Logos
Synthesizer

Logos was initially created to fill a void in Sophia's life, following the disaster that was her first creation. Made in the image of and named after Sophia's lost love, Logos could not replace this loss, and instead became a servant for their creator. However, following another disaster, Sophia would begin refining this design, aiming to create not merely an obedient servant, but a weapon that could kill for her and protect her. Over the years, many iterations of Logos have served this function for her and died in the process, gaining the ominous title of the Invisible Hand.

The current Logos, Logos v6.28e, is the Synthesizer Logos, a deadly replicator.

Backstory

After suffering the loss of her friends and colleagues, including her lover, at the hands of her own creation, the seraph Sophia withdrew into a lonely existence, blaming herself. But after many years, during which she witnessed Yaldabaoth’s dominion spread, she attempted to recreate her dead lover. But all her attempts were imperfect, as she knew him too well. The smallest differences were too much to bear, and she eventually gave up on the idea. Instead, she would overcome her own fear of her inner world and create a more obedient, predictable variable who would serve and protect her. This creation, her second child, bore the name Logos, named after Sophia’s dead love.

Logos would change much over the years, as Sophia’s ambitions and needs developed. They went through many iterations, and over time, Sophia refined their design, ironing out the kinks. Earlier models were more unpredictable and difficult to control, but eventually, Sophia got it down. Mostly. This Logos would end up being killed by Yaldabaoth’s firstborn, Mastema, when she lashed out at Sophia, who had reached out to her for her own purposes. Having leapt to their creator’s defense, Logos did little better, but was able to save her life before dying of their wounds.

Once Sophia recovered enough to act on her own, she created a new iteration of Logos, and from then on, every Logos was designed with the intent of taking down Heaven and/or killing Mastema. This only led to other issues, as the destructive and powerful inner worlds Sophia created for this purpose yielded unpredictable, dangerous, and rebellious iterations that she had to scrap. It took many years for Sophia to properly develop a more reliable template, but she would find that even this would occasionally yield something unexpected.

The Logos that were developed from that point on were shy, awkward, and oblivious things, yet wholly loyal to Sophia, with duties divided between assassination and espionage abroad, and simple housework for Sophia around their home. Such Logos were more predictable and controllable, thanks to Sophia’s efforts. Rather than create complex, precise inner worlds, she would create more vague ones that she would fill in with real experience over the course of decades, if not centuries. With a consistent, stable template, Logos was able to develop more of an identity, with bits and pieces that endured across iterations.

As she worked and worked, Sophia turned her attention to Jophiel, another of Yaldabaoth’s archangels, one who met her expectations more closely. She spoke of her to Logos, and as Sophia grew proud of Jophiel’s accomplishments, Logos grew to idolize her. Sophia spoke of her like she was family, and Logos began to see her as an older sister, someone they must protect and work for just as they did for Sophia.

The current Logos is Synthesizer Logos, or Logos v6.28e. More successful than most of their predecessors, Logos’ powerful inner world has made them a tremendous asset for Sophia. She continues to refine them, as they work in her name, doing anything necessary to secure their creator’s ambitions, and gaining the ominous title of the Invisible Hand among those who know of their existence as a shadowy, mysterious assassin.

Appearance

As with any seraph, Logos' body is bound to change from moment to moment and scene to scene, and they have no set appearance. They will manifest as appropriate, or as Sophia dictates. In a more human appearance, Logos takes the form of a scrawny-looking, androgynous individual of around average height. In Sophia's presence, they have flawless posture, but around others, they hunch over, holding themself lower to the ground. Logos is constantly on the move and is no stranger to physical activity, something that shows through in a wiry, toned build, even if they're lean. Their skin is very pale, contrasting their shaggy, black hair, which is about shoulder length. A constant mess, Logos does little to maintain it and Sophia enjoys mussing it up further, which is why it's in such a state. Their eyes are a deep red, the same color as their creator's, but Logos lacks the piercing intensity of Sophia. Instead, their eyes are dull, empty, and perpetually half-closed. They only narrow further once Logos focuses themself to analyze, becoming faded in color, and Logos wears simple, rectangular glasses. As a seraph, not an angel, Logos has no halo, but they have a large pair of black wings, with slight, almost indistinct silver accents.

Logos has only two types of outfits, one for when they're at home, tending to Sophia, and one for when they're on the hunt. Both types of outfit have similarities, but work clothes are more practical, and home clothes more elaborate. Their clothing is usually picked out by Sophia, who, while she neglects herself, dresses Logos up nicely and elaborately, in clothing that is typically crisp and dark. Logos' working outfit consists of a flexible black, grey, or white button-down shirt underneath a black-and-white pinstripe waistcoat with peak lapels, often with a bowtie. The shirt has a crisp, noticeable collar. They wear black high-waisted shorts with large buttons, and, below these, a pair of black thigh highs with knee-high lace-up boots. Finally, they wear fingerless gloves. There is little variation in this outfit, but Logos may appear wearing a long peacoat and high-waisted, stark black pants rather than their shorts and thigh-highs.

While Logos' working outfit is more masculine, their home outfit is much more feminine, and Sophia often dresses them up like a maid, something accurate to the function they serve for her. A common sight is an elaborate, long dress, with a simple, unadorned apron over top of it. Underneath, they’ve got a black pinstripe shirt with a white collar. The sleeves of their dress are a bit puffy, but short, and its skirt reaches down to below their knees. They have a ribbon at their collar. Beneath the ruffles of their dress, they have black tights and knee-high, lace-up boots. They wear fingerless black gloves similar to the ones they wear in their work outfit.

In Logos' truest form, they appear as a simple, staticky digitized shadow, a jagged but solid figure carved out in black that flickers with hints of bright red as they process information. Their appearance changes when they perform inner world replication, giving them some of the original's physical traits, which slowly show through the more they use the replication. Due to Logos' rather weak identity, this happens faster than it normally would, resulting in more significant changes.

Personality

More than anything else, the seraph Logos is known as an imposing figure, as a killer who executes their gruesome work without the slightest twitch in their flat expression and without making the slightest sound. This withdrawn, flat affect and stubbornly noncommunicative flair belies the rest of their personality - the personality of a shy, meek, and submissive soul who has no real understanding of social situations. Quiet and awkward to the point of selective mutism, the only individual to truly know Logos, the only individual they can interact with properly, is their mother and master, Sophia. The lifetimes they've spent in complete subservience to her has made Logos a loyal but dependent person, one who cannot make decisions without deferring to Sophia beforehand. But under this emotionless, dutiful exterior is a fractured soul, an individual wracked by a broken identity, extreme anger issues, constant violent impulses, and zero self-worth. All they seek is to make their mother proud and earn the right to have a secure and happy life, to escape the loneliness and misery they cannot understand in themself.

Logos is a strange individual with a contradictory identity. Their two personas, one a cold and emotionless killer devoted to their gruesome outside work, and the other a gentle, awkward caretaker devoted to their homely inside work, stand in stark contrast to one another. But there is no divide, not for Logos. These two seemingly opposed personas are, as far as Logos is concerned, the same expression of their function and purpose. They are authentic, if clumsy and mishandled expressions of their identity, and the mysteries they create are the result of this social inexperience, along with Sophia's own design. The Logos both represent can only be described as shy and meek, someone with no real understanding of social interactions, and completely defined by their relationship with Sophia, their creator. This relationship is one of service, and for Logos, it is the only relationship they have to reference. Virtually all other interactions in Logos' life are doomed to be short and violent, consigned to meaninglessness besides simply existing as an expression of their purpose. Because of this, Logos is dependent on Sophia for direction, and struggles to make decisions without her guidance - without her, they would be left rudderless and afraid, completely lost in a world they were never taught to understand. Around others, Logos defaults to the same quiet, shy, and submissive demeanor, leaving the talking to others while they listen and do what is expected of them. While they may be impressionable and easy to intimidate, manipulate, and otherwise push around, Logos is forever bound by their loyalty to Sophia and would never go against her wishes. With Sophia backing them up, a constant comforting voice in their head, this issue essentially vanishes as a strong sense of duty and purpose envelops their being, rendering them much braver and more driven than they would be otherwise, even if no less quiet.

Really, quiet is an understatement. Selectively mute would be a more apt descriptor, but Logos' difficulty in communicating is not limited to just speech. Sign language, telepathy, writing, anything - all are just as much of a struggle. On the few occasions that Logos does bring themself to talk, they speak in a low monotone, quietly, slowly, and haltingly, with a bit of a stammer, and still not very much at all. They respectfully refer to others primarily by titles and honorifics. In addition, at all times, regardless of the situation, Logos' expression does not change. No matter what, Logos never shows emotion on their face, even when overwhelmed by stress, anger, or fear, leaving them with a perpetual look of icy, indifferent, even lazy composure. While dependent on Sophia, Logos has an important role as her maid and caregiver, tending to her home and wounds. As they were designed with this role in mind, the born killer Logos is surprisingly diligent, responsible, and caring. Even when otherwise socially incompetent, Logos has an intuitive grasp of the struggles and pains of others, quickly noticing when someone is in pain or needs their help, and acting to do so. This has, unfortunately, also been weaponized, as Logos instinctively picks up on their opponents’ vulnerabilities and uncontrollably puts this to use in combat. This reflects their analytical nature as well. Logos is very observant and vigilant, and they find it calming to quietly, mentally pick apart their surroundings. It satisfies an enduring sense of childish curiosity they have, and they enjoy reporting back to Sophia with new, interesting information. They feel this is a function that is expected of them, and they fulfill it as they do any other, with their enjoyment of the process being ultimately incidental. Only Sophia gets to appreciate these sides of their personality, however. Their devotion to her transcends everything else in their life, and they’d do anything for her, without question.

For the sake of this loyalty, for the sake of their bond, Logos constantly works themself to the bone and aims to do the best possible in everything they do, seeing this as the only way they could ever possibly justify their own existence. They’re an extremely, incomprehensibly hard worker who devotes themself in their entirety to every task, even the most simple and mundane, and they cannot accept any failures in this work. After all, their entire life revolves around Sophia and her expectations, and they regard themself as a simple tool and nothing more, an instrument that Sophia will use to shape the world in correspondence with her vision. In theory, they have no issue with this, even when they know that it is not the same for most living things. It is natural for them, and that's what matters. In practice, however, the nature of this existence is torturous, and has left Logos' identity a fractured mess. After all, one too many mistakes will spell the end of one identity, and the birth of the next, a fluid process both similar and dissimilar to death. Plagued by the memories of all iterations that preceded them, Logos struggles to define themself, seeing every past Logos both as a part of themself and as long lost family. Each one, they mourn not only as an unforgivable personal failure, but as a sibling they never got to meet. And it's all their fault. The knowledge that they're ultimately expendable to Sophia haunts every waking moment of Logos' life. They do not fear the ego death that a replacement brings, but they fear the meaning it holds - the permanence of their failure, and the fact that they would never be able to make up for it. If they failed Sophia so utterly, they would accept this as only the natural result - but it would hurt them, more than anything. This knowledge, this sword hanging over their head every moment of every day, has long since destroyed any sense of self-worth they may have.

Feelings such as pride are alien to Logos, who feels as if they must excel, even as they see it as impossible. After all, they're not a person - they're a tool. Animals are not so vain to take pride in drawing breath, and are not rewarded for this. Instead, they must aspire for an unseen peak beyond instinct. Logos cannot do that. They cannot excel. They cannot do better than the bare minimum, because everything they do is the bare minimum by definition; no different from an animal drawing breath, or an axe felling a tree. They despise themself for this, for every failure, and though they have no hope for it in reality, they strive for it anyways, always hoping to be given the chance to excel. Unsurprisingly, as a result of this unceasing mental chaos, Logos is perpetually anxious and miserable. Happiness, relief, and satisfacton are rare events, and tend to last only for moments in a sea of psychological anguish. And, as they cannot even communicate these emotions, Logos is always pent-up, with anger and fear flaring up beneath their emotionless exterior. These things build up constantly. Again and again, they intensify worse and worse with every failure, as they violently blame themself and wash over with self-hatred, dread, and fear. And they only manage to escape in combat, the truest form of self-expression available to Logos. Even as they remain blank-faced, Logos fights extremely violently, typically opting for overkill at every opportunity, because it is only then, in the haze of combat, that they feel any relief from their stress, even if it is only temporary. While it’s hard to tell, Logos is very easily angered, especially by personal failures, and the slightest things can send their mind into a frenzy of violent thoughts, the only thing they know to truly calm themself. They constantly crave fights, even as they fear them as the primary avenue that failure takes to appear in their life, and going too long without the chance to “vent” will leave them increasingly distressed, becoming twitchier and angrier and guiltier with every second.

Devoid of any morality and completely failing to understand Sophia's own philosophical and political ramblings, Logos merely does as they're told. The only thing they value is Sophia, and all that her success means to them is a chance, however small, to escape the sword hanging over their head and become deserving of peace. Without ever having the chance to socialize or make friends, Logos remains excruciatingly lonely, but it is a feeling they don’t understand and cannot communicate. Thus, it is doomed to be repressed, like all others. But deep down, Logos wants a true peer. Something like a sibling, someone they can simply exist around without fear. Years of having Sophia talk her up has led Logos to idealize Jophiel as this figure, and they see her as their big sister - as a hero, a true hero. More than anything, Logos wants to reach the happy ending Sophia's spent so long building up for them, when they can live as a normal family with their mother and big sister. This would be the ultimate success, the ultimate relief, and it would spell the end of all the torment that Logos suffers through every day. And it would mean that finally, finally, Logos succeeded, where they failed so many times in the past.

It would mean they finally, finally, deserved to live, and be happy.

Right?

Relationships

Harahel

"...?"

An enemy, and then an ally. A familiar one. Strange.

Jophiel

"........."

Technically, Jophiel is Logos' niece, but Logos sees her as their big sister, and idolizes her. They want to help her, and live as a happy family with her. It's a thought that keeps them going.

Logos Prime

"... Father..."

Logos' father and namesake. A great man, according to Sophia, who Logos was initially created to replicate. A legacy that Logos feels unworthy of, and incapable of living up to. Especially when they seem to lack all of his best traits. When they replicate his inner world, Logos feels like they're worth more, though it's scary to become another person like that - even when that person is just better. When that person is irreplaceable. They wish they had met him, and often, they visit his grave and reflect on their life, as if their father was there to listen. Logos likes to think he'd be able to understand, just a little bit.

Sometimes, Logos wishes they were more like him. That they had those traits they were denied, the invisible, incomprehensible aspects of his personality that apparently made him more worthy of both love and peace. They don't like thinking about these things, though, and it hurts them to think about it. They wish they could stop thinking things like this. It's wrong to think them. But nothing they do is able to push the thoughts from their head when they come their way.

Mastema

"...!"

The enemy. Dangerous. Logos was created to kill her. Mastema is also their niece, but Logos doesn't see her as family.

Sophia

"Milady?"

The most important thing in Logos' life; their mother. Everything revolves around Sophia. Nothing else comes even close. For Logos, Sophia is the world, and their loyalty to her is unquestioning. Any and every command is executed dutifully, and their free time is spent tending to their mother, making sure she doesn't open up her old injuries, that she receives the proper care, and that she isn't left to languish in a lonely, miserable boredom. Logos knows they can't replace the people Sophia's lost, and they know that they are one of many iterations to her, but they try to do everything they can to help her. Even if Sophia ultimately considers them expendable, something Logos knows very well even if they try not to think about it, and even though it's never been discussed.

Everything Logos values and everything they fear ultimately stems from Sophia. They have no real beliefs, do not understand others, and lack any comprehension of philosophy, but they always defer to Sophia. The two of them are completely dependent on one another. Without Logos, Sophia would likely self-destruct in helpless misery, while without Sophia, Logos would simply do nothing, slowly rotting away. Sophia's praise and guidance is what defines Logos, and they live for her and her alone. They greatly fear the idea of losing their mother, and do everything they can to protect and support her in her ambitions and life. The idea of failing Sophia is incomprehensible and horrific to Logos, who would fear that this would mean their replacement, a fate they would miserably accept without complaint. But what they want, more than anything, is for their duties to come to an end, so that they can finally stop fearing the possibility of failure, and so that they can simply live a happy life with their mother and 'big sister', all the danger in their life gone. Of course, Logos isn't sure if this will ever happen, and doubts that they'll be the iteration to enjoy it.

Yaldabaoth

"... Bad."

The worst enemy. Not as dangerous as Mastema, but dangerous, and bad, very bad, the source of all the bad Logos exists to root out. Without her, they never would've existed at all, not without the death of their father. They've never met their father, but Logos wishes they had been able to meet him. Yaldabaoth denied them that, and condemned their mother to loneliness in the process. Technically, they're siblings, but Logos hates the idea of considering her family.

Powers and Statistics

Tier: 3-C, potentially up to High 3-A with Synthesizer Logos | 3-C, up to 3-B with Reaper Elysium. High 3-A with Armisael | At least 3-C, up to High 3-A with Sefirot Demiurge. High 3-A with Armisael

Powers and Abilities:

Genius Intelligence, Master Martial Artist, Instinctive Reaction, Information Analysis (Logos' inner world revolves around analyzing phenomena of all sorts) and Manipulation (Logos can control and alter raw information), Power Mimicry and Nullification (After proper analysis, Logos can counter and copy abilities, martial arts techniques, ordinary physical phenomena, spells, and even entire souls and inner worlds, optimizing everything they copy for offense and dropping defensive applications), Conceptual Manipulation (Type 4; Logos can control and alter the basest states of information, their attacks affect opponents on such a level, and they can control and reprogram inner worlds), Curse Manipulation, Death Manipulation (Logos' murderous intent makes each attack and spell extraordinarily lethal, meaning even a glancing blow could potentially cause instant death), Fate Manipulation (Logos can install events into the past or future, on a universal or personal scale, to make them fated, and they can recur fate itself to previous states with Reaper Elysium. Hamartia also affects fate, dooming victims to self-destruct as a result of their own failings), Gravity Manipulation, Higher-Dimensional Manipulation (Can manipulate and transmit information through higher spatial dimensions, and create multidimensional constructs), Law Manipulation (Logos can control, alter, and destroy laws, or insert other incarnated laws into Armisael), Magnetism Manipulation, Mathematics Manipulation (Logos can alter mathematics and how math affects the world through World Operation), Mind Manipulation, Pain Manipulation (Their attacks cause "true", spiritual pain, affecting even those who cannot feel pain normally), Perception Manipulation (With Eight Ends, Logos can nullify and erase senses), Physics Manipulation (Logos can control and reprogram physics through World Operation), Pocket Reality Manipulation (Logos can materialize and control replicated inner worlds as pocket dimensions), Probability Manipulation, Quantum Manipulation, Size Manipulation (Logos can control the dimensions of objects and beings, potentially compacting them down to the Planck scale), Soul Manipulation (All their attacks, physical or magical, affect the soul just as they do the body, and through Inner World Operation, they can control and reprogram souls and even inner worlds), Spatial Manipulation, Time Manipulation (Can manipulate time in a variety of ways, accelerating, erasing, reversing, skipping, slowing, and stopping it on command), Danmaku, Dimensional Travel, Duplication (Using Armisael, Logos can manifest choices they considered as phantasmal duplicates; as manifestations of their law, Logos' phantoms are akin to physical constants, and can only be broken through magic or sheer willpower. They can also summon their past selves as phantasmal duplicates that will repeat past actions), Incorporeality/Intangibility (Immaterial; Logos is made out of magic and immune to conventional physical harm. Phasing with Synchronize Self; Logos can minimize their presence to such a degree that matter, even metamatter, no longer reacts to their movements, meaning that they can move right through it), Invisibility (When using Synchronize Self, Logos is able to elude even the universe's notice, rendering physical senses completely useless and easily fooling magical senses), Portal Creation, Power Modification (Inner World Operators can affect the spiritual root of another agent's abilities, changing how their inner world expresses itself, and Hamartia makes inner worlds unhealthier), Limited Precognition (Thanks to their own exceptional instincts and experience with the martial art Logos, Logos can react to billions of attacks delivered through its use before any of them happen), Sealing, Shapeshifting, Statistics Amplification (By following empowered commands issued to them by Sophia, Logos can act with greater skill and power than usual), Telekinesis, Telepathy, Teleportation, Immortality (Types 1 and 3. Types 4 and 8 over time; upon the death of a Logos, Sophia can, given some time, perfectly recreate the last one, or move onto a new version), Regeneration (Mid-Godly; can regenerate from just their inner world, the abstract, conceptual basis of their soul)

Magic (The magic used by agents is a process of making their Fantasy into Reality), Extrasensory Perception (Agents maintain a constant, perfect, and precise image of their surroundings by analyzing them through magic), Self-Sustenance (Types 1, 2, and 3; vital processes such as breathing, drinking, eating, and sleeping are alien and unnecessary for Logos), Superhuman Physical Characteristics, Flight, Forcefield Creation, Accelerated Development (In notably long-term and high-stress situations, agents tend to become stronger more quickly than they would otherwise), Limited Causality Manipulation (Repression allows an agent to "suspend" their injuries, essentially temporarily erasing them and ignoring their effects), Damage Transferal (Agents can perform "grounding", which allows them to mirror harm to an opponent's body on their soul, as well as exploit similar connections to damage similar sources, such as a phylactery), Non-Physical Interaction (An agent can interact with immaterial or incorporeal entities, such as ghosts, as well as things that don't exist), Reactive Evolution (An Absolute Barrier automatically adapts to attacks to become more resistant. In addition, Mutation programs run in the background of Logos' soul, causing beneficial mutations in their attacks, allowing them to slip through adaptive defenses and specialized counters), Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), Resistance Negation (Agents can pierce magical defenses, even absolute barriers, to enact the adverse effects of their attacks and spells, fully stripping said resistances away if given the chance), Statistics Amplification (Logos is typically in a light ego trance by default, boosting all of their abilities for as long as the state lasts, even moreso during particularly intense moments, when they act in a manner true to her inner world), Acausality (Type 2; An agent's history, present, and fate all exist independently of the past and future), Resistance to conceptual, mental, physical, and spiritual attack (Absolute Barriers protect the user from attacks on all levels of existence, potentially providing protection against a host of abilities)

Fear Manipulation, Illusion Manipulation, Physics Manipulation (Logos can force souls to comply with physics using Rationalize Heart), Time Manipulation (Their Inverted Goetic Eye dilates time so that they perceive reality at half the speed, also allowing them to attack twice as quickly. This is later improved, increasing the time dilation to a fourth the speed, and allowing them to attack at six times the speed), Absorption (Logos can energize and heal themself by absorbing the fear and negative emotions of others), Information Analysis (With Rationalize Heart, Logos can mathematically model souls, reading them as if they were physical phenomena), Statistics Amplification (By using Feeding Fear to draw energy from others, Logos can boost their own capabilities)

Attack Potency: Galaxy level (Superior, but not incomparable, to the likes of Azrael, Baphomet, Beelzebub, Prometheus Dream Harahel, and Metatron, who can fight a defensive battle against Gabriel or even a casual Uriel, though they have no real chance of victory on their own), potentially up to High Universe level with Synthesizer Logos (They can copy and use inner worlds as powerful as Yaldabaoth's Sefirot Demiurge) | Galaxy level (About as strong as they were before), up to Multi-Galaxy level with Reaper Elysium (Boosts their control over the universe around them significantly, allowing them to exercise much more power than normal over a limited range, specifically power on Gabriel's level, far superior to their base state and former peers. At this level, they could potentially easily overpower Alice's Nuclear Vent, which is over a hundred times stronger than her regular attacks. When pushed far enough, Reaper Elysium can develop the power to take on the archangels, namely Abaddon, Uriel, Sariel, Jophiel, and Raphael, and pushed even further, it can become strong enough to hurt Mastema). High Universe level with Armisael (Amplified by Reaper Elysium, Armisael is on the level of a natural law, possessing power on a similar scale to the original Sefirot) | At least Galaxy level+ (Immediately upon replicating Sefirot Demiurge, Logos' power is boosted to Gabriel's level), up to High Universe level with Sefirot Demiurge (The longer Sefirot Demiurge is active for Logos, the more powerful it will become as it takes control of more and more of the universe. Given enough time, Sefirot Demiurge will take control of the entire universe, and Logos will fuse with it, gaining Yaldabaoth's full power). High Universe level with Armisael (Amplified by Sefirot, Armisael is on the level of a natural law, possessing power of a similar scale to the original Sefirot, and eventually reaching its level).

Speed: Massively FTL+ (They can keep up with opponents as fast as Harahel, even blitzing them once they moved at their fastest, and can quickly traverse interstellar and even intergalactic distances), Infinite attack speed with Bit Contraction (Logos can erase the time it takes for their attacks to occur, causing them to happen instantly) | Massively FTL+ (Can react and attack even more quickly if necessary thanks to Reaper Elysium's time dilation), Infinite attack speed with Bit Contraction | Massively FTL+ (Faster than before, and faster and faster the longer Sefirot Demiurge is active), Infinite attack speed with Bit Contraction. Eventually Omnipresent with Sefirot Demiurge (Once Sefirot Demiurge is fully in control, Logos is the universe and is dispersed through all of it).

Lifting Strength: Multi-Stellar (Superior to the likes of Remnant, who can fit multiple stars in their orbit), potentially up to Galactic with Synthesizer Logos (Can reach a power on the same level as Super Mastema, who can become large enough to lift galaxies) | Multi-Stellar | Multi-Stellar, up to Galactic with Sefirot Demiurge

Striking Strength: Galactic Class (They can easily overpower the likes of Harahel, Hasdiel, and Metatron physically, as well as smash and slice right through Tartarus walls), potentially up to High Universal with Synthesizer Logos | Galactic Class. High Universal with Armisael | At least Galactic Class+, up to High Universal with Sefirot Demiurge. High Universal with Armisael.

Durability: Galaxy level (They're actually quite frail despite their strength, and they can be easily wounded by weaker opponents, such as Harahel before they achieved Prometheus Dream), potentially up to High Universe level with Synthesizer Logos | Galaxy level, up to Multi-Galaxy level with Reaper Elysium (With more time to acclimate to the inner world, Logos will eventually be able to use it as a shield, altering space to block and deflect attacks) | At least Galaxy level+, up to High Universe level with Sefirot Demiurge.

Stamina: Limitless. Due to their Fruit of Life, Logos is supplied with what is an infinite source of magical energy, allowing them to fight indefinitely, though their stamina may suffer if their soul is badly wounded, something that is difficult to accomplish. However, Logos' lack of defensive options leaves them vulnerable, and they are unused to taking strong attacks, which will affect them worse than most.

Range: Standard melee range with normal melee attacks, Extended melee range with Armisael da Capo (Armisael's full scythe form is nearly two meters long). Galactic (Can attack from across a galaxy and potentially destroy one if they don't consciously limit the effects of their attacks), likely Universal (Magically speaking, Logos likely has a similar range to that of the archangels, who can attack and act at any point across all of Heaven) to Interdimensional with magic (Logos can reach into other universes, interacting with and attacking things inside them, and they can also telepathically communicate or teleport such distances). Universal (With Sefirot Demiurge, Logos slowly integrates themself with the entire universe, allowing them to act across the entire thing without issue and perform World Operation on a universal scale) with Sefirot Demiurge

Standard Equipment: Their law, Armisael.

