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A former soldier, Logos went on to become the leader of a team of agents who developed Yaldabaoth, intending to use her to stabilize the situation in his home universe of Pleroma.

It didn't go well for him.


In the universe known as Pleroma, one day, a seraph named Logos was born. He wasn’t born to anyone of note, and was even less noteworthy than his already unremarkable parents, bearing a surname that he would discard as an adult. The climate he was born into, however, was one of many unstable periods in Pleroma’s history, and the quiet Logos had a harsh upbringing, something that left him simmering with a slowly growing anger as he grew into an adult. And as these tensions exploded into a civil war, the still rather young, yet so tired Logos found himself drafted and participating as a soldier.

War, of course, was far from pleasant. Logos watched people he knew die again and again, and killed in return, again and again, all for reasons a neglected, undereducated person such as himself didn’t really understand. For things he didn’t value, even. And though he survived, even thriving in the war on account of some innate knack for violence, when all was said and done, an already asocial man was left with no family, no friends, and no home. Despite fighting and sacrificing so much for this system, for things he didn’t care about, Logos was abandoned. Angry and bitter, Logos felt exploited by a higher class that had never known danger or hardship like he had, and he began to dream of the day when he could overthrow such a corrupt and callous government, a dream that was validated by others with similar experiences.

And he could do better, himself, afterwards. Rather than sell his soul out to those who would use him, Logos would achieve his goals through his own abilities and force, and to this end, he climbed up the social ladder that he despised. He leveraged his every skill and accomplishment in his favor, developing a sort of charisma that few people could properly pull off, and he became someone. Because of his service, as awful as it had been, and because of his growing knowledge in physical magic, and because of the personality that brought it all together, Logos gained allies, followers, and respect, things he had coveted for a very long time.

In this political scene, higher in society than he had ever imagined, Logos met a certain woman who he quickly became infatuated with. An Inner World Operator named Sophia Astaphe, an older woman who followed the opposite discipline and had lived the exact opposite sort of life. She had always been something, born into a life of security and affluence, while Logos had risen up from the dirt and worked hard for everything he had. And though he felt he should hate her, they actually got along quite well, and their every interaction left him wanting. Not only was he interested in her, but she was smart, charming, popular, and well-connected. Getting her on his side, to support his goals, would be a major accomplishment, and so he was stubborn about his beliefs in their conversations.

And though it took a bit of time, Sophia began to agree, joining his cause. In fact, they grew quite close, and Logos ended up happily surprised to find himself in a relationship with her. She provided quite a lot of help, thanks to her experience with politics, but it wasn’t quite enough. Logos wasn’t able to get the progress that he desired. His successes were impermanent, the system and people alike stubborn and resistant to change. Everything simply returned to how it was before, in the end. It wasn’t enough, and it enraged him, leaving him feeling incapable and helpless, and tensions began to grow again. Once more, as time progressed, the inevitability of war ventured nearer and nearer.

It was then that Sophia suggested a solution, or at least, an option. To create a weapon, a divine figurehead that could stabilize things in Pleroma by force, separating the chaff from the wheat and leaving a new world that the truly worthy could rebuild within. It was a difficult sell for the cautious, rigid Logos, but as things got worse, he got more and more desperate - and his ego was given more reason to grow, as actual, consistent violent fights returned to his life. If it meant getting rid of the true enemy, if it meant unifying the people and showing them who actually cared and would bother to help, then it’d be worth the sacrifices.

This was Sophia’s project, but Logos helped best he could, even getting the assistance of his closest allies as well. He provided the knowledge of his own specialty, as his great skill in World Operation was vital to create a powerful inner world that could properly interface with and control the physical universe. Sophia referenced his inner world for this, using his knowledge to improve her creation, and the resulting being grew to resemble both of her “parents”. While she worked, Logos continued fighting, throwing himself into the conflict as Sophia hurried along the process, birthing her creation, Yaldabaoth, into another universe, where she would be observed as she grew.

But the slightest variable threw everything into chaos. Demonic seraphs fleeing from war torn Pleroma moved through Yaldabaoth’s universe on chance, through a hole she herself had opened, ultimately leaving Sophia and Logos with no choice but to intervene. At this point, they came face to face with their creation, their daughter - who reacted with delusional, panicked violence at the thought that she was not a self-generated god - and who quickly, unpredictably broke past the limits that Sophia had installed.

It was the final fight of Logos’ life, and quickly carried over into Pleroma, where Yaldabaoth wreaked untold devastation, killing the majority of her creators in mere moments. Sophia, whose work on her own soul had made her exceptionally hardy, survived, while, thanks to his inner world, Logos was able to stay standing. He was able to actually put up a fight against Yaldabaoth, unlike all his peers and so many others, but…

In the end, it wasn’t enough, and Logos burned out under the strain of his own inner world, dying in glorious, noble one-on-one combat - something he had always desired. But, in those last moments, Logos cursed it all, all his mistakes and all his failures, and all the self-destruction and self-delusion that had brought him and so many others to death. With his demise, Pleroma was left a wreck, damaged beyond recognition, its people slaughtered and scattered across other universes. It ultimately collapsed due to the damage caused by the fight, destroying and rebirthing itself.

