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A former soldier born in the slums of Cael, Logos was a major political figure in the closing days of the seraphic universe Pleroma. Known in his time as the liberator of Cael and reunifier of Pleroma, the perfect world he attempted to create alongside his wife, Sophia Astaphe, ultimately collapsed when his own daughter, Yaldabaoth, turned against her family, ultimately killing him and going on to create Heaven.


In the universe of Pleroma, in the wake of war and the fall of an empire, a seraph named Logos was born to two miserable people in a crowded, run down Caelic slum. He was the second of their children, a quiet and timid child who was smothered by his mother and loathed by his father, who terrorized the rest of his family, the lot of them spending their days miserable and dispossessed. This harsh upbringing had quite the adverse effect on young Logos, and in school, the once meek boy found himself constantly getting into fights and trouble, struggling to get along with other kids and often clashing with authority.

Things only got worse after his elder sister ran away from home, leaving Logos to take care of his barely functional mother and bear the brunt of his father’s anger - things he had already been doing, but from which he now had no repose. With his home situation worsening, Logos’ mounting discontent and frustration with his life only grew, and eventually, in a fit of blind rage, he retaliated and beat his father senseless. The ensuing hospital visit revealed underlying health complications, complications that, in the end, thanks to subpar medical treatment, Logos’ father failed to survive.

It wasn’t a quick death, though - over the course of months, as his health got worse and worse, Logos watched as his father succumbed to delusion and illness before eventually abruptly dying. Throughout this entire miserable experience, his mother’s mental health took a similar nosedive, forcing him to burden more and more for her sake. But in the end, whatever positive emotions Logos could’ve possibly felt over his father’s death were ruined forever when his mother went and shot herself in the head in front of him not long after. Left alone, Logos dropped out of school and ended up aimlessly drifting through his life, from one shitty job to another, finding only occasional reprieves in camping trips he rarely found the time and money to take.

And then he got drafted, to be sent off to a war in the Caelic borderworlds. The war was a matter of retaliation and reclamation, causes that the bitter young man could accept. It was far from pleasant, of course. Logos may have made friends during his service, but he went on to watch many of them die - or worse, prove themselves to be monsters. The only friendship that survived the experience was with a medic, Zoe, who saved his life on more than a few occasions, favors that he returned just as often.

It was this hellish environment that awoke Logos to who he really was. For so long he had lived an empty life, one that refused to permit him the experience to be his own person. But he found that in war, in bloodshed and violence - things, that much to his shame, he enjoyed. It made him feel alive, it let him vent the violent rage that had been brewing up inside him his entire life - it was a terrible, wretched feeling, finding joy in it, but he did. And on the last battlefield of his military service, fighting against hopeless odds, lethally injured several times over, and clashing with a long-time rival he only knew as the White Knight, Logos accepted that this is who he was, just in time for another epiphany.

All at once, Logos just understood. His place in the world, and his place in this war. All the reasons that had been hammered into his head ever since he was a child, everything he had earnestly believed and sought to uphold, was just a smokescreen for what the war was really about. It was purely a matter of resources and nothing else, something that both he and the White Knight, who leaned against him as he died, were used in pursuit of. All the heroism he felt he was carrying out was really just murder, divorced from all morality.

And so Logos collapsed and accepted his impending death. Everything he had killed for was pointless, and after a life as miserable and shitty as his own, the chance to die like this was too good to pass up. The world continued to deny him happiness, however, and Logos woke up in a hospital, not far from his savior, the same girl who had saved his life time and time again. Zoe, yet again, stepped in for his sake and made him keep on living anyways. Apathetic as to his own survival, Logos grappled with all he had concluded, and when the possibility of further advancement and power in the military reared its head, a reward for displaying such power and valor, he spat in its face. Literally.

Discharged and thrown out back into society, Logos was left to return to what he did best - a painful, passionless existence, but at least one he got to share with a drinking buddy. Still, though… despite fighting and sacrificing so much, Logos was abandoned and cast aside. Not only by the military and government, but by everyone. There was no glory in being a veteran - only sickly shame, pity, and ostracization, things that pushed an already asocial man into greater and greater mental isolation.

He spent much of his time camping, drinking, and meandering his days away, drifting from job to job, angry and bitter, cursing all those above him for exploiting him and his kin - all those at the bottom of the world. The downtrodden and forgotten, who knew so much more hardship than them and worked so much harder for every little thing. Their anger had been used, pointed in another direction, and after it had done what it was meant to, they were all cast aside and left to their suffering once more. It made him fantasize of uprising and destruction, of liberation from the government that exercised so much power over all of them - a dream that was ultimately validated by Saklas Lenore, a survivor of the war that ended shortly before Logos’ birth.

A former member of the empire that had formed years and years ago to reunite Pleroma’s scattered people and recreate the Old Empire that once existed, Saklas had been crippled in the closing battles of the war and only barely escaped death. A shadow of his former self, Saklas and his daughter, Sige, still continued to advocate for this reunification. And, when he met Logos at one such event, Saklas took a shine to him, and quickly became a mentor of sorts, teaching him on so many things - magic, martial skills, ideas of morals, philosophy, and sociology. Eventually, Saklas’ injuries caught up with him, but in these last years of his life, Saklas changed Logos’ forever, and set him upon a whole new path in life. One with purpose.

Logos could do better than all the parasites that languished above him and his allies. Rather than sell out his soul to those who would use them, he would achieve his goals through his own means, even if this meant climbing up the social ladder that he despised. The conviction, the fury, and the sorrow that he brought to all he did and said helped him greatly, giving him allies, followers, momentum, and respect, all of which had been things he had coveted for so long. He travelled across Pleroma in search of more allies, to reenlist past heroes, all in the name of changing the world.

In this world of politics and socializing, higher in society than he had ever imagined himself being, Logos met a certain woman - a woman who, at first sight, seemed to grip his heart and demand all his attention just by virtue of existence. An Inner World Operator named Sophia Astaphe, an older woman who followed the opposite discipline and had lived the exact opposite sort of life - and the daughter of Horos Astaphe, the man who had crippled Saklas and remained so influential in the modern world. She had always been something, born into a life of security and affluence, while Logos had risen up from the dirt and worked hard for everything he had. And though he felt he should hate her, they actually got along quite well - not only was he still infatuated with her, but she was smart, charming, popular, and well-connected. She’d be quite the asset in his ambitions.

And, somehow, she ultimately took to him and his beliefs, with their first date somehow going well for a man who had blundered through his very minimal romantic experiences, from drinking in a park with another delinquent to watching his rival die to struggling with the most basic aspects of vulnerability and warmth. Somehow, between the two of them, Logos got something he had always desired, perhaps more than anything - love, true love. His future wife, the closest of his allies, aided him in all his ambitions and provided help where only she could, supporting him in developing his magic and inner world.

Though this went well, the rest of the world continued to disappoint him. The heroes of the past that Saklas spoke of, the majority of them were on completely different moral wavelengths at best, and at worst, were actively monstrous and delusional nightmares who cared little for his cause. Some had wisdom and advice to share - Sabal Sciène, one of the greatest of the old knights and a personal rival to Saklas, had more to offer than most, but in the end he was little better, and the fight that ensued resulted in Logos finally unlocking his inner world, with which he killed Sabal.

In the end, this quest of his led him to the last of these heroes, a man who should’ve been dead - the Emperor of that short-lived dream, Ain Koth, a necromancer who faked his own death and was finally reborn. But he, too, was nothing like what Logos had hoped. He was better, maybe, than a lot of the rest, but… he was far from someone Logos could trust with what was right, and Ain would never relent to letting another take control. So, with his inner world, Reaper Elysium, Logos killed Ain before anyone but his closest of allies learned of his revival, and maintained his place at the head of his movement.

After one particularly intense rally, he grew to be known as the People’s Knight, a hero who would stop at nothing to elevate those he fought for - a demagogue who relentlessly worked the crowd to his advantage and rose up in the world, even securing independence for his homeland of Cael and all his people. But it wasn’t enough - it would never be enough. Even if Logos was a Cael, more than anything, he was a seraph, and so many seraphs still suffered at the bottom of the world everywhere else. In the end, war was inevitable, with so many standing in opposition to even the slightest of his ambitions - among them Horos Astaphe. His father-in-law, and the man who had crippled Saklas.

In the end, in the greatest of the Caelic Wars, through sacrifice and struggle against the greatest of Pleroma’s heroes and knights, Logos won. He killed Horos himself, on top of so many other great heroes and leaders, and finally, he ascended as high as one could possibly get. Logos reached the top of the world, finally ready to bring salvation and purpose to all the scattered peoples in Pleroma - to rule them as one, backed up by Sophia and all their other allies. Together, they recreated the Old Empire, now under Caelic rule, and over the course of years, major reforms were instituted across Pleroma. Of course, nothing was so easy, and to help manage the issues in governing a society scattered across galaxies, Sophia suggested the creation of a whole new inner world for a new person - someone who would be able to help. A child.

It was a difficult sell for Logos, whose experiences with parenthood were rocky, to say the least, and who feared the moral implications of bringing a child into the world just to put them to work like that. But in the end, it was necessary, perhaps, to make all this possible. It’s not like he’d put too much on her shoulders, either - he’d help her burden it. He’d protect her and raise her right, and he’d make sure she’d be the right type of person, someone who could follow in his footsteps one day in the future. He had always wanted to be a father at heart, anyways. His daughter, Yaldabaoth, was born through the use of Sophia’s inner world, which drew from the knowledge and souls of both parents. Others contributed abilities as well, but Logos and Sophia contributed the most, and the resulting inner world was exceptionally powerful - an inner world that could control the universe.

And from the very first moment Logos set eyes on her, he adored her. More than anything in his life up to that point, surely. She was a small, clever girl who wanted nothing more than to help and live up to her parents’ reputation, and Logos was full of love and praise for all her efforts. Naturally, Yaldabaoth grew to be a bit of a spoiled brat, but Logos never paid this much mind. She was still young, after all, and he was sure she’d mature. Sophia helped raise her too, and balanced out his kindness with a bit more of the strictness a child needed. Everything was as it should be.

That was the idea, at least.

The years continued to pass by, and Logos continued to devote himself to the world he had set out to save. It was constant and unbearably exhausting work that always demanded more, and Logos gave everything he could for the sake of his people. Of course, it was thankless work. Protests, revolts, and riots weren’t uncommon, and though it weighed on Logos, he had to crack down on them to keep his world in order. Even if people didn’t understand, Logos knew what he was doing was right. It had to be, after everything he had done to get this far.

But for one reason or another, as Yaldabaoth continued along with her life and work, she got her own ideas. What was once casually voiced and shot down continued to be a fixation for her, and in the wake of one wave of revolts, led by a member of the old Kerthic dictatorship who Logos ultimately killed personally, Yaldabaoth made her ideals and plans clear. She would go further than her father did, and in the process, live up to his legacy and rebuild the world from the ground up. She would create a ‘paradise’ where everyone had place and purpose, no matter how much loss and sacrifice it meant. A world where everyone would be happy and appreciate what she had done for them, even if it meant making them.

Utter tyrannical delusion, in other words.

Logos rebuked her, of course, and stood in her way, but Yaldabaoth wasn’t having it. And somehow, the girl was able to break past her own limitations and tap into the impossible full power of her inner world, an inner world that was stronger than Logos’ own even after Sophia spent so much time upgrading it. At the current peak of her ego and power, Yaldabaoth proclaimed what she would do clearly, and when Sophia tried to step in, she nearly killed her. Sige, for the longest time like a sister to Logos, turned against him too.

And though it tore him apart, Logos realized he had little choice but to deal with the threat his daughter posed. The fight that resulted was the most intense of Logos’ life, and as Yaldabaoth slipped deeper and deeper into her delusions, it only got more and more destructive, tearing a bloody path through Pleroma. Logos was able to save Sophia’s life, but most of his other allies weren’t so lucky, with Zoe and Sige seemingly lethally injuring each other. Ultimately, only Logos was left standing, and even then, only barely. Fruitlessly raging against the god he himself had created, Logos burnt out his inner world, and even when a shot at victory shone through the chaos, he fumbled it. Was it out of mercy and love for the daughter he always pampered, or a simple consequence of his soul falling apart around him? He had no answer.

As he lay, broken and dying, having been struck down in glorious noble one-on-one combat like had always wanted, Logos cursed it all. All his mistakes and all his failures, and all the self-destruction and self-delusion that had brought him and so many others to death. All Logos had wanted to do was make the world a better place, and bring salvation to all those who needed it. And yet, here he was, life bleeding out of him as his killer apologized and wept. If only he could survive, he could set this all right…! But he wouldn’t, and in the end, he could find some small satisfaction in his own cessation.

With his demise, Pleroma was left a wreck, damaged beyond recognition, its people slaughtered and scattered across other universes. It ultimately collapsed due to the damage caused by the fight, destroying and rebirthing itself into what would one day be known as Heaven. Sophia would attempt to recreate her dead lover many times over, but nothing she made could truly match up to the original, and she eventually accepted his passing, with the knowledge that he was probably better off this way. She did, however, create another child, a second Logos, who would go on to bear his legacy in future conflicts.


Logos greatly resembles his successor, the current Logos who shares his name. A bit shorter, yes, but he shares their tendency to slouch around, at nearly all times, a habit that Sophia never corrected in his case, and one that makes him seem all the shorter. He's olive-skinned and slender, seemingly even scrawny at a glance, but a closer look would reveal that he's quite a bit more wiry and muscular than he appears, bearing a toned body produced by years of conflict. His hands, though worn by physical work, are on the small side. Such wear and tear is present all over Logos' body, which is covered in a plethora of scars, each of which he bears proudly, most notably a particularly large one over his chest. Logos' hair is remarkably similar to his successor's, a shaggy mess of black that nearly reaches his shoulders, almost a mullet and constantly mussed up even worse by his wife's affectionate headpats and ruffling. Compared to the current Logos', however, it's a bit tidier, as if styled with more purpose. But rather than the distinctive red eyes of his child, inherited from their mother, Logos' eyes are dark brown, of a deep and intense shade, with brows seemingly tailor-made for scowling. As a child, he wore glasses, but he stopped when he became an adult. You know, because of contacts (and highly refined, sophisticated magical senses, I guess). Though typically kept obscured, Logos’ seraphic wings are black with slight hints of red, and much bigger than one might expect for his short height.

When it comes to clothing, Logos does not give a shit. Any clothing he'd willingly wear is casual and lazy, though Sophia would certainly struggle to stuff him into more presentable clothing for more formal events. And yes, she'd almost always succeed, but Logos would grumble and complain all the while, suffering by squeezing himself into such detestable clothing. Logos would much rather prefer to wear a distinctively weathered and worn down military jacket along with a plain shirt, plain pants (jeans are fine), and plain sneakers. While he prefers his military jacket, he still wears most jackets without much complaint, such as leather jackets.


To put it rather bluntly, Logos was the exact opposite of his better half. Sophia was a kind, outgoing, slightly smug woman, and Logos was an abrasive, rude man who preferred to spend as much time alone as possible. Cursed with an explosively short temper, something he struggled to control his entire life, Logos was stubbornly passionate and driven, the sort of ambitious man who could never dawdle when there was work to be done. The unflinching confidence, raw force of personality, and conviction that drove him onwards was something that many found charismatic, despite his often disagreeable personality. Indeed, despite appearances, Logos was truly an introspective, thoughtful perfectionist who acted only after great, careful deliberation and thought, reserving a surprisingly gentle and warm side of his personality for his intimates. But years of miserable experiences left this warmth a rare event, and he was plagued by built-up resentment and anger, on top of a fixation on violence and combat, things that eventually led to his death at the hands of his own 'daughter'.

Abrasive and asocial, Logos preferred to be left alone, to his own devices, often persistently working away at his responsibilities in an enduring, comfortable silence. He had a particular fondness for physical tasks and the peaceful silence of nature, things vastly better than the annoying, exhausting and inevitably infuriating toil of social interaction. When he did open his mouth and suffer through socializing with others, Logos proved himself to be near perpetually ornery and sour, the special sort of person who could pick a fight with close to anyone if he tried. Dramatic at heart and quick to overreact, Logos often spat derision and insults at others, even going on furiously colorful and inane metaphor-laden tangents when particularly angry. This was actually something he was aware of and had quite a bit of fun with, often going on intentionally exaggerated rants, especially with his intimates, who learned to humor his raving. Passionate and honest, Logos took this same intensity to all other situations, refusing to hold back his opinions on any matter, and always speaking louder than everyone else in the room. It's not like he was incapable of reining it in and acting more calmly and professionally, but he rarely felt the need to bother keeping a lid on it. It should be no surprise that he was a friendless loner for most of his life, but he gradually found ways to charismatically make use of his honesty and passion, at least in a less personal sense. It still didn’t win him a whole lot of friends. Allies, sure, but he didn’t get much easier to deal with on a personal level, if at all. Really, he just kinda got worse as he aged.

A man of strong convictions and rigid morals, who developed his beliefs in the wake of his military service - which had robbed him of what little social ability he had developed up to that point. With plenty of time to himself, Logos came to his own conclusions on the world around him, on the seemingly endless cyclic wars that plagued Pleroma, and decided that he would one day put an end to them. He was deeply resentful of the rest of Pleroma, particularly the government and all the highest elements of its society, and he sought to eclipse his own miserable upbringing and rise up to their level, to gain the power and influence needed to free others from the same struggles. Of course, these struggles had still happened, and with them, they had brought strength, a strength that made many of the lowest elements of society more suited to leadership and power than the privileged, ignorant elite that exploited them. This strength - and strength in general - was extremely important to him, and he spent a lot of time exercising and training in pursuit of greater and greater personal power, to blot out all weakness. As a youth, he was aimless and apathetically resigned to this life of exploitation, but as he grew older, he developed a strong sense of purpose and overwhelming ambition. Such ambition was the core of what controlled him, and with his self-righteousness and strong morals in mind, there was much Logos was willing to do for the sake of his goals. Convinced of his own status as an eternal underdog, striving against the odds in pursuit of noble goals, Logos was an extremely stubborn and rebellious man, seemingly perpetually at odds with authority and doing all he could to fight back against any attempt to control him.

Logos was a man of many struggles and weaknesses. His self-perception and outlook often violently, unpredictably fluctuated, from bouts of righteous grandeur and manic rapture to periods of crushing self-derision, despair, and all-consuming self-hatred. The older he got, the more extreme these mood swings became, his highest moments becoming all the more common, and his lowest becoming even longer and more difficult to escape. Still, even in spite of these behavioral issues and the rest of his external temperament, Logos was, in truth, a very thoughtful and deliberate person, playing up the aggressive extremes of his personality both for fun and to conceal his approach better. His temper was something that he managed to mostly rein in over the course of years, and he rarely actually broke down and gave into it again - when he did, such experiences were followed by crushing disgust and regret. Introspective and pensive by nature, Logos figured he knew himself well, spending much of his time thinking over his beliefs and his decisions, but his self-image was not without its holes. He had trouble handling his own emotions, and those of others were even harder to deal with. He often reacted pretty harshly when faced with uncomfortable feelings, something that made him struggle a lot with romance specifically, which eluded him for much of his life. And hopeless romantic that he was, this hurt Logos quite a lot.

For all of his problems, Logos was a very responsible person, one who naturally moved to take care of those important to him, and who found fulfillment and happiness in doing so. It felt right, though he still didn't often warm up even in these situations. Logos was cagey about his affections and warmth, and had a lot of difficulty opening up and showing his kinder side. In fact, he was usually even pricklier with his loved ones than others. Even with Sophia, the only person he really opened up to in full, Logos played hard to get their entire relationship, constantly irritated and embarrassed by the more confident, outgoing woman's advances and teasing. Sometimes, he even sorta played along with this whole cat and mouse game. Just to entertain Sophia, of course. It's not that he enjoyed it, or anything. Really, honest. It made him feel weak, when he so greatly prized his own personal strength and independence. It's just that, at the end of the day, though he’d have been loath to admit it, Logos saw himself as someone who lived for the sake of others above all else. He certainly never enjoyed living for himself. His life was miserable even from his childhood, a time that gave him few good memories and left him constantly wishing he was born into better times. Years of anguish and terrible experiences left Logos seething with a constant undercurrent of resentment, feeling abandoned, used, and then abandoned again, reduced to a thing for people with vast agendas to exploit and throw away. And, left at the bottom of the social ladder, to fight their wars for them, Logos found that he enjoyed fighting. Over the course of his years in the military, Logos gradually grew to enjoy the rush of combat more and more, something that disgusted him even as it offered such a wonderful and thrilling outlet. But when he bought into other trains of thought, Logos was taught how to justify it, and he began to become increasingly obsessed with combat. He saw it as a noble art, and himself as a warrior, seeking out rivalries with worthy opponents one after the other, taking all these opportunities to prove himself the better.

This love of his ultimately intensified his most shameful desire - death. Ever since his childhood, Logos was plagued with suicidal ideation, with the feeling that he should’ve died with his poor, unfortunate mother years ago, that he needed to die to redeem himself for all his failures. And as he grew older, this conviction grew stronger and stronger, validated by all those lessons on honor and glory, leading him to seek a noble death in combat, one that would free him from the endless anguish that was his life. And eventually, he got what he wanted, only to find, in those last few moments, that it wasn't all he had hoped for it to be. As the life bled out of him, Logos cursed himself for digging his grave so deep, and for dragging so many others into it. He died a broken, bitter man who still found it in himself to find solace in his escape, even as he damned the fact that he desired it at all.



"... wait, what?"

One child was a hard enough responsibility to burden, but Logos often found himself dwelling on the idea of having another. He loved being a father, he really did, and he wanted to do everything he could to be a good one. He never did get past just the first one, though - and given what she became, maybe it was for the best that he never ended up fathering another child. Wait, he did? Then, well, uh... maybe it was for the best that he had no hand in their upbringing? That's what he'd tell himself. Hopefully they'll be better than their elder sister - and better even than their father.

If Logos was alive, he'd be pretty confident that they could, with Sophia's help.


"I'm going to provide for you better than anyone else in your life. I won't let myself be outdone."

Logos' wife, and the most important person in his life, along with their daughter. A woman who helped him come to terms with and accept himself, in full, in a way that no one else ever could - someone who allowed him to become a person he never really thought would exist again. Ever since they met, Logos was never quite capable of getting her out of his head - thoughts of her were a constant, as fundamental and universal as any physical law, and time and time again, Logos fell back on them, dwelling on her constantly throughout the days they spent together. He was absolutely dedicated to Sophia, doting, loving, and loyal throughout their relationship, and though he may have retreated into his shell many times over and been so abrasive for so much of it, his feelings never dimmed. Even with all that need for self-preservation, even with all the fear and uncertainty he felt after spending so long struggling with and avoiding romance, Sophia's kindness and warmth reached his heart - and in return, he ultimately gave her everything he possibly could, including his life, dying for the sake of the woman he loved more than anything, save for their daughter.

Logos first met Sophia in something of a rough period in his life. After years of isolation, years spent avoiding both romance and women as if they were something even worse than the plague, Logos had finally begun to accept that he was getting crushingly, despairingly lonely. That he, perhaps, needed a relationship - an outlet, for the romantic thoughts that welled up inside him, something that would help him find happiness in his barren and relatively joyless life. It didn't exactly work out for Logos, though, because, well... he was terrible with women. So, one day, still nursing his bruised heart after a series of failed relationships, Logos turned a corner and saw Sophia and, well, basically immediately fell in love. He went into that day believing that love at first sight was an endearing myth, and by the end of it was desperately trying to return to that mindset. There's nothing he could ever do to explain what happened, every detail of it remaining bewildering to him, as if the entire thing was just the result of destiny. Even the knowledge that she was the daughter of a man Logos despised couldn't do anything to stop the feelings, nor did just trying to wait them out. And so, much to his horror, Logos was left only with his last resort - actually acting on his feelings.

Years later and Logos still barely remembered their first date, mostly because he wasn't even aware it was a date until Sophia referred to it as one afterwards. That being said, he also barely remembered their second date, so it's not like awareness would've changed anything. Sophia teased and toyed with him often, and he writhed, knowing that every emotion was obvious and withdrawing over and over again, acting as abrasively as ever. And yet, these things just seemed to endear him to Sophia more and more - like she enjoyed playing this awkward game of cat and mouse with an inexperienced yet painfully earnest romantic. It was embarrassing and painful, and at times Logos felt terrifyingly vulnerable, emotionally exposed in ways he had never really been in his entire life. And yet, no matter how hard he wanted to lash out or run away, he couldn't do it. He couldn't commit to it. Sure, there were some periods of awkwardness, of coldness and distance as he tried to sort out his conflicted feelings, moments where he lashed out more than he meant to in moments of fear and vulnerability, but in the end, he always came back, and Sophia accepted him, flaws and all. Somehow.

Even though she may have teased him so often, Sophia showed a patience and tolerance that Logos just couldn't fathom. She respected his boundaries and let him make his distance, and only really prodded and teased when he came back, and rarely enough to push him away again. It was kinda scary in its own way - seeing her grow to understand him more, through conversations and dates, Logos at times felt like he was being infringed upon, losing more and more of himself to someone playing the game so much better than him. Yet, it was also just so comforting - seeing Sophia relent, seeing how calm, gentle, and kind she could be, burdening her with all his hysterics and dramatics only to have her burden them. She wasn't perfect, of course, but she tried so hard, and Logos struggled to fathom it. But... maybe he had found someone right for him after all. Even if she was playing the game better than him... it felt like they were playing the same game and wanted the same things. Dedication, love, warmth... things they both felt they had been deprived of. It helped that she had her cute, vulnerable side too - something Logos often bluntly broached with his characteristic honesty, helping it slowly become apparent that... well, they weren't that far from being on the same footing. And slowly, because of this, Logos was able to open up to her, devoting more and more of his heart and more and more of his care to her. As scary as it was, Logos took that step, something that felt inevitable, just as much the product of destiny as the rest of the relationship.

He spoke of all he had experienced throughout his life, slowly, and in bits - his childhood, his adolescence, the years he spent in the military and all it had taught him. He talked at length about what was important to him, what he desired to accomplish and why - and he talked of love, and betrayal, and loyalty. Sophia accepted it all - really, the more she learned about him, the more she seemed to fall for him. And Logos learned about her, in return - her issues with her family, the guilt and fear that plagued her regarding her sister's life, and how she desired so desperately to do some good with her life. Sophia may have found something to protect and nurture, but so did Logos - he found someone he was filled with a desire to protect and support. That desire always existed, but it only intensified, the need to care for her, the need to provide for her, the need to devote so much of his life to her. Even as he maintained power in their work and led their efforts, he felt as if he were her knight - as if he existed to protect her and provide for her, to die for her if necessary.

Sure, the relationship wasn't perfect. Logos often took umbrage with Sophia's rather controlling, even manipulative nature - so often he felt like she saw him as a child, something he struggled to accept. And Sophia, in turn, struggled so much with that self-destructive side of his personality, the toxic compulsions that he could never quite shake. These were things Logos was loathe to have challenged, things so fundamentally important to who he was and wanted to be - they often fought over it, but in the end, their love remained strong. They stayed at each other's sides, and Sophia encouraged and nourished all his dreams and ambitions, enabling him to go further, and further, all to accomplish what was right. And so, when the end of the world beckoned and his wife's life was at risk, it was without hesitation that Logos moved to martyr himself and save her life. It's the fate he always deserved, what he had always coveted - a heroic and noble death, a sort of redemption for all his failings. But... in the end, as death closed in on him, Logos saw the folly of it all, and found himself thinking of a world in which the two of them had decided to settle for less. A world where they could still be happy together. It was such a selfish dream, running against all he had sought to do and the life he wanted to live... and it was nice.

Powers and Statistics

Tier: At least 7-C, likely at least High 7-C | 4-B, higher with Reaper Elysium | 4-B, Varies from 4-A to potentially much higher with Reaper Elysium | 4-A, potentially up to High 3-A, possibly Low 2-C with Reaper Elysium

Powers and Abilities:

Skilled Martial Artist and Swordsman, Conceptual Manipulation (Type 3; wields a conceptual weapon that can harm inner worlds, which form the conceptual, abstract basis of an agent's soul and self), Death Manipulation (Logos' attacks and magic carry a subtle imposition of death, making them more lethal than usual), Metal Manipulation, Pain Manipulation (His attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Soul Manipulation (All his attacks, physical or magical, affect the soul just as they do the body), Absorption (Can potentially absorb other weapons into Hamartia to increase its power and expand his arsenal), Incorporeality/Intangibility (Immaterial; Logos is made out of magic and immune to conventional physical harm), Telekinesis, Telepathy

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (Training, Battle, Other; Physical Stats, Abilities. In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (A spiritual filter automatically adapts to attacks to become more resistant. In addition, Mutation programs run in the background of Logos' soul, causing beneficial mutations in his attacks, allowing them to slip through adaptive defenses and specialized counters), Resistance Negation (Agents can pierce magical defenses, even spiritual filters, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (During particularly intense moments, when acting in a manner true to his inner world, Logos may achieve ego synchronization, boosting all of his abilities for as long as the state lasts, though this is pretty rare), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Spiritual filters protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Genius Intelligence, Master Martial Artist and Swordsman, Cosmic Awareness, Instinctive Reaction, Black Hole Manipulation, Causality Manipulation, Conceptual Manipulation (Type 3; Logos can affect and destroy inner worlds, which form the conceptual, abstract basis of an agent's soul and self), Curse Manipulation, Death Manipulation (Logos' murderous intent makes each attack and spell extraordinarily lethal, meaning even a glancing blow could potentially cause instant death), Fate Manipulation (Logos can install events into the past or future, on a universal or personal scale, to make them fated, and he can recur fate itself to previous states. Hamartia also affects fate, dooming victims to self-destruct as a result of their own failings), Gravity Manipulation (Using Almagest, he can exert control over gravity on a very precise scale), Information Manipulation and Analysis (Type 2; Logos can easily analyze complex spells and mathematically model his surroundings, automatically modeling souls as well, reading them as if they were physical phenomena), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Law Manipulation (Logos can alter, control, create, and destroy laws, and Almagest's dances can set up rules that other participants have to play by), Magnetism Manipulation, Mathematics Manipulation (Logos can alter mathematics and how math affects the world through World Operation), Metal Manipulation, Mind Manipulation, Pain Manipulation (His attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Perception Manipulation (He can alter his perception of time through Light Meditation), Physics Manipulation (Logos can control and reprogram physics through World Operation, and he can force souls to comply with physics using Rationalize Heart), Pocket Reality Manipulation (Logos can create separate pocket universes), Probability Manipulation, Quantum Manipulation, Size Manipulation (Logos can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Soul Manipulation (All his attacks, physical or magical, affect the soul just as they do the body), Spatial Manipulation, Time Manipulation (Can manipulate time in a variety of ways, accelerating, erasing, reversing, skipping, slowing, and stopping it on command, specializing in recurring and looping it specifically. Reaper Elysium can also alter his perception of time, allowing him to keep up with and react to faster opponents), Absorption (Logos can absorb magical energy and use it for his own purposes, as well as absorb other weapons into Hamartia to increase its power and expand his arsenal), Danmaku, Dimensional Travel, Duplication (Logos can summon his past selves as phantasmal duplicates that will repeat past actions), Incorporeality/Intangibility (Immaterial; Logos is made out of magic and immune to conventional physical harm. Spatial with Phase Shift; Logos can slip into other dimensions and alter his own dimensionality, to some degree, to avoid attacks), Portal Creation, Power Modification (Using Hamartia, Logos can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself, making them more unhealthy), Power Nullification (Logos can recur time to erase magic, applying reality pressure in the process, and his inner world cuts off all attempts at escape, rendering teleportation and other transdimensional attempts at movement useless. Inside inner worlds, ego pressure takes reality pressure's place, fighting against and eventually reversing the effects of opposing magic), Precognition (While he predates the martial art that was named after him, Logos could still react to multitudes of attacks delivered through its use before any of them happen, due to a familiarity with similar forms of combat. In addition, by mathematically modeling his surroundings, he can near-perfectly predict physical motion), Sealing, Shapeshifting, Telekinesis, Telepathy, Teleportation, Immortality (Types 1 and 3), Regeneration (Low-Godly; Logos has reached apotheosis, transcending his body and developing an immortal soul that needs no container. He can reform his body when all that remains is his soul and its information. Mid-Godly post-Reaper Elysium; can regenerate from just his inner world, the abstract, conceptual basis of his soul)

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Self-Sustenance (Types 1 and 2; vital processes such as breathing, drinking, and eating are unnecessary for Logos), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (Training, Battle, Other; Physical Stats, Abilities. In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Pseudo-Intangibility (Skilled agents can use desynchronized movement to move their body, soul, and inner world out of sync with one another, allowing them to dodge attacks that seemingly hit them and those that can't be avoided normally, even dodging attacks aimed at the very idea of their being) and Invisibility (Using desynchronized movement, an agent can briefly move outside of the perception of other agents, avoiding their sensory abilities to do so), Reactive Evolution (A spiritual filter automatically adapts to attacks to become more resistant, and Reaper Elysium scales the power of its effects to that of Logos' opponents. In addition, Mutation programs run in the background of Logos' soul, causing beneficial mutations in his attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even spiritual filters, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Logos is typically in a light ego trance by default, boosting all of his abilities for as long as the state lasts, even moreso during particularly intense moments, when he acts in a manner true to his inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Spiritual filters protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Attack Potency: At least Town level, likely at least Large Town level (During his fight with the White Knight, one of their clashes caused an earthquake that collapsed buildings, including skyscrapers, and fractured the earth for kilometers, with successive clashes only worsening the damage; this could be as low as Magnitude 6 if the buildings were already unstable, but could reasonably be Magnitude 7 or higher) | Solar System level (Superior to the likes of Upgraded Solar Drive Alice, who can easily outperform supernovas and break a star down into energy. Comparable to Ain at his peak, and capable of using Almagest to channel the galaxy's rotational energy into his attacks), higher with Reaper Elysium (While not nearly as strong as it is after Sophia's upgrades, it still boosts his control over the universe around him and allows him to exercise more power than usual) | Solar System level (Considerably stronger than he was beforehand), Varies (It boosts his control over the universe around him significantly, allowing him to exercise much more power than normal over a limited range and its power varies depending on the situation and its demands, allowing Logos to push it further to deal with stronger opponents) from Multi-Solar System level (Even at less strenuous extensions, Reaper Elysium allows Logos to control entire sectors of galactic space) to potentially much higher with Reaper Elysium (Its upper limits are uncertain, but could be as high as its future peaks) | Multi-Solar System level (Superior to his previous peaks and capable of wiping out lightyears of space at once), potentially up to High Universe level (At its strongest, though the process pushed him past his limit and contributed to his death, Logos' inner world scaled up to match Yaldabaoth's Sefirot Demiurge, shutting out the influence of her inner world and preventing her from encroaching on his "territory". During this fight, Samael was able to barely deflect blows from Sefirot with Reaper Elysium's backing, though the impacts still badly injured him), possibly Universe level+ with Reaper Elysium (Said fight ultimately caused severe damage to Pleroma, leaving the universe barely recognizable afterwards and necessitating its reboot via Reality pressure).

Speed: At least Hypersonic+ (Easily faster than the likes of Alice without the Solar Drive, who can dodge and even catch projectiles fired by Enkh's railgun, which has a muzzle velocity of over Mach 10 and can shoot down orbiting satellites) | Massively FTL+ (Can travel to the edge of the universe in about 6 hours without going at his top speed and without spending the entire time moving, and ultimately got even faster than he was before after unlocking his inner world), higher with Reaper Elysium (Logos' inner world can alter his perception of time to allow him to keep up with and react to faster opponents) | Massively FTL+ (Quite a bit faster than before and comparable to opponents like Horos), higher with Reaper Elysium. Infinite attack speed with Bit Contraction (Logos can erase the time it takes for his attacks to occur, causing them to happen instantly) | Massively FTL+ (Much faster than before, and superior to a newborn Mastema, who perceived the Planck epoch as hours long, though this though this may have been because Yaldabaoth was interfering with time using her inner world), higher with Reaper Elysium (Reaper Elysium's time dilation allowed him to eventually keep pace with Yaldabaoth in single combat when he pushed himself past his limits, and it could even catch up with the likes of Gabriel's Hyperspace Shadow). Infinite attack speed with Bit Contraction.

Lifting Strength: At least Class 100, likely higher (Superior to Alice, who lift and throw tanks and helicopters) | Stellar (Stronger than the likes of EQUINOX and SOLSTICE, who can easily burden the weight of stars) | Stellar | At least Stellar (Much stronger than before), likely Multi-Stellar (Closer to Observer in power than he is to EQUINOX and SOLSTICE, and her magical mass is equivalent to that of many star systems and is enough to create a supermassive black hole), potentially up to Universal with Reaper Elysium (Can force back Yaldabaoth's Sefirot after she's compressed universal mass into it).

Striking Strength: At least Town Class, likely at least Large Town Class (Can overpower the White Knight while in an ego trance and injure him even when not) | Solar System Class (Can shake the entire galaxy and channel its rotational energy into physical blows), higher with Reaper Elysium (Can enhance his physical blows with Reaper Elysium by altering space, and Samael is similarly powerful by default) | Solar System Class, Varies from Multi-Solar System Class to potentially much higher with Reaper Elysium | Multi-Solar System Class, potentially up to High Universal, possibly Universal+ with Reaper Elysium (Samael was able to crack Sefirot slightly on one occasion, injuring Yaldabaoth as well).

Durability: At least Town level, likely at least Large Town level (Took earthquake-inducing blows from the stronger White Knight head-on and kept on fighting despite already being ostensibly lethally injured) | Solar System level (Can take blows from Ain and his knights and withstand recoil from his strongest Almagest attacks, even surviving attacks from Sabal's Echo), higher with Reaper Elysium (His inner world can be used defensively, almost like a shield, altering space to block and deflect attacks) | Solar System level, Varies from Multi-Solar System level to potentially much higher with Reaper Elysium | Multi-Solar System level, potentially up to High Universe level, possibly Universe level+ with Reaper Elysium (At its strongest, Reaper Elysium was able to deflect Sefirot Demiurge Yaldabaoth's attacks).

Stamina: Superhuman. Through sheer force of will alone, Logos persisted in his fight with the White Knight despite already taking injuries that should've been physically lethal, persevering even after taking worse hits from the stronger White Knight to eventually claim victory - doing so despite being impaled on a sword at the time. | Logos has access to a functionally limitless pool of magical energy, allowing him to theoretically fight non-stop for years, and though he can be slowed down by severe injuries, he's easily capable of powering through all but the worst of them, with willpower far beyond that of his youth. Most impressively were his showings in the final fight of his life, against Yaldabaoth, in which he had to push his inner world far past its regular limits. The sheer strain of merely existing with his soul pushed that far threatened to kill him outright, but he fought on competently through it, even surviving a few direct blows from his vastly stronger opponent through sheer force of will, using Reaper Elysium to forcefully keep himself in one piece. When he did ultimately die, it was not from one final blow, but from his inner world collapsing under its own weight.

Range: Standard melee range with normal melee attacks, Extended melee range with Hamartia | Interstellar with magic (Can affect and potentially destroy an entire star system with his magic, and is superior in range to Terror, who can attack from interstellar distances) | Interstellar with magic (Can affect and target opponents from other star systems even without using Reaper Elysium, which can extend his range further) | Interstellar (Can attack and fight with opponents from across sections of a galaxy, with his range expanding even further when he uses Reaper Elysium) and Interdimensional with magic (Logos can reach into other universes, interacting with and attacking things inside them without leaving Pleroma, and he can also telepathically communicate or teleport such distances).

Standard Equipment: Hamartia, a conceptual weapon.

Intelligence: Back in his day, Logos was one of the most capable and respected seraphs in Pleroma, a man possessing exceptional skill in both combat and magic, something that his more dangerous and powerful descendants in the present have inherited from him. Possessing a knack for strategy and analysis, Logos is a thoughtful and careful fighter despite often appearing to be a reckless and violent man, carefully setting up plans and predicting his opponent's actions. Though he predates the martial art that Yaldabaoth developed and named after him, it was derived from her short experience in dealing with his own combat style, in which he carefully altered time to unleash massive fields of attacks, as well as more precise modifications and strikes. This manipulation of time made for the basis of Logos' exploration of World Operation, a magic that he was able to utilize better than any other seraph in Pleroma, having developed his skills in it through combat, not just in a lab. Thanks to this knowledge, Logos has a vast understanding of mathematics and physics, enough so that he can mathematically model souls, and he contributed greatly to Yaldabaoth's construction, even creating the physical basis of her inner world and what would one day become the first of Heaven's laws.

Weaknesses: Reaper Elysium's absolute peak will take quite the toll on him, potentially getting him killed.

Key: Knight-Errant | Part II, End | Part III, Pre-Timeskip | Part III, Post-Timeskip


Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.
  • Spiritual Filter: A magical barrier that protects the user from external manipulation and attack, on every level of existence. A spiritual filter protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. A spiritual filter is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    A spiritual filter is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.

Burning One: Logos is a seraph, a fluctuation born from the dying moments of a star, fashioned from stardust. Similar in nature to star spirits, and the ancestors of both angels and demons, seraphs are essentially magical consciousnesses bound to bodies composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by their own thoughts and wills, and this unique composition means that seraphs do not interact normally with ordinary physical matter.

  • Messenger: Logos can communicate telepathically regardless of language barriers and transmit information across transdimensional distances. He can also teleport such distances and open portals to other worlds.

Steel Reaping: The first magic developed by Logos in his life, initially used during his years in the military, revolving around the manipulation of various metals. This is, for the most part, a very straightforward ability, one that allows Logos to easily make the most out of many modern environments, quickly creating weapons and defensive implements from anything metal that happens to be nearby. He can also alter the structure of metal itself, changing one metal to another, fusing them together, and amplifying them through magic to make them more useful for his needs.

Most often, Steel Reaping is straightforwardly used to restrain, pin down, and violently kill enemies, though Logos also uses it to defend himself with metal shields and even armor. Initially limited merely to controlling what happens to be available, Logos’ range first extends to the degree that he can dredge up metal from underground, purify it into various forms, and then go on to use it. Ultimately, at the peak of his skill in the art, he simply developed the ability to generate metal from scratch whenever necessary.

In the end, though, Steel Reaping becomes the most mundane of Logos’ magical abilities. He continues to use it plenty, of course, especially in conjunction with Hamartia, but the bedrock of his magical skills moves from something as physical and typical as metal to one of the fundamental foundations of existence as we know it - time itself.

