“ | Things can destroy you, but they can also cherish you, define you. That’s the kind of world I like living in. | „ |
~ Loot’s stance on life |
“ | I won’t hold myself back anymore now that I have people who’ve put their faith in me! | „ |
~ Loot to Mael |
Summary[]
Loot is a hermit with mystical powers and a love of nature. She spent her life in blissful solitude, surrounded by wildlife before a paper detailing the Supreme Tournament appeared at her little home. Determined to prove to herself she’s strong, she entered, making it to the second round before being defeated after a deadlocked match with Mael. Despite that setback, she had gained confidence in herself which improved her abilities greatly. From there, she'd help against the Ancient Giants and other deadly foes, becoming less secluded and more open to other people including Cinner and the rest of their circle.
Personality[]
A methodical forest dweller, Loot is a simple person, enjoying nature and her own personal space. However, due to these quirks she's a bit shy and unaware of social norms. But she has a glowing sense of compassion, taking care of plants, animals, and those she comes across alike. After beating Vann and getting some encouragement from him, she gains more inner strength, making her less afraid to voice her thoughts. Though she still isn't very confrontational, acting as a sort of mediator for her friends. She's a truly kind soul.
Powers and Stats[]
Tier: 8-A | High 7-C | 7-A
Key: Vann Fight | Confidence Boost | Post Tournament
Name: Loot
Origin: Supreme Duelist Stickman
Gender: Female
Age: 20, 22 after the timeskip
Classification: Human, Object Bond User, Hermit
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Type 1), Acrobatics (Enhanced Condition, Hypermobility, All-Terrain Mobility), Weapon Mastery (Fights with her Mystical Guitar), Magic, Energy Manipulation and Supernatural Willpower (She has enhanced her guitar with Object Bond), Sound Manipulation (The Mystical Guitar can send out notes with varying effects), Danmaku (Red Blast unleashes tens of repelling notes), Levitation (Green Float makes people levitate), Damage Reduction (Green Float can weaken physical attacks), Vector Manipulation (Purple Stop nearly completely slows an objects momentum), Non-Physical Interaction (Purple Stop and the Mystical Guitar can interact with energy and light), Resistance to Sound Manipulation (Unaffected by the harsh sound of Red Blast and Mael's shockwaves) and Cosmic Radiations (Survived a miniature black hole), limited Resistance to Mind Manipulation (Object Bond Users can’t be forced to drop their bonded item with basic mental manipulation as they’re tied to the owner) and Time Manipulation (Red Blast’s sound waves move at the same frequency even while time is slowed)
Attack Potency: Multi City-Block level+ (Beat Vann who was a fairly impressive combatant) | Large Town level+ (Dealt enough damage to completely exhaust Mael who challenged High-Flyer) | Mountain level (Fought strong Ancient Giants, crushed Igne with the Mystical Guitar, pushed back Fetter)
Speed: Massively Hypersonic+ (Reacted to Vann's flight and throws) | FTL (Kept up with and consistently held off Mael whose kicks were faster than lightning and could catch High-Flyer off guard) | FTL (Kept up with Vann against Ancient Giants, flew out of a black hole with Green Float, kept Fetter away for a small time)
Lifting Strength: Class 50 (Blocked Vann's hoverboard which can lift trucks) | Class M (Guarded well against Mael and sent her flying with Red Blast) | Class G (Comparable to Vann, could push and lift Ancient Giants, escaped from a compact black hole, nearly pinned down Igne)
Striking Strength: Multi City-Block level+ | Large Town level+ | Mountain level
Durability: Multi City-Block level+ (Took hits from Vann's hoverboard) | Large Town level+ (Fought through a plethora of kicks and shockwaves from Mael, just barely falling) | Mountain level (Took attacks from Ancient Giants, shook off being knocked to by ground by Igne, recovered from Vann crashing into her)
Stamina: Superhuman (Has gone for days without sleep and is relatively well adjusted, can endure powerful blows and continue on until she's reached her limits, fought Ancient Giants for hours)
Range: Standard Melee Range, Several Meters with Sound Manipulation
Standard Equipment: Mystical Guitar
Intelligence: Gifted (A very talented musician, able to keep up with fighters more skilled and with more raw power using her unique abilities, a good strategist, knows about local fauna and how to craft medicines for diseased exotic animals)
Weaknesses: Struggles with being confident in her abilities from time to time. Red Blast's raw power makes it difficult for her to move the Mystical Guitar once she's started using it, although this weakness is overcome in the Cinner’s Assasination Arc. If the Mystical Guitar is completely destroyed she'll be rendered unconscious
Feats: A natural survivor with enough skill and instinct with her Mystical Guitar to fend off powerful physical fighters like Vann, Mael, and to a point Fetter. Defeated Vann and very nearly Mael who was a legitimate threat to finalist High-Flyer once she gained faith in her own abilities. Stopped meteors with Purple Stop and escaped the Gauntlet’s black hole. Can beat opponents on the level of Streak and Cinner despite her lack of formal training or combat experience in comparison
Notable Attacks/Techniques:
- Red Blast: The Mystical Guitar releases a long string of conjoined quaver notes which disperse and fly towards enemies. This move releases a fierce sound with enough power to blow back objects and people alike as well as make it hard for Loot to redirect her aim while using it
- Green Float: A flurry of quavers come around Loot, making her and whoever comes close to her fly into the sky. This move can let her evade or weaken enemy attacks by sending their force the wrong direction
- Purple Stop: Just like with Green Float, a field of quavers surround Loot. These purple quavers instantly halt the momentum of things coming her way, making them just about stop dead in their tracks. Used on smaller things like energy blasts, it can completely hold them still. It can also halt Loot, giving her ample opportunity to deal coordinated blows or stop a potentially rough fall. Loot can also throw the Mystical Guitar while using the move to get a strong hit in while the enemy is unable to defend
Notable Matchups[]
Notable Victories:
Whisper (Stick Shenanigans) Whisper’s Profile (Both fighters were 8-A and speed was equalized. Fight took place in an emptied city street)
Red Stickmen (Froggy Universe) Red Stickmen’s Profile (Loot was paired up with Vann and two Red Stickmen partnered. All fighters were 8-A but Red Stickmen had 11 minutes prep time and access to Low 7-C gear. Speed was equalized)
Notable Losses:
Inconclusive Matches: