and even scientific methods far ahead of the series's timespan, making use of Shikizaki Kiki's soothsaying abilities. Akutō Bita's focus is "rejuvenation", and consists of a beautifully-cut but somewhat grotesque-looking dagger that continually seeps vile energy. Known as the evilest blade, Akutō Bita is a blade capable of generating electricity, but it is not used for combat. Rather, it is stabbed into the user's chest and electrifies them to forcefully remove any weaknesses from the body, making its main focus rejuvenation. When stabbed into into one's body it removes their body's physical limits, allowing her to fight at full power without tiring. Essentially making the wielder immortal, it continually supplies all energy they need, removing the need for food, rest, or drink, and making it so that even the most intense wounds will not kill them. To date, the only method shown to be capable of killing a wielder of Akutō Bita is to kill them hundreds of times in a single instant to overload the energy inside.
Intelligence: Extremelly High (Has the combined skill of Pre-Ultra Instinct -Sign- Son Goku and Mori Jin) | Extremelly High | Extremely High
Weaknesses:
He cannot survive in the vacuum of space and needs to locate a ki signature to teleport using Instant Transmission. Lacks the sealing tags required to propelly use the Mafuba. Needle and acupuncture techniques may fail if the target is protected by armour, extremely thick skin, or some other physical protection. Cannot propelly use Ruyi Jingu because he lacks the strenght to lift it. Using Jeahbongchim Acupuncture to boost himself will have devastating side-effects if he's not careful, resulting in crippling pain or complete unconsciousness if not death.
Lacks the sealing tags required to propelly use the Mafuba. Needle and acupuncture techniques may fail if the target is protected by armour, extremely thick skin, or some other physical protection. Using Jeahbongchim Acupuncture to boost himself will have devastating side-effects if he's not careful, resulting in crippling pain or complete unconsciousness if not death.Takes significantly more damage from attacks he can't predict. Super Sensory "Mind's Eye" makes him unable to sense whatever he doesn't focus his 'antenna' on.
Cannot fight in Spirit Form. Cannot use Higi if he can't see.
Notable Attacks/Techniques:[]
Saiyan Physiology[]
The physiology of a Saiyan, an aggressive warrior race of conquerors. Saiyans have the natural ability to control ki and to fly. In addition, while his lifespan is comparable to that of a human, Magnus will remain at his peak strength for much longer. One of the most powerful abilities of a Saiyan is their ability to grow stronger and stronger through combat, allowing Goku to constantly push his own limits during a fight and rise to higher and higher peaks in power. This ability grants a substantial boost in power when Magnus is badly injured, allowing him to reach a whole new level of power once he recovers.
- Super Saiyan: The famous, legendary transformation of a Saiyan that allows them to greatly surpass their limits and reach the fabled state that is Super Saiyan. These transformations can be reached through extensive training, but are more often unlocked in moments of intense emotional turmoil and need, and due to the natural aggressiveness of Saiyans, they cause the user to become more aggressive and malicious, though Magnus isn't affected by these flaws. While the original Super Saiyan state is eclipsed in power by Super Saiyan 2 and Super Saiyan 3, the higher forms become increasingly inefficient.
- Super Saiyan God: A divine transformation that far surpasses the regular numbered Super Saiyan transformations, achieved through a ritual involving six righteous Saiyans, or through rigorous divine training. In this form, Magnus gains divine ki and cannot be sensed by mortals, as well as the ability to absorb and nullify energy and ki-based techniques.
- Super Saiyan Blue: A form reached through the combination of Super Saiyan God and Super Saiyan, greatly surpassing the power of a Super Saiyan God. Unlike other Super Saiyan transformations, this transformation requires a perfectly calm mind and flawless ki control, allowing it to be used alongside Kaio-ken for various transformations.
