The Mage class is spell based class that can use them in variety of ways. A great tactic is for the Mage to control the battlefield often using AoE spells to remove hordes of minions. Alternatively the mage can use the more powerful spells to focus on strong, singular units. The Mage is its most dangerous when he/she is able to reduce the cost of casting spells so he/she can overwhelm the opposition with endless amounts of spell attacks.
Name: Mage (Class), Jaina Proudmoore, Magus/Magna Medivh, Khadgar | The Lich Queen, Death Knight
Attack Potency:Varies from Athlete level to Multi-Continent level (Basic minions like Babbling Book are as strong as basic soldiers, Pyros in its strongest form is equal to Deathwing who could shatter multiple continent during the Cataclysm), Moon level with Meteor (Can easily wipe out being vastly superior to Deathwing) | Same as previous, Large Island level (Should at least be as powerful as the previous Lich King with Frostmourne)
Durability:Varies from Athlete level to Multi-Continent level (Minions vary from athletic like physiques to incredibly strong monsters), Planet level (The Mage is far superior to any spell or summoned mage minion), Large Planet level (With the potion of Vitality passive buff)
Varies spells, summons, and weapons including Frostmourne
Intelligence:Genius. Exceptional skilled in many forms of magic including but not limited to: Fire, Ice, Arcane, Illusion Creation, Mysticism and the Dark Arts. | Extraordinary Genius. Has the knowledge, skills, and experiences of Jaina, Arthas and Ner'Zhul combined. The Lich King is a master manipulator and was able to manipulate the adventurers of Azeroth and then kill them, almost making them his Death Knights, if not for the intervention of Fordring.
Frost Lich Jaina: The Mage can transform into Frost Lich Jaina. All elementals have lifesteal and killing minions with her hero power turn into frost elementals. She also automatically additional armour when becoming FLJ. Also has the powers of the previous Lich King
Shifting Scroll: A magical scroll that allows the Mage to cast a spell at the opponent. The scroll changes periodically.
Arcane Artificer: Whenever the Mage casts a spell, the amount of damage potential it has is also added as armour for the Mage.
Lesser Ruby Spellstone: Allows the Mage to learn new spells. Summoning more elementals allows the Mage to discover new spells.
Raven Familiar: A summoned bird that can attack opponents. It can also gaze into the eyes of someone and see their future.
Explosive Runes: The Runes are placed on the floor by the Mage. When stepped on, the runes engulf the victim in fire.
Leyline Manipulator: A minion that can make powers that have been copied easier to cast.
Deck of Wonders: The Mages spells are protected by 5 sealed books making it impossible to copy the Mages spells without them.
Dragons Fury: The Mage can harness the power of a dragon and let out a wave of fire breath.
Aluneth: A staff that's magical power is primarily designed to react to the opponents defences and cast spells that can bypass them.
Dragoncaller Alanna: Summons Dragoncaller Alanna. For every spell the Mage as cast thus far, an embodiment of that spell is materialised as a dragon.
Archmage Staff: Can generate portals to a location of the users desire
Bag of Coins: Can bribe local authorities/hire help. If the opponent has allies, the character can bribe them over.
Battle Totem: Wielding this totem allows battlecries from minions to trigger twice. The Totem contains great knowledge of warfare and tactics passing it down to the wielder
Captured Flag: The character has a flag that inspires allies and boost their AP and durability
Cloak of Invisibility: All minions have permanent invisibility
Crystal Gem: The wielder posses godly stamina whilst the necklace is worn
Glyph of Warding: A passive buff that makes it difficult for opponents to summon minions and open portals
Grommash's Armguards: Weapons are light as a feather and are unbreakable
Justicar's Ring: The Mage's hero power does more damage and costs less stamina to cast
Khadgar's Scrying Orb: Spells are easier to cast
Luminous Candle: Can OHK beings of darkness
Mysterious Tome: Can absorb the opponent to become a drawing on a page
Potion of Vitality: Increases the heroes health by a factor of 2
Robe of the Magi: Vastly improves spell damage
Sceptre of Summoning: Can summon creatures that aren't part of the heroes arsenal (Any newly discovered being).
Scroll of Confusion: Confuses everyone in its vicinity as to what they are doing. Could end matches depending on whether the opposition is naturally aggressive and kills on sight.
Small Backpacks: Can seal beings away in a small pocket reality inside backpacks.
Totem of the Dead: Friendly deathrattles trigger twice. Provides a natural ward to undead characters making them feared of the Hero and unwilling to fight. Stronger enemies find it increasingly difficult to even look at.
Bag of Stuffing: Curses the opponent to think they are hungry and thirsty no mater how much they consume, causing them to drown themselves and overfill themselves.
Boots of Haste: Increases the speed of the user to be able to move fast enough causing the opponent to become dizzy. Ineffective against opponents that have at least infinite speed.
Gloves of Mugging: Steals the opponents belongings (weapons, armour, jewellery) and moulds it with the heroes current equipment
Magic Mirror: Creates and summons the opposite of the opponent
Mask of Mimicry: Tricks the opponent into thinking they are a loved one, or someone that they could never harm.
Portable Ice Wall: A continental ice wall with Taunt that is placed in between the opposition an the character. Friendly characters are able to shoot through the ice wall but enemies are not. Touching the ice wall instantly freezes the opponent.
Amulet of Domination: Allows the character to posses an opponent
Vorpal Dagger: A dagger with a intangible blade. Can attack the soul directly and apply poison to it.
Embers of Ragnaros: Summons fireballs directly from the Firelands
Orb of Destruction: Nullifies some of the opponents abilities and greatly reduces the opponents stamina.
Wand of Disintegration: Completely nullifies all enemies in it's vicinity and then destroys them.
Dr.Boom's Boombox: Summons lots of boom-bots that explode to Tchaikovsky's 1812 Overture
Primordial Wand: Allows the character to adapt their minions with new abilities
Shifting Hourglass: Can reverse time without friendly targets being affected
Rod of Roasting: Spams huge fireball attacks everywhere. Is able to come with sick "burns" that completely "roast" the opponent weakening their morale.
Wish: Is granted any wish they want.
Key:Base | Frost Lich Jaina
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