Sophia would attempt to recreate her dead lover many times over, but nothing she made could truly match up to the original, and she eventually accepted his passing, with the knowledge that he was probably better off this way. She did, however, create another child, a second Logos, who would go on to bear his legacy in future conflicts.


Like all seraphs, Logos' form is one that varies every moment, a malleable mass of magic that takes whatever shape is appropriate for the situation. He never ran into any humans in his life, having lived and died long before the universe that birthed them existed, and he had thus no reason to ever take any comprehensibly humanoid form over his true form. However, one will be described here, for convenience's sake, and also because I want to.

In this hypothetical human form, Logos greatly resembles his successor, the current Logos who shares his name. A bit shorter, yes, but he shares their tendency to slouch around, at nearly all times, a habit that Sophia never corrected in his case. He’s pretty lightly built and tanned, too, seeming scrawny, but a closer look would reveal that he’s quite a bit more wiry and muscular than he appears, bearing a toned body produced by years of conflict. His hands, though worn by physical work, are on the small side. Such wear and tear is present all over Logos' body, which is covered in a plethora of scars, each of which he bears proudly. Logos' hair is remarkably similar to his successor's, a shaggy mess of black that nearly reaches his shoulders, almost a mullet and constantly mussed up even worse by his wife's affectionate headpats and ruffling. But rather than the distinctive red eyes of his child, inherited from their mother, Logos' eyes are dark brown, of a deep and intense shade, with brows seemingly tailor-made for scowling. Though typically kept obscured, Logos’ seraphic wings are silvery grey with slight hints of red, and much bigger than one might expect for his short height.

When it comes to clothing (an even bigger and stupider hypothetical), Logos would absolutely not give a shit. Any clothing he'd willingly wear would be casual and lazy, though Sophia would certainly struggle to stuff him into more presentable clothing for more formal events. And yes, she'd almost always succeed, but Logos would grumble and complain all the while, suffering by squeezing himself into such detestable clothing. Logos would much rather prefer to wear a distinctively weathered and worn down military jacket along with a plain shirt, plain pants (jeans are fine), and plain sneakers. While he'd prefer his military jacket, he'd wear most jackets without much complaint, such as leather jackets.

Of course, all that is unreal, hypothetical lies. The true Logos was not some scruffy, short man with no sense of fashion. He was an incomprehensible wall of shapes and blades that cast a billion writhing shadows portraying an endless tapestry of glorious violence, a recursive, endless process of annihilation.

Though, to a seraph, this got across much the same impression.


To put it rather bluntly, Logos was the exact opposite of his better half. Sophia was a kind, outgoing, slightly smug woman, and Logos was an abrasive, rude man who preferred to spend as much time alone as possible. Cursed with an explosively short temper, something he struggled to control his entire life, Logos was stubbornly passionate and driven, the sort of ambitious man who could never dawdle when there was work to be done. The unflinching confidence, raw force of personality, and conviction that drove him onwards was something that many found charismatic, despite his often disagreeable personality. Indeed, despite appearances, Logos was truly an introspective, thoughtful perfectionist who acted only after great, careful deliberation and thought, reserving a surprisingly gentle and warm side of his personality for his intimates. But years of miserable experiences left this warmth a rare event, and he was plagued by built-up resentment and anger, on top of a fixation on violence and combat, things that eventually led to his death at the hands of his own 'daughter'.

Abrasive and asocial, Logos preferred to be left alone, to his own devices, often persistently working away at his responsibilities in an enduring, comfortable silence. He had a particular fondness for physical tasks and the peaceful silence of nature, things vastly better than the annoying, exhausting and inevitably infuriating toil of social interaction. When he did open his mouth and suffer through socializing with others, Logos proved himself to be near perpetually ornery and sour, the special sort of person who could pick a fight with close to anyone if he tried. Dramatic at heart and quick to overreact, Logos often spat derision and insults at others, even going on furiously colorful and inane metaphor-laden tangents when particularly angry. This was actually something he was aware of and had quite a bit of fun with, often going on intentionally exaggerated rants, especially with his intimates, who learned to humor his raving. Passionate and honest, Logos took this same intensity to all other situations, refusing to hold back his opinions on any matter, and always speaking louder than everyone else in the room. It's not like he was incapable of reining it in and acting more calmly and professionally, but he rarely felt the need to bother keeping a lid on it. It should be no surprise that he was a friendless loner for most of his life, but he gradually found ways to charismatically make use of his honesty and passion, at least in a less personal sense. It still didn’t win him a whole lot of friends. Allies, sure, but he didn’t get much easier to deal with on a personal level, if at all. Really, he just kinda got worse as he aged.

A man of strong convictions and rigid morals, who developed his beliefs in the wake of his military service - which had robbed him of what little social ability he had developed up to that point. With plenty of time to himself, Logos came to his own conclusions on the world around him, on the seemingly endless cyclic wars that plagued Pleroma, and decided that he would one day put an end to them. He was deeply resentful of the rest of Pleroma, particularly the government and all the highest elements of its society, and he sought to eclipse his own miserable upbringing and rise up to their level, to gain the power and influence needed to free others from the same struggles. Of course, these struggles had still happened, and with them, they had brought strength, a strength that made many of the lowest elements of society more suited to leadership and power than the privileged, ignorant elite that exploited them. This strength - and strength in general - was extremely important to him, and he spent a lot of time exercising and training in pursuit of greater and greater personal power, to blot out all weakness. As a youth, he was aimless and apathetically resigned to this life of exploitation, but as he grew older, he developed a strong sense of purpose and overwhelming ambition. Such ambition was the core of what controlled him, and with his self-righteousness and strong morals in mind, there was much Logos was willing to do for the sake of his goals. Convinced of his own status as an eternal underdog, striving against the odds in pursuit of noble goals, Logos was an extremely stubborn and rebellious man, seemingly perpetually at odds with authority and doing all he could to fight back against any attempt to control him.

Logos was a man of many struggles and weaknesses. His self-perception and outlook often violently, unpredictably fluctuated, from bouts of righteous grandeur and manic rapture to periods of crushing self-derision, despair, and all-consuming self-hatred. The older he got, the more extreme these mood swings became, his highest moments becoming all the more common, and his lowest becoming even longer and more difficult to escape. Still, even in spite of these behavioral issues and the rest of his external temperament, Logos was, in truth, a very thoughtful and deliberate person, playing up the aggressive extremes of his personality both for fun and to conceal his approach better. His temper was something that he managed to mostly rein in over the course of years, and he rarely actually broke down and gave into it again - when he did, such experiences were followed by crushing disgust and regret. Introspective and pensive by nature, Logos figured he knew himself well, spending much of his time thinking over his beliefs and his decisions, but his self-image was not without its holes. He had trouble handling his own emotions, and those of others were even harder to deal with. He often reacted pretty harshly when faced with uncomfortable feelings, something that made him struggle a lot with romance specifically, which eluded him for much of his life. And hopeless romantic that he was, this hurt Logos quite a lot.

For all of his problems, Logos was a very responsible person, one who naturally moved to take care of those important to him, and who found fulfillment and happiness in doing so. It felt right, though he still didn't often warm up even in these situations. Logos was cagey about his affections and warmth, and had a lot of difficulty opening up and showing his kinder side. In fact, he was usually even pricklier with his loved ones than others. Even with Sophia, the only person he really opened up to in full, Logos played hard to get their entire relationship, constantly irritated and embarrassed by the more confident, outgoing woman's advances and teasing. Sometimes, he even sorta played along with this whole cat and mouse game. Just to entertain Sophia, of course. It's not that he enjoyed it, or anything. Really, honest. It made him feel weak, when he so greatly prized his own personal strength and independence. It's just that, at the end of the day, though he’d have been loath to admit it, Logos saw himself as someone who lived for the sake of others above all else. He certainly never enjoyed living for himself. His life was miserable even from his childhood, a time that gave him few good memories and left him constantly wishing he was born into better times. Years of anguish and terrible experiences left Logos seething with a constant undercurrent of resentment, feeling abandoned, used, and then abandoned again, reduced to a thing for people with vast agendas to exploit and throw away. And, left at the bottom of the social ladder, to fight their wars for them, Logos found that he enjoyed fighting. Over the course of his years in the military, Logos gradually grew to enjoy the rush of combat more and more, something that disgusted him even as it offered such a wonderful and thrilling outlet. But when he bought into other trains of thought, Logos was taught how to justify it, and he began to become increasingly obsessed with combat. He saw it as a noble art, and himself as a warrior, seeking out rivalries with worthy opponents one after the other, taking all these opportunities to prove himself the better.

This love of his ultimately intensified his most shameful desire - death. Ever since his childhood, Logos was plagued with suicidal ideation, with the feeling that he should’ve died with his poor, unfortunate mother years ago, that he needed to die to redeem himself for all his failures. And as he grew older, this conviction grew stronger and stronger, validated by all those lessons on honor and glory, leading him to seek a noble death in combat, one that would free him from the endless anguish that was his life. And eventually, he got what he wanted, only to find, in those last few moments, that it wasn't all he had hoped for it to be. As the life bled out of him, Logos cursed himself for digging his grave so deep, and for dragging so many others into it. He died a broken, bitter man who still found it in himself to find solace in his escape, even as he damned the fact that he desired it at all.

Powers and Statistics

Tier: 4-A, potentially up to High 3-A, possibly Low 2-C with Reaper Elysium. Low 2-C with New Epoch Genesis

Powers and Abilities:

Genius Intelligence, Master Martial Artist, Instinctive Reaction, Black Hole Manipulation, Causality Manipulation, Conceptual Manipulation (Type 3; Logos' magic affects and destroys opponents on a conceptual level, and he can alter these concepts in a number of ways), Curse Manipulation, Death Manipulation (Logos' murderous intent makes each attack and spell extraordinarily lethal, meaning even a glancing blow could potentially cause instant death), Fate Manipulation (Logos can install events into the past or future, on a universal or personal scale, to make them fated, and he can recur fate itself to previous states. Hamartia also affects fate, dooming victims to self-destruct as a result of their own failings), Gravity Manipulation, Information Manipulation and Analysis (Logos can easily analyze complex spells, and he can mathematically model souls, reading them as if they were physical phenomena), Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Law Manipulation (Logos can alter, control, create, and destroy laws), Magnetism Manipulation, Mathematics Manipulation (Logos can alter mathematics and how math affects the world through World Operation), Mind Manipulation, Pain Manipulation (His attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Physics Manipulation (Logos can control and reprogram physics through World Operation, and he can force souls to comply with physics using Rationalize Heart), Pocket Reality Manipulation, Probability Manipulation, Quantum Manipulation, Size Manipulation (Logos can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Soul Manipulation (All his attacks, physical or magical, affect the soul just as they do the body), Spatial Manipulation, Time Manipulation (Can manipulate time in a variety of ways, accelerating, erasing, reversing, skipping, slowing, and stopping it on command, specializing in recurring and looping it specifically), Absorption (Logos can absorb magical energy and use it for his own purposes, as well as absorb other weapons into Hamartia to expand his arsenal), Danmaku, Dimensional Travel, Duplication (Logos can summon his past selves as phantasmal duplicates that will repeat past actions), Incorporeality/Intangibility (Immaterial; Logos is made out of magic and immune to conventional physical harm), Portal Creation, Power Modification (Using Hamartia, Logos can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself, making them more unhealthy), Power Nullification (Logos can recur time to erase magic, applying reality pressure in the process, and his inner world cuts off all attempts at escape, rendering teleportation and other transdimensional attempts at movement useless. Inside inner worlds, ego pressure takes reality pressure's place, fighting against and eventually reversing the effects of opposing magic), Limited Precognition (While he predates the martial art that was named after him, Logos could still react to billions of attacks delivered through its use before any of them happen, due to a familiarity with similar forms of combat), Sealing, Shapeshifting, Telekinesis, Telepathy, Teleportation, Immortality (Types 1 and 3), Regeneration (Mid-Godly; can regenerate from just his inner world, the abstract, conceptual basis of his soul)

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for Logos), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (A spiritual filter automatically adapts to attacks to become more resistant, and Reaper Elysium scales the power of its effects to that of Logos' opponents. In addition, Mutation programs run in the background of Logos' soul, causing beneficial mutations in his attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even spiritual filters, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Logos is typically in a light ego trance by default, boosting all of his abilities for as long as the state lasts, even moreso during particularly intense moments, when he acts in a manner true to his inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Spiritual filters protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Attack Potency: Multi-Solar System level (Using Massacre Recursion, Logos can loop his own attacks over a grand scale, potentially obliterating many light years of space all at once, and he can manifest multiple such walls of looping violence), potentially up to High Universe level (Boosts his control over the universe around him significantly, allowing him to exercise much more power than normal over a limited range. At its strongest, though the process pushed him past his limit and contributed to his death, Logos' inner world scaled up to match Yaldabaoth's Sefirot Demiurge, shutting out the influence of her inner world and preventing her from encroaching on his "territory". During this fight, Samael was able to barely deflect blows from Sefirot with Reaper Elysium's backing, though the impacts still badly injured him), possibly Universe level+ with Reaper Elysium (Said fight ultimately caused severe damage to Pleroma, leaving the universe barely recognizable afterwards and necessitating its reboot via Reality pressure). Universe level+ with New Epoch Genesis (Logos can accelerate or reverse time on a universal scale, increasingly rapidly, to bring it to either its beginning or end and recreate it all).

Speed: Massively FTL+ (Much faster than the likes of EQUINOX and Alice following the latter's reappearance and upgrade. Can travel interstellar distances extremely rapidly, and can keep up with opponents who can escape the kill range of Massacre Recursion before he attacks), higher with Reaper Elysium (If necessary, Logos' inner world will dilate his perception of time by an increasing degree, allowing him to eventually keep pace with Yaldabaoth in single combat when he pushed himself past his limits). Infinite attack speed with Bit Contraction (Logos can erase the time it takes for his attacks to occur, causing them to happen instantly).

Lifting Strength: At least Stellar (Much stronger than EQUINOX, who can lift Kyarne even when she has stellar mass), likely Multi-Stellar (Closer to Observer in power than he is to EQUINOX, and her magical mass is equivalent to that of many star systems and is enough to create a supermassive black hole).

Striking Strength: Multi-Solar System Class, potentially up to High Universal, possibly Universal+ with Samael

Durability: Multi-Solar System level, potentially up to High Universe level, possibly Universe level+ with Reaper Elysium (His inner world can be used defensively, almost like a shield, altering space to block and deflect attacks. At its strongest, Reaper Elysium was able to deflect Sefirot Demiurge Yaldabaoth's attacks).

Stamina: Effectively limitless. Logos has access to a functionally limitless pool of magical energy, allowing him to theoretically fight non-stop for years, and though he can be slowed down by severe injuries, he's the sort equipped with a strong willpower, one that would let him push through and keep on fighting until the bitter end, even fighting on and securing victory despite lethal injury in his youth. Most impressively were his showings in the final fight of his life, against Yaldabaoth, in which he had to push his inner world far past its regular limits. The sheer strain of merely existing with his soul pushed that far threatened to kill him outright, but he fought on competently through it, even surviving a few direct blows from his vastly stronger opponent through sheer force of will, using Reaper Elysium to forcefully keep himself in one piece. When he did ultimately die, it was not from one final blow, but from his inner world collapsing under its own weight.

Range: Standard melee range with normal melee attacks, Universal (Logos can magically attack any point in a universe from anywhere else in that universe, and he can easily cover intergalactic distances with his attacks, or completely encompass many light years with countless attacks all at once) to Interdimensional with magic (Logos can reach into other universes, interacting with and attacking things inside them without leaving Pleroma, and he can also telepathically communicate or teleport such distances). Universal+ with New Epoch Genesis (Performing World Operation on a grand scale, Logos can rewind or accelerate the entire universe to either its beginning or end, recreating it all).

Standard Equipment: Hamartia, a conceptual weapon.

Intelligence: Extraordinary Genius. Back in his day, Logos was one of the most capable and respected seraphs in Pleroma, a man possessing exceptional skill in both combat and magic, something that his more dangerous and powerful descendants in the present have inherited from him. Possessing a knack for strategy and analysis, Logos is a thoughtful and careful fighter despite often appearing to be a reckless and violent man, carefully setting up plans and predicting his opponent's actions. Though he predates the martial art that Yaldabaoth developed and named after him, it was derived from her short experience in dealing with his own combat style, in which he carefully altered time to unleash massive fields of attacks, as well are more precise modifications and strikes. This manipulation of time made for the basis of Logos' exploration of World Operation, a magic that he was able to utilize better than any other seraph in Pleroma, having developed his skills in it through combat, not just in a lab. Thanks to this knowledge, Logos has a vast understanding of mathematics and physics, enough so that he can mathematically model souls, and he contributed greatly to Yaldabaoth's construction, even creating the physical basis of her inner world and what would one day become the first of Heaven's laws.

Weaknesses: New Epoch Genesis' use will greatly strain and injure Logos, and Reaper Elysium's absolute peak will take quite the toll on him, potentially getting him killed.


Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.
  • Spiritual Filter: A magical barrier that protects the user from external manipulation and attack, on every level of existence. A spiritual filter protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. A spiritual filter is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    A spiritual filter is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.

Burning One: Logos is a seraph, a fluctuation born from the dying moments of a star, fashioned from stardust. Similar in nature to star spirits, and the ancestors of both angels and demons, seraphs are essentially magical consciousnesses, made up of only a soul. Any body they may manifest is composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by their own thoughts and wills, and this unique composition means that seraphs do not interact normally with ordinary physical matter.

  • Messenger: Logos can communicate telepathically regardless of language barriers and transmit information across transdimensional distances. He can also teleport such distances and open portals to other worlds.

Epoch Heart: A subdivision of World Operation focusing on the manipulation of time, the means by which Logos first ventured into the magic and the basis of his combat style. Through this magic, Logos can alter time in a variety of ways, manipulating its flow as he pleases, and with much greater potency, precision, and skill than most would be able to manage. This is thanks to his exceptional knowledge, strong will, and even his inner world, all of which come together and allow him to bend reality pressure in his favor and control time so competently, it’s almost as if it’s second nature.

No matter the change, Logos can do it. He can accelerate, compress, create, erase, loop, reverse, skip, slow, and stop time, all of them on a vast scale that most time manipulators could never hope to match. He does so by directly interfacing with time, saturating it with his willpower and forcing it to sync up with his desires. Logos alters time freely in combat, exploiting his versatility and skill to debilitate opponents while empowering himself, all through various means. Time slowing or even stopping is bad enough on its own, but it gets even worse when Logos is boosting himself through the opposite processes.

  • Bit Contraction / Expansion: Logos can change the length of actions, either increasing or decreasing the amount of time it takes to perform a certain action. For example, he can make instant attacks take a quantifiable amount of time, or do the opposite to have one of his attacks occur instantly. Or he can infinitely extend the amount of time it takes for an opponent to move or think, leaving them helpless.

    This can be used to extend the amount of time it would take a dying person to pass on and truly die, and Logos can use it on himself in such a situation, but not to such a degree that death could be staved off through that alone. It will inevitably catch up, faster and faster, without medical attention. He could also do the opposite to ensure someone dies faster.
  • History Falsification: By altering world lines, Logos can insert actions and events into the past and future of the universe, or even inner worlds if given the chance. This is most often used to manifest successful maneuvers on his part, introducing them as an immutable fate from either the past or future, or to retcon certain unpreferable events after they’ve already happened. It can also be used to add certain events or positions that he can loop back to with Legacy Recursion.

    Though it takes significant effort on his part due to his lack of spiritual knowledge, Logos can significantly change even inner worlds through the manipulation of their complete individual concept. Of course, that same lack of knowledge means it’s far from practical or reliable, though he can potentially cause some damage. He’d rather leave that sort of work to Sophia.
  • Legacy Recursion: Epoch Heart’s most powerful application, which allows Logos to rewind and loop time until any given target has been returned to its “natural” state. This definition of natural is a very flexible one, one that Logos will change from moment to moment as it suits him, making it misleadingly powerful and versatile. In its most basic, common form, however, it strips away magic to reinstate normalcy, applying subtle amounts of reality pressure if necessary, through incredibly precise, complex calculations. Logos can use this ability both on himself and others.

    When used against his opponents, Legacy Recursion can rewind attacks to create openings, return someone to a past, less ideal location, erase spells entirely, reduce matter to its constituents (or nothing at all), loop injuries to prevent them from healing while repeating their impact over and over, and so on. He can revert a victim’s soul to a prior state, potentially sealing off their inner world entirely or returning them to their childhood - or to a state further back than even that, undoing their birth itself. If an enemy isn’t careful, this can happen in an instant. Even inner worlds can be affected and looped.

    Just as significant is Logos’ ability to use it on himself. Most obviously, Logos uses it to supersede his own ego pressure, instantly reverting any injuries or any unwanted changes faster than he could regenerate normally. He can control this healing perfectly, either limiting it to only small parts of his soul or just his inner world, or affecting the entire thing at once. Separately from this healing is the ability to return himself to a prior location, similar to teleporting, but something Logos can perform even faster. He does so to avoid attacks and reposition himself, often using it more subtly to correct his mistakes.

    However, not all of the self-inflicted applications are defensive. In fact, the most dangerous usage Logos has is his ability to loop his own actions and attacks. He can manifest his past selves as phantoms that will repeat a given action, all while constantly repositioning them, or he can loop the actions directly, without any duplicates. When utilized on many attacks at once, Logos can create a field of looping violence, covering a massive area with attacks that will repeat again and again, until everything in his range is dead. Used properly, this Massacre Recursion has no blind spots and no gaps to squeeze through, even on a scale as small as the Planck length.
  • New Epoch Genesis: The ultimate application of time magic, used to either reverse or accelerate the time of the entire universe at once, faster and faster, until it reaches either its beginning or its end, all to create a new universe. This isn’t much use in a fight, especially because the strain would push Logos to his limit and leave him in need of medical attention, but it was vital to his and Sophia’s goals of salvaging Pleroma.

World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

Whereas Sophia devoted her entire life to studying the soul, Logos focused instead on the opposite discipline, the science of the physical world. In his time, there was no seraph as skilled in the art as he was, as there were few that could match his sheer passion for it. First derived from his usage of Epoch Heart, it has now expanded to cover all of World Operation's bases, making him exceptionally well-rounded in its use.

  • Akashic Record: Logos can back up his processing power by connecting himself to distant portions of space and time, essentially transforming portions of the space-time continuum into supportive processing units. Through this technique, Logos can greatly compress even the largest banks of information without losing any data, allowing for much, much faster processing and vast storage space.
  • Decompression Bomb: A malicious, subtle curse program that, when analyzed or decompressed, reveals itself to be containing a ridiculous amount of useless information. So much, in fact, that the sheer amount of processing power needed can cause the soul to freeze up. Even worse, when injected into a soul, the bomb’s ‘detonation’ can completely overwrite its host’s inner world, killing them.

    While perfectly usable as attacks, these bombs are best utilized as traps meant to catch anyone who tries to analyze Logos’ soul or spells, causing their software to hang and leaving them vulnerable to counterattack. Logos’ decompression bombs are incredibly sophisticated, built to foil attempts at detecting and avoiding them before it’s too late. At which point they mentally compel victims to try and complete the process anyways, rather than try and back out to avoid the consequences.
  • Dimensional Sequester: Logos lashes out at the universe around him with stunning precision, severing spatiotemporal bonds to separate a chunk of reality from the rest. This is all to trap an opponent and force a fight, as escape through physical means is impossible, and Logos can adjust things to prevent transdimensional teleportation as well.
  • Hyper Singularity: Through World Operation, Logos can deform both space and time to create a black hole, an area with such great gravity that even light cannot escape. Once someone is past its event horizon, thanks to this gravity, escape is extremely difficult through any means. Space itself curves so that every path leads back to its center, the singularity, and not even time escapes its influence.

    A victim can potentially escape through magical means, but it is much easier said than done, especially as a black hole’s crushing tidal forces are enough to overwhelm and cancel out magic. If one hasn’t been torn to ribbons by this, the singularity itself will almost certainly end things, exposing victims to a crushing dose of Reality and compressing them into a single, infinitely small point.
  • Multiplicative Onslaught: By manipulating arithmetic, Logos can literally multiply his own attacks, turning a single strike into two, or ten, or even a hundred, all of which happen simultaneously. This allows him to push his offense further and further, while overwhelming any defenses through sheer volume of attacks.
  • Phase Shift: Logos operates on surrounding space to compact, introduce, and/or remove dimensions, allowing him to vastly expand his field of movement while limiting his opponents’. Through this, Logos can control his own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation. He can even control temporal dimensions in this way.

    This also inhibits his opponents, as Logos can divert their attacks to other dimensions, and he can even collapse these dimensions to shrink things down to the Planck scale. Or he could simply erase them and leave nothing behind.

  • Judicator: Using his deep knowledge of World Operation, Logos can control and create laws, applying them over a wide area, as wide as an entire universe, even, if he so pleases. This is an ability only befitting of someone like Logos, who can be said to be true creator of the incarnated laws wielded by Heaven, having devised the structure of what would become Yaldabaoth’s Sefirot. But those are from far his time, so Logos instead manifests only magical and physical laws through his own will and knowledge. He could, however, quickly make his own incarnated law if he was exposed to a Heavenly one.

    Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics. Even with magic, due to Logos’ immense power, doing so is highly difficult. He can use his laws to prevent movement, bar others from speaking or looking at him, or even just entertaining thoughts of opposition, let alone actually opposing him, and deny any advantages they may have. Laws of this scale cannot be layered over as wide an area as a universe, however.

    Logos’ laws are enforced by Legacy Recursion, and will be reinstated as if through reality pressure if broken. His temporal magic will punish any such sin by attempting to loop an opponent to death if possible, or just freezing them in time indefinitely.
  • Rationalize Heart: An unusual, highly complex and unique application of World Operation, used by those who can completely disregard emotions and focus only on the physical. This is an ability that Logos was able to develop after many years of research and refinement, and it’s one that takes him a fair bit of effort to use properly. It allows a World Operator to process souls and inner worlds as physical quantities and mathematically model them, turning them into something that can be concretely measured and visualized rather than the properly abstract objects they are.

    Logos can then use World Operation to interface with and manipulate a soul as if it were the physical universe around him, applying the laws of physics to something that normally rejects them. It is an emulation of Inner World Operation, one that is far from perfect, being poorly suited to the more precise changes required in true soul surgery. Compared to a true Inner World Operator, Logos’ efforts are clumsy, and bound to do more harm than good. With that said, he’s likely to just use it to kill people better anyways.

    As useful as this ability is, it cannot perfectly translate the soul, even with Logos’ vast knowledge. At best, Rationalize Heart’s output will be around fifty percent accurate. However, due to its unusual vectors, opponents used to fighting Inner World Operators will be incapable of defending against Logos’ soul-directed attacks in the same way. This also functions on a much higher and more complex scale than simply targeting a soul with magic that affects physics - it forces the soul to comply with them.

  • Hamartia: A once ordinary conceptual weapon, one of many mass-produced by seraphs in the past, given to Logos back when he was a soldier. In the years since, it has grown alongside its wielder, gaining a name and meaning beyond its original and singular purpose of simply “being sharp”. As a conceptual weapon, Hamartia’s information is contained in Logos’ soul, so even if it is destroyed or misplaced, Logos can simply rematerialize it. Its form varies depending on the situation, but, loyal to its wielder and remembering its first meaning, it always manifests as a bladed weapon of some sort, one suited towards the situation. Perhaps the form it is most suited to is that of a simple double-edged sword, with a black hilt and blade.

    Although it is not a law, Hamartia is closer to that realm than any other seraphic conceptual weapon wielded during Logos’ time, and could’ve perhaps evolved to become one if Logos had just a little bit more time. It embodies and communicates the idea of weakness, of inevitable and universal failings. As a weapon, Hamartia is intrinsically destructive, shearing through nearly anything with ease and leaving severe injuries that refuse to heal properly, making more and more vulnerabilities to exploit. On top of this, it impacts its victim’s capabilities, rendering them just a bit weaker and slower. Hamartia’s effects are just as useful against spells and even inner worlds, introducing faults into the process of casting, and causing souls to subtly become worse.

    This last effect is its most powerful and sinister. The failings it manifests in damaged inner worlds are never alien ones - Hamartia only exaggerates what already exists in the individual, or even what once existed. It causes its victims to regress, stagnate, and become worse, giving into old, unhealthy habits and making mistakes that they shouldn’t have made again. These failures may be simply bad calls in the midst of combat with Logos, or more serious affairs that can seriously impact their goals and relationships. In the most dire situations, with victims who have received a “lethal dose” of Hamartia’s effects, they are almost certain to drag down everything they care about before dying in utter defeat. Such an outcome is a natural consequence of their mistakes, yes - but it is also dictated by Hamartia as an inevitability inherent to its victim’s story.

    On top of a personal weakness, Hamartia also brings about a universal one, a fact that all things have to abide by - the reality of death. As if through reality pressure, Hamartia can and will slowly strip away anything keeping its victim from dying, even ignoring apotheosis and the soul to lock them down in their body. It is a weapon that suits a World Operator like Logos very well, one that drags its victims back down to earth and uses physical laws to bind them. In this regard, Hamartia is almost like the sister weapon to Raziel, the natural law made by Yaldabaoth for Jophiel. Where Raziel elevates and refines its subjects, allowing them to reach higher and higher peaks, Hamartia rots them away to nothing, forcing them to face a harsh reality.

    • Inverse Logos: Though it is usually manifested as such, Hamartia is no longer a singular weapon. Over the years of Logos’ life, it has quite literally grown after having broken at one point, reforging itself over time, shard by shard, and incorporating the blades of fallen allies and foes to become a complex system winding throughout its wielder’s body and soul. Now, it is a veritable swarm of blades that Logos can manifest and control across a massive range, either as little more than shards of glass, or as more proper weapons, though potentially somewhat oversized ones.

      This host of weapons is, naturally, useful on account of sheer numbers, and Logos can attack with millions of blades or more from many different directions at once. This does come at a downside; as each disparate blade is a piece of the complete Hamartia, the more there are, the weaker any given blade will be. Blades can be concentrated by combining them with others, or manifesting them as such, allowing them to enact their effects with greater strength. The basic blade, manifested on its own, is not necessarily a fully condensed one, but it can be, and Logos is likely to concentrate it to access its full power on and off throughout a fight.

    Reaper Elysium: The inner world of a man singularly devoted to his goals, which he is to reach through the violence he craves. Deep in Logos’ soul, past years of scars, lies this world, the source of all his being, something cultivated by his experiences. It serves primarily as a medium for his specialty as a World Operator, as an inner world that does its best to mirror the universe outside him, and when fully activated, the fruits of his efforts will show themselves. Rather than open up as its own pocket dimension, as most inner worlds do upon activation, Reaper Elysium integrates itself with its surroundings and manifests an appropriate landscape.

    It first works by using Legacy Recursion to revert the world to a paradisiacal state, at least by Logos’ standards, a paradoxical process that inevitably reproduces the bloodsoaked battlefield where Logos became the person he is today, even in universes he’s only just visited. It uses the information seared into his soul to reproduce this landscape, recalling every detail and changing with each use, as its contents are damaged and affected. Even the corpses of those who Logos killed and lost on that day so long ago remain, along with those of every person he’s killed using his inner world since then. Their corpses are left as they are, without rot, forever suspended in time, but Logos pays them no mind. Littering the landscape around them is Hamartia, in countless blades, skewering the occasional corpse, standing embedded in the ground, and lying discarded on the earth.

    Here, Logos can operate on the world with greater skill and power than ever, his inner world suppressing the physical world to a greater extent than ordinarily possible and allowing him to exert tremendous influence over reality on a limited range, enough so to overpower most foes. This is all to facilitate Logos’ greatest indulgence, a duel between true equals, with his inner world serving to tilt things in his favor. For this purpose, all of Logos’ abilities are brought to a peak, particularly Legacy Recursion. To assist in its use, within Reaper Elysium, Logos can see an agent’s complete individual concept laid out behind them in a series of scarlet silhouettes, each tracing out their motions, and the shade of each varying based on how recently they occurred.

    On top of this, Hamartia is also greatly empowered, allowing Logos to manifest the complete blade as something more through the use of Legacy Recursion - Samael, a weapon close in nature to the Heavenly laws that followed it. A weapon that embodies truths, beginnings, and ends, it is perhaps the manifestation of the natural states that Logos constantly recurs back to, making it far deadlier than even the full Hamartia, while continuing to bear all its abilities. In coordination with Samael and Legacy Recursion, Reaper Elysium gradually wears down at time, slowly and subtly rewriting an opponent’s complete individual concept as Logos jumps between different points in both his and their timelines. Histories are changed, entirely new sequences are inserted, and opponents are led along to predetermined points by Samael’s influence.

    Obliviously thinking their actions are their own, an opponent will loyally follow the fated script Logos prepared, repeating future events after returning to their past, and playing straight into his hands. Other, unplanned events are retroactively linked to Logos’ own actions by a complex string of causal adjustments, and thus twist to support his goals. The longer a fight goes on, the more it becomes staged and premeditated. These falsified histories chain together and loop, eventually setting the stage for a killing blow, when Logos’ opponent has been worn down enough to bring Samael’s full power out to bear. This weapon, combined with Rationalize Heart, mathematically overwrites its target’s complete individual concept with nothing but death at his hands. An entire life is reduced to a footnote, past, present, and future alike, and an inner world self-destructs, leaving nothing behind, just another triumph in Logos’ life of eternal, glorious struggle. This artificial, yet ‘natural’ destiny is one he carries out enthusiastically, backed up by reality pressure and the full weight of Samael, similar to a certain lamb.

    And then, with a new corpse littering his soul, Logos retracts Reaper Elysium, fully recurring all that happened within, reversing all his injuries, and returning time to before its activation, except with his opponent already dead. After all, every past point in their life is now occupied by being killed by him. Samael has broken the loop, at least for now, to return to a better beginning.

    Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

    • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.