Fallout Equestria | |||||
Fallout Equestria: Remains |
“ | For safety reasons You will not remember your home, your friends and or your family. But know that it's temporary. For now just follow the instructions of the Mentor, he will tell you what to do. He won't lie to you, I can assure you of this. While you are on a mission, your code name is "Chosen-25". That's all. Good luck to you. | „ |
~ Littlepip in a recording, addressing her future amnesiatic self. |
“ | For safety reasons You will not remember your home, your friends and or your family. But know that it's temporary. For now just follow the instructions of the Mentor, he will tell you what to do. He won't lie to you, I can assure you of this. While you are on a mission, your code name is "Chosen-25". That's all. Good luck to you. | „ |
~ Littlepip in a recording, addressing her future amnesiatic self. |
Summary[]
Fallout Equestria and Littlepip created by Kkat
Chosen-25 and Fallout Equestria: Remains created by empalu
Littlepip is a young technician, who once aspired to be a scientist operating within the curious walls of Stable Pi, a research focused Stable. She quickly dashes those aspirations upon a failed attempt to restore power provided by an alicorn amulet. The Stable, pressed for options and research resources, institutes the chosen project; wherein voluntary subjects are to have their memory wiped and are unleashed to the wasteland to find vital resources. Littlepip, eventually volunteers to be the projects most recent subject, Chosen-25. After having her memory wiped, she is sent out into the wasteland to fulfill this mission. In reality however Littlepip had grown tired of Stable Pi's stagnant world views and sought a means of convincing those within Stable Pi that ignoring the world above entirely could bring dire consequences.
Appearance[]
Choosen-25's appearance is player chosen and customized but the default name and appearance is that of Littlepip's John Joesco's design
Personality[]
Similar to her counterpart, Littlepip displays a deep concern for those around her, and will often go out of her way to help others in need. Regardless of the choices made throughout the game, canonically Littlepip shows outward concern for the state of the wasteland around her and the ideology surrounding her home stable. Ultimately she will do anything to reunite ponies to live together once again.
Personal Statistics[]
Alignment: Neutral Good (Despite player choice, the endings their paths take them down would all imply an alignment as such.)
Name: Littlepip (default name, name can be player determined.), Chosen-25
Origin: Fallout Equestria: Remains, a Fallout Equestria fan game
Gender: Female
Classification: Amnesiac Unicorn, Chosen Test Subject, Lightbringer
Age: Unknown, Likely similar to that of her original canon counterpart.
Birthplace: Stable Pi
Likes: Friends, "Mentor", Chosen-24/Velvet Remedy, Calamity, Steelhooves
Dislikes: Evil factions, The Enclave
Status: Player determined. Alive in Neutral/Good Ending. Deceased in Bad Ending (Happens when you get a game over against the final boss.)
Affiliation: Stable Pi, Prancing Pony Camp, Covertsign, Steel Rangers
Theme: Kai Engel - Embracing the Sunrise (Fallout Equestria: Remains Main theme)
Powers and Stats[]
Tier: At least 8-C, At least 8-C with weapons
Superhuman Physical Characteristics, Magic, Telekinesis (Type 1), Enhanced Senses, Enhanced Physiology (From various perks.) Flight (Via Telekinesis), Blood Manipulation (Can create a shield out of Blood and is invulnerable while the shield is active.), Energy Projection, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Forcefield Creation, Familiar Summoning, Teleportation, Status Effect Inducement (Paralysis), Vector Manipulation (Via Distortion Field), Holy Manipulation (Via Heavenly light spell.), Weapon Mastery, Hacking, Genius Intelligence, Stealth Mastery, Preparation, Social Influencing (Convinced various factions of the wasteland to come together peacefully. Known for bartering deals with others.). Resistant to and can absorb Radiation
Radiation Manipulation, Fire Manipulation, Plasma Manipulation, Poison Manipulation, Explosion Manipulation, Electricity Manipulation, Acid Manipulation, Status Effect Inducement (Paralysis), and Ice Manipulation
Statistics Amplification, Extrasensory Perception, Homing Attack, Stealth Mastery, Invisibility, Sound Manipulation, Perception Manipulation, and Information Analysis (Via Pipbuck and Stealth Armor). Resurrection (Via Reanimation Module.). True Flight. Resistance to: Acid, Fire, and Plasma attacks (with Eclipse Armor). Resistance to: Necromancy, and Matter Manipulation (Via the Black Book)
Regeneration (up to High Low.), Invisibility, Can transform into a Desman, Can see invisible enemies (Infra-vision potion.), Teleportation (The Rune of return will teleport her back to a base camp when used.) and Flight (Can grow batwings or be given the ability.). Resistance to: Poison (via Antidote and Immunity Potion.), Curses (Can remove curses with Potion of Purification.) and Radiation.
Attack Potency: At least Building Level (Somewhat comparable to her canon counterpart.), at least Building Level with weapons. (Capable of slaying Alicorns. Has access to the BaleFire Egg Launcher.)
Speed: Subsonic with Massively Hypersonic reactions, Higher with SATS
Lifting Strength: At least Class 25, At least Class 25 with Telekinesis
Striking Strength: At least Building Class, at least Building Level with weapons.
Durability: At least Building Level
Stamina: High (Can fight through broken bones, Poisons, etc.)
Range: Melee Range, Several meters with magic and various weapons
Standard Equipment: A Complete list of Chosen-25s Equipment can be found at the links provided:
Intelligence: Genius, is extremely knowledgeable in computer science, mechanics, medical science, and magic. Capable of repairing highly advanced machines that can revive the dead. Can craft plasma weapons with minimal parts.
Weaknesses: Her horn will become inert should Chosen-25 abuse too many spells, though this can be amended with potions. Can only have one active Amulet at a time. Reanimation Module has a cooldown of 60 seconds. Can only have one companion out at a time and they will flee momentarily if too gravely injured. Various addictive drugs and chemicals Chosen-25 has access to have bad after effects upon going sober; Although consuming a Detox can remedy this. Weapons and Armor are prone to degradation over time. Pipbuck is vulnerable to EMPs. SATS needs seconds to recharge between uses.
Tier: At least 8-C possibly 8-A, At least 8-C with weapons, possibly 8-A with strongest weapons
Superhuman Physical Characteristics, Magic, Telekinesis (Type 1), Enhanced Senses, Enhanced Physiology (From various perks.) Flight (Via Telekinesis), Energy Projection, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Teleportation, Status Effect Inducement (Paralysis), Holy Manipulation (Via Heavenly light spell.), Weapon Mastery, Hacking, Genius Intelligence, Stealth Mastery, Preparation, Social Influencing (Convinced various factions of the wasteland to come together peacefully. Known for bartering deals with others.).
Radiation Manipulation, Fire Manipulation, Plasma Manipulation, Poison Manipulation, Explosion Manipulation, Electricity Manipulation, Acid Manipulation, Status Effect Inducement (Paralysis), and Ice Manipulation
Statistics Amplification, Extrasensory Perception, Homing Attack, Stealth Mastery, Invisibility, Sound Manipulation, and Information Analysis (Via Pipbuck). True Flight, and Forcefield Creation
Resistance to: Fire, Plasma, Electric and Ice attacks (Via Wizards Amulet)
Regeneration (up to High Low.)
Attack Potency: At least Building Level (Somewhat comparable to her canon counterpart.) possibly Multi-City Block Level (Defeated the Enclaves lead warship single handedly. Claimed she was capable of destroying an entire city.), at least Building Level with weapons. (Capable of slaying Alicorns. Has access to the BaleFire Egg Launcher.) possibly Multi-City Block Level with strongest weapons (The Alicorn Armor provides a 5x Power Boost to all weapons, should be comparable to herself.)
Speed: Subsonic with Massively Hypersonic reactions
Lifting Strength: At least Class 25, At least Class 25 with Telekinesis
Striking Strength: At least Building Level possibly Multi-City Block level, at least Building Level with weapons, possibly Multi-City Block level with strongest weapons
Durability: At least Building Level possibly City Block Level
Stamina: High (Can fight through broken bones, Poisons, etc.)
Range: Melee Range, Several meters with magic and various weapons
Standard Equipment: The Alicorn Armor has its own equipment set that replaces spells and certain other abilities click here to read more about it.
- Weapons gifted in the Alicorn Armor set have infinite Ammo, and are not prone to weapon degradation.
A Complete list of Chosen-25s Standard Equipment in this form can be found at the links provided:
Intelligence: Genius, is extremely knowledgeable in computer science, mechanics, medical science, and magic. Capable of repairing highly advanced machines that can revive the dead. Can craft plasma weapons with minimal parts.
Weaknesses: Her horn will become inert should Chosen-25 abuse too many spells, though this can be amended with potions. Can only have one active Amulet at a time and cannot change it. Cannot change armor. Armor locks her out of using Defensive Spells, Augmentations/Modules, SATs, or calling companions. Standard Weapons are prone to degradation over time. Pipbuck is vulnerable to EMPs.Key: Base | With Alicorn Armor
Note 1: Both forms are given access to all available skills, perks, spells, and weapons, that they would normally have access to with max stats in all areas, with no weight limit for inventory space.
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches: