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To put out the myriad suns- to darken the light.
~ The Illithiad
Behold a world bathed in night, a lusterless cold, sweltering desert of ebony. Damp darkness howls, wending through tortured spires and surging over tempestuous seas. No life shelters here, nor has it ever; the primordial mass is bleak, inert... Within the pit, a dead hulk slowly cools, its ablative coating scoured away. Hungry tendrils stir in the dark...
~ The Illithiad

Summary

Koh is a Lesser Elder Brain, joining the party in the midst of the scourge of Ratholme. While cunning and clever, Koh has a deep interest in Knowledge and the Arcane secrets that the world holds.

Powers and Stats

Tier: 9-A

Name: Koh

Origin: D&D Homebrew (Mr. Bambu's VSBW Setting)

Gender: Sexless

Age: Ageless

Classification: Eldritch Monster, Psionic being, Abberition, Far Realm Entity.

Powers and Abilities: Superhuman Physical Characteristics, Telepathy, Mind Manipulation, Darkvision, Status Effect Inducement, Immortality (Type 1), Memory Manipulation (They devour the memories and ideas of their foes), Levitation, Dimensional Travel, Martial Arts, Body Control, Magic Nullification, Energy Manipulation, Flight, Life Manipulation, Mind Manipulation, Forcefield Creation, Sound Manipulation, Summoning, Fire Manipulation, Precognition, Prescience, Empowerment, Pain Manipulation, Resistance to Empathic Manipulation (Cannot feel positive emotions in any way), Hive Mind Mentality, Parasitic Infection via Tadpoles, Biological Manipulation, Absorption

Attack Potency: Small Building level (Comparable to those who can use Spells such as Fireball)

Speed:  Supersonic+ (Comparable to those who can dodge Melf's Minute Meteors)

Lifting Strength: Above Average Human (Has a strength of 5, making him able to push up to 113.398 Kilograms)

Striking Strength: Small Building Class

Durability: Small Building Level

Stamina: High, can take part in an Inquisition, which typically includes activity similar to adventures

Range: Dozens of meters with psionic abilities

Standard Equipment: Misc

Intelligence: Extraordinary Genius, all Mind Flayers are connected to their respective Elder Brains, which maintains all knowledge of their entire colony as well as all past residents of their colony; this includes sorcerers of immense skill capable of outclassing beings on the level of Beholders.

Weaknesses: Physically weak in comparison to other adventurers, and if he runs out of power points, he will be unable to use Psionics.

Notable Attacks/Techniques:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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