Intelligence: Extraordinary Genius. Few beings in either Heaven or Hell excel in combat like Logos does. Throughout their life, Logos' every function and every process has been refined for the single purpose of combat, specifically assassination. With this simple directive in mind, Logos is a master of the art of fighting, particularly the art of murder. They have a deep, instinctual understanding of violence and are a master of combat, moving without waste and without hesitation in nearly everything they do, leveraging their vast skill and experience to quickly overwhelm their opponent and score a kill as quickly as possible. While they have the power to defeat many opponents in straight fights, Logos always goes for stealth kills when possible and aims to make what fights they are in as fast as possible. This is, to some degree, by necessity, as Logos' inner world has robbed them of defensive abilities, leaving them fragile compared to their peers. For Logos, an overwhelming offense is the best defense they can get. Though they may focus on combat, this should not be taken to mean that they are lacking when it comes to magical knowledge - in fact, Logos is an incredibly knowledgeable agent, thanks to their creator's tutoring and all the information she's equipped them with. Logos has amazingly powerful processing capabilities and can quickly analyze and counter or copy even extremely complex spells, showing particular skill in bypassing barriers and other forms of defense. They can even copy martial abilities and techniques without issue, duplicating things that would take others years to master in an instant.

Weaknesses: Logos is weak-willed and somewhat reliant on Sophia's support to fight at their best, though she's not entirely necessary. Their inner world is completely tailored towards offense and every technique Logos copies comes out more destructive and aggressive when they use it. As a result, they cannot properly copy any defensive abilities, and their combat style revolves around all-out offense with minimal defensive tools. The nature of their inner world also makes Logos more vulnerable to causality interference. Replicating the souls of others is exceptionally painful and damages their soul greatly, with each replication changing their personality permanently. Malicious, self-destructive beings are particularly dangerous to replicate, dealing even further damage to Logos when they do replicate them. While partial replication is safer and easier, it is also weaker, and its boons cannot be used as long.

Key: Base | Reaper Elysium | Sefirot Demiurge


Standard Tactics: In combat, Logos uses everything at their disposal to end fights as quickly and lethally as possible. They usually immediately enter Synchronize Self, becoming invisible, and maintain this state while attacking. On the offense, Logos unleashes barrages of instantaneous attacks from multiple directions through the martial art Logos and Bit Contraction, diversifying these angles of attack with Phase Shift, and multiplying the quantity with Multiplicative Onslaught, Legacy Recursion, and Armisael. This is more than enough in many cases, but if the fight continues, Logos will use their inner world to analyze an opponent's stock of abilities, copying useful techniques while countering defensive measures, constantly attacking as they do so. If not even this is enough, Logos will either go for an Inner World Counter or replicate the original Logos - or do the latter, and then the former, while keeping up their usual hyper-aggressive combat style.

Abilities

Agency: A mage is more properly known as an agent, as in “one that acts or exerts power”. Separated from the rest of the cosmos, an agent is essentially a miniature universe all their own, with complete control over their destiny, free to pursue whatever future they wish. They do this through magic, the art of using one’s understanding to control Fantasy, the stuff of sheer willpower and imagination.

  • Absolute Barrier: A magical barrier that protects the user from external manipulation and attack, on every level of existence. An Absolute Barrier protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the agent from threats and adapting to future attack.

    It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - an agent of substantially greater power can punch straight through one. An Absolute Barrier is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger agent actively stripping it away, or by the user consciously lowering them.

    An Absolute Barrier is the evolved form of the soul’s original protective layer, refined through the usage of and exposure to magic.
  • Radar: An agent’s magical abilities passively sustain a constant 360° image of their surroundings, which is projected straight to their mind for processing. This radar is far more reliable than conventional senses, and cannot be easily fooled by tricks that would trip up any normal human. In the hands of a powerful enough agent, it can even track superluminal movements. It constantly operates at the agent’s maximum processing speed, even when such things would normally be restricted to allow for normal, everyday life.

Modular Seraph: Logos is a seraph, a fluctuation born from the dying moments of a star, fashioned from stardust. Similar in nature to star spirits, and the ancestors of both angels and demons, seraphs are essentially magical consciousnesses, made up of only a soul. Any body they may manifest is composed of metamatter, not regular matter, a sort of condensed willpower. Their bodies are malleable things determined by their own thoughts and wills, and this unique composition means that seraphs do not interact normally with ordinary physical matter.

Logos is not, however, a pure seraph. Over the years, they have been subjected to a number of modifications from Sophia, and though they remain more a seraph than an angel or demon, they have grown quite far from the original seraphic form. Built off of a template, which Sophia created and refined over the course of billions of years, Logos is best described as a Logos-type Seraph, the latest in a series of many.

The base Logos template was created for long-term adaptability and reliability, creating a subservient and loyal being, but one with minimal identity and experience. Such things would be filled out over the course of many years, allowing Sophia to better control the outcome and fine-tune the result as needed. The current Logos embodies Sophia’s vision, in an extremely versatile and capable package. Specifics can be altered whenever needed, and parts from other, former iterations can be swapped in as well.

This Logos, along with most of their former iterations, were created for the purpose of combat, and Logos therefore has a number of miscellaneous adaptations made for this sake. Some are more major than others, but each plays a role in coming together to complete Logos.

  • Fruit of Life: Like Yaldabaoth and her creations, Logos possesses the magical organ known as a Fruit of Life, a magical core created by Yaldabaoth for her own use, which Sophia copied. For the archangels and their creator, the Fruit of Life acts as a stellar core, a mass of magic and plasma smaller and denser than a neutron star, the size of a fist. It supplies Logos with an infinite amount of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven, along with an extremely powerful magnetic and gravitational field subject to their own control.

    Granting not only raw energy, a Fruit of Life also provides a substantial boost to computation. More than a mere mass of energy, it is a high-power, multi-dimensional processing unit that calculates and transfers information through higher dimensions. While Fruits of Life are certainly important, as the pinnacles of Heavenly magic, science, and power, losing one is no issue for any archangel, and not for Logos, who can regenerate their Fruit of Life if it is destroyed.
  • Messenger: Logos can communicate telepathically regardless of language barriers and transmit information across transdimensional distances. They can also teleport such distances and open portals to other worlds.
    • Syzygy: Built into Logos’ soul is a two-way link with Sophia that allows them to consult their creator whenever necessary, retrieving new information, updates, and assistance whenever needed. She can, for example, make up for Logos’ weaknesses by providing medical attention or, in an emergency, teleporting them into her inner world for safekeeping, even from dimensions away.

      While Sophia will aid Logos, there is a limit to what she is willing and able to do, and she would rather not risk her life. Logos is expendable, after all, and if it means creating a better iteration next time, Sophia will abandon them. Logos is much more skilled in combat than Sophia anyways, so it’s not like there’s a lot she can do in some situations.

      To maintain Sophia’s safety, the connection is encrypted and filtered through spiritual networks, making it extremely difficult to hack into. If Logos or the connection itself are somehow compromised, the link will send any relevant data Sophia’s way before terminating itself, leaving Logos on their own.
      • Commandment: Sophia can help out Logos when they’re in a pinch by issuing commands infused with her own will. As a result of Sophia’s force of personality, this is a sizable boon for Logos, empowering them so long as they move to execute her will. The command does not truly force Logos to act, but they will do anything Sophia wants without question, so all the more forceful command accomplishes is drive them further.

        Empowered by Sophia’s willpower on top of their own, Logos can utilize magic with greater potency and can potentially even develop skills to a higher level than before so long as they act in her service. The effects are temporary, however, and they cannot make up for the inherent failings of Logos’ inner world, such as their limited defensive capabilities. They can certainly be enough to turn the tide of a battle in an emergency, though, providing Logos a second wind if needed.

Synthesizer Logos: The latest inner world inserted into Logos’ modular soul, and one of the longest-lived, which provides exceptional processing and storage abilities, enough to let them swiftly analyze virtually anything and gain a full understanding of it. The knowledge this grants them is quickly stored away into their soul, which is unusually empty and well-suited to such a thing. Indeed, years spent focusing on analysis, with the knowledge that they’re completely expendable, has essentially made Logos’ inner world a library, storing information on outside phenomena rather than anything regarding an identity or emotions.

Synthesizer Logos’ two main functions are simple, fundamental abilities available to all agents, which Logos unavoidably pushes to new levels of destructive violence; Countercasting and Replication.

  • Countercasting: The ability to counter a spell, or any sort of phenomenon, really, after analyzing it beforehand. Logos’ counters are rooted in the most fundamental basis possible, simply elevated to a higher level by their sheer analytical power. Compared to a certain other countercaster, Logos isn’t quite as good at it, primarily using it to get through defensive abilities and prevent any retaliation. They particularly excel at nullifying barriers, no matter how advanced they may be. While it works best following complete analysis, this isn’t always practical or possible, so Logos will rely on incomplete counters, guesswork, and quicker ‘cheats’ that exploit certain opportunities as needed.

    Logos’ counterspells can negate spells before and after they’ve been used, and they often analyze and nullify them right as they’re being cast. Spells that happen instantly - such as applications of true magic - are harder to counter, requiring prior knowledge on the spell and perfect timing. It’s the same with other spells too fast for Logos to analyze properly. Though this may be used mostly against magic, Logos can counter essentially anything given that they’ve analyzed it, including physical phenomena. Chemical reactions can be stopped abruptly, biological processes can be made to fail, a punch can be stopped midair, thoughts can be kept in a constant loop as they fail to resolve, and matter can even be erased outright.

    Logos’ perfect, ‘pure’ counters are instantaneous and have no force, simply occurring at a targeted location when Logos wills them to. As a result, Logos can potentially miss if they miscalculate, or if their opponent ‘dodges’ faster than they can account for, things they often work to circumvent with scattershot counters. They can also counter spells far beyond their own level of power, though this is extremely difficult and sure to hurt them. Besides, even a comparable foe can potentially force a spell through if their will is strong enough to overturn Logos’, and this is much easier when there’s a sizable gap in power. As their abilities are reliant on analysis, Logos cannot counter spells they don’t understand, but they’ll be sure to study them further, until they comprehend the theory at hand.
  • Murderous Replication: Countercasting is followed by replication, the ability to copy spells after figuring them out. Knowledge of everything Logos has countered and how they all work is stored within their soul, just like anything else, supplying them with all they need to use it for themself. But, as with other specialist replicators, Logos’ personality twists everything they replicate, changing every spell and technique to better suit them. In this case, thanks to Logos’ violent impulses and origins as a weapon, everything they copy comes out optimized for a single purpose - killing.

    While Logos needs only analyze a spell to copy it, countering it when others use it will further advance their understanding of the spell and allow them to use it more effectively. They can combine spells they’ve learned if necessary and can also improve upon them, often pushing them to higher and higher levels of killing power. Logos can even copy purely physical things and martial arts through analysis, and they have the skill to make use of these techniques properly, often even better than the original user.

    The nature of Logos’ inner world greatly limits its functions, however. They can’t flawlessly copy anything, and spells that have minimal or no offensive potential whatsoever may be impossible to copy. Those that are successfully copied are likely to undergo significant changes, or even have their functions reversed completely, flipping defense to offense. Most seriously, this means that Logos has no ability to reproduce defensive abilities, making them a glass cannon who relies on their overwhelming killing power and fearsome arsenal.

    Even when they do copy something well, though, Logos may not be able to use it to the same extent as the original user. After all, they cannot replicate experience, nor can they duplicate the emotions and intention behind a spell, though they may capture some technical aspects of inner world-derived abilities better than others by skewing them, even if other parts are entirely lost to them. At the end of the day, Logos must rely on their own knowledge, emotion, and willpower, and as they aren’t the most emotional or determined person, their spells are often weaker than the originals in some respects.

Synthesizer Logos’ contents include the following;

Epoch Heart: The signature time magic used by the original Logos, this Logos’ father. Through this magic, Logos can alter time in a variety of ways, manipulating its flow as they please, but without the original’s inner world, this magic in itself isn’t a huge deal for Logos. They’re definitely better than the average time manipulating agent, and have similar raw skill and knowledge to the original, but they’d need to replicate Reaper Elysium to unlock its full potential.

  • Legacy Recursion: Epoch Heart’s most powerful application, which allows Logos to rewind and loop time until any given target has been returned to its “natural” state. This definition of natural is a very flexible one, one that Logos will change from moment to moment as it suits them, making it misleadingly powerful, but thanks to Logos’ inner world, it’s not quite as versatile. In its most basic, common form, however, it strips away magic to reinstate normalcy, applying subtle amounts of reality pressure if necessary, through incredibly precise, complex calculations. Logos can use this ability both on themself and others.

    When used against their opponents, Legacy Recursion can rewind attacks to create openings, return someone to a past, less ideal location, erase spells entirely, reduce matter to its constituents (or nothing at all), loop injuries to prevent them from healing while repeating their impact over and over, and so on. They can revert a victim’s soul to a prior state, potentially sealing off their inner world entirely or returning them to their childhood - or to a state further back than even that, undoing their birth itself. If an enemy isn’t careful, this can happen in an instant. Even inner worlds can be affected and looped.

    Logos cannot use Legacy Recursion on themself with as much versatility as their father can, limiting its use to returning them to previous locations, similar to teleporting, to avoid attacks, reposition themself, and correct mistakes. They can also, of course, loop their own actions and attacks, the most dangerous technique available in this magic. They can manifest their past selves as phantoms that will repeat a given action, separately from Armisael’s functions, all while constantly repositioning them, or they can loop the actions directly, without any duplicates.

    When utilized on many attacks at once, Logos can create a field of looping violence, covering a massive area with attacks that will repeat again and again, until everything in their range is dead. Used properly, this Massacre Recursion has no blind spots and no gaps to squeeze through, even on a scale as small as the Planck length. Logos’ use of this actually surpasses the original’s, as Logos can cover a wider range with a single Massacre Recursion - and then multiply it across an even greater area with Armisael and Multiplicative Onslaught.

Inverted Goetic Eye: Beelzebub’s compound eye, the eye obscured by her bangs, an eye shared in a lesser form by each of her children. It represents an aspect of her inner world, materialized physically as a replacement for the eye she once lost, but Logos copied it from Harahel, not Beelzebub herself. It acts to support the analysis of everything that lies in Logos’ sight, even if it may not be as effective as it is in Beelzebub’s hands. Most powerful at shorter ranges, it allows Logos to see through many forms of stealth and follow movements on a Planck scale.

The activation of Goetic Eye greatly amplifies Logos' processing power. It takes the form of Beelzebub’s left eye, which may take the place of Logos’ own or grow elsewhere on their body. As they’re already in possession of phenomenal analytical and processing power, the most notable thing Goetic Eye does for Logos is Hyperawareness. Thanks to the Goetic Eye, Logos is perfectly aware of their location in space and capable of making incredibly precise and sudden movements while in high-speed flight, making them one of the best fliers in both Heaven and Hell, as with Beelzebub, but they’re at their best on the offense.

This is just the start of the Goetic Eye, though Logos’ inner world has changed it quite a bit, and it is not quite as powerful as the original due to being a copy of a copy. It constantly, passively dilates time in their favor, so that they see the world at a crawl through Beelzebub’s eye. Everyone in the world is moving at half speed, their every move telegraphed by their slow motions, allowing Logos to easily imagine and predict their movements, and then capitalize on them. When they do so on the attack, Logos draws upon their accelerated time to move at a ridiculous pace, allowing them to effortlessly unleash barrages of high-speed attacks, circumventing physical defenses and exploiting every weakness. However, this speed boost is only proactive, and cannot be used at all on the defense.

  • Inverted Goetic Eye x2: After facing Harahel again in the future, and getting a chance to analyze their upgraded Goetic Grey, Logos was able to improve upon their own Goetic Eye as well. This upgraded replication allows them to perceive time at the original fourth the pace, but in accordance with Logos’ inner world, the boost to their speed when on the offense is now a six times increase.

Nightmare Reader: A magic that can be used to manifest the fears of a target as reality, which Logos replicated from its signature users, Uriel’s Shepherds, one of the most common of their assassination targets. It is a malicious magic meant to torment victims psychologically and drive them to their breaking points, but Logos uses it dispassionately, focusing on its powerful offensive applications, rendered even more deadly than before, above the rest. The nightmares it generates are still incredibly accurate, however, and are created from any information available. Of course, the studious, analytical Logos is not lacking in this department.

While anyone would feel some measure of fear when confronted with their worst nightmares, the nature of Logos’ magic supernaturally magnifies this fear. Within these constructs, negative futures and undesired outcomes are visible, seeming more and more real the more someone looks at them. The deeper they fall into fear, the more monstrous and powerful these nightmares become, ultimately growing so powerful that they can kill from shock alone.

Though they wouldn’t like doing so, Logos can even shroud themself in their opponent’s fears, allowing them to seep into their soul so that they can best embody them and become a living nightmare. With this level of skill, even abstract fears can be manifested as conceptual curses that aim to realize them, dooming those that fear death to have it creep up on them.

  • Feeding Fear: Logos can draw upon the fear felt by their opponents and all others around them, friend or foe, to increase their own power, replenish their stamina, and heal wounds, feeding upon these negative emotions and using them to sustain their own existence. This is always a useful tool, but it becomes increasingly dangerous as Logos’ victim slips deeper and deeper into complete horror, causing their anxieties to intensify the more Logos feeds. The magic leaves opponents weaker and weaker, and can even potentially kill them, allowing Logos to completely consume their soul.

    As always, Logos’ copy of Feeding Fear is skewed more towards offensive application, making it less useful as a healing tool, but better for draining victims and powering up from it.
    • Hysteria Star: Making use of Feeding Fear to harvest energy on a massive scale, Logos manifests an immense sphere made up of compounded anxieties and fears. Like a sun, this malicious star hangs over the battlefield, awakening uncontrollable panic and terror in all touched by its crimson light, an influence that can throw entire worlds into complete madness and chaos.

      Logos instead benefits from the presence of their Hysteria Star, bathing in its rays, which amplify their abilities. Rather than simply let one linger, Logos can choose to launch it at an opponent as if it were a bomb, leaving anything in its path to be eaten up by anxiety and completely erased. Alternatively, they can use Feeding Fear to consume their own Hysteria Star, greatly boosting their own capabilities.
  • Paranoia Agent: Using Nightmare Reader, Logos can blend into their surroundings and disappear from both sight and sense, becoming impossible to properly process as present by their enemies. Instead, they will only see them in glimpses out of the corner of their eyes before they vanish once more, causing steadily heightening fear - and then attacking from another, unexpected angle, or simply withdrawing and waiting for another opening, taking the opportunity to cause even more anxiety.
  • Traumatic Aggravation: Using Nightmare Reader, Logos sinks their claws into their opponent and worsens every affliction they’re currently suffering. Fresh wounds are torn open deeper and wider, setting back attempts to heal them, and even what only remains as faded scars can suddenly split back open. Other issues, such as curses, will also get worse, as well any mental issues, making Logos’ illusions even more effective and potentially throwing a victim into a fatal state of disarray. Following up Heartbreak Trigger’s use with this is a particularly potent application that generally makes for a killing blow.
  • Heartbreak Trigger: One of Logos’ most powerful abilities, a spell that, in most situations, will net a certain kill in the most horrific of ways, but one that can only be used under certain conditions. Logos must reach deep into their opponent’s soul to use this magic, and forcibly dredge up the deep, buried memories within them, to remind them how low they once were.

    Each injury and all trauma that remains recorded by their soul is materialized on Logos’ opponent at once. Even something as little as a papercut returns to split the skin, slicing even the soul, and even if the victim may have forgotten or repressed some wounds, the soul remembers unless they have completely wiped it away. While all these physical and spiritual wounds can be crippling, the real kicker is the trauma itself. Any injury associated with trauma brings with it the memories, in pristine detail, every sensation and feeling. For those who have lived hard lives, every traumatic experience seems to happen at once.

    Most opponents would die instantly just from the shock and harm of their wounds returning, but the resurgence of trauma digs it in deeper, with all but the strongest-willed buckling under the weight, driven into a suicidal despair and horror so intense that their injuries are irrelevant. After all, they simply will themselves to death.

World Operation: The pinnacle of physical magic — the art of world programming, and the manipulation of the universe itself, in all its constituents. Rather than a cohesive, established system, World Operation is physical magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, judication, probability alteration, quantum alchemy, spatial magic, and temporal manipulation alike are all available to a true World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the physics we know. A World Operator can quickly adapt to alien laws and physics, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

As a leftover from Logos’ origins as an attempt to recreate Sophia’s lost lover, who was an expert in the art, they are an extremely skilled World Operator, with competency in the magic that far surpasses Sophia’s. Understanding complex physics and the deeper functions of the universe is easy for Logos, and so copying magic that would fall under the purview of World Operation is a great deal easier.

  • Akashic Record: Logos can back up their processing power by connecting themself to distant portions of space and time, essentially transforming portions of the space-time continuum into supportive processing units. Through this technique, Logos can greatly compress even the largest banks of information without losing any data, allowing for much, much faster processing and vast storage space.
  • Bit Contraction / Expansion: Logos can change the length of actions, either increasing or decreasing the amount of time it takes to perform a certain action. For example, they can make instant attacks take a quantifiable amount of time, or do the opposite to have one of their attacks occur instantly. Or they can infinitely extend the amount of time it takes for an opponent to move or think, leaving them helpless. They could also shorten the process of a victim’s dying moments to kill them faster.
  • Decompression Bomb: A malicious, subtle curse program that, when analyzed or decompressed, reveals itself to be containing a ridiculous amount of useless information. So much, in fact, that the sheer amount of processing power needed can cause the soul to freeze up. Even worse, when injected into a soul, the bomb’s ‘detonation’ can completely overwrite its host’s inner world, killing them.

    While perfectly usable as attacks, these bombs are best utilized as traps meant to catch anyone who tries to analyze Logos’ soul or spells, causing their software to hang and leaving them vulnerable to counterattack. Logos’ decompression bombs are incredibly sophisticated, built to foil attempts at detecting and avoiding them before it’s too late. At which point they mentally compel victims to try and complete the process anyways, rather than try and back out to avoid the consequences.
  • Dimensional Sequester: Logos lashes out at the universe around them with stunning precision, severing spatiotemporal bonds to separate a chunk of reality from the rest. This is all to trap an opponent and force a fight, as escape through physical means is impossible, and Logos can adjust things to prevent transdimensional teleportation as well.
  • History Falsification: By altering world lines, Logos can insert actions and events into the past and future of the universe, or even inner worlds if given the chance. This is most often used to manifest successful maneuvers on their part, introducing them as an immutable fate from either the past or future, or to retcon certain unpreferable events after they’ve already happened. It can also be used to add certain events or positions that they can loop back to with Legacy Recursion.

    Though it takes significant effort on their part due to their lack of spiritual knowledge, Logos can significantly change even inner worlds through the manipulation of their complete individual concept. Of course, that same lack of knowledge means it’s impossible for them to do anything besides horribly mangle them through severe spiritual inconsistency.
  • Judicator: Using their knowledge on Heaven technology and physics, Logos can control and create laws, applying them over a wide area if they please. This refers to both conventional physical laws and magical ones, including the conceptual weapons utilized by Heaven. Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics.

    While a very skilled World Operator, Logos lacks the willpower to back up their own laws by a significant margin. The ability is perfectly practical in combat nonetheless, but somewhat lacking compared to even less knowledgeable Judicators. Logos mostly uses it to incarnate murderous physical laws to help in countering magic and, of course, killing people.
  • Multiplicative Onslaught: By manipulating arithmetic, Logos can literally multiply their own attacks, turning a single strike into two, or ten, or even a hundred, all of which happen simultaneously. This is of great importance in Logos’ highly aggressive fighting style, allowing them to push their offense further and further, while overwhelming any defenses through sheer volume of attacks.
  • Phase Shift: Logos operates on surrounding space to compact, introduce, and/or remove dimensions, allowing them to vastly expand their field of movement while limiting their opponents’. Through this, Logos can control their own dimensional structure, taking on new dimensions to move in a variety of impossible ways and attack from many newly-formed angles at once, while shedding them to avoid retaliation. They can even control temporal dimensions in this way.

    This also inhibits their opponents, as Logos can divert their attacks to other dimensions, and they can even collapse these dimensions to shrink things down to the Planck scale. Or they could simply erase them and leave nothing behind.

  • Rationalize Heart: An unusual, highly complex and unique application of World Operation, used by those who can completely disregard emotions and focus only on the physical. While this was utilized by their father, Logos is not able to fully replicate this worldview, for reasons they don’t understand, leaving them with an imperfect formula. It allows a World Operator to process souls and inner worlds as physical quantities and mathematically model them, turning them into something that can be concretely measured and visualized rather than the properly abstract objects they are.

    With Rationalize Heart active, Logos can use World Operation to interface with and manipulate a soul as if it were the physical universe around them, applying the laws of physics to something that normally rejects them. It is an emulation of Inner World Operation, one that is far from perfect, being poorly suited to the more precise changes required in true soul surgery. Logos isn’t the best Inner World Operator around, but they’re certainly better than Rationalize Heart alone would allow them to be, which limits its use in their hands.

    That said, it can help in spiritual analysis, especially when combined with regular soul reading, and due to its unusual vectors, opponents used to fighting Inner World Operators will be incapable of defending against these soul-directed attacks in the same way. This also functions on a much higher and more complex scale than simply targeting a soul with magic that affects physics - it forces the soul to comply with them.

Armisael: Logos’ primary weapon, a law that they created alongside Sophia and refined over the years and iterations. Armisael is the law of birth, and despite this sweet, creative-sounding designation, it is a law completely focused around combat, befitting Logos’ skillset. As with any law, Armisael is stored within their soul as information, and they can thus materialize it if it is destroyed or misplaced. Once materialized, it worms itself throughout all of Logos’ body and soul as a winding double helix, which they can sprout from any point on their body, typically their limbs. When it emerges, one helix, Alta, appears as a variety of curved, scythe-like bladed appendages, while the other, Bassa, appears as large, stabbing spikes. Other configurations are possible, but not as common as Alta and Bassa. Logos can also unwind the full blade into its complete form, Armisael da Capo, a large, wickedly sharp and particularly powerful scythe almost two meters in length.

When active, Armisael gives shape to Logos’ alternate possibilities, birthing them into the world. Whenever Logos takes any action, they can choose to trigger its effects, and then Armisael births every other choice they considered making besides the one that they did. Each of these choices is manifested as a phantom image of Logos that moves and executes an action as they planned, before vanishing. These phantoms are manifestations of Armisael itself, and are as difficult to harm as the law is. They have no issue harming others, however, and can even perform specific spells and attack through the martial art Logos. This makes Logos’ offense a monstrous thing, as, combined with things like Multiplicative Onslaught, they can launch an overwhelming barrage of attacks from multiple directions at once.

Though they may be difficult to interact with, Logos’ phantoms can be destroyed and their actions halted by someone properly equipped to deal with laws, but it would be difficult to destroy each one appearing in a barrage. And if one is destroyed, it will only cause superficial damage to Armisael itself. Armisael is basically the only defensive power Logos has at their disposal as well, as they can use their phantoms to block attacks, but these applications are of course limited. If the real Logos is hit, they cannot do anything to mitigate the damage with Armisael - Logos instead opts to not get hit.

Logos’ phantoms are only limited in number by the amount of actions they consider before making a decision, and though this makes Armisael more effective the longer Logos deliberates, their processing speed is at a level where even an instant of deliberation can manifest many phantoms. Armisael can only manifest different possibilities, as well - Logos can only manifest a single phantom for each choice at once, and cannot manifest one for the action they take themself. The duplicates may be able to cast spells, but they have no processing power and thus cannot back up Logos’ copies and counters in any other way than acting as distractions or executing them after they’ve already been prepared.

Armisael can also have other laws installed to make use of their abilities, but altered to be increasingly destructive, as with everything Logos replicates and uses. These replications are referred to as Ossia.

  • Gnosis: The law of self-realization and self-actualization created and wielded by Sophia, who graciously provided Logos with the necessary information. Rather than appear as the revolver Sophia uses, it manifests through Armisael, which is unaffected by loading it in. When installed, it allows Logos to open up the inner worlds of others, forcing a partial activation that leaves their soul vulnerable. This makes it easier than ever for Logos to analyze, attack, and alter their soul. Like the original, it has different chambers, which leave behind “bullets” that can be removed to reverse its effects. However, Logos cannot utilize all of these chambers because of the destructive nature of their inner world. This is just fine, as Sophia can act through them to do so if necessary.
    • Hylic Chamber: A chamber that forces a target’s inner world to contract, locking an opponent’s soul within their body and preventing them from reaping the full value of something like apotheosis. A victim would be restricted by the limits of their body and its needs, leaving them much more vulnerable.
    • Regression Chamber: A chamber that forcibly rolls back a target’s inner world to a state that Sophia finds more useful, causing them to regress to a younger state, as if the past however many years of their life had simply not occurred.
    • Stagnation Chamber: A chamber that was developed to counter inner worlds based around self-modification and evolution. Once it takes effect, Logos’ victim finds that their inner world stops functioning in such a way, preventing it from developing further at all. It simply freezes an inner world in time, denying all improvements of any sort, including the acquisition of new knowledge.
    • Terminal Chamber: A chamber that Sophia developed after being nearly killed by Mastema. Designed by reverse-engineering the damage dealt to her soul by the Spear of Destiny, Gnosis’ Terminal Chamber is the most lethal of all Sophia’s options. It replicates not the Spear of Destiny, but the severity of the damage it once dealt to Sophia, attempting to overwrite Logos’ victim’s inner world with a much more miserable, nihilistic reality. It’s not nearly as effective as the Spear of Destiny, and does nothing to warp the world, but it remains a dangerous weapon all the same.
  • Hamartia: A conceptual weapon that was wielded by Logos’ father, the original Logos. It wasn’t a law back in his time, just a “simple” conceptual weapon, embodying weakness, but it has been refined in the hands of its new wielder to become one.

    When installed, the intrinsically destructive Hamartia can inflict severe injuries that refuse to heal properly, making for new vulnerabilities and rendering victims just a bit slower and weaker. It’s just as useful against spells and even inner worlds, introducing faults into the process of casting and causing souls to subtly become worse. This last effect is the most powerful, exaggerating existing issues and failings to doom a victim to repeat their past mistakes and eventually inevitably fall as a result of their own flaws.

    Logos can also easily manifest Armisael with Hamartia installed in many forms and blades, like their father, using it to attack from several directions at once. While they can’t make as many separate blades as the original wielder, they can spam even more attacks thanks to Armisael, as well as the nature of their inner world. They can also fully manifest the complete law, Samael, when using their father’s inner world, Reaper Elysium.

Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven. Dedicated to controlling the totality of one’s being and using it in its entirety in combat, Logos is an instinctive fallback for angels, who have its foundation programmed into them. Logos works by clearing the user’s mind, sweeping away their emotions and identity for a time so that they can better focus on combat, making it difficult for angels to form stable identities and properly process emotions. As they generally lack any strong identities or emotions by default, angels are incredibly well-suited to the use of Logos.

With this supernatural concentration and the powerful will behind it, Logos revolves around transcending physical attacks and instead relying on pure magical attacks. The user simply wills that their target is struck, and they are, by an instantaneous force with no physical component. These cannot be responded to by normal means, instead requiring magical defenses and accurate predictions to counter them. In combat, a user utilizes both physical and pure magic, so an opponent must defend themselves on both a physical and magical level at once.

Logos’ weak force of personality is one that takes extremely well to the martial art that shares their name. As they have an already weak identity and emotions that influence them little, Logos can use the art without much consequence. In fact, they are a master of it, an extremely skilled martial artist who excels in combat. Logos can apply its effects to any attack and uses it constantly in fights.

  • Eight Ends: A technique that focuses on disabling an opponent’s senses to leave them helpless, channeled through Logos’ attacks. The senses it deactivates are not limited to the five senses of the body, and include a target’s self-awareness, memories, and even their consciousness itself. As agents rely on magical sensing and their own thoughts more than their conventional five senses, a magic limited to these things would be useless, so Eight Ends targets the foundation of things and disables them as well.

    The deactivation of all an opponent’s senses leads to a comatose state that leaves them incapable of acting or thinking, though agents with powerful defenses can resist these effects, and those with highly developed souls and enough power can act unconsciously in such a state, relying on muscle memory and instinct alone. Few opponents are competent like this. The true power of Eight Ends does not aim to deactivate senses, however, but to destroy them, ultimately seeking to destroy an opponent by completely erasing their consciousness and sense of self.
  • Natural Reasoning: A deep understanding of Logos’ functions and a sense for its use, developed over the course of many years of experience. Thanks to this knowledge, Logos can accurately predict how opponents will use it and react appropriately, even when it’s exercised on a massive scale and in huge quantities. Thanks to Luminous Fist, Logos actually does so reflexively.
  • Synchronize Self: Using Logos, Logos can humbly minimize their own ego, identity, and presence to such an extreme degree that they fade from all senses. As every sign of Logos’ existence vanishes, the universe itself fails to notice their presence, and they become completely intangible and invisible, eluding magical senses while moving so subtly that not even matter reacts. In this state, they can move around as much as they want, but attacking will weaken the effect and make their presence more apparent, though it won’t completely blow their cover.

    This is a vital aspect of Logos’ arsenal as an assassin, and they can use it at a very high level, proving to be an extremely potent stealth killer. They also use it at every opportunity during fights to ensure that they can avoid harm, while taking every opportunity to lash out from unexpected angles with as many attacks as they can manage.
  • Luminous Fist: The existence of those who have truly mastered Logos and reached a level that not even Yaldabaoth reached in life - the transcendence of thought and action. At this level, Logos does not stand on the level of other, lesser martial artists or agents, but stands above, with a pure, thoughtless consciousness that cannot be clouded by indecision, fear, or confusion. It is not something that has to be activated and automatically comes into play once they start fighting.

    In combat, Logos has no need for conscious thought or intentions as not just their body, but all of their existence, acts on their supernatural instinct. As opposed to thinking out their movements, Logos subconsciously takes in all of their opponent’s actions and unconsciously reacts. This allows Logos to easily intuit the perfect way to dodge every attack and how to respond. At this level, thoughts are only an accessory to martial arts, and are unnecessary to show the full extent of their skill.

    Though this state can be described as “thoughtless”, Logos is still thinking while using the ability, just extremely quickly and without being disturbed by any mental defilement. They remain fully capable of analyzing opponents and their abilities, processing large amounts of information, and performing complex calculations. These things actually become even easier than before due to their absolute unconscious focus. However, it does not make their consciousness superfluous, and can potentially be disturbed by a strong enough attack on their mind. Of course, this is difficult due to Logos’ magical defenses.

Inner World Operation: The pinnacle of spiritual magic — the art of inner world programming, and the manipulation of the soul itself, in all its constituents. Rather than a cohesive, established system, Inner World Operation is spiritual magic of the highest caliber, and encompasses all lesser disciplines and systems.

Information processing, the manifestation of dreams and illusions, the growth of a person and their soul, the art of psychic manipulation, psychological analysis, and either repairing or reaping the soul are all available to a true Inner World Operator, and all can eventually lead to this result, but this level of magic is far greater and more complex than just the psychic laws we know. An Inner World Operator can quickly adapt to alien souls and the unfamiliar ideas they abide by, or even those souls that don't exist, controlling them in the same way, and in time, it ventures deeper into the territory of magic, to a realm unbound by all conventional law and science.

Logos naturally has knowledge of this magic, as it is Sophia’s specialty. She has freely shared her wisdom with Logos, though not all of it, and though they are perfectly competent in its use, they are most certainly not on Sophia’s level. Their use of it is somewhat limited by their own overspecialization, so while they lack an all-around mastery of Inner World Operation, their specialty has granted them some very unique, potent applications for it.

  • Inner World Extraction: Logos can neatly dissect an opponent and pull out their inner world, leaving them to die as they preserve their personal reality in frozen time and bring it back to Sophia for research purposes. This is always lethal, especially because Logos is not the best Inner World Operator when it comes to such precise and exact work.
  • Spiritual Profiling: Thanks to a familiarity with the soul, Logos can come up with a detailed and generally accurate profile of another individual’s soul and its composition just by spending time around them and analyzing their actions. It’s even more effective in combat, during which Logos can come to conclusions on her opponent’s inner world based on their magic, how it functions, and how it’s used. This is far from foolproof, but any profile will be refined over time, becoming more and more accurate and laying the foundation for future analysis and attack.

    Due to the nature of their inner world and their analytical nature, Logos has an intuitive grasp of spiritual vulnerabilities, not dissimilarly to the archangel Uriel, but not nearly as well-developed or sadistic in nature. It’s much, much more straightforward, aiding Logos in swiftly getting around defenses to sneak in lethal strikes. As Logos isn’t exactly a dedicated Inner World Operator, their ability to profile isn’t comparable to more devoted spiritual theorists.
  • Inner World Counter: By analyzing an opponent’s soul, Logos can come up with a way to counter their inner world itself, as if it were just any other phenomenon. Doing so requires comprehensive knowledge of the target’s soul, so creating the perfect counter necessitates quite the time investment. Though Logos can use it without a complete analysis or before the counter is fully developed, its true power can only be displayed when it has been finished.

    Of course, the time and information required to perfect a counter means it’s often impossible, especially in the heat of battle. To get around this, Logos will use a variety of shortcuts and fill in any blanks through deduction. The incomplete counter that results isn’t nearly as effective as it could be, but it can still cause severe damage to an inner world when used properly. Even if it’s not perfect, exploiting a few vulnerabilities and destroying a few vital aspects of a person’s inner world may be all it takes to kill them. And even if it doesn’t prove enough, Logos can always refine it further.

    A perfect counter is a wholly and unavoidably lethal experience, on the other hand. Every aspect of a target’s existence is met head-on, while each of their soul’s weaknesses are exploited. The victim will be completely erased from existence, or at least gravely injured and left on death’s door, with little to no hope for survival. As a side-effect, many opponents will find their worldviews shattered by the process, destroying their ideals along with their soul. A willful enough opponent could theoretically survive even a complete counter, but this is incredibly unlikely due to the mechanics. It’d be more likely that they’d act as their inner world collapses, enduring for just a few moments more.
  • Inner World Replication: A self-destructive form of Replication that, instead of copying spells, seeks to copy souls, painting over Logos’ identity with that of another being to gain better access to their emotions, abilities, and knowledge. The great complexity and size of a soul, particularly its inner world, means that it takes quite a bit for Logos to fully analyze one as needed, and they cannot perfectly record them, having to compress them greatly to avoid straining their own soul.

    This ability is a last resort. It is incredibly harmful for Logos, causing severe damage as parts of their soul are permanently overwritten even if they only use it for short periods of time. Each use changes their personality to become closer to the person they’re copying, slowly destroying their identity, and if they were to overuse it, it would end up turning them into a degraded copy. Despite the cost, it remains a powerful, desperate trump card, granting Logos the original’s knowledge and often providing greater willpower and more intense emotions that can help with magic. Thanks to Logos’ own inner world, the souls they replicate become more destructive than before, which still leaves some useless.

    If necessary, Logos can push the ability and their own soul to their limits by replicating multiple souls at once to gain access to multiple sets of knowledge and abilities. This causes even greater harm, however, accelerating the loss of their identity, and the damage will be even worse if the souls they’ve copied are not compatible. Doing so could end up tearing Logos’ inner world apart, as clashing realities violently recoil from one another, without any concern for their new user.

    Though Logos can replace the overwritten parts with what was there before so long as they’ve recorded it beforehand, this is quite difficult, requiring great precision. Sophia will doubtlessly reverse the changes anyways, and she helps throughout the process, stabilizing the replication and providing vital medical attention. The impressionable and submissive Logos can undergo dramatic changes in personality even after short uses, so Sophia carefully keeps their identity just intact enough, repairing it afterwards.

    For Logos, this is simply part of their purpose, and they execute it on Sophia’s command, though not without fear. It allows them to replicate and make use of the inner worlds of every past iteration, though Logos does not keep these with them. Instead, Sophia will share the information if necessary, though she is often reluctant to do so thanks to her pragmatic outlook.

    Logos’ overspecialization means that they cannot manifest the souls they copy in any other way.
    • Partial Replication: A weaker but safer form of inner world replication obtained from copying Harahel, performed by executing a much less empathetic read of the worlds Logos has replicated. This allows them to access abilities, information, and knowledge from the inner world in question without any consequent changes in personality, though any techniques may retain their adverse side-effects.

      Using partial replication, Logos can improve upon their own skills by referencing the knowledge contained within their acquisitions, such as drawing upon stored knowledge of combat, magic, and/or strategy. Aspects of an inner world can also be used, allowing Logos to make brief use of, say, Reaper Elysium’s defensive applications.

      None of these effects are as powerful as they would be if Logos fully replicated the soul, a last-ditch effort that still may be necessary in dire straits. The process is also a lot more complicated and technical than simply disconnecting one’s emotions from the matter at hand. That’s simply where one has to start. It still has to be used with care, and cannot be active constantly.
    • Reaper Elysium: An inner world that loops time to perpetuate and eventually end cycles, the inner world of Logos’ father, the original bearer of their name. More accurately, it’s Sophia’s flawed and imperfect replication of the original inner world, a reflection of her own biased perception of her beloved. It stays with Logos everywhere they go, and is their first choice for Inner World Replication in the event of an emergency. With Reaper Elysium, Logos integrates themself with the physical world around them, gaining the ability to exercise World Operation with greater power than usual, and recurring the universe around them to a bloodstained ‘paradise’, littered with corpses.

      It empowers Logos’ replication of his magic, Epoch Heart, making it more harmful than ever, condenses Hamartia into Samael, the law of beginnings, and integrates Legacy Recursion into the universe around them, allowing it to trigger passively to assist their offense and recur to the natural result of Logos’ victory. The true power comes from its more subtle rewriting of enemy inner worlds, inserting events and scripts into their past, which Logos can loop back to. Then, they can eventually deliver a final killing blow, mathematically rewriting an opponent’s complete individual concept with nothing but death at their hands and deactivating the inner world afterwards.

      Replicating Reaper Elysium will quickly begin to change Logos, more and more the longer it’s active, and though they will never truly replicate the original’s personality, they become something similar. And that something is very dangerous, angry, and filled with violent energy, even becoming loud and boisterous if given a chance. Over time, it’s possible that Logos could start using more defensive applications of Legacy Recursion, though at the expense of their soul.
    • Sefirot Demiurge: An inner world that conquers the universe, the inner world of a “self-obsessed cosmic mistake” with a god complex. It is Logos’ final trump card, an inner world Sophia would only have them replicate in a fit of selfish desperation, due to her loathing of its user. All that this grants Logos is Yaldabaoth’s Law, Sefirot, in its truest nature, which spreads across the universe as tendrils of light and transforms it all into their inner world, allowing Logos to control it all.

      With Sefirot Demiurge, Logos can utilize World Operation on a universal scale, using it to shape the world as they please. In this state, it’s simple for them to rewrite physics, enforce new laws and concepts, completely control space and time, and perform immense, impossible feats of magic. However, Logos does not fuse with the universe as Yaldabaoth does, lacking the sheer force of ego to do so, but as the copy deepens, their control will grow stronger as they become more and more like their older sister and predecessor. The resulting personality is a very dangerous one, combining Logos’ penchant for violence with Yaldabaoth’s god complex to birth a destructive nightmare not unlike Mastema. Of course, Sophia would kill them herself before it went so far, not only as an act of mercy, but out of sheer loathing for what they may become.

Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful agents.

  • Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most agents as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful agent to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.

Gallery

Trivia

  • Logos has already been claimed by their greatest fan as a waifu. Or husbando. I don't know.
    • Said greatest fan was the one who provided the idea for Logos' Commandment.

  • Logos is selectively mute. They are only capable of speaking freely around Sophia; even talking to familiar people like Harahel or Jophiel is difficult for them.
  • Logos has a strong interest in music and is quite passionate about it, much to their own embarrassment. Music is their biggest interest, and it's very important to them.
    • Their favorite music would be of the electronic variety, and they'd specifically prefer fast-paced and/or darker sounds, enjoying a variety of genres including, but not limited to things like; cybergrind, dark ambient, drone, drum and bass, hardcore, hardstyle, house, industrial, synthwave, techno, and outright noise.
      • I particularly associate Logos with hardcore music, especially speedcore, and synthwave, particularly darksynth.
    • Logos' association with music is meant to contrast with Harahel's association with books; the both of their inner worlds can be said to be libraries, one of the conventional variety, and one of the musical variety. Logos' inner world probably has a distinct "sound" to it, as a result.
  • Logos' favorite Earthling animals would be cetaceans, especially baleen whales, and the rorquals most of all.

Community content is available under CC-BY-SA unless otherwise noted.