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Summary[]

One of the many capes that appeared in Ploland after The Simurgh attacked, Leapfrog is the leader of a group of teenager capes. He is by far the strongest of his peers, boasting incredibly physical stats, high mobility and is even able to force enemies into 1v1 duels by making them unable to interact with anything else.

Powers and Stats[]

Tier: At least 9-B, likely 9-A

Name: Leapfrog, real name unknown

Origin: Wokistan's Weaverdice Game

Gender: Male

Age: 18

Classification: Parahuman, Brute/Mover/Shaker/Breaker

Powers and Abilities: Superhuman Physical Characteristics, BFR/Intangibility (Is able to send himself and another person into a weird subspace where the only objects they can interact with are each other, forcing a duel. Can use this with allies to phase through attacks entirely), Martial Arts (Adept at using his super speed and leaps in combat, particularly at tackling others), Acrobatics (Can leap extraordinarily large distances with his power, being proficient at maneuvering himself through the air), Supernatural Willpower (Possesses superhuman willpower, able to resist physical and mental wounds far better than a person should), Resistance to Mind Manipulation (Has great resistance against psychological powers, like those of Famine and Burnout), Poison Manipulation (Can shrug off the effects of drugs better. His high survivability allows him to handle most poisons with ease)

Attack Potency: At least Wall level, likely Small Building level (Physically stronger than Justice Man. Harmed and threw around a Tank, who is comparable to Body Horror)

Speed: Subsonic (Faster than Coin Lesser. Can dodge bullets, although isn't a bullet timer. Can leap extremely fast and jump to the roof of buildings faster than other fast characters like Justice Man could react)

Lifting Strength: At least Class 5, likely Class 10 (Should be superior to Justice Man)

Striking Strength: At least Wall level, likely Small Building level

Durability: At least Wall level, likely Small Building level (Took a direct hit from a Witch and was alright, despite them being a real threat to a combination of Emulsion, Ironworks and Body Horror. His durability is equal to his strength)

Stamina: Superhuman (He is able to keep fighting even after being directly stabbed in the brain, with damage that would normally kill a person. Kept going after being slashed in the gut by a Witch)

Range: Standard Melee range, unknown with intangibility

Standard Equipment: A cape costume

Intelligence: Above Average (Is a skilled martial artist and has a generally above average intellect. Leads his team of capes, despite his young age, being considered a good leader)

Weaknesses: Can only affect two people with his intangibility. His super speed and leaping is less usable when extensively harmed.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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