|“||Who gives a jack shit about fate? I'll lay down the future with my bare hands, first order of business... kicking your ass!||„|
|~ Koji to Exion|
|“||To answer your question, I don't have an answer. There are really only two things I go by... one; there are no rules as a freelancer- none of that shit sticks to me. Two; only trust your instincts and be one with the plan, carve your own path even when facing death in the eyes, continue to free yourself from your limits known as fate. If I don't do that- I'm not myself, making Koji Komatsu long dead, even so- I'm a nobody, a freelancer, a vagabond.||„|
|~ Koji addressing Exion|
Koji Komatsu (
As a liberated idealist with no insight of honor or dignity, Koji tends to overestimate his abilities without the sense of shame handicapping his ignorance. Often leading him to "make it up as he goes," which is him rushing into things without a plan; Koji does what he does without any consideration and thought. On top of being naïve and idealistic, Koji is very competitive, frequently challenging his party members to spars for the sake of it. Being in a supernatural world makes him more Koji susceptible to challenge anyone he deems formidable, ranging from cyclopes to even Leviathans.
Like a vagabond, Koji remains to stick with his anarchic lifestyle, going by as an adventurer with his guild, doing whatever he wants whenever. Partaking in a danger-ridden organization that sends adventurers to take on powerful foes, Koji always finds ways of testing his limits. Soon enough, Koji finds himself being able to take down lower-class leviathans and Hydras, managing to fit in with the Guild Organization, building up a name for himself as the Dismal Vagabond. Following what he does best, Koji manages to make a living off tackling powerful foes as apart of his free nature, fending off against any oppressive force that disturbs the peace. Possessing a great disdain for authority, Koji himself discredits the concept of fate and perceives law enforcement as jokes, his hatred stemming from them being the cause of his and his sister's deaths. Glimpses at his previous living conditions, Koji always went against law enforcement, always initiating fights and stealing food for his sister's sake.
Koji is an arrogant, oblivious vagabond with volatile tendencies, a character deprived of self-worth and self-care, prioritizing others over himself and discrediting any efforts he makes. While Koji may seem like a misunderstood admirable guy, he manages to escalate situations and generally cause trouble. Stemmed from a poverty-stricken background, Koji remains ignorant to the point of lacking common sense. Although he became more knowledgeable through his Ark debut, Koji continues to lack self-awareness. Due to his lack of social skills and minuscule vocabulary, Koji is naturally predictable and tone-deaf, often seen as shallow. Despite his overall lackluster demeanor, Koji is accepting, acknowledging anyone regardless of their background.
Koji is a caring person and has an unorthodox way of showing such, whether through violence or acknowledgment through combat. Koji often reminisces about all the stuff he has accomplished with his guild and friends and will go out of his way to help them. One thing Koji manages to do is not learn from his mistakes, often repeating the same blunders without consideration of its complications. One mistake is his reliance on instinct and reflexes rather than making use of his intellect. While he gradually matures, starting to grasp the repercussions of these habits; Koji still falls short as he tries to improve on his lonesome, disregarding his friends and family, isolating himself each in every time for the sake of growth. Koji is a selfish vagabond, seeing the answer to a majority of questions is to sever his connections for a self-driven path, propaganda his father displayed, which pushes self-isolation for growth. Koji's biggest enemy is himself in that regard, his failure to realize the error of following his father's path of becoming a vagabond, the realization he doesn't have to be alone like his shortcoming father.
At his core, Koji is a lost individual on his path to find meaning, a story that embarks on self-discovery. A route that branches off from his father's absence into the idolization of him because he was the only one he could look up to. Incorporating that vagabond aesthetic that his father displayed into his morality. Disassociating himself to everything because that's all he knows; trusting no one but himself while also straying away from humanity's nature of association and teamwork.
Being a Humanoid Dragon hybrid, Koji possesses a normal appearance; however, due to Koji's half-dragon physiology, he can turn into a massive 125-meter dragon. Standing at around five feet, ten inches, covered in a ragged cloak and scarf comes Koji Komatsu, a slender man who came from a poverty-stricken background, who goes around carrying a katana. Possessing long black hair tied into a ponytail and bangs that extend past his chin combined with his tattered cloak, Koji's unique attire makes him easy to distinguish. Due to being partially Dragon, Koji doesn't have a tail or a scaly texture on his skin, looking completely human.
After one google search, the name Koji (
Beginning of Series | Ataraxia Debut | Arrival at Fenris | Pre-Athanatos | Athanatos
Tier: 9-C, eventually 9-B, higher with Skills | 8-C, higher with Skills, Varies with Hitoshikunai Ichigeki. At Least High 8-C, higher with Skills | 8-B, higher with Skills, 8-A with Amps | Low 7-B, higher with Skills and Anti-Magic, Varies with Anata no Ban, 7-B with Amps | Low 7-B, higher with Anti-Magic, 7-B with Amps, Varies from 7-B to 7-A with Amped Nine Circles, possibly 6-C with Broken Nine Circles
Name: Koji Komatsu, Koitsu Kotatsu, Kojima Himitsu, Koji Komatsu-Ferre, Tohru Rip-off, Little Dragon Knight, Prince of End, Nibiru's Ward, Yami no Koitsu, Homeless Man
Origin: Ark: Roleplay
Classification: Dragon-Human Hybrid, Knight Class, Dismal Vagabond, Prince of End, Self-Inflicted Depravity, "Cool"
Powers and Abilities:
Superhuman Physical Characteristics, Psychometry (Observe allows the user to see fundamental information based on the target, such as their name and level), Magic, Air Manipulation (Can generate air pressure with his attacks. Can create strong gusts of wind with Vorpal Strike), Proficient Hand-to-Hand Combatant (Koji's self-made way of fighting consists of unusual movement patterns reminisce of breakdancing with the addition of bits and pieces of various martial arts such as capoeira and taekwondo to create an unpredictable fighting style), Acrobatics (Koji is capable of maintaining his balance on any surface regardless of its terrain, including water. Possessing a thin frame and inhuman flexibility; Koji on several occasions displayed full control of his body's movement and momentum, utilizing it to his full advantage by combining it with his method of fighting), Expert Swordsman (Utilizing erratic movement and experimenting with multiple Japanese sword techniques, Koji managed to create a sword style that complements his "make it up as you go" mindset. Relying on his technical skill derived from other techniques such as kendo along with his decades of experience), Paralysis Inducement (The Shield Bash skill on hit has a 50% of inducing stun on its target), Statistics Absorption (Hitoshikunai Ichigeki on contact reduces the target's parameters and stats by a fourth and amplifies the user's stats by the degree of statistics reduction; essentially, Koji can absorb a fourth of a target's stats), Attack Reflection (Koji can return upcoming damage and skills with the counter skill. Can reflect skills regardless of the nature of the attack; reflected possession), Lifesteal (Regains 15% of the damage inflicted with the black-steel blade as health)