Almagest: A magical combat art that derives its power from moving in concert with the grander universe, as another element of creation. Favored by starspawn and widely utilized, there are many variations of Almagest developed by the inhabitants of different universes, though many of the differences are rather subtle and determined by the specifics of different worlds. In Logos’ case, he utilizes a Seraphic Almagest developed in his home universe of Pleroma. Its use connects him to the structure of the surrounding universe, granting him a heightened cosmic awareness and the ability to properly make use of its techniques.

All forms of Almagest feature the usage of one’s motions as the vectors for magic itself - by moving in concert with the physical universe, Logos essentially calls upon a force greater than himself, most often weaponizing gravity through careful, precise motion. Often, this involves channeling the rotational and gravitational force of other cosmic bodies for manual gravity assists, allowing for bursts of significantly greater power and speed, or simply in manipulating gravity directly, with enough force and precision to even tear apart matter on an atomic scale and reshape the cosmos.

  • Cosmic Matrix: An Almagest user’s connection to the universe allows them to essentially map out spatial and temporal movement, as if casting out a vast web that will clue them in on motion on any connected axis. Even subtle movements have their reverberations, which Logos’ Cosmic Matrix will pick up on, giving him an intuitive grasp of the movement of others through space and time. He can even follow spiritual activity if he’s able to catch souls in his matrix, intuitively reacting to slight spiritual tells despite his lack of more refined spiritual knowledge.
  • Spatial Extension: By using Almagest to manipulate the space his strikes pass through, Logos can greatly extend the range of his attacks. Simply put, he manually extends the area they cover, essentially stretching the attacks across a far greater area. This allows Logos to make simple attacks cover large areas and hit many opponents at once, as well as extend melee attacks to such a degree that he can strike far distant opponents with them.
  • Subspace Genesis: Using Almagest, Logos can create pocket dimensions separate from the rest of the reality he’s within, using them for multiple different purposes, such as avoiding attacks by moving into them, redirecting attacks into them, and trapping opponents in unfavorable circumstances.
  • Cosmic Dance: The most iconic of all Almagest techniques. Cosmic Dances are complex acts of magic executed through precise, often dance-like motions that work to replicate and represent different cosmic phenomena in abstract ways. These dances typically have their participants play out different roles with different rules, benefiting or struggling depending on the hand they’re dealt.

    Most Cosmic Dances require multiple people, with one agent initiating and the other following along to kick it into action - typically, the initiating movements force this response by inviting specific motions, but the dances are also often ensured through slight alterations to space. In fights between Almagest users, the initiation of a Cosmic Dance is a challenge, and will often result in a complex give-and-take of layered dances and constant role reversals.

    Each dance has a complex and specific counter dance, as well as countless slight variations based on positioning as well as the specific form of Almagest in use. However, all forms of Almagest feature a number of similar dances due to the universality of cosmic phenomena.
    • Center of the Universe: A cosmic dance that replicates the orbit of planets around a star, with the leading agent playing out the role of the star. The star holds precedence and power, naturally, providing Logos with a natural increase in speed and strength, at least when engaging with other participants in the dance.

      More significantly, however, this position inherently influences and controls the movements of Logos’ “satellites”, forcing them into certain positions, with each motion corresponding to a different reaction. This primarily controls positioning, but certain steps result in more extreme reactions, forcing or disbarring attacks or more dramatic actions. It’s a dance that acts to ensure the star’s victory as the center of the world.
    • Dead End Galaxy: A complex cosmic dance that mimics galactic interactions, a dance where participants themselves represent galaxies - where the galaxy they’re within itself is part of the dance. Such a role provides great power and precedence to Logos, the result of being backed by galactic forces. Mimicking a galaxy, Logos undergoes his own form of accretion, accumulating energy and extra, external mass as the process goes on.

      This galactic mantle provides protection and contributes to the increase in power, and Logos’ light body can extend through it to strike with limbs resembling the arms of a galaxy. These impacts shear off bits of opponents and add them to the mantle, increasing its power further and ultimately leading to the end of the dance in one final, cataclysmic blow, representing the collision of galaxies.
    • World-Ending Entropy: A cosmic dance that represents the end of the universe through entropy in the form of heat death. This slow-paced dance isolates its participants and the space they’re within from the outside world, resulting in a completely closed system that prevents any exchange of energy or matter. The entropy of this system then gradually increases, faster and faster, resulting in an escalating disorder that collapses systems and eats up all available energy.

      All participants in the dance are affected equally (though Logos has ways to rig things), and the conditions prevent agents from making full use of their personal stores of energy while significantly hampering many forms of magic. Wounds can’t heal normally under these circumstances, either. As the dance picks up, the effects get worse and worse, and eventually, agents will start being injured by the inevitable escalation of entropy. Inevitably, someone will run out of energy, and the dance will kill them by dissolving even their inner world in a small-scale recreation of the end of time, ending once only one remains.

Revolution Saga: Logos’ signature magic, the manipulation of time itself, which he developed in his years spent learning from Saklas. The basis of his approach to combat, as well as all magic, this is by far Logos’ greatest area of expertise and the magic he’s devoted the most time to. Through this magic, Logos can alter time in a variety of ways, manipulating its flow as he pleases, and with much greater potency, precision, and skill than most would be able to manage. This is thanks to his exceptional knowledge, strong will, and even his inner world, all of which come together and allow him to bend reality pressure in his favor and control time so competently, it’s almost as if it’s second nature at this point.

Logos’ own brand of temporal magic works by forcing time to synchronize with his own soul, particularly his complete individual concept and personal reality, which are incredibly receptive to his temporal manipulation. Through a combination of fine control of his own spiritual components and careful give and take with the external universe, Logos can manipulate time essentially however he wants, accelerating, compressing, erasing, looping, reversing, skipping, slowing, and stopping its flow freely. He does so constantly in combat, debilitating opponents while boosting himself with the opposing processes, making him an overwhelming opponent for most agents.

However, Logos’ particular realm of expertise even in the art of time manipulation is the alteration and control of complete individual concepts and world lines - that is, history manipulation, the power to control both the past and future. As a result of this, he’s particularly good with looping, reversing, and skipping time.

  • Bit Contraction / Expansion: Logos can change the length of actions, either increasing or decreasing the amount of time it takes to perform a certain action. For example, he can make instant attacks take a quantifiable amount of time, or do the opposite to have one of his attacks occur instantly. Or he can infinitely extend the amount of time it takes for an opponent to move or think, leaving them helpless.

    This can be used to extend the amount of time it would take a dying person to pass on and truly die, and Logos can use it on himself in such a situation, but not to such a degree that death could be staved off through that alone. It will inevitably catch up, faster and faster, without medical attention. He could also do the opposite to ensure someone dies faster.
  • History Falsification: By altering world lines, Logos can insert actions and events into the past and future of the universe, or even inner worlds if given the chance. This is most often used to manifest successful maneuvers on his part, introducing them as an immutable fate from either the past or future, or to retcon certain unpreferable events after they’ve already happened. It can also be used to add certain events or positions that he can loop back to with Legacy Recursion.

    As mentioned before, this is Logos’ speciality, and it’s something he uses constantly to change the course of history in fights to favor himself and retcon away anything inconvenient in his fights. He can even significantly change inner worlds through the manipulation of their complete individual concept, though his lack of spiritual knowledge means that he can’t do it with much control over the results - he’s just gonna cause a lot of damage, most likely, which is fine by him.
  • Legacy Recursion: Revolution Saga’s most powerful and characteristic application, which allows Logos to rewind and loop time until any given target has been returned to its “natural” state. This definition of natural is a very flexible one, one that Logos will change from moment to moment as it suits him, making it misleadingly powerful and versatile. In its most basic, common form, however, it strips away magic to reinstate normalcy and correct the course of history, applying subtle amounts of reality pressure if necessary, through incredibly precise, complex calculations.

    When used against his opponents, Legacy Recursion can rewind attacks to create openings, return someone to a past, less ideal location, erase spells entirely, reduce matter to its constituents (or nothing at all), loop injuries to prevent them from healing while repeating their impact over and over, and so on. He can revert a victim’s soul to a prior state, potentially sealing off their inner world entirely or returning them to their childhood - or to a state further back than even that, undoing their birth itself. If an enemy isn’t careful, this can happen in an instant. Even inner worlds can be affected and looped.

    Just as significant is Logos’ ability to use it on himself. Most obviously, Logos uses it to supersede his own ego pressure, instantly reverting any injuries or any unwanted changes faster than he could regenerate normally. He can control this healing perfectly, either limiting it to only small parts of his soul or just his inner world, or affecting the entire thing at once. Separately from this healing is the ability to return himself to a prior location, similar to teleporting, but something Logos can perform even faster. He does so to avoid attacks and reposition himself, often using it more subtly to correct his mistakes.

    However, not all of the self-inflicted applications are defensive. In fact, the most dangerous usage Logos has is his ability to loop his own actions and attacks. He can manifest his past selves as phantoms that will repeat a given action, all while constantly repositioning them, or he can loop the actions directly, without any duplicates. When utilized on many attacks at once, Logos can create a field of looping violence, covering a massive area with attacks that will repeat again and again, until everything in his range is dead. Used properly, this Massacre Recursion has no blind spots and no gaps to squeeze through, even on a scale as small as the Planck length.

Whisper: A cultural system of magic developed by what would one day become the Drossists, passed down over the course of countless generations, employed in all sorts of different religious practices. It’s a form of necromancy, used primarily and most importantly for divination, and is an essential aspect of the Drossist way of life. Born to a profoundly religious Drossist woman and even named in the sacred Drossist language, Logos does possess some knowledge of whispering, just enough to get by.

A whisperer is a guide, one who speaks to the souls of the living and dead in search of knowledge and wisdom. Clairvoyance and psychometry are essential, allowing the whisperer to see into the soul, understand how it ripples and flows, and mend and shape it. Such abilities are often turned on the self rather than on others, resulting in constant introspection and meditation. Most whisperers have taken vows to use their abilities only peacefully, but like many Drossist knights, Logos never did and has no issue using what little he knows in combat.

Despite his heritage, Logos is hardly a Drossist and his knowledge of Whisper is, in many aspects, cursory, simply reducing it to its function in combat. He doesn’t even have a fully-formed Echo, due to his mother having botched the process when he was an infant.

  • Light Meditation: A form of Drossist meditation utilized in combat, to relax the body and soul, as well as the light body that connects them. By carefully controlling his spiritual breathing, Logos can take himself out of the moment, disconnecting part of his consciousness. This part of his being perceives reality more slowly, as if watching from an outside perspective, and thus, it affords him more time to think and react.

    While others may be overtaken by shock or surprise, this detachment from the moment allows Logos to stay calm and roll with the punches better. At the peak of his skill in the art, his more fluid light body allows him to move faster than ever, as deemed necessary by his detached consciousness, and he cycles magical energy and heals faster than most agents would be able to.

World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

Whereas Sophia devoted her entire life to studying the soul, Logos focused instead on the opposite discipline, the science of the physical world. In his time, there was no seraph as skilled in the art as he was, as there were few that could match his sheer passion for it. First derived from his usage of Revolution Saga, it has now expanded to cover all of World Operation's bases, making him exceptionally well-rounded in its use.

  • Decompression Bomb: A malicious, subtle curse program that, when analyzed or decompressed, reveals itself to be containing a ridiculous amount of useless information. So much, in fact, that the sheer amount of processing power needed can cause the soul to freeze up. Even worse, when injected into a soul, the bomb’s ‘detonation’ can completely overwrite its host’s inner world, killing them.

    While perfectly usable as attacks, these bombs are best utilized as traps meant to catch anyone who tries to analyze Logos’ soul or spells, causing their software to hang and leaving them vulnerable to counterattack. Logos’ decompression bombs are incredibly sophisticated, built to foil attempts at detecting and avoiding them before it’s too late. At which point they mentally compel victims to try and complete the process anyways, rather than try and back out to avoid the consequences.
  • Dimensional Sequester: Logos lashes out at the universe around him with stunning precision, severing spatiotemporal bonds to separate a chunk of reality from the rest. This is all to trap an opponent and force a fight, as escape through physical means is impossible, and Logos can adjust things to prevent transdimensional teleportation as well.
  • Hyper Singularity: Through World Operation, Logos can deform both space and time to create a black hole, an area with such great gravity that even light cannot escape. Once someone is past its event horizon, thanks to this gravity, escape is extremely difficult through any means. Space itself curves so that every path leads back to its center, the singularity, and not even time escapes its influence.

    A victim can potentially escape through magical means, but it is much easier said than done, especially as a black hole’s crushing tidal forces are enough to overwhelm and cancel out magic. If one hasn’t been torn to ribbons by this, the singularity itself will almost certainly end things, exposing victims to a crushing dose of Reality and compressing them into a single, infinitely small point.
  • Multiplicative Onslaught: By manipulating arithmetic, Logos can literally multiply his own attacks, turning a single strike into two, or ten, or even a hundred, all of which happen simultaneously. This allows him to push his offense further and further, while overwhelming any defenses through sheer volume of attacks.
  • Phase Shift: Logos operates on surrounding space to compact, introduce, and/or remove dimensions, allowing him to vastly expand his field of movement while limiting his opponents’. Through this, Logos can control his own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation. He can even control temporal dimensions in this way.

    This also inhibits his opponents, as Logos can divert their attacks to other dimensions, and he can even collapse these dimensions to shrink things down to the Planck scale. Or he could simply erase them and leave nothing behind.
  • World Modeling: Relying on his own analytical power and understanding of the physical world, Logos can develop and utilize a mathematical model of his surroundings and those within. Focusing on the physical world, all the way down to the Planck scale, this model charts out the precise numerical specifics of what lies within, allowing Logos to follow the math behind all action and magic that lies in his perception.

    Logos can then act based on this knowledge to extremely accurately predict the future, determining the precise positioning and timing needed to dodge all sorts of attacks and exploit all sorts of openings. This also serves to make him an exceptional shot and even more dangerous in hand-to-hand combat, maximizing his ability to deal damage and use leverage, but thanks to the nature of magic, other agents can often break away from what the model predicts or deceive it. Desynchronized movement is particularly effective at this, and souls can’t really be modeled without Rationalize Heart. Even then, that formula has its issues.

  • Judicator: Using his deep knowledge of World Operation, Logos can control and create laws, applying them over a wide area, as wide as an entire universe, even, if he so pleases. This is an ability only befitting someone like Logos, who can be said to be true creator of the incarnated laws wielded by Heaven, having devised the structure of what would become Yaldabaoth’s Sefirot. But those are from far his time, so Logos instead manifests only magical and physical laws through his own will and knowledge. He could, however, quickly make his own incarnated law if he was exposed to a Heavenly one.

    Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics. Even with magic, due to Logos’ immense power, doing so is highly difficult. He can use his laws to prevent movement, bar others from speaking or looking at him, or even just entertaining thoughts of opposition, let alone actually opposing him, and deny any advantages they may have. Laws of this scale cannot be layered over as wide an area as a universe, however.

    Logos’ laws are enforced by Legacy Recursion, and will be reinstated as if through reality pressure if broken. His temporal magic will punish any such sin by attempting to loop an opponent to death if possible, or just freezing them in time indefinitely.
  • Rationalize Heart: An unusual, highly complex and unique application of World Operation, an attempt at unified world theory that reduces all things in Reality and Fantasy to just the physical, disregarding the heart and soul. This is an ability that Logos was able to develop after many years of research and refinement, and it’s one that takes him a fair bit of effort to use properly. It allows a World Operator to process souls and inner worlds as physical quantities and mathematically model them, turning them into something that can be concretely measured and visualized rather than the properly abstract objects they are.

    Logos can then use World Operation to interface with and manipulate a soul as if it were the physical universe around him, applying the laws of physics to something that normally rejects them. It is an emulation of Inner World Operation, one that is far from perfect, being poorly suited to the more precise changes required in true soul surgery. Compared to a true Inner World Operator, Logos’ efforts are clumsy, and bound to do more harm than good. With that said, he’s likely to just use it to kill people better anyways.

    As useful as this ability is, it cannot perfectly translate the soul, even with Logos’ vast knowledge. At best, Rationalize Heart’s output will be around fifty percent accurate. However, due to its unusual vectors, opponents used to fighting Inner World Operators will be incapable of defending against Logos’ soul-directed attacks in the same way. This also functions on a much higher and more complex scale than simply targeting a soul with magic that affects physics - it forces the soul to comply with them.

Hamartia: A once ordinary conceptual weapon, one of many mass-produced by seraphs in the past, given to Logos back when he was a soldier. In the years since, it has grown alongside its wielder, gaining a name and meaning beyond its original and singular purpose of simply “being sharp”. As a conceptual weapon, Hamartia’s information is contained in Logos’ soul, so even if it is destroyed or misplaced, Logos can simply rematerialize it. Its form varies depending on the situation, but, loyal to its wielder and remembering its first meaning, it always manifests as a bladed weapon of some sort, one suited towards the situation. Perhaps the form it is most suited to is that of a simple double-edged sword, with a black hilt and blade.

Although it is not a law, Hamartia is closer to that realm than any other seraphic conceptual weapon wielded during Logos’ time, and could’ve perhaps evolved to become one if Logos had just a little bit more time. It embodies and communicates the idea of weakness, of inevitable and universal failings. As a weapon, Hamartia is intrinsically destructive, shearing through nearly anything with ease and leaving severe injuries that refuse to heal properly, making more and more vulnerabilities to exploit. On top of this, it impacts its victim’s capabilities, rendering them just a bit weaker and slower. Hamartia’s effects are just as useful against spells and even inner worlds, introducing faults into the process of casting, and causing souls to subtly become worse.

This last effect is its most powerful and sinister. The failings it manifests in damaged inner worlds are never alien ones - Hamartia only exaggerates what already exists in the individual, or even what once existed. It causes its victims to regress, stagnate, and become worse, giving into old, unhealthy habits and making mistakes that they shouldn’t have made again. These failures may be simply bad calls in the midst of combat with Logos, or more serious affairs that can seriously impact their goals and relationships. In the most dire situations, with victims who have received a “lethal dose” of Hamartia’s effects, they are almost certain to drag down everything they care about before dying in utter defeat. Such an outcome is a natural consequence of their mistakes, yes - but it is also dictated by Hamartia as an inevitability inherent to its victim’s story.

On top of a personal weakness, Hamartia also brings about a universal one, a fact that all things have to abide by - the reality of death. As if through reality pressure, Hamartia can and will slowly strip away anything keeping its victim from dying, even ignoring apotheosis and the soul to lock them down in their body. It is a weapon that suits a World Operator like Logos very well, one that drags its victims back down to earth and uses physical laws to bind them. In this regard, Hamartia is almost like the sister weapon to Raziel, the natural law made by Yaldabaoth for Jophiel. Where Raziel elevates and refines its subjects, allowing them to reach higher and higher peaks, Hamartia rots them away to nothing, forcing them to face a harsh reality.

  • Inverse Logos: Though typically manifested as such, Hamartia is no longer a singular weapon. After being shattered by a certain opponent when Logos was younger, it was never quite the same weapon again, even after it was pulled back into one piece through sheer force of will. It still shatters easier than it should, even after growing in the years since by incorporating the blades of fallen allies and foes to become a complex system that winds all throughout its wielder’s body and soul. Now, rather than a single sword, it is a swarm of blades that Logos can manifest and control across a massive range, either as little more than shards of glass, or as more proper weapons, though potentially somewhat oversized ones.

    Thus, Hamartia’s apparent fragility is actually a strength, allowing Logos to scatter shards across the battlefield before reforging it with internalized parts of the blade. This host of weapons is, naturally, useful on account of sheer numbers, and Logos can attack with millions of blades or more from many different directions at once. This does come at a downside; as each disparate blade is a piece of the complete Hamartia, the more there are, the weaker any given blade will be. Blades can be concentrated, however, by combining them with others or manifesting them as such, allowing them to enact their effects with greater strength. The basic blade, manifested on its own, is not necessarily a fully condensed one, but it can be, and Logos is likely to concentrate it to access its full power on and off throughout a fight.

Reaper Elysium: The inner world of a man singularly devoted to his goals, which he is to reach through the violence he craves. Deep in Logos’ soul, past years of scars, lies this world, the source of all his being, something cultivated by his experiences. It serves primarily as a medium for his specialty as a World Operator, as an inner world that does its best to mirror the universe outside him, and when fully activated, the fruits of his efforts will show themselves. Rather than open up as its own pocket dimension, as most inner worlds do upon activation, Reaper Elysium integrates itself with its surroundings and manifests an appropriate landscape.

It first works by using Legacy Recursion to revert the world to a paradisiacal state, at least by Logos’ standards, a paradoxical process that inevitably reproduces the bloodsoaked battlefield where Logos became the person he is today, even in universes he’s only just visited. It uses the information seared into his soul to reproduce this landscape, recalling every detail and changing with each use, as its contents are damaged and affected. Even the corpses of those who Logos killed and lost on that day so long ago remain, along with those of every person he’s killed using his inner world since then. Their corpses are left as they are, without rot, forever suspended in time, but Logos pays them no mind. Littering the landscape around them is Hamartia, in countless blades, skewering the occasional corpse, standing embedded in the ground, and lying discarded on the earth.

Here, Logos can operate on the world with greater skill and power than ever, his inner world suppressing the physical world to a greater extent than ordinarily possible and allowing him to exert tremendous influence over reality on a limited range, enough so to overpower most foes. This is all to facilitate Logos’ greatest indulgence, a duel between true equals, with his inner world serving to tilt things in his favor. For this purpose, all of Logos’ abilities are brought to a peak, particularly Legacy Recursion. To assist in its use, within Reaper Elysium, Logos can see an agent’s complete individual concept laid out behind them in a series of scarlet silhouettes, each tracing out their motions, and the shade of each varying based on how recently they occurred.

On top of this, Hamartia is also greatly empowered, allowing Logos to manifest the complete blade as something more through the use of Legacy Recursion - Samael, a weapon close in nature to the Heavenly laws that followed it. A weapon that embodies truths, beginnings, and ends, it is perhaps the manifestation of the natural states that Logos constantly recurs back to, making it far deadlier than even the full Hamartia, while continuing to bear all its abilities. In coordination with Samael and Legacy Recursion, Reaper Elysium gradually wears down at time, slowly and subtly rewriting an opponent’s complete individual concept as Logos jumps between different points in both his and their timelines. Histories are changed, entirely new sequences are inserted, and opponents are led along to predetermined points by Samael’s influence.

Obliviously thinking their actions are their own, an opponent will loyally follow the fated script Logos prepared, repeating future events after returning to their past, and playing straight into his hands. Other, unplanned events are retroactively linked to Logos’ own actions by a complex string of causal adjustments, and thus twist to support his goals. The longer a fight goes on, the more it becomes staged and premeditated. These falsified histories chain together and loop, eventually setting the stage for a killing blow, when Logos’ opponent has been worn down enough to bring Samael’s full power out to bear through Samael Telos. This weapon, combined with Rationalize Heart, mathematically overwrites its target’s complete individual concept with nothing but death at his hands. An entire life is reduced to a footnote, past, present, and future alike, and an inner world self-destructs, leaving nothing behind, just another triumph in Logos’ life of eternal, glorious struggle. This artificial, yet ‘natural’ destiny is one he carries out enthusiastically, backed up by reality pressure and the full weight of Samael, similar to a certain lamb.

And then, with a new corpse littering his soul, Logos retracts Reaper Elysium, fully recurring all that happened within, reversing all his injuries, and returning time to before its activation, except with his opponent already dead. After all, every past point in their life is now occupied by being killed by him. Samael has broken the loop, at least for now, to return to a better beginning.

Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

  • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.




Fun Facts:

  • Despite his very short height Logos has a very deep and loud voice.
Agency by Promestein
The World ApotheosisHeavenly LawsInner WorldsMagical AxesReality and Ego PressureSpiritual Filters
General AbilitiesGlossary
Starcross Central Protagonists: Minna YamaneEQUINOX • Kyarne
Invictus: Alice KangVenus Kang • Sabrina Trenchard
Zabaniya: Deleter • Fuse • Terror • Miracle • Observer • Instant • Warden • Mihr
Cosmos: Maple Kuna • Mariposa • Milky Way
Starcross: Killer Asp Central Protagonists: Alice Kang • Ángeles Reyes
Americans: Suzanne Kay • Toya Pastore • Venus Kang
Soviets: Anya Kimura • Enkh Khenbishiin • Verusha Matveyeva
Heavencross Central Protagonists: HarahelRaziel • Canace • BaphometBelphegor • Metatron • Lucifer
Hell: Asmodeus • Beelzebub • Hydra • Leviathan
Arista • Hexenn • Lamiet • L16661 • Murmur
Anopheles • Morsitans
Grigori: JophielSophia • Wormwood
Cerviel • Hanael • Lancer • Logos • Shamsiel
Heaven: YaldabaothMastema • Abaddon • UrielSarielGabrielRaphael
Azrael • Hasdiel • Menadel • Raguel • Sige • Temeluchus
Bardiel • Dumah • Orifiel
Fatecross Central Protagonists: ???? • ???? • SophiaLogos
Fatecross: Natural Sin Central Protagonists: LogosSophia Astaphe • Zoe Aima • Bythos • Sige Lenore • Yaldabaoth
Modern Pleroma: Adoni Kenoma • Asher Sark • Horos Astaphe • Iaon Kenoma
Opposing Forces: Dagon Ciamus • Leviathan I • The White Knight
Imperial Pleroma: Ain Koth • Sion Ariel • Sabal Sciène • Saklas Lenore