Ki[]
The fighting power and life force of a martial artist, a tangible energy derived from the user's vigor, courage, and mind. It can be used in a number of ways, such as to surpass the limits of one's body to greatly increase in strength, and it can be fired as blasts of energy or used to create defensive barriers. Along with his Saiyan blood, Ki acts as the source of Magnus' incredible power and abilities. Magnus' prodigal skill in combat and the use of ki allows him to replicate the ki techniques of others after seeing them only once. After becoming a Super Saiyan God, Goku gained divine ki, which can only be sensed by other gods.
- Kamehameha
- Instant Transmission: A teleportation, which allows Magnus to lock onto the ki signatures of others and teleport to their locations. Its use takes some concentration, which is aided by Magnus putting his index and middle fingers to his forehead (Can also teleport without placing his fingers), and he needs a ki signature to teleport to, otherwise he cannot perform the technique. It can be used to teleport others as well, as long as they are in physical contact with Magnus.
- Kaio-ken: A technique that greatly increases Magnus' ki for just a moment, boosting his strength and speed significantly for that time. However, this heavily strains his body, and if he overuses it, it will leave him in intense pain all over his body, leaving him incapable of moving without causing himself further pain. The strongest Kaio-ken Magnus can utilize is x20.
- Spirit Bomb: Magnus' ultimate attack, performed by gathering a vast amount of energy from all the lifeforms in his surroundings to create a massive, incredibly destructive sphere of ki. While it is incredibly powerful and can prove capable of completely destroying an opponent when used with sufficient power, it takes a very long time to charge and is therefore very difficult to use, though the charge time can be sped up by gathering energy from those who willingly and knowingly provide it.
- Kiai: The ability to project an invisible burst of force with ki, which Magnus can perform with his hands and even with a glare.
- Kienzan: Raising his hand above his head, Magnus creates a razor-sharp disc of ki with incredible cutting power, and then throws it at his opponent. Magnus can utilize a variation on the technique, the Kienzan Hexa Blade, a Kienzan that splits into five different blades, each under Jee-Mori's control and attack his opponent from different angles.
- Solar Flare: Bringing his hands up to his face, Magnus can create a bright flash of light that can blind opponents.
- Telepathy: Magnus has the ability to telepathically communicate with others.
- Mind-Reading: Magnus can read his opponent's mind, which is good enought to be on par with his analytical skills.
Renewal Tae Kwon Do[]
- Bo-Bup (Way of Walking): A technique that allows for high-speed movement in any direction, allowing Magnus to seemingly teleport and attack from above, below, the side, or even behind with ease.
- 3rd Stance: Hwechook: Delivers a savage kick to the side of an opponent's head before rapidly spinning and striking the other side of the target's head before they can recover to maximize damage before finishing them with a third kick to the back of the head.
- Dragon Sign Hwechook: A variation of the Hwechook that generates a vacuum-like tornado on contact, trapping the opponent and rendering them unconscious from both damage and oxygen deprivation.
- Truth Tornado: A powerful kick that controls the air around him, erupting in a massive tornado on contact with the opponent.
- Blue Dragon's Kick: Magnus controls the surrounding air flow to deliver a kick powerful enough to decimate a boxing arena with ease. It can be followed up with another as part of the Double Blue Dragon's Kick technique to improve the damage output and armor penetrating ability.
- Ice Kick: Magnus absorbs the surrounding turbulence from his opponent's and his own movements to cover his leg in frigid ice, negating fire attacks and obliterating the surrounding area with freezing wind.
- Ice Punch: A variation of ice kick, which focuses the turbulance in the arm instead of the leg.
Nabong Chim Needle-Ryu
- Nabong Needle Ryu Blood Sealing Needle: An acupuncture technique that stops the flow of blood within a person body, causing the blood within the affected region to accumulate and cause internal damage much like Kenshiro's Hokuto Shinken. In addition, he is able to use this ability to restrain his opponent's movements by blocking their nerves. He is also able to discern the best possible pattern of attack by reading his opponent's vital points.
- Nabong Needle Ryu Limiter Removal: By hitting a pressure point in the brain Magnus is able to remove the limiters that are placed on his body. This allows him to gain a massive increase in speed and power. If this is not enough it can be used multiple times in succession or combined with the Nabong Needle Ryu no Pain for an even greater power boost. However, after the effects wear off the user will feel crippling pain throughout their body, but this can be circumvented somewhat through extreme willpower and training. As of this point, he is able to boost his power by 32x times, with the theoretically achievable but instantly lethal.
- Nabong Needle Ryu No Pain: By hitting a pressure point in the heart Magnus is able to remove the limiters that are placed on his body that causes pain. This allows him to gain a massive increase in speed and power. This can be combined with Nabong Needle Ryu Limiter Removal for even more power but runs the risk of causing death upon completion.
Moonlight Sword Style
- Bare Handed Slice: Using his bare hand a medium, he cleanly slices through a target.
- Basic Vertical Slash
Full Contact Karate
- Basaltic Fist: A powerful straight punch that can throw multiple people across a room from the force behind it.
- Phoenix Horn: A kick aimed at the ground in front of the opponent that sends out a powerful shockwave to destroy the opponent's stance and put them off balance.
Ssam-Su Taekkyon
- Awareness: Reads the opponent's muscle movements by making physical contact with the target, allowing Magnus to predict his opponent's next move, but is limited by the fact that it can't predict two simultaneous attacks and physical contact must be maintained for it to work.
Spearmanship
- 8th Song: Beggar's Song Dance: Using the Ruyi Jingu as a spear, he swings it in all directions extremely rapidly, deflecting all incoming attacks while bludgeoning surrounding foes simultaneously.
Other Martial Arts
- Crazy Fist: A technique meant to distract and confuse an opponent, in which Magnus acts like a wild, frenzied dog or monkey before striking his opponent while they're caught off guard.
- Dragonthrow: Magnus grabs his opponent by the arm, tail, or antenna, and then spins them around before throwing them away.
- Eight-Arm Fist: Magnus moves his arms so fast that he appears to have eight of them.
- Rock, Scissors, 'N' Paper: After yelling "Jan Ken", Magnus then follows up with either a strong punch (rock), a poke to the eyes (scissors), or an open palm strike (paper).
Other Tecniques[]
- Time-Skip: A tecnique which allows Magnus to skip time for a fraction of a second, moving freely while others cannot act at all, allowing him to easily strike them down without giving them a chance to retaliate, though he can choose to leave those he isn't targeting unaffected. While this is explicitly skipping time and not quite stopping it, it is functionally the same thing.
- Mafuba: Also known as the Evil Containment Wave, the Mafuba is a mystic sealing technique designed to seal evil away by sucking them into a special container, thought Magnus lacks the paper amulet need to keep for the sealing to be permanent.
ESP Abilities[]
- Teleportation/Movement Prediction: Magnus has the psychic ability to teleport at will and predict other's movements. If an opponent is going to attack, he pre-emptively predicts their movement enabling him to either teleport out of the way or raise his psychic barrier. However, the loophole in this power is distraction and unpredictability.
- Extrasensory Perception: Magnus uses his extrasensory perception to perceive his surroundings.. Using his ESP, he is capable of 'seeing' much more than the average person, such as being able to remotely count the number of people and cameras are in an press conference room.
- Super Sensory Zone "Mind's Eye": By concentrating hard enough and focusing his 'antenna' his extrasensory perception will sharpen until all he can "see" are other esper's auras. In this augmented state, Shimazaki is capable of discerning and attacking one's vital spots, causing his victims to collapse with blurry eyesight, twitching fingers and constricting pupils.
Active Skills[]
- Healing: Uses Ki to heal a target. However, it cannot cure diseases and poison.
- Intimidation: Strikes fear into the hearts of all enemies. Weaker and more feeble-willed opponents can die from its intensity. However, even a far weaker opponent such as Climb would be able to survive thanks to his devotion to the Golden Princess. Although it can reach almost ten meters, its intensity lowers with distance.
- Iron Skin: Hardens the user's skin to the point that they are able to block most physical attacks, even from sharp weapons.
- Palm of the Puppeteer: Uses Ki to make the target unconscious and obey the user. Activates by touching the target's forehead.
Passive Skills[]
- Unnamed Level Evaluation Ability: Specialized in evaluating the fighting capacity of enemies. He can even classify the strength of mere humans, despite how far below him they are in power.
- Unnamed Ki Sensing Ability: Feels signals of life in his surroundings.
Magic[]
- Armageddon - Evil: A 10th tier spell that summon an army of demons, thought they have a tendency to go berserk,
- Body of Effulgent Beryl: A 10th tier spell that reduces the effectiveness of bludgeoning attacks against its subject while it is in effect, and it can completely negate one instance of bludgeoning damage after it's casted
- Control Amnesia: A 10th tier spell that grants the user some degree of control over the target's memories.
- Create Fortress: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
- Meteor Fall: A 10th tier spell which causes a falling meteor to fall from the sky with shimmering light, which blinds onlookers temporarily. The meteor rips through the air and hit its intended target, then creates a burst of explosion upon contact. As a result, the massive explosion created by the meteor was able to flatten everything it touches and pulverized any surrounding targets.
- Reality Slash: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell could disregard virtually any form of magical defense.
- Summon Undead 10th: The user conjures forth a powerful undead being under one's command.
- Time Stop: A 10th tier spell that stops the enemy for a specific amount of time.
- Ultimate Disturb: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.
- Uriel: A 10th tier spell that deals fire-type damage. This spell only does its listed damage when cast by a magic caster with a maxed-out positive karma value. Its damage decreases as one’s karma value decreases.
Monkey King Form[]
Transforms into to the godly Monkey King form, drastically increasing his physical stats and granting him full access to his magical powers.
- Duplication: Each of his hairs can be used to create a clone with all of his skills and memories while only being slightly weaker than him, allowing him to swarm an opponent or easily wipe out large armies with ease. He can also have them appear more monkey-like and bestial. The greatest number of clones he's can procude at one time is one hundred, but they grow weaker as the distance between them and the original becomes greater. He's be able to create many more clones, but the strain cuts his overall power until he dispels them.
- Thunder Breaker: Using the Geundoowun to gain speed he dices an opponent into tiny pieces with Yeoui, finishing with a massive burst of lightning along his flight path to obliterate the target(s). He is also able to utilize this along with Speed Mode and his duplication ability to rapidly execute this attack one hundred times in an instant.
- Nabong Needle Ryu Limiter Removal Improval: Now it can be used to amplify his power by up to two-hundred and fifty thousand times.
Noble Phantasms[]
- Magna Voluisse Magnum: All Things Lead To My Spear: A Holy Spear of Nation Building, regarded as the Spear of the Beginning, Yggdrasil. It grants Magnus the ability to manipulate plant life, particularly the trees that symbolized the strength and stability of Rome, as it was used during the founding of Rome, when Romulus stabbed his spear into the Palatine Hill where the great city would rise. Upon calling its True Name, Magnus throws it at his target location, where it transforms into an enormous, ever-growing tree that sprouts towards the heavens, creating the appearance of the past, present, and future imperial capital of Rome.
- Moles Necessarie: My Love Reaches All: A Noble Phantasm that takes the form of the bloodsoaked ramparts that Romulus built to found Rome as well as the tragedy of his beloved brother Remus. Upon activation, numerous piles instantly rise from the earth, forming a protective walled enclosure that acts as a Bounded Field, protecting all within its walls. The sharpened nature of the piles allows this Noble Phantasm to be used as a weapon, as the piles can be positioned to decapitate unsuspecting foes like a guillotine.
“ | Supply me with mana... Let's end it right away! |
„ |
~ EMIYA Alter utilizing his Noble Phantasm |
Unlimited Lost Works: The Void Creation of Swords: Magnus imbues a bullet with his personal Reality Marble, which bears an infinite number of weapons imbued with the concept of "Sword". He then fires it at his target, causing the Reality Marble to manifest within their body, skewering and shredding them from the inside out with incredible force as a literally infinite number of blades spurts out from within them. These weapons have various magical properties, such as inhibiting regeneration.