Magic, Fire Manipulation, Breath Attack, Flight, Damage Boost (Dragons do 50% more damage against other dragons), Mind Manipulation (Koji possesses a trait that makes it virtually impossible to abandon him, altering the target's mindset to prevent the participant from doing something that would be considered abandonment to Koji. Possesses a natural inclination towards the dragon element; a unique element that mimics the properties of other elements, scaling damage according to the intelligence of the target), Empowerment (Dragons gain a 25% stat boost while around species inferior to themselves), Statistics Reduction (The stats of a dragon are reduced by 25% while around species superior to themselves), Regeneration (Mid-Low; Even low-level dragons can regenerate from small wounds, minor internal damages, and burned skin), Longevity, Enhanced Senses, Extrasensory Perception (Dragons can sense mana and mana-based skills from long distances), Clairvoyance (Dragons can perceive someone's senses as their own), Accelerated Development (Leveling; Physical Stats, Intelligence, and Abilities. The intelligence of humans passively increases every week, and they develop skills much faster than other species), Invisibility (Dragons can temporarily become invisible, even to sensory abilities), and Transformation (Dragons have immense control over their bodies, being able to change their shape, size, or appearance, and can even disguise themselves as humans), Photographic Memory (Koji can recall every moment he has experienced within the Ark)
Unconventional Resistance to Soul Manipulation and Mind Manipulation (The souls of reincarnates are stored in a dimension separate from their physical bodies, untouchable unless the attacker can bypass the barrier between them), Resistance to Power Absorption, Power Modification, and Power Nullification (Skills are inscribed into the soul which resists any outside interference unless the interference is stronger than the soul's defenses), Resistance to Fear Manipulation (Skills that induce or trigger Koji's fight or flight response has its effectiveness cut in half), Void Manipulation (Survived being impaled with spears derived from Exion's void magic), Magic (Magic-based attacks do 50% less damage against half-dragons), Status Effects, Poison, and Disease
All Previous Abilities, Thread Manipulation (Can unravel portions of his souls into a thin, flexible, and near indestructible thread of string, which he can use bind and support himself and allies; can halt or assist with movement, absorb or infuse mana into those bound by it, or even physically pull out souls), Soul Manipulation, Summoning (Can distribute portions of his soul and mold them into various weapons; can summon members of the Ferre Family such as Joseph and Rosa, including all of Rosa's Familiars), Non-Physical Interaction (His utilization of Astral weaponry allows for the interaction between spiritual beings), Duplication (Can create clones using portions of his soul; the clones themselves share the same stats as Koji but are ultimately limited in quantity due to the abundance of mana required to give them physical properties), Statistics Amplification (Mental blade amplifies the user's attack-power by five times), Durability Negation (Can physically hit souls), Teleportation (Can teleport to places he been to), Power Mimicry (Koji can replicate and copy skills after a swift glance. Koji was able to copy Sakura's Form Six ability, despite her possessing a trait that prevents this)
All Previous Abilities, Multiple Souls (Koji possesses two souls; two souls both at his dispense, being able to summon the additional soul to his hands as a weapon of his choice), Immortality (Type 2; Survived being impaled by multiple spears and continued to fight a battle that lasted for several hours while sustaining significant blood loss), Extrasensory Perception (Can see souls and spirits)
Fire Manipulation (Koji withstood the intense heat of Inferno Purgatory up close without sustaining heavy burns, an advanced fire spell surpassing around 1,700 Kelvin with ease. Interacted with Phoenix on several occasions while being unaffected by his scorching hot aura), Possession (Rejected Tommy's attempt at a spiritual hijack of one of his clones, which are individual portions of Koji's soul)
All Previous Abilities, Weapon Mastery, Empowerment (Anima no Saya; Koji's parameters are amplified by three when holding a sword. Sokorenu shanpurū; Koji's attack increases by 35% permanently for each debuff he receives), Status Effect Inducement (All of Koji's attacks have a 10% of inflicting Fated Change; Fated change completely alters the target's thought process, which in turns confuses the target), Statistic Amplification (Mental Blade; Koji can amplify his physical capability by five and clear his mind with the Mental Blade skill. Astral Armor; Koji can coat himself with a layer of spiritual energy derived from his souls, which amplifies his defense and deflects non-spiritual attacks), Past Modification (Ubiquitous Battlecry; a skill that creates a dichotomy of the target's past and present, which in turn allows the user to ignore aspects of one's history, essentially ignoring passives, preemptive skills, and even experience gained), Explosion Manipulation (Can manifest explosions by imbuing his mana into objects, essentially turning them into bombs)
All Previous Abilities, Limited Invulnerability & Power Nullification (Twin Ichigeki; All single-hit action skills and attacks that inflict damage that surpasses the threshold which is 100% of Koji's current health will be voided, essentially allowing Koji to null all attacks that one-shot him. Can only die from a series of attacks that gradually reduce his health to zero, an example being a 20-hit attack that deals 5% of Koji's health. Multi-hit skills will register damage only if the first hit doesn't insta-kill. While Twin Ichigeki is active, any attacks Koji inflicts that doesn't one-shot will be nulled), Empowerment (Voyager's Amalgam; Koji's parameters are increased by 135% when in unfamiliar territory), Statistics Amplification (Vagabond's Champloo; Koji gains a 75% boost to his attack, furthermore all physical damage inflicted double), Instinctive Reaction (Voyager's Amalgam; When in a familiar setting, Koji has a 45% chance of evading attacks instinctively), Durability Negation (All attacks have a 5% of bypassing defense), Precognition (Koji can measure the trajectory, speed, and aim of any attack perfectly, allowing him to predict movement during combat, as well as possessing photographic memory, which he can take advantage of to recall and replicate skills and attacks previously used against him)
Resistance to Pain Manipulation (Koji possesses a trait that makes him unable to feel pain, along with having his pain receptors impaired), Fate Manipulation, and Probability Manipulation (Uragiri no Unmei grants the user immunity to all probability and fate-changing skills), Elemental Manipulation (All elemental attacks will have their damage reduced by 85%; earth, water, and fire receive additional damage mitigation of 10%), Physical Attacks (Physical attacks have their damage reduced by 45%), Analytic Prediction (Mental blade clears the user's mind, which makes it impossible to predict them)
Corruption (Type 2 & 3; can turn living beings into corrupted and distorted husks of darkness with a touch, converting their entire being down to the soul into beings devoid of life), Anti-Magic (After having one of his souls blighted and corrupted, Koji can utilize dark and anti-magic), Statistics Amplification (Can draw power from the anti-magic from his blighted soul, essentially amplifying his strength the same way normal magic would), Durability Negation & Transmutation (Nine Circles ignores durability when Koji's mana is absorbed allowing him to turn the receiver into a bomb), Reactive Power Level (Atama ga takakuji; at the cost of all passive skills, Koji will undergo an evolution that scales their skill, parameters, and mental intuition with their opponent. Anata no Ban; user's attack value increases by the value of all nearby people at the cost of their defense), Morality Manipulation & Mind Manipulation (Anata no Ban; inflicts taunt on nearby people, which demoralizes them into attacking Koji), Reactive Evolution (Can manifest skills and traits based on the user's desire. Manifested Twin Ichigeki based on his desire to not get one-shotted again. Created Your Turn, Head Held High, and Ubiquitous Battlecry as ways to amplify his power and finish off Exion), Power Nullification, Reactive Evolution & Adaptation (Take a change; has a one in a half-chance upon taking damage greater than 15% of his health to manifest a skill or trait that solves the current situation he is in, said ability is designed for the sole purpose of overcoming what lies in front of him)
All Previous Abilities, Limited Resurrection (Dishonest Ideology; Upon death, the user resurrects with half health and activates the Athanatos transformation), Immortality (Type 4, through resurrection from the passive ability Dishonest Ideology), Statistic Amplification (Upon resurrection, Dishonest Ideology amplifies the user's parameter's by 2.5)
Madness Manipulation (Type 3, Koji was unaffected by Phoenix's aura, which drives anyone within its proximity to madness. Observed Phoenix without being affected by his passive which would have drove him into suicide), Causality Manipulation (Gained the resistance to causality manipulation as a whole as an effect of Imperial Advisor, which grants resistances to people when hearing a detailed explanation of how a certain skill or ability works by the Imperial Advisor herself),
All Previous Abilities, minus Magic (The anti-magic energy stored within his body erasing any trace of mana, therefore restricting his ability to use magic) and Guild Skills. Unholy Manipulation (The modification of his physiology allows the user to manipulate unholy energies as apart of his newly acquired demonic power), Resistance Negation (Can strip the target of their resistances with Fatal Risk at the cost of half of his current health; passively removes the resistances of those suffering from any type of status effect), Status Effect Inducement (All of Koji's attacks now inflict Degeneration and Action Depravity), Immortality Negation (When Koji induces Degeneration he has a 50% of ignoring the victims immortality), Damage Transferal (Inflicts damage equal to Koji's attack each time a target who suffers from Action Depravity uses a skill), Rage Power (Taking the anger and anguish Koji experienced through death and empowering himself with it, lashing out on any regardless if friend or foe), Causality Manipulation (Damage Reversal; After receiving damage, Koji can revert his health to a point before the damage was administered, completely erasing the effect)
All Previous Abilities minus Dismal Vagabond's guild passives, Damage Reduction (All forms of damage dealt by humans, goblins, giants, and orcs is reduced by 16% due to her Demon physiology), Enhanced Senses (Can utilize x-ray, 360°, infrared, and UV vision. Demon are noted for having very exceptional senses), Extrasensory Perception (Can sense things that would be impossible for a normal person to sense such as auras, spiritual/life energy, mana, and even certain abilities), Limited Intangibility (Demons are able to become intangible for a few seconds at will), Telepathy (Can communicate with others with her mind), Perception Manipulation (Demons are capable of altering perception through telepathy), Possession (Demons are capable of possessing people, controlling their actions), Aura, Corruption (Type 3; Demons corrupt those who they possess), Transformation (Demons are capable of changing forms at will), Darkness Manipulation, Anti-Magic (Passive; While in this form, Anti-Magic flows throughout Koji's body, which allows him to passively nullify spells), Sealing (Type 2; passively seals the concept of evasion when in Koji's proximity), Immortality (3 & 7, Koji in this form cannot maintain his life as mana is essential for survival, with his anti-magic erasing said mana, he dies upon entering this form), Biological Manipulation (Upon transformation; Athanatos overwrites Koji's physiology; stripping the user of his humanity, entering this form serves as a last-ditch effort to keep Koji alive stripping away his humanity physically and symbolically), Regeneration (Mid; Regenerated from the destruction of various major organs), Aura (Koji excretes a dark pitch black anti-magic aura that nullifies any spell that enters its proximity. The aura itself derives from unholy energy, which corrupts the soul of those that enter it), Energy Manipulation (Broken Ideology; reduces the mana of those suffering from any forms of statistics amplification or buffs to zero)
Attack Potency: Street Level (Koji possesses an attack value similar to Zach Dowell is at the time, who managed to fend off against a hoard of gray wolves ~3840 joules) At least Wall Level (Stronger than before. Koji should be comparable to other Null level threats due to being around the same level range) | Building Level (Comparable to his durability, survived an explosion at Ataraxia. Able to fight against low-level mandragoras and salamanders who are able to ravish through small villages ~0.77 Tons), higher with Magic (Koji's magic is more potent then his physical attacks, being able to take down more ferocious foes he wouldn't be able to fend off against physically), At least Large Building Level (Stronger than before. Koji should be comparable to other Nihil level threats due to being around the same level range) | At least City Block (Stronger than before. Koji was able to defeat Infirmi threats such as obsidian-core wyverns, who are capable of easily decimating city blocks. Comparable to his durability, being able to tank Azalea Aculeus's attacks with proper mitigation from his passives ~35.49 Tons), higher with Magic, eventually Multi-City Block+ with Amps (Possesses various skills that amplifies Koji's attack. Mental Blade amplifies his attack potency by five, was able to defeat one of Exion's clones, which possess a fourth of Exion's strength ~35.49 to 931.61 Tons), Varies with Hitoshikunai Ichigeki (Absorbs one-fourth of the targets level adding to Koji's, essentially amplifying his strength by the degree of his opponent's level), can ignore durability with soul blade | Small City (Able to fight Parva level threats. Able to fight stronger foes such as hydras, and small leviathans. Capable of slaying a parva class hydra with one slash. Attack potency scales off the attack modifier that included with Nine Circles ~1.34 Megatons), higher with Magic and Anti-Magic (Can draw strength from the anti-magic produced within his soul, in the same method that magic can amplify statistics), Varies with Anata no Ban (Increases the user's attack value scaling on the strength nearby people, increases Koji's strength by the strength of all nearby beings), City Level with Amps (Was able to defeat a weakened Exion Malediction with amps. Varies due to attack potency changing depending on a few factors such as the terrain and Koji's weapon of choice ~1.34 to 31.7 Megatons), higher with Nine Circles (Nine Circles does damage equal to 2235% of Koji's current attack. Caused a large explosion that nearly erased Jade Swamps from the map along with a nearby goblin army ~29.94 to 789.67 Megatons), can ignore durability in various ways | Small City Level (Stronger than before, Athanatos form amplifies Koji's parameters by 2.5x ~3.35 Megatons), higher with Anti-Magic, eventually City Level+ with Amps (Koji was able to do minor damage to weakened Valorant Ainiku. Koji was able to one shot a lower class leviathan capable of destroying cities ~3.35 to 87.93 Megatons), City Level+ to Large Mountain Level with Amped Nine Circles (Koji's amps significantly increase Koji's attack potency, which is the base of nine circle's output ~74.87 Megatons ~ 1.9 Gigatons), possibly Island Level (Koji can potentially island-sized damage with amps with the addition of Broken Ideology's 75% of quadrupling Nine-Circles damage output ~1282.88 Megatons to 19.26 Exatons), can ignore durability in various ways
Speed: At least Subsonic (While in a bar fight, Koji was able to react and act accordingly to someone who moved faster then the eye could follow ~34.3 m/s), higher when Airborne (Koji moves as twice as fast when flying due to his Physiological traits ~68.6 m/s), Transonic (Koji was able to evade spear projectiles being launched at high speeds ~344 m/s) | Subsonic (Faster than before) | Massively Hypersonic (Traveled from Fenris City to Azn Mountain-range which is 355 miles away to complete a guild quest in the span of one second. ~571317 m/s), Massively Hypersonic+ with Amps (Anima's Sheath increases Koji's parameters by 300% when holding a sword including speed ~1064.99mi/s), Sub-Relativistic with Amps while Airborne (Still receives the amplification that doubles one's speed, while suffering from the benefits from Anima's sheath ~3194.97mi/s) | Massively Hypersonic, higher with Amps, Sub-Relativistic with Amps while Airborne (Same as before) | Sub-Relativistic+ (Able to react and act accordingly to Valorant ~83% SOL). At least FTL+ (Fought against Phoenix Runihura), higher with Amps
Lifting Strength: Superhuman (Is granted superhuman strength due to his hybrid physiology, able to equip heavy sets of armor and not be weighed down or affected by its weight) | Class M (Koji was able to pick up a huge tree and throw it into the stratosphere towards a cyclops ~459706 Tons), Class G with Amps | Class M, Class G with Amps (Same as before) | Class M, Class G with Amps (Same as before) | Class M (Koji's physically strength is amplified by 2.5 when in this form), Class G with Amps
Striking Strength: Street Class (Comparable to his durability ~3840 joules) At least Wall Level (Stronger than before. Koji should be comparable to other Null level threats due to being around the same level range) | Building Class (Comparable to his durability ~0.77 Tons) | At least City Block (Koji was able to fight obsidian-core wyverns capable of decimating city blocks. Comparable to his durability, being able to tank Azalea Aculeus's attacks with proper mitigation from his passives. ~35.49 Tons), eventually Multi-City Class with Amps (Mental Blade amplifies his strength by five, was able to defeat one of Exion's clones, which possess a fourth of Exion's strength. Anima's Sheath amplifies Koji's parameters by three when holding a sword ~35.49 to 931.61 Tons), Varies with Hitoshikunai Ichigeki (Absorbs one-fourth of the targets level adding to Koji's, essentially amplifying his strength by the degree of his opponent's level), can ignore durability with Ignore Defense and soul cut | Small City Class (Able to fight stronger foes such as hydras, and small leviathans ~5.74 Megatons), higher with Magic and Anti-Magic (Can draw strength from the anti-magic produced within his soul, the same method mana can amplify statistics), Varies with Anata no Ban (Increases the user's attack value scaling on the strength nearby people), City Class with Amps (Was able to defeat a weakened Exion Malediction with amps. Varies due to attack potency changing depending on a few factors such as the terrain and Koji's weapon of choice ~1.34 to 31.7 Megatons), can ignore durability in various ways | Small City Class (Stronger than before, Athanatos form amplifies Koji's parameters by 2.5x ~3.35 Megatons), higher with Anti-Magic, eventually City Class with Amps (Koji was able to do minor damage to weakened Valorant Ainiku. Koji was able to one shot a lower class leviathan capable of destroying cities ~3.35 to 87.93 Megatons), Mountain Class to Large Mountain Class with Amped Nine Circles (Koji's amps significantly increase Koji's strength, which is the base of nine circle's output ~1282.88 Megatons to 19.26 Exatons), possibly Island Class (Koji can potentially island-sized damage with amps with the addition of Broken Ideology's 75% of quadrupling Nine-Circles damage output ~30.13 Megatons ~ 7.8 Gigatons)
Durability: Street Level (Koji possesses a defense value similar to Zach Dowell is at the time, who managed to fend off against a hoard of gray wolves ~3840 joules) At least Wall Level (Stronger than before. Koji should be comparable to other Null level threats due to being around the same level range) | Building Level (survived an explosion at Ataraxia ~0.77 Tons) | At least City Block (Able to tank Azalea Aculeus's attacks with proper mitigation from his passives. ~35.49 Tons), Varies with Hitoshikunai Ichigeki (Absorbs one-fourth of the targets level adding to Koji's, essentially amplifying his strength by the degree of his opponent's level), Varies with Twin Ichigeki (Is unaffected by single-hit actions or attacks that reduce Koji's current health to zero, essentially allow him to be invulnerable to one-shot attacks. Can only be affected by multi-hit attacks that gradually bring his health down to zero, meaning a single action attack that has multiple hits can only affect Koji only if the first hit doesn't instantly kill him. An example of an attack that would affect Koji would be a 20-hit attack that deals 5% of Koji's health or Ouroboros Slash as long as the first hit doesn't one-shot), Human Level with Anata no Ban (Reduces the user's defense value to zero, which is comparable to a normal human), Multi-City Block Level with Amps (Amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~35.49 to 186.32 Tons) | Small City Level+ (Comparable to durability, able to fight stronger foes such as hydras, and small leviathans ~1.34 Megatons), Small City Level with Amps (Amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~2.34 Megatons to 7.03 Megatons) | Small City Level+ (Superior to before, Athanatos Form increase's Koji's defense making it harder to kill him. Defense value is amplified by 2.5x compared to last key ~3.35 Megatons), Varies from Small City Level to City Level with Amps (Superior to before, Athanatos Form increase's Koji's defense making it harder to kill him, furthermore amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~3.35 Megatons to 17.58 Megatons)
Stamina: Extremely High, continuously roams around the Ark, slaying beasts and partaking on quests with minimal breaks, took on various armies alone. Maintained his stamina while fighting in Exion Malediction's pocket dimension under the effects of parameter drain, which lasted for several days. Possesses an uncanny will that will allow him to fight even with significant blood loss and organ damage and persist even after overexerting himself. Managed to remain in a fight for multiple hours, despite creating several clones that share his mana. Continued to roam the forest of the dreams for miles while previously bringing himself to below five percent health with Nine Circles.
Range: Standard Melee Range, hundreds of meters with Magic (Can generate air blasts of varying force and range depending on the power output with Vorpal Strike) | Extended melee range with his Trident and Spear, hundreds of meters with Magic and Bow | Tens of kilometers with Nine Circles (Nine Circles at full power can destroy around 15-km of land) | Hundreds of kilometers with Single Mist (Creates a projectile that rival traditional railgun ranges ~203 kilometers)
Yumesukēpu (夢スケープ, Dreamscape): A dark bladed traditional wakizashi from Japan created in Exion's realm from Koji's memories, a replica of the sword his father carried. A generic short sword capable of channeling anti-magic and amplifying it. (Pre-Athanatos Item)
Black Steel Sword: A sword forged from black steel, a rare and powerful metal capable of cutting through iron and steel with ease. A blade with a unique ability to heal the holder by the degree of damage inflicted with this sword. (Initial Spawn Item)
Iron Armor (Set): Old and worn-out armor designed for the knight class, decently heavy armor that protects the body from harm. Applies defense increase and magical resistance at the cost of the user's speed; speed reduction can be ignored, depending on the wearer's physical capabilities. (Initial Spawn Item)
Knight's Shield: Old and worn-out shield, capable of breaking at any moment, increases the user's defense and may decrease speed depending on the user's physical capabilities. Due to Koji's class, Koji can utilize shield bash when equipped with a shield-type weapon. (Initial Spawn Item)
Standard Equipment: Athanatos is the manifestation of Koji's soul that takes the shape of several weapons at his disposal. Koji primarily allows Athanatos to maintain its form as an unnamed long-sword presumably under the same name; Athanatos. Being Koji's soul, any form of damage dealt to Athanatos will do irreversible damage; however, due to Koji having multiple souls, this flaw can easily be shrugged off.
- Athanatos (Sword): is a dark crimson weightless long sword with a slightly curved blade with a unique design, having a hilt that shifts into a diamond-shaped midsection. Koji at will can extend the blade's length and size, even being able to double the weapon's potency with Soul Drive. Due to being a blighted soul, the user can draw anti-magic and unholy energies from the sword.
- Inkinamaru (陰気な・丸, Dismal Circle): An orb artifact, as well as a magic conductor and collector, Inkinamaru is a weapon with manaphobic and manaphilic properties allowing the user to switch between said properties, which allows the user to deflect or attract magical spells towards it. When met with anti-magic, the orb will trigger a violent anti-magic explosion, absorbing all nearby mana in the process. When combined with Soul line, the user can create a mace.
- Tamashirain (魂・ライン, Soul Line): A fiber derived from the essences of one's soul. Koji can unravel his soul into threads of string used to change the directions of attacks and mix up his attack patterns. Koji often uses this to change up his fighting style mid-match, an example being when he attached soul line to the handles of his swords and swing them at sun during their spar resembling Kratos from God of War. Despite being primarily used for its versatility, it serves other purposes, such as pulling out souls.
- Mirai Kuzure (未来崩れ, Future Collapse): A dark crimson bow, with a unique design, lacking an arrow rest and places the user's soul where the sight window would be, looking something like a dark version of the Cosmic Bolter. A bow with astral projectiles that the user can control, due to the ammunition being apart of Koji's soul, Koji can change the shape, direction, and speed of the projectiles.
Intelligence: Average normally, Gifted in combat. Despite being an ignorant, unsophisticated piece of work, Koji is a person who uses his combat prowess as an alternative to his minuscule range of knowledge. Koji is an experimental swordsman who creates original moves amidst the battle, always finding some way of increasing his arsenal. Along with being a swift learner, Koji managed to learn and perfect the few skills he knows, such as Counter, Vorpal Strike, Nine Circles, within a short time frame. Koji can measure the trajectory, speed, and aim of any attack perfectly, allowing him to predict movement during combat, as well as possessing photographic memory, which he can take advantage of to recall and replicate skills and attacks previously used against him. Koji often picks apart multiple techniques utilized against him and implements them into his "making it up, think of the rest on-the-go" fighting style. Koji possesses a self-made unorthodox way of fighting, which consists of unusual movement patterns reminisce of breakdancing with pieces of martial arts to create an unpredictable fighting style. Koji's usage of erratic movements is subsidized by his clones on the battlefield, often using them to analyze their surroundings to pinpoint unexpected attacks. Koji is capable of maintaining his balance on any surface regardless of its terrain, including water. Koji possesses a thin frame and inhuman flexibility, displaying full control of his body's movement and momentum on multiple occasions, utilizing it to his full advantage by combining it with his fighting. As a talented swordsman, Koji can further his skill by engaging through combat, nearly matching the sword saint's expertise after clashing swords with her twice. To elaborate on Koji's ability to improve his combat prowess, he builds up several areas he excels at, such as unpredictability. Koji refines his unpredictability by implementing various other weapons to his arsenal, using each one as a way to switch his playstyle mid-fight.
Weaknesses: Koji is a rash swordsman who rushes into a fight without a second thought or consideration for the repercussions he might face. Possesses an abnormal thought process that pushes reckless behavior combined with his plethora of flaws, such as the tendency to overexerting himself and sometimes borderline causing self-harm; Koji is a powerhouse that doesn't do too well in endurance fights. Koji's absolute resolve, while this could be a plus, sometimes it does way more harm as he never backs down even on the verge of death, always contemplating about following through with something, often disregarding everything else. Koji's short-temper, often showing violent and temperamental behavior to those who harm his sister or stand in his way. Koji's ego, possessing a tendency to underestimate his opponent, playing into how he easily antagonizes those who bother him. Koji's lack of magical attacks, he barely has many skills, often resorting to the same go-to attacks such as Vorpal Slash and Nine Circles. His lack of knowledge, restricted by his two-dimensional thinking and lacking said, "outside of the box thinking," Koji lacks the mental capacity to solve moderately demanding problems. Twin Ichigeki's inability to protect him from damage received from external sources, danmaku attacks, health absorbing skills, fall damage, all attacks that register under the same action or skill. Twin Ichigeki's handicap on Koji's ability to inflict damage only if the damage is equal to the target's full health, essentially nulling all attacks that don't one-shot. Due to Anima Sheath's trait, Koji can place his soul within his weaponry, allowing him to use his weapon as an instrument to hit spiritual beings. Breaking said sword while Koji's soul inhibits it will break Koji as well. The trait Anima no Saya's inability to increase Koji's parameters whenever he holds anything besides a sword. The passive Atama ga takakuji's failure to activate whenever Koji possesses more than half health. Athanatos's class change rids all of the previous guild abilities associated with Koji's Dismal Vagabond class, basically removing Twin Ichigeki and Abysmal Champloo. Athanatos form's lack of mana, killing the user as a result, due to mana being essential for life. The biological change-making Koji a half-demon, causing him to be weak to divine magic and the inability to use magic due to the anti-magic erasing said mana. Anata no ban's ability to induce taunt onto himself while reducing his defense to one, ignoring resistances including on his friends and foes. Take a chance requires Sakaya Komatsu-Ferre to be in proximity of Koji.
Skills, Passives, and Traits
◇ Physiological Traits
Reincarnate Physiology: Reincarnates are people from other worlds who have, for an unknown reason, been relocated to another universe, reincarnated into different bodies. In Ark, reincarnates usually bring forth disaster, as they inherit multiple unique physiological traits unavailable to most normal citizens. This includes things like unique personal skills and traits, composite intelligence, and more.
- Distant Soul/Spiritual Resistance: The souls of reincarnates are separate from their physical bodies, existing in different dimensions, free from interference unless one is capable of breaching the hundreds of increasing bigger and bigger gaps between the physical and spiritual worlds to break through to them. Due to this, reincarnates have an innate resistance to most spiritual attacks and soul-based skills.
- Abstract Mind/Mental Resistance: The mind of a reincarnate is closer to an idea than any physical actuality, existing merely as a manifestation of thoughts within their souls rather than some biological consciousness. Thus reincarnates are inherently immune to conventional mind-based abilities like mind control, madness inducement, or the dragon-element. Like their souls, their minds will be completely unaffected by such powers unless these powers can breach the gap between the physical and spiritual worlds.
- Power Modification Resistance: Skills are inscribed and imbedded within the souls of everyone on Ark, unable to be interfered with in any way unless the interference is stronger than the soul's resistance. For Reincarnates, this is especially powerful, as it means their skills, traits, and abilities can not be modified, nullified, or absorbed unless one can both bypass the barrier to the spiritual world and overpower their souls.
Ark Physiology: The world of Ark is a much different place than Earth, considered by many reincarnates to be comparable to that of an RPG game, as it contains a leveling system, magic system, and multiple additional game-like systems. Thus those who exist there are naturally much different from earthly humans and organisms. All the way down to their biological and physiological makeup, as they possess multiple traits not present in normal people.
- Accelerated Development: Collary to the leveling system, all people in Ark develop physically, mentally, and supernaturally extraordinary quickly. A normal human in Ark could go from being nothing special at level 0 to breaking through walls as early as level 15; going from average intellect at level 0 to exceptionally smart at level 100, and going from not being able to cast a single fireball spell to being a master of all the elements in a very short amount of time.
- Innate Magical Potential: Most beings within Ark possess the natural talent to be successful in magic, as everyone is born with connections to the world's mana, embedded in all beings in the form of mana channels. These channels allow one to produce a variety of supernatural phenomenons known as magic.
Dragons: Dragons are among the most powerful and resilient species. On top of having the normal fire breath, flight, and cunning wisdom, they are natural-born magic users and masters of the Dragon Magical Element; The Dragon Killing element, used by dragons against dragons to kill them efficiently, and used by dragons against others to attack the mind directly. Dragons are also both prideful and envious creatures, cocky in their own ability but jealous of those stronger. They gain a 25% boost to all stats around inferior species and a 25% reduction in stats around those superior to them. To add to their sins, they are also incredibly greedy, always wanting more than what they have; Dragons never feel fulfilled, yet will go out of their way to feel so, collecting money, power, people, etc. Nearly all of them have stashes of random items they never needed. It doesn't help that their senses allow them to sniff out all of their wants, having some of the best sense of smell, hearing, and sight among the species. Dragons are deceptive and will often appear in human form to make others feel more at ease. Their natural defense is stunning, as the scales of a dragon are naturally magic-resistant, and they often resist most debuffs or status effects.
- Dragon Element - Dragon Element magic deals magic proportional to the target’s intelligence. The more intelligent the target, the more damage the spell will do. Dragon is also a null element capable of assuming the characteristics of most other elements except for holy and unholy. Some dragon spells inflict a status effect called null, which reduces or sometimes even nullifies the effects of other elemental spells depending on the strength of said dragon spell.
◇ Unique Traits
Resistances/Immunites: A resistance in Ark is an innate trait that makes one invulnerable or unaffected by specific or multiple different skills and abilities. Resistances usually vary in strength in the form of layers, with each layer of resistance adding an additional coating of invulnerability to a certain skill or ability, not able to be negated by a basic resistance negating skill. Basic resistances and basic resistance negating abilities only begin at one layer, however. Immunities on the other hand are traits that make one completely resistant to an ability on a level above that of layers, to the point where not even a resistance negation of infinite layers could nullify such immunity.
- Fate Interference Immunity - Koji possesses an unique immunity to fate-altering and probability changing skills and abilities, rendering him invulernable to such.
- Partial Magic Immunity - Athanatos grants the user an immunity to most forms magic, turning the dragon's resistance into an immunity due to the class's nature, allowing Koji immunity to most common magic.
- Status Effect Immunity - Athanatos grants the user an immunity to all debuffs and harmful status effects, turning the dragon's resistance into an immunity due to Athanatos's nature, allowing Koji to be unaffected by all debuffs.
- Mental Fortitude - Through Koji's leaderskill, Koji's guild recieves an immunity to all mind altering or mentally influencing skills and abilities. Allowing Koji to be unnafected by mind control, manipulation, madness inducement, and any other mind-based skills.
Anima's Scabbard (アニマの鞘, Anima no Saya) - The user is a master swordsman. All Stats increase by 300%; when the user equips a sword. The user can transfer their soul to their weapon, amplifying said weapon's durability and allowing interaction between spiritual beings. Breaking said astral-enforced weapon in this state breaks the user. (Arrival at Fenris)
Betrayal of Fate (裏切りの運命, Uragiri no Unmei) - All attacks have 10% of inflicting Fated Change, which alters the target's thought process. The user cannot feel pain as an alternative; all pain inflicted from damage will be reflected onto the assailant, allowing Koji to reflect pain administered to him. The user is immune to probability and fate altering abilities. (Arrival at Fenris)
Timeless Spectacle (時代を超越した光景, Jidai o koeta kōkei) - The user only exists in the present, making him immune to past and future related skills. Can remember every moment he experienced within Ark. The user's eyes can measure the trajectory, speed, and aim of any attack perfectly. Grants the user the ability Damage Reversal; the user can revert the damage administered to him. (Arrival at Fenris)
Bonds Beyond Death (死を超えた絆, Shi o koeta kizuna) - Amplify user's parameter's by 25% when in proximity to a Komatsu, the user gains the Innocent Witch secondary class and the Take a chance skill. The user is filled with determination and will fail to give up, user has a 50% chance to grow stronger when reminiscing. (Pre-Athanatos)
- Take a chance (チャンスをつかむ, Chansu o tsukamu) - The user has a 50% chance of manifesting a trait or skill that overcomes the user's current situation when suffering from an attack that deals over 15% of the user's current health. The ability or skill manifests for the sole purpose of helping the user escape a specific situation, the skill or trait replaces this trait and resets once the user loses another 15% of their health.
◇ Guild Passive Skills
Vagabond's Champloo (ヴァガボンドのシャンプルー, Vuagabondo no shanpurū) - Togglable leaderskill; all users gain an 85% resistance to elemental attacks and an additional 10% towards the earth, water, and fire. While active all user's physical attacks double in potency and physical damage received reduced by 45%.
Absolute Volition (絶対意志, Zettai ishi) - Togglable leaderskill; a skill that amplifies the user's attack by 75% and allows the user's attack to ignore defense one-fifth of the time. While active all users are immune to mind-altering traits and skills.
◇ Custom Class Passive Skills
Your Turn (あなたの番, Anata no ban) - Toggleable class ability; the user's defense drops to zero in exchange for a piercing proportional-attack modifier that scales off his opponent's attack. All the user's attacks inflict piercing damage, which ignores all forms of mitigation and does bonus damage to the degree of said mitigation. While active, the user passively inflicts Taunt onto nearby people; Taunt is an act that demoralizes its targets into attacking the user while active. Those affected by Taunt will have the value of their attack stat added to the users. (Pre-Athanatos)
Hold your Head High (頭が高く持, Atama ga takakuji) - Prerequisite extra skill; requires the deactivation of all passives and the user to have less health than foe. When engaging in combat with all conditions met, the user will undergo an evolution that scales their skill, parameters, and mental intuition with their opponent. (Pre-Athanatos)
Dishonest Ideology (不正直イデオロギー, Fushōjiki ideorogī) - Upon death, the users class changed to Self-Depravity; all stats are amplified by 2.5 times. Revive and replace the user's human side with blighted essence, converting Koji into a demonic dragon hybrid. The user cannot die a second time and gains immunity to all debuffs. (Athanatos)
Abysmal Champloo (アビスマルシャンプルー, Abisumarushanpurū) - Toggleable class ability; for each time Koji suffers damage from an attack and is unable inflict damage back to the perpetrator increase damage resistance by five percent. If the damage resistance surpasses 100%, inflicts skill surge, which removes 20% of its targets health for each attack performed. (Arrival at Fenris)
◇ Athanatos Form Passives
Land of the Depraved: Ragnorak (堕落した国：ラグノラック, Daraku shita kuni: Ragunorakku) - All user attacks inflict degeneration, user can physically attack souls without needing astral weaponry; all parameters are amplified by 75%. All damage inflicted will be reflected on to the attacker, when the user loses 15% of health from a single attack, inflict Skill Surge on the attack. The user can now utilize the fatal risk skill. Staring directly at the user halves the effectiveness of the target's skills, traits, magic.
- Degeneration - A status effect that causes cellular decay, nullifying regeneration and applying a curse that bypasses immortality.
- Skill Surge - When the target uses an attack or skill, inflict damage equivalent to 20% of the target's health.
- Fatal Risk - Halves the user's health to remove a target's resistances, can be stacked.
Some Live, Some Die (一部のライブ一部が死ぬ,Ichibu no raibu ichibu ga shinu) - The user cannot die a second time and is considered undead. The Hitoshikunai Ichigeki skill gets enhanced allowing for 50% parameter absorption, and astral bonds. The user now inflicts Unique Blight and can escape erasure through astral bonds. Being within the user's presence handicaps the ability to evade.
- Astral bonds - Bond created through being affected by Hitoshikunai Ichigeki allowing for the target to be used as a tribute for erasure in place of Athanatos.
- Unique Blight - A status effect that absorbs two percent of the target's parameters.
Broken Ideology (壊れたイデオロギー, Kowareta ideorogī) - All the user's attacks inflict Action Depravity. All damage dealt has a 75% of being quadrupled and fully restore the user's health. The user is immune to all mind-relating, perception-altering, and ignore-invincibility skills.
- Action Depravity - When an opponent has a buff remove all their resistances and reduce their mana to zero.
◇ Magical Skills
Astral Divide (アストラル分割する, Asutoraru Bunkatsu Suru) - The ability to create clones through the tearing and reshaping of the user's soul using magic as the foundation for physical interaction. Clone's leveling scales to the user, and possesses all the user's skills. Can only be affected by magic-based or soul attacks. (Arrival At Fenris)
Black Blizzard (ブラック猛吹雪, Burakku mō Fubuki) - Combination of Dark Slash and Vorpal Cyclone, an anti-magic composed cyclone that homes onto large places of mana. (Athanatos)
Crimson Edge (真紅縁, Shinku En) - A mana based projectile slash coated with a manaphilic outline, absorbing mana particles nearby. The user can discriminate what gets absorbed. Can be used to nullify spells and magic, and undo curse effects. (Athantos)
Dark Slash (ダークスラッシュ, Dākusurasshu) - A anti-magic based projectile that cuts through and absorbs mana. Capable of being fatal if said projectile manages to bring a target's mana to zero. (Pre-Athanatos)
Ignite (発火, Hakka) - A remote skill; The process of imbuing mana into objects and remotely creating an combustion using the mana as fuel. (Arrival at Fenris)
Nine Circles (ナインサークル, Nain Sākuru) - A upgraded version of Ignite, essentially the conversion of objects into bombs through the action of imbuing mana. A remote skill; that utilizes all the mana present in an object to trigger a nine-hit area of effect explosion. The mana used equates to the potency of the attack. Using all the mana in a person equates to 2235% of their attack as the firepower for Nine Circles. (Pre-Athanatos)
◇ Weapon Skills
Dismal Abyss (陰気深淵, Inki shin'en) - Weapon derived skill, the ability to rob a target of its ability to utilize mana through the contact of Inkinamaru; an athanatos orb that creates protruding thorns of manaphobic material. (Pre-Athanatos)
Mana Recall (マナリコール, Manarikōru) - The ability to use an athanatos-based weapon as a medium for mana, which allows Koji to absorb all nearby mana in the area. (Pre-Athantos)
Shield Bash (シールドぶつける, Shīrudo Butsukeru) - Knight Skill; A weapon-based skill that induces stun on hit. (Beginning of Series)
Single Mist (シングルミスト, Shingurumisuto) - The projection of mana to a sharp point and releasing it into a highly dense projectile. Single Mist rivals railguns in range. (Athanatos)
Vorpal Series (ヴォーパルシリーズ, Vuōparu shirīzu) - A single ultra-high-speed and powerful thrust that generates powerful gusts of winds. A simple move that can be utilized in various ways, such as vorpal slash and vorpal vortex, which all consist of a powerful thrust the only difference being output. (Beginning of Series)
- Vorpal Strike - Knight Skill; a single-ultra-high-speed thrust that generates gusts of winds shaped into a single point, releasing a high pressured strike.
- Vorpal Slash - A single-ultra-high-speed thrust that generates gusts of winds, performed using a sword as a medium, creating a high pressured slash projectile. (Arrival at Fenris)
- Vorpal Cyclone - A single-ultra-high-speed thrust that generates gusts of winds that form into a cyclone, being primarily used to discourse attacks and deal devastating damage. (Arrival at Fenris)
◇ Other Skills
Astral Armor (アストラル鎧, Asutoraru Yoroi) - The ability to increase the user's durability through astral fusion, which consists of overlaying the soul on the user's physical body. (Arrival at Fenris)
Counter (カウンター, Kauntā) - Knight Skill; An self-status effect that reflects attacks upon recieving damage from an action, essentially reflecting said attack. (Beginning of Series)
Dark Dragon Counter (ダークドラゴンカウンター, Dāku doragon kauntā) - Athanatos skill; a upgraded version of dragon counter, which applies bonus damage scaling to the user's intelligence due to being infused with the dragon element. An self-status effect that reflects attacks upon recieving damage from an action, essentially reflecting said attack. Upon reflecting damage induces corrosion, which is an unhealable wound. (Athanatos)
Dragon Counter (ドラゴンカウンター, Doragon Kauntā) - Reactive skill; a upgraded version of counter, which applies bonus damage scaling to the user's intelligence due to being infused with the dragon element. An self-status effect that reflects attacks upon receiving damage from an action, essentially reflecting said attack. (Arrival at Fenris)
Damage Reversal (ダメージ逆転, Damēji Gyakuten) - Trait skill; a trait skill which reverts any previous action responsible for inflicting damage on the user, reversing it as it never existed. (Athanatos)
Izayoi's Six (イザヨイのシックス, Izayoi no Shikkusu) - Replicated Skill from Sakura Izayoi; The ability to reduce a target's level to one, only if the user's level is greater than the target's. (Pre-Athanatos)
Mental Blade (メンタル剣, Mentaru Ken) - Amplifying skill; A buff skill that amplifies the user's attack by five and clear's their mind. (Arrival at Fenris)
Soul Drive (魂ドライブ, Tamashī Doraibu) - A skill which greatly amplifies the potency of astral attacks by combining souls. Due to Koji possessing multiple souls he can utilize this to negate up to three layers of resistances, the amount of layers varies depending on how much souls are used. (Pre-Athanatos)
Ubiquitous Battlecry (ユビキタスバトルクライ, Yubikitasu Batorukurai) - Dismal Vagabond skill; a skill that creates a dichotomy of the target's past and present, which in turn allows the user to ignore aspects of one's history, essentially ignoring passives, preemptive skills, and even experience gained (Pre-Athanatos)
◇ Normal Classes
|Knight Class||Knights have increased ATK, DEF, and SPD. In terms of classes, they are your most balanced class. A title that is known for its balanced playstyle, focusing on physical prowess. Knights are the most basic tank classes due to their survivability and stalling kit but lack offensive capabilities. Knights are allowed spells but are very limited in what they can learn, making them the most solid basic class.|
|Dragon Knight||Dragon Knights are a species-exclusive class that grants abilities aimed towards the dragon species, taking the basics of Knight and amplifying it further to accommodate for Dragon's lust for power in exchange for the user's INT. An extension that takes advantage of the various Dragonoid abilities the species offers and perfecting it, providing both magical and physical support and progression toward racial abilities. Overall a solid class that specializes in perfecting and accommodating for Dragonoid behavior unlocking the race's full potential.|
◇ Additional Classes
|Marital Artist||Martial Artists have greatly increased ATK, increased DEF, and increased SPD. Martial Artist class is the best close combat class, experienced brawlers using various physical attacks to overwhelm any foe within close range. Capable of landing devastating blows that inflict shatter wears down any opponent's durability. A class specialized in long endurance battles and capable of dealing consistent burst damage that overwhelms the toughest of foes.|
|Trident User||An additional class relating to the usage and excelling in wielding a trident. Tridents are exceptionally great at utilizing the close-in combat, being capable of performing multiple thrust-based attacks, completely outranging any traditional sword. Proficient Trident users will be able to pierce defensive abilities and dominate close combat scenarios, being effective against close-quarter classes like knights or boxers but are defective against ranged classes such as archers.|
|Orb Catalyst User||An additional class relating to the usage and excelling in wielding an orb catalyst. Orb catalyst users are exceptionally great at utilizing the catalyst in combat, much like using a staff, a catalyst can be used for both long-range and short-range combat. Due to a catalyst's nature, it amplifies magical attacks, allowing users to deal devastating damage to opponents. Good catalyst wielders are capable of annihilating any opponent given a long-range, being effective against close-quarter classes like a brawler and martial artists.|
|Bow User||An additional class relating to the usage and excellence in archery. Bow users are exceptionally great at utilizing the bow in combat. Much like other ranged weapons, bows are primarily used for long-range scenarios, allowing users to deal devastating amounts of damage to opponents given a distance. Good Archers are usually capable of annihilating any opponent given a long-range and should be able to coordinate various complex attacks. Archer is generally very effective against close-quarter classes like a brawler and martial artists.|
|Dual Wielder||An additional class relating to the usage and excellence in dual-wielding. Dual wielders are exceptionally great at overwhelming opponents in close combat. Much like other close-quarter weapons, dual wielders are proficient at landing devastating blows. Good duel wielders are usually capable of overwhelming opponents, possessing two blades while being decently skilled. Duel wielder hit for twice the damage and requires twice the effort, using more energy to muster up attacks and combos, allowing for incredible burst attacks compared to normal swordsmen. Effective against swordsmen and other close-quarter classes and weak against ranged weapons.|
◇ Unique Classes
|Innocent Witch||A manifestation custom class obtained through discovery and curiosity, an extension of the cleric and mage knight overwritten to fit Sakaya's own ignorance. Sakaya Komatsu-Ferre's unique class, defined by her childish perceptive, a skillset making her wildest dreams and imagination a reality. Focusing on abilities and granting her skills, Innocent Witch follows her bizarre and idealistic mental state allowing her to accomplish more. As a hyperactive child that sees the good in everyone, she tends to focus on everyone else besides herself, possessing an unbalanced class fixated on that.|
|Dismal Vagabond||A manifestation custom class obtained through the combination of willpower and class progression, an extension of the knight class overwritten to Koji's Vagabond aesthetic. Koji Komatsu's personal class utilizing amps and various magic to deliver devastating blows at the cost of building the user's defense. A class focus on its offensive capabilities that it lacks in durability, creating a squishy class that slowly adapts to raise Koji's survivability with its passives. Dismal Vagabond have increased ATK, and SPD with little to no durability, occasionally having a few methods of stall to prolong their user's life.|
|Athanatos||A manifestation custom class obtained through the sheer desire to live, an extension that manifests during death. An extension that lowers the user's INT in exchange for more ATK and DEF, Athanatos is a unique class that utilizes anti-magic. A more squishy class that offers a plethora of offensive abilities to balance out their lackluster survivability. The manifestation class of Koji's blighted soul overlapping onto Dismal Vagabond, creating an entity of self-inflicted depravity.|
Random facts regarding my character Koji Komatsu and some references to my various inspirations. Also the Japanese on this page can potentially be incorrect, I am not Japanese, nor do I know the language, I just use google translate.
- Athanatos is named after a Geometry Dash extreme demon collaboration created by Exenity, Herzilo, and Gaelo under the same name.
- The passive ability Uragiri no Unmei, which translates to "Betrayal of Fate," gets its name from the song Betrayal of Fate by Goukisan, a frequently used theme in the popular indie game Geometry Dash.
- The passive ability Atama ga takakuji, which translates to "Hold your head high," refers to Brave Frontier's version of Mugen from Samurai Champloo, as the character possesses an extra skill named "Head held high!"
- The trait Anata no ban, which translates to "Your Turn," refers to Brave Frontier's version of Mugen from Samurai Champloo, as the character possesses a leaderskill named "Okay... Now it's your turn."
- Koji's theme song is Battlecry by Nujabes and Shing02, the opening theme song for the popular anime series Samurai Champloo.
- The Mental Blade ability is another reference to Samurai Champloo's opening, turning two words from the second line into a skill.
- The Some Live, Some Die passive is another reference to Samurai Champloo's opening, turning four words from the chorus into a passive ability.
- Koji's main go-to attack, "Nine Circles," refers to the iconic Geometry Dash level under the same name.
- Koji's skill Black Blizzard is a reference to another iconic Geometry dash level of the same name.
- Soul drive is a reference to Yu-Gi-Oh Zexal's Japanese Opening Theme Soul Drive by Color Bottle.
- Athanatos Form takes inspiration from Asta's black form from Yuki Tabata's Black Clover series.
- Inkinamaru receives its name after adding Dismal (陰気な, Inkina) to Circle (丸, Maru). Ideas for this name came from messing with Zapp Renfro's primary weapon Blade Form One: Homuramaru from Kekkai Sensen.
- Take a chance is a referance to Yu-Gi-Oh Zexal's english opening and ending theme of the same name.
Koji is the only character from his guild to be represented by a non-game related character. Every character within Vagabond Aegis is represented with a character from a game franchise except for Koji.
- Koji's image is either Mugen from Samurai Champloo / Hyakkimaru from Dororo.
- Sakurahime and Sakaya's images are Alma and Suzuka from The Alchemist Code / Ta ga tame no alchemist code.
- Azalea's image is Tomimi from Arknights.
- Hanami's image is Yuzuriha from Under Night In-Birth.
Kojiro Komatsu from Memento Mori or whatever Crimson decides to name his version of Koji is not connected to this character in any shape or form. This character is entirely different and serves as inspiration for Crimson's own character.
Each icon for Koji's various classes comes from the game The Alchemist Code, same applies to members of Ark: Roleplay.