In addition, he is able to utilize his Reality Marble in a manner that allowss him to project numerous Noble Phantasms. These copies are degraded one rank from the originals, diminishing their strength and properties, but by overloading them with mana, Magnus can fire them as one-shot Broken Phantasms that retain the strength of the originals but are destroyed upon impact. Some of The Noble Phantasms thought to reside in Unlimited Lost Works include:
- Kanshou and Bakuya: Gan Jiang and Mo Ye: A pair of handguns that fire whenever he swings them or pulls the triggers. He can also combine them into a single, double-bladed weapon. They presumably have a attraction effect, allowing them to be drawn back to each other if he throws them.
- Caladbolg II: The Fake Spiral Sword: A modified version of the original Caladbolg. During its flight, it spirals in the air, twisting space and allowing it to pierce practically any target.
- Hrunting: Hound of the Red Plains: One of Beowulf's swords. It has homing properties and can potentially even strike two targets. It has exceptional range, and Magnus can fire it repeatedly, though it takes longer and longer to charge it as he charges it with increasing amounts of magical energy.
- Rho Aias: The Seven Rings that Cover the Fiery Heavens: The shield of Ajax, the only shield capable of blocking Hector's Durindana. It takes the form of seven petal-like layers to represent the flower that bloomed from Ajax's blood when he died. However, Magnus takes damage for every layer that is pierced.
- Durandal: The Peerless Sword: Also known as the Unbroken Ultimate Hallow, it is a sword most famously used by Roland, one of Charlemagne's Twelve Paladins, and was also once a spear known as Durindana by the famous Trojan hero Hector. The sword is virtually unbreakable and will never lose its sharpness even if its wielder were to run out of magical power. It is also said to have contained three miracles within it, but this aspect has never been explored.
- Rule Breaker: All Spells Must Be Broken: A dagger belonging to Princess Medea of Colchis, it is unsuitable for use as a weapon due to its ceremonial nature. However, it can nullify enchantments and magecraft of all kinds, including the Master-Familiar contract of a Servant, transferring command over to Magnus should he stab another Servant with it.
- Immortal Slaying Scythe, Harpe: The Snake Hunter's Scythe, a divine sword from Greek mythology used by Perseus to kill the Gorgon Medusa. It's a monster-killing holy sword with a special shape similar to a scythe, having the cutting edge on the inside of the blade, though it isn't actually an outstanding sword by itself. Its true strength is its trait of Refraction of Longevity, which is a divine ability that nullifies the "undying attribute" of immortals and inflicts wounds that cannot be restored by any methods other than healing in accordance to the natural laws.
- Luminaris' Scythe: A scythe that inflicts "Shackle" [Paralysis that bypasses resistance] and "Nil Theft" [Life Drain]
Class Skills[]
- Magic Resistance: The ability to nullify oncoming magecraft and resist its effects. Magnus possesses a B-Rank in this ability, allowing him to completely shrug off spells below three verses in length with no ill effects. Even Greater Rituals and High-Thaumaturgy will only have a limited effect on Romulus.
Personal Skills[]
- Natural Body: A skill that represents one's position of a perfected physique from birth. Due to his C Rank in this skill, Magnu can temporarily increase his strength for a limited amount of time. In addition, no matter how many calories he consumes, his body's shape will never change. He can also temporarily rank up his Strength stat with this skill, increasing his already impressive physical strength.
- Septem Colles: A skill pertaining to one's relation to the seven hills of Rome. Magnus is able to use this skill to bestow blessings upon his descendants.
- Imperial Privilege: As the Divine Ancestor of Rome that is said to be almighty, Magnus possesses an EX rank in this skill. It allows Magnus to grant himself virtually any skill he desires that is not exclusive to another Heroic Spirit as long as he insists, even skills that are inherent to one's body such as Divinity. In fact, he would normally have a Divinity skill but he intentionally keeps it sealed due to his view on the relationship between Gods and Humans. However, there must be some basis or foundation for Magnus to gain an ability through his Imperial Privilege. For instance, due to being a masterful warrior, gaining the swordsmanship skill is easy for him, but it would be far more difficult for him to obtain a skill related to medicine making as he never engaged in such activities, though this is mitigated by his extremely high learning speed. The skills he is always known to have include (but are not limited to):
- Charisma: An ability consisting of one's natural charm as well as their talent at leading an army into battle. agnus possesses incredible superhuman charisma. His entrance on the battlefield alone is enough to shatter the confidence and morale of Nero, his normally optimistic and confident descendant, who is nearly rendered speechless at his presence.
- Fine Arts: Magnus has a natural eye and talent for fine art.
- Military Tactics: A skill indicating one's knowledge for tactics used in large-scale battles rather than one-on-one skirmishes. As a result, Magnus is a skilled tactician with a natural talent for warfare.
- Riding: The ability to utilize and ride mounts with supernatural skill.
- Swordsmanship: One's skill in the use of a sword, Magnus is a skilled with a sword as he is with a spear.
- Presence Concealment: The ability to hide one's presence, rendering him virtually impossible to detect unless he decides to attack, upon which this skill's effect sharply drops.
- Summoning: The ability to summon entities from the past and potentially the future.
- Elemental: The ability to create and make use of spirits who correspond to the five elements. By using a high-density crystal as a base, each of the Elementals have properties related to their element (Fire Elementals are made of concentrated flames and can emit high temperatures, Earth Elementals have extremely high mass and are as durable as adamantite/diamonds, etc). Notably, Void/Ether Elementals are difficult to create due to being made of something different than Ether Clumps. While it takes considerable labor to produce them, they are powerful enough to even assist in Servant battles.
- Marble Phantasm: The ability to materialize a phantasm - a vision. It is the natural power of the World's "senses of touch", the Elementals. By connecting their will directly to the World, they are able to freely manipulate the world at will to bring it in line with their vision. As the user is the part of nature, they can change the world as they wish, they are able to create any phenomena as long as it's within their own imagination and the scope of nature. A transformation independent from nature - such as transforming a human - cannot be directly realized, though it can be accomplished indirectly. Like a mathematical metaphor involving drawing a white marble from a bag of black marbles with a one percent chance, Marble Phantasm is the ability to alter the probability and raise that chance to one hundred percent and definitely pick the white one amongst all the black ones.
- Mind's Eye (True)': A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
- Mind's Eye (Fake): A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions. The difference between Mind's Eye (True) and Mind's Eye (Fake) lies in that the former is an ability that humans can obtain through accumulation of experience. The Fake version is superficially similar, but in fact represents a natural instinct that cannot be obtained regardless of effort or experience—even though experience can refine its accuracy.
- Instinct: is the ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.
- Immortal Body: For unknown reasons, Nanami is incapable of being killed by ordinary wounds. From the moment she was born, she was wracked with excruciating sickness and physical pain that horrified those around her, to the point that her first words were "please let me die". No matter what kind of poison or disease enters her body, or how much agony she is put through, Nanami's body will refuse to let her stop breathing. It can even begin breaking down due to being unable to handle her power, causing her to collapse with fatigue and be paralyzed by coughing fits, and still manage to keep her alive. The only known method of killing her is to get her body to overload on her power and start deteriorating, while simultaneously inflicting massive amounts of internal organ damage, and even then she is capable of lingering for several minutes.
- Higi: Migeika (Hidden Move: Sight Training): Magnus' eyes take in any detail, reading any technique, movement, and weakness instantaneously. The moment Magnus sees the opponent take a stance, he knows and can predict and/or counter every move contained in their fighting style, including supernatural abilities. The first time Nanami sees a technique utilized, he can use it to the extent that its current user can. With each successive usage on his part, he improves it as much as it would have with an additional lifetime/generation of training. If he witnesses the technique being used a second time, he perfects it to the point that even countless generations of users inheriting and improving the technique wouldn't be able to surpass his version. This ability even allows him to break his natural limitations by seeing others do what he is completely incapable of, and can even replicate another individual's superior physical strength. This ability completely bypasses the generational increase of Ninpo, and the training requirements for most powers, and is noted to be "an existence that should not exist".
Martial Arts[]
- Ninpō: Tsume Awase: A technique copied from Maniwa Kamakiri, it allows the user to turn nails into long and sharp blades and fire them from her fingers.
- Ninpō: Ashigaru: A technique copied from Maniwa Chōchō that allows the user to partially ignore gravity, bringing the weight of their body and any object they touch almost to zero. Using this technique it's possible to jump over huge distances, run on water, lift weights, perform impossible maneuvers and so on. Moreover, this ability allows the user to easily dodge most physical attacks because the air movement would move the body away before the actual hit can reach it.
- Ninpō: Makibishi Shidan: A technique copied from Maniwa Mitsubachi that allows the user to launch poisoned shells against the enemy at high speed with their bare hands.
- Strength of the Itezora clan: It's the copied feature of the Itezora clan whose members possessed enormous physical strength. Even the weakest of the children of this clan can wave a sword that weighs hundreds of kilograms (or even tons) at superhuman speeds, breaking trees and stones with ease.
- Kyotōryū: (No Sword Style) The martial art utilized by Shichika and his sister, created by and named after their ancestor. The fighting style revolves around the practice of training and honing the user's body in such a way that the user needs not wield any sort of weapon, becoming capable of replicating the effects of any sword with their movements.
The martial art also involves the extensive conditioning of one's mind, facilitated by the Yasuri family's genetic curse and Shikizaki Kiki's dabbling in the occult. A Kyotōryū user's mind, emotions, and morality do not function like those of a human, instead, they think, feel, and live as a weapon. In practice, this means that the only person capable of influencing their behavior is the one they have arbitrarily chosen as their "wielder", and no form of manipulation, bribes, mind control, possession, or other factors can be used against them.
A Kyotōryū user also possesses an intrinsic connection with all other weapons, allowing them to see "sword pressure", an aura possessed by all weapons. Viewing this aura allows one to sense the presence of nearby weapons and see their attributes, as well as predict what their wielder will have them do next. As martial arts can be described as making oneself into a weapon, those who have mastered any unarmed fighting style can be viewed and analyzed to a lesser extent, with those who pose a significant enough threat to the Kyotōryū user having a "sharp" aura.
- Kyotōryū First Stance: Lily of the Valley: Left foot front, right foot back-side, right hand forward, left hand at side. The basic Kyotōryū fighting stance, balanced between defense and offense.
- Kyotōryū: Chrysanthemum: A move that allows Nanami to catch the opponent's blade mid-strike and break it behind her back.
- Kyotōryū: Kyouka Suigetsu: A right palm strike to the sternum that causes the opponent's heart to explode, used to intercept airborne attacks as they descend. This move comes out quicker than any of Nanami's other techniques, allowing her to strike down enemies far faster than she is if she can predict their approach.
- Kachou Fuugetsu: A strike from the left palm to the right pectoral
- Hyakka Ryouran: A knee strike to the chin that can strike opponents even through armor
- Ryuuryoku Kakou: A powerful punch just above the sternum, releasing a shockwave which passes through barriers and hits whichever layer Nanami is aiming for. Capable of bypassing armor and skin to strike the organs directly, or hitting objects behind the target without damaging their body
- Hika Rakyuou: A double palm strike just below the collarbone
- Tenka Kinjou: A closing double karate chop to both sides of the midriff
- Kyotōryū Second Stance: Daffodil: Left foot forward, right foot back, arms at the sides bent at the elbows with palms facing upward. An enhanced defensive stance that allows the user to break weapons more effectively. Used in case Kyotōryū: Chrysanthemum fails.
- Kyotōryū: Seventh Stance: Iris: Crouched in a "race start" position with fingertips splayed onto the ground and torso horizontal. It greatly enhances the user's speed to the point of being invisible to opponents that were previously comparable in speed. Allows the user to feint so fluidly as they dash forward that an illusory clone of themselves is sent out in front of them, causing the enemy to reflexively counterattack too early and leave themselves open to a followup attack.
- Kyotōryū: Rose: A flying roundhouse kick to the opponent's shoulder, performed as a followup to Iris once the opponent has attacked the illusion. Becomes more effective the faster the opponent has struck, utilizing their momentum to throw off their movements and increase their power.
- Kyotōryū: Violet: A palm strike to the right shoulder, producing a shockwave that blasts even heavier opponents backward.
- Kyotōryū Seventh Hidden Art: Scattered Blossoms: A flying downward axe kick that splits the opponent's innards vertically down the middle and slams them into the ground. Used to exploit the opponent's blind spots.
- Kyotōryū: Peony: A powerful straight kick behind the user, used to thwart ambushes from behind.
- Kyotōryū: Lily: A hooking kick used to snag allies and fling them out of the way of incoming attacks.
- Kyotōryū: Plum: A roundhouse kick to the shoulder that can floor opponents much faster and tougher than the user by weaponizing the enemy's momentum.
- Kyotōryū: Hikara Kyuyou: Two simultaneous palm strikes, one to each shoulder. Capable of forcing a foreign soul out of the body it's possessing, killing the soul without harming the host.
- Kyotōryū "Red Poppy" and "Daphne" Hybrid Striking Technique: Thousands of piercing strikes from the fingertips, performed at such speeds that they are invisible to the naked eye and kill the opponent 272 times before they have finished reacting to the initial movement. By simultaneously inflicting so much death, Kyotōryū users can even kill immortal opponents with this move.
- Kyotouryuu Ultimate Move: Hundreds of rapid fingertip strikes that negate durability and send out shockwaves powerful enough to shred apart a building and shatter nearby weapons.
- Kyotouryuu: Orchid: A leap into the air with the back facing the enemy (left leg and arms bent, right leg and arms straight down). Then twisting in mid-air and delivering an overhead kick w/the right leg.
- Kyotouryuu: Pomegranate into Iris, Hybrid Combo: Starts on right knee with right hand forward, left hand and leg bent back. Right palm strike, then a piercing strike with the left hand.
- Kyotouryuu: Magnolia: Swings right leg at the enemy then brings it straight up in a sudden motion.
- Kyotouryuu: Cherry: A series of powerful palm strikes, utilizing compressed air.
- Kyotouryuu: Wild Strawberry: 4 kicks while mid-air, then an axe-kick to down the enemy.
- Kyotouryuu: Bellflower: Left extended hand strike. Turns around and crosses the opponent's arms behind their back overhead, holding the opponent's sleeves in a powerful grip that can incapacitate people who lack the flexibility to bend out of it.
- Nameless: Catches the sword between the hands. So simple a move it doesn't have a name.
Key: First Set of Powers | Second Set of Powers | Third Set of Powers | Fourth Set of Powers
Note: Magnus has hard caps on how much he can boost his statistics
- First key can only boost up to 2x
- Second key can only boost up to 4x, with Monkey King Form being the only exception, going up to a 8x boost
Explanations []
Magnu's powers, like those of every other Player Character in Everybody Wants to Rule the World, come from having been gifted with abilities of canon characters.
The powers of the first key come from Pre-Ultra Instinct -Sign- Son Goku and Base Mori Jin with Power Mimicry Restricted, with the addition of 666:Satan's Telepathy, Hit's 0.1 Second Time Skip
The powers of the second key come from Sebas Tian and Ryo Shimazaki, with the addittion of Mori Jin's Monkey King Form and Ainz Ooal Gown's 10th Tier Spells
The powers of the third key come from Nanami Yasuri and Lancer (Romulus), with the eddittion of Composite Deviant Blade Physiology/Powers and Archer (EMYIA Alter)'s Unlimited Lost Works
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: